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GGS/games/tic-tac-toe/TODO
2011-02-03 14:06:27 +01:00

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- background
- redraw background then all game_area:s
board contains array of squares with nr_of_squares elements
board contains x, y, width and height
board contains a frame
frame contains width and height
game_area contains.
game_area contains index.
game init:
t
//frame is initialized with given width and height
//frame is initialized with color
//board is initialized with frame
board is initialized with given nr_of_squares
square_dimensions is initialized with x, y width and height
board is initialized with square_dimensions
board method init() is invoked
board:init(canva, nr_of_squares, square_dimensions):
img_sqr_x = load x image from harddisk
img_sqr_y = load y image from harddisk
squares = new array of squares with nr_of squares elements
for i in nr_of_squares:
square[i].init(square_dimensions, i, nr_of_squares)
state of all game_areas is set to ' '.
board:paint():
frame_paint()
squares_paint()
board:
ptr canva
img_sqr_x
img_sqr_o
//img_sqr_blank
//frame
array of squares
squares_paint():
for square in squares:
// May paint blank also
if square.state is x:
canva.paint(square.x, square.y, img_sqr_x)
elif square.state is o:
canva.paint(square.x, square.y, img_sqr_o)
square:
int x,y,width,height
char state
init(square_dimensions, index, nr_of_squares):
//calculate x and y based on width, height and index
//should really been done in squares class instead
self.x = width * (index % (sqrt(nr_of_squares)))
self.y = height * (index % (sqrt(nr_of_squares)))
state is ' '
all values of board_state is ' '.
array of game_area:s initialized with game_positions
according to the board
-game loop:
1. print background
2. f
--marked gamepositions when hovering them