swapChildren and getChildAt function added to DisplayObjectContainer
docs updated
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22 changed files with 1940 additions and 43 deletions
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@ -216,6 +216,64 @@ PIXI.DisplayObjectContainer.prototype.addChildAt = function(child, index)
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}
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}
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/**
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* Swaps the depth of 2 displayObjects
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* @method swapChildren
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* @param DisplayObject {DisplayObject}
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* @param DisplayObject2 {DisplayObject}
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*/
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PIXI.DisplayObjectContainer.prototype.swapChildren = function(child, child2)
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{
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// TODO I already know this??
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var index = this.children.indexOf( child );
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var index2 = this.children.indexOf( child2 );
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if ( index !== -1 && index2 !== -1 )
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{
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// cool
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if(this.stage)
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{
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// this is to satisfy the webGL batching..
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// TODO sure there is a nicer way to achieve this!
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this.stage.__removeChild(child);
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this.stage.__removeChild(child2);
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this.stage.__addChild(child);
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this.stage.__addChild(child2);
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}
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// swap the indexes..
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child.childIndex = index2;
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child2.childIndex = index;
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// swap the positions..
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this.children[index] = child2;
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this.children[index2] = child;
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}
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else
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{
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throw new Error(child + " Both the supplied DisplayObjects must be a child of the caller " + this);
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}
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}
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/**
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* Returns the Child at the specified index
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* @method getChildAt
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* @param index {Number}
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*/
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PIXI.DisplayObjectContainer.prototype.getChildAt = function(index)
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{
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if(index >= 0 && index < this.children.length)
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{
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return this.children[index];
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}
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else
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{
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throw new Error(child + " Both the supplied DisplayObjects must be a child of the caller " + this);
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}
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}
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/**
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* Removes a child from the container.
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* @method removeChild
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