Src folder restructured

This commit is contained in:
Mat Groves 2013-06-20 17:38:12 +01:00
parent e0db063233
commit 2ad9002a79
71 changed files with 17728 additions and 5373 deletions

View file

@ -142,7 +142,7 @@
<div class="foundat">
Defined in: <a href="..&#x2F;files&#x2F;src_pixi_renderers_WebGLRenderGroup.js.html#l8"><code>src&#x2F;pixi&#x2F;renderers&#x2F;WebGLRenderGroup.js:8</code></a>
Defined in: <a href="..&#x2F;files&#x2F;src_pixi_renderers_webgl_WebGLRenderGroup.js.html#l8"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderGroup.js:8</code></a>
</div>
@ -307,7 +307,7 @@ if a group of sprites all have the same baseTexture and blendMode then they can
<a href="..&#x2F;files&#x2F;src_pixi_renderers_WebGLBatch.js.html#l98"><code>src&#x2F;pixi&#x2F;renderers&#x2F;WebGLBatch.js:98</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_renderers_webgl_WebGLBatch.js.html#l98"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLBatch.js:98</code></a>
</p>
@ -400,7 +400,7 @@ if a group of sprites all have the same baseTexture and blendMode then they can
<a href="..&#x2F;files&#x2F;src_pixi_renderers_WebGLBatch.js.html#l145"><code>src&#x2F;pixi&#x2F;renderers&#x2F;WebGLBatch.js:145</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_renderers_webgl_WebGLBatch.js.html#l145"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLBatch.js:145</code></a>
</p>
@ -508,7 +508,7 @@ if a group of sprites all have the same baseTexture and blendMode then they can
<a href="..&#x2F;files&#x2F;src_pixi_renderers_WebGLBatch.js.html#l117"><code>src&#x2F;pixi&#x2F;renderers&#x2F;WebGLBatch.js:117</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_renderers_webgl_WebGLBatch.js.html#l117"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLBatch.js:117</code></a>
</p>
@ -610,7 +610,7 @@ if a group of sprites all have the same baseTexture and blendMode then they can
<a href="..&#x2F;files&#x2F;src_pixi_renderers_WebGLBatch.js.html#l268"><code>src&#x2F;pixi&#x2F;renderers&#x2F;WebGLBatch.js:268</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_renderers_webgl_WebGLBatch.js.html#l268"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLBatch.js:268</code></a>
</p>
@ -687,7 +687,7 @@ if a group of sprites all have the same baseTexture and blendMode then they can
<a href="..&#x2F;files&#x2F;src_pixi_renderers_WebGLBatch.js.html#l346"><code>src&#x2F;pixi&#x2F;renderers&#x2F;WebGLBatch.js:346</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_renderers_webgl_WebGLBatch.js.html#l346"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLBatch.js:346</code></a>
</p>
@ -751,7 +751,7 @@ if a group of sprites all have the same baseTexture and blendMode then they can
<a href="..&#x2F;files&#x2F;src_pixi_renderers_WebGLBatch.js.html#l175"><code>src&#x2F;pixi&#x2F;renderers&#x2F;WebGLBatch.js:175</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_renderers_webgl_WebGLBatch.js.html#l175"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLBatch.js:175</code></a>
</p>
@ -828,7 +828,7 @@ if a group of sprites all have the same baseTexture and blendMode then they can
<a href="..&#x2F;files&#x2F;src_pixi_renderers_WebGLBatch.js.html#l513"><code>src&#x2F;pixi&#x2F;renderers&#x2F;WebGLBatch.js:513</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_renderers_webgl_WebGLBatch.js.html#l513"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLBatch.js:513</code></a>
</p>
@ -896,7 +896,7 @@ if a group of sprites all have the same baseTexture and blendMode then they can
<a href="..&#x2F;files&#x2F;src_pixi_renderers_WebGLBatch.js.html#l218"><code>src&#x2F;pixi&#x2F;renderers&#x2F;WebGLBatch.js:218</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_renderers_webgl_WebGLBatch.js.html#l218"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLBatch.js:218</code></a>
</p>
@ -986,7 +986,7 @@ if a group of sprites all have the same baseTexture and blendMode then they can
<a href="..&#x2F;files&#x2F;src_pixi_renderers_WebGLBatch.js.html#l401"><code>src&#x2F;pixi&#x2F;renderers&#x2F;WebGLBatch.js:401</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_renderers_webgl_WebGLBatch.js.html#l401"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLBatch.js:401</code></a>
</p>