267 lines
9.7 KiB
JavaScript
Executable file
267 lines
9.7 KiB
JavaScript
Executable file
/**
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* @license AngularJS v1.1.4
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* (c) 2010-2012 Google, Inc. http://angularjs.org
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* License: MIT
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*/
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(function(window, angular, undefined) {
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'use strict';
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/**
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* @ngdoc overview
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* @name ngMobile
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* @description
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*/
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/*
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* Touch events and other mobile helpers by Braden Shepherdson (braden.shepherdson@gmail.com)
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* Based on jQuery Mobile touch event handling (jquerymobile.com)
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*/
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// define ngSanitize module and register $sanitize service
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var ngMobile = angular.module('ngMobile', []);
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/**
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* @ngdoc directive
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* @name ngMobile.directive:ngTap
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*
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* @description
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* Specify custom behavior when element is tapped on a touchscreen device.
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* A tap is a brief, down-and-up touch without much motion.
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*
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* @element ANY
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* @param {expression} ngClick {@link guide/expression Expression} to evaluate
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* upon tap. (Event object is available as `$event`)
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*
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* @example
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<doc:example>
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<doc:source>
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<button ng-tap="count = count + 1" ng-init="count=0">
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Increment
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</button>
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count: {{ count }}
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</doc:source>
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</doc:example>
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*/
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ngMobile.config(['$provide', function($provide) {
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$provide.decorator('ngClickDirective', ['$delegate', function($delegate) {
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// drop the default ngClick directive
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$delegate.shift();
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return $delegate;
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}]);
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}]);
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ngMobile.directive('ngClick', ['$parse', '$timeout', '$rootElement',
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function($parse, $timeout, $rootElement) {
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var TAP_DURATION = 750; // Shorter than 750ms is a tap, longer is a taphold or drag.
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var MOVE_TOLERANCE = 12; // 12px seems to work in most mobile browsers.
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var PREVENT_DURATION = 2500; // 2.5 seconds maximum from preventGhostClick call to click
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var CLICKBUSTER_THRESHOLD = 25; // 25 pixels in any dimension is the limit for busting clicks.
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var lastPreventedTime;
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var touchCoordinates;
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// TAP EVENTS AND GHOST CLICKS
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//
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// Why tap events?
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// Mobile browsers detect a tap, then wait a moment (usually ~300ms) to see if you're
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// double-tapping, and then fire a click event.
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//
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// This delay sucks and makes mobile apps feel unresponsive.
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// So we detect touchstart, touchmove, touchcancel and touchend ourselves and determine when
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// the user has tapped on something.
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//
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// What happens when the browser then generates a click event?
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// The browser, of course, also detects the tap and fires a click after a delay. This results in
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// tapping/clicking twice. So we do "clickbusting" to prevent it.
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//
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// How does it work?
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// We attach global touchstart and click handlers, that run during the capture (early) phase.
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// So the sequence for a tap is:
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// - global touchstart: Sets an "allowable region" at the point touched.
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// - element's touchstart: Starts a touch
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// (- touchmove or touchcancel ends the touch, no click follows)
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// - element's touchend: Determines if the tap is valid (didn't move too far away, didn't hold
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// too long) and fires the user's tap handler. The touchend also calls preventGhostClick().
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// - preventGhostClick() removes the allowable region the global touchstart created.
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// - The browser generates a click event.
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// - The global click handler catches the click, and checks whether it was in an allowable region.
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// - If preventGhostClick was called, the region will have been removed, the click is busted.
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// - If the region is still there, the click proceeds normally. Therefore clicks on links and
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// other elements without ngTap on them work normally.
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//
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// This is an ugly, terrible hack!
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// Yeah, tell me about it. The alternatives are using the slow click events, or making our users
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// deal with the ghost clicks, so I consider this the least of evils. Fortunately Angular
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// encapsulates this ugly logic away from the user.
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//
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// Why not just put click handlers on the element?
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// We do that too, just to be sure. The problem is that the tap event might have caused the DOM
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// to change, so that the click fires in the same position but something else is there now. So
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// the handlers are global and care only about coordinates and not elements.
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// Checks if the coordinates are close enough to be within the region.
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function hit(x1, y1, x2, y2) {
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return Math.abs(x1 - x2) < CLICKBUSTER_THRESHOLD && Math.abs(y1 - y2) < CLICKBUSTER_THRESHOLD;
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}
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// Checks a list of allowable regions against a click location.
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// Returns true if the click should be allowed.
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// Splices out the allowable region from the list after it has been used.
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function checkAllowableRegions(touchCoordinates, x, y) {
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for (var i = 0; i < touchCoordinates.length; i += 2) {
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if (hit(touchCoordinates[i], touchCoordinates[i+1], x, y)) {
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touchCoordinates.splice(i, i + 2);
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return true; // allowable region
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}
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}
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return false; // No allowable region; bust it.
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}
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// Global click handler that prevents the click if it's in a bustable zone and preventGhostClick
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// was called recently.
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function onClick(event) {
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if (Date.now() - lastPreventedTime > PREVENT_DURATION) {
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return; // Too old.
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}
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var touches = event.touches && event.touches.length ? event.touches : [event];
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var x = touches[0].clientX;
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var y = touches[0].clientY;
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// Work around desktop Webkit quirk where clicking a label will fire two clicks (on the label
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// and on the input element). Depending on the exact browser, this second click we don't want
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// to bust has either (0,0) or negative coordinates.
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if (x < 1 && y < 1) {
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return; // offscreen
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}
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// Look for an allowable region containing this click.
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// If we find one, that means it was created by touchstart and not removed by
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// preventGhostClick, so we don't bust it.
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if (checkAllowableRegions(touchCoordinates, x, y)) {
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return;
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}
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// If we didn't find an allowable region, bust the click.
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event.stopPropagation();
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event.preventDefault();
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}
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// Global touchstart handler that creates an allowable region for a click event.
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// This allowable region can be removed by preventGhostClick if we want to bust it.
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function onTouchStart(event) {
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var touches = event.touches && event.touches.length ? event.touches : [event];
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var x = touches[0].clientX;
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var y = touches[0].clientY;
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touchCoordinates.push(x, y);
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$timeout(function() {
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// Remove the allowable region.
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for (var i = 0; i < touchCoordinates.length; i += 2) {
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if (touchCoordinates[i] == x && touchCoordinates[i+1] == y) {
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touchCoordinates.splice(i, i + 2);
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return;
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}
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}
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}, PREVENT_DURATION, false);
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}
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// On the first call, attaches some event handlers. Then whenever it gets called, it creates a
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// zone around the touchstart where clicks will get busted.
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function preventGhostClick(x, y) {
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if (!touchCoordinates) {
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$rootElement[0].addEventListener('click', onClick, true);
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$rootElement[0].addEventListener('touchstart', onTouchStart, true);
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touchCoordinates = [];
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}
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lastPreventedTime = Date.now();
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checkAllowableRegions(touchCoordinates, x, y);
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}
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// Actual linking function.
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return function(scope, element, attr) {
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var expressionFn = $parse(attr.ngClick),
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tapping = false,
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tapElement, // Used to blur the element after a tap.
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startTime, // Used to check if the tap was held too long.
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touchStartX,
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touchStartY;
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function resetState() {
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tapping = false;
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}
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element.bind('touchstart', function(event) {
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tapping = true;
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tapElement = event.target ? event.target : event.srcElement; // IE uses srcElement.
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// Hack for Safari, which can target text nodes instead of containers.
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if(tapElement.nodeType == 3) {
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tapElement = tapElement.parentNode;
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}
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startTime = Date.now();
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var touches = event.touches && event.touches.length ? event.touches : [event];
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var e = touches[0].originalEvent || touches[0];
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touchStartX = e.clientX;
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touchStartY = e.clientY;
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});
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element.bind('touchmove', function(event) {
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resetState();
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});
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element.bind('touchcancel', function(event) {
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resetState();
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});
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element.bind('touchend', function(event) {
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var diff = Date.now() - startTime;
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var touches = (event.changedTouches && event.changedTouches.length) ? event.changedTouches :
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((event.touches && event.touches.length) ? event.touches : [event]);
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var e = touches[0].originalEvent || touches[0];
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var x = e.clientX;
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var y = e.clientY;
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var dist = Math.sqrt( Math.pow(x - touchStartX, 2) + Math.pow(y - touchStartY, 2) );
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if (tapping && diff < TAP_DURATION && dist < MOVE_TOLERANCE) {
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// Call preventGhostClick so the clickbuster will catch the corresponding click.
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preventGhostClick(x, y);
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// Blur the focused element (the button, probably) before firing the callback.
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// This doesn't work perfectly on Android Chrome, but seems to work elsewhere.
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// I couldn't get anything to work reliably on Android Chrome.
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if (tapElement) {
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tapElement.blur();
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}
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scope.$apply(function() {
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// TODO(braden): This is sending the touchend, not a tap or click. Is that kosher?
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expressionFn(scope, {$event: event});
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});
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}
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tapping = false;
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});
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// Hack for iOS Safari's benefit. It goes searching for onclick handlers and is liable to click
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// something else nearby.
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element.onclick = function(event) { };
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// Fallback click handler.
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// Busted clicks don't get this far, and adding this handler allows ng-tap to be used on
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// desktop as well, to allow more portable sites.
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element.bind('click', function(event) {
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scope.$apply(function() {
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expressionFn(scope, {$event: event});
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});
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});
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};
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}]);
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})(window, window.angular);
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