Src folder restructured
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284
docs/files/src_pixi_display_MovieClip.js.html
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284
docs/files/src_pixi_display_MovieClip.js.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>src/pixi/display/MovieClip.js - Pixi.JS</title>
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<link rel="stylesheet" href="http://yui.yahooapis.com/3.8.0/build/cssgrids/cssgrids-min.css">
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<link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css">
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<link rel="stylesheet" href="../assets/css/main.css" id="site_styles">
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<link rel="shortcut icon" type="image/png" href="../assets/favicon.png">
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<script src="http://yui.yahooapis.com/combo?3.8.0/build/yui/yui-min.js"></script>
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</head>
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<body class="yui3-skin-sam">
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<div id="doc">
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<div id="hd" class="yui3-g header">
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<div class="yui3-u-3-4">
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<h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="Pixi.JS"></h1>
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</div>
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<div class="yui3-u-1-4 version">
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<em>API Docs for: 1.0.0</em>
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</div>
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</div>
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<div id="bd" class="yui3-g">
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<div class="yui3-u-1-4">
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<div id="docs-sidebar" class="sidebar apidocs">
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<div id="api-list">
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<h2 class="off-left">APIs</h2>
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<div id="api-tabview" class="tabview">
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<ul class="tabs">
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<li><a href="#api-classes">Classes</a></li>
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<li><a href="#api-modules">Modules</a></li>
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</ul>
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<div id="api-tabview-filter">
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<input type="search" id="api-filter" placeholder="Type to filter APIs">
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</div>
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<div id="api-tabview-panel">
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<ul id="api-classes" class="apis classes">
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<li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
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<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
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<li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
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<li><a href="../classes/BitmapText.html">BitmapText</a></li>
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<li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li>
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<li><a href="../classes/CustomRenderable.html">CustomRenderable</a></li>
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<li><a href="../classes/DisplayObject.html">DisplayObject</a></li>
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<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
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<li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
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<li><a href="../classes/InteractionData.html">InteractionData</a></li>
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<li><a href="../classes/InteractionManager.html">InteractionManager</a></li>
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<li><a href="../classes/JsonLoader.html">JsonLoader</a></li>
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<li><a href="../classes/MovieClip.html">MovieClip</a></li>
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<li><a href="../classes/Point.html">Point</a></li>
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<li><a href="../classes/Polygon.html">Polygon</a></li>
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<li><a href="../classes/Rectangle.html">Rectangle</a></li>
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<li><a href="../classes/RenderTexture.html">RenderTexture</a></li>
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<li><a href="../classes/Spine.html">Spine</a></li>
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<li><a href="../classes/Sprite.html">Sprite</a></li>
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<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
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<li><a href="../classes/Stage.html">Stage</a></li>
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<li><a href="../classes/Text.html">Text</a></li>
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<li><a href="../classes/Texture.html">Texture</a></li>
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<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
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<li><a href="../classes/WebGLBatch.html">WebGLBatch</a></li>
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<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
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</ul>
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<ul id="api-modules" class="apis modules">
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<li><a href="../modules/PIXI.html">PIXI</a></li>
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</ul>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="yui3-u-3-4">
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<div id="api-options">
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Show:
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<label for="api-show-inherited">
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<input type="checkbox" id="api-show-inherited" checked>
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Inherited
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</label>
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<label for="api-show-protected">
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<input type="checkbox" id="api-show-protected">
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Protected
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</label>
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<label for="api-show-private">
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<input type="checkbox" id="api-show-private">
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Private
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</label>
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<label for="api-show-deprecated">
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<input type="checkbox" id="api-show-deprecated">
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Deprecated
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</label>
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</div>
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<div class="apidocs">
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<div id="docs-main">
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<div class="content">
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<h1 class="file-heading">File: src/pixi/display/MovieClip.js</h1>
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<div class="file">
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<pre class="code prettyprint linenums">
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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/**
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* A MovieClip is a simple way to display an animation depicted by a list of textures.
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* @class MovieClip
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* @extends Sprite
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* @constructor
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* @param textures {Array} an array of {Texture} objects that make up the animation
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*/
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PIXI.MovieClip = function(textures)
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{
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PIXI.Sprite.call( this, textures[0]);
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/**
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* The array of textures that make up the animation
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* @property textures
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* @type Array
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*/
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this.textures = textures;
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/**
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* [read only] The index MovieClips current frame (this may not have to be a whole number)
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* @property currentFrame
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* @type Number
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*/
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this.currentFrame = 0;
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/**
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* The speed that the MovieClip will play at. Higher is faster, lower is slower
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* @property animationSpeed
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* @type Number
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*/
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this.animationSpeed = 1;
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/**
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* Whether or not the movie clip repeats after playing.
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* @property loop
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* @type Boolean
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*/
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this.loop = true;
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/**
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* Function to call when a MovieClip finishes playing
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* @property onComplete
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* @type Function
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*/
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this.onComplete = null;
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/**
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* [read only] indicates if the MovieClip is currently playing
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* @property playing
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* @type Boolean
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*/
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this.playing;
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}
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// constructor
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PIXI.MovieClip.constructor = PIXI.MovieClip;
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PIXI.MovieClip.prototype = Object.create( PIXI.Sprite.prototype );
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/**
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* Stops the MovieClip
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* @method stop
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*/
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PIXI.MovieClip.prototype.stop = function()
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{
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this.playing = false;
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}
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/**
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* Plays the MovieClip
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* @method play
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*/
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PIXI.MovieClip.prototype.play = function()
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{
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this.playing = true;
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}
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/**
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* Stops the MovieClip and goes to a specific frame
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* @method gotoAndStop
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* @param frameNumber {Number} frame index to stop at
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*/
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PIXI.MovieClip.prototype.gotoAndStop = function(frameNumber)
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{
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this.playing = false;
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this.currentFrame = frameNumber;
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var round = (this.currentFrame + 0.5) | 0;
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this.setTexture(this.textures[round % this.textures.length]);
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}
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/**
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* Goes to a specific frame and begins playing the MovieClip
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* @method gotoAndPlay
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* @param frameNumber {Number} frame index to start at
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*/
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PIXI.MovieClip.prototype.gotoAndPlay = function(frameNumber)
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{
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this.currentFrame = frameNumber;
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this.playing = true;
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}
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PIXI.MovieClip.prototype.updateTransform = function()
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{
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PIXI.Sprite.prototype.updateTransform.call(this);
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if(!this.playing)return;
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this.currentFrame += this.animationSpeed;
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var round = (this.currentFrame + 0.5) | 0;
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if(this.loop || round < this.textures.length)
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{
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this.setTexture(this.textures[round % this.textures.length]);
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}
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else if(round >= this.textures.length)
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{
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this.gotoAndStop(this.textures.length - 1);
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if(this.onComplete)
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{
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this.onComplete();
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}
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}
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}
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</pre>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<script src="../assets/vendor/prettify/prettify-min.js"></script>
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<script>prettyPrint();</script>
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<script src="../assets/js/yui-prettify.js"></script>
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<script src="../assets/../api.js"></script>
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<script src="../assets/js/api-filter.js"></script>
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<script src="../assets/js/api-list.js"></script>
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<script src="../assets/js/api-search.js"></script>
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<script src="../assets/js/apidocs.js"></script>
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</body>
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</html>
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