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Mat Groves 2013-02-28 21:02:40 +00:00
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@ -3,80 +3,52 @@ Pixi Renderer
#### JavaScript 2D Renderer #### #### JavaScript 2D Renderer ####
The aim of this project is to provide a fast lightweight 2D library that works across all devices. The aim of this project is to provide a fast lightweight 2D library that works
The Pixi renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of webGL. across all devices. The Pixi renderer allows everyone to enjoy the power of
Also its fast. hardware acceleration without prior knowledge of webGL. Also its fast.
If youre interested in pixi.js then feel free to follow me on twitter (@doormat23) and I will keep you posted! If youre interested in pixi.js then feel free to follow me on twitter
And of course check back on our [site](http://www.goodboydigital.com/blog/) as any breakthroughs will be posted up here too! (@doormat23) and I will keep you posted! And of course check back on our
[site](<http://www.goodboydigital.com/blog/>) as any breakthroughs will be
posted up here too!
### Demos ###
### Demo ### -[Run pixi run](<http://www.goodboydigital.com/runpixierun/>)
[Game demo Run pixi run](http://www.goodboydigital.com/runpixierun/) -[Bunny Demo](<www.goodboydigital.com/pixijs/bunnymark>)
-
[Bunny Demo](www.goodboydigital.com/pixijs/bunnymark)
### Current features ### ### Current features ###
- webGL renderer (with automatic smart batching allowing for REALLY fast performance) - webGL renderer (with automatic smart batching allowing for REALLY fast
- canvas renderer performance) - canvas renderer - full scene graph - super easy to use API
- full scene graph (similar to the flash display list API) - support for texture atlas's -
- super easy to use API (similar to twhe flash display list API) asset loader / sprite sheet loader - auto detect which renderer should be
- support for texture atlas's used
- asset loader / sprite sheet loader
- auto detect which renderer should be used
### Coming soon ### ### Coming soon ###
- Filters - Filters - Render Texture - Text - Interactivity
- Render Texture
- Text
- Interactivity
### Coming later ### ### Coming later ###
- Awesome Post processing effects - Awesome Post processing effects
### Usage ### ### Usage ###
```javascript \`\`\`javascript /* you can use either PIXI.WebGLRenderer or
PIXI.CanvasRenderer */ var renderer = new PIXI.WebGLRenderer(800, 600);
/* document.body.appendChild(renderer.view); var stage = new PIXI.Stage;
you can use either PIXI.WebGLRenderer or PIXI.CanvasRenderer
*/
var renderer = new PIXI.WebGLRenderer(800, 600);
document.body.appendChild(renderer.view); var bunnyTexture = new PIXI.Texture.fromImage("bunny.png"); var bunny = new
PIXI.Sprite(bunnyTexture); bunny.position.x = 400; bunny.position.y = 300;
bunny.scale.x = 2; bunny.scale.y = 2; stage.addChild(bunny);
requestAnimationFrame( animate ); function animate() {
requestAnimationFrame( animate ); bunny.rotation += 0.01;
renderer.render(stage); } \`\`\`
var stage = new PIXI.Stage; This content is released under the (http://opensource.org/licenses/MIT) MIT
License.
var bunnyTexture = new PIXI.Texture.fromImage("bunny.png");
var bunny = new PIXI.Sprite(bunnyTexture);
bunny.position.x = 400;
bunny.position.y = 300;
bunny.scale.x = 2;
bunny.scale.y = 2;
stage.addChild(bunny);
requestAnimationFrame( animate );
function animate() {
requestAnimationFrame( animate );
bunny.rotation += 0.01;
renderer.render(stage);
}
```
This content is released under the (http://opensource.org/licenses/MIT) MIT License.