Added setStageReference to DisplayObject
Removed unused reference to PIXI.gl (no longer used)
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4 changed files with 12 additions and 14 deletions
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@ -1145,6 +1145,11 @@ PIXI.DisplayObject.prototype.getLocalBounds = function()
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return bounds;
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return bounds;
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};
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};
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PIXI.DisplayObject.prototype.setStageReference = function(stage)
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{
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this.stage = stage;
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if(this._interactive)this.stage.dirty = true;
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};
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PIXI.DisplayObject.prototype._renderWebGL = function(renderSession)
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PIXI.DisplayObject.prototype._renderWebGL = function(renderSession)
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{
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{
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@ -4926,12 +4931,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
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PIXI._defaultFrame = new PIXI.Rectangle(0,0,1,1);
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PIXI._defaultFrame = new PIXI.Rectangle(0,0,1,1);
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// an instance of the gl context..
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// only one at the moment :/
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PIXI.gl = null;
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/**
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/**
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* the WebGLRenderer is draws the stage and all its content onto a webGL enabled canvas. This renderer
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* the WebGLRenderer is draws the stage and all its content onto a webGL enabled canvas. This renderer
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* should be used for browsers support webGL. This Render works by automatically managing webGLBatchs.
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* should be used for browsers support webGL. This Render works by automatically managing webGLBatchs.
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File diff suppressed because one or more lines are too long
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@ -446,6 +446,11 @@ PIXI.DisplayObject.prototype.getLocalBounds = function()
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return bounds;
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return bounds;
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};
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};
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PIXI.DisplayObject.prototype.setStageReference = function(stage)
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{
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this.stage = stage;
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if(this._interactive)this.stage.dirty = true;
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};
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PIXI.DisplayObject.prototype._renderWebGL = function(renderSession)
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PIXI.DisplayObject.prototype._renderWebGL = function(renderSession)
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{
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{
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@ -4,12 +4,6 @@
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PIXI._defaultFrame = new PIXI.Rectangle(0,0,1,1);
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PIXI._defaultFrame = new PIXI.Rectangle(0,0,1,1);
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// an instance of the gl context..
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// only one at the moment :/
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PIXI.gl = null;
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/**
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/**
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* the WebGLRenderer is draws the stage and all its content onto a webGL enabled canvas. This renderer
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* the WebGLRenderer is draws the stage and all its content onto a webGL enabled canvas. This renderer
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* should be used for browsers support webGL. This Render works by automatically managing webGLBatchs.
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* should be used for browsers support webGL. This Render works by automatically managing webGLBatchs.
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