changed behaviour to make more then one client possible
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parent
dd29ec5e97
commit
de171a9d9d
3 changed files with 15 additions and 6 deletions
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@ -13,9 +13,13 @@ class Chat
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@ggs_network.connect("localhost")
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end
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def ggsNetworkReady(ggs_network, ready)
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def ggsNetworkReady(ggs_network, am_i_host)
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unless am_i_host
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source_code = File.open("chat_server.js", "rb").read
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@ggs_network.define(source_code)
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else
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ggsNetworkDefined(ggs_network, true)
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end
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end
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def ggsNetworkDefined(ggs_network, defined)
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@ -19,5 +19,5 @@ function changeNick(player_id, nick) {
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function message(player_id, message) {
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var nick = GGS.localStorage.getItem("nick_" + player_id);
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GGS.sendCommandToAll(player_id, 'message', nick + "> " + message);
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GGS.sendCommandToAll('message', nick + "> " + message);
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}
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@ -60,8 +60,8 @@ class GGSNetwork
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command = headers["Client-Command"]
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case command
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when "hello"
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@game_token = data
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@delegate.ggsNetworkReady(self, true)
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parse_hello(data)
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@delegate.ggsNetworkReady(self, @am_i_host)
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when "defined"
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@delegate.ggsNetworkDefined(self, true)
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else
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@ -80,4 +80,9 @@ class GGSNetwork
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message
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end
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def parse_hello(message)
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@game_token, shall_define, @table_token = message.split(",")
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@am_i_host = shall_define == "true"
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end
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end
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