updated the visible check for display objects
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7364f86533
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1f67673793
4 changed files with 8 additions and 8 deletions
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@ -1452,8 +1452,8 @@ PIXI.DisplayObjectContainer.prototype.removeStageReference = function()
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PIXI.DisplayObjectContainer.prototype._renderWebGL = function(renderSession)
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PIXI.DisplayObjectContainer.prototype._renderWebGL = function(renderSession)
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{
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{
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if(this.visible === false || this.alpha === 0)return;
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if(!this.visible || this.alpha <= 0)return;
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var i,j;
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var i,j;
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if(this._mask || this._filters)
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if(this._mask || this._filters)
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@ -1775,7 +1775,7 @@ PIXI.Sprite.prototype.getBounds = function()
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PIXI.Sprite.prototype._renderWebGL = function(renderSession)
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PIXI.Sprite.prototype._renderWebGL = function(renderSession)
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{
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{
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// if the sprite is not visible or the alpha is 0 then no need to render this element
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// if the sprite is not visible or the alpha is 0 then no need to render this element
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if(this.visible === false || this.alpha === 0)return;
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if(!this.visible || this.alpha <= 0)return;
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var i,j;
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var i,j;
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@ -2011,7 +2011,7 @@ PIXI.SpriteBatch.prototype.updateTransform = function()
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PIXI.SpriteBatch.prototype._renderWebGL = function(renderSession)
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PIXI.SpriteBatch.prototype._renderWebGL = function(renderSession)
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{
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{
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if(!this.visible)return;
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if(!this.visible || this.alpha <= 0 || !this.children.length)return;
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if(!this.ready)this.initWebGL( renderSession.gl );
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if(!this.ready)this.initWebGL( renderSession.gl );
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@ -283,8 +283,8 @@ PIXI.DisplayObjectContainer.prototype.removeStageReference = function()
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PIXI.DisplayObjectContainer.prototype._renderWebGL = function(renderSession)
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PIXI.DisplayObjectContainer.prototype._renderWebGL = function(renderSession)
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{
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{
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if(this.visible === false || this.alpha === 0)return;
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if(!this.visible || this.alpha <= 0)return;
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var i,j;
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var i,j;
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if(this._mask || this._filters)
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if(this._mask || this._filters)
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@ -256,7 +256,7 @@ PIXI.Sprite.prototype.getBounds = function()
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PIXI.Sprite.prototype._renderWebGL = function(renderSession)
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PIXI.Sprite.prototype._renderWebGL = function(renderSession)
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{
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{
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// if the sprite is not visible or the alpha is 0 then no need to render this element
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// if the sprite is not visible or the alpha is 0 then no need to render this element
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if(this.visible === false || this.alpha === 0)return;
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if(!this.visible || this.alpha <= 0)return;
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var i,j;
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var i,j;
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@ -31,7 +31,7 @@ PIXI.SpriteBatch.prototype.updateTransform = function()
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PIXI.SpriteBatch.prototype._renderWebGL = function(renderSession)
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PIXI.SpriteBatch.prototype._renderWebGL = function(renderSession)
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{
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{
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if(!this.visible)return;
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if(!this.visible || this.alpha <= 0 || !this.children.length)return;
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if(!this.ready)this.initWebGL( renderSession.gl );
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if(!this.ready)this.initWebGL( renderSession.gl );
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