Calculate offset of trimmed frames in sprite sheet

Data comes from JSON file generated via TexturePacker
This commit is contained in:
Danilo Figueiredo 2013-05-20 18:12:50 +02:00
parent 7d7bf27437
commit 44a13cbb32

View file

@ -82,10 +82,9 @@ PIXI.SpriteSheetLoader.prototype.onJSONLoaded = function()
if(frameData[i].trimmed)
{
//var realSize = frameData[i].spriteSourceSize;
PIXI.TextureCache[i].realSize = frameData[i].spriteSourceSize;
PIXI.TextureCache[i].trim.x = 0;// (realSize.x / rect.w)
// calculate the offset!
PIXI.TextureCache[i].trim.x = PIXI.TextureCache[i].realSize.x / rect.w;
PIXI.TextureCache[i].trim.y = PIXI.TextureCache[i].realSize.y / rect.h;
}
}
}