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<li><strong>step</strong> (<em>Optional</em>): Step value for the slider.</li>
</ul>
<h1>Automation Examples</h1>
<h2><a class="title-link" name="automation-examples" href="#automation-examples"></a> Automation Examples</h2>
<p>Heres an example of <code>input_slider</code> being used as a trigger in an automation.</p>
<pre><code>
# Example configuration.yaml entry using 'input_slider' as a trigger in an automation
<div class="highlighter-coderay"><div class="CodeRay">
<div class="code"><pre>
<span class="comment"># Example configuration.yaml entry using 'input_slider' as a trigger in an automation</span>
# Define input_slider
input_slider:
bedroom_brightness:
name: Brightness
initial: 254
min: 0
max: 254
step: 1
<span class="comment"># Define input_slider</span>
<span class="key">input_slider</span>:
<span class="key">bedroom_brightness</span>:
<span class="key">name</span>: <span class="string"><span class="content">Brightness</span></span>
<span class="key">initial</span>: <span class="string"><span class="content">254</span></span>
<span class="key">min</span>: <span class="string"><span class="content">0</span></span>
<span class="key">max</span>: <span class="string"><span class="content">254</span></span>
<span class="key">step</span>: <span class="string"><span class="content">1</span></span>
# Automation.
automation:
- alias: Bedroom Light - Adjust Brightness
trigger:
platform: state
entity_id: input_slider.bedroom_brightness
action:
- service: light.turn_on
# Note the use of 'data_template:' below rather than the normal 'data:' if you weren't using an input variable
data_template:
entity_id: light.bedroom
brightness: '{{ trigger.to_state.state | int }}'
<span class="comment"># Automation. </span>
<span class="key">automation</span>:
- <span class="string"><span class="content">alias: Bedroom Light - Adjust Brightness</span></span>
<span class="key">trigger</span>:
<span class="key">platform</span>: <span class="string"><span class="content">state</span></span>
<span class="key">entity_id</span>: <span class="string"><span class="content">input_slider.bedroom_brightness</span></span>
<span class="key">action</span>:
- <span class="string"><span class="content">service: light.turn_on</span></span>
<span class="comment"># Note the use of 'data_template:' below rather than the normal 'data:' if you weren't using an input variable</span>
<span class="key">data_template</span>:
<span class="key">entity_id</span>: <span class="string"><span class="content">light.bedroom</span></span>
<span class="key">brightness</span>: <span class="string"><span class="content">'{{ trigger.to_state.state | int }}'</span></span>
</code></pre>
</pre></div>
</div>
</div>
<p>Another code example using <code>input_slider</code>, this time being used in an action in an automation.</p>
<pre><code>
# Example configuration.yaml entry using 'input_slider' in an action in an automation
<div class="highlighter-coderay"><div class="CodeRay">
<div class="code"><pre>
<span class="comment"># Example configuration.yaml entry using 'input_slider' in an action in an automation</span>
# Define 'input_select'
input_select:
scene_bedroom:
name: Scene
options:
- Select
- Concentrate
- Energize
- Reading
- Relax
- 'OFF'
initial: 'Select'
<span class="comment"># Define 'input_select'</span>
<span class="key">input_select</span>:
<span class="key">scene_bedroom</span>:
<span class="key">name</span>: <span class="string"><span class="content">Scene</span></span>
<span class="key">options</span>:
- <span class="string"><span class="content">Select</span></span>
- <span class="string"><span class="content">Concentrate</span></span>
- <span class="string"><span class="content">Energize</span></span>
- <span class="string"><span class="content">Reading</span></span>
- <span class="string"><span class="content">Relax</span></span>
- <span class="string"><span class="content">'OFF'</span></span>
<span class="key">initial</span>: <span class="string"><span class="content">'Select'</span></span>
# Define input_slider
input_slider:
bedroom_brightness:
name: Brightness
initial: 254
min: 0
max: 254
step: 1
<span class="comment"># Define input_slider</span>
<span class="key">input_slider</span>:
<span class="key">bedroom_brightness</span>:
<span class="key">name</span>: <span class="string"><span class="content">Brightness</span></span>
<span class="key">initial</span>: <span class="string"><span class="content">254</span></span>
<span class="key">min</span>: <span class="string"><span class="content">0</span></span>
<span class="key">max</span>: <span class="string"><span class="content">254</span></span>
<span class="key">step</span>: <span class="string"><span class="content">1</span></span>
# Automation.
automation:
- alias: Bedroom Light - Custom
trigger:
platform: state
entity_id: input_select.scene_bedroom
to: CUSTOM
action:
- service: light.turn_on
# Again, note the use of 'data_template:' rather than the normal 'data:' if you weren't using an input variable.
data_template:
entity_id: light.bedroom
brightness: '{{ states.input_slider.bedroom_brightness.state | int }}'
<span class="comment"># Automation. </span>
<span class="key">automation</span>:
- <span class="string"><span class="content">alias: Bedroom Light - Custom</span></span>
<span class="key">trigger</span>:
<span class="key">platform</span>: <span class="string"><span class="content">state</span></span>
<span class="key">entity_id</span>: <span class="string"><span class="content">input_select.scene_bedroom</span></span>
<span class="key">to</span>: <span class="string"><span class="content">CUSTOM</span></span>
<span class="key">action</span>:
- <span class="string"><span class="content">service: light.turn_on</span></span>
<span class="comment"># Again, note the use of 'data_template:' rather than the normal 'data:' if you weren't using an input variable.</span>
<span class="key">data_template</span>:
<span class="key">entity_id</span>: <span class="string"><span class="content">light.bedroom</span></span>
<span class="key">brightness</span>: <span class="string"><span class="content">'{{ states.input_slider.bedroom_brightness.state | int }}'</span></span>
</code></pre>
</pre></div>
</div>
</div>