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@ -11,7 +11,7 @@ That's an important limitation, as the result of `obj1 + obj2` can't be another
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E.g. we can't make objects representing vectors or matrices (or archievements or whatever), add them and expect a "summed" object as the result. Such architectural feats are automatically "off the board".
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E.g. we can't make objects representing vectors or matrices (or archievements or whatever), add them and expect a "summed" object as the result. Such architectural feats are automatically "off the board".
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So, because we can't do much here, in real projects people don't do maths with objects. When it happens, it's usually because of a coding mistake.
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So, because we can't do much here, there's no maths with objects in real projects. When it happens, it's usually because of a coding mistake.
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In this chapter we'll cover how an object converts to primitive and how to customize it.
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In this chapter we'll cover how an object converts to primitive and how to customize it.
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