update scale modes constants

This commit is contained in:
Chad Engler 2014-01-23 08:11:18 -08:00
parent 802ebc5c4f
commit 316c1bcf44
3 changed files with 3 additions and 5 deletions

View file

@ -325,7 +325,7 @@ PIXI.Sprite.prototype._renderCanvas = function(renderSession)
//if smoothingEnabled is supported and we need to change the smoothing property for this texture
if(renderSession.smoothProperty && renderSession.scaleMode !== this.texture.baseTexture.scaleMode) {
renderSession.scaleMode = this.texture.baseTexture.scaleMode;
context[renderSession.smoothProperty] = (renderSession.scaleMode === PIXI.BaseTexture.SCALE_MODE.LINEAR);
context[renderSession.smoothProperty] = (renderSession.scaleMode === PIXI.scaleModes.LINEAR);
}
if(this.tint !== 0xFFFFFF)

View file

@ -39,8 +39,8 @@ PIXI.BaseTexture = function(source, scaleMode)
/**
* The scale mode to apply when scaling this texture
* @property scaleMode
* @type PIXI.BaseTexture.SCALE_MODE
* @default PIXI.BaseTexture.SCALE_MODE.LINEAR
* @type PIXI.scaleModes
* @default PIXI.scaleModes.LINEAR
*/
this.scaleMode = scaleMode || PIXI.scaleModes.DEFAULT;

View file

@ -228,5 +228,3 @@ PIXI.Texture.removeTextureFromCache = function(id)
// this is more for webGL.. it contains updated frames..
PIXI.Texture.frameUpdates = [];
PIXI.Texture.SCALE_MODE = PIXI.BaseTexture.SCALE_MODE;