typos and improved wording

This commit is contained in:
Mérinat Tobias iamerina 2019-04-11 08:42:32 +02:00
parent c4b2a2fc34
commit 7a9a83e608
3 changed files with 3 additions and 3 deletions

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@ -262,7 +262,7 @@ function step3(error, script) {
See? It does the same, and there's no deep nesting now because we made every action a separate top-level function.
It works, but the code looks like a torn apart spreadsheet. It's difficult to read, and you probably noticed that. One needs to eye-jump between pieces while reading it. That's inconvenient, especially if the reader is not familiar with the code and doesn't know where to eye-jump.
It works, but the code looks like a torn apart spreadsheet. It's difficult to read, and you probably noticed that one needs to eye-jump between pieces while reading it. That's inconvenient, especially if the reader is not familiar with the code and doesn't know where to eye-jump.
Also, the functions named `step*` are all of single use, they are created only to avoid the "pyramid of doom." No one is going to reuse them outside of the action chain. So there's a bit of a namespace cluttering here.

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@ -3,7 +3,7 @@
Method `fetch()` is the modern way of sending requests over HTTP.
Is evolved for several years and continues to improve, right now the support is pretty solid among browsers.
It evolved for several years and continues to improve, right now the support is pretty solid among browsers.
The basic syntax is:

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@ -8,7 +8,7 @@ For instance, moving along a complex path, with a timing function different from
An animation can be implemented as a sequence of frames -- usually small changes to HTML/CSS properties.
For instance, changing `style.left` from `0px` to `100px` moves the element. And if we increase it in `setInterval`, changing by `2px` with a tiny delay, like 50 times per second, then it looks smooth. That's the same principle as in the cinema: 24 or more frames per second is enough to make it look smooth.
For instance, changing `style.left` from `0px` to `100px` moves the element. And if we increase it in `setInterval`, changing by `2px` with a tiny delay, like 50 times per second, then it looks smooth. That's the same principle as in the cinema: 24 frames per second is enough to make it look smooth.
The pseudo-code can look like this: