Added 2 filters fix filter bug

Fixed filter bug where filters not wotkring on transparent renderer
Added CrossHatchFilter
Added RGBSplitFilter
Updated Example 15
This commit is contained in:
Mat Groves 2013-11-05 19:51:39 +00:00
parent fdf7dcaf61
commit 4204ada63e
12 changed files with 747 additions and 491 deletions

View file

@ -22,6 +22,8 @@
stage.setInteractive(true);
var sprite= PIXI.Sprite.fromImage("spinObj_02.png");
//stage.addChild(sprite);
// create a renderer instance
// the 5the parameter is the anti aliasing
var renderer = PIXI.autoDetectRenderer(620, 380, null, false, true);
@ -35,31 +37,99 @@
document.body.appendChild(renderer.view);
var graphics = new PIXI.Graphics();
/*
// set a fill and line style
graphics.beginFill(0xFF3300);
graphics.lineStyle(10, 0xffd900, 1);
var container = new PIXI.DisplayObjectContainer();
var mask_me = new PIXI.DisplayObjectContainer();
var mask = new PIXI.Graphics();
// draw a shape
graphics.moveTo(50,50);
graphics.lineTo(250, 50);
graphics.lineTo(100, 100);
graphics.lineTo(250, 220);
graphics.lineTo(50, 220);
graphics.lineTo(50, 50);
graphics.endFill();
container.addChild(mask_me);
container.addChild(mask);
// set a fill and line style again
graphics.lineStyle(10, 0xFF0000, 0.8);
graphics.beginFill(0xFF700B, 1);
mask_me.mask = mask;
// draw a second shape
graphics.moveTo(210,300);
graphics.lineTo(450,320);
graphics.lineTo(570,350);
graphics.lineTo(580,20);
graphics.lineTo(330,120);
graphics.lineTo(410,200);
graphics.lineTo(210,300);
graphics.endFill();
stage.addChild(container);
renderer.render(stage);
// draw a rectangel
graphics.lineStyle(2, 0x0000FF, 1);
graphics.drawRect(50, 250, 100, 100);
mask.beginFill();
mask.drawRect(0, 0, 100, 100);
mask.endFill();
// draw a circle
graphics.lineStyle(0);
graphics.beginFill(0xFFFF0B, 0.5);
graphics.drawCircle(470, 200,100);
//renderer.render(stage);
graphics.lineStyle(20, 0x33FF00);
graphics.moveTo(30,30);
graphics.lineTo(600, 300);
*/
var g = new PIXI.Graphics();
g.lineStyle(10, 0x000000, 1);
g.beginFill(0xff0000);
g.moveTo(0,0);
g.drawRect(0, 0, 100, 100);
g.pivot.x = 50;
g.pivot.y = 50;
// g.lineTo(00, 200);
// g.lineTo(300, 300);
g.position.x = 100;
g.position.y = 100;
stage.addChild(g);
// lets create moving shape
var thing = new PIXI.Graphics();
stage.addChild(thing);
thing.position.x = 620/2;
thing.position.y = 380/2;
var count = 0;
stage.click = stage.tap = function()
{
// graphics.lineStyle(Math.random() * 30, Math.random() * 0xFFFFFF, 1);
// graphics.moveTo(Math.random() * 620,Math.random() * 380);
// graphics.lineTo(Math.random() * 620,Math.random() * 380);
}
requestAnimFrame(animate);
function animate() {
thing.clear();
g.rotation += 0.1
count += 0.1;
/*
thing.clear();
thing.lineStyle(30, 0xff0000, 1);
thing.beginFill(0xffFF00, 0.5);
thing.moveTo(-120 + Math.sin(count) * 20, -100 + Math.cos(count)* 20);
thing.lineTo(120 + Math.cos(count) * 20, -100 + Math.sin(count)* 20);
thing.lineTo(120 + Math.sin(count) * 20, 100 + Math.cos(count)* 20);
thing.lineTo(-120 + Math.cos(count)* 20, 100 + Math.sin(count)* 20);
thing.lineTo(-120 + Math.sin(count) * 20, -100 + Math.cos(count)* 20);
*/
thing.rotation = count * 0.1;
renderer.render(stage);
requestAnimFrame( animate );
}