Merge branch 'dev' of https://github.com/GoodBoyDigital/pixi.js into dev
This commit is contained in:
commit
5aa76ac1d3
3 changed files with 4 additions and 20 deletions
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@ -1,4 +1,4 @@
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Pixi Renderer
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Pixi Renderer [](https://travis-ci.org/GoodBoyDigital/pixi.js)
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=============
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=============
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@ -304,15 +304,14 @@ Object.defineProperty(PIXI.DisplayObject.prototype, 'interactive', {
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*/
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*/
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Object.defineProperty(PIXI.DisplayObject.prototype, 'worldVisible', {
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Object.defineProperty(PIXI.DisplayObject.prototype, 'worldVisible', {
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get: function() {
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get: function() {
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var item = this;
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var item = this;
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do
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do
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{
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{
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if(!item.visible)return false;
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if(!item.visible)return false;
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item = item.parent;
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item = item.parent;
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}
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}
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while(item.parent);
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while(item && item.parent);
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return true;
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return true;
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}
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}
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@ -327,11 +326,8 @@ Object.defineProperty(PIXI.DisplayObject.prototype, 'worldVisible', {
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* @type Graphics
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* @type Graphics
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*/
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*/
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Object.defineProperty(PIXI.DisplayObject.prototype, 'mask', {
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Object.defineProperty(PIXI.DisplayObject.prototype, 'mask', {
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get: function() {
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get: function() {
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return this._mask;
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return this._mask;
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},
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},
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set: function(value) {
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set: function(value) {
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@ -369,8 +365,6 @@ Object.defineProperty(PIXI.DisplayObject.prototype, 'filters', {
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// TODO change this as it is legacy
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// TODO change this as it is legacy
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this._filterBlock = {target:this, filterPasses:passes};
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this._filterBlock = {target:this, filterPasses:passes};
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}
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}
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this._filters = value;
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this._filters = value;
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@ -469,4 +463,4 @@ PIXI.DisplayObject.prototype._renderCanvas = function(renderSession)
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PIXI.EmptyRectangle = new PIXI.Rectangle(0,0,0,0);
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PIXI.EmptyRectangle = new PIXI.Rectangle(0,0,0,0);
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PIXI.visibleCount = 0;
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PIXI.visibleCount = 0;
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@ -40,15 +40,6 @@ PIXI.Sprite = function(texture)
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*/
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*/
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this.texture = texture;
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this.texture = texture;
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/**
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* The blend mode of sprite.
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* currently supports PIXI.blendModes.NORMAL and PIXI.blendModes.SCREEN
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*
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* @property blendMode
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* @type Number
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*/
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this.blendMode = PIXI.blendModes.NORMAL;
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/**
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/**
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* The width of the sprite (this is initially set by the texture)
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* The width of the sprite (this is initially set by the texture)
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*
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*
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@ -88,7 +79,6 @@ PIXI.Sprite = function(texture)
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if(texture.baseTexture.hasLoaded)
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if(texture.baseTexture.hasLoaded)
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{
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{
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this.updateFrame = true;
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this.onTextureUpdate();
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this.onTextureUpdate();
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}
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}
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else
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else
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