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GGS/src/ggs_gamevm.erl
2011-03-06 01:11:28 +01:00

106 lines
3.3 KiB
Erlang

%% @doc This module is responsible for running the game VM:s. You can issue
%% commands to a vm using this module.
-module(ggs_gamevm).
-behaviour(gen_server).
%% gen_server callbacks
-export([init/1, handle_call/3, handle_cast/2, handle_info/2,
terminate/2, code_change/3]).
-record(state, { port, table } ).
%% API
-export([start_link/1, define/2, player_command/4, stop/1, call_js/2]).
%% ----------------------------------------------------------------------
% API implementation
%% @doc Create a new VM process. The process ID is returned and can be used
%% with for example the define method of this module.
start_link(Table) ->
erlang_js:start(), %% @TODO: should only be done once
{ok, Pid} = gen_server:start_link(?MODULE, [Table], []),
Pid.
%% @doc Define some new code on the specified VM, returns the atom ok.
define(GameVM, SourceCode) ->
gen_server:cast(GameVM, {define, SourceCode}).
%% @doc Execute a player command on the specified VM. This function is
%% asynchronous, and returns ok.
%% @spec player_command(GameVM, User, Command, Args) -> ok
%% GameVM = process IS of VM
%% Player = the player running the command
%% Command = a game command to run
%% Args = arguments for the Command parameter
player_command(GameVM, Player, Command, Args) ->
gen_server:cast(GameVM, {player_command, Player, Command, Args}).
%% @private
% only for tests
call_js(GameVM, SourceCode) ->
gen_server:call(GameVM, {eval, SourceCode}).
% @doc stops the gamevm process
stop(GameVM) ->
gen_server:cast(GameVM, stop).
%% ----------------------------------------------------------------------
%% @private
init([Table]) ->
process_flag(trap_exit, true),
{ok, Port} = js_driver:new(),
{ok, JSAPISourceCode} = file:read_file("src/ggs_api.js"),
ok = js:define(Port, JSAPISourceCode),
InitGGSJSString = "var GGS = new _GGS(" ++ Table ++ ");",
ok = js:define(Port, list_to_binary(InitGGSJSString)),
{ok, #state { port = Port, table = Table }}.
%% private
% only needed for the tests
handle_call({eval, SourceCode}, _From, #state { port = Port } = State) ->
{ok, Ret} = js:eval(Port, list_to_binary(SourceCode)),
{reply, Ret, State}.
%% @private
handle_cast({define, SourceCode}, #state { port = Port, table = Table } = State) ->
Ret = js:define(Port, list_to_binary(SourceCode)),
case Ret of
ok ->
ggs_table:notify_all_players(Table, {"defined", "ok"}),
{noreply, State};
Other ->
ggs_table:notify_all_players(Table, {"defined", "error " ++ Other}),
{noreply, State}
end;
handle_cast({player_command, Player, Command, Args}, #state { port = Port } = State) ->
Js = list_to_binary("playerCommand(new Player('" ++ Player ++ "'), '" ++ js_escape(Command) ++ "', '" ++ js_escape(Args) ++ "');"),
js_driver:define_js(Port, Js),
erlang:display(binary_to_list(Js)),
{noreply, State};
handle_cast(stop, State) ->
{stop, normal, State};
handle_cast(Msg, S) ->
error_logger:error_report([unknown_msg, Msg]),
{noreply, S}.
%% @private
handle_info(Msg, S) ->
error_logger:error_report([unknown_msg, Msg]),
{noreply, S}.
%% @private
terminate(_Reason, _State) ->
ok.
%% @private
code_change(_OldVsn, State, _Extra) ->
{ok, State}.
js_escape(S) ->
lists:flatmap(fun($\') -> [$\\, $\']; (X) -> [X] end, S).