beautify html

This commit is contained in:
Ilya Kantor 2015-03-09 19:02:13 +03:00
parent ecf1478e7e
commit 5342f628da
354 changed files with 13965 additions and 9486 deletions

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@ -1,50 +1,51 @@
<!DOCTYPE HTML>
<html>
<head>
<script src="https://js.cx/libs/animate.js"></script>
<link rel="stylesheet" href="style.css">
</head>
<body>
<div id="field">
<img src="https://js.cx/clipart/ball.svg" width="40" height="40" id="ball">
</div>
<div id="field">
<img src="https://js.cx/clipart/ball.svg" width="40" height="40" id="ball">
</div>
<script>
function makeEaseOut(timing) {
return function(timeFraction) {
return 1 - timing(1 - timeFraction);
}
}
function bounce(timeFraction) {
for (var a = 0, b = 1, result; 1; a += b, b /= 2) {
if (timeFraction >= (7 - 4 * a) / 11) {
return -Math.pow((11 - 6 * a - 11 * timeFraction) / 4, 2) + Math.pow(b, 2)
<script>
function makeEaseOut(timing) {
return function(timeFraction) {
return 1 - timing(1 - timeFraction);
}
}
}
}
ball.onclick = function() {
var to = field.clientHeight - ball.clientHeight;
animate({
duration: 2000,
timing: makeEaseOut(bounce),
draw: function(progress) {
ball.style.top = to*progress + 'px'
function bounce(timeFraction) {
for (var a = 0, b = 1, result; 1; a += b, b /= 2) {
if (timeFraction >= (7 - 4 * a) / 11) {
return -Math.pow((11 - 6 * a - 11 * timeFraction) / 4, 2) + Math.pow(b, 2)
}
}
}
});
ball.onclick = function() {
var to = field.clientHeight - ball.clientHeight;
animate({
duration: 2000,
timing: makeEaseOut(bounce),
draw: function(progress) {
ball.style.top = to * progress + 'px'
}
});
};
</script>
};
</script>
</body>
</html>
</html>

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@ -1,16 +1,19 @@
<!DOCTYPE HTML>
<html>
<head>
<script src="https://js.cx/libs/animate.js"></script>
<link rel="stylesheet" href="style.css">
<script src="https://js.cx/libs/animate.js"></script>
<link rel="stylesheet" href="style.css">
</head>
<body>
<div id="field">
<img src="https://js.cx/clipart/ball.svg" width="40" height="40" id="ball">
</div>
<div id="field">
<img src="https://js.cx/clipart/ball.svg" width="40" height="40" id="ball">
</div>
</body>
</html>
</html>

View file

@ -1,59 +1,61 @@
<!DOCTYPE HTML>
<html>
<head>
<script src="https://js.cx/libs/animate.js"></script>
<link rel="stylesheet" href="style.css">
<script src="https://js.cx/libs/animate.js"></script>
<link rel="stylesheet" href="style.css">
</head>
<body>
<div id="field">
<img src="https://js.cx/clipart/ball.svg" width="40" height="40" id="ball">
</div>
<div id="field">
<img src="https://js.cx/clipart/ball.svg" width="40" height="40" id="ball">
</div>
<script>
function makeEaseOut(timing) {
return function(timeFraction) {
return 1 - timing(1 - timeFraction);
}
}
function bounce(timeFraction) {
for (var a = 0, b = 1, result; 1; a += b, b /= 2) {
if (timeFraction >= (7 - 4 * a) / 11) {
return -Math.pow((11 - 6 * a - 11 * timeFraction) / 4, 2) + Math.pow(b, 2)
<script>
function makeEaseOut(timing) {
return function(timeFraction) {
return 1 - timing(1 - timeFraction);
}
}
}
}
function quad(timeFraction) {
return Math.pow(timeFraction, 2);
}
ball.onclick = function() {
var height = field.clientHeight - ball.clientHeight;
var width = 100;
animate({
duration: 2000,
timing: makeEaseOut(bounce),
draw: function(progress) {
ball.style.top = height*progress + 'px'
function bounce(timeFraction) {
for (var a = 0, b = 1, result; 1; a += b, b /= 2) {
if (timeFraction >= (7 - 4 * a) / 11) {
return -Math.pow((11 - 6 * a - 11 * timeFraction) / 4, 2) + Math.pow(b, 2)
}
}
}
});
animate({
duration: 2000,
timing: makeEaseOut(quad),
draw: function(progress) {
ball.style.left = width*progress + "px"
function quad(timeFraction) {
return Math.pow(timeFraction, 2);
}
});
}
</script>
ball.onclick = function() {
var height = field.clientHeight - ball.clientHeight;
var width = 100;
animate({
duration: 2000,
timing: makeEaseOut(bounce),
draw: function(progress) {
ball.style.top = height * progress + 'px'
}
});
animate({
duration: 2000,
timing: makeEaseOut(quad),
draw: function(progress) {
ball.style.left = width * progress + "px"
}
});
}
</script>
</body>
</html>

View file

@ -1,33 +1,34 @@
<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="style.css">
<script src="https://js.cx/libs/animate.js"></script>
</head>
<body>
<div id="path">
<div id="brick"></div>
</div>
<div id="path">
<div id="brick"></div>
</div>
<script>
brick.onclick = function() {
animate({
duration: 1000,
timing: function back(x, timeFraction) {
return Math.pow(timeFraction, 2) * ((x + 1) * timeFraction - x)
}.bind(null, 1.5),
draw: function(progress) {
brick.style.left = progress * 500 + 'px';
}
});
};
</script>
<script>
brick.onclick = function() {
animate({
duration: 1000,
timing: function back(x, timeFraction) {
return Math.pow(timeFraction, 2) * ((x + 1) * timeFraction - x)
}.bind(null, 1.5),
draw: function(progress) {
brick.style.left = progress * 500 + 'px';
}
});
};
</script>
</body>
</html>

View file

@ -1,50 +1,52 @@
<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="style.css">
<script src="https://js.cx/libs/animate.js"></script>
</head>
<body>
<div id="path">
<div id="brick"></div>
</div>
<div id="path">
<div id="brick"></div>
</div>
<script>
function makeEaseInOut(timing) {
return function(timeFraction) {
if (timeFraction < .5)
return timing(2*timeFraction) / 2;
else
return (2 - timing(2*(1-timeFraction))) / 2;
}
}
function bounce(timeFraction) {
for (var a = 0, b = 1, result; 1; a += b, b /= 2) {
if (timeFraction >= (7 - 4 * a) / 11) {
return -Math.pow((11 - 6 * a - 11 * timeFraction) / 4, 2) + Math.pow(b, 2)
<script>
function makeEaseInOut(timing) {
return function(timeFraction) {
if (timeFraction < .5)
return timing(2 * timeFraction) / 2;
else
return (2 - timing(2 * (1 - timeFraction))) / 2;
}
}
}
}
var bounceEaseInOut = makeEaseInOut(bounce);
brick.onclick = function() {
animate({
duration: 3000,
timing: bounceEaseInOut,
draw: function(progress) {
brick.style.left = progress * 500 + 'px';
function bounce(timeFraction) {
for (var a = 0, b = 1, result; 1; a += b, b /= 2) {
if (timeFraction >= (7 - 4 * a) / 11) {
return -Math.pow((11 - 6 * a - 11 * timeFraction) / 4, 2) + Math.pow(b, 2)
}
}
}
});
};
</script>
var bounceEaseInOut = makeEaseInOut(bounce);
brick.onclick = function() {
animate({
duration: 3000,
timing: bounceEaseInOut,
draw: function(progress) {
brick.style.left = progress * 500 + 'px';
}
});
};
</script>
</body>
</html>

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@ -1,46 +1,48 @@
<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="style.css">
<script src="https://js.cx/libs/animate.js"></script>
</head>
<body>
<div id="path">
<div id="brick"></div>
</div>
<div id="path">
<div id="brick"></div>
</div>
<script>
function makeEaseOut(timing) {
return function(timeFraction) {
return 1 - timing(1 - timeFraction);
}
}
function bounce(timeFraction) {
for (var a = 0, b = 1, result; 1; a += b, b /= 2) {
if (timeFraction >= (7 - 4 * a) / 11) {
return -Math.pow((11 - 6 * a - 11 * timeFraction) / 4, 2) + Math.pow(b, 2)
<script>
function makeEaseOut(timing) {
return function(timeFraction) {
return 1 - timing(1 - timeFraction);
}
}
}
}
var bounceEaseOut = makeEaseOut(bounce);
brick.onclick = function() {
animate({
duration: 3000,
timing: bounceEaseOut,
draw: function(progress) {
brick.style.left = progress * 500 + 'px';
function bounce(timeFraction) {
for (var a = 0, b = 1, result; 1; a += b, b /= 2) {
if (timeFraction >= (7 - 4 * a) / 11) {
return -Math.pow((11 - 6 * a - 11 * timeFraction) / 4, 2) + Math.pow(b, 2)
}
}
}
});
};
</script>
var bounceEaseOut = makeEaseOut(bounce);
brick.onclick = function() {
animate({
duration: 3000,
timing: bounceEaseOut,
draw: function(progress) {
brick.style.left = progress * 500 + 'px';
}
});
};
</script>
</body>
</html>

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@ -1,37 +1,38 @@
<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="style.css">
<script src="https://js.cx/libs/animate.js"></script>
</head>
<body>
<div id="path">
<div id="brick"></div>
</div>
<div id="path">
<div id="brick"></div>
</div>
<script>
brick.onclick = function() {
animate({
duration: 3000,
timing: function bounce(timeFraction) {
for (var a = 0, b = 1, result; 1; a += b, b /= 2) {
if (timeFraction >= (7 - 4 * a) / 11) {
return -Math.pow((11 - 6 * a - 11 * timeFraction) / 4, 2) + Math.pow(b, 2)
<script>
brick.onclick = function() {
animate({
duration: 3000,
timing: function bounce(timeFraction) {
for (var a = 0, b = 1, result; 1; a += b, b /= 2) {
if (timeFraction >= (7 - 4 * a) / 11) {
return -Math.pow((11 - 6 * a - 11 * timeFraction) / 4, 2) + Math.pow(b, 2)
}
}
},
draw: function(progress) {
brick.style.left = progress * 500 + 'px';
}
}
},
draw: function(progress) {
brick.style.left = progress * 500 + 'px';
}
});
};
</script>
});
};
</script>
</body>
</html>

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@ -1,33 +1,34 @@
<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="style.css">
<script src="https://js.cx/libs/animate.js"></script>
</head>
<body>
<div id="path">
<div id="brick"></div>
</div>
<div id="path">
<div id="brick"></div>
</div>
<script>
brick.onclick = function() {
animate({
duration: 1000,
timing: function circ(timeFraction) {
return 1 - Math.sin(Math.acos(timeFraction))
},
draw: function(progress) {
brick.style.left = progress * 500 + 'px';
}
});
};
</script>
<script>
brick.onclick = function() {
animate({
duration: 1000,
timing: function circ(timeFraction) {
return 1 - Math.sin(Math.acos(timeFraction))
},
draw: function(progress) {
brick.style.left = progress * 500 + 'px';
}
});
};
</script>
</body>
</html>

View file

@ -1,33 +1,34 @@
<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="style.css">
<script src="https://js.cx/libs/animate.js"></script>
</head>
<body>
<div id="path">
<div id="brick"></div>
</div>
<div id="path">
<div id="brick"></div>
</div>
<script>
brick.onclick = function() {
animate({
duration: 3000,
timing: function elastic(x, timeFraction) {
return Math.pow(2, 10 * (timeFraction-1)) * Math.cos(20*Math.PI*x/3*timeFraction)
}.bind(null, 1.5),
draw: function(progress) {
brick.style.left = progress * 500 + 'px';
}
});
};
</script>
<script>
brick.onclick = function() {
animate({
duration: 3000,
timing: function elastic(x, timeFraction) {
return Math.pow(2, 10 * (timeFraction - 1)) * Math.cos(20 * Math.PI * x / 3 * timeFraction)
}.bind(null, 1.5),
draw: function(progress) {
brick.style.left = progress * 500 + 'px';
}
});
};
</script>
</body>
</html>

View file

@ -1,51 +1,53 @@
<!DOCTYPE HTML>
<html>
<head>
<style>
#train {
position: relative;
cursor: pointer;
}
</style>
<style>
#train {
position: relative;
cursor: pointer;
}
</style>
</head>
<body>
<img id="train" src="https://js.cx/clipart/train.gif">
<img id="train" src="https://js.cx/clipart/train.gif">
<script>
train.onclick = function() {
animate(function(timePassed) {
train.style.left = timePassed / 5 + 'px';
}, 2000);
};
<script>
train.onclick = function() {
animate(function(timePassed) {
train.style.left = timePassed / 5 + 'px';
}, 2000);
};
// Рисует функция draw
// Продолжительность анимации duration
function animate(draw, duration) {
var start = performance.now();
// Рисует функция draw
// Продолжительность анимации duration
function animate(draw, duration) {
var start = performance.now();
requestAnimationFrame(function animate(time) {
// определить, сколько прошло времени с начала анимации
var timePassed = time - start;
requestAnimationFrame(function animate(time) {
// определить, сколько прошло времени с начала анимации
var timePassed = time - start;
console.log(time, start)
// возможно небольшое превышение времени, в этом случае зафиксировать конец
if (timePassed > duration) timePassed = duration;
console.log(time, start)
// возможно небольшое превышение времени, в этом случае зафиксировать конец
if (timePassed > duration) timePassed = duration;
// нарисовать состояние анимации в момент timePassed
draw(timePassed);
// нарисовать состояние анимации в момент timePassed
draw(timePassed);
// если время анимации не закончилось - запланировать ещё кадр
if (timePassed < duration) {
requestAnimationFrame(animate);
// если время анимации не закончилось - запланировать ещё кадр
if (timePassed < duration) {
requestAnimationFrame(animate);
}
});
}
});
}
</script>
</script>
</body>
</html>
</html>

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@ -1,35 +1,37 @@
<!DOCTYPE HTML>
<html>
<head>
<style>
#train {
position: relative;
cursor: pointer;
}
</style>
<style>
#train {
position: relative;
cursor: pointer;
}
</style>
</head>
<body>
<img id="train" src="https://js.cx/clipart/train.gif">
<img id="train" src="https://js.cx/clipart/train.gif">
<script>
train.onclick = function() {
var start = Date.now(); // сохранить время начала
<script>
train.onclick = function() {
var start = Date.now(); // сохранить время начала
var timer = setInterval(function() {
// вычислить сколько времени прошло из opts.duration
var timePassed = Date.now() - start;
var timer = setInterval(function() {
// вычислить сколько времени прошло из opts.duration
var timePassed = Date.now() - start;
train.style.left = timePassed / 5 + 'px';
train.style.left = timePassed / 5 + 'px';
if (timePassed > 2000) clearInterval(timer);
if (timePassed > 2000) clearInterval(timer);
}, 20);
}
</script>
}, 20);
}
</script>
</body>
</html>
</html>

View file

@ -1,33 +1,34 @@
<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="style.css">
<script src="https://js.cx/libs/animate.js"></script>
</head>
<body>
<div id="path">
<div id="brick"></div>
</div>
<div id="path">
<div id="brick"></div>
</div>
<script>
brick.onclick = function() {
animate({
duration: 1000,
timing: function(timeFraction) {
return Math.pow(timeFraction, 2);
},
draw: function(progress) {
brick.style.left = progress * 500 + 'px';
}
});
};
</script>
<script>
brick.onclick = function() {
animate({
duration: 1000,
timing: function(timeFraction) {
return Math.pow(timeFraction, 2);
},
draw: function(progress) {
brick.style.left = progress * 500 + 'px';
}
});
};
</script>
</body>
</html>

View file

@ -1,33 +1,34 @@
<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="style.css">
<script src="https://js.cx/libs/animate.js"></script>
</head>
<body>
<div id="path">
<div id="brick"></div>
</div>
<div id="path">
<div id="brick"></div>
</div>
<script>
brick.onclick = function() {
animate({
duration: 1000,
timing: function(timeFraction) {
return Math.pow(timeFraction, 5);
},
draw: function(progress) {
brick.style.left = progress * 500 + 'px';
}
});
};
</script>
<script>
brick.onclick = function() {
animate({
duration: 1000,
timing: function(timeFraction) {
return Math.pow(timeFraction, 5);
},
draw: function(progress) {
brick.style.left = progress * 500 + 'px';
}
});
};
</script>
</body>
</html>

View file

@ -1,49 +1,47 @@
<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="style.css">
<script src="https://js.cx/libs/animate.js"></script>
</head>
<body>
<textarea id="textExample" rows="4" cols="60">Он стал под дерево и ждет.
И вдруг граахнул гром —
Летит ужасный Бармаглот
И пылкает огнем!
</textarea>
<textarea id="textExample" rows="4" cols="60">Он стал под дерево и ждет. И вдруг граахнул гром — Летит ужасный Бармаглот И пылкает огнем!
</textarea>
<button onclick="animateText(textExample)">Запустить анимированную печать!</button>
<button onclick="animateText(textExample)">Запустить анимированную печать!</button>
<script>
<script>
function animateText(textArea) {
var text = textArea.value;
var to = text.length,
from = 0;
function animateText(textArea) {
var text = textArea.value;
var to = text.length, from = 0;
animate({
duration: 5000,
timing: bounce,
draw: function(progress) {
var result = (to-from) * progress + from;
textArea.value = text.substr(0, Math.ceil(result))
animate({
duration: 5000,
timing: bounce,
draw: function(progress) {
var result = (to - from) * progress + from;
textArea.value = text.substr(0, Math.ceil(result))
}
});
}
});
}
function bounce(timeFraction) {
for (var a = 0, b = 1, result; 1; a += b, b /= 2) {
if (timeFraction >= (7 - 4 * a) / 11) {
return -Math.pow((11 - 6 * a - 11 * timeFraction) / 4, 2) + Math.pow(b, 2)
function bounce(timeFraction) {
for (var a = 0, b = 1, result; 1; a += b, b /= 2) {
if (timeFraction >= (7 - 4 * a) / 11) {
return -Math.pow((11 - 6 * a - 11 * timeFraction) / 4, 2) + Math.pow(b, 2)
}
}
}
}
}
</script>
</script>
</body>
</html>

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@ -1,5 +1,6 @@
<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<style>
@ -9,28 +10,27 @@
</style>
<script src="animate.js"></script>
</head>
<body>
<progress id="elem"></progress>
<progress id="elem"></progress>
<script>
elem.onclick = function() {
animate({
duration: 1000,
timing: function(timeFraction) {
return timeFraction;
},
draw: function(progress) {
elem.style.width = progress * 100 + '%';
}
});
};
</script>
<script>
elem.onclick = function() {
animate({
duration: 1000,
timing: function(timeFraction) {
return timeFraction;
},
draw: function(progress) {
elem.style.width = progress * 100 + '%';
}
});
};
</script>
</body>
</html>
</html>