Readme Cleanup
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README.md
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README.md
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@ -10,22 +10,22 @@ across all devices. The Pixi renderer allows everyone to enjoy the power of
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hardware acceleration without prior knowledge of webGL. Also its fast.
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hardware acceleration without prior knowledge of webGL. Also its fast.
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If you’re interested in pixi.js then feel free to follow me on twitter
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If you’re interested in pixi.js then feel free to follow me on twitter
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([@doormat23](https://twitter.com/doormat23)) and I will keep you posted! And of course check back on our
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([@doormat23](https://twitter.com/doormat23)) and I will keep you posted! And
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[site](<http://www.goodboydigital.com/blog/>) as any breakthroughs will be
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of course check back on [our site](<http://www.goodboydigital.com/blog/>) as
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posted up there too!
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any breakthroughs will be posted up there too!
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### Demos ###
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### Demos ###
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-[Run pixi run](<http://www.goodboydigital.com/runpixierun/>)
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- [Run pixi run](<http://www.goodboydigital.com/runpixierun/>)
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-[Bunny Demo](<http://www.goodboydigital.com/pixijs/bunnymark>)
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- [Bunny Demo](<http://www.goodboydigital.com/pixijs/bunnymark>)
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- [photonstorm Balls Demo](<http://gametest.mobi/pixi/balls/>)
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-[photonstorm Balls Demo](<http://gametest.mobi/pixi/balls/>)
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- [photonstorm Morph Demo](<http://gametest.mobi/pixi/morph/>)
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-[photonstorm Morph Demo](<http://gametest.mobi/pixi/morph/>)
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Thanks to [@photonstorm](https://twitter.com/photonstorm) for providing those
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last 2 examples and allowing us to share the source code :)
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Thanks to [@photonstorm](https://twitter.com/photonstorm) for providing that last 2 examples and allowing us to share the source code :)
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### Docs ###
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### Docs ###
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@ -38,9 +38,9 @@ Thanks to [@photonstorm](https://twitter.com/photonstorm) for providing that las
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- Canvas renderer
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- Canvas renderer
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- Full scene graph
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- Full scene graph
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- Super easy to use API (similar to the flash display list API)
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- Super easy to use API (similar to the flash display list API)
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- Support for texture atlas's
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- Support for texture atlases
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- Asset loader / sprite sheet loader
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- Asset loader / sprite sheet loader
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- Auto detect which renderer should be used
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- Auto-detect which renderer should be used
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### Coming soon ###
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### Coming soon ###
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@ -51,15 +51,13 @@ Thanks to [@photonstorm](https://twitter.com/photonstorm) for providing that las
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### Coming later ###
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### Coming later ###
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- Awesome Post processing effects
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- Awesome Post processing effects
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### Usage ###
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### Usage ###
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```javascript
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```javascript
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/*
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// You can use either PIXI.WebGLRenderer or PIXI.CanvasRenderer
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you can use either PIXI.WebGLRenderer or PIXI.CanvasRenderer
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*/
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var renderer = new PIXI.WebGLRenderer(800, 600);
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var renderer = new PIXI.WebGLRenderer(800, 600);
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document.body.appendChild(renderer.view);
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document.body.appendChild(renderer.view);
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@ -77,18 +75,15 @@ Thanks to [@photonstorm](https://twitter.com/photonstorm) for providing that las
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stage.addChild(bunny);
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stage.addChild(bunny);
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requestAnimationFrame( animate );
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requestAnimationFrame(animate);
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function animate() {
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function animate() {
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requestAnimationFrame( animate );
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bunny.rotation += 0.01;
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bunny.rotation += 0.01;
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renderer.render(stage);
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renderer.render(stage);
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requestAnimationFrame(animate);
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}
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}
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```
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```
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This content is released under the (http://opensource.org/licenses/MIT) MIT License.
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This content is released under the (http://opensource.org/licenses/MIT) MIT License.
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