Fixed scale Issue with text
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48fcf67b0d
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4 changed files with 8 additions and 8 deletions
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@ -5572,8 +5572,8 @@ PIXI.updateWebGLTexture = function(texture, gl)
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gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, texture.source);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, texture.scaleMode === PIXI.BaseTexture.SCALE_MODE.LINEAR ? gl.LINEAR : gl.NEAREST);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, texture.scaleMode === PIXI.BaseTexture.SCALE_MODE.LINEAR ? gl.LINEAR : gl.NEAREST);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, texture.scaleMode === PIXI.scaleModes.LINEAR ? gl.LINEAR : gl.NEAREST);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, texture.scaleMode === PIXI.scaleModes.LINEAR ? gl.LINEAR : gl.NEAREST);
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// reguler...
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@ -7377,7 +7377,7 @@ PIXI.CanvasRenderer = function(width, height, view, transparent)
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* @property context
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* @type Canvas 2d Context
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*/
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this.context = this.view.getContext( "2d" )// , { alpha: this.transparent } );
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this.context = this.view.getContext( "2d" );// , { alpha: this.transparent } );
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//some filter variables
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this.smoothProperty = null;
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