Modified player test

This commit is contained in:
niklas 2011-02-17 13:52:56 +01:00
parent 94d9dc6d7f
commit e38bab5054

View file

@ -4,20 +4,24 @@
%% @doc start_link should always return ok for any valid socket. A valid socket
%% should always return {ok, Pid} and {error, Reason} otherwise.
start_link_test() ->
ggs_logger:not_implemented().
ggs_logger:not_implemented().
%% @doc Given that start_link returned {ok, Player}. Notify shall always return ok and
%% deliver a specified message through the socket.
notify_test() ->
ggs_logger:not_implemented().
Player = start_link("bad arg"),
Message = {"something", ""},
Ret = ggs_player:notify(Player, self(), Message)
?assertNot(ok =:= Ret).
%% @doc Given that start_link returned {ok, Player}. get_token shall always return a valid
%% player token. a valid token should be unique.
get_token_test() ->
ggs_logger:not_implemented().
ggs_logger:not_implemented().
%% @doc Given that start_link returned {ok, Pid}. There shouldn't be possible to
%% execute this function with the same Player and Table arguments twice.
stop_test() ->
ggs_logger:not_implemented().
Player = start_link(something),
Table = test,
ok = stop(Player, Table).