Merge pull request #2078 from moisheschwartz/patch-1

Removed the parts about browser compatibility
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Ilya Kantor 2020-08-27 16:47:17 +03:00 committed by GitHub
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@ -5,7 +5,7 @@ The global object provides variables and functions that are available anywhere.
In a browser it is named `window`, for Node.js it is `global`, for other environments it may have another name.
Recently, `globalThis` was added to the language, as a standardized name for a global object, that should be supported across all environments. In some browsers, namely non-Chromium Edge, `globalThis` is not yet supported, but can be easily polyfilled.
Recently, `globalThis` was added to the language, as a standardized name for a global object, that should be supported across all environments. It's supported in all major browsers.
We'll use `window` here, assuming that our environment is a browser. If your script may run in other environments, it's better to use `globalThis` instead.
@ -81,7 +81,7 @@ if (!window.Promise) {
That includes JavaScript built-ins, such as `Array` and environment-specific values, such as `window.innerHeight` -- the window height in the browser.
- The global object has a universal name `globalThis`.
...But more often is referred by "old-school" environment-specific names, such as `window` (browser) and `global` (Node.js). As `globalThis` is a recent proposal, it's not supported in non-Chromium Edge (but can be polyfilled).
...But more often is referred by "old-school" environment-specific names, such as `window` (browser) and `global` (Node.js).
- We should store values in the global object only if they're truly global for our project. And keep their number at minimum.
- In-browser, unless we're using [modules](info:modules), global functions and variables declared with `var` become a property of the global object.
- To make our code future-proof and easier to understand, we should access properties of the global object directly, as `window.x`.