106 lines
3.3 KiB
Erlang
106 lines
3.3 KiB
Erlang
%% @doc This module is responsible for running the game VM:s. You can issue
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%% commands to a vm using this module.
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-module(ggs_gamevm).
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-behaviour(gen_server).
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%% gen_server callbacks
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-export([init/1, handle_call/3, handle_cast/2, handle_info/2,
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terminate/2, code_change/3]).
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-record(state, { port, table } ).
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%% API
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-export([start_link/1, define/2, player_command/4, stop/1, call_js/2]).
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%% ----------------------------------------------------------------------
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% API implementation
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%% @doc Create a new VM process. The process ID is returned and can be used
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%% with for example the define method of this module.
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start_link(Table) ->
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erlang_js:start(), %% @TODO: should only be done once
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{ok, Pid} = gen_server:start_link(?MODULE, [Table], []),
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Pid.
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%% @doc Define some new code on the specified VM, returns the atom ok.
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define(GameVM, SourceCode) ->
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gen_server:cast(GameVM, {define, SourceCode}).
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%% @doc Execute a player command on the specified VM. This function is
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%% asynchronous, and returns ok.
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%% @spec player_command(GameVM, User, Command, Args) -> ok
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%% GameVM = process IS of VM
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%% Player = the player running the command
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%% Command = a game command to run
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%% Args = arguments for the Command parameter
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player_command(GameVM, Player, Command, Args) ->
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gen_server:cast(GameVM, {player_command, Player, Command, Args}).
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%% @private
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% only for tests
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call_js(GameVM, SourceCode) ->
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gen_server:call(GameVM, {eval, SourceCode}).
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% @doc stops the gamevm process
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stop(GameVM) ->
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gen_server:cast(GameVM, stop).
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%% ----------------------------------------------------------------------
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%% @private
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init([Table]) ->
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process_flag(trap_exit, true),
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{ok, Port} = js_driver:new(),
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{ok, JSAPISourceCode} = file:read_file("src/ggs_api.js"),
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ok = js:define(Port, JSAPISourceCode),
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InitGGSJSString = "var GGS = new _GGS(" ++ Table ++ ");",
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ok = js:define(Port, list_to_binary(InitGGSJSString)),
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{ok, #state { port = Port, table = Table }}.
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%% private
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% only needed for the tests
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handle_call({eval, SourceCode}, _From, #state { port = Port } = State) ->
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{ok, Ret} = js:eval(Port, list_to_binary(SourceCode)),
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{reply, Ret, State}.
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%% @private
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handle_cast({define, SourceCode}, #state { port = Port, table = Table } = State) ->
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Ret = js:define(Port, list_to_binary(SourceCode)),
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case Ret of
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ok ->
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ggs_table:notify_all_players(Table, {"defined", "ok"}),
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{noreply, State};
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Other ->
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ggs_table:notify_all_players(Table, {"defined", "error " ++ Other}),
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{noreply, State}
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end;
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handle_cast({player_command, Player, Command, Args}, #state { port = Port } = State) ->
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Js = list_to_binary("playerCommand(new Player('" ++ Player ++ "'), '" ++ js_escape(Command) ++ "', '" ++ js_escape(Args) ++ "');"),
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js_driver:define_js(Port, Js),
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erlang:display(binary_to_list(Js)),
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{noreply, State};
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handle_cast(stop, State) ->
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{stop, normal, State};
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handle_cast(Msg, S) ->
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error_logger:error_report([unknown_msg, Msg]),
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{noreply, S}.
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%% @private
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handle_info(Msg, S) ->
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error_logger:error_report([unknown_msg, Msg]),
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{noreply, S}.
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%% @private
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terminate(_Reason, _State) ->
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ok.
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%% @private
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code_change(_OldVsn, State, _Extra) ->
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{ok, State}.
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js_escape(S) ->
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lists:flatmap(fun($\') -> [$\\, $\']; (X) -> [X] end, S).
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