204 lines
5.5 KiB
Erlang
204 lines
5.5 KiB
Erlang
-module(pong_bot).
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-behaviour(gen_server).
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-export([start_link/0]).
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-export([init/1, handle_call/3, handle_cast/2]).
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-export([ggsNetworkReceivedCommandWithArgs/2,set_game_token/1,get_game_token/0]).
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-export([view/0, peek_socket/0]).
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start_link() ->
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gen_server:start_link({global, pong_bot}, pong_bot, [], []),
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Socket = peek_socket(),
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A = gen_tcp:recv(Socket,0),
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ggs_network:read(A).
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peek_socket() ->
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gen_server:call({global, pong_bot}, socket).
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init(_Args) ->
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io:format("State initialization.~n"),
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Player1 = new_pos(),
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Player2 = new_pos(),
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Ball = new_pos(),
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Paused = true,
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SendStart = false,
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Socket = ggs_network:connect(), %Localhost is set internally inside ggs_network.
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State1 = dict:new(),
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State2 = dict:store(player1, Player1, State1),
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State3 = dict:store(player2, Player2, State2),
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State4 = dict:store(ball, Ball, State3),
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State5 = dict:store(paused, Paused, State4),
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State6 = dict:store(send_start, SendStart, State5),
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State = dict:store(socket, Socket, State6),
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io:format("End State initialization.~n"),
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{ok, State}.
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new_pos() ->
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{0, 0}.
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ggsNetworkReceivedCommandWithArgs(Command, Args) ->
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case Command of
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"welcome" ->
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welcome(Args);
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"ball" ->
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ball(Args);
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"player1_y" ->
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player1_y(Args);
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"player2_y" ->
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player2_y(Args);
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"game" ->
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game(Args);
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"player1_points" ->
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new_round();
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"player2_points" ->
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new_round()
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end.
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welcome(Who_am_I) ->
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io:format("Welcome begin~n"),
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case Who_am_I of
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1 ->
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Me = gen_server:call(pong_bot, player1),
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gen_server:cast(pong_bot, {me, Me});
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2 ->
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Me = gen_server:call(pong_bot, player2),
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gen_server:cast(pong_bot, {me, Me})
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end,
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loop().
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loop() ->
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timer:sleep(300),
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gameTick(),
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loop().
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gameTick() ->
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GamePaused = gen_server:call(pong_bot, paused),
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SendStart = gen_server:call(pong_bot, send_start),
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case GamePaused of
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true ->
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case SendStart of
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false ->
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ggs_network:send_command("start"),
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gen_server:cast(pong_bot, {send_start, true})
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end;
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false ->
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Ball = gen_server:call(pong_bot, ball),
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{_, BallY} = Ball,
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Me = gen_server:call(pong_bot, me),
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{_, MeY} = Me,
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case BallY < (MeY - 5) of
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true ->
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ggs_network:send_command("up");
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false ->
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ggs_network:send_command("down")
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end
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end.
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ball(Pos_s) ->
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PosList = string:tokens(Pos_s, ","),
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XStr = lists:nth(1,PosList),
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YStr = lists:nth(1,PosList),
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X = string:to_integer(XStr),
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Y = string:to_integer(YStr),
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Pos = {X, Y},
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gen_server:cast(pong_bot, {ball, Pos}).
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player1_y(YStr) ->
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Y = string:to_integer(YStr),
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gen_server:cast(pong_bot, {player1_y, Y}).
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player2_y(YStr) ->
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Y = string:to_integer(YStr),
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gen_server:cast(pong_bot, {player2_y, Y}).
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game(WaitOrStart) ->
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case WaitOrStart of
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"wait" ->
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ok;
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_ ->
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gen_server:cast(pong_bot, {paused, false})
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end.
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new_round() ->
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Paused = true,
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SendStart = false,
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gen_server:cast(pong_bot, {new_round, Paused, SendStart}).
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set_game_token(GameToken) ->
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gen_server:cast({global, pong_bot}, {game_token, GameToken}).
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get_game_token() ->
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gen_server:call({global, pong_bot}, game_token).
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view() ->
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gen_server:call({global, pong_bot}, game_token).
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handle_call(player1, _From, State) ->
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Player1 = dict:fetch(player1, State),
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{reply, Player1, State};
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handle_call(player1_y, _From, State) ->
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{_,Y} = dict:fetch(player1, State),
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{reply, Y, State};
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handle_call(player2_y, _From, State) ->
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{_,Y} = dict:fetch(player2, State),
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{reply, Y, State};
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handle_call(game_token, _From, State) ->
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GameToken = dict:fetch(game_token, State),
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{reply, GameToken, State};
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handle_call(view, _From, State) ->
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io:format("View the state.~n"),
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% StateFromList = lists:nth(1, State)
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{reply, State, State};
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handle_call(socket, _From, State) ->
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Socket = dict:fetch(socket, State),
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%Socket = lists:nth(1, SocketInList),
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{reply, Socket, State}.
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handle_cast({game_token, GameToken}, State) ->
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NewState = dict:store(game_token, GameToken, State),
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{noreply, NewState};
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handle_cast({me, Me}, State) ->
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NewState = dict:store(me, Me, State),
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{noreply, NewState};
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handle_cast({ball, Pos}, State) ->
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NewState = dict:store(ball, Pos, State),
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{noreply, NewState};
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handle_cast({player1_y, Y}, State) ->
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{OldX, _} = dict:fetch(player1, State),
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NewPlayer1 = {OldX, Y},
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NewState = dict:store(player1, NewPlayer1, State),
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{noreply, NewState};
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handle_cast({player2_y, Y}, State) ->
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{OldX, _} = dict:fetch(player2, State),
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NewPlayer2 = {OldX, Y},
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NewState = dict:store(player2, NewPlayer2, State),
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{noreply, NewState};
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handle_cast({paused, Paused}, State) ->
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NewState = dict:store(paused, Paused, State),
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{noreply, NewState};
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handle_cast({new_rouned, Paused, SendStart}, State) ->
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State1 = dict:store(paused, Paused, State),
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NewState = dict:store(send_start, SendStart, State1),
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{noreply, NewState}.
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