gpodder-ui-qml/common/GPodderPlayback.qml
2015-02-19 15:13:54 +01:00

270 lines
7.9 KiB
QML

/**
*
* gPodder QML UI Reference Implementation
* Copyright (c) 2013, 2014, Thomas Perl <m@thp.io>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*
*/
import QtQuick 2.0
import QtMultimedia 5.0
MediaPlayer {
id: player
property int episode: 0
property string episode_title: ''
property var episode_chapters: ([])
property string podcast_title: ''
signal playerCreated()
property var queue: ([])
signal queueUpdated()
property bool isPlaying: playbackState == MediaPlayer.PlayingState
property bool inhibitPositionEvents: false
property bool seekAfterPlay: false
property int seekTargetSeconds: 0
property int lastPosition: 0
property int lastDuration: 0
property int playedFrom: 0
property var androidConnections: Connections {
target: platform.android ? gpodderAndroid : null
onAudioBecomingNoisy: {
if (playbackState === MediaPlayer.PlayingState) {
pause();
}
}
}
function togglePause() {
if (playbackState === MediaPlayer.PlayingState) {
pause();
} else if (playbackState === MediaPlayer.PausedState) {
play();
}
}
function enqueueEpisode(episode_id, callback) {
py.call('main.show_episode', [episode_id], function (episode) {
if (episode_id != player.episode && !queue.some(function (queued) {
return queued.episode_id === episode_id;
})) {
queue.push({
episode_id: episode_id,
title: episode.title,
});
queueUpdated();
}
if (callback !== undefined) {
callback();
}
});
}
function clearQueue() {
while (queue.length) {
queue.shift()
}
queueUpdated()
}
function playbackEpisode(episode_id) {
if (episode == episode_id) {
// If the episode is already loaded, just start playing
play();
return;
}
// First, make sure we stop any seeking / position update events
sendPositionToCore(lastPosition);
player.inhibitPositionEvents = true;
player.stop();
py.call('main.play_episode', [episode_id], function (episode) {
if (episode.video) {
player.inhibitPositionEvents = false;
Qt.openUrlExternally(episode.source);
return;
}
// Load media / prepare and start playback
var old_episode = player.episode;
player.episode = episode_id;
player.episode_title = episode.title;
player.episode_chapters = episode.chapters;
player.podcast_title = episode.podcast_title;
var source = episode.source;
if (source.indexOf('/') === 0) {
player.source = 'file://' + source;
} else {
player.source = source;
}
player.seekTargetSeconds = episode.position;
seekAfterPlay = true;
// Notify interested parties that the player is now active
if (old_episode == 0) {
player.playerCreated();
}
player.play();
});
}
function seekAndSync(target_position) {
sendPositionToCore(lastPosition);
seek(target_position);
playedFrom = target_position;
savePlaybackAfterStopTimer.restart();
}
onPlaybackStateChanged: {
if (playbackState == MediaPlayer.PlayingState) {
if (!seekAfterPlay) {
player.playedFrom = position;
}
} else {
sendPositionToCore(lastPosition);
savePlaybackAfterStopTimer.restart();
}
}
function flushToDisk() {
py.call('main.save_playback_state', []);
}
property var durationChoices: ([5, 15, 30, 45, 60])
function startSleepTimer(seconds) {
sleepTimer.running = false;
sleepTimer.secondsRemaining = seconds;
sleepTimer.running = true;
}
function stopSleepTimer() {
sleepTimer.running = false;
sleepTimer.secondsRemaining = 0;
}
property bool sleepTimerRunning: sleepTimer.running
property int sleepTimerRemaining: sleepTimer.secondsRemaining
property var sleepTimer: Timer {
property int secondsRemaining: 0
interval: 1000
repeat: true
onTriggered: {
secondsRemaining -= 1;
if (secondsRemaining <= 0) {
player.pause();
running = false;
}
}
}
property var nextInQueueTimer: Timer {
interval: 500
repeat: false
onTriggered: {
if (queue.length > 0) {
playbackEpisode(queue.shift().episode_id);
player.queueUpdated();
}
}
}
function jumpToQueueIndex(index) {
playbackEpisode(removeQueueIndex(index).episode_id);
}
function removeQueueIndex(index) {
var result = queue.splice(index, 1)[0];
player.queueUpdated();
return result;
}
onStatusChanged: {
if (status === MediaPlayer.EndOfMedia) {
nextInQueueTimer.start();
}
}
property var savePlaybackPositionTimer: Timer {
// Save position every minute during playback
interval: 60 * 1000
repeat: true
running: player.isPlaying
onTriggered: player.flushToDisk();
}
property var savePlaybackAfterStopTimer: Timer {
// Save position shortly after every seek and pause event
interval: 5 * 1000
repeat: false
onTriggered: player.flushToDisk();
}
property var seekAfterPlayTimer: Timer {
interval: 100
repeat: true
running: player.isPlaying && player.seekAfterPlay
onTriggered: {
var targetPosition = player.seekTargetSeconds * 1000;
if (Math.abs(player.position - targetPosition) < 10 * interval) {
// We have seeked properly
player.inhibitPositionEvents = false;
player.seekAfterPlay = false;
} else {
// Try to seek to the target position
player.seek(targetPosition);
player.playedFrom = targetPosition;
}
}
}
function sendPositionToCore(positionToSend) {
if (episode != 0 && !inhibitPositionEvents) {
var begin = playedFrom / 1000;
var end = positionToSend / 1000;
var duration = ((lastDuration > 0) ? lastDuration : 0) / 1000;
var diff = end - begin;
// Only send playback events if they are 2 seconds or longer
// (all other events might just be seeking events or wrong ones)
if (diff >= 2) {
py.call('main.report_playback_event', [episode, begin, end, duration]);
}
}
}
onPositionChanged: {
if (isPlaying && !inhibitPositionEvents) {
lastPosition = position;
lastDuration = duration;
// Directly update the playback progress in the episode list
py.playbackProgress(episode, position / duration);
}
}
}