QML split: Touch, Desktop, Common
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44 changed files with 167 additions and 54 deletions
57
touch/Dragging.qml
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touch/Dragging.qml
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/**
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*
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* gPodder QML UI Reference Implementation
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* Copyright (c) 2013, Thomas Perl <m@thp.io>
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
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* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
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* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
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* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*
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*/
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import QtQuick 2.0
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MouseArea {
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id: dragging
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property Item stacking
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property bool hasPull: false
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property bool canClose: true
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signal pulled
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anchors.fill: parent
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drag {
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target: parent
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axis: Drag.XAxis
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minimumX: dragging.hasPull ? (-parent.width/4) : 0
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maximumX: canClose ? parent.width : 0
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filterChildren: true
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}
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onPressedChanged: {
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if (pressed) {
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dragging.stacking.stopAllAnimations();
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} else {
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if (hasPull && parent.x < -parent.width / 4 + 10) {
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pulled();
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parent.x = -parent.width / 4;
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//dragging.stacking.fadeInAgain();
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} else if (parent.x > parent.width / 3) {
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dragging.stacking.startFadeOut();
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} else {
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dragging.stacking.fadeInAgain();
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}
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}
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}
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}
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