Added canvas sprite tiniting
Currently only works with browsers that support the new canvas blend modes still need to add tiniting to tilingsprite and graphics
This commit is contained in:
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f0c082a3cc
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41d6b01e96
6 changed files with 217 additions and 40 deletions
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@ -43,6 +43,7 @@ module.exports = function(grunt) {
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'<%= dirs.src %>/renderers/webgl/WebGLRenderGroup.js',
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'<%= dirs.src %>/renderers/webgl/utils/WebGLFilterManager.js',
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'<%= dirs.src %>/renderers/canvas/utils/CanvasMaskManager.js',
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'<%= dirs.src %>/renderers/canvas/utils/CanvasTinter.js',
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'<%= dirs.src %>/renderers/canvas/CanvasRenderer.js',
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'<%= dirs.src %>/renderers/canvas/CanvasGraphics.js',
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'<%= dirs.src %>/primitives/Graphics.js',
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105
bin/pixi.dev.js
105
bin/pixi.dev.js
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@ -4,7 +4,7 @@
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* Copyright (c) 2012, Mat Groves
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* http://goodboydigital.com/
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*
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* Compiled: 2013-12-28
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* Compiled: 2013-12-29
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*
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* Pixi.JS is licensed under the MIT License.
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* http://www.opensource.org/licenses/mit-license.php
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@ -1445,7 +1445,7 @@ PIXI.DisplayObjectContainer.prototype._renderCanvas = function(renderSession)
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child._renderCanvas(renderSession);
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}
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if(this.mask)
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if(this._mask)
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{
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renderSession.maskManager.popMask(renderSession.context);
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}
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@ -1692,38 +1692,44 @@ PIXI.Sprite.prototype.getBounds = function()
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PIXI.Sprite.prototype._renderWebGL = function(renderSession)
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{
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// if the sprite is not visible or the alpha is 0 then no need to render this element
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if(this.visible === false || this.alpha === 0)return;
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// do a quick check to see if this element has a mask or a filter.
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if(this._mask || this._filters)
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{
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var spriteBatch = renderSession.spriteBatch;
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if(this._mask)
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{
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renderSession.spriteBatch.stop();
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spriteBatch.stop();
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renderSession.maskManager.pushMask(this.mask, renderSession.projection);
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renderSession.spriteBatch.start();
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spriteBatch.start();
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}
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if(this._filters)
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{
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renderSession.spriteBatch.flush();
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spriteBatch.flush();
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renderSession.filterManager.pushFilter(this._filterBlock);
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}
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renderSession.spriteBatch.render(this);
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// add this sprite to the batch
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spriteBatch.render(this);
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// simple render children!
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// now loop through the children and make sure they get rendered
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for(var i=0,j=this.children.length; i<j; i++)
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{
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var child = this.children[i];
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child._renderWebGL(renderSession);
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}
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renderSession.spriteBatch.stop();
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// time to stop the sprite batch as either a mask element or a filter draw will happen next
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spriteBatch.stop();
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if(this._filters)renderSession.filterManager.popFilter();
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if(this._mask)renderSession.maskManager.popMask(renderSession.projection);
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renderSession.spriteBatch.start();
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spriteBatch.start();
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}
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else
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{
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@ -1767,12 +1773,33 @@ PIXI.Sprite.prototype._renderCanvas = function(renderSession)
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context.globalCompositeOperation = PIXI.blendModesCanvas[renderSession.currentBlendMode];
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}
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//if smoothingEnabled is supported and we need to change the smoothing property for this texture
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// if(this.smoothProperty && this.scaleMode !== displayObject.texture.baseTexture.scaleMode) {
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// this.scaleMode = displayObject.texture.baseTexture.scaleMode;
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// context[this.smoothProperty] = (this.scaleMode === PIXI.BaseTexture.SCALE_MODE.LINEAR);
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//}
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if(this.tint != 0xFFFFFF)
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{
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if(this.cachedTint !== this.tint)
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{
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this.cachedTint = this.tint;
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this.tintedTexture = PIXI.CanvasTinter.getTintedTexture(this.texture, this.tint);
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}
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context.drawImage(this.tintedTexture,
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0,
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0,
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frame.width,
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frame.height,
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(this.anchor.x) * -frame.width,
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(this.anchor.y) * -frame.height,
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frame.width,
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frame.height);
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}
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else
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{
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context.drawImage(this.texture.baseTexture.source,
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frame.x,
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frame.y,
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@ -1783,6 +1810,7 @@ PIXI.Sprite.prototype._renderCanvas = function(renderSession)
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frame.width,
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frame.height);
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}
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}
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// OVERWRITE
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for(var i=0,j=this.children.length; i<j; i++)
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@ -1790,6 +1818,11 @@ PIXI.Sprite.prototype._renderCanvas = function(renderSession)
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var child = this.children[i];
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child._renderCanvas(renderSession);
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}
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if(this._mask)
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{
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renderSession.maskManager.popMask(renderSession.context);
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}
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}
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// some helper functions..
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@ -6132,6 +6165,60 @@ PIXI.CanvasMaskManager.prototype.popMask = function(context)
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{
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context.restore();
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}
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/**
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* @author Mat Groves
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*
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*
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*/
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PIXI.CanvasTinter = function()
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{
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/// this.textureCach
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}
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PIXI.CanvasTinter.getTintedTexture = function(texture, color)
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{
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var stringColor = '#' + ('00000' + ( color | 0).toString(16)).substr(-6);
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// clone texture..
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var canvas = document.createElement("canvas");
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var context = canvas.getContext( '2d' );
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var frame = texture.frame;
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context.width = frame.width;
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context.height = frame.height;
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context.fillStyle = stringColor;
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context.fillRect(0, 0, frame.width, frame.height);
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context.globalCompositeOperation = 'multiply';
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context.drawImage(texture.baseTexture.source,
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frame.x,
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frame.y,
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frame.width,
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frame.height,
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0,
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0,
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frame.width,
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frame.height);
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context.globalCompositeOperation = 'destination-in';
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context.drawImage(texture.baseTexture.source,
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frame.x,
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frame.y,
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frame.width,
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frame.height,
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0,
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0,
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frame.width,
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frame.height);
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return canvas;
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}
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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@ -36,7 +36,8 @@
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var stage = new PIXI.Stage(0xFFFFFF);
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// create a renderer instance.
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renderer = PIXI.autoDetectRenderer(800, 600);
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//renderer = PIXI.autoDetectRenderer(800, 600);
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renderer = new PIXI.CanvasRenderer(800, 600);
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// add the renderer view element to the DOM
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document.body.appendChild(renderer.view);
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@ -58,6 +59,7 @@
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// create an alien using the frame name..
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var alien = PIXI.Sprite.fromFrame(frameName);
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///alien.tint = 0xFF0000;
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/*
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* fun fact for the day :)
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@ -329,7 +329,7 @@ PIXI.DisplayObjectContainer.prototype._renderCanvas = function(renderSession)
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child._renderCanvas(renderSession);
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}
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if(this.mask)
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if(this._mask)
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{
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renderSession.maskManager.popMask(renderSession.context);
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}
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@ -239,38 +239,44 @@ PIXI.Sprite.prototype.getBounds = function()
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PIXI.Sprite.prototype._renderWebGL = function(renderSession)
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{
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// if the sprite is not visible or the alpha is 0 then no need to render this element
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if(this.visible === false || this.alpha === 0)return;
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// do a quick check to see if this element has a mask or a filter.
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if(this._mask || this._filters)
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{
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var spriteBatch = renderSession.spriteBatch;
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if(this._mask)
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{
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renderSession.spriteBatch.stop();
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spriteBatch.stop();
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renderSession.maskManager.pushMask(this.mask, renderSession.projection);
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renderSession.spriteBatch.start();
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spriteBatch.start();
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}
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if(this._filters)
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{
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renderSession.spriteBatch.flush();
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spriteBatch.flush();
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renderSession.filterManager.pushFilter(this._filterBlock);
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}
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renderSession.spriteBatch.render(this);
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// add this sprite to the batch
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spriteBatch.render(this);
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// simple render children!
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// now loop through the children and make sure they get rendered
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for(var i=0,j=this.children.length; i<j; i++)
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{
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var child = this.children[i];
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child._renderWebGL(renderSession);
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}
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renderSession.spriteBatch.stop();
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// time to stop the sprite batch as either a mask element or a filter draw will happen next
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spriteBatch.stop();
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if(this._filters)renderSession.filterManager.popFilter();
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if(this._mask)renderSession.maskManager.popMask(renderSession.projection);
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renderSession.spriteBatch.start();
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spriteBatch.start();
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}
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else
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{
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@ -314,12 +320,33 @@ PIXI.Sprite.prototype._renderCanvas = function(renderSession)
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context.globalCompositeOperation = PIXI.blendModesCanvas[renderSession.currentBlendMode];
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}
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//if smoothingEnabled is supported and we need to change the smoothing property for this texture
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// if(this.smoothProperty && this.scaleMode !== displayObject.texture.baseTexture.scaleMode) {
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// this.scaleMode = displayObject.texture.baseTexture.scaleMode;
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// context[this.smoothProperty] = (this.scaleMode === PIXI.BaseTexture.SCALE_MODE.LINEAR);
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//}
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if(this.tint != 0xFFFFFF)
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{
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if(this.cachedTint !== this.tint)
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{
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this.cachedTint = this.tint;
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this.tintedTexture = PIXI.CanvasTinter.getTintedTexture(this.texture, this.tint);
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}
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context.drawImage(this.tintedTexture,
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0,
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0,
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frame.width,
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frame.height,
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(this.anchor.x) * -frame.width,
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(this.anchor.y) * -frame.height,
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frame.width,
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frame.height);
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}
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else
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{
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context.drawImage(this.texture.baseTexture.source,
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frame.x,
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frame.y,
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@ -330,6 +357,7 @@ PIXI.Sprite.prototype._renderCanvas = function(renderSession)
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frame.width,
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frame.height);
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}
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}
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// OVERWRITE
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for(var i=0,j=this.children.length; i<j; i++)
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@ -337,6 +365,11 @@ PIXI.Sprite.prototype._renderCanvas = function(renderSession)
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var child = this.children[i];
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child._renderCanvas(renderSession);
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}
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if(this._mask)
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{
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renderSession.maskManager.popMask(renderSession.context);
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}
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}
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// some helper functions..
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54
src/pixi/renderers/canvas/utils/CanvasTinter.js
Normal file
54
src/pixi/renderers/canvas/utils/CanvasTinter.js
Normal file
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@ -0,0 +1,54 @@
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/**
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* @author Mat Groves
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*
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*
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*/
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PIXI.CanvasTinter = function()
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{
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/// this.textureCach
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}
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PIXI.CanvasTinter.getTintedTexture = function(texture, color)
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{
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var stringColor = '#' + ('00000' + ( color | 0).toString(16)).substr(-6);
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// clone texture..
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var canvas = document.createElement("canvas");
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var context = canvas.getContext( '2d' );
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var frame = texture.frame;
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context.width = frame.width;
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context.height = frame.height;
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context.fillStyle = stringColor;
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context.fillRect(0, 0, frame.width, frame.height);
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context.globalCompositeOperation = 'multiply';
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context.drawImage(texture.baseTexture.source,
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frame.x,
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frame.y,
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frame.width,
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frame.height,
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0,
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0,
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frame.width,
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frame.height);
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context.globalCompositeOperation = 'destination-in';
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context.drawImage(texture.baseTexture.source,
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frame.x,
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frame.y,
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frame.width,
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frame.height,
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0,
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0,
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frame.width,
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frame.height);
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return canvas;
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}
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