a million and one jshint fixes

This commit is contained in:
Chad Engler 2013-12-08 15:42:56 -08:00
parent 5e08abcc31
commit 648a9bd33e
62 changed files with 3296 additions and 3386 deletions

View file

@ -31,14 +31,17 @@
"unused" : true, // Warn when varaibles are created by not used.
"strict" : false, // Require `use strict` pragma in every file.
"trailing" : true, // Prohibit trailing whitespaces.
"maxparams" : 6, // Prohibit having more than X number of params in a function.
"maxdepth" : 6, // Prohibit nested blocks from going more than X levels deep.
"maxparams" : 8, // Prohibit having more than X number of params in a function.
"maxdepth" : 8, // Prohibit nested blocks from going more than X levels deep.
"maxstatements" : false, // Restrict the number of statements in a function.
"maxcomplexity" : false, // Restrict the cyclomatic complexity of the code.
"maxlen" : 220, // Require that all lines are 100 characters or less.
"globals" : { // Register globals that are used in the code.
"module": false,
"require": false
"require": false,
"PIXI": false,
"spine": false
},
// == Relaxing Options ================================================

View file

@ -1,5 +1,3 @@
'use strict';
module.exports = function(grunt) {
grunt.loadNpmTasks('grunt-concat-sourcemap');
grunt.loadNpmTasks('grunt-contrib-concat');
@ -9,9 +7,7 @@ module.exports = function(grunt) {
grunt.loadNpmTasks('grunt-contrib-yuidoc');
grunt.loadTasks('tasks');
var root = 'src/pixi/',
debug = 'bin/pixi.dev.js',
srcFiles = [
var srcFiles = [
'<%= dirs.src %>/Intro.js',
'<%= dirs.src %>/Pixi.js',
'<%= dirs.src %>/core/Point.js',
@ -74,9 +70,9 @@ module.exports = function(grunt) {
'<%= dirs.src %>/filters/DotScreenFilter.js',
'<%= dirs.src %>/filters/CrossHatchFilter.js',
'<%= dirs.src %>/filters/RGBSplitFilter.js',
'<%= dirs.src %>/Outro.js'
], banner = [
],
banner = [
'/**',
' * @license',
' * <%= pkg.name %> - v<%= pkg.version %>',
@ -114,6 +110,7 @@ module.exports = function(grunt) {
dest: '<%= files.build %>'
}
},
/* jshint -W106 */
concat_sourcemap: {
dev: {
files: {
@ -125,7 +122,7 @@ module.exports = function(grunt) {
}
},
jshint: {
src: srcFiles.concat('Gruntfile.js'),
src: srcFiles.filter(function(v) { return v.match(/(Intro|Outro|Spine|Pixi)\.js$/) === null; }).concat('Gruntfile.js'),
test: ['<%= files.testBlob %>'],
options: {
jshintrc: '.jshintrc'
@ -180,4 +177,4 @@ module.exports = function(grunt) {
grunt.registerTask('docs', ['yuidoc']);
grunt.registerTask('travis', ['test']);
}
};

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@ -33,7 +33,7 @@ PIXI.Circle = function(x, y, radius)
* @default 0
*/
this.radius = radius || 0;
}
};
/**
* Creates a clone of this Circle instance
@ -44,7 +44,7 @@ PIXI.Circle = function(x, y, radius)
PIXI.Circle.prototype.clone = function()
{
return new PIXI.Circle(this.x, this.y, this.radius);
}
};
/**
* Checks if the x, and y coords passed to this function are contained within this circle
@ -67,7 +67,7 @@ PIXI.Circle.prototype.contains = function(x, y)
dy *= dy;
return (dx + dy <= r2);
}
};
// constructor
PIXI.Circle.prototype.constructor = PIXI.Circle;

View file

@ -41,7 +41,7 @@ PIXI.Ellipse = function(x, y, width, height)
* @default 0
*/
this.height = height || 0;
}
};
/**
* Creates a clone of this Ellipse instance
@ -52,7 +52,7 @@ PIXI.Ellipse = function(x, y, width, height)
PIXI.Ellipse.prototype.clone = function()
{
return new PIXI.Ellipse(this.x, this.y, this.width, this.height);
}
};
/**
* Checks if the x, and y coords passed to this function are contained within this ellipse
@ -76,12 +76,12 @@ PIXI.Ellipse.prototype.contains = function(x, y)
normy *= normy;
return (normx + normy < 0.25);
}
};
PIXI.Ellipse.prototype.getBounds = function()
{
return new PIXI.Rectangle(this.x, this.y, this.width, this.height);
}
};
// constructor
PIXI.Ellipse.prototype.constructor = PIXI.Ellipse;

View file

@ -29,7 +29,7 @@ PIXI.mat3.create = function()
matrix[8] = 1;
return matrix;
}
};
PIXI.mat3.identity = function(matrix)
@ -45,7 +45,7 @@ PIXI.mat3.identity = function(matrix)
matrix[8] = 1;
return matrix;
}
};
PIXI.mat4 = {};
@ -72,7 +72,7 @@ PIXI.mat4.create = function()
matrix[15] = 1;
return matrix;
}
};
PIXI.mat3.multiply = function (mat, mat2, dest)
{
@ -100,7 +100,7 @@ PIXI.mat3.multiply = function (mat, mat2, dest)
dest[8] = b20 * a02 + b21 * a12 + b22 * a22;
return dest;
}
};
PIXI.mat3.clone = function(mat)
{
@ -117,7 +117,7 @@ PIXI.mat3.clone = function(mat)
matrix[8] = mat[8];
return matrix;
}
};
PIXI.mat3.transpose = function (mat, dest)
{
@ -145,7 +145,7 @@ PIXI.mat3.transpose = function (mat, dest)
dest[7] = mat[5];
dest[8] = mat[8];
return dest;
}
};
PIXI.mat3.toMat4 = function (mat, dest)
{
@ -172,7 +172,7 @@ PIXI.mat3.toMat4 = function (mat, dest)
dest[0] = mat[0];
return dest;
}
};
/////
@ -200,7 +200,7 @@ PIXI.mat4.create = function()
matrix[15] = 1;
return matrix;
}
};
PIXI.mat4.transpose = function (mat, dest)
{
@ -243,7 +243,7 @@ PIXI.mat4.transpose = function (mat, dest)
dest[14] = mat[11];
dest[15] = mat[15];
return dest;
}
};
PIXI.mat4.multiply = function (mat, mat2, dest)
{
@ -290,4 +290,4 @@ PIXI.mat4.multiply = function (mat, mat2, dest)
dest[15] = b0*a03 + b1*a13 + b2*a23 + b3*a33;
return dest;
}
};

View file

@ -25,7 +25,7 @@ PIXI.Point = function(x, y)
* @default 0
*/
this.y = y || 0;
}
};
/**
* Creates a clone of this point
@ -36,7 +36,7 @@ PIXI.Point = function(x, y)
PIXI.Point.prototype.clone = function()
{
return new PIXI.Point(this.x, this.y);
}
};
// constructor
PIXI.Point.prototype.constructor = PIXI.Point;

View file

@ -30,7 +30,7 @@ PIXI.Polygon = function(points)
}
this.points = points;
}
};
/**
* Creates a clone of this polygon
@ -46,7 +46,7 @@ PIXI.Polygon.prototype.clone = function()
}
return new PIXI.Polygon(points);
}
};
/**
* Checks if the x, and y coords passed to this function are contained within this polygon
@ -65,13 +65,13 @@ PIXI.Polygon.prototype.contains = function(x, y)
for(var i = 0, j = this.points.length - 1; i < this.points.length; j = i++) {
var xi = this.points[i].x, yi = this.points[i].y,
xj = this.points[j].x, yj = this.points[j].y,
intersect = ((yi > y) != (yj > y)) && (x < (xj - xi) * (y - yi) / (yj - yi) + xi);
intersect = ((yi > y) !== (yj > y)) && (x < (xj - xi) * (y - yi) / (yj - yi) + xi);
if(intersect) inside = !inside;
}
return inside;
}
};
// constructor
PIXI.Polygon.prototype.constructor = PIXI.Polygon;

View file

@ -41,7 +41,7 @@ PIXI.Rectangle = function(x, y, width, height)
* @default 0
*/
this.height = height || 0;
}
};
/**
* Creates a clone of this Rectangle
@ -52,7 +52,7 @@ PIXI.Rectangle = function(x, y, width, height)
PIXI.Rectangle.prototype.clone = function()
{
return new PIXI.Rectangle(this.x, this.y, this.width, this.height);
}
};
/**
* Checks if the x, and y coords passed to this function are contained within this Rectangle
@ -79,7 +79,7 @@ PIXI.Rectangle.prototype.contains = function(x, y)
}
return false;
}
};
// constructor
PIXI.Rectangle.prototype.constructor = PIXI.Rectangle;

View file

@ -10,238 +10,238 @@
*/
PIXI.DisplayObject = function()
{
this.last = this;
this.first = this;
/**
* The coordinate of the object relative to the local coordinates of the parent.
*
* @property position
* @type Point
*/
this.position = new PIXI.Point();
this.last = this;
this.first = this;
/**
* The coordinate of the object relative to the local coordinates of the parent.
*
* @property position
* @type Point
*/
this.position = new PIXI.Point();
/**
* The scale factor of the object.
*
* @property scale
* @type Point
*/
this.scale = new PIXI.Point(1,1);//{x:1, y:1};
/**
* The scale factor of the object.
*
* @property scale
* @type Point
*/
this.scale = new PIXI.Point(1,1);//{x:1, y:1};
/**
* The pivot point of the displayObject that it rotates around
*
* @property pivot
* @type Point
*/
this.pivot = new PIXI.Point(0,0);
/**
* The pivot point of the displayObject that it rotates around
*
* @property pivot
* @type Point
*/
this.pivot = new PIXI.Point(0,0);
/**
* The rotation of the object in radians.
*
* @property rotation
* @type Number
*/
this.rotation = 0;
/**
* The rotation of the object in radians.
*
* @property rotation
* @type Number
*/
this.rotation = 0;
/**
* The opacity of the object.
*
* @property alpha
* @type Number
*/
this.alpha = 1;
/**
* The opacity of the object.
*
* @property alpha
* @type Number
*/
this.alpha = 1;
/**
* The visibility of the object.
*
* @property visible
* @type Boolean
*/
this.visible = true;
/**
* The visibility of the object.
*
* @property visible
* @type Boolean
*/
this.visible = true;
/**
* This is the defined area that will pick up mouse / touch events. It is null by default.
* Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
*
* @property hitArea
* @type Rectangle|Circle|Ellipse|Polygon
*/
this.hitArea = null;
/**
* This is the defined area that will pick up mouse / touch events. It is null by default.
* Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
*
* @property hitArea
* @type Rectangle|Circle|Ellipse|Polygon
*/
this.hitArea = null;
/**
* This is used to indicate if the displayObject should display a mouse hand cursor on rollover
*
* @property buttonMode
* @type Boolean
*/
this.buttonMode = false;
/**
* This is used to indicate if the displayObject should display a mouse hand cursor on rollover
*
* @property buttonMode
* @type Boolean
*/
this.buttonMode = false;
/**
* Can this object be rendered
*
* @property renderable
* @type Boolean
*/
this.renderable = false;
/**
* Can this object be rendered
*
* @property renderable
* @type Boolean
*/
this.renderable = false;
/**
* [read-only] The display object container that contains this display object.
*
* @property parent
* @type DisplayObjectContainer
* @readOnly
*/
this.parent = null;
/**
* [read-only] The display object container that contains this display object.
*
* @property parent
* @type DisplayObjectContainer
* @readOnly
*/
this.parent = null;
/**
* [read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.
*
* @property stage
* @type Stage
* @readOnly
*/
this.stage = null;
/**
* [read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.
*
* @property stage
* @type Stage
* @readOnly
*/
this.stage = null;
/**
* [read-only] The multiplied alpha of the displayobject
*
* @property worldAlpha
* @type Number
* @readOnly
*/
this.worldAlpha = 1;
/**
* [read-only] The multiplied alpha of the displayobject
*
* @property worldAlpha
* @type Number
* @readOnly
*/
this.worldAlpha = 1;
/**
* [read-only] Whether or not the object is interactive, do not toggle directly! use the `interactive` property
*
* @property _interactive
* @type Boolean
* @readOnly
* @private
*/
this._interactive = false;
/**
* [read-only] Whether or not the object is interactive, do not toggle directly! use the `interactive` property
*
* @property _interactive
* @type Boolean
* @readOnly
* @private
*/
this._interactive = false;
this.defaultCursor = "pointer";
this.defaultCursor = 'pointer';
/**
* [read-only] Current transform of the object based on world (parent) factors
*
* @property worldTransform
* @type Mat3
* @readOnly
* @private
*/
this.worldTransform = PIXI.mat3.create()//mat3.identity();
/**
* [read-only] Current transform of the object based on world (parent) factors
*
* @property worldTransform
* @type Mat3
* @readOnly
* @private
*/
this.worldTransform = PIXI.mat3.create(); //mat3.identity();
/**
* [read-only] Current transform of the object locally
*
* @property localTransform
* @type Mat3
* @readOnly
* @private
*/
this.localTransform = PIXI.mat3.create()//mat3.identity();
/**
* [read-only] Current transform of the object locally
*
* @property localTransform
* @type Mat3
* @readOnly
* @private
*/
this.localTransform = PIXI.mat3.create(); //mat3.identity();
/**
* [NYI] Unkown
*
* @property color
* @type Array<>
* @private
*/
this.color = [];
/**
* [NYI] Unkown
*
* @property color
* @type Array<>
* @private
*/
this.color = [];
/**
* [NYI] Holds whether or not this object is dynamic, for rendering optimization
*
* @property dynamic
* @type Boolean
* @private
*/
this.dynamic = true;
/**
* [NYI] Holds whether or not this object is dynamic, for rendering optimization
*
* @property dynamic
* @type Boolean
* @private
*/
this.dynamic = true;
// chach that puppy!
this._sr = 0;
this._cr = 1;
// chach that puppy!
this._sr = 0;
this._cr = 1;
this.filterArea = new PIXI.Rectangle(0,0,1,1);
this.filterArea = new PIXI.Rectangle(0,0,1,1);
/*
* MOUSE Callbacks
*/
/*
* MOUSE Callbacks
*/
/**
* A callback that is used when the users clicks on the displayObject with their mouse
* @method click
* @param interactionData {InteractionData}
*/
/**
* A callback that is used when the users clicks on the displayObject with their mouse
* @method click
* @param interactionData {InteractionData}
*/
/**
* A callback that is used when the user clicks the mouse down over the sprite
* @method mousedown
* @param interactionData {InteractionData}
*/
/**
* A callback that is used when the user clicks the mouse down over the sprite
* @method mousedown
* @param interactionData {InteractionData}
*/
/**
* A callback that is used when the user releases the mouse that was over the displayObject
* for this callback to be fired the mouse must have been pressed down over the displayObject
* @method mouseup
* @param interactionData {InteractionData}
*/
/**
* A callback that is used when the user releases the mouse that was over the displayObject
* for this callback to be fired the mouse must have been pressed down over the displayObject
* @method mouseup
* @param interactionData {InteractionData}
*/
/**
* A callback that is used when the user releases the mouse that was over the displayObject but is no longer over the displayObject
* for this callback to be fired, The touch must have started over the displayObject
* @method mouseupoutside
* @param interactionData {InteractionData}
*/
/**
* A callback that is used when the user releases the mouse that was over the displayObject but is no longer over the displayObject
* for this callback to be fired, The touch must have started over the displayObject
* @method mouseupoutside
* @param interactionData {InteractionData}
*/
/**
* A callback that is used when the users mouse rolls over the displayObject
* @method mouseover
* @param interactionData {InteractionData}
*/
/**
* A callback that is used when the users mouse rolls over the displayObject
* @method mouseover
* @param interactionData {InteractionData}
*/
/**
* A callback that is used when the users mouse leaves the displayObject
* @method mouseout
* @param interactionData {InteractionData}
*/
/**
* A callback that is used when the users mouse leaves the displayObject
* @method mouseout
* @param interactionData {InteractionData}
*/
/*
* TOUCH Callbacks
*/
/*
* TOUCH Callbacks
*/
/**
* A callback that is used when the users taps on the sprite with their finger
* basically a touch version of click
* @method tap
* @param interactionData {InteractionData}
*/
/**
* A callback that is used when the users taps on the sprite with their finger
* basically a touch version of click
* @method tap
* @param interactionData {InteractionData}
*/
/**
* A callback that is used when the user touch's over the displayObject
* @method touchstart
* @param interactionData {InteractionData}
*/
/**
* A callback that is used when the user touch's over the displayObject
* @method touchstart
* @param interactionData {InteractionData}
*/
/**
* A callback that is used when the user releases a touch over the displayObject
* @method touchend
* @param interactionData {InteractionData}
*/
/**
* A callback that is used when the user releases a touch over the displayObject
* @method touchend
* @param interactionData {InteractionData}
*/
/**
* A callback that is used when the user releases the touch that was over the displayObject
* for this callback to be fired, The touch must have started over the sprite
* @method touchendoutside
* @param interactionData {InteractionData}
*/
}
/**
* A callback that is used when the user releases the touch that was over the displayObject
* for this callback to be fired, The touch must have started over the sprite
* @method touchendoutside
* @param interactionData {InteractionData}
*/
};
// constructor
PIXI.DisplayObject.prototype.constructor = PIXI.DisplayObject;
@ -256,8 +256,8 @@ PIXI.DisplayObject.prototype.constructor = PIXI.DisplayObject;
*/
PIXI.DisplayObject.prototype.setInteractive = function(interactive)
{
this.interactive = interactive;
}
this.interactive = interactive;
};
/**
* Indicates if the sprite will have touch and mouse interactivity. It is false by default
@ -271,11 +271,11 @@ Object.defineProperty(PIXI.DisplayObject.prototype, 'interactive', {
return this._interactive;
},
set: function(value) {
this._interactive = value;
this._interactive = value;
// TODO more to be done here..
// need to sort out a re-crawl!
if(this.stage)this.stage.dirty = true;
// TODO more to be done here..
// need to sort out a re-crawl!
if(this.stage)this.stage.dirty = true;
}
});
@ -296,21 +296,21 @@ Object.defineProperty(PIXI.DisplayObject.prototype, 'mask', {
if(value)
{
if(this._mask)
{
value.start = this._mask.start;
value.end = this._mask.end;
}
else
{
this.addFilter(value);
value.renderable = false;
}
if(this._mask)
{
value.start = this._mask.start;
value.end = this._mask.end;
}
else
{
this.addFilter(value);
value.renderable = false;
}
}
else
{
this.removeFilter(this._mask);
this._mask.renderable = true;
this.removeFilter(this._mask);
this._mask.renderable = true;
}
this._mask = value;
@ -332,32 +332,30 @@ Object.defineProperty(PIXI.DisplayObject.prototype, 'filters', {
if(value)
{
if(this._filters)this.removeFilter(this._filters);
this.addFilter(value);
if(this._filters)this.removeFilter(this._filters);
this.addFilter(value);
// now put all the passes in one place..
var passes = [];
for (var i = 0; i < value.length; i++)
{
var filterPasses = value[i].passes;
for (var j = 0; j < filterPasses.length; j++)
{
passes.push(filterPasses[j]);
};
};
// now put all the passes in one place..
var passes = [];
for (var i = 0; i < value.length; i++)
{
var filterPasses = value[i].passes;
for (var j = 0; j < filterPasses.length; j++)
{
passes.push(filterPasses[j]);
}
}
value.start.filterPasses = passes;
value.start.filterPasses = passes;
}
else
{
if(this._filters)this.removeFilter(this._filters);
if(this._filters) {
this.removeFilter(this._filters);
}
}
this._filters = value;
}
});
@ -370,101 +368,99 @@ Object.defineProperty(PIXI.DisplayObject.prototype, 'filters', {
*/
PIXI.DisplayObject.prototype.addFilter = function(data)
{
//if(this.filter)return;
//this.filter = true;
// data[0].target = this;
//if(this.filter)return;
//this.filter = true;
// data[0].target = this;
// insert a filter block..
// TODO Onject pool thease bad boys..
var start = new PIXI.FilterBlock();
var end = new PIXI.FilterBlock();
// insert a filter block..
// TODO Onject pool thease bad boys..
var start = new PIXI.FilterBlock();
var end = new PIXI.FilterBlock();
data.start = start;
data.end = end;
data.start = start;
data.end = end;
start.data = data;
end.data = data;
start.data = data;
end.data = data;
start.first = start.last = this;
end.first = end.last = this;
start.first = start.last = this;
end.first = end.last = this;
start.open = true;
start.open = true;
start.target = this;
start.target = this;
/*
* insert start
*/
/*
* insert start
*/
var childFirst = start
var childLast = start
var nextObject;
var previousObject;
var childFirst = start;
var childLast = start;
var nextObject;
var previousObject;
previousObject = this.first._iPrev;
previousObject = this.first._iPrev;
if(previousObject)
{
nextObject = previousObject._iNext;
childFirst._iPrev = previousObject;
previousObject._iNext = childFirst;
}
else
{
nextObject = this;
}
if(previousObject)
{
nextObject = previousObject._iNext;
childFirst._iPrev = previousObject;
previousObject._iNext = childFirst;
}
else
{
nextObject = this;
}
if(nextObject)
{
nextObject._iPrev = childLast;
childLast._iNext = nextObject;
}
if(nextObject)
{
nextObject._iPrev = childLast;
childLast._iNext = nextObject;
}
// now insert the end filter block..
// now insert the end filter block..
/*
* insert end filter
*/
childFirst = end;
childLast = end;
nextObject = null;
previousObject = null;
/*
* insert end filter
*/
var childFirst = end
var childLast = end
var nextObject = null;
var previousObject = null;
previousObject = this.last;
nextObject = previousObject._iNext;
previousObject = this.last;
nextObject = previousObject._iNext;
if(nextObject)
{
nextObject._iPrev = childLast;
childLast._iNext = nextObject;
}
if(nextObject)
{
nextObject._iPrev = childLast;
childLast._iNext = nextObject;
}
childFirst._iPrev = previousObject;
previousObject._iNext = childFirst;
childFirst._iPrev = previousObject;
previousObject._iNext = childFirst;
var updateLast = this;
var updateLast = this;
var prevLast = this.last;
while(updateLast)
{
if(updateLast.last === prevLast)
{
updateLast.last = end;
}
updateLast = updateLast.parent;
}
var prevLast = this.last;
while(updateLast)
{
if(updateLast.last == prevLast)
{
updateLast.last = end;
}
updateLast = updateLast.parent;
}
this.first = start;
this.first = start;
// if webGL...
if(this.__renderGroup)
{
this.__renderGroup.addFilterBlocks(start, end);
}
}
// if webGL...
if(this.__renderGroup)
{
this.__renderGroup.addFilterBlocks(start, end);
}
};
/*
* Removes the filter to this displayObject
@ -474,47 +470,47 @@ PIXI.DisplayObject.prototype.addFilter = function(data)
*/
PIXI.DisplayObject.prototype.removeFilter = function(data)
{
//if(!this.filter)return;
//this.filter = false;
// console.log("YUOIO")
// modify the list..
var startBlock = data.start;
//if(!this.filter)return;
//this.filter = false;
// console.log('YUOIO')
// modify the list..
var startBlock = data.start;
var nextObject = startBlock._iNext;
var previousObject = startBlock._iPrev;
var nextObject = startBlock._iNext;
var previousObject = startBlock._iPrev;
if(nextObject)nextObject._iPrev = previousObject;
if(previousObject)previousObject._iNext = nextObject;
if(nextObject)nextObject._iPrev = previousObject;
if(previousObject)previousObject._iNext = nextObject;
this.first = startBlock._iNext;
this.first = startBlock._iNext;
// remove the end filter
var lastBlock = data.end;
// remove the end filter
var lastBlock = data.end;
var nextObject = lastBlock._iNext;
var previousObject = lastBlock._iPrev;
nextObject = lastBlock._iNext;
previousObject = lastBlock._iPrev;
if(nextObject)nextObject._iPrev = previousObject;
previousObject._iNext = nextObject;
if(nextObject)nextObject._iPrev = previousObject;
previousObject._iNext = nextObject;
// this is always true too!
var tempLast = lastBlock._iPrev;
// need to make sure the parents last is updated too
var updateLast = this;
while(updateLast.last == lastBlock)
{
updateLast.last = tempLast;
updateLast = updateLast.parent;
if(!updateLast)break;
}
// this is always true too!
var tempLast = lastBlock._iPrev;
// need to make sure the parents last is updated too
var updateLast = this;
while(updateLast.last === lastBlock)
{
updateLast.last = tempLast;
updateLast = updateLast.parent;
if(!updateLast)break;
}
// if webGL...
if(this.__renderGroup)
{
this.__renderGroup.removeFilterBlocks(startBlock, lastBlock);
}
}
// if webGL...
if(this.__renderGroup)
{
this.__renderGroup.removeFilterBlocks(startBlock, lastBlock);
}
};
/*
* Updates the object transform for rendering
@ -524,27 +520,27 @@ PIXI.DisplayObject.prototype.removeFilter = function(data)
*/
PIXI.DisplayObject.prototype.updateTransform = function()
{
// TODO OPTIMIZE THIS!! with dirty
if(this.rotation !== this.rotationCache)
{
this.rotationCache = this.rotation;
this._sr = Math.sin(this.rotation);
this._cr = Math.cos(this.rotation);
}
// TODO OPTIMIZE THIS!! with dirty
if(this.rotation !== this.rotationCache)
{
this.rotationCache = this.rotation;
this._sr = Math.sin(this.rotation);
this._cr = Math.cos(this.rotation);
}
var localTransform = this.localTransform;
var parentTransform = this.parent.worldTransform;
var worldTransform = this.worldTransform;
//console.log(localTransform)
localTransform[0] = this._cr * this.scale.x;
localTransform[1] = -this._sr * this.scale.y
localTransform[3] = this._sr * this.scale.x;
localTransform[4] = this._cr * this.scale.y;
var localTransform = this.localTransform;
var parentTransform = this.parent.worldTransform;
var worldTransform = this.worldTransform;
//console.log(localTransform)
localTransform[0] = this._cr * this.scale.x;
localTransform[1] = -this._sr * this.scale.y;
localTransform[3] = this._sr * this.scale.x;
localTransform[4] = this._cr * this.scale.y;
// TODO --> do we even need a local matrix???
// TODO --> do we even need a local matrix???
var px = this.pivot.x;
var py = this.pivot.y;
var px = this.pivot.x;
var py = this.pivot.y;
// Cache the matrix values (makes for huge speed increases!)
var a00 = localTransform[0], a01 = localTransform[1], a02 = this.position.x - localTransform[0] * px - py * localTransform[1],
@ -553,8 +549,8 @@ PIXI.DisplayObject.prototype.updateTransform = function()
b00 = parentTransform[0], b01 = parentTransform[1], b02 = parentTransform[2],
b10 = parentTransform[3], b11 = parentTransform[4], b12 = parentTransform[5];
localTransform[2] = a02
localTransform[5] = a12
localTransform[2] = a02;
localTransform[5] = a12;
worldTransform[0] = b00 * a00 + b01 * a10;
worldTransform[1] = b00 * a01 + b01 * a11;
@ -564,12 +560,11 @@ PIXI.DisplayObject.prototype.updateTransform = function()
worldTransform[4] = b10 * a01 + b11 * a11;
worldTransform[5] = b10 * a02 + b11 * a12 + b12;
// because we are using affine transformation, we can optimise the matrix concatenation process.. wooo!
// mat3.multiply(this.localTransform, this.parent.worldTransform, this.worldTransform);
this.worldAlpha = this.alpha * this.parent.worldAlpha;
// because we are using affine transformation, we can optimise the matrix concatenation process.. wooo!
// mat3.multiply(this.localTransform, this.parent.worldTransform, this.worldTransform);
this.worldAlpha = this.alpha * this.parent.worldAlpha;
this.vcount = PIXI.visibleCount;
}
this.vcount = PIXI.visibleCount;
};
PIXI.visibleCount = 0;

View file

@ -13,17 +13,17 @@
*/
PIXI.DisplayObjectContainer = function()
{
PIXI.DisplayObject.call( this );
PIXI.DisplayObject.call( this );
/**
* [read-only] The of children of this container.
*
* @property children
* @type Array<DisplayObject>
* @readOnly
*/
this.children = [];
}
/**
* [read-only] The of children of this container.
*
* @property children
* @type Array<DisplayObject>
* @readOnly
*/
this.children = [];
};
// constructor
PIXI.DisplayObjectContainer.prototype = Object.create( PIXI.DisplayObject.prototype );
@ -37,85 +37,84 @@ PIXI.DisplayObjectContainer.prototype.constructor = PIXI.DisplayObjectContainer;
*/
PIXI.DisplayObjectContainer.prototype.addChild = function(child)
{
if(child.parent != undefined)
{
if(child.parent !== undefined)
{
//// COULD BE THIS???
child.parent.removeChild(child);
// return;
}
//// COULD BE THIS???
child.parent.removeChild(child);
// return;
}
child.parent = this;
child.parent = this;
this.children.push(child);
this.children.push(child);
// update the stage refference..
// update the stage refference..
if(this.stage)
{
var tmpChild = child;
do
{
if(tmpChild.interactive)this.stage.dirty = true;
tmpChild.stage = this.stage;
tmpChild = tmpChild._iNext;
}
while(tmpChild)
}
if(this.stage)
{
var tmpChild = child;
do
{
if(tmpChild.interactive)this.stage.dirty = true;
tmpChild.stage = this.stage;
tmpChild = tmpChild._iNext;
}
while(tmpChild);
}
// LINKED LIST //
// LINKED LIST //
// modify the list..
var childFirst = child.first
var childLast = child.last;
var nextObject;
var previousObject;
// modify the list..
var childFirst = child.first;
var childLast = child.last;
var nextObject;
var previousObject;
// this could be wrong if there is a filter??
if(this._filters || this._mask)
{
previousObject = this.last._iPrev;
}
else
{
previousObject = this.last;
}
// this could be wrong if there is a filter??
if(this._filters || this._mask)
{
previousObject = this.last._iPrev;
}
else
{
previousObject = this.last;
}
nextObject = previousObject._iNext;
nextObject = previousObject._iNext;
// always true in this case
// need to make sure the parents last is updated too
var updateLast = this;
var prevLast = previousObject;
// always true in this case
// need to make sure the parents last is updated too
var updateLast = this;
var prevLast = previousObject;
while(updateLast)
{
if(updateLast.last == prevLast)
{
updateLast.last = child.last;
}
updateLast = updateLast.parent;
}
while(updateLast)
{
if(updateLast.last === prevLast)
{
updateLast.last = child.last;
}
updateLast = updateLast.parent;
}
if(nextObject)
{
nextObject._iPrev = childLast;
childLast._iNext = nextObject;
}
if(nextObject)
{
nextObject._iPrev = childLast;
childLast._iNext = nextObject;
}
childFirst._iPrev = previousObject;
previousObject._iNext = childFirst;
childFirst._iPrev = previousObject;
previousObject._iNext = childFirst;
// need to remove any render groups..
if(this.__renderGroup)
{
// being used by a renderTexture.. if it exists then it must be from a render texture;
if(child.__renderGroup)child.__renderGroup.removeDisplayObjectAndChildren(child);
// add them to the new render group..
this.__renderGroup.addDisplayObjectAndChildren(child);
}
}
// need to remove any render groups..
if(this.__renderGroup)
{
// being used by a renderTexture.. if it exists then it must be from a render texture;
if(child.__renderGroup)child.__renderGroup.removeDisplayObjectAndChildren(child);
// add them to the new render group..
this.__renderGroup.addDisplayObjectAndChildren(child);
}
};
/**
* Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
@ -126,83 +125,84 @@ PIXI.DisplayObjectContainer.prototype.addChild = function(child)
*/
PIXI.DisplayObjectContainer.prototype.addChildAt = function(child, index)
{
if(index >= 0 && index <= this.children.length)
{
if(child.parent != undefined)
{
child.parent.removeChild(child);
}
child.parent = this;
if(index >= 0 && index <= this.children.length)
{
if(child.parent !== undefined)
{
child.parent.removeChild(child);
}
if(this.stage)
{
var tmpChild = child;
do
{
if(tmpChild.interactive)this.stage.dirty = true;
tmpChild.stage = this.stage;
tmpChild = tmpChild._iNext;
}
while(tmpChild)
}
child.parent = this;
// modify the list..
var childFirst = child.first;
var childLast = child.last;
var nextObject;
var previousObject;
if(this.stage)
{
var tmpChild = child;
do
{
if(tmpChild.interactive)this.stage.dirty = true;
tmpChild.stage = this.stage;
tmpChild = tmpChild._iNext;
}
while(tmpChild);
}
if(index == this.children.length)
{
previousObject = this.last;
var updateLast = this;
var prevLast = this.last;
while(updateLast)
{
if(updateLast.last == prevLast)
{
updateLast.last = child.last;
}
updateLast = updateLast.parent;
}
}
else if(index == 0)
{
previousObject = this;
}
else
{
previousObject = this.children[index-1].last;
}
// modify the list..
var childFirst = child.first;
var childLast = child.last;
var nextObject;
var previousObject;
nextObject = previousObject._iNext;
if(index === this.children.length)
{
previousObject = this.last;
var updateLast = this;
var prevLast = this.last;
while(updateLast)
{
if(updateLast.last === prevLast)
{
updateLast.last = child.last;
}
updateLast = updateLast.parent;
}
}
else if(index === 0)
{
previousObject = this;
}
else
{
previousObject = this.children[index-1].last;
}
// always true in this case
if(nextObject)
{
nextObject._iPrev = childLast;
childLast._iNext = nextObject;
}
nextObject = previousObject._iNext;
childFirst._iPrev = previousObject;
previousObject._iNext = childFirst;
// always true in this case
if(nextObject)
{
nextObject._iPrev = childLast;
childLast._iNext = nextObject;
}
this.children.splice(index, 0, child);
// need to remove any render groups..
if(this.__renderGroup)
{
// being used by a renderTexture.. if it exists then it must be from a render texture;
if(child.__renderGroup)child.__renderGroup.removeDisplayObjectAndChildren(child);
// add them to the new render group..
this.__renderGroup.addDisplayObjectAndChildren(child);
}
childFirst._iPrev = previousObject;
previousObject._iNext = childFirst;
}
else
{
throw new Error(child + " The index "+ index +" supplied is out of bounds " + this.children.length);
}
}
this.children.splice(index, 0, child);
// need to remove any render groups..
if(this.__renderGroup)
{
// being used by a renderTexture.. if it exists then it must be from a render texture;
if(child.__renderGroup)child.__renderGroup.removeDisplayObjectAndChildren(child);
// add them to the new render group..
this.__renderGroup.addDisplayObjectAndChildren(child);
}
}
else
{
throw new Error(child + ' The index '+ index +' supplied is out of bounds ' + this.children.length);
}
};
/**
* [NYI] Swaps the depth of 2 displayObjects
@ -214,31 +214,31 @@ PIXI.DisplayObjectContainer.prototype.addChildAt = function(child, index)
*/
PIXI.DisplayObjectContainer.prototype.swapChildren = function(child, child2)
{
if(child === child2) {
return;
}
if(child === child2) {
return;
}
var index1 = this.children.indexOf(child);
var index2 = this.children.indexOf(child2);
var index1 = this.children.indexOf(child);
var index2 = this.children.indexOf(child2);
if(index1 < 0 || index2 < 0) {
throw new Error("swapChildren: Both the supplied DisplayObjects must be a child of the caller.");
}
if(index1 < 0 || index2 < 0) {
throw new Error('swapChildren: Both the supplied DisplayObjects must be a child of the caller.');
}
this.removeChild(child);
this.removeChild(child2);
this.removeChild(child);
this.removeChild(child2);
if(index1 < index2)
{
this.addChildAt(child2, index1);
this.addChildAt(child, index2);
}
else
{
this.addChildAt(child, index2);
this.addChildAt(child2, index1);
}
}
if(index1 < index2)
{
this.addChildAt(child2, index1);
this.addChildAt(child, index2);
}
else
{
this.addChildAt(child, index2);
this.addChildAt(child2, index1);
}
};
/**
* Returns the Child at the specified index
@ -248,15 +248,15 @@ PIXI.DisplayObjectContainer.prototype.swapChildren = function(child, child2)
*/
PIXI.DisplayObjectContainer.prototype.getChildAt = function(index)
{
if(index >= 0 && index < this.children.length)
{
return this.children[index];
}
else
{
throw new Error(child + " Both the supplied DisplayObjects must be a child of the caller " + this);
}
}
if(index >= 0 && index < this.children.length)
{
return this.children[index];
}
else
{
throw new Error('Both the supplied DisplayObjects must be a child of the caller ' + this);
}
};
/**
* Removes a child from the container.
@ -266,66 +266,65 @@ PIXI.DisplayObjectContainer.prototype.getChildAt = function(index)
*/
PIXI.DisplayObjectContainer.prototype.removeChild = function(child)
{
var index = this.children.indexOf( child );
if ( index !== -1 )
{
// unlink //
// modify the list..
var childFirst = child.first;
var childLast = child.last;
var index = this.children.indexOf( child );
if ( index !== -1 )
{
// unlink //
// modify the list..
var childFirst = child.first;
var childLast = child.last;
var nextObject = childLast._iNext;
var previousObject = childFirst._iPrev;
var nextObject = childLast._iNext;
var previousObject = childFirst._iPrev;
if(nextObject)nextObject._iPrev = previousObject;
previousObject._iNext = nextObject;
if(nextObject)nextObject._iPrev = previousObject;
previousObject._iNext = nextObject;
if(this.last == childLast)
{
if(this.last === childLast)
{
var tempLast = childFirst._iPrev;
// need to make sure the parents last is updated too
var updateLast = this;
var tempLast = childFirst._iPrev;
// need to make sure the parents last is updated too
var updateLast = this;
while(updateLast.last === childLast)
{
updateLast.last = tempLast;
updateLast = updateLast.parent;
if(!updateLast)break;
while(updateLast.last == childLast)
{
updateLast.last = tempLast;
updateLast = updateLast.parent;
if(!updateLast)break;
}
}
}
}
childLast._iNext = null;
childFirst._iPrev = null;
childLast._iNext = null;
childFirst._iPrev = null;
// update the stage reference..
if(this.stage)
{
var tmpChild = child;
do
{
if(tmpChild.interactive)this.stage.dirty = true;
tmpChild.stage = null;
tmpChild = tmpChild._iNext;
}
while(tmpChild);
}
// update the stage reference..
if(this.stage)
{
var tmpChild = child;
do
{
if(tmpChild.interactive)this.stage.dirty = true;
tmpChild.stage = null;
tmpChild = tmpChild._iNext;
}
while(tmpChild)
}
// webGL trim
if(child.__renderGroup)
{
child.__renderGroup.removeDisplayObjectAndChildren(child);
}
// webGL trim
if(child.__renderGroup)
{
child.__renderGroup.removeDisplayObjectAndChildren(child);
}
child.parent = undefined;
this.children.splice( index, 1 );
}
else
{
throw new Error(child + " The supplied DisplayObject must be a child of the caller " + this);
}
}
child.parent = undefined;
this.children.splice( index, 1 );
}
else
{
throw new Error(child + ' The supplied DisplayObject must be a child of the caller ' + this);
}
};
/*
* Updates the container's children's transform for rendering
@ -335,12 +334,12 @@ PIXI.DisplayObjectContainer.prototype.removeChild = function(child)
*/
PIXI.DisplayObjectContainer.prototype.updateTransform = function()
{
if(!this.visible)return;
if(!this.visible)return;
PIXI.DisplayObject.prototype.updateTransform.call( this );
PIXI.DisplayObject.prototype.updateTransform.call( this );
for(var i=0,j=this.children.length; i<j; i++)
{
this.children[i].updateTransform();
}
}
for(var i=0,j=this.children.length; i<j; i++)
{
this.children[i].updateTransform();
}
};

View file

@ -66,7 +66,7 @@ PIXI.MovieClip = function(textures)
* @readOnly
*/
this.playing = false;
}
};
// constructor
PIXI.MovieClip.prototype = Object.create( PIXI.Sprite.prototype );
@ -97,7 +97,7 @@ Object.defineProperty( PIXI.MovieClip.prototype, 'totalFrames', {
PIXI.MovieClip.prototype.stop = function()
{
this.playing = false;
}
};
/**
* Plays the MovieClip
@ -107,7 +107,7 @@ PIXI.MovieClip.prototype.stop = function()
PIXI.MovieClip.prototype.play = function()
{
this.playing = true;
}
};
/**
* Stops the MovieClip and goes to a specific frame
@ -121,7 +121,7 @@ PIXI.MovieClip.prototype.gotoAndStop = function(frameNumber)
this.currentFrame = frameNumber;
var round = (this.currentFrame + 0.5) | 0;
this.setTexture(this.textures[round % this.textures.length]);
}
};
/**
* Goes to a specific frame and begins playing the MovieClip
@ -133,7 +133,7 @@ PIXI.MovieClip.prototype.gotoAndPlay = function(frameNumber)
{
this.currentFrame = frameNumber;
this.playing = true;
}
};
/*
* Updates the object transform for rendering
@ -163,4 +163,4 @@ PIXI.MovieClip.prototype.updateTransform = function()
this.onComplete();
}
}
}
};

View file

@ -77,7 +77,7 @@ PIXI.Sprite = function(texture)
}
this.renderable = true;
}
};
// constructor
PIXI.Sprite.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
@ -94,7 +94,7 @@ Object.defineProperty(PIXI.Sprite.prototype, 'width', {
return this.scale.x * this.texture.frame.width;
},
set: function(value) {
this.scale.x = value / this.texture.frame.width
this.scale.x = value / this.texture.frame.width;
this._width = value;
}
});
@ -110,7 +110,7 @@ Object.defineProperty(PIXI.Sprite.prototype, 'height', {
return this.scale.y * this.texture.frame.height;
},
set: function(value) {
this.scale.y = value / this.texture.frame.height
this.scale.y = value / this.texture.frame.height;
this._height = value;
}
});
@ -124,7 +124,7 @@ Object.defineProperty(PIXI.Sprite.prototype, 'height', {
PIXI.Sprite.prototype.setTexture = function(texture)
{
// stop current texture;
if(this.texture.baseTexture != texture.baseTexture)
if(this.texture.baseTexture !== texture.baseTexture)
{
this.textureChange = true;
this.texture = texture;
@ -140,7 +140,7 @@ PIXI.Sprite.prototype.setTexture = function(texture)
}
this.updateFrame = true;
}
};
/**
* When the texture is updated, this event will fire to update the scale and frame
@ -149,7 +149,7 @@ PIXI.Sprite.prototype.setTexture = function(texture)
* @param event
* @private
*/
PIXI.Sprite.prototype.onTextureUpdate = function(event)
PIXI.Sprite.prototype.onTextureUpdate = function()
{
//this.texture.removeEventListener( 'update', this.onTextureUpdateBind );
@ -158,7 +158,7 @@ PIXI.Sprite.prototype.onTextureUpdate = function(event)
if(this._height)this.scale.y = this._height / this.texture.frame.height;
this.updateFrame = true;
}
};
// some helper functions..
@ -175,9 +175,9 @@ PIXI.Sprite.prototype.onTextureUpdate = function(event)
PIXI.Sprite.fromFrame = function(frameId)
{
var texture = PIXI.TextureCache[frameId];
if(!texture)throw new Error("The frameId '"+ frameId +"' does not exist in the texture cache" + this);
if(!texture) throw new Error('The frameId "' + frameId + '" does not exist in the texture cache' + this);
return new PIXI.Sprite(texture);
}
};
/**
*
@ -193,4 +193,4 @@ PIXI.Sprite.fromImage = function(imageId)
{
var texture = PIXI.Texture.fromImage(imageId);
return new PIXI.Sprite(texture);
}
};

View file

@ -61,7 +61,7 @@ PIXI.Stage = function(backgroundColor)
this.setBackgroundColor(backgroundColor);
this.worldVisible = true;
}
};
// constructor
PIXI.Stage.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
@ -77,7 +77,7 @@ PIXI.Stage.prototype.constructor = PIXI.Stage;
PIXI.Stage.prototype.setInteractionDelegate = function(domElement)
{
this.interactionManager.setTargetDomElement( domElement );
}
};
/*
* Updates the object transform for rendering
@ -104,7 +104,7 @@ PIXI.Stage.prototype.updateTransform = function()
if(this.interactive)this.interactionManager.update();
}
};
/**
* Sets the background color for the stage
@ -116,11 +116,11 @@ PIXI.Stage.prototype.updateTransform = function()
PIXI.Stage.prototype.setBackgroundColor = function(backgroundColor)
{
this.backgroundColor = backgroundColor || 0x000000;
this.backgroundColorSplit = hex2rgb(this.backgroundColor);
this.backgroundColorSplit = PIXI.hex2rgb(this.backgroundColor);
var hex = this.backgroundColor.toString(16);
hex = "000000".substr(0, 6 - hex.length) + hex;
this.backgroundColorString = "#" + hex;
}
hex = '000000'.substr(0, 6 - hex.length) + hex;
this.backgroundColorString = '#' + hex;
};
/**
* This will return the point containing global coords of the mouse.
@ -131,4 +131,4 @@ PIXI.Stage.prototype.setBackgroundColor = function(backgroundColor)
PIXI.Stage.prototype.getMousePosition = function()
{
return this.interactionManager.mouse.global;
}
};

View file

@ -15,7 +15,7 @@ PIXI.CustomRenderable = function()
PIXI.DisplayObject.call( this );
this.renderable = true;
}
};
// constructor
PIXI.CustomRenderable.prototype = Object.create( PIXI.DisplayObject.prototype );
@ -27,10 +27,10 @@ PIXI.CustomRenderable.prototype.constructor = PIXI.CustomRenderable;
* @method renderCanvas
* @param renderer {CanvasRenderer} The renderer instance
*/
PIXI.CustomRenderable.prototype.renderCanvas = function(renderer)
PIXI.CustomRenderable.prototype.renderCanvas = function()
{
// override!
}
};
/**
* If this object is being rendered by a WebGLRenderer it will call this callback to initialize
@ -38,20 +38,21 @@ PIXI.CustomRenderable.prototype.renderCanvas = function(renderer)
* @method initWebGL
* @param renderer {WebGLRenderer} The renderer instance
*/
PIXI.CustomRenderable.prototype.initWebGL = function(renderer)
PIXI.CustomRenderable.prototype.initWebGL = function()
{
// override!
}
};
/**
* If this object is being rendered by a WebGLRenderer it will call this callback
*
* @method renderWebGL
* @param renderer {WebGLRenderer} The renderer instance
* @param rendererGroup {WebGLRenderGroup} The renderer group instance
* @param projectionMatrix {Matrix} The object's projection matrix
*/
PIXI.CustomRenderable.prototype.renderWebGL = function(renderGroup, projectionMatrix)
PIXI.CustomRenderable.prototype.renderWebGL = function()
{
// not sure if both needed? but ya have for now!
// override!
}
};

View file

@ -2,7 +2,6 @@
* @author Mat Groves http://matgroves.com/
*/
PIXI.Rope = function(texture, points)
{
PIXI.Strip.call( this, texture );
@ -10,22 +9,21 @@ PIXI.Rope = function(texture, points)
try
{
this.verticies = new Float32Array( points.length * 4);
this.uvs = new Float32Array( points.length * 4);
this.colors = new Float32Array( points.length * 2);
this.indices = new Uint16Array( points.length * 2);
this.verticies = new Float32Array(points.length * 4);
this.uvs = new Float32Array(points.length * 4);
this.colors = new Float32Array(points.length * 2);
this.indices = new Uint16Array(points.length * 2);
}
catch(error)
{
this.verticies = verticies
this.uvs = uvs
this.colors = colors
this.indices = indices
this.verticies = new Array(points.length * 4);
this.uvs = new Array(points.length * 4);
this.colors = new Array(points.length * 2);
this.indices = new Array(points.length * 2);
}
this.refresh();
}
};
// constructor
@ -35,23 +33,21 @@ PIXI.Rope.prototype.constructor = PIXI.Rope;
PIXI.Rope.prototype.refresh = function()
{
var points = this.points;
if(points.length < 1)return;
if(points.length < 1) return;
var uvs = this.uvs
var indices = this.indices;
var colors = this.colors;
var uvs = this.uvs;
var lastPoint = points[0];
var nextPoint;
var perp = {x:0, y:0};
var indices = this.indices;
var colors = this.colors;
this.count-=0.2;
uvs[0] = 0
uvs[1] = 1
uvs[2] = 0
uvs[3] = 1
uvs[0] = 0;
uvs[1] = 1;
uvs[2] = 0;
uvs[3] = 1;
colors[0] = 1;
colors[1] = 1;
@ -68,24 +64,24 @@ PIXI.Rope.prototype.refresh = function()
point = points[i];
index = i * 4;
// time to do some smart drawing!
amount = i/(total-1)
amount = i / (total-1);
if(i%2)
{
uvs[index] = amount;
uvs[index+1] = 0;
uvs[index+2] = amount
uvs[index+3] = 1
uvs[index+2] = amount;
uvs[index+3] = 1;
}
else
{
uvs[index] = amount
uvs[index+1] = 0
uvs[index] = amount;
uvs[index+1] = 0;
uvs[index+2] = amount
uvs[index+3] = 1
uvs[index+2] = amount;
uvs[index+3] = 1;
}
index = i * 2;
@ -98,7 +94,7 @@ PIXI.Rope.prototype.refresh = function()
lastPoint = point;
}
}
};
PIXI.Rope.prototype.updateTransform = function()
{
@ -113,10 +109,10 @@ PIXI.Rope.prototype.updateTransform = function()
this.count-=0.2;
var verticies = this.verticies;
verticies[0] = lastPoint.x + perp.x
verticies[1] = lastPoint.y + perp.y //+ 200
verticies[2] = lastPoint.x - perp.x
verticies[3] = lastPoint.y - perp.y//+200
verticies[0] = lastPoint.x + perp.x;
verticies[1] = lastPoint.y + perp.y; //+ 200
verticies[2] = lastPoint.x - perp.x;
verticies[3] = lastPoint.y - perp.y;//+200
// time to do some smart drawing!
var total = points.length,
@ -140,34 +136,31 @@ PIXI.Rope.prototype.updateTransform = function()
perp.x = nextPoint.y - lastPoint.y;
ratio = (1 - (i / (total-1))) * 10;
if(ratio > 1)ratio = 1;
if(ratio > 1) ratio = 1;
perpLength = Math.sqrt(perp.x * perp.x + perp.y * perp.y);
num = this.texture.height/2//(20 + Math.abs(Math.sin((i + this.count) * 0.3) * 50) )* ratio;
num = this.texture.height / 2; //(20 + Math.abs(Math.sin((i + this.count) * 0.3) * 50) )* ratio;
perp.x /= perpLength;
perp.y /= perpLength;
perp.x *= num;
perp.y *= num;
verticies[index] = point.x + perp.x
verticies[index+1] = point.y + perp.y
verticies[index+2] = point.x - perp.x
verticies[index+3] = point.y - perp.y
verticies[index] = point.x + perp.x;
verticies[index+1] = point.y + perp.y;
verticies[index+2] = point.x - perp.x;
verticies[index+3] = point.y - perp.y;
lastPoint = point;
}
PIXI.DisplayObjectContainer.prototype.updateTransform.call( this );
}
};
PIXI.Rope.prototype.setTexture = function(texture)
{
// stop current texture
this.texture = texture;
this.updateFrame = true;
}
};

View file

@ -1466,4 +1466,3 @@ PIXI.Spine.prototype.createSprite = function (slot, descriptor) {
slot.sprites[descriptor.name] = sprite;
return sprite;
};

View file

@ -45,7 +45,7 @@ PIXI.Strip = function(texture, width, height)
this.verticies = new Float32Array()
this.colors = new Float32Array()
this.indices = new Uint16Array()
*/
*/
this.width = width;
this.height = height;
@ -63,7 +63,7 @@ PIXI.Strip = function(texture, width, height)
}
this.renderable = true;
}
};
// constructor
PIXI.Strip.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
@ -79,11 +79,10 @@ PIXI.Strip.prototype.setTexture = function(texture)
this.width = texture.frame.width;
this.height = texture.frame.height;
this.updateFrame = true;
}
};
PIXI.Strip.prototype.onTextureUpdate = function(event)
PIXI.Strip.prototype.onTextureUpdate = function()
{
this.updateFrame = true;
}
};
// some helper functions..

View file

@ -58,8 +58,8 @@ PIXI.TilingSprite = function(texture, width, height)
this.renderable = true;
this.blendMode = PIXI.blendModes.NORMAL
}
this.blendMode = PIXI.blendModes.NORMAL;
};
// constructor
PIXI.TilingSprite.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
@ -79,7 +79,7 @@ PIXI.TilingSprite.prototype.setTexture = function(texture)
// stop current texture
this.texture = texture;
this.updateFrame = true;
}
};
/**
* When the texture is updated, this event will fire to update the frame
@ -88,8 +88,7 @@ PIXI.TilingSprite.prototype.setTexture = function(texture)
* @param event
* @private
*/
PIXI.TilingSprite.prototype.onTextureUpdate = function(event)
PIXI.TilingSprite.prototype.onTextureUpdate = function()
{
this.updateFrame = true;
}
};

View file

@ -2,7 +2,6 @@
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
/**
* This is the base class for creating a pixi.js filter. Currently only webGL supports filters.
* If you want to make a custom filter this should be your base class.
@ -13,25 +12,24 @@
*/
PIXI.AbstractFilter = function(fragmentSrc, uniforms)
{
/**
* An array of passes - some filters contain a few steps this array simply stores the steps in a liniear fashion.
* For example the blur filter has two passes blurX and blurY.
* @property passes
* @type Array an array of filter objects
* @private
*/
this.passes = [this];
/**
* An array of passes - some filters contain a few steps this array simply stores the steps in a liniear fashion.
* For example the blur filter has two passes blurX and blurY.
* @property passes
* @type Array an array of filter objects
* @private
*/
this.passes = [this];
this.dirty = true;
this.padding = 0;
this.dirty = true;
this.padding = 0;
/**
@property uniforms
@private
*/
this.uniforms = uniforms || {};
this.fragmentSrc = fragmentSrc || [];
}
/**
@property uniforms
@private
*/
this.uniforms = uniforms || {};
this.fragmentSrc = fragmentSrc || [];
};

View file

@ -2,7 +2,6 @@
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
/**
*
* The BlurFilter applies a Gaussian blur to an object.
@ -13,13 +12,11 @@
*/
PIXI.BlurFilter = function()
{
this.blurXFilter = new PIXI.BlurXFilter();
this.blurYFilter = new PIXI.BlurYFilter();
this.blurXFilter = new PIXI.BlurXFilter();
this.blurYFilter = new PIXI.BlurYFilter();
this.passes =[this.blurXFilter, this.blurYFilter];
}
this.passes =[this.blurXFilter, this.blurYFilter];
};
/**
* Sets the strength of both the blurX and blurY properties simultaneously
@ -33,7 +30,7 @@ Object.defineProperty(PIXI.BlurFilter.prototype, 'blur', {
return this.blurXFilter.blur;
},
set: function(value) {
this.blurXFilter.blur = this.blurYFilter.blur = value;
this.blurXFilter.blur = this.blurYFilter.blur = value;
}
});
@ -49,7 +46,7 @@ Object.defineProperty(PIXI.BlurFilter.prototype, 'blurX', {
return this.blurXFilter.blur;
},
set: function(value) {
this.blurXFilter.blur = value;
this.blurXFilter.blur = value;
}
});
@ -65,6 +62,6 @@ Object.defineProperty(PIXI.BlurFilter.prototype, 'blurY', {
return this.blurYFilter.blur;
},
set: function(value) {
this.blurYFilter.blur = value;
this.blurYFilter.blur = value;
}
});

View file

@ -2,55 +2,52 @@
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
PIXI.BlurXFilter = function()
{
PIXI.AbstractFilter.call( this );
PIXI.AbstractFilter.call( this );
this.passes = [this];
this.passes = [this];
// set the uniforms
this.uniforms = {
blur: {type: '1f', value: 1/512},
};
// set the uniforms
this.uniforms = {
blur: {type: '1f', value: 1/512},
};
this.fragmentSrc = [
"precision mediump float;",
"varying vec2 vTextureCoord;",
"varying float vColor;",
"uniform float blur;",
"uniform sampler2D uSampler;",
"void main(void) {",
"vec4 sum = vec4(0.0);",
this.fragmentSrc = [
'precision mediump float;',
'varying vec2 vTextureCoord;',
'varying float vColor;',
'uniform float blur;',
'uniform sampler2D uSampler;',
"sum += texture2D(uSampler, vec2(vTextureCoord.x - 4.0*blur, vTextureCoord.y)) * 0.05;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x - 3.0*blur, vTextureCoord.y)) * 0.09;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x - 2.0*blur, vTextureCoord.y)) * 0.12;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x - blur, vTextureCoord.y)) * 0.15;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y)) * 0.16;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x + blur, vTextureCoord.y)) * 0.15;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x + 2.0*blur, vTextureCoord.y)) * 0.12;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x + 3.0*blur, vTextureCoord.y)) * 0.09;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x + 4.0*blur, vTextureCoord.y)) * 0.05;",
'void main(void) {',
' vec4 sum = vec4(0.0);',
"gl_FragColor = sum;",
' sum += texture2D(uSampler, vec2(vTextureCoord.x - 4.0*blur, vTextureCoord.y)) * 0.05;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x - 3.0*blur, vTextureCoord.y)) * 0.09;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x - 2.0*blur, vTextureCoord.y)) * 0.12;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x - blur, vTextureCoord.y)) * 0.15;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y)) * 0.16;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x + blur, vTextureCoord.y)) * 0.15;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x + 2.0*blur, vTextureCoord.y)) * 0.12;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x + 3.0*blur, vTextureCoord.y)) * 0.09;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x + 4.0*blur, vTextureCoord.y)) * 0.05;',
"}"
];
}
' gl_FragColor = sum;',
'}'
];
};
PIXI.BlurXFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.BlurXFilter.prototype.constructor = PIXI.BlurXFilter;
Object.defineProperty(PIXI.BlurXFilter.prototype, 'blur', {
get: function() {
return this.uniforms.blur.value / (1/7000);
},
set: function(value) {
this.dirty = true;
this.uniforms.blur.value = (1/7000) * value;
this.dirty = true;
this.uniforms.blur.value = (1/7000) * value;
}
});

View file

@ -2,43 +2,41 @@
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
PIXI.BlurYFilter = function()
{
PIXI.AbstractFilter.call( this );
PIXI.AbstractFilter.call( this );
this.passes = [this];
this.passes = [this];
// set the uniforms
this.uniforms = {
blur: {type: '1f', value: 1/512},
};
// set the uniforms
this.uniforms = {
blur: {type: '1f', value: 1/512},
};
this.fragmentSrc = [
"precision mediump float;",
"varying vec2 vTextureCoord;",
"varying float vColor;",
"uniform float blur;",
"uniform sampler2D uSampler;",
"void main(void) {",
"vec4 sum = vec4(0.0);",
this.fragmentSrc = [
'precision mediump float;',
'varying vec2 vTextureCoord;',
'varying float vColor;',
'uniform float blur;',
'uniform sampler2D uSampler;',
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - 4.0*blur)) * 0.05;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - 3.0*blur)) * 0.09;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - 2.0*blur)) * 0.12;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - blur)) * 0.15;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y)) * 0.16;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + blur)) * 0.15;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + 2.0*blur)) * 0.12;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + 3.0*blur)) * 0.09;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + 4.0*blur)) * 0.05;",
'void main(void) {',
' vec4 sum = vec4(0.0);',
"gl_FragColor = sum;",
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - 4.0*blur)) * 0.05;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - 3.0*blur)) * 0.09;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - 2.0*blur)) * 0.12;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - blur)) * 0.15;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y)) * 0.16;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + blur)) * 0.15;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + 2.0*blur)) * 0.12;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + 3.0*blur)) * 0.09;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + 4.0*blur)) * 0.05;',
"}"
];
}
' gl_FragColor = sum;',
'}'
];
};
PIXI.BlurYFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.BlurYFilter.prototype.constructor = PIXI.BlurYFilter;
@ -48,7 +46,7 @@ Object.defineProperty(PIXI.BlurYFilter.prototype, 'blur', {
return this.uniforms.blur.value / (1/7000);
},
set: function(value) {
//this.padding = value;
this.uniforms.blur.value = (1/7000) * value;
//this.padding = value;
this.uniforms.blur.value = (1/7000) * value;
}
});

View file

@ -12,32 +12,32 @@
*/
PIXI.ColorMatrixFilter = function()
{
PIXI.AbstractFilter.call( this );
PIXI.AbstractFilter.call( this );
this.passes = [this];
this.passes = [this];
// set the uniforms
this.uniforms = {
matrix: {type: 'mat4', value: [1,0,0,0,
0,1,0,0,
0,0,1,0,
0,0,0,1]},
};
// set the uniforms
this.uniforms = {
matrix: {type: 'mat4', value: [1,0,0,0,
0,1,0,0,
0,0,1,0,
0,0,0,1]},
};
this.fragmentSrc = [
"precision mediump float;",
"varying vec2 vTextureCoord;",
"varying float vColor;",
"uniform float invert;",
"uniform mat4 matrix;",
"uniform sampler2D uSampler;",
"void main(void) {",
"gl_FragColor = texture2D(uSampler, vTextureCoord) * matrix;",
"gl_FragColor = gl_FragColor * vColor;",
"}"
];
this.fragmentSrc = [
'precision mediump float;',
'varying vec2 vTextureCoord;',
'varying float vColor;',
'uniform float invert;',
'uniform mat4 matrix;',
'uniform sampler2D uSampler;',
}
'void main(void) {',
' gl_FragColor = texture2D(uSampler, vTextureCoord) * matrix;',
' gl_FragColor = gl_FragColor * vColor;',
'}'
];
};
PIXI.ColorMatrixFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.ColorMatrixFilter.prototype.constructor = PIXI.ColorMatrixFilter;
@ -54,6 +54,6 @@ Object.defineProperty(PIXI.ColorMatrixFilter.prototype, 'matrix', {
return this.uniforms.matrix.value;
},
set: function(value) {
this.uniforms.matrix.value = value;
this.uniforms.matrix.value = value;
}
});

View file

@ -2,7 +2,6 @@
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
/**
*
* This turns your displayObjects to black and white.
@ -11,28 +10,29 @@
*/
PIXI.ColorStepFilter = function()
{
PIXI.AbstractFilter.call( this );
PIXI.AbstractFilter.call( this );
this.passes = [this];
this.passes = [this];
// set the uniforms
this.uniforms = {
step: {type: '1f', value: 5},
};
// set the uniforms
this.uniforms = {
step: {type: '1f', value: 5},
};
this.fragmentSrc = [
"precision mediump float;",
"varying vec2 vTextureCoord;",
"varying float vColor;",
"uniform sampler2D uSampler;",
"uniform float step;",
"void main(void) {",
"vec4 color = texture2D(uSampler, vTextureCoord);",
"color = floor(color * step) / step;",
"gl_FragColor = color * vColor;",
"}"
];
}
this.fragmentSrc = [
'precision mediump float;',
'varying vec2 vTextureCoord;',
'varying float vColor;',
'uniform sampler2D uSampler;',
'uniform float step;',
'void main(void) {',
' vec4 color = texture2D(uSampler, vTextureCoord);',
' color = floor(color * step) / step;',
' gl_FragColor = color * vColor;',
'}'
];
};
PIXI.ColorStepFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.ColorStepFilter.prototype.constructor = PIXI.ColorStepFilter;
@ -46,6 +46,6 @@ Object.defineProperty(PIXI.ColorStepFilter.prototype, 'step', {
return this.uniforms.step.value;
},
set: function(value) {
this.uniforms.step.value = value;
this.uniforms.step.value = value;
}
});

View file

@ -2,58 +2,55 @@
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
PIXI.CrossHatchFilter = function()
{
PIXI.AbstractFilter.call( this );
PIXI.AbstractFilter.call( this );
this.passes = [this];
this.passes = [this];
// set the uniforms
this.uniforms = {
blur: {type: '1f', value: 1/512},
};
// set the uniforms
this.uniforms = {
blur: {type: '1f', value: 1 / 512},
};
this.fragmentSrc = [
"precision mediump float;",
"varying vec2 vTextureCoord;",
"varying float vColor;",
"uniform float blur;",
"uniform sampler2D uSampler;",
"void main(void) {",
this.fragmentSrc = [
'precision mediump float;',
'varying vec2 vTextureCoord;',
'varying float vColor;',
'uniform float blur;',
'uniform sampler2D uSampler;',
'void main(void) {',
' float lum = length(texture2D(uSampler, vTextureCoord.xy).rgb);',
" float lum = length(texture2D(uSampler, vTextureCoord.xy).rgb);",
" ",
" gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);",
" ",
" if (lum < 1.00) {",
" if (mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {",
" gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);",
" }",
" }",
" ",
" if (lum < 0.75) {",
" if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {",
" gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);",
" }",
" }",
" ",
" if (lum < 0.50) {",
" if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
" gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);",
" }",
" }",
" ",
" if (lum < 0.3) {",
" if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
" gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);",
" }",
" }",
"}"
];
}
' gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);',
' if (lum < 1.00) {',
' if (mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {',
' gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);',
' }',
' }',
' if (lum < 0.75) {',
' if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {',
' gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);',
' }',
' }',
' if (lum < 0.50) {',
' if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {',
' gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);',
' }',
' }',
' if (lum < 0.3) {',
' if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {',
' gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);',
' }',
' }',
'}'
];
};
PIXI.CrossHatchFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.CrossHatchFilter.prototype.constructor = PIXI.BlurYFilter;
@ -63,7 +60,7 @@ Object.defineProperty(PIXI.CrossHatchFilter.prototype, 'blur', {
return this.uniforms.blur.value / (1/7000);
},
set: function(value) {
//this.padding = value;
this.uniforms.blur.value = (1/7000) * value;
//this.padding = value;
this.uniforms.blur.value = (1/7000) * value;
}
});

View file

@ -2,7 +2,6 @@
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
/**
*
* The DisplacementFilter class uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.
@ -14,80 +13,75 @@
*/
PIXI.DisplacementFilter = function(texture)
{
PIXI.AbstractFilter.call( this );
PIXI.AbstractFilter.call( this );
this.passes = [this];
texture.baseTexture._powerOf2 = true;
this.passes = [this];
texture.baseTexture._powerOf2 = true;
// set the uniforms
//console.log()
this.uniforms = {
displacementMap: {type: 'sampler2D', value:texture},
scale: {type: '2f', value:{x:30, y:30}},
offset: {type: '2f', value:{x:0, y:0}},
mapDimensions: {type: '2f', value:{x:1, y:5112}},
dimensions: {type: '4fv', value:[0,0,0,0]}
};
// set the uniforms
//console.log()
this.uniforms = {
displacementMap: {type: 'sampler2D', value:texture},
scale: {type: '2f', value:{x:30, y:30}},
offset: {type: '2f', value:{x:0, y:0}},
mapDimensions: {type: '2f', value:{x:1, y:5112}},
dimensions: {type: '4fv', value:[0,0,0,0]}
};
if(texture.baseTexture.hasLoaded)
{
this.uniforms.mapDimensions.value.x = texture.width;
this.uniforms.mapDimensions.value.y = texture.height;
}
else
{
this.boundLoadedFunction = this.onTextureLoaded.bind(this);
if(texture.baseTexture.hasLoaded)
{
this.uniforms.mapDimensions.value.x = texture.width;
this.uniforms.mapDimensions.value.y = texture.height;
}
else
{
this.boundLoadedFunction = this.onTextureLoaded.bind(this);
texture.baseTexture.on('loaded', this.boundLoadedFunction);
}
texture.baseTexture.on("loaded", this.boundLoadedFunction);
}
this.fragmentSrc = [
'precision mediump float;',
'varying vec2 vTextureCoord;',
'varying float vColor;',
'uniform sampler2D displacementMap;',
'uniform sampler2D uSampler;',
'uniform vec2 scale;',
'uniform vec2 offset;',
'uniform vec4 dimensions;',
'uniform vec2 mapDimensions;',// = vec2(256.0, 256.0);',
// 'const vec2 textureDimensions = vec2(750.0, 750.0);',
this.fragmentSrc = [
"precision mediump float;",
"varying vec2 vTextureCoord;",
"varying float vColor;",
"uniform sampler2D displacementMap;",
"uniform sampler2D uSampler;",
"uniform vec2 scale;",
"uniform vec2 offset;",
"uniform vec4 dimensions;",
"uniform vec2 mapDimensions;",// = vec2(256.0, 256.0);",
// "const vec2 textureDimensions = vec2(750.0, 750.0);",
'void main(void) {',
' vec2 mapCords = vTextureCoord.xy;',
//' mapCords -= ;',
' mapCords += (dimensions.zw + offset)/ dimensions.xy ;',
' mapCords.y *= -1.0;',
' mapCords.y += 1.0;',
' vec2 matSample = texture2D(displacementMap, mapCords).xy;',
' matSample -= 0.5;',
' matSample *= scale;',
' matSample /= mapDimensions;',
' gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x + matSample.x, vTextureCoord.y + matSample.y));',
' gl_FragColor.rgb = mix( gl_FragColor.rgb, gl_FragColor.rgb, 1.0);',
' vec2 cord = vTextureCoord;',
"void main(void) {",
"vec2 mapCords = vTextureCoord.xy;",
// "mapCords -= ;",
"mapCords += (dimensions.zw + offset)/ dimensions.xy ;",
"mapCords.y *= -1.0;",
"mapCords.y += 1.0;",
"vec2 matSample = texture2D(displacementMap, mapCords).xy;",
"matSample -= 0.5;",
"matSample *= scale;",
"matSample /= mapDimensions;",
"gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x + matSample.x, vTextureCoord.y + matSample.y));",
"gl_FragColor.rgb = mix( gl_FragColor.rgb, gl_FragColor.rgb, 1.0);",
"vec2 cord = vTextureCoord;",
//"gl_FragColor = texture2D(displacementMap, cord);",
"gl_FragColor = gl_FragColor * vColor;",
"}"
];
}
//' gl_FragColor = texture2D(displacementMap, cord);',
' gl_FragColor = gl_FragColor * vColor;',
'}'
];
};
PIXI.DisplacementFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.DisplacementFilter.prototype.constructor = PIXI.DisplacementFilter;
PIXI.DisplacementFilter.prototype.onTextureLoaded = function()
{
this.uniforms.mapDimensions.value.x = this.uniforms.displacementMap.value.width;
this.uniforms.mapDimensions.value.y = this.uniforms.displacementMap.value.height;
this.uniforms.mapDimensions.value.x = this.uniforms.displacementMap.value.width;
this.uniforms.mapDimensions.value.y = this.uniforms.displacementMap.value.height;
this.uniforms.displacementMap.value.baseTexture.off("loaded", this.boundLoadedFunction)
}
this.uniforms.displacementMap.value.baseTexture.off('loaded', this.boundLoadedFunction);
};
/**
* The texture used for the displacemtent map * must be power of 2 texture at the moment
@ -100,7 +94,7 @@ Object.defineProperty(PIXI.DisplacementFilter.prototype, 'map', {
return this.uniforms.displacementMap.value;
},
set: function(value) {
this.uniforms.displacementMap.value = value;
this.uniforms.displacementMap.value = value;
}
});
@ -115,7 +109,7 @@ Object.defineProperty(PIXI.DisplacementFilter.prototype, 'scale', {
return this.uniforms.scale.value;
},
set: function(value) {
this.uniforms.scale.value = value;
this.uniforms.scale.value = value;
}
});
@ -130,6 +124,6 @@ Object.defineProperty(PIXI.DisplacementFilter.prototype, 'offset', {
return this.uniforms.offset.value;
},
set: function(value) {
this.uniforms.offset.value = value;
this.uniforms.offset.value = value;
}
});

View file

@ -5,50 +5,50 @@
/**
*
* This filter applies a pixlate effect making display objects appear "blocky"
* This filter applies a pixlate effect making display objects appear 'blocky'
* @class PixelateFilter
* @contructor
*/
PIXI.DotScreenFilter = function()
{
PIXI.AbstractFilter.call( this );
PIXI.AbstractFilter.call( this );
this.passes = [this];
this.passes = [this];
// set the uniforms
this.uniforms = {
scale: {type: '1f', value:1},
angle: {type: '1f', value:5},
dimensions: {type: '4fv', value:[0,0,0,0]}
};
// set the uniforms
this.uniforms = {
scale: {type: '1f', value:1},
angle: {type: '1f', value:5},
dimensions: {type: '4fv', value:[0,0,0,0]}
};
this.fragmentSrc = [
"precision mediump float;",
"varying vec2 vTextureCoord;",
"varying float vColor;",
"uniform vec4 dimensions;",
"uniform sampler2D uSampler;",
this.fragmentSrc = [
'precision mediump float;',
'varying vec2 vTextureCoord;',
'varying float vColor;',
'uniform vec4 dimensions;',
'uniform sampler2D uSampler;',
"uniform float angle;",
"uniform float scale;",
'uniform float angle;',
'uniform float scale;',
"float pattern() {",
"float s = sin(angle), c = cos(angle);",
"vec2 tex = vTextureCoord * dimensions.xy;",
"vec2 point = vec2(",
"c * tex.x - s * tex.y,",
"s * tex.x + c * tex.y",
") * scale;",
"return (sin(point.x) * sin(point.y)) * 4.0;",
"}",
'float pattern() {',
' float s = sin(angle), c = cos(angle);',
' vec2 tex = vTextureCoord * dimensions.xy;',
' vec2 point = vec2(',
' c * tex.x - s * tex.y,',
' s * tex.x + c * tex.y',
' ) * scale;',
' return (sin(point.x) * sin(point.y)) * 4.0;',
'}',
"void main() {",
"vec4 color = texture2D(uSampler, vTextureCoord);",
"float average = (color.r + color.g + color.b) / 3.0;",
"gl_FragColor = vec4(vec3(average * 10.0 - 5.0 + pattern()), color.a);",
"}",
];
}
'void main() {',
' vec4 color = texture2D(uSampler, vTextureCoord);',
' float average = (color.r + color.g + color.b) / 3.0;',
' gl_FragColor = vec4(vec3(average * 10.0 - 5.0 + pattern()), color.a);',
'}'
];
};
PIXI.DotScreenFilter.prototype = Object.create( PIXI.DotScreenFilter.prototype );
PIXI.DotScreenFilter.prototype.constructor = PIXI.DotScreenFilter;
@ -64,8 +64,8 @@ Object.defineProperty(PIXI.DotScreenFilter.prototype, 'scale', {
return this.uniforms.scale.value;
},
set: function(value) {
this.dirty = true;
this.uniforms.scale.value = value;
this.dirty = true;
this.uniforms.scale.value = value;
}
});
@ -80,7 +80,7 @@ Object.defineProperty(PIXI.DotScreenFilter.prototype, 'angle', {
return this.uniforms.angle.value;
},
set: function(value) {
this.dirty = true;
this.uniforms.angle.value = value;
this.dirty = true;
this.uniforms.angle.value = value;
}
});

View file

@ -8,6 +8,4 @@ PIXI.FilterBlock = function()
{
this.visible = true;
this.renderable = true;
}
>>>>>>> 67d0c577d3163e527043f6973a4b3a31131cab08
};

View file

@ -2,7 +2,6 @@
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
/**
*
* This turns your displayObjects to black and white.
@ -11,28 +10,29 @@
*/
PIXI.GrayFilter = function()
{
PIXI.AbstractFilter.call( this );
PIXI.AbstractFilter.call( this );
this.passes = [this];
this.passes = [this];
// set the uniforms
this.uniforms = {
gray: {type: '1f', value: 1},
};
// set the uniforms
this.uniforms = {
gray: {type: '1f', value: 1},
};
this.fragmentSrc = [
"precision mediump float;",
"varying vec2 vTextureCoord;",
"varying float vColor;",
"uniform sampler2D uSampler;",
"uniform float gray;",
"void main(void) {",
"gl_FragColor = texture2D(uSampler, vTextureCoord);",
"gl_FragColor.rgb = mix(gl_FragColor.rgb, vec3(0.2126*gl_FragColor.r + 0.7152*gl_FragColor.g + 0.0722*gl_FragColor.b), gray);",
"gl_FragColor = gl_FragColor * vColor;",
"}"
];
}
this.fragmentSrc = [
'precision mediump float;',
'varying vec2 vTextureCoord;',
'varying float vColor;',
'uniform sampler2D uSampler;',
'uniform float gray;',
'void main(void) {',
' gl_FragColor = texture2D(uSampler, vTextureCoord);',
' gl_FragColor.rgb = mix(gl_FragColor.rgb, vec3(0.2126*gl_FragColor.r + 0.7152*gl_FragColor.g + 0.0722*gl_FragColor.b), gray);',
' gl_FragColor = gl_FragColor * vColor;',
'}'
];
};
PIXI.GrayFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.GrayFilter.prototype.constructor = PIXI.GrayFilter;
@ -46,6 +46,6 @@ Object.defineProperty(PIXI.GrayFilter.prototype, 'gray', {
return this.uniforms.gray.value;
},
set: function(value) {
this.uniforms.gray.value = value;
this.uniforms.gray.value = value;
}
});

View file

@ -10,30 +10,30 @@
*/
PIXI.InvertFilter = function()
{
PIXI.AbstractFilter.call( this );
PIXI.AbstractFilter.call( this );
this.passes = [this];
this.passes = [this];
// set the uniforms
this.uniforms = {
invert: {type: '1f', value: 1},
};
// set the uniforms
this.uniforms = {
invert: {type: '1f', value: 1},
};
this.fragmentSrc = [
"precision mediump float;",
"varying vec2 vTextureCoord;",
"varying float vColor;",
"uniform float invert;",
"uniform sampler2D uSampler;",
"void main(void) {",
"gl_FragColor = texture2D(uSampler, vTextureCoord);",
"gl_FragColor.rgb = mix( (vec3(1)-gl_FragColor.rgb) * gl_FragColor.a, gl_FragColor.rgb, 1.0 - invert);",
//"gl_FragColor.rgb = gl_FragColor.rgb * gl_FragColor.a;",
"gl_FragColor = gl_FragColor * vColor;",
"}"
];
this.fragmentSrc = [
'precision mediump float;',
'varying vec2 vTextureCoord;',
'varying float vColor;',
'uniform float invert;',
'uniform sampler2D uSampler;',
}
'void main(void) {',
' gl_FragColor = texture2D(uSampler, vTextureCoord);',
' gl_FragColor.rgb = mix( (vec3(1)-gl_FragColor.rgb) * gl_FragColor.a, gl_FragColor.rgb, 1.0 - invert);',
//' gl_FragColor.rgb = gl_FragColor.rgb * gl_FragColor.a;',
' gl_FragColor = gl_FragColor * vColor;',
'}'
];
};
PIXI.InvertFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.InvertFilter.prototype.constructor = PIXI.InvertFilter;
@ -47,6 +47,6 @@ Object.defineProperty(PIXI.InvertFilter.prototype, 'invert', {
return this.uniforms.invert.value;
},
set: function(value) {
this.uniforms.invert.value = value;
this.uniforms.invert.value = value;
}
});

View file

@ -4,43 +4,42 @@
/**
*
* This filter applies a pixlate effect making display objects appear "blocky"
* This filter applies a pixlate effect making display objects appear 'blocky'
* @class PixelateFilter
* @contructor
*/
PIXI.PixelateFilter = function()
{
PIXI.AbstractFilter.call( this );
PIXI.AbstractFilter.call( this );
this.passes = [this];
this.passes = [this];
// set the uniforms
this.uniforms = {
invert: {type: '1f', value: 0},
dimensions: {type: '4fv', value:new Float32Array([10000, 100, 10, 10])},
pixelSize: {type: '2f', value:{x:10, y:10}},
};
// set the uniforms
this.uniforms = {
invert: {type: '1f', value: 0},
dimensions: {type: '4fv', value:new Float32Array([10000, 100, 10, 10])},
pixelSize: {type: '2f', value:{x:10, y:10}},
};
this.fragmentSrc = [
"precision mediump float;",
"varying vec2 vTextureCoord;",
"varying float vColor;",
"uniform vec2 testDim;",
"uniform vec4 dimensions;",
"uniform vec2 pixelSize;",
"uniform sampler2D uSampler;",
"void main(void) {",
"vec2 coord = vTextureCoord;",
this.fragmentSrc = [
'precision mediump float;',
'varying vec2 vTextureCoord;',
'varying float vColor;',
'uniform vec2 testDim;',
'uniform vec4 dimensions;',
'uniform vec2 pixelSize;',
'uniform sampler2D uSampler;',
"vec2 size = dimensions.xy/pixelSize;",
'void main(void) {',
' vec2 coord = vTextureCoord;',
"vec2 color = floor( ( vTextureCoord * size ) ) / size + pixelSize/dimensions.xy * 0.5;",
"gl_FragColor = texture2D(uSampler, color);",
"}"
];
' vec2 size = dimensions.xy/pixelSize;',
}
' vec2 color = floor( ( vTextureCoord * size ) ) / size + pixelSize/dimensions.xy * 0.5;',
' gl_FragColor = texture2D(uSampler, color);',
'}'
];
};
PIXI.PixelateFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.PixelateFilter.prototype.constructor = PIXI.PixelateFilter;
@ -56,7 +55,7 @@ Object.defineProperty(PIXI.PixelateFilter.prototype, 'size', {
return this.uniforms.pixelSize.value;
},
set: function(value) {
this.dirty = true;
this.uniforms.pixelSize.value = value;
this.dirty = true;
this.uniforms.pixelSize.value = value;
}
});

View file

@ -2,39 +2,38 @@
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
PIXI.RGBSplitFilter = function()
{
PIXI.AbstractFilter.call( this );
PIXI.AbstractFilter.call( this );
this.passes = [this];
this.passes = [this];
// set the uniforms
this.uniforms = {
red: {type: '2f', value: {x:20, y:20}},
green: {type: '2f', value: {x:-20, y:20}},
blue: {type: '2f', value: {x:20, y:-20}},
dimensions: {type: '4fv', value:[0,0,0,0]}
};
// set the uniforms
this.uniforms = {
red: {type: '2f', value: {x:20, y:20}},
green: {type: '2f', value: {x:-20, y:20}},
blue: {type: '2f', value: {x:20, y:-20}},
dimensions: {type: '4fv', value:[0,0,0,0]}
};
this.fragmentSrc = [
"precision mediump float;",
"varying vec2 vTextureCoord;",
"varying float vColor;",
"uniform vec2 red;",
"uniform vec2 green;",
"uniform vec2 blue;",
"uniform vec4 dimensions;",
"uniform sampler2D uSampler;",
"void main(void) {",
"gl_FragColor.r = texture2D(uSampler, vTextureCoord + red/dimensions.xy).r;",
"gl_FragColor.g = texture2D(uSampler, vTextureCoord + green/dimensions.xy).g;",
"gl_FragColor.b = texture2D(uSampler, vTextureCoord + blue/dimensions.xy).b;",
"gl_FragColor.a = texture2D(uSampler, vTextureCoord).a;",
"}"
];
}
this.fragmentSrc = [
'precision mediump float;',
'varying vec2 vTextureCoord;',
'varying float vColor;',
'uniform vec2 red;',
'uniform vec2 green;',
'uniform vec2 blue;',
'uniform vec4 dimensions;',
'uniform sampler2D uSampler;',
'void main(void) {',
' gl_FragColor.r = texture2D(uSampler, vTextureCoord + red/dimensions.xy).r;',
' gl_FragColor.g = texture2D(uSampler, vTextureCoord + green/dimensions.xy).g;',
' gl_FragColor.b = texture2D(uSampler, vTextureCoord + blue/dimensions.xy).b;',
' gl_FragColor.a = texture2D(uSampler, vTextureCoord).a;',
'}'
];
};
PIXI.RGBSplitFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.RGBSplitFilter.prototype.constructor = PIXI.RGBSplitFilter;
@ -44,7 +43,7 @@ Object.defineProperty(PIXI.RGBSplitFilter.prototype, 'angle', {
return this.uniforms.blur.value / (1/7000);
},
set: function(value) {
//this.padding = value;
this.uniforms.blur.value = (1/7000) * value;
//this.padding = value;
this.uniforms.blur.value = (1/7000) * value;
}
});

View file

@ -1,9 +1,7 @@
/**
/**
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
/**
*
* This applies a sepia effect to your displayObjects.
@ -12,31 +10,31 @@
*/
PIXI.SepiaFilter = function()
{
PIXI.AbstractFilter.call( this );
PIXI.AbstractFilter.call( this );
this.passes = [this];
this.passes = [this];
// set the uniforms
this.uniforms = {
sepia: {type: '1f', value: 1},
};
// set the uniforms
this.uniforms = {
sepia: {type: '1f', value: 1},
};
this.fragmentSrc = [
"precision mediump float;",
"varying vec2 vTextureCoord;",
"varying float vColor;",
"uniform float sepia;",
"uniform sampler2D uSampler;",
this.fragmentSrc = [
'precision mediump float;',
'varying vec2 vTextureCoord;',
'varying float vColor;',
'uniform float sepia;',
'uniform sampler2D uSampler;',
"const mat3 sepiaMatrix = mat3(0.3588, 0.7044, 0.1368, 0.2990, 0.5870, 0.1140, 0.2392, 0.4696, 0.0912);",
"void main(void) {",
"gl_FragColor = texture2D(uSampler, vTextureCoord);",
"gl_FragColor.rgb = mix( gl_FragColor.rgb, gl_FragColor.rgb * sepiaMatrix, sepia);",
"gl_FragColor = gl_FragColor * vColor;",
"}"
];
'const mat3 sepiaMatrix = mat3(0.3588, 0.7044, 0.1368, 0.2990, 0.5870, 0.1140, 0.2392, 0.4696, 0.0912);',
}
'void main(void) {',
' gl_FragColor = texture2D(uSampler, vTextureCoord);',
' gl_FragColor.rgb = mix( gl_FragColor.rgb, gl_FragColor.rgb * sepiaMatrix, sepia);',
' gl_FragColor = gl_FragColor * vColor;',
'}'
];
};
PIXI.SepiaFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.SepiaFilter.prototype.constructor = PIXI.SepiaFilter;
@ -50,6 +48,6 @@ Object.defineProperty(PIXI.SepiaFilter.prototype, 'sepia', {
return this.uniforms.sepia.value;
},
set: function(value) {
this.uniforms.sepia.value = value;
this.uniforms.sepia.value = value;
}
});

View file

@ -2,54 +2,51 @@
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
PIXI.SmartBlurFilter = function()
{
PIXI.AbstractFilter.call( this );
PIXI.AbstractFilter.call( this );
this.passes = [this];
this.passes = [this];
// set the uniforms
this.uniforms = {
blur: {type: '1f', value: 1/512},
};
// set the uniforms
this.uniforms = {
blur: {type: '1f', value: 1/512},
};
this.fragmentSrc = [
"precision mediump float;",
"varying vec2 vTextureCoord;",
"uniform sampler2D uSampler;",
// "uniform vec2 delta;",
"const vec2 delta = vec2(1.0/10.0, 0.0);",
// "uniform float darkness;",
this.fragmentSrc = [
'precision mediump float;',
'varying vec2 vTextureCoord;',
'uniform sampler2D uSampler;',
//'uniform vec2 delta;',
'const vec2 delta = vec2(1.0/10.0, 0.0);',
//'uniform float darkness;',
"float random(vec3 scale, float seed) {",
"return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);",
"}",
'float random(vec3 scale, float seed) {',
' return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);',
'}',
"void main(void) {",
'void main(void) {',
' vec4 color = vec4(0.0);',
' float total = 0.0;',
"vec4 color = vec4(0.0);",
"float total = 0.0;",
' float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);',
"float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);",
' for (float t = -30.0; t <= 30.0; t++) {',
' float percent = (t + offset - 0.5) / 30.0;',
' float weight = 1.0 - abs(percent);',
' vec4 sample = texture2D(uSampler, vTextureCoord + delta * percent);',
' sample.rgb *= sample.a;',
' color += sample * weight;',
' total += weight;',
' }',
"for (float t = -30.0; t <= 30.0; t++) {",
"float percent = (t + offset - 0.5) / 30.0;",
"float weight = 1.0 - abs(percent);",
"vec4 sample = texture2D(uSampler, vTextureCoord + delta * percent);",
"sample.rgb *= sample.a;",
"color += sample * weight;",
"total += weight;",
"}",
"gl_FragColor = color / total;",
"gl_FragColor.rgb /= gl_FragColor.a + 0.00001;",
// "gl_FragColor.rgb *= darkness;",
"}"
];
}
' gl_FragColor = color / total;',
' gl_FragColor.rgb /= gl_FragColor.a + 0.00001;',
//' gl_FragColor.rgb *= darkness;',
'}'
];
};
PIXI.SmartBlurFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.SmartBlurFilter.prototype.constructor = PIXI.SmartBlurFilter;
@ -59,6 +56,6 @@ Object.defineProperty(PIXI.SmartBlurFilter.prototype, 'blur', {
return this.uniforms.blur.value;
},
set: function(value) {
this.uniforms.blur.value = value;
this.uniforms.blur.value = value;
}
});

View file

@ -4,52 +4,50 @@
/**
*
* This filter applies a pixlate effect making display objects appear "blocky"
* This filter applies a pixlate effect making display objects appear 'blocky'
* @class PixelateFilter
* @contructor
*/
PIXI.TwistFilter = function()
{
PIXI.AbstractFilter.call( this );
PIXI.AbstractFilter.call( this );
this.passes = [this];
this.passes = [this];
// set the uniforms
this.uniforms = {
radius: {type: '1f', value:0.5},
angle: {type: '1f', value:5},
offset: {type: '2f', value:{x:0.5, y:0.5}},
};
// set the uniforms
this.uniforms = {
radius: {type: '1f', value:0.5},
angle: {type: '1f', value:5},
offset: {type: '2f', value:{x:0.5, y:0.5}},
};
this.fragmentSrc = [
"precision mediump float;",
"varying vec2 vTextureCoord;",
"varying float vColor;",
"uniform vec4 dimensions;",
"uniform sampler2D uSampler;",
this.fragmentSrc = [
'precision mediump float;',
'varying vec2 vTextureCoord;',
'varying float vColor;',
'uniform vec4 dimensions;',
'uniform sampler2D uSampler;',
"uniform float radius;",
"uniform float angle;",
"uniform vec2 offset;",
'uniform float radius;',
'uniform float angle;',
'uniform vec2 offset;',
"void main(void) {",
"vec2 coord = vTextureCoord - offset;",
"float distance = length(coord);",
'void main(void) {',
' vec2 coord = vTextureCoord - offset;',
' float distance = length(coord);',
"if (distance < radius){",
' if (distance < radius) {',
' float ratio = (radius - distance) / radius;',
' float angleMod = ratio * ratio * angle;',
' float s = sin(angleMod);',
' float c = cos(angleMod);',
' coord = vec2(coord.x * c - coord.y * s, coord.x * s + coord.y * c);',
' }',
"float ratio = (radius - distance) / radius;",
"float angleMod = ratio * ratio * angle;",
"float s = sin(angleMod);",
"float c = cos(angleMod);",
"coord = vec2(coord.x * c - coord.y * s, coord.x * s + coord.y * c);",
"}",
"gl_FragColor = texture2D(uSampler, coord+offset);",
"}"
];
}
' gl_FragColor = texture2D(uSampler, coord+offset);',
'}'
];
};
PIXI.TwistFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.TwistFilter.prototype.constructor = PIXI.TwistFilter;
@ -65,8 +63,8 @@ Object.defineProperty(PIXI.TwistFilter.prototype, 'offset', {
return this.uniforms.offset.value;
},
set: function(value) {
this.dirty = true;
this.uniforms.offset.value = value;
this.dirty = true;
this.uniforms.offset.value = value;
}
});
@ -81,8 +79,8 @@ Object.defineProperty(PIXI.TwistFilter.prototype, 'radius', {
return this.uniforms.radius.value;
},
set: function(value) {
this.dirty = true;
this.uniforms.radius.value = value;
this.dirty = true;
this.uniforms.radius.value = value;
}
});
@ -97,7 +95,7 @@ Object.defineProperty(PIXI.TwistFilter.prototype, 'angle', {
return this.uniforms.angle.value;
},
set: function(value) {
this.dirty = true;
this.uniforms.angle.value = value;
this.dirty = true;
this.uniforms.angle.value = value;
}
});

View file

@ -6,16 +6,16 @@
* A Class that loads a bunch of images / sprite sheet / bitmap font files. Once the
* assets have been loaded they are added to the PIXI Texture cache and can be accessed
* easily through PIXI.Texture.fromImage() and PIXI.Sprite.fromImage()
* When all items have been loaded this class will dispatch a "onLoaded" event
* As each individual item is loaded this class will dispatch a "onProgress" event
* When all items have been loaded this class will dispatch a 'onLoaded' event
* As each individual item is loaded this class will dispatch a 'onProgress' event
*
* @class AssetLoader
* @constructor
* @uses EventTarget
* @param {Array<String>} assetURLs an array of image/sprite sheet urls that you would like loaded
* supported. Supported image formats include "jpeg", "jpg", "png", "gif". Supported
* sprite sheet data formats only include "JSON" at this time. Supported bitmap font
* data formats include "xml" and "fnt".
* supported. Supported image formats include 'jpeg', 'jpg', 'png', 'gif'. Supported
* sprite sheet data formats only include 'JSON' at this time. Supported bitmap font
* data formats include 'xml' and 'fnt'.
* @param crossorigin {Boolean} Whether requests should be treated as crossorigin
*/
PIXI.AssetLoader = function(assetURLs, crossorigin)
@ -45,17 +45,15 @@ PIXI.AssetLoader = function(assetURLs, crossorigin)
* @type Object
*/
this.loadersByType = {
"jpg": PIXI.ImageLoader,
"jpeg": PIXI.ImageLoader,
"png": PIXI.ImageLoader,
"gif": PIXI.ImageLoader,
"json": PIXI.JsonLoader,
"anim": PIXI.SpineLoader,
"xml": PIXI.BitmapFontLoader,
"fnt": PIXI.BitmapFontLoader
'jpg': PIXI.ImageLoader,
'jpeg': PIXI.ImageLoader,
'png': PIXI.ImageLoader,
'gif': PIXI.ImageLoader,
'json': PIXI.JsonLoader,
'anim': PIXI.SpineLoader,
'xml': PIXI.BitmapFontLoader,
'fnt': PIXI.BitmapFontLoader
};
};
/**
@ -74,29 +72,30 @@ PIXI.AssetLoader.prototype.constructor = PIXI.AssetLoader;
PIXI.AssetLoader.prototype._getDataType = function(str)
{
var test = "data:";
var test = 'data:';
//starts with 'data:'
var start = str.slice(0, test.length).toLowerCase();
if (start == test) {
if (start === test) {
var data = str.slice(test.length);
var sepIdx = data.indexOf(',');
if (sepIdx === -1) //malformed data URI scheme
return null;
//e.g. "image/gif;base64" => "image/gif"
//e.g. 'image/gif;base64' => 'image/gif'
var info = data.slice(0, sepIdx).split(';')[0];
//We might need to handle some special cases here...
//standardize text/plain to "txt" file extension
if (!info || info.toLowerCase() == "text/plain")
return "txt"
//standardize text/plain to 'txt' file extension
if (!info || info.toLowerCase() === 'text/plain')
return 'txt';
//User specified mime type, try splitting it by '/'
return info.split('/').pop().toLowerCase();
}
return null;
}
};
/**
* Starts loading the assets sequentially
@ -121,15 +120,15 @@ PIXI.AssetLoader.prototype.load = function()
//if not, assume it's a file URI
if (!fileType)
fileType = fileName.split("?").shift().split(".").pop().toLowerCase();
fileType = fileName.split('?').shift().split('.').pop().toLowerCase();
var Constructor = this.loadersByType[fileType];
if(!Constructor)
throw new Error(fileType + " is an unsupported file type");
throw new Error(fileType + ' is an unsupported file type');
var loader = new Constructor(fileName, this.crossorigin);
loader.addEventListener("loaded", onLoad);
loader.addEventListener('loaded', onLoad);
loader.load();
}
};
@ -143,13 +142,12 @@ PIXI.AssetLoader.prototype.load = function()
PIXI.AssetLoader.prototype.onAssetLoaded = function()
{
this.loadCount--;
this.dispatchEvent({type: "onProgress", content: this});
this.dispatchEvent({type: 'onProgress', content: this});
if (this.onProgress) this.onProgress();
if (!this.loadCount)
{
this.dispatchEvent({type: "onComplete", content: this});
this.dispatchEvent({type: 'onComplete', content: this});
if(this.onComplete) this.onComplete();
}
};

View file

@ -3,10 +3,10 @@
*/
/**
* The xml loader is used to load in XML bitmap font data ("xml" or "fnt")
* The xml loader is used to load in XML bitmap font data ('xml' or 'fnt')
* To generate the data you can use http://www.angelcode.com/products/bmfont/
* This loader will also load the image file as the data.
* When loaded this class will dispatch a "loaded" event
* When loaded this class will dispatch a 'loaded' event
*
* @class BitmapFontLoader
* @uses EventTarget
@ -19,7 +19,7 @@ PIXI.BitmapFontLoader = function(url, crossorigin)
/*
* i use texture packer to load the assets..
* http://www.codeandweb.com/texturepacker
* make sure to set the format as "JSON"
* make sure to set the format as 'JSON'
*/
PIXI.EventTarget.call(this);
@ -46,7 +46,7 @@ PIXI.BitmapFontLoader = function(url, crossorigin)
* @type String
* @readOnly
*/
this.baseUrl = url.replace(/[^\/]*$/, "");
this.baseUrl = url.replace(/[^\/]*$/, '');
/**
* [read-only] The texture of the bitmap font
@ -74,9 +74,9 @@ PIXI.BitmapFontLoader.prototype.load = function()
scope.onXMLLoaded();
};
this.ajaxRequest.open("GET", this.url, true);
if (this.ajaxRequest.overrideMimeType) this.ajaxRequest.overrideMimeType("application/xml");
this.ajaxRequest.send(null)
this.ajaxRequest.open('GET', this.url, true);
if (this.ajaxRequest.overrideMimeType) this.ajaxRequest.overrideMimeType('application/xml');
this.ajaxRequest.send(null);
};
/**
@ -87,40 +87,40 @@ PIXI.BitmapFontLoader.prototype.load = function()
*/
PIXI.BitmapFontLoader.prototype.onXMLLoaded = function()
{
if (this.ajaxRequest.readyState == 4)
if (this.ajaxRequest.readyState === 4)
{
if (this.ajaxRequest.status == 200 || window.location.href.indexOf("http") == -1)
if (this.ajaxRequest.status === 200 || window.location.href.indexOf('http') === -1)
{
var textureUrl = this.baseUrl + this.ajaxRequest.responseXML.getElementsByTagName("page")[0].attributes.getNamedItem("file").nodeValue;
var textureUrl = this.baseUrl + this.ajaxRequest.responseXML.getElementsByTagName('page')[0].attributes.getNamedItem('file').nodeValue;
var image = new PIXI.ImageLoader(textureUrl, this.crossorigin);
this.texture = image.texture.baseTexture;
var data = {};
var info = this.ajaxRequest.responseXML.getElementsByTagName("info")[0];
var common = this.ajaxRequest.responseXML.getElementsByTagName("common")[0];
data.font = info.attributes.getNamedItem("face").nodeValue;
data.size = parseInt(info.attributes.getNamedItem("size").nodeValue, 10);
data.lineHeight = parseInt(common.attributes.getNamedItem("lineHeight").nodeValue, 10);
var info = this.ajaxRequest.responseXML.getElementsByTagName('info')[0];
var common = this.ajaxRequest.responseXML.getElementsByTagName('common')[0];
data.font = info.attributes.getNamedItem('face').nodeValue;
data.size = parseInt(info.attributes.getNamedItem('size').nodeValue, 10);
data.lineHeight = parseInt(common.attributes.getNamedItem('lineHeight').nodeValue, 10);
data.chars = {};
//parse letters
var letters = this.ajaxRequest.responseXML.getElementsByTagName("char");
var letters = this.ajaxRequest.responseXML.getElementsByTagName('char');
for (var i = 0; i < letters.length; i++)
{
var charCode = parseInt(letters[i].attributes.getNamedItem("id").nodeValue, 10);
var charCode = parseInt(letters[i].attributes.getNamedItem('id').nodeValue, 10);
var textureRect = new PIXI.Rectangle(
parseInt(letters[i].attributes.getNamedItem("x").nodeValue, 10),
parseInt(letters[i].attributes.getNamedItem("y").nodeValue, 10),
parseInt(letters[i].attributes.getNamedItem("width").nodeValue, 10),
parseInt(letters[i].attributes.getNamedItem("height").nodeValue, 10)
parseInt(letters[i].attributes.getNamedItem('x').nodeValue, 10),
parseInt(letters[i].attributes.getNamedItem('y').nodeValue, 10),
parseInt(letters[i].attributes.getNamedItem('width').nodeValue, 10),
parseInt(letters[i].attributes.getNamedItem('height').nodeValue, 10)
);
data.chars[charCode] = {
xOffset: parseInt(letters[i].attributes.getNamedItem("xoffset").nodeValue, 10),
yOffset: parseInt(letters[i].attributes.getNamedItem("yoffset").nodeValue, 10),
xAdvance: parseInt(letters[i].attributes.getNamedItem("xadvance").nodeValue, 10),
xOffset: parseInt(letters[i].attributes.getNamedItem('xoffset').nodeValue, 10),
yOffset: parseInt(letters[i].attributes.getNamedItem('yoffset').nodeValue, 10),
xAdvance: parseInt(letters[i].attributes.getNamedItem('xadvance').nodeValue, 10),
kerning: {},
texture: PIXI.TextureCache[charCode] = new PIXI.Texture(this.texture, textureRect)
@ -128,12 +128,12 @@ PIXI.BitmapFontLoader.prototype.onXMLLoaded = function()
}
//parse kernings
var kernings = this.ajaxRequest.responseXML.getElementsByTagName("kerning");
var kernings = this.ajaxRequest.responseXML.getElementsByTagName('kerning');
for (i = 0; i < kernings.length; i++)
{
var first = parseInt(kernings[i].attributes.getNamedItem("first").nodeValue, 10);
var second = parseInt(kernings[i].attributes.getNamedItem("second").nodeValue, 10);
var amount = parseInt(kernings[i].attributes.getNamedItem("amount").nodeValue, 10);
var first = parseInt(kernings[i].attributes.getNamedItem('first').nodeValue, 10);
var second = parseInt(kernings[i].attributes.getNamedItem('second').nodeValue, 10);
var amount = parseInt(kernings[i].attributes.getNamedItem('amount').nodeValue, 10);
data.chars[second].kerning[first] = amount;
@ -142,7 +142,7 @@ PIXI.BitmapFontLoader.prototype.onXMLLoaded = function()
PIXI.BitmapText.fonts[data.font] = data;
var scope = this;
image.addEventListener("loaded", function() {
image.addEventListener('loaded', function() {
scope.onLoaded();
});
image.load();
@ -158,5 +158,5 @@ PIXI.BitmapFontLoader.prototype.onXMLLoaded = function()
*/
PIXI.BitmapFontLoader.prototype.onLoaded = function()
{
this.dispatchEvent({type: "loaded", content: this});
this.dispatchEvent({type: 'loaded', content: this});
};

View file

@ -3,7 +3,7 @@
*/
/**
* The image loader class is responsible for loading images file formats ("jpeg", "jpg", "png" and "gif")
* The image loader class is responsible for loading images file formats ('jpeg', 'jpg', 'png' and 'gif')
* Once the image has been loaded it is stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFromeId()
* When loaded this class will dispatch a 'loaded' event
*
@ -46,7 +46,7 @@ PIXI.ImageLoader.prototype.load = function()
if(!this.texture.baseTexture.hasLoaded)
{
var scope = this;
this.texture.baseTexture.addEventListener("loaded", function()
this.texture.baseTexture.addEventListener('loaded', function()
{
scope.onLoaded();
});
@ -65,7 +65,7 @@ PIXI.ImageLoader.prototype.load = function()
*/
PIXI.ImageLoader.prototype.onLoaded = function()
{
this.dispatchEvent({type: "loaded", content: this});
this.dispatchEvent({type: 'loaded', content: this});
};
/**
@ -96,14 +96,14 @@ PIXI.ImageLoader.prototype.loadFramedSpriteSheet = function(frameWidth, frameHei
});
this.frames.push(texture);
if (textureName) PIXI.TextureCache[textureName+'-'+i] = texture;
if (textureName) PIXI.TextureCache[textureName + '-' + i] = texture;
}
}
if(!this.texture.baseTexture.hasLoaded)
{
var scope = this;
this.texture.baseTexture.addEventListener("loaded", function() {
this.texture.baseTexture.addEventListener('loaded', function() {
scope.onLoaded();
});
}

View file

@ -4,8 +4,8 @@
/**
* The json file loader is used to load in JSON data and parsing it
* When loaded this class will dispatch a "loaded" event
* If load failed this class will dispatch a "error" event
* When loaded this class will dispatch a 'loaded' event
* If load failed this class will dispatch a 'error' event
*
* @class JsonLoader
* @uses EventTarget
@ -39,7 +39,7 @@ PIXI.JsonLoader = function (url, crossorigin) {
* @type String
* @readOnly
*/
this.baseUrl = url.replace(/[^\/]*$/, "");
this.baseUrl = url.replace(/[^\/]*$/, '');
/**
* [read-only] Whether the data has loaded yet
@ -61,14 +61,14 @@ PIXI.JsonLoader.prototype.constructor = PIXI.JsonLoader;
* @method load
*/
PIXI.JsonLoader.prototype.load = function () {
this.ajaxRequest = new AjaxRequest();
this.ajaxRequest = new PIXI.AjaxRequest();
var scope = this;
this.ajaxRequest.onreadystatechange = function () {
scope.onJSONLoaded();
};
this.ajaxRequest.open("GET", this.url, true);
if (this.ajaxRequest.overrideMimeType) this.ajaxRequest.overrideMimeType("application/json");
this.ajaxRequest.open('GET', this.url, true);
if (this.ajaxRequest.overrideMimeType) this.ajaxRequest.overrideMimeType('application/json');
this.ajaxRequest.send(null);
};
@ -79,8 +79,8 @@ PIXI.JsonLoader.prototype.load = function () {
* @private
*/
PIXI.JsonLoader.prototype.onJSONLoaded = function () {
if (this.ajaxRequest.readyState == 4) {
if (this.ajaxRequest.status == 200 || window.location.href.indexOf("http") == -1) {
if (this.ajaxRequest.readyState === 4) {
if (this.ajaxRequest.status === 200 || window.location.href.indexOf('http') === -1) {
this.json = JSON.parse(this.ajaxRequest.responseText);
if(this.json.frames)
@ -92,7 +92,7 @@ PIXI.JsonLoader.prototype.onJSONLoaded = function () {
var frameData = this.json.frames;
this.texture = image.texture.baseTexture;
image.addEventListener("loaded", function (event) {
image.addEventListener('loaded', function () {
scope.onLoaded();
});
@ -146,7 +146,7 @@ PIXI.JsonLoader.prototype.onJSONLoaded = function () {
PIXI.JsonLoader.prototype.onLoaded = function () {
this.loaded = true;
this.dispatchEvent({
type: "loaded",
type: 'loaded',
content: this
});
};
@ -159,7 +159,7 @@ PIXI.JsonLoader.prototype.onLoaded = function () {
*/
PIXI.JsonLoader.prototype.onError = function () {
this.dispatchEvent({
type: "error",
type: 'error',
content: this
});
};

View file

@ -49,7 +49,7 @@ PIXI.SpineLoader = function(url, crossorigin)
* @readOnly
*/
this.loaded = false;
}
};
PIXI.SpineLoader.prototype.constructor = PIXI.SpineLoader;
@ -75,7 +75,7 @@ PIXI.SpineLoader.prototype.load = function () {
* @method onJSONLoaded
* @private
*/
PIXI.SpineLoader.prototype.onJSONLoaded = function (event) {
PIXI.SpineLoader.prototype.onJSONLoaded = function () {
var spineJsonParser = new spine.SkeletonJson();
var skeletonData = spineJsonParser.readSkeletonData(this.json);

View file

@ -4,12 +4,12 @@
/**
* The sprite sheet loader is used to load in JSON sprite sheet data
* To generate the data you can use http://www.codeandweb.com/texturepacker and publish the "JSON" format
* To generate the data you can use http://www.codeandweb.com/texturepacker and publish the 'JSON' format
* There is a free version so thats nice, although the paid version is great value for money.
* It is highly recommended to use Sprite sheets (also know as texture atlas") as it means sprite"s can be batched and drawn together for highly increased rendering speed.
* It is highly recommended to use Sprite sheets (also know as texture atlas') as it means sprite's can be batched and drawn together for highly increased rendering speed.
* Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFromeId()
* This loader will also load the image file that the Spritesheet points to as well as the data.
* When loaded this class will dispatch a "loaded" event
* When loaded this class will dispatch a 'loaded' event
*
* @class SpriteSheetLoader
* @uses EventTarget
@ -17,12 +17,11 @@
* @param url {String} The url of the sprite sheet JSON file
* @param crossorigin {Boolean} Whether requests should be treated as crossorigin
*/
PIXI.SpriteSheetLoader = function (url, crossorigin) {
/*
* i use texture packer to load the assets..
* http://www.codeandweb.com/texturepacker
* make sure to set the format as "JSON"
* make sure to set the format as 'JSON'
*/
PIXI.EventTarget.call(this);
@ -49,7 +48,7 @@ PIXI.SpriteSheetLoader = function (url, crossorigin) {
* @type String
* @readOnly
*/
this.baseUrl = url.replace(/[^\/]*$/, "");
this.baseUrl = url.replace(/[^\/]*$/, '');
/**
* The texture being loaded
@ -79,7 +78,7 @@ PIXI.SpriteSheetLoader.prototype.constructor = PIXI.SpriteSheetLoader;
PIXI.SpriteSheetLoader.prototype.load = function () {
var scope = this;
var jsonLoader = new PIXI.JsonLoader(this.url, this.crossorigin);
jsonLoader.addEventListener("loaded", function (event) {
jsonLoader.addEventListener('loaded', function (event) {
scope.json = event.content.json;
scope.onJSONLoaded();
});
@ -99,7 +98,7 @@ PIXI.SpriteSheetLoader.prototype.onJSONLoaded = function () {
var frameData = this.json.frames;
this.texture = image.texture.baseTexture;
image.addEventListener("loaded", function (event) {
image.addEventListener('loaded', function () {
scope.onLoaded();
});
@ -123,6 +122,7 @@ PIXI.SpriteSheetLoader.prototype.onJSONLoaded = function () {
image.load();
};
/**
* Invoke when all files are loaded (json and texture)
*
@ -131,7 +131,7 @@ PIXI.SpriteSheetLoader.prototype.onJSONLoaded = function () {
*/
PIXI.SpriteSheetLoader.prototype.onLoaded = function () {
this.dispatchEvent({
type: "loaded",
type: 'loaded',
content: this
});
};

View file

@ -59,7 +59,7 @@ PIXI.Graphics = function()
* @private
*/
this.currentPath = {points:[]};
}
};
// constructor
PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
@ -85,7 +85,7 @@ PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
this.graphicsData.push(this.currentPath);
}
};
/**
* Moves the current drawing position to (x, y).
@ -104,7 +104,7 @@ PIXI.Graphics.prototype.moveTo = function(x, y)
this.currentPath.points.push(x, y);
this.graphicsData.push(this.currentPath);
}
};
/**
* Draws a line using the current line style from the current drawing position to (x, y);
@ -118,7 +118,7 @@ PIXI.Graphics.prototype.lineTo = function(x, y)
{
this.currentPath.points.push(x, y);
this.dirty = true;
}
};
/**
* Specifies a simple one-color fill that subsequent calls to other Graphics methods
@ -133,7 +133,7 @@ PIXI.Graphics.prototype.beginFill = function(color, alpha)
this.filling = true;
this.fillColor = color || 0;
this.fillAlpha = (arguments.length < 2) ? 1 : alpha;
}
};
/**
* Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
@ -145,7 +145,7 @@ PIXI.Graphics.prototype.endFill = function()
this.filling = false;
this.fillColor = null;
this.fillAlpha = 1;
}
};
/**
* @method drawRect
@ -165,7 +165,7 @@ PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
this.graphicsData.push(this.currentPath);
this.dirty = true;
}
};
/**
* Draws a circle.
@ -185,7 +185,7 @@ PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
this.graphicsData.push(this.currentPath);
this.dirty = true;
}
};
/**
* Draws an elipse.
@ -206,7 +206,7 @@ PIXI.Graphics.prototype.drawElipse = function( x, y, width, height)
this.graphicsData.push(this.currentPath);
this.dirty = true;
}
};
/**
* Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
@ -222,8 +222,8 @@ PIXI.Graphics.prototype.clear = function()
this.clearDirty = true;
this.graphicsData = [];
this.bounds = null//new PIXI.Rectangle();
}
this.bounds = null; //new PIXI.Rectangle();
};
PIXI.Graphics.prototype.updateFilterBounds = function()
@ -239,8 +239,6 @@ PIXI.Graphics.prototype.updateFilterBounds = function()
var points, x, y;
for (var i = 0; i < this.graphicsData.length; i++) {
var data = this.graphicsData[i];
var type = data.type;
var lineWidth = data.lineWidth;
@ -286,17 +284,14 @@ PIXI.Graphics.prototype.updateFilterBounds = function()
minY = y-lineWidth < minY ? y-lineWidth : minY;
maxY = y+lineWidth > maxY ? y+lineWidth : maxY;
};
}
}
};
}
this.bounds = new PIXI.Rectangle(minX, minY, maxX - minX, maxY - minY);
}
// console.log(this.bounds);
}
};
// SOME TYPES:
PIXI.Graphics.POLY = 0;

View file

@ -11,7 +11,7 @@
PIXI.CanvasGraphics = function()
{
}
};
/*
@ -27,28 +27,28 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
{
var worldAlpha = graphics.worldAlpha;
for (var i=0; i < graphics.graphicsData.length; i++)
for (var i = 0; i < graphics.graphicsData.length; i++)
{
var data = graphics.graphicsData[i];
var points = data.points;
context.strokeStyle = color = '#' + ('00000' + ( data.lineColor | 0).toString(16)).substr(-6);
context.strokeStyle = '#' + ('00000' + ( data.lineColor | 0).toString(16)).substr(-6);
context.lineWidth = data.lineWidth;
if(data.type == PIXI.Graphics.POLY)
if(data.type === PIXI.Graphics.POLY)
{
context.beginPath();
context.moveTo(points[0], points[1]);
for (var j=1; j < points.length/2; j++)
for (var j = 1; j < points.length / 2; j++)
{
context.lineTo(points[j * 2], points[j * 2 + 1]);
}
// if the first and last point are the same close the path - much neater :)
if(points[0] == points[points.length-2] && points[1] == points[points.length-1])
if(points[0] === points[points.length-2] && points[1] === points[points.length-1])
{
context.closePath();
}
@ -56,7 +56,7 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
if(data.fill)
{
context.globalAlpha = data.fillAlpha * worldAlpha;
context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
context.fillStyle = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
context.fill();
}
if(data.lineWidth)
@ -65,13 +65,13 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
context.stroke();
}
}
else if(data.type == PIXI.Graphics.RECT)
else if(data.type === PIXI.Graphics.RECT)
{
if(data.fillColor || data.fillColor === 0)
{
context.globalAlpha = data.fillAlpha * worldAlpha;
context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
context.fillStyle = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
context.fillRect(points[0], points[1], points[2], points[3]);
}
@ -82,7 +82,7 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
}
}
else if(data.type == PIXI.Graphics.CIRC)
else if(data.type === PIXI.Graphics.CIRC)
{
// TODO - need to be Undefined!
context.beginPath();
@ -92,7 +92,7 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
if(data.fill)
{
context.globalAlpha = data.fillAlpha * worldAlpha;
context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
context.fillStyle = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
context.fill();
}
if(data.lineWidth)
@ -101,7 +101,7 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
context.stroke();
}
}
else if(data.type == PIXI.Graphics.ELIP)
else if(data.type === PIXI.Graphics.ELIP)
{
// elipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
@ -135,7 +135,7 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
if(data.fill)
{
context.globalAlpha = data.fillAlpha * worldAlpha;
context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
context.fillStyle = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
context.fill();
}
if(data.lineWidth)
@ -146,7 +146,7 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
}
}
}
};
/*
* Renders a graphics mask
@ -159,53 +159,51 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
*/
PIXI.CanvasGraphics.renderGraphicsMask = function(graphics, context)
{
var worldAlpha = graphics.worldAlpha;
var len = graphics.graphicsData.length;
if(len === 0)return;
if(len === 0) return;
if(len > 1)
{
len = 1;
console.log("Pixi.js warning: masks in canvas can only mask using the first path in the graphics object")
window.console.log('Pixi.js warning: masks in canvas can only mask using the first path in the graphics object');
}
for (var i=0; i < 1; i++)
for (var i = 0; i < 1; i++)
{
var data = graphics.graphicsData[i];
var points = data.points;
if(data.type == PIXI.Graphics.POLY)
if(data.type === PIXI.Graphics.POLY)
{
context.beginPath();
context.moveTo(points[0], points[1]);
for (var j=1; j < points.length/2; j++)
for (var j = 1; j < points.length / 2; j++)
{
context.lineTo(points[j * 2], points[j * 2 + 1]);
}
// if the first and last point are the same close the path - much neater :)
if(points[0] == points[points.length-2] && points[1] == points[points.length-1])
if(points[0] === points[points.length-2] && points[1] === points[points.length-1])
{
context.closePath();
}
}
else if(data.type == PIXI.Graphics.RECT)
else if(data.type === PIXI.Graphics.RECT)
{
context.beginPath();
context.rect(points[0], points[1], points[2], points[3]);
context.closePath();
}
else if(data.type == PIXI.Graphics.CIRC)
else if(data.type === PIXI.Graphics.CIRC)
{
// TODO - need to be Undefined!
context.beginPath();
context.arc(points[0], points[1], points[2],0,2*Math.PI);
context.closePath();
}
else if(data.type == PIXI.Graphics.ELIP)
else if(data.type === PIXI.Graphics.ELIP)
{
// elipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
@ -219,7 +217,7 @@ PIXI.CanvasGraphics.renderGraphicsMask = function(graphics, context)
context.beginPath();
var kappa = .5522848,
var kappa = 0.5522848,
ox = (w / 2) * kappa, // control point offset horizontal
oy = (h / 2) * kappa, // control point offset vertical
xe = x + w, // x-end
@ -234,7 +232,5 @@ PIXI.CanvasGraphics.renderGraphicsMask = function(graphics, context)
context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
context.closePath();
}
};
}
}
};

View file

@ -2,7 +2,6 @@
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
/**
* the CanvasRenderer draws the stage and all its content onto a 2d canvas. This renderer should be used for browsers that do not support webGL.
* Dont forget to add the view to your DOM or you will not see anything :)
@ -49,7 +48,7 @@ PIXI.CanvasRenderer = function(width, height, view, transparent)
* @property context
* @type Canvas 2d Context
*/
this.context = this.view.getContext("2d");
this.context = this.view.getContext('2d');
this.refresh = true;
// hack to enable some hardware acceleration!
@ -58,7 +57,7 @@ PIXI.CanvasRenderer = function(width, height, view, transparent)
this.view.width = this.width;
this.view.height = this.height;
this.count = 0;
}
};
// constructor
PIXI.CanvasRenderer.prototype.constructor = PIXI.CanvasRenderer;
@ -71,7 +70,6 @@ PIXI.CanvasRenderer.prototype.constructor = PIXI.CanvasRenderer;
*/
PIXI.CanvasRenderer.prototype.render = function(stage)
{
//stage.__childrenAdded = [];
//stage.__childrenRemoved = [];
@ -83,10 +81,11 @@ PIXI.CanvasRenderer.prototype.render = function(stage)
stage.updateTransform();
// update the background color
if(this.view.style.backgroundColor!=stage.backgroundColorString && !this.transparent)this.view.style.backgroundColor = stage.backgroundColorString;
if(this.view.style.backgroundColor !== stage.backgroundColorString && !this.transparent)
this.view.style.backgroundColor = stage.backgroundColorString;
this.context.setTransform(1,0,0,1,0,0);
this.context.clearRect(0, 0, this.width, this.height)
this.context.clearRect(0, 0, this.width, this.height);
this.renderDisplayObject(stage);
//as
@ -106,9 +105,7 @@ PIXI.CanvasRenderer.prototype.render = function(stage)
{
PIXI.Texture.frameUpdates = [];
}
}
};
/**
* resizes the canvas view to the specified width and height
@ -124,7 +121,7 @@ PIXI.CanvasRenderer.prototype.resize = function(width, height)
this.view.width = width;
this.view.height = height;
}
};
/**
* Renders a display object
@ -163,8 +160,7 @@ PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject)
if(displayObject instanceof PIXI.Sprite)
{
var frame = displayObject.texture.frame;
var frame = displayObject.texture.frame;
//ignore null sources
if(frame && frame.width && frame.height && displayObject.texture.baseTexture.source)
@ -186,12 +182,12 @@ PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject)
}
else if(displayObject instanceof PIXI.Strip)
{
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5])
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);
this.renderStrip(displayObject);
}
else if(displayObject instanceof PIXI.TilingSprite)
{
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5])
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);
this.renderTilingSprite(displayObject);
}
else if(displayObject instanceof PIXI.CustomRenderable)
@ -201,7 +197,7 @@ PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject)
}
else if(displayObject instanceof PIXI.Graphics)
{
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5])
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);
PIXI.CanvasGraphics.renderGraphics(displayObject, context);
}
else if(displayObject instanceof PIXI.FilterBlock)
@ -217,7 +213,7 @@ PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject)
var cacheAlpha = mask.alpha;
var maskTransform = mask.worldTransform;
context.setTransform(maskTransform[0], maskTransform[3], maskTransform[1], maskTransform[4], maskTransform[2], maskTransform[5])
context.setTransform(maskTransform[0], maskTransform[3], maskTransform[1], maskTransform[4], maskTransform[2], maskTransform[5]);
mask.worldAlpha = 0.5;
@ -233,20 +229,19 @@ PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject)
context.restore();
}
}
/*
else
{
// only masks supported right now!
}
*/
}
// count++
//count++
displayObject = displayObject._iNext;
}
while(displayObject != testObject)
}
while(displayObject !== testObject);
};
/**
* Renders a flat strip
@ -259,7 +254,6 @@ PIXI.CanvasRenderer.prototype.renderStripFlat = function(strip)
{
var context = this.context;
var verticies = strip.verticies;
var uvs = strip.uvs;
var length = verticies.length/2;
this.count++;
@ -267,23 +261,21 @@ PIXI.CanvasRenderer.prototype.renderStripFlat = function(strip)
context.beginPath();
for (var i=1; i < length-2; i++)
{
// draw some triangles!
var index = i*2;
var x0 = verticies[index], x1 = verticies[index+2], x2 = verticies[index+4];
var y0 = verticies[index+1], y1 = verticies[index+3], y2 = verticies[index+5];
var x0 = verticies[index], x1 = verticies[index+2], x2 = verticies[index+4];
var y0 = verticies[index+1], y1 = verticies[index+3], y2 = verticies[index+5];
context.moveTo(x0, y0);
context.lineTo(x1, y1);
context.lineTo(x2, y2);
}
};
context.fillStyle = "#FF0000";
context.fillStyle = '#FF0000';
context.fill();
context.closePath();
}
};
/**
* Renders a tiling sprite
@ -298,7 +290,8 @@ PIXI.CanvasRenderer.prototype.renderTilingSprite = function(sprite)
context.globalAlpha = sprite.worldAlpha;
if(!sprite.__tilePattern) sprite.__tilePattern = context.createPattern(sprite.texture.baseTexture.source, "repeat");
if(!sprite.__tilePattern)
sprite.__tilePattern = context.createPattern(sprite.texture.baseTexture.source, 'repeat');
context.beginPath();
@ -316,7 +309,7 @@ PIXI.CanvasRenderer.prototype.renderTilingSprite = function(sprite)
context.translate(-tilePosition.x, -tilePosition.y);
context.closePath();
}
};
/**
* Renders a strip
@ -335,18 +328,17 @@ PIXI.CanvasRenderer.prototype.renderStrip = function(strip)
var length = verticies.length/2;
this.count++;
for (var i=1; i < length-2; i++)
{
for (var i = 1; i < length-2; i++)
{
// draw some triangles!
var index = i*2;
var x0 = verticies[index], x1 = verticies[index+2], x2 = verticies[index+4];
var y0 = verticies[index+1], y1 = verticies[index+3], y2 = verticies[index+5];
var u0 = uvs[index] * strip.texture.width, u1 = uvs[index+2] * strip.texture.width, u2 = uvs[index+4]* strip.texture.width;
var v0 = uvs[index+1]* strip.texture.height, v1 = uvs[index+3] * strip.texture.height, v2 = uvs[index+5]* strip.texture.height;
var x0 = verticies[index], x1 = verticies[index+2], x2 = verticies[index+4];
var y0 = verticies[index+1], y1 = verticies[index+3], y2 = verticies[index+5];
var u0 = uvs[index] * strip.texture.width, u1 = uvs[index+2] * strip.texture.width, u2 = uvs[index+4]* strip.texture.width;
var v0 = uvs[index+1]* strip.texture.height, v1 = uvs[index+3] * strip.texture.height, v2 = uvs[index+5]* strip.texture.height;
context.save();
context.beginPath();
@ -357,25 +349,20 @@ PIXI.CanvasRenderer.prototype.renderStrip = function(strip)
context.clip();
// Compute matrix transform
var delta = u0*v1 + v0*u2 + u1*v2 - v1*u2 - v0*u1 - u0*v2;
var delta_a = x0*v1 + v0*x2 + x1*v2 - v1*x2 - v0*x1 - x0*v2;
var delta_b = u0*x1 + x0*u2 + u1*x2 - x1*u2 - x0*u1 - u0*x2;
var delta_c = u0*v1*x2 + v0*x1*u2 + x0*u1*v2 - x0*v1*u2 - v0*u1*x2 - u0*x1*v2;
var delta_d = y0*v1 + v0*y2 + y1*v2 - v1*y2 - v0*y1 - y0*v2;
var delta_e = u0*y1 + y0*u2 + u1*y2 - y1*u2 - y0*u1 - u0*y2;
var delta_f = u0*v1*y2 + v0*y1*u2 + y0*u1*v2 - y0*v1*u2 - v0*u1*y2 - u0*y1*v2;
var deltaA = x0*v1 + v0*x2 + x1*v2 - v1*x2 - v0*x1 - x0*v2;
var deltaB = u0*x1 + x0*u2 + u1*x2 - x1*u2 - x0*u1 - u0*x2;
var deltaC = u0*v1*x2 + v0*x1*u2 + x0*u1*v2 - x0*v1*u2 - v0*u1*x2 - u0*x1*v2;
var deltaD = y0*v1 + v0*y2 + y1*v2 - v1*y2 - v0*y1 - y0*v2;
var deltaE = u0*y1 + y0*u2 + u1*y2 - y1*u2 - y0*u1 - u0*y2;
var deltaF = u0*v1*y2 + v0*y1*u2 + y0*u1*v2 - y0*v1*u2 - v0*u1*y2 - u0*y1*v2;
context.transform(delta_a/delta, delta_d/delta,
delta_b/delta, delta_e/delta,
delta_c/delta, delta_f/delta);
context.transform(deltaA / delta, deltaD / delta,
deltaB / delta, deltaE / delta,
deltaC / delta, deltaF / delta);
context.drawImage(strip.texture.baseTexture.source, 0, 0);
context.restore();
};
}
}
};

View file

@ -12,26 +12,25 @@ PIXI.PixiShader = function()
/**
* @property {any} program - The WebGL program.
*/
this.program;
this.program = null;
/**
* @property {array} fragmentSrc - The fragment shader.
*/
this.fragmentSrc = [
"precision lowp float;",
"varying vec2 vTextureCoord;",
"varying float vColor;",
"uniform sampler2D uSampler;",
"void main(void) {",
"gl_FragColor = texture2D(uSampler, vTextureCoord) * vColor;",
"}"
'precision lowp float;',
'varying vec2 vTextureCoord;',
'varying float vColor;',
'uniform sampler2D uSampler;',
'void main(void) {',
' gl_FragColor = texture2D(uSampler, vTextureCoord) * vColor;',
'}'
];
/**
* @property {number} textureCount - A local texture counter for multi-texture shaders.
*/
this.textureCount = 0;
};
/**
@ -39,22 +38,22 @@ PIXI.PixiShader = function()
*/
PIXI.PixiShader.prototype.init = function()
{
var program = PIXI.compileProgram(this.vertexSrc || PIXI.PixiShader.defaultVertexSrc, this.fragmentSrc)
var program = PIXI.compileProgram(this.vertexSrc || PIXI.PixiShader.defaultVertexSrc, this.fragmentSrc);
var gl = PIXI.gl;
gl.useProgram(program);
// get and store the uniforms for the shader
this.uSampler = gl.getUniformLocation(program, "uSampler");
this.projectionVector = gl.getUniformLocation(program, "projectionVector");
this.offsetVector = gl.getUniformLocation(program, "offsetVector");
this.dimensions = gl.getUniformLocation(program, "dimensions");
this.uSampler = gl.getUniformLocation(program, 'uSampler');
this.projectionVector = gl.getUniformLocation(program, 'projectionVector');
this.offsetVector = gl.getUniformLocation(program, 'offsetVector');
this.dimensions = gl.getUniformLocation(program, 'dimensions');
// get and store the attributes
this.aVertexPosition = gl.getAttribLocation(program, "aVertexPosition");
this.colorAttribute = gl.getAttribLocation(program, "aColor");
this.aTextureCoord = gl.getAttribLocation(program, "aTextureCoord");
this.aVertexPosition = gl.getAttribLocation(program, 'aVertexPosition');
this.colorAttribute = gl.getAttribLocation(program, 'aColor');
this.aTextureCoord = gl.getAttribLocation(program, 'aTextureCoord');
// add those custom shaders!
for (var key in this.uniforms)
@ -83,10 +82,11 @@ PIXI.PixiShader.prototype.initUniforms = function()
for (var key in this.uniforms)
{
var uniform = this.uniforms[key];
uniform = this.uniforms[key];
var type = uniform.type;
if (type == 'sampler2D')
if (type === 'sampler2D')
{
uniform._init = false;
@ -95,21 +95,21 @@ PIXI.PixiShader.prototype.initUniforms = function()
this.initSampler2D(uniform);
}
}
else if (type == 'mat2' || type == 'mat3' || type == 'mat4')
else if (type === 'mat2' || type === 'mat3' || type === 'mat4')
{
// These require special handling
uniform.glMatrix = true;
uniform.glValueLength = 1;
if (type == 'mat2')
if (type === 'mat2')
{
uniform.glFunc = PIXI.gl.uniformMatrix2fv;
}
else if (type == 'mat3')
else if (type === 'mat3')
{
uniform.glFunc = PIXI.gl.uniformMatrix3fv;
}
else if (type == 'mat4')
else if (type === 'mat4')
{
uniform.glFunc = PIXI.gl.uniformMatrix4fv;
}
@ -119,15 +119,15 @@ PIXI.PixiShader.prototype.initUniforms = function()
// GL function reference
uniform.glFunc = PIXI.gl['uniform' + type];
if (type == '2f' || type == '2i')
if (type === '2f' || type === '2i')
{
uniform.glValueLength = 2;
}
else if (type == '3f' || type == '3i')
else if (type === '3f' || type === '3i')
{
uniform.glValueLength = 3;
}
else if (type == '4f' || type == '4i')
else if (type === '4f' || type === '4i')
{
uniform.glValueLength = 4;
}
@ -229,7 +229,7 @@ PIXI.PixiShader.prototype.syncUniforms = function()
uniform = this.uniforms[key];
if (uniform.glValueLength == 1)
if (uniform.glValueLength === 1)
{
if (uniform.glMatrix === true)
{
@ -240,19 +240,19 @@ PIXI.PixiShader.prototype.syncUniforms = function()
uniform.glFunc.call(PIXI.gl, uniform.uniformLocation, uniform.value);
}
}
else if (uniform.glValueLength == 2)
else if (uniform.glValueLength === 2)
{
uniform.glFunc.call(PIXI.gl, uniform.uniformLocation, uniform.value.x, uniform.value.y);
}
else if (uniform.glValueLength == 3)
else if (uniform.glValueLength === 3)
{
uniform.glFunc.call(PIXI.gl, uniform.uniformLocation, uniform.value.x, uniform.value.y, uniform.value.z);
}
else if (uniform.glValueLength == 4)
else if (uniform.glValueLength === 4)
{
uniform.glFunc.call(PIXI.gl, uniform.uniformLocation, uniform.value.x, uniform.value.y, uniform.value.z, uniform.value.w);
}
else if (uniform.type == 'sampler2D')
else if (uniform.type === 'sampler2D')
{
if (uniform._init)
{
@ -271,22 +271,21 @@ PIXI.PixiShader.prototype.syncUniforms = function()
};
PIXI.PixiShader.defaultVertexSrc = [
'attribute vec2 aVertexPosition;',
'attribute vec2 aTextureCoord;',
'attribute float aColor;',
"attribute vec2 aVertexPosition;",
"attribute vec2 aTextureCoord;",
"attribute float aColor;",
'uniform vec2 projectionVector;',
'uniform vec2 offsetVector;',
'varying vec2 vTextureCoord;',
"uniform vec2 projectionVector;",
"uniform vec2 offsetVector;",
"varying vec2 vTextureCoord;",
'varying float vColor;',
"varying float vColor;",
'const vec2 center = vec2(-1.0, 1.0);',
"const vec2 center = vec2(-1.0, 1.0);",
"void main(void) {",
"gl_Position = vec4( ((aVertexPosition + offsetVector) / projectionVector) + center , 0.0, 1.0);",
"vTextureCoord = aTextureCoord;",
"vColor = aColor;",
"}"
'void main(void) {',
' gl_Position = vec4( ((aVertexPosition + offsetVector) / projectionVector) + center , 0.0, 1.0);',
' vTextureCoord = aTextureCoord;',
' vColor = aColor;',
'}'
];

View file

@ -5,53 +5,54 @@
PIXI.PrimitiveShader = function()
{
// the webGL program..
this.program;
// the webGL program..
this.program = null;
this.fragmentSrc = [
"precision mediump float;",
"varying vec4 vColor;",
"void main(void) {",
"gl_FragColor = vColor;",
"}"
'precision mediump float;',
'varying vec4 vColor;',
'void main(void) {',
' gl_FragColor = vColor;',
'}'
];
this.vertexSrc = [
"attribute vec2 aVertexPosition;",
"attribute vec4 aColor;",
"uniform mat3 translationMatrix;",
"uniform vec2 projectionVector;",
"uniform vec2 offsetVector;",
"uniform float alpha;",
"varying vec4 vColor;",
"void main(void) {",
"vec3 v = translationMatrix * vec3(aVertexPosition , 1.0);",
"v -= offsetVector.xyx;",
"gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / -projectionVector.y + 1.0 , 0.0, 1.0);",
"vColor = aColor * alpha;",
"}"
];
'attribute vec2 aVertexPosition;',
'attribute vec4 aColor;',
'uniform mat3 translationMatrix;',
'uniform vec2 projectionVector;',
'uniform vec2 offsetVector;',
'uniform float alpha;',
'varying vec4 vColor;',
}
'void main(void) {',
' vec3 v = translationMatrix * vec3(aVertexPosition , 1.0);',
' v -= offsetVector.xyx;',
' gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / -projectionVector.y + 1.0 , 0.0, 1.0);',
' vColor = aColor * alpha;',
'}'
];
};
PIXI.PrimitiveShader.prototype.init = function()
{
var program = PIXI.compileProgram(this.vertexSrc, this.fragmentSrc);
var program = PIXI.compileProgram(this.vertexSrc, this.fragmentSrc);
var gl = PIXI.gl;
var gl = PIXI.gl;
gl.useProgram(program);
gl.useProgram(program);
// get and store the uniforms for the shader
this.projectionVector = gl.getUniformLocation(program, "projectionVector");
this.offsetVector = gl.getUniformLocation(program, "offsetVector");
// get and store the uniforms for the shader
this.projectionVector = gl.getUniformLocation(program, 'projectionVector');
this.offsetVector = gl.getUniformLocation(program, 'offsetVector');
// get and store the attributes
this.aVertexPosition = gl.getAttribLocation(program, "aVertexPosition");
this.colorAttribute = gl.getAttribLocation(program, "aColor");
// get and store the attributes
this.aVertexPosition = gl.getAttribLocation(program, 'aVertexPosition');
this.colorAttribute = gl.getAttribLocation(program, 'aColor');
this.translationMatrix = gl.getUniformLocation(program, "translationMatrix");
this.alpha = gl.getUniformLocation(program, "alpha");
this.translationMatrix = gl.getUniformLocation(program, 'translationMatrix');
this.alpha = gl.getUniformLocation(program, 'alpha');
this.program = program;
}
this.program = program;
};

View file

@ -5,61 +5,63 @@
PIXI.StripShader = function()
{
// the webGL program..
this.program;
// the webGL program..
this.program = null;
this.fragmentSrc = [
"precision mediump float;",
"varying vec2 vTextureCoord;",
"varying float vColor;",
"uniform float alpha;",
"uniform sampler2D uSampler;",
"void main(void) {",
"gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y));",
"gl_FragColor = gl_FragColor * alpha;",
"}"
'precision mediump float;',
'varying vec2 vTextureCoord;',
'varying float vColor;',
'uniform float alpha;',
'uniform sampler2D uSampler;',
'void main(void) {',
' gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y));',
' gl_FragColor = gl_FragColor * alpha;',
'}'
];
this.vertexSrc = [
"attribute vec2 aVertexPosition;",
"attribute vec2 aTextureCoord;",
"attribute float aColor;",
"uniform mat3 translationMatrix;",
"uniform vec2 projectionVector;",
"varying vec2 vTextureCoord;",
"varying vec2 offsetVector;",
"varying float vColor;",
"void main(void) {",
"vec3 v = translationMatrix * vec3(aVertexPosition, 1.0);",
"v -= offsetVector.xyx;",
"gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / projectionVector.y + 1.0 , 0.0, 1.0);",
"vTextureCoord = aTextureCoord;",
"vColor = aColor;",
"}"
'attribute vec2 aVertexPosition;',
'attribute vec2 aTextureCoord;',
'attribute float aColor;',
'uniform mat3 translationMatrix;',
'uniform vec2 projectionVector;',
'varying vec2 vTextureCoord;',
'varying vec2 offsetVector;',
'varying float vColor;',
'void main(void) {',
' vec3 v = translationMatrix * vec3(aVertexPosition, 1.0);',
' v -= offsetVector.xyx;',
' gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / projectionVector.y + 1.0 , 0.0, 1.0);',
' vTextureCoord = aTextureCoord;',
' vColor = aColor;',
'}'
];
}
};
PIXI.StripShader.prototype.init = function()
{
var program = PIXI.compileProgram(this.vertexSrc, this.fragmentSrc)
var program = PIXI.compileProgram(this.vertexSrc, this.fragmentSrc);
var gl = PIXI.gl;
var gl = PIXI.gl;
gl.useProgram(program);
// get and store the uniforms for the shader
this.uSampler = gl.getUniformLocation(program, "uSampler");
this.projectionVector = gl.getUniformLocation(program, "projectionVector");
this.offsetVector = gl.getUniformLocation(program, "offsetVector");
this.colorAttribute = gl.getAttribLocation(program, "aColor");
//this.dimensions = gl.getUniformLocation(this.program, "dimensions");
// get and store the uniforms for the shader
this.uSampler = gl.getUniformLocation(program, 'uSampler');
this.projectionVector = gl.getUniformLocation(program, 'projectionVector');
this.offsetVector = gl.getUniformLocation(program, 'offsetVector');
this.colorAttribute = gl.getAttribLocation(program, 'aColor');
//this.dimensions = gl.getUniformLocation(this.program, 'dimensions');
// get and store the attributes
this.aVertexPosition = gl.getAttribLocation(program, "aVertexPosition");
this.aTextureCoord = gl.getAttribLocation(program, "aTextureCoord");
// get and store the attributes
this.aVertexPosition = gl.getAttribLocation(program, 'aVertexPosition');
this.aTextureCoord = gl.getAttribLocation(program, 'aTextureCoord');
this.translationMatrix = gl.getUniformLocation(program, "translationMatrix");
this.alpha = gl.getUniformLocation(program, "alpha");
this.translationMatrix = gl.getUniformLocation(program, 'translationMatrix');
this.alpha = gl.getUniformLocation(program, 'alpha');
this.program = program;
}
this.program = program;
};

View file

@ -9,7 +9,7 @@ PIXI._batchs = [];
*/
PIXI._getBatch = function(gl)
{
if(PIXI._batchs.length == 0)
if(PIXI._batchs.length === 0)
{
return new PIXI.WebGLBatch(gl);
}
@ -17,7 +17,7 @@ PIXI._getBatch = function(gl)
{
return PIXI._batchs.pop();
}
}
};
/**
* @private
@ -26,7 +26,7 @@ PIXI._returnBatch = function(batch)
{
batch.clean();
PIXI._batchs.push(batch);
}
};
/**
* @private
@ -35,9 +35,9 @@ PIXI._restoreBatchs = function(gl)
{
for (var i=0; i < PIXI._batchs.length; i++)
{
PIXI._batchs[i].restoreLostContext(gl);
};
}
PIXI._batchs[i].restoreLostContext(gl);
}
};
/**
* A WebGLBatch Enables a group of sprites to be drawn using the same settings.
@ -63,7 +63,7 @@ PIXI.WebGLBatch = function(gl)
this.colorBuffer = gl.createBuffer();
this.blendMode = PIXI.blendModes.NORMAL;
this.dynamicSize = 1;
}
};
// constructor
PIXI.WebGLBatch.prototype.constructor = PIXI.WebGLBatch;
@ -83,9 +83,9 @@ PIXI.WebGLBatch.prototype.clean = function()
this.texture = null;
this.last = null;
this.size = 0;
this.head;
this.tail;
}
this.head = null;
this.tail = null;
};
/**
* Recreates the buffers in the event of a context loss
@ -100,7 +100,7 @@ PIXI.WebGLBatch.prototype.restoreLostContext = function(gl)
this.indexBuffer = gl.createBuffer();
this.uvBuffer = gl.createBuffer();
this.colorBuffer = gl.createBuffer();
}
};
/**
* inits the batch's texture and blend mode based if the supplied sprite
@ -120,7 +120,7 @@ PIXI.WebGLBatch.prototype.init = function(sprite)
this.size = 1;
this.growBatch();
}
};
/**
* inserts a sprite before the specified sprite
@ -148,7 +148,7 @@ PIXI.WebGLBatch.prototype.insertBefore = function(sprite, nextSprite)
{
this.head = sprite;
}
}
};
/**
* inserts a sprite after the specified sprite
@ -175,9 +175,9 @@ PIXI.WebGLBatch.prototype.insertAfter = function(sprite, previousSprite)
}
else
{
this.tail = sprite
this.tail = sprite;
}
}
};
/**
* removes a sprite from the batch
@ -189,7 +189,7 @@ PIXI.WebGLBatch.prototype.remove = function(sprite)
{
this.size--;
if(this.size == 0)
if(this.size === 0)
{
sprite.batch = null;
sprite.__prev = null;
@ -214,14 +214,14 @@ PIXI.WebGLBatch.prototype.remove = function(sprite)
else
{
this.tail = sprite.__prev;
this.tail.__next = null
this.tail.__next = null;
}
sprite.batch = null;
sprite.__next = null;
sprite.__prev = null;
this.dirty = true;
}
};
/**
* Splits the batch into two with the specified sprite being the start of the new batch.
@ -262,7 +262,7 @@ PIXI.WebGLBatch.prototype.split = function(sprite)
this.size -= tempSize;
return batch;
}
};
/**
* Merges two batchs together
@ -287,7 +287,7 @@ PIXI.WebGLBatch.prototype.merge = function(batch)
sprite.batch = this;
sprite = sprite.__next;
}
}
};
/**
* Grows the size of the batch. As the elements in the batch cannot have a dynamic size this
@ -299,14 +299,15 @@ PIXI.WebGLBatch.prototype.merge = function(batch)
PIXI.WebGLBatch.prototype.growBatch = function()
{
var gl = this.gl;
if( this.size == 1)
if( this.size === 1)
{
this.dynamicSize = 1;
}
else
{
this.dynamicSize = this.size * 1.5
this.dynamicSize = this.size * 1.5;
}
// grow verts
this.verticies = new Float32Array(this.dynamicSize * 8);
@ -328,7 +329,7 @@ PIXI.WebGLBatch.prototype.growBatch = function()
this.indices = new Uint16Array(this.dynamicSize * 6);
var length = this.indices.length/6;
for (var i=0; i < length; i++)
for (var i = 0; i < length; i++)
{
var index2 = i * 6;
var index3 = i * 4;
@ -338,11 +339,11 @@ PIXI.WebGLBatch.prototype.growBatch = function()
this.indices[index2 + 3] = index3 + 0;
this.indices[index2 + 4] = index3 + 2;
this.indices[index2 + 5] = index3 + 3;
};
}
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.indices, gl.STATIC_DRAW);
}
};
/**
* Refresh's all the data in the batch and sync's it with the webGL buffers
@ -351,16 +352,13 @@ PIXI.WebGLBatch.prototype.growBatch = function()
*/
PIXI.WebGLBatch.prototype.refresh = function()
{
var gl = this.gl;
if (this.dynamicSize < this.size)
{
this.growBatch();
}
var indexRun = 0;
var worldTransform, width, height, aX, aY, w0, w1, h0, h1, index;
var a, b, c, d, tx, ty;
var index, colorIndex;
var displayObject = this.head;
@ -393,12 +391,12 @@ PIXI.WebGLBatch.prototype.refresh = function()
displayObject = displayObject.__next;
indexRun ++;
indexRun++;
}
this.dirtyUVS = true;
this.dirtyColors = true;
}
};
/**
* Updates all the relevant geometry and uploads the data to the GPU
@ -407,8 +405,7 @@ PIXI.WebGLBatch.prototype.refresh = function()
*/
PIXI.WebGLBatch.prototype.update = function()
{
var gl = this.gl;
var worldTransform, width, height, aX, aY, w0, w1, h0, h1, index, index2, index3
var worldTransform, width, height, aX, aY, w0, w1, h0, h1, index;
var a, b, c, d, tx, ty;
@ -484,7 +481,7 @@ PIXI.WebGLBatch.prototype.update = function()
}
// TODO this probably could do with some optimisation....
if(displayObject.cacheAlpha != displayObject.worldAlpha)
if(displayObject.cacheAlpha !== displayObject.worldAlpha)
{
displayObject.cacheAlpha = displayObject.worldAlpha;
@ -502,8 +499,8 @@ PIXI.WebGLBatch.prototype.update = function()
indexRun++;
displayObject = displayObject.__next;
}
}
}
};
/**
* Draws the batch to the frame buffer
@ -514,7 +511,8 @@ PIXI.WebGLBatch.prototype.render = function(start, end)
{
start = start || 0;
if(end == undefined)end = this.size;
if(end === undefined)
end = this.size;
if(this.dirty)
{
@ -522,7 +520,7 @@ PIXI.WebGLBatch.prototype.render = function(start, end)
this.dirty = false;
}
if (this.size == 0)return;
if (this.size === 0)return;
this.update();
var gl = this.gl;
@ -536,7 +534,7 @@ PIXI.WebGLBatch.prototype.render = function(start, end)
// update the verts..
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
// ok..
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.verticies)
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.verticies);
gl.vertexAttribPointer(shaderProgram.aVertexPosition, 2, gl.FLOAT, false, 0, 0);
// update the uvs
//var isDefault = (shaderProgram == PIXI.shaderProgram)
@ -571,4 +569,4 @@ PIXI.WebGLBatch.prototype.render = function(start, end)
// DRAW THAT this!
gl.drawElements(gl.TRIANGLES, len * 6, gl.UNSIGNED_SHORT, start * 2 * 6 );
}
};

View file

@ -5,524 +5,507 @@
PIXI.WebGLFilterManager = function(transparent)
{
this.transparent = transparent;
this.transparent = transparent;
this.filterStack = [];
this.texturePool = [];
this.filterStack = [];
this.texturePool = [];
this.offsetX = 0;
this.offsetY = 0;
this.offsetX = 0;
this.offsetY = 0;
this.initShaderBuffers();
}
this.initShaderBuffers();
};
// API
PIXI.WebGLFilterManager.prototype.begin = function(projection, buffer)
{
this.width = projection.x * 2;
this.height = -projection.y * 2;
this.buffer = buffer;
}
this.width = projection.x * 2;
this.height = -projection.y * 2;
this.buffer = buffer;
};
PIXI.WebGLFilterManager.prototype.pushFilter = function(filterBlock)
{
var gl = PIXI.gl;
var gl = PIXI.gl;
// filter program
// OPTIMISATION - the first filter is free if its a simple color change?
this.filterStack.push(filterBlock);
// filter program
// OPTIMISATION - the first filter is free if its a simple color change?
this.filterStack.push(filterBlock);
var filter = filterBlock.filterPasses[0];
var filter = filterBlock.filterPasses[0];
this.offsetX += filterBlock.target.filterArea.x;
this.offsetY += filterBlock.target.filterArea.y;
var texture = this.texturePool.pop();
if(!texture)
{
texture = new PIXI.FilterTexture(this.width, this.height);
}
else
{
texture.resize(this.width, this.height);
}
this.offsetX += filterBlock.target.filterArea.x;
this.offsetY += filterBlock.target.filterArea.y;
gl.bindTexture(gl.TEXTURE_2D, texture.texture);
this.getBounds(filterBlock.target);
// addpadding?
//displayObject.filterArea.x
var filterArea = filterBlock.target.filterArea;
var padidng = filter.padding;
filterArea.x -= padidng;
filterArea.y -= padidng;
filterArea.width += padidng * 2;
filterArea.height += padidng * 2;
var texture = this.texturePool.pop();
if(!texture)
{
texture = new PIXI.FilterTexture(this.width, this.height);
}
else
{
texture.resize(this.width, this.height);
}
// cap filter to screen size..
if(filterArea.x < 0)filterArea.x = 0;
if(filterArea.width > this.width)filterArea.width = this.width;
if(filterArea.y < 0)filterArea.y = 0;
if(filterArea.height > this.height)filterArea.height = this.height;
gl.bindTexture(gl.TEXTURE_2D, texture.texture);
//gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, filterArea.width, filterArea.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
gl.bindFramebuffer(gl.FRAMEBUFFER, texture.frameBuffer);
this.getBounds(filterBlock.target);
//console.log(filterArea)
// set view port
gl.viewport(0, 0, filterArea.width, filterArea.height);
// addpadding?
//displayObject.filterArea.x
PIXI.projection.x = filterArea.width/2;
PIXI.projection.y = -filterArea.height/2;
var filterArea = filterBlock.target.filterArea;
PIXI.offset.x = -filterArea.x;
PIXI.offset.y = -filterArea.y;
var padidng = filter.padding;
filterArea.x -= padidng;
filterArea.y -= padidng;
filterArea.width += padidng * 2;
filterArea.height += padidng * 2;
//console.log(PIXI.defaultShader.projectionVector)
// update projection
gl.uniform2f(PIXI.defaultShader.projectionVector, filterArea.width/2, -filterArea.height/2);
gl.uniform2f(PIXI.defaultShader.offsetVector, -filterArea.x, -filterArea.y);
//PIXI.primitiveProgram
// cap filter to screen size..
if(filterArea.x < 0)filterArea.x = 0;
if(filterArea.width > this.width)filterArea.width = this.width;
if(filterArea.y < 0)filterArea.y = 0;
if(filterArea.height > this.height)filterArea.height = this.height;
gl.colorMask(true, true, true, true);
gl.clearColor(0,0,0, 0);
gl.clear(gl.COLOR_BUFFER_BIT);
//filter.texture = texture;
filterBlock._glFilterTexture = texture;
//gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, filterArea.width, filterArea.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
gl.bindFramebuffer(gl.FRAMEBUFFER, texture.frameBuffer);
// console.log(filterArea)
// set view port
gl.viewport(0, 0, filterArea.width, filterArea.height);
PIXI.projection.x = filterArea.width/2;
PIXI.projection.y = -filterArea.height/2;
PIXI.offset.x = -filterArea.x;
PIXI.offset.y = -filterArea.y;
//console.log(PIXI.defaultShader.projectionVector)
// update projection
gl.uniform2f(PIXI.defaultShader.projectionVector, filterArea.width/2, -filterArea.height/2);
gl.uniform2f(PIXI.defaultShader.offsetVector, -filterArea.x, -filterArea.y);
//PIXI.primitiveProgram
gl.colorMask(true, true, true, true);
gl.clearColor(0,0,0, 0);
gl.clear(gl.COLOR_BUFFER_BIT);
//filter.texture = texture;
filterBlock._glFilterTexture = texture;
//console.log("PUSH")
}
//console.log("PUSH")
};
PIXI.WebGLFilterManager.prototype.popFilter = function()
{
var gl = PIXI.gl;
var filterBlock = this.filterStack.pop();
var filterArea = filterBlock.target.filterArea;
var texture = filterBlock._glFilterTexture;
var gl = PIXI.gl;
if(filterBlock.filterPasses.length > 1)
{
gl.viewport(0, 0, filterArea.width, filterArea.height);
var filterBlock = this.filterStack.pop();
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
this.vertexArray[0] = 0;
this.vertexArray[1] = filterArea.height;
this.vertexArray[2] = filterArea.width;
this.vertexArray[3] = filterArea.height;
this.vertexArray[4] = 0;
this.vertexArray[5] = 0;
this.vertexArray[6] = filterArea.width;
this.vertexArray[7] = 0;
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.vertexArray);
gl.bindBuffer(gl.ARRAY_BUFFER, this.uvBuffer);
// nnow set the uvs..
this.uvArray[2] = filterArea.width/this.width;
this.uvArray[5] = filterArea.height/this.height;
this.uvArray[6] = filterArea.width/this.width;
this.uvArray[7] = filterArea.height/this.height;
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.uvArray);
var inputTexture = texture;
var outputTexture = this.texturePool.pop();
if(!outputTexture)outputTexture = new PIXI.FilterTexture(this.width, this.height);
// need to clear this FBO as it may have some left over elements from a prvious filter.
gl.bindFramebuffer(gl.FRAMEBUFFER, outputTexture.frameBuffer );
gl.clear(gl.COLOR_BUFFER_BIT);
gl.disable(gl.BLEND);
for (var i = 0; i < filterBlock.filterPasses.length-1; i++)
{
var filterPass = filterBlock.filterPasses[i];
gl.bindFramebuffer(gl.FRAMEBUFFER, outputTexture.frameBuffer );
// set texture
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(gl.TEXTURE_2D, inputTexture.texture);
// draw texture..
//filterPass.applyFilterPass(filterArea.width, filterArea.height);
this.applyFilterPass(filterPass, filterArea, filterArea.width, filterArea.height);
// swap the textures..
var temp = inputTexture;
inputTexture = outputTexture;
outputTexture = temp;
}
gl.enable(gl.BLEND);
texture = inputTexture;
this.texturePool.push(outputTexture);
}
var filter = filterBlock.filterPasses[filterBlock.filterPasses.length-1];
this.offsetX -= filterArea.x;
this.offsetY -= filterArea.y;
var sizeX = this.width;
var sizeY = this.height;
var offsetX = 0;
var offsetY = 0;
var buffer = this.buffer;
// time to render the filters texture to the previous scene
if(this.filterStack.length === 0)
{
gl.colorMask(true, true, true, this.transparent);
}
else
{
var currentFilter = this.filterStack[this.filterStack.length-1];
filterArea = currentFilter.target.filterArea;
sizeX = filterArea.width;
sizeY = filterArea.height;
offsetX = filterArea.x;
offsetY = filterArea.y;
buffer = currentFilter._glFilterTexture.frameBuffer;
}
var filterArea = filterBlock.target.filterArea;
// TODO need toremove thease global elements..
PIXI.projection.x = sizeX/2;
PIXI.projection.y = -sizeY/2;
var texture = filterBlock._glFilterTexture;
PIXI.offset.x = offsetX;
PIXI.offset.y = offsetY;
if(filterBlock.filterPasses.length > 1)
{
gl.viewport(0, 0, filterArea.width, filterArea.height);
filterArea = filterBlock.target.filterArea;
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
var x = filterArea.x-offsetX;
var y = filterArea.y-offsetY;
this.vertexArray[0] = 0;
this.vertexArray[1] = filterArea.height;
// update the buffers..
// make sure to flip the y!
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
this.vertexArray[2] = filterArea.width;
this.vertexArray[3] = filterArea.height;
this.vertexArray[0] = x;
this.vertexArray[1] = y + filterArea.height;
this.vertexArray[4] = 0;
this.vertexArray[5] = 0;
this.vertexArray[2] = x + filterArea.width;
this.vertexArray[3] = y + filterArea.height;
this.vertexArray[6] = filterArea.width;
this.vertexArray[7] = 0;
this.vertexArray[4] = x;
this.vertexArray[5] = y;
this.vertexArray[6] = x + filterArea.width;
this.vertexArray[7] = y;
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.vertexArray);
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.vertexArray);
gl.bindBuffer(gl.ARRAY_BUFFER, this.uvBuffer);
gl.bindBuffer(gl.ARRAY_BUFFER, this.uvBuffer);
// nnow set the uvs..
this.uvArray[2] = filterArea.width/this.width;
this.uvArray[5] = filterArea.height/this.height;
this.uvArray[6] = filterArea.width/this.width;
this.uvArray[7] = filterArea.height/this.height;
this.uvArray[2] = filterArea.width/this.width;
this.uvArray[5] = filterArea.height/this.height;
this.uvArray[6] = filterArea.width/this.width;
this.uvArray[7] = filterArea.height/this.height;
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.uvArray);
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.uvArray);
var inputTexture = texture;
var outputTexture = this.texturePool.pop();
if(!outputTexture)outputTexture = new PIXI.FilterTexture(this.width, this.height);
gl.viewport(0, 0, sizeX, sizeY);
// bind the buffer
gl.bindFramebuffer(gl.FRAMEBUFFER, buffer );
// need to clear this FBO as it may have some left over elements from a prvious filter.
gl.bindFramebuffer(gl.FRAMEBUFFER, outputTexture.frameBuffer );
gl.clear(gl.COLOR_BUFFER_BIT);
gl.disable(gl.BLEND);
for (var i = 0; i < filterBlock.filterPasses.length-1; i++)
{
var filterPass = filterBlock.filterPasses[i];
gl.bindFramebuffer(gl.FRAMEBUFFER, outputTexture.frameBuffer );
// set texture
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(gl.TEXTURE_2D, inputTexture.texture);
// draw texture..
//filterPass.applyFilterPass(filterArea.width, filterArea.height);
this.applyFilterPass(filterPass, filterArea, filterArea.width, filterArea.height);
// swap the textures..
var temp = inputTexture;
inputTexture = outputTexture;
outputTexture = temp;
};
gl.enable(gl.BLEND);
texture = inputTexture;
this.texturePool.push(outputTexture);
}
var filter = filterBlock.filterPasses[filterBlock.filterPasses.length-1];
this.offsetX -= filterArea.x;
this.offsetY -= filterArea.y;
var sizeX = this.width;
var sizeY = this.height;
var offsetX = 0;
var offsetY = 0;
var buffer = this.buffer;
// time to render the filters texture to the previous scene
if(this.filterStack.length === 0)
{
gl.colorMask(true, true, true, this.transparent);
}
else
{
var currentFilter = this.filterStack[this.filterStack.length-1];
var filterArea = currentFilter.target.filterArea;
sizeX = filterArea.width;
sizeY = filterArea.height;
offsetX = filterArea.x;
offsetY = filterArea.y;
buffer = currentFilter._glFilterTexture.frameBuffer;
}
// TODO need toremove thease global elements..
PIXI.projection.x = sizeX/2;
PIXI.projection.y = -sizeY/2;
PIXI.offset.x = offsetX;
PIXI.offset.y = offsetY;
var filterArea = filterBlock.target.filterArea;
var x = filterArea.x-offsetX;
var y = filterArea.y-offsetY;
// update the buffers..
// make sure to flip the y!
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
this.vertexArray[0] = x;
this.vertexArray[1] = y + filterArea.height;
this.vertexArray[2] = x + filterArea.width;
this.vertexArray[3] = y + filterArea.height;
this.vertexArray[4] = x;
this.vertexArray[5] = y;
this.vertexArray[6] = x + filterArea.width;
this.vertexArray[7] = y;
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.vertexArray);
gl.bindBuffer(gl.ARRAY_BUFFER, this.uvBuffer);
this.uvArray[2] = filterArea.width/this.width;
this.uvArray[5] = filterArea.height/this.height;
this.uvArray[6] = filterArea.width/this.width;
this.uvArray[7] = filterArea.height/this.height;
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.uvArray);
gl.viewport(0, 0, sizeX, sizeY);
// bind the buffer
gl.bindFramebuffer(gl.FRAMEBUFFER, buffer );
// set texture
// set texture
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(gl.TEXTURE_2D, texture.texture);
gl.bindTexture(gl.TEXTURE_2D, texture.texture);
// apply!
//filter.applyFilterPass(sizeX, sizeY);
this.applyFilterPass(filter, filterArea, sizeX, sizeY);
// apply!
//filter.applyFilterPass(sizeX, sizeY);
this.applyFilterPass(filter, filterArea, sizeX, sizeY);
// now restore the regular shader..
// now restore the regular shader..
gl.useProgram(PIXI.defaultShader.program);
gl.uniform2f(PIXI.defaultShader.projectionVector, sizeX/2, -sizeY/2);
gl.uniform2f(PIXI.defaultShader.offsetVector, -offsetX, -offsetY);
gl.uniform2f(PIXI.defaultShader.projectionVector, sizeX/2, -sizeY/2);
gl.uniform2f(PIXI.defaultShader.offsetVector, -offsetX, -offsetY);
// return the texture to the pool
this.texturePool.push(texture);
filterBlock._glFilterTexture = null;
}
// return the texture to the pool
this.texturePool.push(texture);
filterBlock._glFilterTexture = null;
};
PIXI.WebGLFilterManager.prototype.applyFilterPass = function(filter, filterArea, width, height)
{
// use program
var gl = PIXI.gl;
// use program
var gl = PIXI.gl;
var shader = filter.shader;
if(!filter.shader)
{
var shader = new PIXI.PixiShader();
if(!shader)
{
shader = new PIXI.PixiShader();
shader.fragmentSrc = filter.fragmentSrc;
shader.uniforms = filter.uniforms;
shader.init();
shader.fragmentSrc = filter.fragmentSrc;
shader.uniforms = filter.uniforms;
shader.init();
filter.shader = shader;
}
filter.shader = shader;
}
var shader = filter.shader;
// set the shader
gl.useProgram(shader.program);
// set the shader
gl.useProgram(shader.program);
gl.uniform2f(shader.projectionVector, width/2, -height/2);
gl.uniform2f(shader.offsetVector, 0,0);
gl.uniform2f(shader.projectionVector, width/2, -height/2);
gl.uniform2f(shader.offsetVector, 0,0)
if(filter.uniforms.dimensions)
{
//console.log(filter.uniforms.dimensions)
filter.uniforms.dimensions.value[0] = this.width;//width;
filter.uniforms.dimensions.value[1] = this.height;//height;
filter.uniforms.dimensions.value[2] = this.vertexArray[0];
filter.uniforms.dimensions.value[3] = this.vertexArray[5];//filterArea.height;
// console.log(this.vertexArray[5])
}
if(filter.uniforms.dimensions)
{
//console.log(filter.uniforms.dimensions)
filter.uniforms.dimensions.value[0] = this.width;//width;
filter.uniforms.dimensions.value[1] = this.height;//height;
filter.uniforms.dimensions.value[2] = this.vertexArray[0];
filter.uniforms.dimensions.value[3] = this.vertexArray[5];//filterArea.height;
// console.log(this.vertexArray[5])
}
shader.syncUniforms();
shader.syncUniforms();
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
gl.vertexAttribPointer(shader.aVertexPosition, 2, gl.FLOAT, false, 0, 0);
gl.bindBuffer(gl.ARRAY_BUFFER, this.uvBuffer);
gl.bindBuffer(gl.ARRAY_BUFFER, this.uvBuffer);
gl.vertexAttribPointer(shader.aTextureCoord, 2, gl.FLOAT, false, 0, 0);
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
// draw the filter...
// draw the filter...
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 );
}
};
PIXI.WebGLFilterManager.prototype.initShaderBuffers = function()
{
var gl = PIXI.gl;
var gl = PIXI.gl;
// create some buffers
this.vertexBuffer = gl.createBuffer();
this.uvBuffer = gl.createBuffer();
this.indexBuffer = gl.createBuffer();
// create some buffers
this.vertexBuffer = gl.createBuffer();
this.uvBuffer = gl.createBuffer();
this.indexBuffer = gl.createBuffer();
// bind and upload the vertexs..
// keep a refferance to the vertexFloatData..
this.vertexArray = new Float32Array([0.0, 0.0,
1.0, 0.0,
0.0, 1.0,
1.0, 1.0]);
// bind and upload the vertexs..
// keep a refferance to the vertexFloatData..
this.vertexArray = new Float32Array([0.0, 0.0,
1.0, 0.0,
0.0, 1.0,
1.0, 1.0]);
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
gl.bufferData(
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
gl.bufferData(
gl.ARRAY_BUFFER,
this.vertexArray,
gl.STATIC_DRAW);
// bind and upload the uv buffer
this.uvArray = new Float32Array([0.0, 0.0,
1.0, 0.0,
0.0, 1.0,
1.0, 1.0]);
this.uvArray = new Float32Array([0.0, 0.0,
1.0, 0.0,
0.0, 1.0,
1.0, 1.0]);
gl.bindBuffer(gl.ARRAY_BUFFER, this.uvBuffer);
gl.bufferData(
gl.bindBuffer(gl.ARRAY_BUFFER, this.uvBuffer);
gl.bufferData(
gl.ARRAY_BUFFER,
this.uvArray,
gl.STATIC_DRAW);
// bind and upload the index
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
gl.bufferData(
// bind and upload the index
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
gl.bufferData(
gl.ELEMENT_ARRAY_BUFFER,
new Uint16Array([0, 1, 2, 1, 3, 2]),
gl.STATIC_DRAW);
}
};
PIXI.WebGLFilterManager.prototype.getBounds = function(displayObject)
{
// time to get the width and height of the object!
var worldTransform, width, height, aX, aY, w0, w1, h0, h1, index, doTest;
var a, b, c, d, tx, ty, x1, x2, x3, x4, y1, y2, y3, y4;
// time to get the width and height of the object!
var worldTransform, width, height, aX, aY, w0, w1, h0, h1, doTest;
var a, b, c, d, tx, ty, x1, x2, x3, x4, y1, y2, y3, y4;
var tempObject = displayObject.first;
var testObject = displayObject.last._iNext;
var tempObject = displayObject.first;
var testObject = displayObject.last._iNext;
var maxX = -Infinity;
var maxY = -Infinity;
var maxX = -Infinity;
var maxY = -Infinity;
var minX = Infinity;
var minY = Infinity;
var minX = Infinity;
var minY = Infinity;
do
{
// TODO can be optimized! - what if there is no scale / rotation?
do
{
// TODO can be optimized! - what if there is no scale / rotation?
if(tempObject.visible)
{
if(tempObject instanceof PIXI.Sprite)
{
width = tempObject.texture.frame.width;
height = tempObject.texture.frame.height;
if(tempObject.visible)
{
if(tempObject instanceof PIXI.Sprite)
{
width = tempObject.texture.frame.width;
height = tempObject.texture.frame.height;
// TODO trim??
aX = tempObject.anchor.x;
aY = tempObject.anchor.y;
w0 = width * (1-aX);
w1 = width * -aX;
// TODO trim??
aX = tempObject.anchor.x;
aY = tempObject.anchor.y;
w0 = width * (1-aX);
w1 = width * -aX;
h0 = height * (1-aY);
h1 = height * -aY;
h0 = height * (1-aY);
h1 = height * -aY;
doTest = true;
}
else if(tempObject instanceof PIXI.Graphics)
{
tempObject.updateFilterBounds();
doTest = true;
}
else if(tempObject instanceof PIXI.Graphics)
{
tempObject.updateFilterBounds();
var bounds = tempObject.bounds;
var bounds = tempObject.bounds;
width = bounds.width;
height = bounds.height;
width = bounds.width;
height = bounds.height;
w0 = bounds.x
w1 = bounds.x + bounds.width;
w0 = bounds.x;
w1 = bounds.x + bounds.width;
h0 = bounds.y
h1 = bounds.y + bounds.height;
h0 = bounds.y;
h1 = bounds.y + bounds.height;
doTest = true;
}
}
doTest = true;
}
}
if(doTest)
{
worldTransform = tempObject.worldTransform;
if(doTest)
{
worldTransform = tempObject.worldTransform;
a = worldTransform[0];
b = worldTransform[3];
c = worldTransform[1];
d = worldTransform[4];
tx = worldTransform[2];
ty = worldTransform[5];
a = worldTransform[0];
b = worldTransform[3];
c = worldTransform[1];
d = worldTransform[4];
tx = worldTransform[2];
ty = worldTransform[5];
x1 = a * w1 + c * h1 + tx;
y1 = d * h1 + b * w1 + ty;
x1 = a * w1 + c * h1 + tx;
y1 = d * h1 + b * w1 + ty;
x2 = a * w0 + c * h1 + tx;
y2 = d * h1 + b * w0 + ty;
x2 = a * w0 + c * h1 + tx;
y2 = d * h1 + b * w0 + ty;
x3 = a * w0 + c * h0 + tx;
y3 = d * h0 + b * w0 + ty;
x3 = a * w0 + c * h0 + tx;
y3 = d * h0 + b * w0 + ty;
x4 = a * w1 + c * h0 + tx;
y4 = d * h0 + b * w1 + ty;
x4 = a * w1 + c * h0 + tx;
y4 = d * h0 + b * w1 + ty;
minX = x1 < minX ? x1 : minX;
minX = x2 < minX ? x2 : minX;
minX = x3 < minX ? x3 : minX;
minX = x4 < minX ? x4 : minX;
minX = x1 < minX ? x1 : minX;
minX = x2 < minX ? x2 : minX;
minX = x3 < minX ? x3 : minX;
minX = x4 < minX ? x4 : minX;
minY = y1 < minY ? y1 : minY;
minY = y2 < minY ? y2 : minY;
minY = y3 < minY ? y3 : minY;
minY = y4 < minY ? y4 : minY;
minY = y1 < minY ? y1 : minY;
minY = y2 < minY ? y2 : minY;
minY = y3 < minY ? y3 : minY;
minY = y4 < minY ? y4 : minY;
maxX = x1 > maxX ? x1 : maxX;
maxX = x2 > maxX ? x2 : maxX;
maxX = x3 > maxX ? x3 : maxX;
maxX = x4 > maxX ? x4 : maxX;
maxX = x1 > maxX ? x1 : maxX;
maxX = x2 > maxX ? x2 : maxX;
maxX = x3 > maxX ? x3 : maxX;
maxX = x4 > maxX ? x4 : maxX;
maxY = y1 > maxY ? y1 : maxY;
maxY = y2 > maxY ? y2 : maxY;
maxY = y3 > maxY ? y3 : maxY;
maxY = y4 > maxY ? y4 : maxY;
}
maxY = y1 > maxY ? y1 : maxY;
maxY = y2 > maxY ? y2 : maxY;
maxY = y3 > maxY ? y3 : maxY;
maxY = y4 > maxY ? y4 : maxY;
}
doTest = false;
tempObject = tempObject._iNext;
doTest = false;
tempObject = tempObject._iNext;
}
while(tempObject != testObject)
}
while(tempObject !== testObject);
// maximum bounds is the size of the screen..
//minX = minX > 0 ? minX : 0;
//minY = minY > 0 ? minY : 0;
// maximum bounds is the size of the screen..
//minX = minX > 0 ? minX : 0;
//minY = minY > 0 ? minY : 0;
displayObject.filterArea.x = minX;
displayObject.filterArea.y = minY;
displayObject.filterArea.x = minX;
displayObject.filterArea.y = minY;
// console.log(maxX+ " : " + minX)
displayObject.filterArea.width = maxX - minX;
displayObject.filterArea.height = maxY - minY;
}
// console.log(maxX+ " : " + minX)
displayObject.filterArea.width = maxX - minX;
displayObject.filterArea.height = maxY - minY;
};
PIXI.FilterTexture = function(width, height)
{
var gl = PIXI.gl;
var gl = PIXI.gl;
// next time to create a frame buffer and texture
this.frameBuffer = gl.createFramebuffer();
this.frameBuffer = gl.createFramebuffer();
this.texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, this.texture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer );
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer );
gl.bindFramebuffer(gl.FRAMEBUFFER, this.frameBuffer );
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.texture, 0);
gl.bindFramebuffer(gl.FRAMEBUFFER, this.frameBuffer );
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.texture, 0);
this.resize(width, height);
}
this.resize(width, height);
};
PIXI.FilterTexture.prototype.resize = function(width, height)
{
if(this.width == width && this.height == height)return;
if(this.width === width && this.height === height) return;
this.width = width;
this.height = height;
this.width = width;
this.height = height;
var gl = PIXI.gl;
var gl = PIXI.gl;
gl.bindTexture(gl.TEXTURE_2D, this.texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
gl.bindTexture(gl.TEXTURE_2D, this.texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
}
};

View file

@ -10,7 +10,7 @@
PIXI.WebGLGraphics = function()
{
}
};
/**
* Renders the graphics object
@ -75,10 +75,9 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
PIXI.deactivatePrimitiveShader();
// return to default shader...
// PIXI.activateShader(PIXI.defaultShader);
}
};
/**
* Updates the graphics object
@ -90,16 +89,16 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
*/
PIXI.WebGLGraphics.updateGraphics = function(graphics)
{
for (var i=graphics._webGL.lastIndex; i < graphics.graphicsData.length; i++)
for (var i = graphics._webGL.lastIndex; i < graphics.graphicsData.length; i++)
{
var data = graphics.graphicsData[i];
if(data.type == PIXI.Graphics.POLY)
if(data.type === PIXI.Graphics.POLY)
{
if(data.fill)
{
if(data.points.length>3)
PIXI.WebGLGraphics.buildPoly(data, graphics._webGL);
PIXI.WebGLGraphics.buildPoly(data, graphics._webGL);
}
if(data.lineWidth > 0)
@ -107,15 +106,15 @@ PIXI.WebGLGraphics.updateGraphics = function(graphics)
PIXI.WebGLGraphics.buildLine(data, graphics._webGL);
}
}
else if(data.type == PIXI.Graphics.RECT)
else if(data.type === PIXI.Graphics.RECT)
{
PIXI.WebGLGraphics.buildRectangle(data, graphics._webGL);
}
else if(data.type == PIXI.Graphics.CIRC || data.type == PIXI.Graphics.ELIP)
else if(data.type === PIXI.Graphics.CIRC || data.type === PIXI.Graphics.ELIP);
{
PIXI.WebGLGraphics.buildCircle(data, graphics._webGL);
}
};
}
graphics._webGL.lastIndex = graphics.graphicsData.length;
@ -130,7 +129,7 @@ PIXI.WebGLGraphics.updateGraphics = function(graphics)
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, graphics._webGL.indexBuffer);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, graphics._webGL.glIndicies, gl.STATIC_DRAW);
}
};
/**
* Builds a rectangle to draw
@ -155,7 +154,7 @@ PIXI.WebGLGraphics.buildRectangle = function(graphicsData, webGLData)
if(graphicsData.fill)
{
var color = HEXtoRGB(graphicsData.fillColor);
var color = PIXI.hex2rgb(graphicsData.fillColor);
var alpha = graphicsData.fillAlpha;
var r = color[0] * alpha;
@ -181,7 +180,7 @@ PIXI.WebGLGraphics.buildRectangle = function(graphicsData, webGLData)
verts.push(r, g, b, alpha);
// insert 2 dead triangles..
indices.push(vertPos, vertPos, vertPos+1, vertPos+2, vertPos+3, vertPos+3)
indices.push(vertPos, vertPos, vertPos+1, vertPos+2, vertPos+3, vertPos+3);
}
if(graphicsData.lineWidth)
@ -194,8 +193,7 @@ PIXI.WebGLGraphics.buildRectangle = function(graphicsData, webGLData)
PIXI.WebGLGraphics.buildLine(graphicsData, webGLData);
}
}
};
/**
* Builds a circle to draw
@ -220,9 +218,11 @@ PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
var totalSegs = 40;
var seg = (Math.PI * 2) / totalSegs ;
var i = 0;
if(graphicsData.fill)
{
var color = HEXtoRGB(graphicsData.fillColor);
var color = PIXI.hex2rgb(graphicsData.fillColor);
var alpha = graphicsData.fillAlpha;
var r = color[0] * alpha;
@ -236,7 +236,7 @@ PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
indices.push(vecPos);
for (var i=0; i < totalSegs + 1 ; i++)
for (i = 0; i < totalSegs + 1 ; i++)
{
verts.push(x,y, r, g, b, alpha);
@ -245,7 +245,7 @@ PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
r, g, b, alpha);
indices.push(vecPos++, vecPos++);
};
}
indices.push(vecPos-1);
}
@ -254,16 +254,15 @@ PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
{
graphicsData.points = [];
for (var i=0; i < totalSegs + 1; i++)
for (i = 0; i < totalSegs + 1; i++)
{
graphicsData.points.push(x + Math.sin(seg * i) * width,
y + Math.cos(seg * i) * height)
};
y + Math.cos(seg * i) * height);
}
PIXI.WebGLGraphics.buildLine(graphicsData, webGLData);
}
}
};
/**
* Builds a line to draw
@ -277,17 +276,17 @@ PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
{
// TODO OPTIMISE!
var i = 0;
var wrap = true;
var points = graphicsData.points;
if(points.length == 0)return;
if(points.length === 0)return;
// if the line width is an odd number add 0.5 to align to a whole pixel
if(graphicsData.lineWidth%2)
{
for (var i = 0; i < points.length; i++) {
for (i = 0; i < points.length; i++) {
points[i] += 0.5;
};
}
}
// get first and last point.. figure out the middle!
@ -295,7 +294,7 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var lastPoint = new PIXI.Point( points[points.length - 2], points[points.length - 1] );
// if the first point is the last point - goona have issues :)
if(firstPoint.x == lastPoint.x && firstPoint.y == lastPoint.y)
if(firstPoint.x === lastPoint.x && firstPoint.y === lastPoint.y)
{
points.pop();
points.pop();
@ -306,7 +305,7 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var midPointY = lastPoint.y + (firstPoint.y - lastPoint.y) *0.5;
points.unshift(midPointX, midPointY);
points.push(midPointX, midPointY)
points.push(midPointX, midPointY);
}
var verts = webGLData.points;
@ -319,15 +318,14 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var width = graphicsData.lineWidth / 2;
// sort color
var color = HEXtoRGB(graphicsData.lineColor);
var color = PIXI.hex2rgb(graphicsData.lineColor);
var alpha = graphicsData.lineAlpha;
var r = color[0] * alpha;
var g = color[1] * alpha;
var b = color[2] * alpha;
var p1x, p1y, p2x, p2y, p3x, p3y;
var px, py, p1x, p1y, p2x, p2y, p3x, p3y;
var perpx, perpy, perp2x, perp2y, perp3x, perp3y;
var ipx, ipy;
var a1, b1, c1, a2, b2, c2;
var denom, pdist, dist;
@ -354,13 +352,13 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
verts.push(p1x + perpx , p1y + perpy,
r, g, b, alpha);
for (var i = 1; i < length-1; i++)
for (i = 1; i < length-1; i++)
{
p1x = points[(i-1)*2];
p1y = points[(i-1)*2 + 1];
p2x = points[(i)*2]
p2y = points[(i)*2 + 1]
p2x = points[(i)*2];
p2y = points[(i)*2 + 1];
p3x = points[(i+1)*2];
p3y = points[(i+1)*2 + 1];
@ -392,7 +390,7 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
denom = a1*b2 - a2*b1;
if(Math.abs(denom) < 0.1 )
if(Math.abs(denom) < 0.1 )
{
denom+=10.1;
@ -445,13 +443,13 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
}
}
p1x = points[(length-2)*2]
p1y = points[(length-2)*2 + 1]
p1x = points[(length-2)*2];
p1y = points[(length-2)*2 + 1];
p2x = points[(length-1)*2]
p2y = points[(length-1)*2 + 1]
p2x = points[(length-1)*2];
p2y = points[(length-1)*2 + 1];
perpx = -(p1y - p2y)
perpx = -(p1y - p2y);
perpy = p1x - p2x;
dist = Math.sqrt(perpx*perpx + perpy*perpy);
@ -460,21 +458,21 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
perpx *= width;
perpy *= width;
verts.push(p2x - perpx , p2y - perpy)
verts.push(p2x - perpx , p2y - perpy);
verts.push(r, g, b, alpha);
verts.push(p2x + perpx , p2y + perpy)
verts.push(p2x + perpx , p2y + perpy);
verts.push(r, g, b, alpha);
indices.push(indexStart);
for (var i=0; i < indexCount; i++)
for (i = 0; i < indexCount; i++)
{
indices.push(indexStart++);
};
}
indices.push(indexStart-1);
}
};
/**
* Builds a polygon to draw
@ -497,7 +495,7 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
var length = points.length / 2;
// sort color
var color = HEXtoRGB(graphicsData.fillColor);
var color = PIXI.hex2rgb(graphicsData.fillColor);
var alpha = graphicsData.fillAlpha;
var r = color[0] * alpha;
var g = color[1] * alpha;
@ -507,26 +505,20 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
var vertPos = verts.length / 6;
for (var i=0; i < triangles.length; i+=3)
var i = 0;
for (i = 0; i < triangles.length; i+=3)
{
indices.push(triangles[i] + vertPos);
indices.push(triangles[i] + vertPos);
indices.push(triangles[i+1] + vertPos);
indices.push(triangles[i+2] +vertPos);
indices.push(triangles[i+2] + vertPos);
};
}
for (var i = 0; i < length; i++)
for (i = 0; i < length; i++)
{
verts.push(points[i * 2], points[i * 2 + 1],
r, g, b, alpha);
};
}
function HEXtoRGB(hex) {
return [(hex >> 16 & 0xFF) / 255, ( hex >> 8 & 0xFF) / 255, (hex & 0xFF)/ 255];
}
}
};

View file

@ -18,16 +18,16 @@
PIXI.WebGLRenderGroup = function(gl, transparent)
{
this.gl = gl;
this.root;
this.root = null;
this.backgroundColor;
this.transparent = transparent == undefined ? true : transparent;
this.backgroundColor = undefined;
this.transparent = transparent === undefined ? true : transparent;
this.batchs = [];
this.toRemove = [];
console.log(this.transparent)
//console.log(this.transparent);
this.filterManager = new PIXI.WebGLFilterManager(this.transparent);
}
};
// constructor
PIXI.WebGLRenderGroup.prototype.constructor = PIXI.WebGLRenderGroup;
@ -52,7 +52,7 @@ PIXI.WebGLRenderGroup.prototype.setRenderable = function(displayObject)
// TODO what if its already has an object? should remove it
this.root = displayObject;
this.addDisplayObjectAndChildren(displayObject);
}
};
/**
* Renders the stage to its webgl view
@ -87,8 +87,7 @@ PIXI.WebGLRenderGroup.prototype.render = function(projection, buffer)
// render special
this.renderSpecial(renderable, projection);
}
}
};
/**
* Renders a specific displayObject
@ -115,6 +114,9 @@ PIXI.WebGLRenderGroup.prototype.renderSpecific = function(displayObject, project
var endIndex;
var endBatchIndex;
var endBatch;
var head;
/*
* LOOK FOR THE NEXT SPRITE
@ -136,11 +138,10 @@ PIXI.WebGLRenderGroup.prototype.renderSpecific = function(displayObject, project
{
startBatch = nextRenderable.batch;
var head = startBatch.head;
var next = head;
head = startBatch.head;
// ok now we have the batch.. need to find the start index!
if(head == nextRenderable)
if(head === nextRenderable)
{
startIndex = 0;
}
@ -148,7 +149,7 @@ PIXI.WebGLRenderGroup.prototype.renderSpecific = function(displayObject, project
{
startIndex = 1;
while(head.__next != nextRenderable)
while(head.__next !== nextRenderable)
{
startIndex++;
head = head.__next;
@ -172,9 +173,9 @@ PIXI.WebGLRenderGroup.prototype.renderSpecific = function(displayObject, project
{
endBatch = lastRenderable.batch;
var head = endBatch.head;
head = endBatch.head;
if(head == lastRenderable)
if(head === lastRenderable)
{
endIndex = 0;
}
@ -182,7 +183,7 @@ PIXI.WebGLRenderGroup.prototype.renderSpecific = function(displayObject, project
{
endIndex = 1;
while(head.__next != lastRenderable)
while(head.__next !== lastRenderable)
{
endIndex++;
head = head.__next;
@ -197,7 +198,7 @@ PIXI.WebGLRenderGroup.prototype.renderSpecific = function(displayObject, project
//console.log(endBatch);
// TODO - need to fold this up a bit!
if(startBatch == endBatch)
if(startBatch === endBatch)
{
if(startBatch instanceof PIXI.WebGLBatch)
{
@ -225,7 +226,8 @@ PIXI.WebGLRenderGroup.prototype.renderSpecific = function(displayObject, project
}
// DO the middle batchs..
for (var i=startBatchIndex+1; i < endBatchIndex; i++)
var renderable;
for (var i = startBatchIndex+1; i < endBatchIndex; i++)
{
renderable = this.batchs[i];
@ -248,7 +250,7 @@ PIXI.WebGLRenderGroup.prototype.renderSpecific = function(displayObject, project
{
this.renderSpecial(endBatch, projection);
}
}
};
/**
* Renders a specific renderable
@ -261,7 +263,7 @@ PIXI.WebGLRenderGroup.prototype.renderSpecific = function(displayObject, project
PIXI.WebGLRenderGroup.prototype.renderSpecial = function(renderable, projection)
{
var worldVisible = renderable.vcount === PIXI.visibleCount
var worldVisible = renderable.vcount === PIXI.visibleCount;
if(renderable instanceof PIXI.TilingSprite)
@ -284,9 +286,8 @@ PIXI.WebGLRenderGroup.prototype.renderSpecial = function(renderable, projection)
{
this.handleFilterBlock(renderable, projection);
}
}
};
flip = false;
var maskStack = [];
var maskPosition = 0;
@ -311,7 +312,7 @@ PIXI.WebGLRenderGroup.prototype.handleFilterBlock = function(filterBlock, projec
{
maskPosition++;
maskStack.push(filterBlock)
maskStack.push(filterBlock);
gl.enable(gl.STENCIL_TEST);
@ -335,8 +336,7 @@ PIXI.WebGLRenderGroup.prototype.handleFilterBlock = function(filterBlock, projec
}
else
{
var maskData = maskStack.pop(filterBlock)
var maskData = maskStack.pop(filterBlock);
if(maskData)
{
@ -350,12 +350,12 @@ PIXI.WebGLRenderGroup.prototype.handleFilterBlock = function(filterBlock, projec
gl.colorMask(true, true, true, true);
gl.stencilFunc(gl.NOTEQUAL,0,maskStack.length);
gl.stencilOp(gl.KEEP,gl.KEEP,gl.KEEP);
};
}
gl.disable(gl.STENCIL_TEST);
}
}
}
};
/**
* Updates a webgl texture
@ -377,7 +377,7 @@ PIXI.WebGLRenderGroup.prototype.updateTexture = function(displayObject)
* It keeps going back until it finds a sprite or the stage
*/
var previousRenderable = displayObject.first;
while(previousRenderable != this.root)
while(previousRenderable !== this.root)
{
previousRenderable = previousRenderable._iPrev;
if(previousRenderable.renderable && previousRenderable.__renderGroup)break;
@ -397,7 +397,7 @@ PIXI.WebGLRenderGroup.prototype.updateTexture = function(displayObject)
}
this.insertObject(displayObject, previousRenderable, nextRenderable);
}
};
/**
* Adds filter blocks
@ -417,7 +417,7 @@ PIXI.WebGLRenderGroup.prototype.addFilterBlocks = function(start, end)
* It keeps going back until it finds a sprite or the stage
*/
var previousRenderable = start;
while(previousRenderable != this.root.first)
while(previousRenderable !== this.root.first)
{
previousRenderable = previousRenderable._iPrev;
if(previousRenderable.renderable && previousRenderable.__renderGroup)break;
@ -431,13 +431,13 @@ PIXI.WebGLRenderGroup.prototype.addFilterBlocks = function(start, end)
* scene graph
*/
var previousRenderable2 = end;
while(previousRenderable2 != this.root.first)
while(previousRenderable2 !== this.root.first)
{
previousRenderable2 = previousRenderable2._iPrev;
if(previousRenderable2.renderable && previousRenderable2.__renderGroup)break;
}
this.insertAfter(end, previousRenderable2);
}
};
/**
* Remove filter blocks
@ -451,7 +451,7 @@ PIXI.WebGLRenderGroup.prototype.removeFilterBlocks = function(start, end)
{
this.removeObject(start);
this.removeObject(end);
}
};
/**
* Adds a display object and children to the webgl context
@ -471,7 +471,7 @@ PIXI.WebGLRenderGroup.prototype.addDisplayObjectAndChildren = function(displayOb
*/
var previousRenderable = displayObject.first;
while(previousRenderable != this.root.first)
while(previousRenderable !== this.root.first)
{
previousRenderable = previousRenderable._iPrev;
if(previousRenderable.renderable && previousRenderable.__renderGroup)break;
@ -494,6 +494,7 @@ PIXI.WebGLRenderGroup.prototype.addDisplayObjectAndChildren = function(displayOb
var tempObject = displayObject.first;
var testObject = displayObject.last._iNext;
do
{
tempObject.__renderGroup = this;
@ -507,8 +508,8 @@ PIXI.WebGLRenderGroup.prototype.addDisplayObjectAndChildren = function(displayOb
tempObject = tempObject._iNext;
}
while(tempObject != testObject)
}
while(tempObject !== testObject);
};
/**
* Removes a display object and children to the webgl context
@ -519,18 +520,16 @@ PIXI.WebGLRenderGroup.prototype.addDisplayObjectAndChildren = function(displayOb
*/
PIXI.WebGLRenderGroup.prototype.removeDisplayObjectAndChildren = function(displayObject)
{
if(displayObject.__renderGroup != this)return;
if(displayObject.__renderGroup !== this) return;
// var displayObject = displayObject.first;
var lastObject = displayObject.last;
do
{
displayObject.__renderGroup = null;
if(displayObject.renderable)this.removeObject(displayObject);
displayObject = displayObject._iNext;
}
while(displayObject)
}
while(displayObject);
};
/**
* Inserts a displayObject into the linked list
@ -546,6 +545,7 @@ PIXI.WebGLRenderGroup.prototype.insertObject = function(displayObject, previousO
// while looping below THE OBJECT MAY NOT HAVE BEEN ADDED
var previousSprite = previousObject;
var nextSprite = nextObject;
var index, batch;
/*
* so now we have the next renderable and the previous renderable
@ -553,15 +553,15 @@ PIXI.WebGLRenderGroup.prototype.insertObject = function(displayObject, previousO
*/
if(displayObject instanceof PIXI.Sprite)
{
var previousBatch
var nextBatch
var previousBatch;
var nextBatch;
if(previousSprite instanceof PIXI.Sprite)
{
previousBatch = previousSprite.batch;
if(previousBatch)
{
if(previousBatch.texture == displayObject.texture.baseTexture && previousBatch.blendMode == displayObject.blendMode)
if(previousBatch.texture === displayObject.texture.baseTexture && previousBatch.blendMode === displayObject.blendMode)
{
previousBatch.insertAfter(displayObject, previousSprite);
return;
@ -583,14 +583,14 @@ PIXI.WebGLRenderGroup.prototype.insertObject = function(displayObject, previousO
//batch may not exist if item was added to the display list but not to the webGL
if(nextBatch)
{
if(nextBatch.texture == displayObject.texture.baseTexture && nextBatch.blendMode == displayObject.blendMode)
if(nextBatch.texture === displayObject.texture.baseTexture && nextBatch.blendMode === displayObject.blendMode)
{
nextBatch.insertBefore(displayObject, nextSprite);
return;
}
else
{
if(nextBatch == previousBatch)
if(nextBatch === previousBatch)
{
// THERE IS A SPLIT IN THIS BATCH! //
var splitBatch = previousBatch.split(nextSprite);
@ -601,9 +601,9 @@ PIXI.WebGLRenderGroup.prototype.insertObject = function(displayObject, previousO
* seems the new sprite is in the middle of a batch
* lets split it..
*/
var batch = PIXI.WebGLRenderer.getBatch();
batch = PIXI.WebGLRenderer.getBatch();
var index = this.batchs.indexOf( previousBatch );
index = this.batchs.indexOf( previousBatch );
batch.init(displayObject);
this.batchs.splice(index+1, 0, batch, splitBatch);
@ -626,12 +626,12 @@ PIXI.WebGLRenderGroup.prototype.insertObject = function(displayObject, previousO
* time to create anew one!
*/
var batch = PIXI.WebGLRenderer.getBatch();
batch = PIXI.WebGLRenderer.getBatch();
batch.init(displayObject);
if(previousBatch) // if this is invalid it means
{
var index = this.batchs.indexOf( previousBatch );
index = this.batchs.indexOf( previousBatch );
this.batchs.splice(index+1, 0, batch);
}
else
@ -655,6 +655,7 @@ PIXI.WebGLRenderGroup.prototype.insertObject = function(displayObject, previousO
this.initStrip(displayObject);
// this.batchs.push(displayObject);
}
/*
else if(displayObject)// instanceof PIXI.Graphics)
{
//displayObject.initWebGL(this);
@ -663,12 +664,12 @@ PIXI.WebGLRenderGroup.prototype.insertObject = function(displayObject, previousO
//this.initStrip(displayObject);
//this.batchs.push(displayObject);
}
*/
this.insertAfter(displayObject, previousSprite);
// insert and SPLIT!
}
};
/**
* Inserts a displayObject into the linked list
@ -680,6 +681,8 @@ PIXI.WebGLRenderGroup.prototype.insertObject = function(displayObject, previousO
*/
PIXI.WebGLRenderGroup.prototype.insertAfter = function(item, displayObject)
{
var index;
if(displayObject instanceof PIXI.Sprite)
{
var previousBatch = displayObject.batch;
@ -689,10 +692,10 @@ PIXI.WebGLRenderGroup.prototype.insertAfter = function(item, displayObject)
// so this object is in a batch!
// is it not? need to split the batch
if(previousBatch.tail == displayObject)
if(previousBatch.tail === displayObject)
{
// is it tail? insert in to batchs
var index = this.batchs.indexOf( previousBatch );
index = this.batchs.indexOf( previousBatch );
this.batchs.splice(index+1, 0, item);
}
else
@ -709,7 +712,7 @@ PIXI.WebGLRenderGroup.prototype.insertAfter = function(item, displayObject)
* seems the new sprite is in the middle of a batch
* lets split it..
*/
var index = this.batchs.indexOf( previousBatch );
index = this.batchs.indexOf( previousBatch );
this.batchs.splice(index+1, 0, item, splitBatch);
}
}
@ -720,10 +723,10 @@ PIXI.WebGLRenderGroup.prototype.insertAfter = function(item, displayObject)
}
else
{
var index = this.batchs.indexOf( displayObject );
index = this.batchs.indexOf( displayObject );
this.batchs.splice(index+1, 0, item);
}
}
};
/**
* Removes a displayObject from the linked list
@ -755,7 +758,7 @@ PIXI.WebGLRenderGroup.prototype.removeObject = function(displayObject)
batch.remove(displayObject);
if(batch.size==0)
if(batch.size === 0)
{
batchToRemove = batch;
}
@ -771,11 +774,11 @@ PIXI.WebGLRenderGroup.prototype.removeObject = function(displayObject)
if(batchToRemove)
{
var index = this.batchs.indexOf( batchToRemove );
if(index == -1)return;// this means it was added then removed before rendered
if(index === -1)return;// this means it was added then removed before rendered
// ok so.. check to see if you adjacent batchs should be joined.
// TODO may optimise?
if(index == 0 || index == this.batchs.length-1)
if(index === 0 || index === this.batchs.length-1)
{
// wha - eva! just get of the empty batch!
this.batchs.splice(index, 1);
@ -786,7 +789,7 @@ PIXI.WebGLRenderGroup.prototype.removeObject = function(displayObject)
if(this.batchs[index-1] instanceof PIXI.WebGLBatch && this.batchs[index+1] instanceof PIXI.WebGLBatch)
{
if(this.batchs[index-1].texture == this.batchs[index+1].texture && this.batchs[index-1].blendMode == this.batchs[index+1].blendMode)
if(this.batchs[index-1].texture === this.batchs[index+1].texture && this.batchs[index-1].blendMode === this.batchs[index+1].blendMode)
{
//console.log("MERGE")
this.batchs[index-1].merge(this.batchs[index+1]);
@ -801,7 +804,7 @@ PIXI.WebGLRenderGroup.prototype.removeObject = function(displayObject)
this.batchs.splice(index, 1);
if(batchToRemove instanceof PIXI.WebGLBatch)PIXI.WebGLRenderer.returnBatch(batchToRemove);
}
}
};
/**
@ -829,7 +832,7 @@ PIXI.WebGLRenderGroup.prototype.initTilingSprite = function(sprite)
sprite.colors = new Float32Array([1,1,1,1]);
sprite.indices = new Uint16Array([0, 1, 3,2])//, 2]);
sprite.indices = new Uint16Array([0, 1, 3,2]); //, 2]);
sprite._vertexBuffer = gl.createBuffer();
sprite._indexBuffer = gl.createBuffer();
@ -861,7 +864,7 @@ PIXI.WebGLRenderGroup.prototype.initTilingSprite = function(sprite)
{
sprite.texture.baseTexture._powerOf2 = true;
}
}
};
/**
* Renders a Strip
@ -879,8 +882,6 @@ PIXI.WebGLRenderGroup.prototype.renderStrip = function(strip, projection)
var shader = PIXI.stripShader;
var program = shader.program;
var m = PIXI.mat3.clone(strip.worldTransform);
PIXI.mat3.transpose(m);
@ -908,7 +909,7 @@ PIXI.WebGLRenderGroup.prototype.renderStrip = function(strip, projection)
if(!strip.dirty)
{
gl.bindBuffer(gl.ARRAY_BUFFER, strip._vertexBuffer);
gl.bufferSubData(gl.ARRAY_BUFFER, 0, strip.verticies)
gl.bufferSubData(gl.ARRAY_BUFFER, 0, strip.verticies);
gl.vertexAttribPointer(shader.aVertexPosition, 2, gl.FLOAT, false, 0, 0);
// update the uvs
@ -928,19 +929,19 @@ PIXI.WebGLRenderGroup.prototype.renderStrip = function(strip, projection)
{
strip.dirty = false;
gl.bindBuffer(gl.ARRAY_BUFFER, strip._vertexBuffer);
gl.bufferData(gl.ARRAY_BUFFER, strip.verticies, gl.STATIC_DRAW)
gl.bufferData(gl.ARRAY_BUFFER, strip.verticies, gl.STATIC_DRAW);
gl.vertexAttribPointer(shader.aVertexPosition, 2, gl.FLOAT, false, 0, 0);
// update the uvs
gl.bindBuffer(gl.ARRAY_BUFFER, strip._uvBuffer);
gl.bufferData(gl.ARRAY_BUFFER, strip.uvs, gl.STATIC_DRAW)
gl.bufferData(gl.ARRAY_BUFFER, strip.uvs, gl.STATIC_DRAW);
gl.vertexAttribPointer(shader.aTextureCoord, 2, gl.FLOAT, false, 0, 0);
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(gl.TEXTURE_2D, strip.texture.baseTexture._glTexture);
// console.log(strip.texture.baseTexture._glTexture)
gl.bindBuffer(gl.ARRAY_BUFFER, strip._colorBuffer);
gl.bufferData(gl.ARRAY_BUFFER, strip.colors, gl.STATIC_DRAW)
gl.bufferData(gl.ARRAY_BUFFER, strip.colors, gl.STATIC_DRAW);
gl.vertexAttribPointer(shader.colorAttribute, 1, gl.FLOAT, false, 0, 0);
// dont need to upload!
@ -953,7 +954,7 @@ PIXI.WebGLRenderGroup.prototype.renderStrip = function(strip, projection)
PIXI.deactivateStripShader();
//gl.useProgram(PIXI.currentProgram);
}
};
/**
* Renders a TilingSprite
@ -967,9 +968,6 @@ PIXI.WebGLRenderGroup.prototype.renderTilingSprite = function(sprite, projection
{
var gl = this.gl;
var shaderProgram = PIXI.shaderProgram;
var tilePosition = sprite.tilePosition;
var tileScale = sprite.tileScale;
@ -992,10 +990,10 @@ PIXI.WebGLRenderGroup.prototype.renderTilingSprite = function(sprite, projection
sprite.uvs[7] = (1 *scaleY) - offsetY;
gl.bindBuffer(gl.ARRAY_BUFFER, sprite._uvBuffer);
gl.bufferSubData(gl.ARRAY_BUFFER, 0, sprite.uvs)
gl.bufferSubData(gl.ARRAY_BUFFER, 0, sprite.uvs);
this.renderStrip(sprite, projectionMatrix);
}
};
/**
* Initializes a strip to be rendered
@ -1008,7 +1006,6 @@ PIXI.WebGLRenderGroup.prototype.initStrip = function(strip)
{
// build the strip!
var gl = this.gl;
var shaderProgram = this.shaderProgram;
strip._vertexBuffer = gl.createBuffer();
strip._indexBuffer = gl.createBuffer();
@ -1027,5 +1024,4 @@ PIXI.WebGLRenderGroup.prototype.initStrip = function(strip)
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, strip._indexBuffer);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, strip.indices, gl.STATIC_DRAW);
}
};

View file

@ -6,7 +6,7 @@ PIXI._defaultFrame = new PIXI.Rectangle(0,0,1,1);
// an instance of the gl context..
// only one at the moment :/
PIXI.gl;
PIXI.gl = null;
/**
* the WebGLRenderer is draws the stage and all its content onto a webGL enabled canvas. This renderer
@ -38,8 +38,8 @@ PIXI.WebGLRenderer = function(width, height, view, transparent, antialias)
// deal with losing context..
var scope = this;
this.view.addEventListener('webglcontextlost', function(event) { scope.handleContextLost(event); }, false)
this.view.addEventListener('webglcontextrestored', function(event) { scope.handleContextRestored(event); }, false)
this.view.addEventListener('webglcontextlost', function(event) { scope.handleContextLost(event); }, false);
this.view.addEventListener('webglcontextrestored', function(event) { scope.handleContextRestored(event); }, false);
this.batchs = [];
@ -48,18 +48,18 @@ PIXI.WebGLRenderer = function(width, height, view, transparent, antialias)
antialias:!!antialias, // SPEED UP??
premultipliedAlpha:false,
stencil:true
}
};
//try 'experimental-webgl'
try {
PIXI.gl = this.gl = this.view.getContext("experimental-webgl", options);
PIXI.gl = this.gl = this.view.getContext('experimental-webgl', options);
} catch (e) {
//try 'webgl'
try {
PIXI.gl = this.gl = this.view.getContext("webgl", options);
} catch (e) {
PIXI.gl = this.gl = this.view.getContext('webgl', options);
} catch (e2) {
// fail, not able to get a context
throw new Error(" This browser does not support webGL. Try using the canvas renderer" + this);
throw new Error(' This browser does not support webGL. Try using the canvas renderer' + this);
}
}
@ -96,7 +96,7 @@ PIXI.WebGLRenderer = function(width, height, view, transparent, antialias)
this.stageRenderGroup = new PIXI.WebGLRenderGroup(this.gl, this.transparent);
// this.stageRenderGroup. = this.transparent
}
};
// constructor
PIXI.WebGLRenderer.prototype.constructor = PIXI.WebGLRenderer;
@ -111,7 +111,7 @@ PIXI.WebGLRenderer.prototype.constructor = PIXI.WebGLRenderer;
*/
PIXI.WebGLRenderer.getBatch = function()
{
if(PIXI._batchs.length == 0)
if(PIXI._batchs.length === 0)
{
return new PIXI.WebGLBatch(PIXI.WebGLRenderer.gl);
}
@ -119,7 +119,7 @@ PIXI.WebGLRenderer.getBatch = function()
{
return PIXI._batchs.pop();
}
}
};
/**
* Puts a batch back into the pool
@ -133,7 +133,7 @@ PIXI.WebGLRenderer.returnBatch = function(batch)
{
batch.clean();
PIXI._batchs.push(batch);
}
};
/**
* Renders the stage to its webGL view
@ -200,11 +200,11 @@ PIXI.WebGLRenderer.prototype.render = function(stage)
for (var i=0; i < PIXI.Texture.frameUpdates.length; i++)
{
PIXI.Texture.frameUpdates[i].updateFrame = false;
};
}
PIXI.Texture.frameUpdates = [];
}
}
};
/**
* Updates the textures loaded into this webgl renderer
@ -215,12 +215,18 @@ PIXI.WebGLRenderer.prototype.render = function(stage)
*/
PIXI.WebGLRenderer.updateTextures = function()
{
var i = 0;
//TODO break this out into a texture manager...
for (var i=0; i < PIXI.texturesToUpdate.length; i++) PIXI.WebGLRenderer.updateTexture(PIXI.texturesToUpdate[i]);
for (var i=0; i < PIXI.texturesToDestroy.length; i++) PIXI.WebGLRenderer.destroyTexture(PIXI.texturesToDestroy[i]);
for (i = 0; i < PIXI.texturesToUpdate.length; i++)
PIXI.WebGLRenderer.updateTexture(PIXI.texturesToUpdate[i]);
for (i = 0; i < PIXI.texturesToDestroy.length; i++)
PIXI.WebGLRenderer.destroyTexture(PIXI.texturesToDestroy[i]);
PIXI.texturesToUpdate = [];
PIXI.texturesToDestroy = [];
}
};
/**
* Updates a loaded webgl texture
@ -264,7 +270,7 @@ PIXI.WebGLRenderer.updateTexture = function(texture)
gl.bindTexture(gl.TEXTURE_2D, null);
}
}
};
/**
* Destroys a loaded webgl texture
@ -283,7 +289,7 @@ PIXI.WebGLRenderer.destroyTexture = function(texture)
texture._glTexture = gl.createTexture();
gl.deleteTexture(gl.TEXTURE_2D, texture._glTexture);
}
}
};
/**
* resizes the webGL view to the specified width and height
@ -314,7 +320,7 @@ PIXI.WebGLRenderer.prototype.resize = function(width, height)
// projectionMatrix[5] = -2/this.height;
// projectionMatrix[12] = -1;
// projectionMatrix[13] = 1;
}
};
/**
* Handles a lost webgl context
@ -327,7 +333,7 @@ PIXI.WebGLRenderer.prototype.handleContextLost = function(event)
{
event.preventDefault();
this.contextLost = true;
}
};
/**
* Handles a restored webgl context
@ -336,9 +342,9 @@ PIXI.WebGLRenderer.prototype.handleContextLost = function(event)
* @param event {Event}
* @private
*/
PIXI.WebGLRenderer.prototype.handleContextRestored = function(event)
PIXI.WebGLRenderer.prototype.handleContextRestored = function()
{
this.gl = this.view.getContext("experimental-webgl", {
this.gl = this.view.getContext('experimental-webgl', {
alpha: true
});
@ -346,18 +352,18 @@ PIXI.WebGLRenderer.prototype.handleContextRestored = function(event)
for(var key in PIXI.TextureCache)
{
var texture = PIXI.TextureCache[key].baseTexture;
texture._glTexture = null;
PIXI.WebGLRenderer.updateTexture(texture);
};
var texture = PIXI.TextureCache[key].baseTexture;
texture._glTexture = null;
PIXI.WebGLRenderer.updateTexture(texture);
}
for (var i=0; i < this.batchs.length; i++)
{
this.batchs[i].restoreLostContext(this.gl)//
this.batchs[i].restoreLostContext(this.gl);
this.batchs[i].dirty = true;
};
}
PIXI._restoreBatchs(this.gl);
this.contextLost = false;
}
};

View file

@ -2,7 +2,6 @@
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
PIXI.initDefaultShaders = function()
{
PIXI.primitiveShader = new PIXI.PrimitiveShader();
@ -17,13 +16,12 @@ PIXI.initDefaultShaders = function()
var gl = PIXI.gl;
var shaderProgram = PIXI.defaultShader.program;
gl.useProgram(shaderProgram);
gl.enableVertexAttribArray(PIXI.defaultShader.aVertexPosition);
gl.enableVertexAttribArray(PIXI.defaultShader.colorAttribute);
gl.enableVertexAttribArray(PIXI.defaultShader.aTextureCoord);
}
};
PIXI.activatePrimitiveShader = function()
{
@ -37,7 +35,7 @@ PIXI.activatePrimitiveShader = function()
gl.enableVertexAttribArray(PIXI.primitiveShader.aVertexPosition);
gl.enableVertexAttribArray(PIXI.primitiveShader.colorAttribute);
}
};
PIXI.deactivatePrimitiveShader = function()
{
@ -51,8 +49,7 @@ PIXI.deactivatePrimitiveShader = function()
gl.enableVertexAttribArray(PIXI.defaultShader.aVertexPosition);
gl.enableVertexAttribArray(PIXI.defaultShader.colorAttribute);
gl.enableVertexAttribArray(PIXI.defaultShader.aTextureCoord);
}
};
PIXI.activateStripShader = function()
{
@ -60,7 +57,7 @@ PIXI.activateStripShader = function()
gl.useProgram(PIXI.stripShader.program);
// gl.disableVertexAttribArray(PIXI.defaultShader.aTextureCoord);
}
};
PIXI.deactivateStripShader = function()
{
@ -68,7 +65,7 @@ PIXI.deactivateStripShader = function()
gl.useProgram(PIXI.defaultShader.program);
//gl.enableVertexAttribArray(PIXI.defaultShader.aTextureCoord);
}
};
/*
@ -78,12 +75,12 @@ SHADER COMPILER HELPERS
PIXI.CompileVertexShader = function(gl, shaderSrc)
{
return PIXI._CompileShader(gl, shaderSrc, gl.VERTEX_SHADER);
}
};
PIXI.CompileFragmentShader = function(gl, shaderSrc)
{
return PIXI._CompileShader(gl, shaderSrc, gl.FRAGMENT_SHADER);
}
};
PIXI._CompileShader = function(gl, shaderSrc, shaderType)
{
@ -93,13 +90,12 @@ PIXI._CompileShader = function(gl, shaderSrc, shaderType)
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
console.log(gl.getShaderInfoLog(shader));
window.console.log(gl.getShaderInfoLog(shader));
return null;
}
return shader;
}
};
PIXI.compileProgram = function(vertexSrc, fragmentSrc)
{
@ -109,13 +105,13 @@ PIXI.compileProgram = function(vertexSrc, fragmentSrc)
var shaderProgram = gl.createProgram();
gl.attachShader(shaderProgram, vertexShader);
gl.attachShader(shaderProgram, fragmentShader);
gl.linkProgram(shaderProgram);
gl.attachShader(shaderProgram, vertexShader);
gl.attachShader(shaderProgram, fragmentShader);
gl.linkProgram(shaderProgram);
if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
console.log("Could not initialise shaders");
}
if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
window.console.log("Could not initialise shaders");
}
return shaderProgram;
}
};

View file

@ -3,7 +3,7 @@
*/
/**
* A Text Object will create a line(s) of text using bitmap font. To split a line you can use "\n", "\r" or "\r\n"
* A Text Object will create a line(s) of text using bitmap font. To split a line you can use '\n', '\r' or '\r\n'
* You can generate the fnt files using
* http://www.angelcode.com/products/bmfont/ for windows or
* http://www.bmglyph.com/ for mac.
@ -13,8 +13,8 @@
* @constructor
* @param text {String} The copy that you would like the text to display
* @param style {Object} The style parameters
* @param style.font {String} The size (optional) and bitmap font id (required) eq "Arial" or "20px Arial" (must have loaded previously)
* @param [style.align="left"] {String} An alignment of the multiline text ("left", "center" or "right")
* @param style.font {String} The size (optional) and bitmap font id (required) eq 'Arial' or '20px Arial' (must have loaded previously)
* @param [style.align='left'] {String} An alignment of the multiline text ('left', 'center' or 'right')
*/
PIXI.BitmapText = function(text, style)
{
@ -23,8 +23,7 @@ PIXI.BitmapText = function(text, style)
this.setText(text);
this.setStyle(style);
this.updateText();
this.dirty = false
this.dirty = false;
};
// constructor
@ -39,7 +38,7 @@ PIXI.BitmapText.prototype.constructor = PIXI.BitmapText;
*/
PIXI.BitmapText.prototype.setText = function(text)
{
this.text = text || " ";
this.text = text || ' ';
this.dirty = true;
};
@ -48,16 +47,16 @@ PIXI.BitmapText.prototype.setText = function(text)
*
* @method setStyle
* @param style {Object} The style parameters
* @param style.font {String} The size (optional) and bitmap font id (required) eq "Arial" or "20px Arial" (must have loaded previously)
* @param [style.align="left"] {String} An alignment of the multiline text ("left", "center" or "right")
* @param style.font {String} The size (optional) and bitmap font id (required) eq 'Arial' or '20px Arial' (must have loaded previously)
* @param [style.align='left'] {String} An alignment of the multiline text ('left', 'center' or 'right')
*/
PIXI.BitmapText.prototype.setStyle = function(style)
{
style = style || {};
style.align = style.align || "left";
style.align = style.align || 'left';
this.style = style;
var font = style.font.split(" ");
var font = style.font.split(' ');
this.fontName = font[font.length - 1];
this.fontSize = font.length >= 2 ? parseInt(font[font.length - 2], 10) : PIXI.BitmapText.fonts[this.fontName].size;
@ -100,7 +99,7 @@ PIXI.BitmapText.prototype.updateText = function()
if(prevCharCode && charData[prevCharCode])
{
pos.x += charData.kerning[prevCharCode];
pos.x += charData.kerning[prevCharCode];
}
chars.push({texture:charData.texture, line: line, charCode: charCode, position: new PIXI.Point(pos.x + charData.xOffset, pos.y + charData.yOffset)});
pos.x += charData.xAdvance;
@ -115,11 +114,11 @@ PIXI.BitmapText.prototype.updateText = function()
for(i = 0; i <= line; i++)
{
var alignOffset = 0;
if(this.style.align == "right")
if(this.style.align === 'right')
{
alignOffset = maxLineWidth - lineWidths[i];
}
else if(this.style.align == "center")
else if(this.style.align === 'center')
{
alignOffset = (maxLineWidth - lineWidths[i]) / 2;
}
@ -128,7 +127,7 @@ PIXI.BitmapText.prototype.updateText = function()
for(i = 0; i < chars.length; i++)
{
var c = new PIXI.Sprite(chars[i].texture)//PIXI.Sprite.fromFrame(chars[i].charCode);
var c = new PIXI.Sprite(chars[i].texture); //PIXI.Sprite.fromFrame(chars[i].charCode);
c.position.x = (chars[i].position.x + lineAlignOffsets[chars[i].line]) * scale;
c.position.y = chars[i].position.y * scale;
c.scale.x = c.scale.y = scale;

View file

@ -3,25 +3,25 @@
*/
/**
* A Text Object will create a line(s) of text to split a line you can use "\n"
* A Text Object will create a line(s) of text to split a line you can use '\n'
*
* @class Text
* @extends Sprite
* @constructor
* @param text {String} The copy that you would like the text to display
* @param [style] {Object} The style parameters
* @param [style.font] {String} default "bold 20pt Arial" The style and size of the font
* @param [style.fill="black"] {Object} A canvas fillstyle that will be used on the text eg "red", "#00FF00"
* @param [style.align="left"] {String} An alignment of the multiline text ("left", "center" or "right")
* @param [style.stroke] {String} A canvas fillstyle that will be used on the text stroke eg "blue", "#FCFF00"
* @param [style.font] {String} default 'bold 20pt Arial' The style and size of the font
* @param [style.fill='black'] {Object} A canvas fillstyle that will be used on the text eg 'red', '#00FF00'
* @param [style.align='left'] {String} An alignment of the multiline text ('left', 'center' or 'right')
* @param [style.stroke] {String} A canvas fillstyle that will be used on the text stroke eg 'blue', '#FCFF00'
* @param [style.strokeThickness=0] {Number} A number that represents the thickness of the stroke. Default is 0 (no stroke)
* @param [style.wordWrap=false] {Boolean} Indicates if word wrap should be used
* @param [style.wordWrapWidth=100] {Number} The width at which text will wrap
*/
PIXI.Text = function(text, style)
{
this.canvas = document.createElement("canvas");
this.context = this.canvas.getContext("2d");
this.canvas = document.createElement('canvas');
this.context = this.canvas.getContext('2d');
PIXI.Sprite.call(this, PIXI.Texture.fromCanvas(this.canvas));
this.setText(text);
@ -40,10 +40,10 @@ PIXI.Text.prototype.constructor = PIXI.Text;
*
* @method setStyle
* @param [style] {Object} The style parameters
* @param [style.font="bold 20pt Arial"] {String} The style and size of the font
* @param [style.fill="black"] {Object} A canvas fillstyle that will be used on the text eg "red", "#00FF00"
* @param [style.align="left"] {String} An alignment of the multiline text ("left", "center" or "right")
* @param [style.stroke="black"] {String} A canvas fillstyle that will be used on the text stroke eg "blue", "#FCFF00"
* @param [style.font='bold 20pt Arial'] {String} The style and size of the font
* @param [style.fill='black'] {Object} A canvas fillstyle that will be used on the text eg 'red', '#00FF00'
* @param [style.align='left'] {String} An alignment of the multiline text ('left', 'center' or 'right')
* @param [style.stroke='black'] {String} A canvas fillstyle that will be used on the text stroke eg 'blue', '#FCFF00'
* @param [style.strokeThickness=0] {Number} A number that represents the thickness of the stroke. Default is 0 (no stroke)
* @param [style.wordWrap=false] {Boolean} Indicates if word wrap should be used
* @param [style.wordWrapWidth=100] {Number} The width at which text will wrap
@ -51,10 +51,10 @@ PIXI.Text.prototype.constructor = PIXI.Text;
PIXI.Text.prototype.setStyle = function(style)
{
style = style || {};
style.font = style.font || "bold 20pt Arial";
style.fill = style.fill || "black";
style.align = style.align || "left";
style.stroke = style.stroke || "black"; //provide a default, see: https://github.com/GoodBoyDigital/pixi.js/issues/136
style.font = style.font || 'bold 20pt Arial';
style.fill = style.fill || 'black';
style.align = style.align || 'left';
style.stroke = style.stroke || 'black'; //provide a default, see: https://github.com/GoodBoyDigital/pixi.js/issues/136
style.strokeThickness = style.strokeThickness || 0;
style.wordWrap = style.wordWrap || false;
style.wordWrapWidth = style.wordWrapWidth || 100;
@ -63,14 +63,14 @@ PIXI.Text.prototype.setStyle = function(style)
};
/**
* Set the copy for the text object. To split a line you can use "\n"
* Set the copy for the text object. To split a line you can use '\n'
*
* @method setText
* @param {String} text The copy that you would like the text to display
*/
PIXI.Text.prototype.setText = function(text)
{
this.text = text.toString() || " ";
this.text = text.toString() || ' ';
this.dirty = true;
};
@ -105,7 +105,7 @@ PIXI.Text.prototype.updateText = function()
this.canvas.width = maxLineWidth + this.style.strokeThickness;
//calculate text height
var lineHeight = this.determineFontHeight("font: " + this.style.font + ";") + this.style.strokeThickness;
var lineHeight = this.determineFontHeight('font: ' + this.style.font + ';') + this.style.strokeThickness;
this.canvas.height = lineHeight * lines.length;
//set canvas text styles
@ -115,18 +115,18 @@ PIXI.Text.prototype.updateText = function()
this.context.strokeStyle = this.style.stroke;
this.context.lineWidth = this.style.strokeThickness;
this.context.textBaseline = "top";
this.context.textBaseline = 'top';
//draw lines line by line
for (i = 0; i < lines.length; i++)
{
var linePosition = new PIXI.Point(this.style.strokeThickness / 2, this.style.strokeThickness / 2 + i * lineHeight);
if(this.style.align == "right")
if(this.style.align === 'right')
{
linePosition.x += maxLineWidth - lineWidths[i];
}
else if(this.style.align == "center")
else if(this.style.align === 'center')
{
linePosition.x += (maxLineWidth - lineWidths[i]) / 2;
}
@ -197,11 +197,11 @@ PIXI.Text.prototype.determineFontHeight = function(fontStyle)
if(!result)
{
var body = document.getElementsByTagName("body")[0];
var dummy = document.createElement("div");
var dummyText = document.createTextNode("M");
var body = document.getElementsByTagName('body')[0];
var dummy = document.createElement('div');
var dummyText = document.createTextNode('M');
dummy.appendChild(dummyText);
dummy.setAttribute("style", fontStyle + ';position:absolute;top:0;left:0');
dummy.setAttribute('style', fontStyle + ';position:absolute;top:0;left:0');
body.appendChild(dummy);
result = dummy.offsetHeight;
@ -225,34 +225,34 @@ PIXI.Text.prototype.wordWrap = function(text)
{
// Greedy wrapping algorithm that will wrap words as the line grows longer
// than its horizontal bounds.
var result = "";
var lines = text.split("\n");
var result = '';
var lines = text.split('\n');
for (var i = 0; i < lines.length; i++)
{
var spaceLeft = this.style.wordWrapWidth;
var words = lines[i].split(" ");
var words = lines[i].split(' ');
for (var j = 0; j < words.length; j++)
{
var wordWidth = this.context.measureText(words[j]).width;
var wordWidthWithSpace = wordWidth + this.context.measureText(" ").width;
var wordWidthWithSpace = wordWidth + this.context.measureText(' ').width;
if(wordWidthWithSpace > spaceLeft)
{
// Skip printing the newline if it's the first word of the line that is
// greater than the word wrap width.
if(j > 0)
{
result += "\n";
result += '\n';
}
result += words[j] + " ";
result += words[j] + ' ';
spaceLeft = this.style.wordWrapWidth - wordWidth;
}
else
{
spaceLeft -= wordWidthWithSpace;
result += words[j] + " ";
result += words[j] + ' ';
}
}
result += "\n";
result += '\n';
}
return result;
};

View file

@ -69,7 +69,7 @@ PIXI.BaseTexture = function(source)
{
var scope = this;
this.source.onload = function(){
this.source.onload = function() {
scope.hasLoaded = true;
scope.width = scope.source.width;
@ -78,7 +78,7 @@ PIXI.BaseTexture = function(source)
// add it to somewhere...
PIXI.texturesToUpdate.push(scope);
scope.dispatchEvent( { type: 'loaded', content: scope } );
}
};
// this.image.src = imageUrl;
}
}
@ -93,7 +93,7 @@ PIXI.BaseTexture = function(source)
this.imageUrl = null;
this._powerOf2 = false;
}
};
PIXI.BaseTexture.prototype.constructor = PIXI.BaseTexture;
@ -113,7 +113,7 @@ PIXI.BaseTexture.prototype.destroy = function()
}
this.source = null;
PIXI.texturesToDestroy.push(this);
}
};
/**
*
@ -126,7 +126,7 @@ PIXI.BaseTexture.prototype.updateSourceImage = function(newSrc)
this.hasLoaded = false;
this.source.src = null;
this.source.src = newSrc;
}
};
/**
* Helper function that returns a base texture based on an image url
@ -156,4 +156,4 @@ PIXI.BaseTexture.fromImage = function(imageUrl, crossorigin)
}
return baseTexture;
}
};

View file

@ -49,7 +49,7 @@ PIXI.RenderTexture = function(width, height)
{
this.initCanvas();
}
}
};
PIXI.RenderTexture.prototype = Object.create( PIXI.Texture.prototype );
PIXI.RenderTexture.prototype.constructor = PIXI.RenderTexture;
@ -95,7 +95,7 @@ PIXI.RenderTexture.prototype.initWebGL = function()
// set the correct render function..
this.render = this.renderWebGL;
}
};
PIXI.RenderTexture.prototype.resize = function(width, height)
@ -106,8 +106,8 @@ PIXI.RenderTexture.prototype.resize = function(width, height)
if(PIXI.gl)
{
this.projection.x = this.width/2
this.projection.y = -this.height/2;
this.projection.x = this.width / 2;
this.projection.y = -this.height / 2;
var gl = PIXI.gl;
gl.bindTexture(gl.TEXTURE_2D, this.baseTexture._glTexture);
@ -116,11 +116,11 @@ PIXI.RenderTexture.prototype.resize = function(width, height)
else
{
this.frame.width = this.width
this.frame.width = this.width;
this.frame.height = this.height;
this.renderer.resize(this.width, this.height);
}
}
};
/**
* Initializes the canvas data for this texture
@ -136,7 +136,7 @@ PIXI.RenderTexture.prototype.initCanvas = function()
this.frame = new PIXI.Rectangle(0, 0, this.width, this.height);
this.render = this.renderCanvas;
}
};
/**
* This function will draw the display object to the texture.
@ -191,7 +191,7 @@ PIXI.RenderTexture.prototype.renderWebGL = function(displayObject, position, cle
if(renderGroup)
{
if(displayObject == renderGroup.root)
if(displayObject === renderGroup.root)
{
renderGroup.render(this.projection, this.glFramebuffer);
}
@ -208,7 +208,7 @@ PIXI.RenderTexture.prototype.renderWebGL = function(displayObject, position, cle
}
displayObject.worldTransform = originalWorldTransform;
}
};
/**
@ -232,17 +232,16 @@ PIXI.RenderTexture.prototype.renderCanvas = function(displayObject, position, cl
}
for(var i=0,j=children.length; i<j; i++)
for(var i = 0, j = children.length; i < j; i++)
{
children[i].updateTransform();
}
if(clear)this.renderer.context.clearRect(0,0, this.width, this.height);
if(clear) this.renderer.context.clearRect(0,0, this.width, this.height);
this.renderer.renderDisplayObject(displayObject);
this.renderer.context.setTransform(1,0,0,1,0,0);
// PIXI.texturesToUpdate.push(this.baseTexture);
}
//PIXI.texturesToUpdate.push(this.baseTexture);
};

View file

@ -64,9 +64,9 @@ PIXI.Texture = function(baseTexture, frame)
else
{
var scope = this;
baseTexture.addEventListener( 'loaded', function(){ scope.onBaseTextureLoaded()} );
baseTexture.addEventListener('loaded', function(){ scope.onBaseTextureLoaded(); });
}
}
};
PIXI.Texture.prototype.constructor = PIXI.Texture;
@ -77,7 +77,7 @@ PIXI.Texture.prototype.constructor = PIXI.Texture;
* @param event
* @private
*/
PIXI.Texture.prototype.onBaseTextureLoaded = function(event)
PIXI.Texture.prototype.onBaseTextureLoaded = function()
{
var baseTexture = this.baseTexture;
baseTexture.removeEventListener( 'loaded', this.onLoaded );
@ -88,7 +88,7 @@ PIXI.Texture.prototype.onBaseTextureLoaded = function(event)
this.height = this.frame.height;
this.scope.dispatchEvent( { type: 'update', content: this } );
}
};
/**
* Destroys this texture
@ -98,8 +98,8 @@ PIXI.Texture.prototype.onBaseTextureLoaded = function(event)
*/
PIXI.Texture.prototype.destroy = function(destroyBase)
{
if(destroyBase)this.baseTexture.destroy();
}
if(destroyBase) this.baseTexture.destroy();
};
/**
* Specifies the rectangle region of the baseTexture
@ -115,14 +115,14 @@ PIXI.Texture.prototype.setFrame = function(frame)
if(frame.x + frame.width > this.baseTexture.width || frame.y + frame.height > this.baseTexture.height)
{
throw new Error("Texture Error: frame does not fit inside the base Texture dimensions " + this);
throw new Error('Texture Error: frame does not fit inside the base Texture dimensions ' + this);
}
this.updateFrame = true;
PIXI.Texture.frameUpdates.push(this);
//this.dispatchEvent( { type: 'update', content: this } );
}
};
/**
* Helper function that returns a texture based on an image url
@ -145,7 +145,7 @@ PIXI.Texture.fromImage = function(imageUrl, crossorigin)
}
return texture;
}
};
/**
* Helper function that returns a texture based on a frame id
@ -159,9 +159,9 @@ PIXI.Texture.fromImage = function(imageUrl, crossorigin)
PIXI.Texture.fromFrame = function(frameId)
{
var texture = PIXI.TextureCache[frameId];
if(!texture)throw new Error("The frameId '"+ frameId +"' does not exist in the texture cache " + this);
if(!texture) throw new Error('The frameId "' + frameId + '" does not exist in the texture cache ' + this);
return texture;
}
};
/**
* Helper function that returns a texture based on a canvas element
@ -176,7 +176,7 @@ PIXI.Texture.fromCanvas = function(canvas)
{
var baseTexture = new PIXI.BaseTexture(canvas);
return new PIXI.Texture(baseTexture);
}
};
/**
@ -190,7 +190,7 @@ PIXI.Texture.fromCanvas = function(canvas)
PIXI.Texture.addTextureToCache = function(texture, id)
{
PIXI.TextureCache[id] = texture;
}
};
/**
* Remove a texture from the textureCache.
@ -202,11 +202,10 @@ PIXI.Texture.addTextureToCache = function(texture, id)
*/
PIXI.Texture.removeTextureFromCache = function(id)
{
var texture = PIXI.TextureCache[id]
var texture = PIXI.TextureCache[id];
PIXI.TextureCache[id] = null;
return texture;
}
};
// this is more for webGL.. it contains updated frames..
PIXI.Texture.frameUpdates = [];

View file

@ -23,12 +23,18 @@ PIXI.autoDetectRenderer = function(width, height, view, transparent, antialias)
if(!height)height = 600;
// BORROWED from Mr Doob (mrdoob.com)
var webgl = ( function () { try { var canvas = document.createElement( 'canvas' ); return !! window.WebGLRenderingContext && ( canvas.getContext( 'webgl' ) || canvas.getContext( 'experimental-webgl' ) ); } catch( e ) { return false; } } )();
var webgl = ( function () { try {
var canvas = document.createElement( 'canvas' );
return !! window.WebGLRenderingContext && ( canvas.getContext( 'webgl' ) || canvas.getContext( 'experimental-webgl' ) );
} catch( e ) {
return false;
}
} )();
if(webgl)
{
var ie = (navigator.userAgent.toLowerCase().indexOf('msie') != -1);
webgl = !ie;
var ie = (navigator.userAgent.toLowerCase().indexOf('msie') !== -1);
webgl = !ie;
}
//console.log(webgl);

View file

@ -44,11 +44,12 @@ PIXI.PolyK.Triangulate = function(p)
{
var sign = true;
var n = p.length>>1;
if(n<3) return [];
var n = p.length >> 1;
if(n < 3) return [];
var tgs = [];
var avl = [];
for(var i=0; i<n; i++) avl.push(i);
for(var i = 0; i < n; i++) avl.push(i);
i = 0;
var al = n;
@ -66,13 +67,18 @@ PIXI.PolyK.Triangulate = function(p)
if(PIXI.PolyK._convex(ax, ay, bx, by, cx, cy, sign))
{
earFound = true;
for(var j=0; j<al; j++)
for(var j = 0; j < al; j++)
{
var vi = avl[j];
if(vi==i0 || vi==i1 || vi==i2) continue;
if(PIXI.PolyK._PointInTriangle(p[2*vi], p[2*vi+1], ax, ay, bx, by, cx, cy)) {earFound = false; break;}
if(vi === i0 || vi === i1 || vi === i2) continue;
if(PIXI.PolyK._PointInTriangle(p[2*vi], p[2*vi+1], ax, ay, bx, by, cx, cy)) {
earFound = false;
break;
}
}
}
if(earFound)
{
tgs.push(i0, i1, i2);
@ -88,7 +94,7 @@ PIXI.PolyK.Triangulate = function(p)
{
tgs = [];
avl = [];
for(i=0; i<n; i++) avl.push(i);
for(i = 0; i < n; i++) avl.push(i);
i = 0;
al = n;
@ -97,14 +103,15 @@ PIXI.PolyK.Triangulate = function(p)
}
else
{
console.log("PIXI Warning: shape too complex to fill")
window.console.log("PIXI Warning: shape too complex to fill");
return [];
}
}
}
tgs.push(avl[0], avl[1], avl[2]);
return tgs;
}
};
/**
* Checks if a point is within a triangle
@ -134,7 +141,7 @@ PIXI.PolyK._PointInTriangle = function(px, py, ax, ay, bx, by, cx, cy)
// Check if point is in triangle
return (u >= 0) && (v >= 0) && (u + v < 1);
}
};
/**
* Checks if a shape is convex
@ -145,5 +152,5 @@ PIXI.PolyK._PointInTriangle = function(px, py, ax, ay, bx, by, cx, cy)
*/
PIXI.PolyK._convex = function(ax, ay, bx, by, cx, cy, sign)
{
return ((ay-by)*(cx-bx) + (bx-ax)*(cy-by) >= 0) == sign;
}
return ((ay-by)*(cx-bx) + (bx-ax)*(cy-by) >= 0) === sign;
};

View file

@ -18,13 +18,13 @@
var lastTime = 0;
var vendors = ['ms', 'moz', 'webkit', 'o'];
for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame'];
window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] ||
window[vendors[x]+'CancelRequestAnimationFrame'];
window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame'];
window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'] ||
window[vendors[x] + 'CancelRequestAnimationFrame'];
}
if (!window.requestAnimationFrame)
window.requestAnimationFrame = function(callback, element) {
if (!window.requestAnimationFrame) {
window.requestAnimationFrame = function(callback) {
var currTime = new Date().getTime();
var timeToCall = Math.max(0, 16 - (currTime - lastTime));
var id = window.setTimeout(function() { callback(currTime + timeToCall); },
@ -32,11 +32,13 @@ if (!window.requestAnimationFrame)
lastTime = currTime + timeToCall;
return id;
};
}
if (!window.cancelAnimationFrame)
if (!window.cancelAnimationFrame) {
window.cancelAnimationFrame = function(id) {
clearTimeout(id);
};
}
window.requestAnimFrame = window.requestAnimationFrame;
@ -46,36 +48,36 @@ window.requestAnimFrame = window.requestAnimationFrame;
* @method hex2rgb
* @param hex {Number}
*/
function hex2rgb(hex) {
PIXI.hex2rgb = function hex2rgb(hex) {
return [(hex >> 16 & 0xFF) / 255, ( hex >> 8 & 0xFF) / 255, (hex & 0xFF)/ 255];
}
};
/**
* A polyfill for Function.prototype.bind
*
* @method bind
*/
if (typeof Function.prototype.bind != 'function') {
Function.prototype.bind = (function () {
var slice = Array.prototype.slice;
return function (thisArg) {
var target = this, boundArgs = slice.call(arguments, 1);
if (typeof Function.prototype.bind !== 'function') {
Function.prototype.bind = (function () {
var slice = Array.prototype.slice;
return function (thisArg) {
var target = this, boundArgs = slice.call(arguments, 1);
if (typeof target != 'function') throw new TypeError();
if (typeof target !== 'function') throw new TypeError();
function bound() {
var args = boundArgs.concat(slice.call(arguments));
target.apply(this instanceof bound ? this : thisArg, args);
}
function bound() {
var args = boundArgs.concat(slice.call(arguments));
target.apply(this instanceof bound ? this : thisArg, args);
}
bound.prototype = (function F(proto) {
if (proto) F.prototype = proto;
if (!(this instanceof F)) return new F();
})(target.prototype);
bound.prototype = (function F(proto) {
if (proto) F.prototype = proto;
if (!(this instanceof F)) return new F();
})(target.prototype);
return bound;
};
})();
return bound;
};
})();
}
/**
@ -84,57 +86,57 @@ if (typeof Function.prototype.bind != 'function') {
* @class AjaxRequest
* @constructor
*/
var AjaxRequest = PIXI.AjaxRequest = function()
PIXI.AjaxRequest = function AjaxRequest()
{
var activexmodes = ["Msxml2.XMLHTTP.6.0", "Msxml2.XMLHTTP.3.0", "Microsoft.XMLHTTP"] //activeX versions to check for in IE
var activexmodes = ['Msxml2.XMLHTTP.6.0', 'Msxml2.XMLHTTP.3.0', 'Microsoft.XMLHTTP']; //activeX versions to check for in IE
if (window.ActiveXObject)
{ //Test for support for ActiveXObject in IE first (as XMLHttpRequest in IE7 is broken)
for (var i=0; i<activexmodes.length; i++)
{
try{
return new ActiveXObject(activexmodes[i])
return new window.ActiveXObject(activexmodes[i]);
}
catch(e){
catch(e) {
//suppress error
}
}
}
else if (window.XMLHttpRequest) // if Mozilla, Safari etc
{
return new XMLHttpRequest()
return new window.XMLHttpRequest();
}
else
{
return false;
}
}
};
/*
* DEBUGGING ONLY
*/
PIXI.runList = function(item)
{
console.log(">>>>>>>>>")
console.log("_")
window.console.log('>>>>>>>>>');
window.console.log('_');
var safe = 0;
var tmp = item.first;
console.log(tmp);
window.console.log(tmp);
while(tmp._iNext)
{
safe++;
tmp = tmp._iNext;
console.log(tmp);
window.console.log(tmp);
// console.log(tmp);
if(safe > 100)
{
console.log("BREAK")
break
window.console.log('BREAK');
break;
}
}
}
};