Readme Cleanup

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Matt Basta 2013-03-16 16:51:17 -07:00
parent f78ae487e1
commit 4bbc0f6589

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@ -10,22 +10,22 @@ across all devices. The Pixi renderer allows everyone to enjoy the power of
hardware acceleration without prior knowledge of webGL. Also its fast. hardware acceleration without prior knowledge of webGL. Also its fast.
If youre interested in pixi.js then feel free to follow me on twitter If youre interested in pixi.js then feel free to follow me on twitter
([@doormat23](https://twitter.com/doormat23)) and I will keep you posted! And of course check back on our ([@doormat23](https://twitter.com/doormat23)) and I will keep you posted! And
[site](<http://www.goodboydigital.com/blog/>) as any breakthroughs will be of course check back on [our site](<http://www.goodboydigital.com/blog/>) as
posted up there too! any breakthroughs will be posted up there too!
### Demos ### ### Demos ###
-[Run pixi run](<http://www.goodboydigital.com/runpixierun/>) - [Run pixi run](<http://www.goodboydigital.com/runpixierun/>)
-[Bunny Demo](<http://www.goodboydigital.com/pixijs/bunnymark>) - [Bunny Demo](<http://www.goodboydigital.com/pixijs/bunnymark>)
- [photonstorm Balls Demo](<http://gametest.mobi/pixi/balls/>)
-[photonstorm Balls Demo](<http://gametest.mobi/pixi/balls/>) - [photonstorm Morph Demo](<http://gametest.mobi/pixi/morph/>)
-[photonstorm Morph Demo](<http://gametest.mobi/pixi/morph/>) Thanks to [@photonstorm](https://twitter.com/photonstorm) for providing those
last 2 examples and allowing us to share the source code :)
Thanks to [@photonstorm](https://twitter.com/photonstorm) for providing that last 2 examples and allowing us to share the source code :)
### Docs ### ### Docs ###
@ -38,9 +38,9 @@ Thanks to [@photonstorm](https://twitter.com/photonstorm) for providing that las
- Canvas renderer - Canvas renderer
- Full scene graph - Full scene graph
- Super easy to use API (similar to the flash display list API) - Super easy to use API (similar to the flash display list API)
- Support for texture atlas's - Support for texture atlases
- Asset loader / sprite sheet loader - Asset loader / sprite sheet loader
- Auto detect which renderer should be used - Auto-detect which renderer should be used
### Coming soon ### ### Coming soon ###
@ -51,15 +51,13 @@ Thanks to [@photonstorm](https://twitter.com/photonstorm) for providing that las
### Coming later ### ### Coming later ###
- Awesome Post processing effects - Awesome Post processing effects
### Usage ### ### Usage ###
```javascript ```javascript
/* // You can use either PIXI.WebGLRenderer or PIXI.CanvasRenderer
you can use either PIXI.WebGLRenderer or PIXI.CanvasRenderer
*/
var renderer = new PIXI.WebGLRenderer(800, 600); var renderer = new PIXI.WebGLRenderer(800, 600);
document.body.appendChild(renderer.view); document.body.appendChild(renderer.view);
@ -77,18 +75,15 @@ Thanks to [@photonstorm](https://twitter.com/photonstorm) for providing that las
stage.addChild(bunny); stage.addChild(bunny);
requestAnimationFrame( animate ); requestAnimationFrame(animate);
function animate() { function animate() {
requestAnimationFrame( animate );
bunny.rotation += 0.01; bunny.rotation += 0.01;
renderer.render(stage); renderer.render(stage);
requestAnimationFrame(animate);
} }
``` ```
This content is released under the (http://opensource.org/licenses/MIT) MIT License. This content is released under the (http://opensource.org/licenses/MIT) MIT License.