Dived into WebGLRenderer, fixes and docs
This commit is contained in:
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3c14d330bd
commit
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23 changed files with 475 additions and 100 deletions
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@ -45,6 +45,7 @@ module.exports = function(grunt) {
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'<%= dirs.src %>/renderers/webgl/utils/WebGLSpriteBatch.js',
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'<%= dirs.src %>/renderers/webgl/utils/WebGLFastSpriteBatch.js',
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'<%= dirs.src %>/renderers/webgl/utils/WebGLFilterManager.js',
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'<%= dirs.src %>/renderers/webgl/utils/FilterTexture.js',
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'<%= dirs.src %>/renderers/canvas/utils/CanvasMaskManager.js',
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'<%= dirs.src %>/renderers/canvas/utils/CanvasTinter.js',
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'<%= dirs.src %>/renderers/canvas/CanvasRenderer.js',
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@ -86,7 +87,7 @@ module.exports = function(grunt) {
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'/**',
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' * @license',
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' * <%= pkg.name %> - v<%= pkg.version %>',
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' * Copyright (c) 2012, Mat Groves',
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' * Copyright (c) 2012-2014, Mat Groves',
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' * <%= pkg.homepage %>',
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' *',
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' * Compiled: <%= grunt.template.today("yyyy-mm-dd") %>',
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Binary file not shown.
Before Width: | Height: | Size: 740 B After Width: | Height: | Size: 624 B |
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@ -21,6 +21,13 @@ PIXI.SpriteBatch = function(texture)
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PIXI.SpriteBatch.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
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PIXI.SpriteBatch.constructor = PIXI.SpriteBatch;
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/*
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* Initialises the spriteBatch
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*
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* @method initWebGL
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* @param gl {WebGLContext} the current WebGL drawing context
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*/
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PIXI.SpriteBatch.prototype.initWebGL = function(gl)
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{
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@ -11,7 +11,7 @@
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* @param backgroundColor {Number} the background color of the stage, you have to pass this in is in hex format
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* like: 0xFFFFFF for white
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*
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* @example Creating a stage is a mandatory process when you use Pixi, which is as simple as this :
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* Creating a stage is a mandatory process when you use Pixi, which is as simple as this :
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* var stage = new PIXI.Stage(0xFFFFFF);
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* where the parameter given is the background colour of the stage, in hex
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* you will use this stage instance to add your sprites to it and therefore to the renderer
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@ -67,7 +67,7 @@ PIXI.BitmapFontLoader.prototype.constructor = PIXI.BitmapFontLoader;
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*/
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PIXI.BitmapFontLoader.prototype.load = function()
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{
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this.ajaxRequest = new XMLHttpRequest();
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this.ajaxRequest = new PIXI.ajaxRequest();
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var scope = this;
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this.ajaxRequest.onreadystatechange = function()
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{
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@ -80,7 +80,7 @@ PIXI.BitmapFontLoader.prototype.load = function()
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};
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/**
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* Invoked when XML file is loaded, parses the data
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* Invoked when the XML file is loaded, parses the data
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*
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* @method onXMLLoaded
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* @private
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@ -102,7 +102,7 @@ PIXI.CanvasRenderer = function(width, height, view, transparent)
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this.view = view || document.createElement( "canvas" );
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/**
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* The canvas 2d context that everything is drawn to
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* The canvas 2d context that everything is drawn with
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* @property context
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* @type HTMLCanvasElement 2d Context
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*/
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@ -6,19 +6,25 @@
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/**
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* @class PIXI.PixiFastShader
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* @constructor
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* @param gl {WebGLContext} the current WebGL drawing context
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*/
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PIXI.PixiFastShader = function(gl)
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{
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/**
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* @property gl
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* @type WebGLContext
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*/
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this.gl = gl;
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/**
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* @property {any} program - The WebGL program.
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*/
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* @property {any} program - The WebGL program.
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*/
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this.program = null;
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/**
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* @property {array} fragmentSrc - The fragment shader.
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*/
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* @property {array} fragmentSrc - The fragment shader.
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*/
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this.fragmentSrc = [
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'precision lowp float;',
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'varying vec2 vTextureCoord;',
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@ -29,6 +35,9 @@ PIXI.PixiFastShader = function(gl)
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'}'
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];
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/**
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* @property {array} vertexSrc - The vertex shader
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*/
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this.vertexSrc = [
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'attribute vec2 aVertexPosition;',
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'attribute vec2 aPositionCoord;',
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@ -70,7 +79,9 @@ PIXI.PixiFastShader = function(gl)
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};
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/**
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* @method PIXI.PixiFastShader#init
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* Initialises the shader
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* @method init
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*
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*/
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PIXI.PixiFastShader.prototype.init = function()
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{
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@ -120,6 +131,11 @@ PIXI.PixiFastShader.prototype.init = function()
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this.program = program;
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};
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/**
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* Destroys the shader
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* @method destroy
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*
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*/
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PIXI.PixiFastShader.prototype.destroy = function()
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{
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this.gl.deleteProgram( this.program );
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@ -9,6 +9,10 @@
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*/
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PIXI.PixiShader = function(gl)
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{
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/**
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* @property gl
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* @type WebGLContext
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*/
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this.gl = gl;
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/**
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@ -41,7 +45,9 @@ PIXI.PixiShader = function(gl)
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};
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/**
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* @method PIXI.PixiShader#init
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* Initialises the shader
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* @method init
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*
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*/
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PIXI.PixiShader.prototype.init = function()
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{
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@ -96,7 +102,7 @@ PIXI.PixiShader.prototype.init = function()
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* Uniforms are specified in the GLSL_ES Specification: http://www.khronos.org/registry/webgl/specs/latest/1.0/
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* http://www.khronos.org/registry/gles/specs/2.0/GLSL_ES_Specification_1.0.17.pdf
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*
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* @method PIXI.PixiShader#initUniforms
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* @method initUniforms
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*/
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PIXI.PixiShader.prototype.initUniforms = function()
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{
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@ -167,7 +173,7 @@ PIXI.PixiShader.prototype.initUniforms = function()
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/**
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* Initialises a Sampler2D uniform (which may only be available later on after initUniforms once the texture has loaded)
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*
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* @method PIXI.PixiShader#initSampler2D
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* @method initSampler2D
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*/
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PIXI.PixiShader.prototype.initSampler2D = function(uniform)
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{
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@ -242,7 +248,7 @@ PIXI.PixiShader.prototype.initSampler2D = function(uniform)
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/**
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* Updates the shader uniform values.
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*
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* @method PIXI.PixiShader#syncUniforms
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* @method syncUniforms
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*/
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PIXI.PixiShader.prototype.syncUniforms = function()
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{
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@ -297,6 +303,11 @@ PIXI.PixiShader.prototype.syncUniforms = function()
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};
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/**
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* Destroys the shader
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* @method destroy
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*
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*/
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PIXI.PixiShader.prototype.destroy = function()
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{
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this.gl.deleteProgram( this.program );
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@ -306,6 +317,11 @@ PIXI.PixiShader.prototype.destroy = function()
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this.attributes = null;
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};
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/**
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*
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* @property defaultVertexSrc
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* @type String
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*/
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PIXI.PixiShader.defaultVertexSrc = [
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'attribute vec2 aVertexPosition;',
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'attribute vec2 aTextureCoord;',
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@ -2,14 +2,28 @@
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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/**
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* @class PrimitiveShader
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* @constructor
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* @param gl {WebGLContext} the current WebGL drawing context
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*/
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PIXI.PrimitiveShader = function(gl)
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{
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/**
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* @property gl
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* @type WebGLContext
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*/
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this.gl = gl;
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// the webGL program..
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/**
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* @property {any} program - The WebGL program.
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*/
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this.program = null;
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/**
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* @property fragmentSrc
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* @type Array
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*/
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this.fragmentSrc = [
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'precision mediump float;',
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'varying vec4 vColor;',
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'}'
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];
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/**
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* @property vertexSrc
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* @type Array
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*/
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this.vertexSrc = [
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'attribute vec2 aVertexPosition;',
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'attribute vec4 aColor;',
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this.init();
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};
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/**
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* Initialises the shader
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* @method init
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*
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*/
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PIXI.PrimitiveShader.prototype.init = function()
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{
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this.program = program;
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};
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/**
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* Destroys the shader
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* @method destroy
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*
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*/
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PIXI.PrimitiveShader.prototype.destroy = function()
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{
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this.gl.deleteProgram( this.program );
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@ -5,9 +5,14 @@
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PIXI.StripShader = function()
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{
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// the webGL program..
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/**
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* @property {any} program - The WebGL program.
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*/
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this.program = null;
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/**
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* @property {array} fragmentSrc - The fragment shader.
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*/
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this.fragmentSrc = [
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'precision mediump float;',
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'varying vec2 vTextureCoord;',
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'}'
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];
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/**
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* @property {array} fragmentSrc - The fragment shader.
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*/
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this.vertexSrc = [
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'attribute vec2 aVertexPosition;',
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'attribute vec2 aTextureCoord;',
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];
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};
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/**
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* Initialises the shader
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* @method init
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*
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*/
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PIXI.StripShader.prototype.init = function()
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{
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84
src/pixi/renderers/webgl/utils/FilterTexture.js
Normal file
84
src/pixi/renderers/webgl/utils/FilterTexture.js
Normal file
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@ -0,0 +1,84 @@
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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/**
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* @class FilterTexture
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* @constructor
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* @param gl {WebGLContext} the current WebGL drawing context
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* @param width {Number} the horizontal range of the filter
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* @param height {Number} the vertical range of the filter
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* @private
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*/
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PIXI.FilterTexture = function(gl, width, height)
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{
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/**
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* @property gl
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* @type WebGLContext
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*/
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this.gl = gl;
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// next time to create a frame buffer and texture
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this.frameBuffer = gl.createFramebuffer();
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this.texture = gl.createTexture();
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gl.bindTexture(gl.TEXTURE_2D, this.texture);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer );
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gl.bindFramebuffer(gl.FRAMEBUFFER, this.frameBuffer );
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gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.texture, 0);
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this.resize(width, height);
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};
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/**
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* Clears the filter texture
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* @method clear
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*/
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PIXI.FilterTexture.prototype.clear = function()
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{
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var gl = this.gl;
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gl.clearColor(0,0,0, 0);
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gl.clear(gl.COLOR_BUFFER_BIT);
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};
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/**
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* Resizes the texture to the specified width and height
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*
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* @method resize
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* @param width {Number} the new width of the texture
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* @param height {Number} the new height of the texture
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*/
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PIXI.FilterTexture.prototype.resize = function(width, height)
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{
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if(this.width === width && this.height === height) return;
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this.width = width;
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this.height = height;
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var gl = this.gl;
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gl.bindTexture(gl.TEXTURE_2D, this.texture);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
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};
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/**
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* Destroys the filter texture
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* @method destroy
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*/
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PIXI.FilterTexture.prototype.destroy = function()
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{
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var gl = this.gl;
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gl.deleteFramebuffer( this.frameBuffer );
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gl.deleteTexture( this.texture );
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this.frameBuffer = null;
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this.texture = null;
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};
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@ -2,7 +2,13 @@
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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/**
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* @class WebGLFilterManager
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* @constructor
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* @param gl {WebGLContext} the current WebGL drawing context
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* @param transparent {Boolean} Whether or not the drawing context should be transparent
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* @private
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*/
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PIXI.WebGLFilterManager = function(gl, transparent)
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{
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this.transparent = transparent;
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@ -16,7 +22,11 @@ PIXI.WebGLFilterManager = function(gl, transparent)
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};
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// API
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/**
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* Initialises the context and the properties
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* @method setContext
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* @param gl {WebGLContext} the current WebGL drawing context
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*/
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PIXI.WebGLFilterManager.prototype.setContext = function(gl)
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{
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this.gl = gl;
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@ -25,6 +35,12 @@ PIXI.WebGLFilterManager.prototype.setContext = function(gl)
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this.initShaderBuffers();
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};
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/**
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*
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* @method begin
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* @param renderSession {RenderSession}
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* @param buffer {ArrayBuffer}
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*/
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PIXI.WebGLFilterManager.prototype.begin = function(renderSession, buffer)
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{
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this.renderSession = renderSession;
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@ -37,6 +53,11 @@ PIXI.WebGLFilterManager.prototype.begin = function(renderSession, buffer)
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this.buffer = buffer;
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};
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/**
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* Applies the filter and adds it to the current filter stack
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* @method pushFilter
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* @param filterBlock {Object} TODO-Alvin
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*/
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PIXI.WebGLFilterManager.prototype.pushFilter = function(filterBlock)
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{
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var gl = this.gl;
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@ -118,6 +139,10 @@ PIXI.WebGLFilterManager.prototype.pushFilter = function(filterBlock)
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};
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/**
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* Removes the last filter from the filter stack and doesn't return it
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* @method popFilter
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*/
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PIXI.WebGLFilterManager.prototype.popFilter = function()
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{
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var gl = this.gl;
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@ -291,6 +316,15 @@ PIXI.WebGLFilterManager.prototype.popFilter = function()
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filterBlock._glFilterTexture = null;
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};
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/**
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* Applies the filter to the specified area
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* @method applyFilterPass
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* @param filter {AbstractFilter} the filter that needs to be applied
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* @param filterArea {texture} TODO - might need an update
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* @param width {Number} the horizontal range of the filter
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* @param height {Number} the vertical range of the filter
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*/
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PIXI.WebGLFilterManager.prototype.applyFilterPass = function(filter, filterArea, width, height)
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{
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// use program
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@ -343,6 +377,10 @@ PIXI.WebGLFilterManager.prototype.applyFilterPass = function(filter, filterArea,
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this.renderSession.drawCount++;
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};
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/**
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* Initialises the shader buffers
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* @method initShaderBuffers
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*/
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PIXI.WebGLFilterManager.prototype.initShaderBuffers = function()
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{
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var gl = this.gl;
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@ -399,6 +437,10 @@ PIXI.WebGLFilterManager.prototype.initShaderBuffers = function()
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gl.STATIC_DRAW);
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};
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/**
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* TODO-Alvin
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* @method destroy
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*/
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PIXI.WebGLFilterManager.prototype.destroy = function()
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{
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var gl = this.gl;
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||||
|
@ -421,57 +463,3 @@ PIXI.WebGLFilterManager.prototype.destroy = function()
|
|||
gl.deleteBuffer(this.colorBuffer);
|
||||
gl.deleteBuffer(this.indexBuffer);
|
||||
};
|
||||
|
||||
PIXI.FilterTexture = function(gl, width, height)
|
||||
{
|
||||
this.gl = gl;
|
||||
|
||||
// next time to create a frame buffer and texture
|
||||
this.frameBuffer = gl.createFramebuffer();
|
||||
this.texture = gl.createTexture();
|
||||
|
||||
gl.bindTexture(gl.TEXTURE_2D, this.texture);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer );
|
||||
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, this.frameBuffer );
|
||||
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.texture, 0);
|
||||
|
||||
this.resize(width, height);
|
||||
};
|
||||
|
||||
PIXI.FilterTexture.prototype.clear = function()
|
||||
{
|
||||
var gl = this.gl;
|
||||
|
||||
gl.clearColor(0,0,0, 0);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
};
|
||||
|
||||
PIXI.FilterTexture.prototype.resize = function(width, height)
|
||||
{
|
||||
if(this.width === width && this.height === height) return;
|
||||
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
var gl = this.gl;
|
||||
|
||||
gl.bindTexture(gl.TEXTURE_2D, this.texture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
||||
|
||||
};
|
||||
|
||||
PIXI.FilterTexture.prototype.destroy = function()
|
||||
{
|
||||
var gl = this.gl;
|
||||
gl.deleteFramebuffer( this.frameBuffer );
|
||||
gl.deleteTexture( this.texture );
|
||||
|
||||
this.frameBuffer = null;
|
||||
this.texture = null;
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
/**
|
||||
* A set of functions used by the webGL renderer to draw the primitive graphics data
|
||||
*
|
||||
* @class CanvasGraphics
|
||||
* @class WebGLGraphics
|
||||
* @private
|
||||
* @static
|
||||
*/
|
||||
PIXI.WebGLGraphics = function()
|
||||
{
|
||||
|
@ -19,7 +21,7 @@ PIXI.WebGLGraphics = function()
|
|||
* @private
|
||||
* @method renderGraphics
|
||||
* @param graphics {Graphics}
|
||||
* @param projection {Object}
|
||||
* @param renderSession {Object}
|
||||
*/
|
||||
PIXI.WebGLGraphics.renderGraphics = function(graphics, renderSession)//projection, offset)
|
||||
{
|
||||
|
@ -91,7 +93,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, renderSession)//projectio
|
|||
* @static
|
||||
* @private
|
||||
* @method updateGraphics
|
||||
* @param graphics {Graphics}
|
||||
* @param graphicsData {Graphics} The graphics object to update
|
||||
* @param gl {WebGLContext} the current WebGL drawing context
|
||||
*/
|
||||
PIXI.WebGLGraphics.updateGraphics = function(graphics, gl)
|
||||
{
|
||||
|
@ -145,7 +148,7 @@ PIXI.WebGLGraphics.updateGraphics = function(graphics, gl)
|
|||
* @static
|
||||
* @private
|
||||
* @method buildRectangle
|
||||
* @param graphics {Graphics}
|
||||
* @param graphicsData {Graphics} The graphics object to draw TODO-Alvin
|
||||
* @param webGLData {Object}
|
||||
*/
|
||||
PIXI.WebGLGraphics.buildRectangle = function(graphicsData, webGLData)
|
||||
|
@ -214,7 +217,7 @@ PIXI.WebGLGraphics.buildRectangle = function(graphicsData, webGLData)
|
|||
* @static
|
||||
* @private
|
||||
* @method buildCircle
|
||||
* @param graphics {Graphics}
|
||||
* @param graphicsData {Graphics} The graphics object to draw
|
||||
* @param webGLData {Object}
|
||||
*/
|
||||
PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
|
||||
|
@ -287,7 +290,7 @@ PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
|
|||
* @static
|
||||
* @private
|
||||
* @method buildLine
|
||||
* @param graphics {Graphics}
|
||||
* @param graphicsData {Graphics} The graphics object to draw TODO-Alvin
|
||||
* @param webGLData {Object}
|
||||
*/
|
||||
PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
|
||||
|
@ -497,7 +500,7 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
|
|||
* @static
|
||||
* @private
|
||||
* @method buildPoly
|
||||
* @param graphics {Graphics}
|
||||
* @param graphicsData {Graphics} The graphics object to draw TODO-Alvin
|
||||
* @param webGLData {Object}
|
||||
*/
|
||||
PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
|
||||
|
|
|
@ -2,6 +2,13 @@
|
|||
* @author Mat Groves http://matgroves.com/ @Doormat23
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
* @class WebGLMaskManager
|
||||
* @constructor
|
||||
* @param gl {WebGLContext} the current WebGL drawing context
|
||||
* @private
|
||||
*/
|
||||
PIXI.WebGLMaskManager = function(gl)
|
||||
{
|
||||
this.maskStack = [];
|
||||
|
@ -10,11 +17,22 @@ PIXI.WebGLMaskManager = function(gl)
|
|||
this.setContext(gl);
|
||||
};
|
||||
|
||||
/**
|
||||
* Sets the drawing context to the one given in parameter
|
||||
* @method setContext
|
||||
* @param gl {WebGLContext} the current WebGL drawing context
|
||||
*/
|
||||
PIXI.WebGLMaskManager.prototype.setContext = function(gl)
|
||||
{
|
||||
this.gl = gl;
|
||||
};
|
||||
|
||||
/**
|
||||
* Applies the Mask and adds it to the current filter stack
|
||||
* @method pushMask
|
||||
* @param maskData {Array}
|
||||
* @param renderSession {RenderSession}
|
||||
*/
|
||||
PIXI.WebGLMaskManager.prototype.pushMask = function(maskData, renderSession)
|
||||
{
|
||||
var gl = this.gl;
|
||||
|
@ -39,6 +57,12 @@ PIXI.WebGLMaskManager.prototype.pushMask = function(maskData, renderSession)
|
|||
gl.stencilOp(gl.KEEP,gl.KEEP,gl.KEEP);
|
||||
};
|
||||
|
||||
/**
|
||||
* Removes the last filter from the filter stack and doesn't return it
|
||||
* @method popMask
|
||||
*
|
||||
* @param renderSession {RenderSession} TODO-Alvin
|
||||
*/
|
||||
PIXI.WebGLMaskManager.prototype.popMask = function(renderSession)
|
||||
{
|
||||
var gl = this.gl;
|
||||
|
@ -62,6 +86,10 @@ PIXI.WebGLMaskManager.prototype.popMask = function(renderSession)
|
|||
if(this.maskStack.length === 0)gl.disable(gl.STENCIL_TEST);
|
||||
};
|
||||
|
||||
/**
|
||||
* TODO-Alvin
|
||||
* @method destroy
|
||||
*/
|
||||
PIXI.WebGLMaskManager.prototype.destroy = function()
|
||||
{
|
||||
this.maskStack = null;
|
||||
|
|
|
@ -2,6 +2,12 @@
|
|||
* @author Mat Groves http://matgroves.com/ @Doormat23
|
||||
*/
|
||||
|
||||
/**
|
||||
* @class WebGLShaderManager
|
||||
* @constructor
|
||||
* @param gl {WebGLContext} the current WebGL drawing context
|
||||
* @private
|
||||
*/
|
||||
PIXI.WebGLShaderManager = function(gl)
|
||||
{
|
||||
|
||||
|
@ -18,6 +24,13 @@ PIXI.WebGLShaderManager = function(gl)
|
|||
//this.stripShader = new PIXI.StripShader(gl);
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Initialises the context and the properties
|
||||
* @method setContext
|
||||
* @param gl {WebGLContext} the current WebGL drawing context
|
||||
* @param transparent {Boolean} Whether or not the drawing context should be transparent
|
||||
*/
|
||||
PIXI.WebGLShaderManager.prototype.setContext = function(gl)
|
||||
{
|
||||
this.gl = gl;
|
||||
|
@ -36,6 +49,11 @@ PIXI.WebGLShaderManager.prototype.setContext = function(gl)
|
|||
};
|
||||
|
||||
|
||||
/**
|
||||
* Initialises the context and the properties
|
||||
* @method setAttribs
|
||||
* @param attribs {Array} TODO-Alvin
|
||||
*/
|
||||
PIXI.WebGLShaderManager.prototype.setAttribs = function(attribs)
|
||||
{
|
||||
// reset temp state
|
||||
|
@ -77,6 +95,11 @@ PIXI.WebGLShaderManager.prototype.setAttribs = function(attribs)
|
|||
// console.log(this.tempAttribState)
|
||||
};
|
||||
|
||||
/**
|
||||
* TODO-Alvin
|
||||
* @method activateShader
|
||||
* @param shader {Object} the shader that is going to be activated
|
||||
*/
|
||||
PIXI.WebGLShaderManager.prototype.activateShader = function(shader)
|
||||
{
|
||||
//if(this.currentShader == shader)return;
|
||||
|
@ -90,6 +113,10 @@ PIXI.WebGLShaderManager.prototype.activateShader = function(shader)
|
|||
|
||||
};
|
||||
|
||||
/**
|
||||
* Triggers the primitive shader
|
||||
* @method activatePrimitiveShader
|
||||
*/
|
||||
PIXI.WebGLShaderManager.prototype.activatePrimitiveShader = function()
|
||||
{
|
||||
var gl = this.gl;
|
||||
|
@ -100,6 +127,10 @@ PIXI.WebGLShaderManager.prototype.activatePrimitiveShader = function()
|
|||
|
||||
};
|
||||
|
||||
/**
|
||||
* Disable the primitive shader
|
||||
* @method deactivatePrimitiveShader
|
||||
*/
|
||||
PIXI.WebGLShaderManager.prototype.deactivatePrimitiveShader = function()
|
||||
{
|
||||
var gl = this.gl;
|
||||
|
@ -109,6 +140,10 @@ PIXI.WebGLShaderManager.prototype.deactivatePrimitiveShader = function()
|
|||
this.setAttribs(this.defaultShader.attributes);
|
||||
};
|
||||
|
||||
/**
|
||||
* Destroys
|
||||
* @method destroy
|
||||
*/
|
||||
PIXI.WebGLShaderManager.prototype.destroy = function()
|
||||
{
|
||||
this.attribState = null;
|
||||
|
|
|
@ -8,11 +8,30 @@
|
|||
* https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/graphics/g2d/WebGLSpriteBatch.java
|
||||
*/
|
||||
|
||||
/**
|
||||
*
|
||||
* @class WebGLSpriteBatch
|
||||
* @private
|
||||
* @constructor
|
||||
* @param gl {WebGLContext} the current WebGL drawing context
|
||||
*
|
||||
*/
|
||||
PIXI.WebGLSpriteBatch = function(gl)
|
||||
{
|
||||
|
||||
|
||||
/**
|
||||
* TODO-Alvin
|
||||
*
|
||||
* @property vertSize
|
||||
* @type Number
|
||||
*/
|
||||
this.vertSize = 6;
|
||||
|
||||
/**
|
||||
* TODO-Alvin
|
||||
* @property size
|
||||
* @type Number
|
||||
*/
|
||||
this.size = 10000;//Math.pow(2, 16) / this.vertSize;
|
||||
|
||||
// console.log(this.size);
|
||||
|
@ -21,9 +40,23 @@ PIXI.WebGLSpriteBatch = function(gl)
|
|||
//the total number of indices in our batch
|
||||
var numIndices = this.size * 6;
|
||||
|
||||
//vertex data
|
||||
//vertex data
|
||||
|
||||
/**
|
||||
* Holds the vertices
|
||||
*
|
||||
* @property vertices
|
||||
* @type Float32Array
|
||||
*/
|
||||
this.vertices = new Float32Array(numVerts);
|
||||
|
||||
//index data
|
||||
/**
|
||||
* Holds the indices
|
||||
*
|
||||
* @property indices
|
||||
* @type Uint16Array
|
||||
*/
|
||||
this.indices = new Uint16Array(numIndices);
|
||||
|
||||
this.lastIndexCount = 0;
|
||||
|
@ -46,6 +79,12 @@ PIXI.WebGLSpriteBatch = function(gl)
|
|||
this.setContext(gl);
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
* @method setContext
|
||||
*
|
||||
* @param gl {WebGLContext} the current WebGL drawing context
|
||||
*/
|
||||
PIXI.WebGLSpriteBatch.prototype.setContext = function(gl)
|
||||
{
|
||||
this.gl = gl;
|
||||
|
@ -67,6 +106,12 @@ PIXI.WebGLSpriteBatch.prototype.setContext = function(gl)
|
|||
this.currentBlendMode = 99999;
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
* @method begin
|
||||
*
|
||||
* @param renderSession {RenderSession} the RenderSession
|
||||
*/
|
||||
PIXI.WebGLSpriteBatch.prototype.begin = function(renderSession)
|
||||
{
|
||||
this.renderSession = renderSession;
|
||||
|
@ -75,12 +120,22 @@ PIXI.WebGLSpriteBatch.prototype.begin = function(renderSession)
|
|||
this.start();
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
* @method end
|
||||
*
|
||||
*/
|
||||
PIXI.WebGLSpriteBatch.prototype.end = function()
|
||||
{
|
||||
this.flush();
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* @method render
|
||||
*
|
||||
* @param sprite {Sprite} the sprite to render TODO-Alvin
|
||||
*/
|
||||
PIXI.WebGLSpriteBatch.prototype.render = function(sprite)
|
||||
{
|
||||
// check texture..
|
||||
|
@ -194,6 +249,12 @@ PIXI.WebGLSpriteBatch.prototype.render = function(sprite)
|
|||
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
* @method renderTilingSprite
|
||||
*
|
||||
* @param sprite {TilingSprite} the sprite to render TODO-Alvin
|
||||
*/
|
||||
PIXI.WebGLSpriteBatch.prototype.renderTilingSprite = function(tilingSprite)
|
||||
{
|
||||
var texture = tilingSprite.tilingTexture;
|
||||
|
@ -309,6 +370,13 @@ PIXI.WebGLSpriteBatch.prototype.renderTilingSprite = function(tilingSprite)
|
|||
this.currentBatchSize++;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
* @method flush TODO-Alvin
|
||||
*
|
||||
*/
|
||||
PIXI.WebGLSpriteBatch.prototype.flush = function()
|
||||
{
|
||||
// If the batch is length 0 then return as there is nothing to draw
|
||||
|
@ -345,12 +413,21 @@ PIXI.WebGLSpriteBatch.prototype.flush = function()
|
|||
this.renderSession.drawCount++;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* @method stop
|
||||
*
|
||||
*/
|
||||
PIXI.WebGLSpriteBatch.prototype.stop = function()
|
||||
{
|
||||
this.flush();
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
* @method start
|
||||
*
|
||||
*/
|
||||
PIXI.WebGLSpriteBatch.prototype.start = function()
|
||||
{
|
||||
var gl = this.gl;
|
||||
|
@ -379,6 +456,13 @@ PIXI.WebGLSpriteBatch.prototype.start = function()
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
* @method setBlendMode
|
||||
*
|
||||
* @param blendMode {Number} the blendMode, should be a Pixi const, such as PIXI.BlendModes.ADD
|
||||
* TODO-Alvin
|
||||
*/
|
||||
PIXI.WebGLSpriteBatch.prototype.setBlendMode = function(blendMode)
|
||||
{
|
||||
this.flush();
|
||||
|
@ -389,6 +473,10 @@ PIXI.WebGLSpriteBatch.prototype.setBlendMode = function(blendMode)
|
|||
this.gl.blendFunc(blendModeWebGL[0], blendModeWebGL[1]);
|
||||
};
|
||||
|
||||
/**
|
||||
* Destroys the SpriteBatch
|
||||
* @method destroy
|
||||
*/
|
||||
PIXI.WebGLSpriteBatch.prototype.destroy = function()
|
||||
{
|
||||
|
||||
|
|
|
@ -44,11 +44,11 @@ PIXI.BitmapText.prototype.setText = function(text)
|
|||
|
||||
/**
|
||||
* Set the style of the text
|
||||
* style.font {String} The size (optional) and bitmap font id (required) eq 'Arial' or '20px Arial' (must have loaded previously)
|
||||
* [style.align='left'] {String} Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text
|
||||
*
|
||||
* @method setStyle
|
||||
* @param style {Object} The style parameters
|
||||
* @param style.font {String} The size (optional) and bitmap font id (required) eq 'Arial' or '20px Arial' (must have loaded previously)
|
||||
* @param [style.align='left'] {String} Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text
|
||||
* @param style {Object} The style parameters, contained as properties of an object
|
||||
*/
|
||||
PIXI.BitmapText.prototype.setStyle = function(style)
|
||||
{
|
||||
|
|
|
@ -20,8 +20,21 @@
|
|||
*/
|
||||
PIXI.Text = function(text, style)
|
||||
{
|
||||
/**
|
||||
* The canvas element that everything is drawn to
|
||||
*
|
||||
* @property canvas
|
||||
* @type HTMLCanvasElement
|
||||
*/
|
||||
this.canvas = document.createElement('canvas');
|
||||
|
||||
/**
|
||||
* The canvas 2d context that everything is drawn with
|
||||
* @property context
|
||||
* @type HTMLCanvasElement 2d Context
|
||||
*/
|
||||
this.context = this.canvas.getContext('2d');
|
||||
|
||||
PIXI.Sprite.call(this, PIXI.Texture.fromCanvas(this.canvas));
|
||||
|
||||
this.setText(text);
|
||||
|
@ -167,6 +180,13 @@ PIXI.Text.prototype.updateTexture = function()
|
|||
this.requiresUpdate = true;
|
||||
};
|
||||
|
||||
/**
|
||||
* Renders the object using the WebGL renderer
|
||||
*
|
||||
* @method _renderWebGL
|
||||
* @param renderSession {RenderSession}
|
||||
* @private
|
||||
*/
|
||||
PIXI.Text.prototype._renderWebGL = function(renderSession)
|
||||
{
|
||||
if(this.requiresUpdate)
|
||||
|
@ -198,6 +218,7 @@ PIXI.Text.prototype.updateTransform = function()
|
|||
/*
|
||||
* http://stackoverflow.com/users/34441/ellisbben
|
||||
* great solution to the problem!
|
||||
* returns the height of the given font
|
||||
*
|
||||
* @method determineFontHeight
|
||||
* @param fontStyle {Object}
|
||||
|
|
|
@ -15,6 +15,7 @@ PIXI.BaseTextureCacheIdGenerator = 0;
|
|||
* @uses EventTarget
|
||||
* @constructor
|
||||
* @param source {String} the source object (image or canvas)
|
||||
* @param scaleMode {Number} Should be one of the PIXI.scaleMode consts
|
||||
*/
|
||||
PIXI.BaseTexture = function(source, scaleMode)
|
||||
{
|
||||
|
|
|
@ -6,7 +6,8 @@
|
|||
* This helper function will automatically detect which renderer you should be using.
|
||||
* WebGL is the preferred renderer as it is a lot faster. If webGL is not supported by
|
||||
* the browser then this function will return a canvas renderer
|
||||
*
|
||||
* @class autoDetectRenderer
|
||||
* @static
|
||||
* @param width=800 {Number} the width of the renderers view
|
||||
* @param height=600 {Number} the height of the renderers view
|
||||
* @param [view] {Canvas} the canvas to use as a view, optional
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
* Adds event emitter functionality to a class
|
||||
*
|
||||
* @class EventTarget
|
||||
* @example
|
||||
*
|
||||
* function MyEmitter() {
|
||||
* PIXI.EventTarget.call(this); //mixes in event target stuff
|
||||
* }
|
||||
|
@ -21,8 +21,21 @@
|
|||
*/
|
||||
PIXI.EventTarget = function () {
|
||||
|
||||
/**
|
||||
* Holds all the listeners
|
||||
*
|
||||
* @property listeneners
|
||||
* @type Object
|
||||
*/
|
||||
var listeners = {};
|
||||
|
||||
/**
|
||||
* Adds a listener for a specific event
|
||||
*
|
||||
* @method addEventListener
|
||||
* @param type {string} A string representing the event type to listen for.
|
||||
* @param listener {function} The callback function that will be fired when the event occurs
|
||||
*/
|
||||
this.addEventListener = this.on = function ( type, listener ) {
|
||||
|
||||
|
||||
|
@ -39,6 +52,12 @@ PIXI.EventTarget = function () {
|
|||
|
||||
};
|
||||
|
||||
/**
|
||||
* Fires the event, ie pretends that the event has happened
|
||||
*
|
||||
* @method dispatchEvent
|
||||
* @param event {Event} the event object
|
||||
*/
|
||||
this.dispatchEvent = this.emit = function ( event ) {
|
||||
|
||||
if ( !listeners[ event.type ] || !listeners[ event.type ].length ) {
|
||||
|
@ -55,6 +74,13 @@ PIXI.EventTarget = function () {
|
|||
|
||||
};
|
||||
|
||||
/**
|
||||
* Removes the specified listener that was assigned to the specified event type
|
||||
*
|
||||
* @method removeEventListener
|
||||
* @param type {string} A string representing the event type which will have its listener removed
|
||||
* @param listener {function} The callback function that was be fired when the event occured
|
||||
*/
|
||||
this.removeEventListener = this.off = function ( type, listener ) {
|
||||
|
||||
var index = listeners[ type ].indexOf( listener );
|
||||
|
@ -67,6 +93,12 @@ PIXI.EventTarget = function () {
|
|||
|
||||
};
|
||||
|
||||
/**
|
||||
* Removes all the listeners that were active for the specified event type
|
||||
*
|
||||
* @method removeAllEventListeners
|
||||
* @param type {string} A string representing the event type which will have all its listeners removed
|
||||
*/
|
||||
this.removeAllEventListeners = function( type ) {
|
||||
var a = listeners[type];
|
||||
if (a)
|
||||
|
|
|
@ -28,17 +28,23 @@
|
|||
|
||||
This is an amazing lib!
|
||||
|
||||
slightly modified by mat groves (matgroves.com);
|
||||
slightly modified by Mat Groves (matgroves.com);
|
||||
*/
|
||||
|
||||
/**
|
||||
* Based on the Polyk library http://polyk.ivank.net released under MIT licence.
|
||||
* This is an amazing lib!
|
||||
* slightly modified by Mat Groves (matgroves.com);
|
||||
* @class PolyK
|
||||
*
|
||||
*/
|
||||
PIXI.PolyK = {};
|
||||
|
||||
/**
|
||||
* Triangulates shapes for webGL graphic fills
|
||||
*
|
||||
* @method Triangulate
|
||||
* @namespace PolyK
|
||||
* @constructor
|
||||
*
|
||||
*/
|
||||
PIXI.PolyK.Triangulate = function(p)
|
||||
{
|
||||
|
@ -114,10 +120,17 @@ PIXI.PolyK.Triangulate = function(p)
|
|||
};
|
||||
|
||||
/**
|
||||
* Checks if a point is within a triangle
|
||||
* Checks whether a point is within a triangle
|
||||
*
|
||||
* @class _PointInTriangle
|
||||
* @namespace PolyK
|
||||
* @method _PointInTriangle
|
||||
* @param px {Number} x coordinate of the point to test
|
||||
* @param py {Number} y coordinate of the point to test
|
||||
* @param ax {Number} x coordinate of the a point of the triangle
|
||||
* @param ay {Number} y coordinate of the a point of the triangle
|
||||
* @param bx {Number} x coordinate of the b point of the triangle
|
||||
* @param by {Number} y coordinate of the b point of the triangle
|
||||
* @param cx {Number} x coordinate of the c point of the triangle
|
||||
* @param cy {Number} y coordinate of the c point of the triangle
|
||||
* @private
|
||||
*/
|
||||
PIXI.PolyK._PointInTriangle = function(px, py, ax, ay, bx, by, cx, cy)
|
||||
|
@ -144,10 +157,10 @@ PIXI.PolyK._PointInTriangle = function(px, py, ax, ay, bx, by, cx, cy)
|
|||
};
|
||||
|
||||
/**
|
||||
* Checks if a shape is convex
|
||||
* Checks whether a shape is convex
|
||||
*
|
||||
* @method _convex
|
||||
*
|
||||
* @class _convex
|
||||
* @namespace PolyK
|
||||
* @private
|
||||
*/
|
||||
PIXI.PolyK._convex = function(ax, ay, bx, by, cx, cy, sign)
|
||||
|
|
|
@ -102,7 +102,7 @@ if (typeof Function.prototype.bind !== 'function') {
|
|||
* @class AjaxRequest
|
||||
* @constructor
|
||||
*/
|
||||
PIXI.AjaxRequest = function AjaxRequest()
|
||||
PIXI.AjaxRequest = function()
|
||||
{
|
||||
var activexmodes = ['Msxml2.XMLHTTP.6.0', 'Msxml2.XMLHTTP.3.0', 'Microsoft.XMLHTTP']; //activeX versions to check for in IE
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue