Render Texture added

Render texture finished
custom render item added
pivot added to display object

grunt file updated
docs updated
This commit is contained in:
Mat Groves 2013-05-23 22:57:27 +01:00
parent 6a049c788e
commit 2a6169a952
94 changed files with 13380 additions and 4464 deletions

View file

@ -51,6 +51,8 @@
<li><a href="..&#x2F;classes/CanvasRenderer.html">CanvasRenderer</a></li>
<li><a href="..&#x2F;classes/CustomRenderable.html">CustomRenderable</a></li>
<li><a href="..&#x2F;classes/DisplayObject.html">DisplayObject</a></li>
<li><a href="..&#x2F;classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
@ -204,8 +206,8 @@ PIXI.CanvasRenderer.prototype.render = function(stage)
{
&#x2F;&#x2F; update children if need be
stage.__childrenAdded = [];
stage.__childrenRemoved = [];
&#x2F;&#x2F;stage.__childrenAdded = [];
&#x2F;&#x2F;stage.__childrenRemoved = [];
&#x2F;&#x2F; update textures if need be
PIXI.texturesToUpdate = [];
@ -256,6 +258,7 @@ PIXI.CanvasRenderer.prototype.resize = function(width, height)
&#x2F;**
* @private
*&#x2F;
PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject)
{
var transform = displayObject.worldTransform;
@ -296,7 +299,7 @@ PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject)
}
else
{*&#x2F;
blit = false;
&#x2F;&#x2F; blit = false;
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);
context.drawImage(displayObject.texture.baseTexture.source,
@ -324,6 +327,10 @@ PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject)
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5])
this.renderTilingSprite(displayObject);
}
else if(displayObject instanceof PIXI.CustomRenderable)
{
displayObject.renderCanvas(this);
}
&#x2F;&#x2F; render!
for (var i=0; i &lt; displayObject.children.length; i++)