fixed js syntax errors and changed to ggs_gamevm
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6986bc269f
commit
e53c2a82c4
2 changed files with 51 additions and 52 deletions
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@ -1,7 +1,3 @@
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function _GGS(tableToken) {
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this.tableToken = tableToken;
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function Storage(type) {
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if (type == "world" || type == "localStorage" || type == "players") {
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this.type = type;
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@ -42,6 +38,10 @@ function _GGS(tableToken) {
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} else throw "GGS: No such storage available " + type;
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}
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function _GGS(tableToken) {
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this.tableToken = tableToken;
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var world = new Storage("world");
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this.__defineGetter__("world", function() {
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return world;
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@ -64,24 +64,22 @@ function _GGS(tableToken) {
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});
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}
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/*
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function _GGS.prototype.sendCommandToAll(command, args) {
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_GGS.prototype.sendCommandToAll = function(command, args) {
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var message = "{" + command + "," + args + "}";
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callErlang("ggs_table send_command_to_all " + escapeErlang([this.tableToken, message]));
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}
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*/
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function _GGS.prototype.serverLog(message) {
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_GGS.prototype.serverLog = function(message) {
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callErlang("error_logger info_msg " + escapeErlang([message]))
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}
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function escapeErlang(args) {
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var str = JSON.stringify(args);
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str = str.replace("'", "\\\'");
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return "'" + str "'";
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return "'" + str + "'";
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}
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function Player(token) {
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var playerToken = token;
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@ -98,7 +96,7 @@ function Player(token) {
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/*
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// ------------ Player stuff -------------
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// TODO: remove this later on
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@ -175,3 +173,4 @@ function listUsers(player) {
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}
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player.sendCommand("nicklist", nicks_a.join(","));
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}
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*/
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@ -83,7 +83,7 @@ send_command_to_all(TableToken, Command, Args) ->
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%% @private
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init([TableToken]) ->
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process_flag(trap_exit, true),
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GameVM = ggs_gamevm_e:start_link(TableToken),
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GameVM = ggs_gamevm:start_link(TableToken),
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{ok, #state {
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game_vm = GameVM,
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players = [] }}.
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@ -110,14 +110,14 @@ handle_cast({notify, Player, Message}, #state { game_vm = GameVM } = State) ->
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PlayerToken = ggs_coordinator:player_pid_to_token(Player),
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case Message of
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{server, define, Args} ->
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ggs_gamevm_e:define(GameVM, Args);
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ggs_gamevm:define(GameVM, Args);
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{game, Command, Args} ->
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ggs_gamevm_e:player_command(GameVM, PlayerToken, Command, Args)
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ggs_gamevm:player_command(GameVM, PlayerToken, Command, Args)
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end,
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{noreply, State};
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handle_cast({notify_game, Message, From}, #state { game_vm = GameVM } = State) ->
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ggs_gamevm_e:player_command(GameVM, From, Message, ""),
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ggs_gamevm:player_command(GameVM, From, Message, ""),
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{noreply, State};
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handle_cast({notify_all_players, Message}, #state{players = Players} = State) ->
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