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GGS/games/pong_bot_e/pong_bot.erl

255 lines
7.5 KiB
Erlang

-module(pong_bot).
-behaviour(gen_server).
-export([start/1, start_link/0]).
-export([init/1, handle_call/3, handle_cast/2]).
-export([ggsNetworkReceivedCommandWithArgs/3,set_game_token/2,get_game_token/1]).
-export([view/1, peek_socket/1]).
start(0) ->
ok;
start(N) ->
start_link(),
timer:sleep(50),
start(N - 1).
start_link() ->
Ref = make_ref(),
gen_server:start_link({global, {pong_bot, Ref}}, pong_bot, [], []),
Socket = peek_socket(Ref),
spawn(fun() -> communication_loop(Socket, Ref) end),
spawn(fun() -> game_loop(Ref) end ).
communication_loop(Socket, Ref) ->
ggs_network:read(Socket, Ref),
communication_loop(Socket, Ref).
peek_socket(Ref) ->
gen_server:call({global, {pong_bot, Ref}}, socket).
init(_Args) ->
Player1 = new_pos(),
Player2 = new_pos(),
Ball = new_pos(),
Paused = true,
Start = false,
Socket = ggs_network:connect(), %Localhost is set internally inside ggs_network.
State1 = dict:new(),
State2 = dict:store(player1, Player1, State1),
State3 = dict:store(player2, Player2, State2),
State4 = dict:store(ball, Ball, State3),
State5 = dict:store(paused, Paused, State4),
State6 = dict:store(start, Start, State5),
State = dict:store(socket, Socket, State6),
{ok, State}.
new_pos() ->
{0, 0}.
ggsNetworkReceivedCommandWithArgs(Command, Args, Ref) ->
case Command of
"welcome" ->
welcome(Args, Ref);
"ball" ->
ball(Args, Ref);
"player1_y" ->
player1_y(Args, Ref);
"player2_y" ->
player2_y(Args, Ref);
"game" ->
game(Args, Ref);
"player1_points" ->
%io:format("Player1 win~n"),
new_round(Ref);
"player2_points" ->
%io:format("Player2 win~n"),
new_round(Ref);
_ -> ok
end.
welcome(Who_am_I, Ref) ->
gen_server:cast({global, {pong_bot, Ref}}, {me, Who_am_I}).
%case Who_am_I of
% "1" ->
% Me = gen_server:call({global, {pong_bot, Ref}}, player1),
% gen_server:cast({global, {pong_bot, Ref}}, {me, Me});
% "2" ->
% Me = gen_server:call({global, {pong_bot, Ref}}, player2),
% gen_server:cast({global, {pong_bot, Ref}}, {me, Me})
%end.
game_loop(Ref) ->
timer:sleep(300),
gameTick(Ref),
game_loop(Ref).
gameTick(Ref) ->
GamePaused = gen_server:call({global, {pong_bot, Ref}}, paused),
SendStart = gen_server:call({global, {pong_bot, Ref}}, start),
case GamePaused of
true ->
case SendStart of
false ->
ggs_network:send_command("start", "", Ref),
gen_server:cast({global, {pong_bot, Ref}}, {start, true});
true ->
ok
end;
false ->
Ball = gen_server:call({global, {pong_bot, Ref}}, ball),
{_, BallY} = Ball,
Me = gen_server:call({global, {pong_bot, Ref}}, me),
case Me of
"1" ->
PlayerMe = gen_server:call({global, {pong_bot, Ref}}, player1);
"2" ->
PlayerMe = gen_server:call({global, {pong_bot, Ref}}, player2)
end,
{_, MeY} = PlayerMe,
case ((BallY - MeY) < 0) of
true ->
ggs_network:send_command("up", "", Ref);
%io:format("Player down sent to server~n"),
%io:format("Ball: ~B~n", [BallY]),
%io:format("Player: ~B~n", [MeY]);
_ -> case ((BallY - MeY) > 0) of
true ->
ggs_network:send_command("down", "", Ref);
%io:format("Player up sent to server~n"),
%io:format("Ball: ~B~n", [BallY]),
%io:format("Player: ~B~n", [MeY]);
_ -> ok
end
end
end.
ball(Pos_s, Ref) ->
PosList = string:tokens(Pos_s, ","),
XStr = lists:nth(1,PosList),
YStr = lists:nth(2,PosList),
X = list_to_integer(XStr),
Y = list_to_integer(YStr),
Pos = {X, Y},
gen_server:cast({global, {pong_bot, Ref}}, {ball, Pos}).
player1_y(YStr, Ref) ->
Y = list_to_integer(YStr),
%io:format("Player1_y~n~n~n~n"),
gen_server:cast({global, {pong_bot, Ref}}, {player1_y, Y}).
player2_y(YStr, Ref) ->
Y = list_to_integer(YStr),
%io:format("Player2_y~n~n~n~n"),
gen_server:cast({global, {pong_bot, Ref}}, {player2_y, Y}).
game(WaitOrStart, Ref) ->
case WaitOrStart of
"wait" ->
ok;
_ ->
gen_server:cast({global, {pong_bot, Ref}}, {paused, false})
end.
new_round(Ref) ->
Paused = true,
Start = false,
gen_server:cast({global, {pong_bot, Ref}}, {new_round, Paused, Start}).
set_game_token(GameToken, Ref) ->
gen_server:cast({global, {pong_bot, Ref}}, {game_token, GameToken}).
get_game_token(Ref) ->
gen_server:call({global, {pong_bot, Ref}}, game_token).
view(Ref) ->
gen_server:call({global, {pong_bot, Ref}}, game_token).
handle_call(player1, _From, State) ->
Player1 = dict:fetch(player1, State),
{reply, Player1, State};
handle_call(player2, _From, State) ->
Player2 = dict:fetch(player2, State),
{reply, Player2, State};
handle_call(player1_y, _From, State) ->
{_,Y} = dict:fetch(player1, State),
{reply, Y, State};
handle_call(player2_y, _From, State) ->
{_,Y} = dict:fetch(player2, State),
{reply, Y, State};
handle_call(ball, _From, State) ->
Ball = dict:fetch(ball, State),
{reply, Ball, State};
handle_call(me, _From, State) ->
Me = dict:fetch(me, State),
{reply, Me, State};
handle_call(game_token, _From, State) ->
GameToken = dict:fetch(game_token, State),
{reply, GameToken, State};
handle_call(view, _From, State) ->
{reply, State, State};
handle_call(socket, _From, State) ->
Socket = dict:fetch(socket, State),
{reply, Socket, State};
handle_call(paused, _From, State) ->
Paused = dict:fetch(paused, State),
{reply, Paused, State};
handle_call(start, _From, State) ->
Start = dict:fetch(start, State),
{reply, Start, State}.
handle_cast({game_token, GameToken}, State) ->
NewState = dict:store(game_token, GameToken, State),
{noreply, NewState};
handle_cast({me, Me}, State) ->
NewState = dict:store(me, Me, State),
{noreply, NewState};
handle_cast({ball, Pos}, State) ->
NewState = dict:store(ball, Pos, State),
{noreply, NewState};
handle_cast({player1_y, Y}, State) ->
{OldX, _} = dict:fetch(player1, State),
NewPlayer1 = {OldX, Y},
NewState = dict:store(player1, NewPlayer1, State),
{noreply, NewState};
handle_cast({player2_y, Y}, State) ->
{OldX, _} = dict:fetch(player2, State),
NewPlayer2 = {OldX, Y},
NewState = dict:store(player2, NewPlayer2, State),
{noreply, NewState};
handle_cast({paused, Paused}, State) ->
NewState = dict:store(paused, Paused, State),
{noreply, NewState};
handle_cast({new_round, Paused, Start}, State) ->
State1 = dict:store(paused, Paused, State),
NewState = dict:store(start, Start, State1),
{noreply, NewState};
handle_cast({start, Start}, State) ->
NewState = dict:store(start, Start, State),
{noreply, NewState}.