Documentation Fix
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85 changed files with 16528 additions and 1633 deletions
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@ -63,14 +63,20 @@
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<li><a href="../classes/InteractionManager.html">InteractionManager</a></li>
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<li><a href="../classes/JsonLoader.html">JsonLoader</a></li>
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<li><a href="../classes/MovieClip.html">MovieClip</a></li>
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<li><a href="../classes/Point.html">Point</a></li>
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<li><a href="../classes/Polygon.html">Polygon</a></li>
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<li><a href="../classes/Rectangle.html">Rectangle</a></li>
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<li><a href="../classes/RenderTexture.html">RenderTexture</a></li>
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<li><a href="../classes/Spine.html">Spine</a></li>
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<li><a href="../classes/Sprite.html">Sprite</a></li>
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<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
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@ -150,7 +156,7 @@ PIXI.RenderTexture = function(width, height)
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this.width = width || 100;
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this.height = height || 100;
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this.indetityMatrix = PIXI.mat3.create();
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this.frame = new PIXI.Rectangle(0, 0, this.width, this.height);
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@ -225,7 +231,7 @@ PIXI.RenderTexture.prototype.initCanvas = function()
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* This function will draw the display object to the texture.
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* @method render
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* @param displayObject {DisplayObject}
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* @param clear {Boolean} If true the texture will not be cleared before the displayObject is drawn
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* @param clear {Boolean} If true the texture will be cleared before the displayObject is drawn
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*/
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PIXI.RenderTexture.prototype.renderWebGL = function(displayObject, clear)
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{
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