Fixed bug where tinting not working if image not loaded in canvas
also fixed issue where tiling sprite was not getting matrix transform applied
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7713731ab3
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4 changed files with 31 additions and 9 deletions
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@ -4,7 +4,7 @@
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* Copyright (c) 2012, Mat Groves
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* http://goodboydigital.com/
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*
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* Compiled: 2014-01-01
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* Compiled: 2014-01-02
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*
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* Pixi.JS is licensed under the MIT License.
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* http://www.opensource.org/licenses/mit-license.php
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@ -1820,11 +1820,14 @@ PIXI.Sprite.prototype._renderCanvas = function(renderSession)
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{
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if(this.cachedTint !== this.tint)
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{
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// no point tinting an image that has not loaded yet!
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if(!texture.baseTexture.hasLoaded)return;
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this.cachedTint = this.tint;
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//TODO clean up cacheing - how to clean up the caches?
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this.tintedTexture = PIXI.CanvasTinter.getTintedTexture(this, this.tint);
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}
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context.drawImage(this.tintedTexture,
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@ -8013,6 +8016,14 @@ PIXI.TilingSprite.prototype._renderCanvas = function(renderSession)
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context.globalAlpha = this.worldAlpha;
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var transform = this.worldTransform;
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// alow for trimming
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context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);
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if(!this.__tilePattern)
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this.__tilePattern = context.createPattern(this.texture.baseTexture.source, 'repeat');
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12
bin/pixi.js
12
bin/pixi.js
File diff suppressed because one or more lines are too long
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@ -351,11 +351,14 @@ PIXI.Sprite.prototype._renderCanvas = function(renderSession)
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{
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if(this.cachedTint !== this.tint)
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{
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// no point tinting an image that has not loaded yet!
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if(!texture.baseTexture.hasLoaded)return;
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this.cachedTint = this.tint;
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//TODO clean up cacheing - how to clean up the caches?
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this.tintedTexture = PIXI.CanvasTinter.getTintedTexture(this, this.tint);
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}
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context.drawImage(this.tintedTexture,
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@ -146,6 +146,14 @@ PIXI.TilingSprite.prototype._renderCanvas = function(renderSession)
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context.globalAlpha = this.worldAlpha;
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var transform = this.worldTransform;
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// alow for trimming
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context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);
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if(!this.__tilePattern)
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this.__tilePattern = context.createPattern(this.texture.baseTexture.source, 'repeat');
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