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GGS/games/pong_bot_e/pong_bot.erl
2011-04-20 04:51:46 +02:00

232 lines
6.3 KiB
Erlang

-module(pong_bot).
-behaviour(gen_server).
-export([start_link/0]).
-export([init/1, handle_call/3, handle_cast/2]).
-export([ggsNetworkReceivedCommandWithArgs/2,set_game_token/1,get_game_token/0]).
-export([view/0, peek_socket/0]).
start_link() ->
gen_server:start_link({global, pong_bot}, pong_bot, [], []),
Socket = peek_socket(),
spawn(fun() -> communication_loop(Socket) end),
spawn(fun() -> game_loop() end ).
communication_loop(Socket) ->
ggs_network:read(Socket),
communication_loop(Socket).
% A = gen_tcp:recv(Socket, 0),
% ggs_network:read(A),
%communication_loop(Socket).
peek_socket() ->
gen_server:call({global, pong_bot}, socket).
init(_Args) ->
Player1 = new_pos(),
Player2 = new_pos(),
Ball = new_pos(),
Paused = true,
Start = false,
Socket = ggs_network:connect(), %Localhost is set internally inside ggs_network.
State1 = dict:new(),
State2 = dict:store(player1, Player1, State1),
State3 = dict:store(player2, Player2, State2),
State4 = dict:store(ball, Ball, State3),
State5 = dict:store(paused, Paused, State4),
State6 = dict:store(start, Start, State5),
State = dict:store(socket, Socket, State6),
{ok, State}.
new_pos() ->
{0, 0}.
ggsNetworkReceivedCommandWithArgs(Command, Args) ->
case Command of
"welcome" ->
welcome(Args);
"ball" ->
ball(Args);
"player1_y" ->
player1_y(Args);
"player2_y" ->
player2_y(Args);
"game" ->
game(Args);
"player1_points" ->
new_round();
"player2_points" ->
new_round()
end.
welcome(Who_am_I) ->
io:format("Welcome begin~n"),
io:format("I am player: ~s~n", [Who_am_I]),
case Who_am_I of
"1" ->
Me = gen_server:call({global, pong_bot}, player1),
gen_server:cast({global, pong_bot}, {me, Me});
"2" ->
Me = gen_server:call({global, pong_bot}, player2),
gen_server:cast({global, pong_bot}, {me, Me})
end.
game_loop() ->
timer:sleep(300),
gameTick(),
game_loop().
gameTick() ->
GamePaused = gen_server:call({global, pong_bot}, paused),
SendStart = gen_server:call({global, pong_bot}, start),
case GamePaused of
true ->
case SendStart of
false ->
ggs_network:send_command("start", ""),
gen_server:cast({global, pong_bot}, {start, true});
true ->
ok
end;
false ->
Ball = gen_server:call({global, pong_bot}, ball),
{_, BallY} = Ball,
Me = gen_server:call({global, pong_bot}, me),
{_, MeY} = Me,
case BallY < (MeY - 5) of
true ->
ggs_network:send_command("up", "");
false ->
ggs_network:send_command("down", "")
end
end.
ball(Pos_s) ->
PosList = string:tokens(Pos_s, ","),
XStr = lists:nth(1,PosList),
YStr = lists:nth(1,PosList),
X = string:to_integer(XStr),
Y = string:to_integer(YStr),
Pos = {X, Y},
gen_server:cast({global, pong_bot}, {ball, Pos}).
player1_y(YStr) ->
Y = string:to_integer(YStr),
gen_server:cast({global, pong_bot}, {player1_y, Y}).
player2_y(YStr) ->
Y = string:to_integer(YStr),
gen_server:cast({global, pong_bot}, {player2_y, Y}).
game(WaitOrStart) ->
case WaitOrStart of
"wait" ->
ok;
_ ->
gen_server:cast({global, pong_bot}, {paused, false})
end.
new_round() ->
Paused = true,
SendStart = false,
gen_server:cast({global, pong_bot}, {new_round, Paused, SendStart}).
set_game_token(GameToken) ->
gen_server:cast({global, pong_bot}, {game_token, GameToken}).
get_game_token() ->
gen_server:call({global, pong_bot}, game_token).
view() ->
gen_server:call({global, pong_bot}, game_token).
handle_call(player1, _From, State) ->
io:format("Player1 before~n"),
Player1 = dict:fetch(player1, State),
io:format("Player1 after~n"),
{reply, Player1, State};
handle_call(player2, _From, State) ->
Player2 = dict:fetch(player2, State),
{reply, Player2, State};
handle_call(player1_y, _From, State) ->
{_,Y} = dict:fetch(player1, State),
{reply, Y, State};
handle_call(player2_y, _From, State) ->
{_,Y} = dict:fetch(player2, State),
{reply, Y, State};
handle_call(game_token, _From, State) ->
GameToken = dict:fetch(game_token, State),
{reply, GameToken, State};
handle_call(view, _From, State) ->
io:format("View the state.~n"),
% StateFromList = lists:nth(1, State)
{reply, State, State};
handle_call(socket, _From, State) ->
Socket = dict:fetch(socket, State),
%Socket = lists:nth(1, SocketInList),
{reply, Socket, State};
handle_call(paused, _From, State) ->
Paused = dict:fetch(paused, State),
{reply, Paused, State};
handle_call(start, _From, State) ->
Start = dict:fetch(start, State),
{reply, Start, State}.
handle_cast({game_token, GameToken}, State) ->
NewState = dict:store(game_token, GameToken, State),
{noreply, NewState};
handle_cast({me, Me}, State) ->
NewState = dict:store(me, Me, State),
{noreply, NewState};
handle_cast({ball, Pos}, State) ->
NewState = dict:store(ball, Pos, State),
{noreply, NewState};
handle_cast({player1_y, Y}, State) ->
{OldX, _} = dict:fetch(player1, State),
NewPlayer1 = {OldX, Y},
NewState = dict:store(player1, NewPlayer1, State),
{noreply, NewState};
handle_cast({player2_y, Y}, State) ->
{OldX, _} = dict:fetch(player2, State),
NewPlayer2 = {OldX, Y},
NewState = dict:store(player2, NewPlayer2, State),
{noreply, NewState};
handle_cast({paused, Paused}, State) ->
NewState = dict:store(paused, Paused, State),
{noreply, NewState};
handle_cast({new_rouned, Paused, SendStart}, State) ->
State1 = dict:store(paused, Paused, State),
NewState = dict:store(send_start, SendStart, State1),
{noreply, NewState};
handle_cast({start, Start}, State) ->
NewState = dict:store(start, Start, State),
{noreply, NewState}.