Small bit of code file organisation for webGL renderer

also tidied up the grunt file to reflect changes to folder structure
This commit is contained in:
Mat Groves 2014-01-05 16:09:51 +00:00
parent 5be8c785ec
commit 29eb95ee44
10 changed files with 66 additions and 199 deletions

View file

@ -3869,75 +3869,11 @@ PIXI.PolyK._convex = function(ax, ay, bx, by, cx, cy, sign)
PIXI.initDefaultShaders = function()
{
// PIXI.primitiveShader = new PIXI.PrimitiveShader();
// PIXI.primitiveShader.init();
// PIXI.stripShader = new PIXI.StripShader();
// PIXI.stripShader.init();
PIXI.stripShader = new PIXI.StripShader();
PIXI.stripShader.init();
// PIXI.defaultShader = new PIXI.PixiShader();
// PIXI.defaultShader.init();
/* var gl = PIXI.gl;
var shaderProgram = PIXI.defaultShader.program;
gl.useProgram(shaderProgram);
gl.enableVertexAttribArray(PIXI.defaultShader.aVertexPosition);
gl.enableVertexAttribArray(PIXI.defaultShader.colorAttribute);
gl.enableVertexAttribArray(PIXI.defaultShader.aTextureCoord);*/
};
/*
PIXI.activatePrimitiveShader = function()
{
var gl = PIXI.gl;
gl.useProgram(PIXI.primitiveShader.program);
gl.disableVertexAttribArray(PIXI.defaultShader.aVertexPosition);
gl.disableVertexAttribArray(PIXI.defaultShader.colorAttribute);
gl.disableVertexAttribArray(PIXI.defaultShader.aTextureCoord);
gl.enableVertexAttribArray(PIXI.primitiveShader.aVertexPosition);
gl.enableVertexAttribArray(PIXI.primitiveShader.colorAttribute);
};
PIXI.deactivatePrimitiveShader = function()
{
var gl = PIXI.gl;
gl.useProgram(PIXI.defaultShader.program);
gl.disableVertexAttribArray(PIXI.primitiveShader.aVertexPosition);
gl.disableVertexAttribArray(PIXI.primitiveShader.colorAttribute);
gl.enableVertexAttribArray(PIXI.defaultShader.aVertexPosition);
gl.enableVertexAttribArray(PIXI.defaultShader.colorAttribute);
gl.enableVertexAttribArray(PIXI.defaultShader.aTextureCoord);
};
*/
/*
PIXI.activateStripShader = function()
{
var gl = PIXI.gl;
gl.useProgram(PIXI.stripShader.program);
// gl.disableVertexAttribArray(PIXI.defaultShader.aTextureCoord);
};
PIXI.deactivateStripShader = function()
{
var gl = PIXI.gl;
gl.useProgram(PIXI.defaultShader.program);
//gl.enableVertexAttribArray(PIXI.defaultShader.aTextureCoord);
};
*/
/*
SHADER COMPILER HELPERS
*/
PIXI.CompileVertexShader = function(gl, shaderSrc)
{
@ -6322,7 +6258,6 @@ PIXI.WebGLFilterManager.prototype.initShaderBuffers = function()
PIXI.FilterTexture = function(gl, width, height)
{
// var gl = PIXI.gl;
this.gl = gl;
// next time to create a frame buffer and texture