a million and one jshint fixes
This commit is contained in:
parent
5e08abcc31
commit
648a9bd33e
62 changed files with 3296 additions and 3386 deletions
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@ -31,14 +31,17 @@
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"unused" : true, // Warn when varaibles are created by not used.
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"strict" : false, // Require `use strict` pragma in every file.
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"trailing" : true, // Prohibit trailing whitespaces.
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"maxparams" : 6, // Prohibit having more than X number of params in a function.
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"maxdepth" : 6, // Prohibit nested blocks from going more than X levels deep.
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"maxparams" : 8, // Prohibit having more than X number of params in a function.
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"maxdepth" : 8, // Prohibit nested blocks from going more than X levels deep.
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"maxstatements" : false, // Restrict the number of statements in a function.
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"maxcomplexity" : false, // Restrict the cyclomatic complexity of the code.
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"maxlen" : 220, // Require that all lines are 100 characters or less.
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"globals" : { // Register globals that are used in the code.
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"module": false,
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"require": false
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"require": false,
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"PIXI": false,
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"spine": false
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},
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// == Relaxing Options ================================================
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15
Gruntfile.js
15
Gruntfile.js
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@ -1,5 +1,3 @@
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'use strict';
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module.exports = function(grunt) {
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grunt.loadNpmTasks('grunt-concat-sourcemap');
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grunt.loadNpmTasks('grunt-contrib-concat');
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@ -9,9 +7,7 @@ module.exports = function(grunt) {
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grunt.loadNpmTasks('grunt-contrib-yuidoc');
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grunt.loadTasks('tasks');
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var root = 'src/pixi/',
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debug = 'bin/pixi.dev.js',
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srcFiles = [
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var srcFiles = [
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'<%= dirs.src %>/Intro.js',
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'<%= dirs.src %>/Pixi.js',
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'<%= dirs.src %>/core/Point.js',
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@ -74,9 +70,9 @@ module.exports = function(grunt) {
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'<%= dirs.src %>/filters/DotScreenFilter.js',
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'<%= dirs.src %>/filters/CrossHatchFilter.js',
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'<%= dirs.src %>/filters/RGBSplitFilter.js',
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'<%= dirs.src %>/Outro.js'
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], banner = [
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],
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banner = [
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'/**',
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' * @license',
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' * <%= pkg.name %> - v<%= pkg.version %>',
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@ -114,6 +110,7 @@ module.exports = function(grunt) {
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dest: '<%= files.build %>'
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}
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},
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/* jshint -W106 */
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concat_sourcemap: {
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dev: {
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files: {
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@ -125,7 +122,7 @@ module.exports = function(grunt) {
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}
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},
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jshint: {
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src: srcFiles.concat('Gruntfile.js'),
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src: srcFiles.filter(function(v) { return v.match(/(Intro|Outro|Spine|Pixi)\.js$/) === null; }).concat('Gruntfile.js'),
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test: ['<%= files.testBlob %>'],
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options: {
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jshintrc: '.jshintrc'
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@ -180,4 +177,4 @@ module.exports = function(grunt) {
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grunt.registerTask('docs', ['yuidoc']);
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grunt.registerTask('travis', ['test']);
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}
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};
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File diff suppressed because it is too large
Load diff
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@ -33,7 +33,7 @@ PIXI.Circle = function(x, y, radius)
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* @default 0
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*/
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this.radius = radius || 0;
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}
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};
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/**
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* Creates a clone of this Circle instance
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@ -44,7 +44,7 @@ PIXI.Circle = function(x, y, radius)
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PIXI.Circle.prototype.clone = function()
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{
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return new PIXI.Circle(this.x, this.y, this.radius);
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}
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};
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/**
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* Checks if the x, and y coords passed to this function are contained within this circle
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@ -67,7 +67,7 @@ PIXI.Circle.prototype.contains = function(x, y)
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dy *= dy;
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return (dx + dy <= r2);
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}
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};
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// constructor
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PIXI.Circle.prototype.constructor = PIXI.Circle;
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@ -41,7 +41,7 @@ PIXI.Ellipse = function(x, y, width, height)
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* @default 0
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*/
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this.height = height || 0;
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}
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};
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/**
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* Creates a clone of this Ellipse instance
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@ -52,7 +52,7 @@ PIXI.Ellipse = function(x, y, width, height)
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PIXI.Ellipse.prototype.clone = function()
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{
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return new PIXI.Ellipse(this.x, this.y, this.width, this.height);
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}
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};
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/**
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* Checks if the x, and y coords passed to this function are contained within this ellipse
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@ -76,12 +76,12 @@ PIXI.Ellipse.prototype.contains = function(x, y)
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normy *= normy;
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return (normx + normy < 0.25);
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}
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};
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PIXI.Ellipse.prototype.getBounds = function()
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{
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return new PIXI.Rectangle(this.x, this.y, this.width, this.height);
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}
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};
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// constructor
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PIXI.Ellipse.prototype.constructor = PIXI.Ellipse;
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@ -29,7 +29,7 @@ PIXI.mat3.create = function()
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matrix[8] = 1;
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return matrix;
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}
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};
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PIXI.mat3.identity = function(matrix)
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@ -45,7 +45,7 @@ PIXI.mat3.identity = function(matrix)
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matrix[8] = 1;
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return matrix;
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}
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};
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PIXI.mat4 = {};
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@ -72,7 +72,7 @@ PIXI.mat4.create = function()
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matrix[15] = 1;
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return matrix;
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}
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};
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PIXI.mat3.multiply = function (mat, mat2, dest)
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{
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@ -100,7 +100,7 @@ PIXI.mat3.multiply = function (mat, mat2, dest)
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dest[8] = b20 * a02 + b21 * a12 + b22 * a22;
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return dest;
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}
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};
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PIXI.mat3.clone = function(mat)
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{
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@ -117,7 +117,7 @@ PIXI.mat3.clone = function(mat)
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matrix[8] = mat[8];
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return matrix;
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}
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};
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PIXI.mat3.transpose = function (mat, dest)
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{
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@ -145,7 +145,7 @@ PIXI.mat3.transpose = function (mat, dest)
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dest[7] = mat[5];
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dest[8] = mat[8];
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return dest;
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}
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};
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PIXI.mat3.toMat4 = function (mat, dest)
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{
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@ -172,7 +172,7 @@ PIXI.mat3.toMat4 = function (mat, dest)
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dest[0] = mat[0];
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return dest;
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}
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};
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/////
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@ -200,7 +200,7 @@ PIXI.mat4.create = function()
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matrix[15] = 1;
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return matrix;
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}
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};
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PIXI.mat4.transpose = function (mat, dest)
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{
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@ -243,7 +243,7 @@ PIXI.mat4.transpose = function (mat, dest)
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dest[14] = mat[11];
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dest[15] = mat[15];
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return dest;
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}
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};
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PIXI.mat4.multiply = function (mat, mat2, dest)
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{
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@ -290,4 +290,4 @@ PIXI.mat4.multiply = function (mat, mat2, dest)
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dest[15] = b0*a03 + b1*a13 + b2*a23 + b3*a33;
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return dest;
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}
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};
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@ -25,7 +25,7 @@ PIXI.Point = function(x, y)
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* @default 0
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*/
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this.y = y || 0;
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}
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};
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/**
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* Creates a clone of this point
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@ -36,7 +36,7 @@ PIXI.Point = function(x, y)
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PIXI.Point.prototype.clone = function()
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{
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return new PIXI.Point(this.x, this.y);
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}
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};
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// constructor
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PIXI.Point.prototype.constructor = PIXI.Point;
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@ -30,7 +30,7 @@ PIXI.Polygon = function(points)
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}
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this.points = points;
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}
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};
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/**
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* Creates a clone of this polygon
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}
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return new PIXI.Polygon(points);
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}
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};
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/**
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* Checks if the x, and y coords passed to this function are contained within this polygon
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@ -65,13 +65,13 @@ PIXI.Polygon.prototype.contains = function(x, y)
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for(var i = 0, j = this.points.length - 1; i < this.points.length; j = i++) {
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var xi = this.points[i].x, yi = this.points[i].y,
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xj = this.points[j].x, yj = this.points[j].y,
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intersect = ((yi > y) != (yj > y)) && (x < (xj - xi) * (y - yi) / (yj - yi) + xi);
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intersect = ((yi > y) !== (yj > y)) && (x < (xj - xi) * (y - yi) / (yj - yi) + xi);
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if(intersect) inside = !inside;
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}
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return inside;
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}
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};
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// constructor
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PIXI.Polygon.prototype.constructor = PIXI.Polygon;
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@ -41,7 +41,7 @@ PIXI.Rectangle = function(x, y, width, height)
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* @default 0
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*/
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this.height = height || 0;
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}
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};
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/**
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* Creates a clone of this Rectangle
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@ -52,7 +52,7 @@ PIXI.Rectangle = function(x, y, width, height)
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PIXI.Rectangle.prototype.clone = function()
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{
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return new PIXI.Rectangle(this.x, this.y, this.width, this.height);
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}
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};
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/**
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* Checks if the x, and y coords passed to this function are contained within this Rectangle
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@ -79,7 +79,7 @@ PIXI.Rectangle.prototype.contains = function(x, y)
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}
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return false;
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}
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};
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// constructor
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PIXI.Rectangle.prototype.constructor = PIXI.Rectangle;
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@ -10,238 +10,238 @@
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*/
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PIXI.DisplayObject = function()
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{
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this.last = this;
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this.first = this;
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/**
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* The coordinate of the object relative to the local coordinates of the parent.
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*
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* @property position
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* @type Point
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*/
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this.position = new PIXI.Point();
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this.last = this;
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this.first = this;
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/**
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* The coordinate of the object relative to the local coordinates of the parent.
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*
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* @property position
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* @type Point
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*/
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this.position = new PIXI.Point();
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/**
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* The scale factor of the object.
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*
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* @property scale
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* @type Point
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*/
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this.scale = new PIXI.Point(1,1);//{x:1, y:1};
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/**
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* The scale factor of the object.
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*
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* @property scale
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* @type Point
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*/
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this.scale = new PIXI.Point(1,1);//{x:1, y:1};
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/**
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* The pivot point of the displayObject that it rotates around
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*
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* @property pivot
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* @type Point
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*/
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this.pivot = new PIXI.Point(0,0);
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/**
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* The pivot point of the displayObject that it rotates around
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*
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* @property pivot
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* @type Point
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*/
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this.pivot = new PIXI.Point(0,0);
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/**
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* The rotation of the object in radians.
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*
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* @property rotation
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* @type Number
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*/
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this.rotation = 0;
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/**
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* The rotation of the object in radians.
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*
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* @property rotation
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* @type Number
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*/
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this.rotation = 0;
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/**
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* The opacity of the object.
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*
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* @property alpha
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* @type Number
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*/
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this.alpha = 1;
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/**
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* The opacity of the object.
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*
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* @property alpha
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* @type Number
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*/
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this.alpha = 1;
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/**
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* The visibility of the object.
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*
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* @property visible
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* @type Boolean
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*/
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this.visible = true;
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/**
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* The visibility of the object.
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*
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* @property visible
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* @type Boolean
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*/
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this.visible = true;
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/**
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* This is the defined area that will pick up mouse / touch events. It is null by default.
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* Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
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*
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* @property hitArea
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* @type Rectangle|Circle|Ellipse|Polygon
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*/
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this.hitArea = null;
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/**
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* This is the defined area that will pick up mouse / touch events. It is null by default.
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* Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
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*
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||||
* @property hitArea
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* @type Rectangle|Circle|Ellipse|Polygon
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*/
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this.hitArea = null;
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/**
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* This is used to indicate if the displayObject should display a mouse hand cursor on rollover
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*
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* @property buttonMode
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* @type Boolean
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||||
*/
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||||
this.buttonMode = false;
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/**
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* This is used to indicate if the displayObject should display a mouse hand cursor on rollover
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*
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* @property buttonMode
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* @type Boolean
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*/
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this.buttonMode = false;
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/**
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* Can this object be rendered
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*
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* @property renderable
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* @type Boolean
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*/
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||||
this.renderable = false;
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||||
/**
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* Can this object be rendered
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||||
*
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||||
* @property renderable
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||||
* @type Boolean
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*/
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||||
this.renderable = false;
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||||
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/**
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||||
* [read-only] The display object container that contains this display object.
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||||
*
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||||
* @property parent
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||||
* @type DisplayObjectContainer
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||||
* @readOnly
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||||
*/
|
||||
this.parent = null;
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||||
/**
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||||
* [read-only] The display object container that contains this display object.
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||||
*
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||||
* @property parent
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||||
* @type DisplayObjectContainer
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||||
* @readOnly
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||||
*/
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||||
this.parent = null;
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||||
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||||
/**
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||||
* [read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.
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*
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* @property stage
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* @type Stage
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* @readOnly
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||||
*/
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this.stage = null;
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||||
/**
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* [read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.
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*
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||||
* @property stage
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* @type Stage
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||||
* @readOnly
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||||
*/
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this.stage = null;
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/**
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* [read-only] The multiplied alpha of the displayobject
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*
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* @property worldAlpha
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* @type Number
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* @readOnly
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||||
*/
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||||
this.worldAlpha = 1;
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/**
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||||
* [read-only] The multiplied alpha of the displayobject
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*
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||||
* @property worldAlpha
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* @type Number
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||||
* @readOnly
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||||
*/
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||||
this.worldAlpha = 1;
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||||
|
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/**
|
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* [read-only] Whether or not the object is interactive, do not toggle directly! use the `interactive` property
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||||
*
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||||
* @property _interactive
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||||
* @type Boolean
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||||
* @readOnly
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||||
* @private
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||||
*/
|
||||
this._interactive = false;
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||||
/**
|
||||
* [read-only] Whether or not the object is interactive, do not toggle directly! use the `interactive` property
|
||||
*
|
||||
* @property _interactive
|
||||
* @type Boolean
|
||||
* @readOnly
|
||||
* @private
|
||||
*/
|
||||
this._interactive = false;
|
||||
|
||||
this.defaultCursor = "pointer";
|
||||
|
||||
/**
|
||||
* [read-only] Current transform of the object based on world (parent) factors
|
||||
*
|
||||
* @property worldTransform
|
||||
* @type Mat3
|
||||
* @readOnly
|
||||
* @private
|
||||
*/
|
||||
this.worldTransform = PIXI.mat3.create()//mat3.identity();
|
||||
this.defaultCursor = 'pointer';
|
||||
|
||||
/**
|
||||
* [read-only] Current transform of the object locally
|
||||
*
|
||||
* @property localTransform
|
||||
* @type Mat3
|
||||
* @readOnly
|
||||
* @private
|
||||
*/
|
||||
this.localTransform = PIXI.mat3.create()//mat3.identity();
|
||||
/**
|
||||
* [read-only] Current transform of the object based on world (parent) factors
|
||||
*
|
||||
* @property worldTransform
|
||||
* @type Mat3
|
||||
* @readOnly
|
||||
* @private
|
||||
*/
|
||||
this.worldTransform = PIXI.mat3.create(); //mat3.identity();
|
||||
|
||||
/**
|
||||
* [NYI] Unkown
|
||||
*
|
||||
* @property color
|
||||
* @type Array<>
|
||||
* @private
|
||||
*/
|
||||
this.color = [];
|
||||
/**
|
||||
* [read-only] Current transform of the object locally
|
||||
*
|
||||
* @property localTransform
|
||||
* @type Mat3
|
||||
* @readOnly
|
||||
* @private
|
||||
*/
|
||||
this.localTransform = PIXI.mat3.create(); //mat3.identity();
|
||||
|
||||
/**
|
||||
* [NYI] Holds whether or not this object is dynamic, for rendering optimization
|
||||
*
|
||||
* @property dynamic
|
||||
* @type Boolean
|
||||
* @private
|
||||
*/
|
||||
this.dynamic = true;
|
||||
/**
|
||||
* [NYI] Unkown
|
||||
*
|
||||
* @property color
|
||||
* @type Array<>
|
||||
* @private
|
||||
*/
|
||||
this.color = [];
|
||||
|
||||
// chach that puppy!
|
||||
this._sr = 0;
|
||||
this._cr = 1;
|
||||
/**
|
||||
* [NYI] Holds whether or not this object is dynamic, for rendering optimization
|
||||
*
|
||||
* @property dynamic
|
||||
* @type Boolean
|
||||
* @private
|
||||
*/
|
||||
this.dynamic = true;
|
||||
|
||||
// chach that puppy!
|
||||
this._sr = 0;
|
||||
this._cr = 1;
|
||||
|
||||
|
||||
this.filterArea = new PIXI.Rectangle(0,0,1,1);
|
||||
|
||||
/*
|
||||
* MOUSE Callbacks
|
||||
*/
|
||||
this.filterArea = new PIXI.Rectangle(0,0,1,1);
|
||||
|
||||
/**
|
||||
* A callback that is used when the users clicks on the displayObject with their mouse
|
||||
* @method click
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
/*
|
||||
* MOUSE Callbacks
|
||||
*/
|
||||
|
||||
/**
|
||||
* A callback that is used when the user clicks the mouse down over the sprite
|
||||
* @method mousedown
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
/**
|
||||
* A callback that is used when the users clicks on the displayObject with their mouse
|
||||
* @method click
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
|
||||
/**
|
||||
* A callback that is used when the user releases the mouse that was over the displayObject
|
||||
* for this callback to be fired the mouse must have been pressed down over the displayObject
|
||||
* @method mouseup
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
/**
|
||||
* A callback that is used when the user clicks the mouse down over the sprite
|
||||
* @method mousedown
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
|
||||
/**
|
||||
* A callback that is used when the user releases the mouse that was over the displayObject but is no longer over the displayObject
|
||||
* for this callback to be fired, The touch must have started over the displayObject
|
||||
* @method mouseupoutside
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
/**
|
||||
* A callback that is used when the user releases the mouse that was over the displayObject
|
||||
* for this callback to be fired the mouse must have been pressed down over the displayObject
|
||||
* @method mouseup
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
|
||||
/**
|
||||
* A callback that is used when the users mouse rolls over the displayObject
|
||||
* @method mouseover
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
/**
|
||||
* A callback that is used when the user releases the mouse that was over the displayObject but is no longer over the displayObject
|
||||
* for this callback to be fired, The touch must have started over the displayObject
|
||||
* @method mouseupoutside
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
|
||||
/**
|
||||
* A callback that is used when the users mouse leaves the displayObject
|
||||
* @method mouseout
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
/**
|
||||
* A callback that is used when the users mouse rolls over the displayObject
|
||||
* @method mouseover
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
|
||||
/**
|
||||
* A callback that is used when the users mouse leaves the displayObject
|
||||
* @method mouseout
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* TOUCH Callbacks
|
||||
*/
|
||||
/*
|
||||
* TOUCH Callbacks
|
||||
*/
|
||||
|
||||
/**
|
||||
* A callback that is used when the users taps on the sprite with their finger
|
||||
* basically a touch version of click
|
||||
* @method tap
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
/**
|
||||
* A callback that is used when the users taps on the sprite with their finger
|
||||
* basically a touch version of click
|
||||
* @method tap
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
|
||||
/**
|
||||
* A callback that is used when the user touch's over the displayObject
|
||||
* @method touchstart
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
/**
|
||||
* A callback that is used when the user touch's over the displayObject
|
||||
* @method touchstart
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
|
||||
/**
|
||||
* A callback that is used when the user releases a touch over the displayObject
|
||||
* @method touchend
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
/**
|
||||
* A callback that is used when the user releases a touch over the displayObject
|
||||
* @method touchend
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
|
||||
/**
|
||||
* A callback that is used when the user releases the touch that was over the displayObject
|
||||
* for this callback to be fired, The touch must have started over the sprite
|
||||
* @method touchendoutside
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
}
|
||||
/**
|
||||
* A callback that is used when the user releases the touch that was over the displayObject
|
||||
* for this callback to be fired, The touch must have started over the sprite
|
||||
* @method touchendoutside
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
};
|
||||
|
||||
// constructor
|
||||
PIXI.DisplayObject.prototype.constructor = PIXI.DisplayObject;
|
||||
|
@ -256,8 +256,8 @@ PIXI.DisplayObject.prototype.constructor = PIXI.DisplayObject;
|
|||
*/
|
||||
PIXI.DisplayObject.prototype.setInteractive = function(interactive)
|
||||
{
|
||||
this.interactive = interactive;
|
||||
}
|
||||
this.interactive = interactive;
|
||||
};
|
||||
|
||||
/**
|
||||
* Indicates if the sprite will have touch and mouse interactivity. It is false by default
|
||||
|
@ -271,11 +271,11 @@ Object.defineProperty(PIXI.DisplayObject.prototype, 'interactive', {
|
|||
return this._interactive;
|
||||
},
|
||||
set: function(value) {
|
||||
this._interactive = value;
|
||||
|
||||
// TODO more to be done here..
|
||||
// need to sort out a re-crawl!
|
||||
if(this.stage)this.stage.dirty = true;
|
||||
this._interactive = value;
|
||||
|
||||
// TODO more to be done here..
|
||||
// need to sort out a re-crawl!
|
||||
if(this.stage)this.stage.dirty = true;
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -292,33 +292,33 @@ Object.defineProperty(PIXI.DisplayObject.prototype, 'mask', {
|
|||
return this._mask;
|
||||
},
|
||||
set: function(value) {
|
||||
|
||||
|
||||
|
||||
|
||||
if(value)
|
||||
{
|
||||
if(this._mask)
|
||||
{
|
||||
value.start = this._mask.start;
|
||||
value.end = this._mask.end;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.addFilter(value);
|
||||
value.renderable = false;
|
||||
}
|
||||
if(this._mask)
|
||||
{
|
||||
value.start = this._mask.start;
|
||||
value.end = this._mask.end;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.addFilter(value);
|
||||
value.renderable = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.removeFilter(this._mask);
|
||||
this._mask.renderable = true;
|
||||
this.removeFilter(this._mask);
|
||||
this._mask.renderable = true;
|
||||
}
|
||||
|
||||
|
||||
this._mask = value;
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
* Sets the filters for the displayObject.
|
||||
* Sets the filters for the displayObject.
|
||||
* * IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer.
|
||||
* To remove filters simply set this property to 'null'
|
||||
* @property filters
|
||||
|
@ -329,35 +329,33 @@ Object.defineProperty(PIXI.DisplayObject.prototype, 'filters', {
|
|||
return this._filters;
|
||||
},
|
||||
set: function(value) {
|
||||
|
||||
|
||||
if(value)
|
||||
{
|
||||
if(this._filters)this.removeFilter(this._filters);
|
||||
this.addFilter(value);
|
||||
if(this._filters)this.removeFilter(this._filters);
|
||||
this.addFilter(value);
|
||||
|
||||
// now put all the passes in one place..
|
||||
var passes = [];
|
||||
for (var i = 0; i < value.length; i++)
|
||||
{
|
||||
var filterPasses = value[i].passes;
|
||||
for (var j = 0; j < filterPasses.length; j++)
|
||||
{
|
||||
passes.push(filterPasses[j]);
|
||||
};
|
||||
};
|
||||
// now put all the passes in one place..
|
||||
var passes = [];
|
||||
for (var i = 0; i < value.length; i++)
|
||||
{
|
||||
var filterPasses = value[i].passes;
|
||||
for (var j = 0; j < filterPasses.length; j++)
|
||||
{
|
||||
passes.push(filterPasses[j]);
|
||||
}
|
||||
}
|
||||
|
||||
value.start.filterPasses = passes;
|
||||
value.start.filterPasses = passes;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(this._filters)this.removeFilter(this._filters);
|
||||
if(this._filters) {
|
||||
this.removeFilter(this._filters);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
this._filters = value;
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -370,101 +368,99 @@ Object.defineProperty(PIXI.DisplayObject.prototype, 'filters', {
|
|||
*/
|
||||
PIXI.DisplayObject.prototype.addFilter = function(data)
|
||||
{
|
||||
//if(this.filter)return;
|
||||
//this.filter = true;
|
||||
// data[0].target = this;
|
||||
|
||||
//if(this.filter)return;
|
||||
//this.filter = true;
|
||||
// data[0].target = this;
|
||||
|
||||
// insert a filter block..
|
||||
// TODO Onject pool thease bad boys..
|
||||
var start = new PIXI.FilterBlock();
|
||||
var end = new PIXI.FilterBlock();
|
||||
|
||||
data.start = start;
|
||||
data.end = end;
|
||||
|
||||
start.data = data;
|
||||
end.data = data;
|
||||
|
||||
start.first = start.last = this;
|
||||
end.first = end.last = this;
|
||||
|
||||
start.open = true;
|
||||
|
||||
start.target = this;
|
||||
|
||||
/*
|
||||
* insert start
|
||||
*/
|
||||
|
||||
var childFirst = start
|
||||
var childLast = start
|
||||
var nextObject;
|
||||
var previousObject;
|
||||
|
||||
previousObject = this.first._iPrev;
|
||||
|
||||
if(previousObject)
|
||||
{
|
||||
nextObject = previousObject._iNext;
|
||||
childFirst._iPrev = previousObject;
|
||||
previousObject._iNext = childFirst;
|
||||
}
|
||||
else
|
||||
{
|
||||
nextObject = this;
|
||||
}
|
||||
|
||||
if(nextObject)
|
||||
{
|
||||
nextObject._iPrev = childLast;
|
||||
childLast._iNext = nextObject;
|
||||
}
|
||||
|
||||
|
||||
// now insert the end filter block..
|
||||
|
||||
/*
|
||||
* insert end filter
|
||||
*/
|
||||
var childFirst = end
|
||||
var childLast = end
|
||||
var nextObject = null;
|
||||
var previousObject = null;
|
||||
|
||||
previousObject = this.last;
|
||||
nextObject = previousObject._iNext;
|
||||
|
||||
if(nextObject)
|
||||
{
|
||||
nextObject._iPrev = childLast;
|
||||
childLast._iNext = nextObject;
|
||||
}
|
||||
|
||||
childFirst._iPrev = previousObject;
|
||||
previousObject._iNext = childFirst;
|
||||
|
||||
var updateLast = this;
|
||||
|
||||
var prevLast = this.last;
|
||||
while(updateLast)
|
||||
{
|
||||
if(updateLast.last == prevLast)
|
||||
{
|
||||
updateLast.last = end;
|
||||
}
|
||||
updateLast = updateLast.parent;
|
||||
}
|
||||
|
||||
this.first = start;
|
||||
|
||||
// if webGL...
|
||||
if(this.__renderGroup)
|
||||
{
|
||||
this.__renderGroup.addFilterBlocks(start, end);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// insert a filter block..
|
||||
// TODO Onject pool thease bad boys..
|
||||
var start = new PIXI.FilterBlock();
|
||||
var end = new PIXI.FilterBlock();
|
||||
|
||||
data.start = start;
|
||||
data.end = end;
|
||||
|
||||
start.data = data;
|
||||
end.data = data;
|
||||
|
||||
start.first = start.last = this;
|
||||
end.first = end.last = this;
|
||||
|
||||
start.open = true;
|
||||
|
||||
start.target = this;
|
||||
|
||||
/*
|
||||
* insert start
|
||||
*/
|
||||
|
||||
var childFirst = start;
|
||||
var childLast = start;
|
||||
var nextObject;
|
||||
var previousObject;
|
||||
|
||||
previousObject = this.first._iPrev;
|
||||
|
||||
if(previousObject)
|
||||
{
|
||||
nextObject = previousObject._iNext;
|
||||
childFirst._iPrev = previousObject;
|
||||
previousObject._iNext = childFirst;
|
||||
}
|
||||
else
|
||||
{
|
||||
nextObject = this;
|
||||
}
|
||||
|
||||
if(nextObject)
|
||||
{
|
||||
nextObject._iPrev = childLast;
|
||||
childLast._iNext = nextObject;
|
||||
}
|
||||
|
||||
// now insert the end filter block..
|
||||
|
||||
/*
|
||||
* insert end filter
|
||||
*/
|
||||
childFirst = end;
|
||||
childLast = end;
|
||||
nextObject = null;
|
||||
previousObject = null;
|
||||
|
||||
previousObject = this.last;
|
||||
nextObject = previousObject._iNext;
|
||||
|
||||
if(nextObject)
|
||||
{
|
||||
nextObject._iPrev = childLast;
|
||||
childLast._iNext = nextObject;
|
||||
}
|
||||
|
||||
childFirst._iPrev = previousObject;
|
||||
previousObject._iNext = childFirst;
|
||||
|
||||
var updateLast = this;
|
||||
|
||||
var prevLast = this.last;
|
||||
while(updateLast)
|
||||
{
|
||||
if(updateLast.last === prevLast)
|
||||
{
|
||||
updateLast.last = end;
|
||||
}
|
||||
updateLast = updateLast.parent;
|
||||
}
|
||||
|
||||
this.first = start;
|
||||
|
||||
// if webGL...
|
||||
if(this.__renderGroup)
|
||||
{
|
||||
this.__renderGroup.addFilterBlocks(start, end);
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
* Removes the filter to this displayObject
|
||||
|
@ -474,47 +470,47 @@ PIXI.DisplayObject.prototype.addFilter = function(data)
|
|||
*/
|
||||
PIXI.DisplayObject.prototype.removeFilter = function(data)
|
||||
{
|
||||
//if(!this.filter)return;
|
||||
//this.filter = false;
|
||||
// console.log("YUOIO")
|
||||
// modify the list..
|
||||
var startBlock = data.start;
|
||||
|
||||
|
||||
var nextObject = startBlock._iNext;
|
||||
var previousObject = startBlock._iPrev;
|
||||
|
||||
if(nextObject)nextObject._iPrev = previousObject;
|
||||
if(previousObject)previousObject._iNext = nextObject;
|
||||
|
||||
this.first = startBlock._iNext;
|
||||
|
||||
// remove the end filter
|
||||
var lastBlock = data.end;
|
||||
|
||||
var nextObject = lastBlock._iNext;
|
||||
var previousObject = lastBlock._iPrev;
|
||||
|
||||
if(nextObject)nextObject._iPrev = previousObject;
|
||||
previousObject._iNext = nextObject;
|
||||
|
||||
// this is always true too!
|
||||
var tempLast = lastBlock._iPrev;
|
||||
// need to make sure the parents last is updated too
|
||||
var updateLast = this;
|
||||
while(updateLast.last == lastBlock)
|
||||
{
|
||||
updateLast.last = tempLast;
|
||||
updateLast = updateLast.parent;
|
||||
if(!updateLast)break;
|
||||
}
|
||||
|
||||
// if webGL...
|
||||
if(this.__renderGroup)
|
||||
{
|
||||
this.__renderGroup.removeFilterBlocks(startBlock, lastBlock);
|
||||
}
|
||||
}
|
||||
//if(!this.filter)return;
|
||||
//this.filter = false;
|
||||
// console.log('YUOIO')
|
||||
// modify the list..
|
||||
var startBlock = data.start;
|
||||
|
||||
|
||||
var nextObject = startBlock._iNext;
|
||||
var previousObject = startBlock._iPrev;
|
||||
|
||||
if(nextObject)nextObject._iPrev = previousObject;
|
||||
if(previousObject)previousObject._iNext = nextObject;
|
||||
|
||||
this.first = startBlock._iNext;
|
||||
|
||||
// remove the end filter
|
||||
var lastBlock = data.end;
|
||||
|
||||
nextObject = lastBlock._iNext;
|
||||
previousObject = lastBlock._iPrev;
|
||||
|
||||
if(nextObject)nextObject._iPrev = previousObject;
|
||||
previousObject._iNext = nextObject;
|
||||
|
||||
// this is always true too!
|
||||
var tempLast = lastBlock._iPrev;
|
||||
// need to make sure the parents last is updated too
|
||||
var updateLast = this;
|
||||
while(updateLast.last === lastBlock)
|
||||
{
|
||||
updateLast.last = tempLast;
|
||||
updateLast = updateLast.parent;
|
||||
if(!updateLast)break;
|
||||
}
|
||||
|
||||
// if webGL...
|
||||
if(this.__renderGroup)
|
||||
{
|
||||
this.__renderGroup.removeFilterBlocks(startBlock, lastBlock);
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
* Updates the object transform for rendering
|
||||
|
@ -524,28 +520,28 @@ PIXI.DisplayObject.prototype.removeFilter = function(data)
|
|||
*/
|
||||
PIXI.DisplayObject.prototype.updateTransform = function()
|
||||
{
|
||||
// TODO OPTIMIZE THIS!! with dirty
|
||||
if(this.rotation !== this.rotationCache)
|
||||
{
|
||||
this.rotationCache = this.rotation;
|
||||
this._sr = Math.sin(this.rotation);
|
||||
this._cr = Math.cos(this.rotation);
|
||||
}
|
||||
|
||||
var localTransform = this.localTransform;
|
||||
var parentTransform = this.parent.worldTransform;
|
||||
var worldTransform = this.worldTransform;
|
||||
//console.log(localTransform)
|
||||
localTransform[0] = this._cr * this.scale.x;
|
||||
localTransform[1] = -this._sr * this.scale.y
|
||||
localTransform[3] = this._sr * this.scale.x;
|
||||
localTransform[4] = this._cr * this.scale.y;
|
||||
|
||||
// TODO --> do we even need a local matrix???
|
||||
|
||||
var px = this.pivot.x;
|
||||
var py = this.pivot.y;
|
||||
|
||||
// TODO OPTIMIZE THIS!! with dirty
|
||||
if(this.rotation !== this.rotationCache)
|
||||
{
|
||||
this.rotationCache = this.rotation;
|
||||
this._sr = Math.sin(this.rotation);
|
||||
this._cr = Math.cos(this.rotation);
|
||||
}
|
||||
|
||||
var localTransform = this.localTransform;
|
||||
var parentTransform = this.parent.worldTransform;
|
||||
var worldTransform = this.worldTransform;
|
||||
//console.log(localTransform)
|
||||
localTransform[0] = this._cr * this.scale.x;
|
||||
localTransform[1] = -this._sr * this.scale.y;
|
||||
localTransform[3] = this._sr * this.scale.x;
|
||||
localTransform[4] = this._cr * this.scale.y;
|
||||
|
||||
// TODO --> do we even need a local matrix???
|
||||
|
||||
var px = this.pivot.x;
|
||||
var py = this.pivot.y;
|
||||
|
||||
// Cache the matrix values (makes for huge speed increases!)
|
||||
var a00 = localTransform[0], a01 = localTransform[1], a02 = this.position.x - localTransform[0] * px - py * localTransform[1],
|
||||
a10 = localTransform[3], a11 = localTransform[4], a12 = this.position.y - localTransform[4] * py - px * localTransform[3],
|
||||
|
@ -553,9 +549,9 @@ PIXI.DisplayObject.prototype.updateTransform = function()
|
|||
b00 = parentTransform[0], b01 = parentTransform[1], b02 = parentTransform[2],
|
||||
b10 = parentTransform[3], b11 = parentTransform[4], b12 = parentTransform[5];
|
||||
|
||||
localTransform[2] = a02
|
||||
localTransform[5] = a12
|
||||
|
||||
localTransform[2] = a02;
|
||||
localTransform[5] = a12;
|
||||
|
||||
worldTransform[0] = b00 * a00 + b01 * a10;
|
||||
worldTransform[1] = b00 * a01 + b01 * a11;
|
||||
worldTransform[2] = b00 * a02 + b01 * a12 + b02;
|
||||
|
@ -564,12 +560,11 @@ PIXI.DisplayObject.prototype.updateTransform = function()
|
|||
worldTransform[4] = b10 * a01 + b11 * a11;
|
||||
worldTransform[5] = b10 * a02 + b11 * a12 + b12;
|
||||
|
||||
// because we are using affine transformation, we can optimise the matrix concatenation process.. wooo!
|
||||
// mat3.multiply(this.localTransform, this.parent.worldTransform, this.worldTransform);
|
||||
this.worldAlpha = this.alpha * this.parent.worldAlpha;
|
||||
|
||||
this.vcount = PIXI.visibleCount;
|
||||
// because we are using affine transformation, we can optimise the matrix concatenation process.. wooo!
|
||||
// mat3.multiply(this.localTransform, this.parent.worldTransform, this.worldTransform);
|
||||
this.worldAlpha = this.alpha * this.parent.worldAlpha;
|
||||
|
||||
}
|
||||
this.vcount = PIXI.visibleCount;
|
||||
};
|
||||
|
||||
PIXI.visibleCount = 0;
|
|
@ -7,23 +7,23 @@
|
|||
* A DisplayObjectContainer represents a collection of display objects.
|
||||
* It is the base class of all display objects that act as a container for other objects.
|
||||
*
|
||||
* @class DisplayObjectContainer
|
||||
* @class DisplayObjectContainer
|
||||
* @extends DisplayObject
|
||||
* @constructor
|
||||
*/
|
||||
PIXI.DisplayObjectContainer = function()
|
||||
{
|
||||
PIXI.DisplayObject.call( this );
|
||||
|
||||
/**
|
||||
* [read-only] The of children of this container.
|
||||
*
|
||||
* @property children
|
||||
* @type Array<DisplayObject>
|
||||
* @readOnly
|
||||
*/
|
||||
this.children = [];
|
||||
}
|
||||
PIXI.DisplayObject.call( this );
|
||||
|
||||
/**
|
||||
* [read-only] The of children of this container.
|
||||
*
|
||||
* @property children
|
||||
* @type Array<DisplayObject>
|
||||
* @readOnly
|
||||
*/
|
||||
this.children = [];
|
||||
};
|
||||
|
||||
// constructor
|
||||
PIXI.DisplayObjectContainer.prototype = Object.create( PIXI.DisplayObject.prototype );
|
||||
|
@ -37,85 +37,84 @@ PIXI.DisplayObjectContainer.prototype.constructor = PIXI.DisplayObjectContainer;
|
|||
*/
|
||||
PIXI.DisplayObjectContainer.prototype.addChild = function(child)
|
||||
{
|
||||
if(child.parent != undefined)
|
||||
{
|
||||
|
||||
//// COULD BE THIS???
|
||||
child.parent.removeChild(child);
|
||||
// return;
|
||||
}
|
||||
if(child.parent !== undefined)
|
||||
{
|
||||
|
||||
child.parent = this;
|
||||
|
||||
this.children.push(child);
|
||||
|
||||
// update the stage refference..
|
||||
|
||||
if(this.stage)
|
||||
{
|
||||
var tmpChild = child;
|
||||
do
|
||||
{
|
||||
if(tmpChild.interactive)this.stage.dirty = true;
|
||||
tmpChild.stage = this.stage;
|
||||
tmpChild = tmpChild._iNext;
|
||||
}
|
||||
while(tmpChild)
|
||||
}
|
||||
|
||||
// LINKED LIST //
|
||||
|
||||
// modify the list..
|
||||
var childFirst = child.first
|
||||
var childLast = child.last;
|
||||
var nextObject;
|
||||
var previousObject;
|
||||
|
||||
// this could be wrong if there is a filter??
|
||||
if(this._filters || this._mask)
|
||||
{
|
||||
previousObject = this.last._iPrev;
|
||||
}
|
||||
else
|
||||
{
|
||||
previousObject = this.last;
|
||||
}
|
||||
//// COULD BE THIS???
|
||||
child.parent.removeChild(child);
|
||||
// return;
|
||||
}
|
||||
|
||||
nextObject = previousObject._iNext;
|
||||
|
||||
// always true in this case
|
||||
// need to make sure the parents last is updated too
|
||||
var updateLast = this;
|
||||
var prevLast = previousObject;
|
||||
|
||||
while(updateLast)
|
||||
{
|
||||
if(updateLast.last == prevLast)
|
||||
{
|
||||
updateLast.last = child.last;
|
||||
}
|
||||
updateLast = updateLast.parent;
|
||||
}
|
||||
|
||||
if(nextObject)
|
||||
{
|
||||
nextObject._iPrev = childLast;
|
||||
childLast._iNext = nextObject;
|
||||
}
|
||||
|
||||
childFirst._iPrev = previousObject;
|
||||
previousObject._iNext = childFirst;
|
||||
child.parent = this;
|
||||
|
||||
// need to remove any render groups..
|
||||
if(this.__renderGroup)
|
||||
{
|
||||
// being used by a renderTexture.. if it exists then it must be from a render texture;
|
||||
if(child.__renderGroup)child.__renderGroup.removeDisplayObjectAndChildren(child);
|
||||
// add them to the new render group..
|
||||
this.__renderGroup.addDisplayObjectAndChildren(child);
|
||||
}
|
||||
|
||||
}
|
||||
this.children.push(child);
|
||||
|
||||
// update the stage refference..
|
||||
|
||||
if(this.stage)
|
||||
{
|
||||
var tmpChild = child;
|
||||
do
|
||||
{
|
||||
if(tmpChild.interactive)this.stage.dirty = true;
|
||||
tmpChild.stage = this.stage;
|
||||
tmpChild = tmpChild._iNext;
|
||||
}
|
||||
while(tmpChild);
|
||||
}
|
||||
|
||||
// LINKED LIST //
|
||||
|
||||
// modify the list..
|
||||
var childFirst = child.first;
|
||||
var childLast = child.last;
|
||||
var nextObject;
|
||||
var previousObject;
|
||||
|
||||
// this could be wrong if there is a filter??
|
||||
if(this._filters || this._mask)
|
||||
{
|
||||
previousObject = this.last._iPrev;
|
||||
}
|
||||
else
|
||||
{
|
||||
previousObject = this.last;
|
||||
}
|
||||
|
||||
nextObject = previousObject._iNext;
|
||||
|
||||
// always true in this case
|
||||
// need to make sure the parents last is updated too
|
||||
var updateLast = this;
|
||||
var prevLast = previousObject;
|
||||
|
||||
while(updateLast)
|
||||
{
|
||||
if(updateLast.last === prevLast)
|
||||
{
|
||||
updateLast.last = child.last;
|
||||
}
|
||||
updateLast = updateLast.parent;
|
||||
}
|
||||
|
||||
if(nextObject)
|
||||
{
|
||||
nextObject._iPrev = childLast;
|
||||
childLast._iNext = nextObject;
|
||||
}
|
||||
|
||||
childFirst._iPrev = previousObject;
|
||||
previousObject._iNext = childFirst;
|
||||
|
||||
// need to remove any render groups..
|
||||
if(this.__renderGroup)
|
||||
{
|
||||
// being used by a renderTexture.. if it exists then it must be from a render texture;
|
||||
if(child.__renderGroup)child.__renderGroup.removeDisplayObjectAndChildren(child);
|
||||
// add them to the new render group..
|
||||
this.__renderGroup.addDisplayObjectAndChildren(child);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
|
||||
|
@ -126,83 +125,84 @@ PIXI.DisplayObjectContainer.prototype.addChild = function(child)
|
|||
*/
|
||||
PIXI.DisplayObjectContainer.prototype.addChildAt = function(child, index)
|
||||
{
|
||||
if(index >= 0 && index <= this.children.length)
|
||||
{
|
||||
if(child.parent != undefined)
|
||||
{
|
||||
child.parent.removeChild(child);
|
||||
}
|
||||
child.parent = this;
|
||||
|
||||
if(this.stage)
|
||||
{
|
||||
var tmpChild = child;
|
||||
do
|
||||
{
|
||||
if(tmpChild.interactive)this.stage.dirty = true;
|
||||
tmpChild.stage = this.stage;
|
||||
tmpChild = tmpChild._iNext;
|
||||
}
|
||||
while(tmpChild)
|
||||
}
|
||||
|
||||
// modify the list..
|
||||
var childFirst = child.first;
|
||||
var childLast = child.last;
|
||||
var nextObject;
|
||||
var previousObject;
|
||||
|
||||
if(index == this.children.length)
|
||||
{
|
||||
previousObject = this.last;
|
||||
var updateLast = this;
|
||||
var prevLast = this.last;
|
||||
while(updateLast)
|
||||
{
|
||||
if(updateLast.last == prevLast)
|
||||
{
|
||||
updateLast.last = child.last;
|
||||
}
|
||||
updateLast = updateLast.parent;
|
||||
}
|
||||
}
|
||||
else if(index == 0)
|
||||
{
|
||||
previousObject = this;
|
||||
}
|
||||
else
|
||||
{
|
||||
previousObject = this.children[index-1].last;
|
||||
}
|
||||
|
||||
nextObject = previousObject._iNext;
|
||||
|
||||
// always true in this case
|
||||
if(nextObject)
|
||||
{
|
||||
nextObject._iPrev = childLast;
|
||||
childLast._iNext = nextObject;
|
||||
}
|
||||
|
||||
childFirst._iPrev = previousObject;
|
||||
previousObject._iNext = childFirst;
|
||||
if(index >= 0 && index <= this.children.length)
|
||||
{
|
||||
if(child.parent !== undefined)
|
||||
{
|
||||
child.parent.removeChild(child);
|
||||
}
|
||||
|
||||
this.children.splice(index, 0, child);
|
||||
// need to remove any render groups..
|
||||
if(this.__renderGroup)
|
||||
{
|
||||
// being used by a renderTexture.. if it exists then it must be from a render texture;
|
||||
if(child.__renderGroup)child.__renderGroup.removeDisplayObjectAndChildren(child);
|
||||
// add them to the new render group..
|
||||
this.__renderGroup.addDisplayObjectAndChildren(child);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Error(child + " The index "+ index +" supplied is out of bounds " + this.children.length);
|
||||
}
|
||||
}
|
||||
child.parent = this;
|
||||
|
||||
if(this.stage)
|
||||
{
|
||||
var tmpChild = child;
|
||||
do
|
||||
{
|
||||
if(tmpChild.interactive)this.stage.dirty = true;
|
||||
tmpChild.stage = this.stage;
|
||||
tmpChild = tmpChild._iNext;
|
||||
}
|
||||
while(tmpChild);
|
||||
}
|
||||
|
||||
// modify the list..
|
||||
var childFirst = child.first;
|
||||
var childLast = child.last;
|
||||
var nextObject;
|
||||
var previousObject;
|
||||
|
||||
if(index === this.children.length)
|
||||
{
|
||||
previousObject = this.last;
|
||||
var updateLast = this;
|
||||
var prevLast = this.last;
|
||||
while(updateLast)
|
||||
{
|
||||
if(updateLast.last === prevLast)
|
||||
{
|
||||
updateLast.last = child.last;
|
||||
}
|
||||
updateLast = updateLast.parent;
|
||||
}
|
||||
}
|
||||
else if(index === 0)
|
||||
{
|
||||
previousObject = this;
|
||||
}
|
||||
else
|
||||
{
|
||||
previousObject = this.children[index-1].last;
|
||||
}
|
||||
|
||||
nextObject = previousObject._iNext;
|
||||
|
||||
// always true in this case
|
||||
if(nextObject)
|
||||
{
|
||||
nextObject._iPrev = childLast;
|
||||
childLast._iNext = nextObject;
|
||||
}
|
||||
|
||||
childFirst._iPrev = previousObject;
|
||||
previousObject._iNext = childFirst;
|
||||
|
||||
this.children.splice(index, 0, child);
|
||||
// need to remove any render groups..
|
||||
if(this.__renderGroup)
|
||||
{
|
||||
// being used by a renderTexture.. if it exists then it must be from a render texture;
|
||||
if(child.__renderGroup)child.__renderGroup.removeDisplayObjectAndChildren(child);
|
||||
// add them to the new render group..
|
||||
this.__renderGroup.addDisplayObjectAndChildren(child);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Error(child + ' The index '+ index +' supplied is out of bounds ' + this.children.length);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* [NYI] Swaps the depth of 2 displayObjects
|
||||
|
@ -214,31 +214,31 @@ PIXI.DisplayObjectContainer.prototype.addChildAt = function(child, index)
|
|||
*/
|
||||
PIXI.DisplayObjectContainer.prototype.swapChildren = function(child, child2)
|
||||
{
|
||||
if(child === child2) {
|
||||
return;
|
||||
}
|
||||
if(child === child2) {
|
||||
return;
|
||||
}
|
||||
|
||||
var index1 = this.children.indexOf(child);
|
||||
var index2 = this.children.indexOf(child2);
|
||||
|
||||
if(index1 < 0 || index2 < 0) {
|
||||
throw new Error("swapChildren: Both the supplied DisplayObjects must be a child of the caller.");
|
||||
}
|
||||
var index1 = this.children.indexOf(child);
|
||||
var index2 = this.children.indexOf(child2);
|
||||
|
||||
this.removeChild(child);
|
||||
this.removeChild(child2);
|
||||
|
||||
if(index1 < index2)
|
||||
{
|
||||
this.addChildAt(child2, index1);
|
||||
this.addChildAt(child, index2);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.addChildAt(child, index2);
|
||||
this.addChildAt(child2, index1);
|
||||
}
|
||||
}
|
||||
if(index1 < 0 || index2 < 0) {
|
||||
throw new Error('swapChildren: Both the supplied DisplayObjects must be a child of the caller.');
|
||||
}
|
||||
|
||||
this.removeChild(child);
|
||||
this.removeChild(child2);
|
||||
|
||||
if(index1 < index2)
|
||||
{
|
||||
this.addChildAt(child2, index1);
|
||||
this.addChildAt(child, index2);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.addChildAt(child, index2);
|
||||
this.addChildAt(child2, index1);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns the Child at the specified index
|
||||
|
@ -248,15 +248,15 @@ PIXI.DisplayObjectContainer.prototype.swapChildren = function(child, child2)
|
|||
*/
|
||||
PIXI.DisplayObjectContainer.prototype.getChildAt = function(index)
|
||||
{
|
||||
if(index >= 0 && index < this.children.length)
|
||||
{
|
||||
return this.children[index];
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Error(child + " Both the supplied DisplayObjects must be a child of the caller " + this);
|
||||
}
|
||||
}
|
||||
if(index >= 0 && index < this.children.length)
|
||||
{
|
||||
return this.children[index];
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Error('Both the supplied DisplayObjects must be a child of the caller ' + this);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Removes a child from the container.
|
||||
|
@ -266,66 +266,65 @@ PIXI.DisplayObjectContainer.prototype.getChildAt = function(index)
|
|||
*/
|
||||
PIXI.DisplayObjectContainer.prototype.removeChild = function(child)
|
||||
{
|
||||
var index = this.children.indexOf( child );
|
||||
if ( index !== -1 )
|
||||
{
|
||||
// unlink //
|
||||
// modify the list..
|
||||
var childFirst = child.first;
|
||||
var childLast = child.last;
|
||||
|
||||
var nextObject = childLast._iNext;
|
||||
var previousObject = childFirst._iPrev;
|
||||
|
||||
if(nextObject)nextObject._iPrev = previousObject;
|
||||
previousObject._iNext = nextObject;
|
||||
|
||||
if(this.last == childLast)
|
||||
{
|
||||
var index = this.children.indexOf( child );
|
||||
if ( index !== -1 )
|
||||
{
|
||||
// unlink //
|
||||
// modify the list..
|
||||
var childFirst = child.first;
|
||||
var childLast = child.last;
|
||||
|
||||
var tempLast = childFirst._iPrev;
|
||||
// need to make sure the parents last is updated too
|
||||
var updateLast = this;
|
||||
|
||||
while(updateLast.last == childLast)
|
||||
{
|
||||
updateLast.last = tempLast;
|
||||
updateLast = updateLast.parent;
|
||||
if(!updateLast)break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
childLast._iNext = null;
|
||||
childFirst._iPrev = null;
|
||||
|
||||
// update the stage reference..
|
||||
if(this.stage)
|
||||
{
|
||||
var tmpChild = child;
|
||||
do
|
||||
{
|
||||
if(tmpChild.interactive)this.stage.dirty = true;
|
||||
tmpChild.stage = null;
|
||||
tmpChild = tmpChild._iNext;
|
||||
}
|
||||
while(tmpChild)
|
||||
}
|
||||
|
||||
// webGL trim
|
||||
if(child.__renderGroup)
|
||||
{
|
||||
child.__renderGroup.removeDisplayObjectAndChildren(child);
|
||||
}
|
||||
|
||||
child.parent = undefined;
|
||||
this.children.splice( index, 1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Error(child + " The supplied DisplayObject must be a child of the caller " + this);
|
||||
}
|
||||
}
|
||||
var nextObject = childLast._iNext;
|
||||
var previousObject = childFirst._iPrev;
|
||||
|
||||
if(nextObject)nextObject._iPrev = previousObject;
|
||||
previousObject._iNext = nextObject;
|
||||
|
||||
if(this.last === childLast)
|
||||
{
|
||||
var tempLast = childFirst._iPrev;
|
||||
// need to make sure the parents last is updated too
|
||||
var updateLast = this;
|
||||
|
||||
while(updateLast.last === childLast)
|
||||
{
|
||||
updateLast.last = tempLast;
|
||||
updateLast = updateLast.parent;
|
||||
if(!updateLast)break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
childLast._iNext = null;
|
||||
childFirst._iPrev = null;
|
||||
|
||||
// update the stage reference..
|
||||
if(this.stage)
|
||||
{
|
||||
var tmpChild = child;
|
||||
do
|
||||
{
|
||||
if(tmpChild.interactive)this.stage.dirty = true;
|
||||
tmpChild.stage = null;
|
||||
tmpChild = tmpChild._iNext;
|
||||
}
|
||||
while(tmpChild);
|
||||
}
|
||||
|
||||
// webGL trim
|
||||
if(child.__renderGroup)
|
||||
{
|
||||
child.__renderGroup.removeDisplayObjectAndChildren(child);
|
||||
}
|
||||
|
||||
child.parent = undefined;
|
||||
this.children.splice( index, 1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Error(child + ' The supplied DisplayObject must be a child of the caller ' + this);
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
* Updates the container's children's transform for rendering
|
||||
|
@ -335,12 +334,12 @@ PIXI.DisplayObjectContainer.prototype.removeChild = function(child)
|
|||
*/
|
||||
PIXI.DisplayObjectContainer.prototype.updateTransform = function()
|
||||
{
|
||||
if(!this.visible)return;
|
||||
|
||||
PIXI.DisplayObject.prototype.updateTransform.call( this );
|
||||
|
||||
for(var i=0,j=this.children.length; i<j; i++)
|
||||
{
|
||||
this.children[i].updateTransform();
|
||||
}
|
||||
}
|
||||
if(!this.visible)return;
|
||||
|
||||
PIXI.DisplayObject.prototype.updateTransform.call( this );
|
||||
|
||||
for(var i=0,j=this.children.length; i<j; i++)
|
||||
{
|
||||
this.children[i].updateTransform();
|
||||
}
|
||||
};
|
||||
|
|
|
@ -66,7 +66,7 @@ PIXI.MovieClip = function(textures)
|
|||
* @readOnly
|
||||
*/
|
||||
this.playing = false;
|
||||
}
|
||||
};
|
||||
|
||||
// constructor
|
||||
PIXI.MovieClip.prototype = Object.create( PIXI.Sprite.prototype );
|
||||
|
@ -97,7 +97,7 @@ Object.defineProperty( PIXI.MovieClip.prototype, 'totalFrames', {
|
|||
PIXI.MovieClip.prototype.stop = function()
|
||||
{
|
||||
this.playing = false;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Plays the MovieClip
|
||||
|
@ -107,7 +107,7 @@ PIXI.MovieClip.prototype.stop = function()
|
|||
PIXI.MovieClip.prototype.play = function()
|
||||
{
|
||||
this.playing = true;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Stops the MovieClip and goes to a specific frame
|
||||
|
@ -121,7 +121,7 @@ PIXI.MovieClip.prototype.gotoAndStop = function(frameNumber)
|
|||
this.currentFrame = frameNumber;
|
||||
var round = (this.currentFrame + 0.5) | 0;
|
||||
this.setTexture(this.textures[round % this.textures.length]);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Goes to a specific frame and begins playing the MovieClip
|
||||
|
@ -133,7 +133,7 @@ PIXI.MovieClip.prototype.gotoAndPlay = function(frameNumber)
|
|||
{
|
||||
this.currentFrame = frameNumber;
|
||||
this.playing = true;
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
* Updates the object transform for rendering
|
||||
|
@ -163,4 +163,4 @@ PIXI.MovieClip.prototype.updateTransform = function()
|
|||
this.onComplete();
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
@ -77,7 +77,7 @@ PIXI.Sprite = function(texture)
|
|||
}
|
||||
|
||||
this.renderable = true;
|
||||
}
|
||||
};
|
||||
|
||||
// constructor
|
||||
PIXI.Sprite.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
|
||||
|
@ -94,7 +94,7 @@ Object.defineProperty(PIXI.Sprite.prototype, 'width', {
|
|||
return this.scale.x * this.texture.frame.width;
|
||||
},
|
||||
set: function(value) {
|
||||
this.scale.x = value / this.texture.frame.width
|
||||
this.scale.x = value / this.texture.frame.width;
|
||||
this._width = value;
|
||||
}
|
||||
});
|
||||
|
@ -110,7 +110,7 @@ Object.defineProperty(PIXI.Sprite.prototype, 'height', {
|
|||
return this.scale.y * this.texture.frame.height;
|
||||
},
|
||||
set: function(value) {
|
||||
this.scale.y = value / this.texture.frame.height
|
||||
this.scale.y = value / this.texture.frame.height;
|
||||
this._height = value;
|
||||
}
|
||||
});
|
||||
|
@ -124,7 +124,7 @@ Object.defineProperty(PIXI.Sprite.prototype, 'height', {
|
|||
PIXI.Sprite.prototype.setTexture = function(texture)
|
||||
{
|
||||
// stop current texture;
|
||||
if(this.texture.baseTexture != texture.baseTexture)
|
||||
if(this.texture.baseTexture !== texture.baseTexture)
|
||||
{
|
||||
this.textureChange = true;
|
||||
this.texture = texture;
|
||||
|
@ -140,7 +140,7 @@ PIXI.Sprite.prototype.setTexture = function(texture)
|
|||
}
|
||||
|
||||
this.updateFrame = true;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* When the texture is updated, this event will fire to update the scale and frame
|
||||
|
@ -149,7 +149,7 @@ PIXI.Sprite.prototype.setTexture = function(texture)
|
|||
* @param event
|
||||
* @private
|
||||
*/
|
||||
PIXI.Sprite.prototype.onTextureUpdate = function(event)
|
||||
PIXI.Sprite.prototype.onTextureUpdate = function()
|
||||
{
|
||||
//this.texture.removeEventListener( 'update', this.onTextureUpdateBind );
|
||||
|
||||
|
@ -158,12 +158,12 @@ PIXI.Sprite.prototype.onTextureUpdate = function(event)
|
|||
if(this._height)this.scale.y = this._height / this.texture.frame.height;
|
||||
|
||||
this.updateFrame = true;
|
||||
}
|
||||
};
|
||||
|
||||
// some helper functions..
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
* Helper function that creates a sprite that will contain a texture from the TextureCache based on the frameId
|
||||
* The frame ids are created when a Texture packer file has been loaded
|
||||
*
|
||||
|
@ -175,12 +175,12 @@ PIXI.Sprite.prototype.onTextureUpdate = function(event)
|
|||
PIXI.Sprite.fromFrame = function(frameId)
|
||||
{
|
||||
var texture = PIXI.TextureCache[frameId];
|
||||
if(!texture)throw new Error("The frameId '"+ frameId +"' does not exist in the texture cache" + this);
|
||||
if(!texture) throw new Error('The frameId "' + frameId + '" does not exist in the texture cache' + this);
|
||||
return new PIXI.Sprite(texture);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
* Helper function that creates a sprite that will contain a texture based on an image url
|
||||
* If the image is not in the texture cache it will be loaded
|
||||
*
|
||||
|
@ -193,4 +193,4 @@ PIXI.Sprite.fromImage = function(imageId)
|
|||
{
|
||||
var texture = PIXI.Texture.fromImage(imageId);
|
||||
return new PIXI.Sprite(texture);
|
||||
}
|
||||
};
|
||||
|
|
|
@ -61,7 +61,7 @@ PIXI.Stage = function(backgroundColor)
|
|||
|
||||
this.setBackgroundColor(backgroundColor);
|
||||
this.worldVisible = true;
|
||||
}
|
||||
};
|
||||
|
||||
// constructor
|
||||
PIXI.Stage.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
|
||||
|
@ -77,7 +77,7 @@ PIXI.Stage.prototype.constructor = PIXI.Stage;
|
|||
PIXI.Stage.prototype.setInteractionDelegate = function(domElement)
|
||||
{
|
||||
this.interactionManager.setTargetDomElement( domElement );
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
* Updates the object transform for rendering
|
||||
|
@ -104,7 +104,7 @@ PIXI.Stage.prototype.updateTransform = function()
|
|||
|
||||
|
||||
if(this.interactive)this.interactionManager.update();
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Sets the background color for the stage
|
||||
|
@ -116,11 +116,11 @@ PIXI.Stage.prototype.updateTransform = function()
|
|||
PIXI.Stage.prototype.setBackgroundColor = function(backgroundColor)
|
||||
{
|
||||
this.backgroundColor = backgroundColor || 0x000000;
|
||||
this.backgroundColorSplit = hex2rgb(this.backgroundColor);
|
||||
this.backgroundColorSplit = PIXI.hex2rgb(this.backgroundColor);
|
||||
var hex = this.backgroundColor.toString(16);
|
||||
hex = "000000".substr(0, 6 - hex.length) + hex;
|
||||
this.backgroundColorString = "#" + hex;
|
||||
}
|
||||
hex = '000000'.substr(0, 6 - hex.length) + hex;
|
||||
this.backgroundColorString = '#' + hex;
|
||||
};
|
||||
|
||||
/**
|
||||
* This will return the point containing global coords of the mouse.
|
||||
|
@ -131,4 +131,4 @@ PIXI.Stage.prototype.setBackgroundColor = function(backgroundColor)
|
|||
PIXI.Stage.prototype.getMousePosition = function()
|
||||
{
|
||||
return this.interactionManager.mouse.global;
|
||||
}
|
||||
};
|
||||
|
|
|
@ -15,7 +15,7 @@ PIXI.CustomRenderable = function()
|
|||
PIXI.DisplayObject.call( this );
|
||||
|
||||
this.renderable = true;
|
||||
}
|
||||
};
|
||||
|
||||
// constructor
|
||||
PIXI.CustomRenderable.prototype = Object.create( PIXI.DisplayObject.prototype );
|
||||
|
@ -27,10 +27,10 @@ PIXI.CustomRenderable.prototype.constructor = PIXI.CustomRenderable;
|
|||
* @method renderCanvas
|
||||
* @param renderer {CanvasRenderer} The renderer instance
|
||||
*/
|
||||
PIXI.CustomRenderable.prototype.renderCanvas = function(renderer)
|
||||
PIXI.CustomRenderable.prototype.renderCanvas = function()
|
||||
{
|
||||
// override!
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* If this object is being rendered by a WebGLRenderer it will call this callback to initialize
|
||||
|
@ -38,20 +38,21 @@ PIXI.CustomRenderable.prototype.renderCanvas = function(renderer)
|
|||
* @method initWebGL
|
||||
* @param renderer {WebGLRenderer} The renderer instance
|
||||
*/
|
||||
PIXI.CustomRenderable.prototype.initWebGL = function(renderer)
|
||||
PIXI.CustomRenderable.prototype.initWebGL = function()
|
||||
{
|
||||
// override!
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* If this object is being rendered by a WebGLRenderer it will call this callback
|
||||
*
|
||||
* @method renderWebGL
|
||||
* @param renderer {WebGLRenderer} The renderer instance
|
||||
* @param rendererGroup {WebGLRenderGroup} The renderer group instance
|
||||
* @param projectionMatrix {Matrix} The object's projection matrix
|
||||
*/
|
||||
PIXI.CustomRenderable.prototype.renderWebGL = function(renderGroup, projectionMatrix)
|
||||
PIXI.CustomRenderable.prototype.renderWebGL = function()
|
||||
{
|
||||
// not sure if both needed? but ya have for now!
|
||||
// override!
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -2,7 +2,6 @@
|
|||
* @author Mat Groves http://matgroves.com/
|
||||
*/
|
||||
|
||||
|
||||
PIXI.Rope = function(texture, points)
|
||||
{
|
||||
PIXI.Strip.call( this, texture );
|
||||
|
@ -10,22 +9,21 @@ PIXI.Rope = function(texture, points)
|
|||
|
||||
try
|
||||
{
|
||||
this.verticies = new Float32Array( points.length * 4);
|
||||
this.uvs = new Float32Array( points.length * 4);
|
||||
this.colors = new Float32Array( points.length * 2);
|
||||
this.indices = new Uint16Array( points.length * 2);
|
||||
this.verticies = new Float32Array(points.length * 4);
|
||||
this.uvs = new Float32Array(points.length * 4);
|
||||
this.colors = new Float32Array(points.length * 2);
|
||||
this.indices = new Uint16Array(points.length * 2);
|
||||
}
|
||||
catch(error)
|
||||
{
|
||||
this.verticies = verticies
|
||||
|
||||
this.uvs = uvs
|
||||
this.colors = colors
|
||||
this.indices = indices
|
||||
this.verticies = new Array(points.length * 4);
|
||||
this.uvs = new Array(points.length * 4);
|
||||
this.colors = new Array(points.length * 2);
|
||||
this.indices = new Array(points.length * 2);
|
||||
}
|
||||
|
||||
this.refresh();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// constructor
|
||||
|
@ -35,23 +33,21 @@ PIXI.Rope.prototype.constructor = PIXI.Rope;
|
|||
PIXI.Rope.prototype.refresh = function()
|
||||
{
|
||||
var points = this.points;
|
||||
if(points.length < 1)return;
|
||||
if(points.length < 1) return;
|
||||
|
||||
var uvs = this.uvs
|
||||
var indices = this.indices;
|
||||
var colors = this.colors;
|
||||
var uvs = this.uvs;
|
||||
|
||||
var lastPoint = points[0];
|
||||
var nextPoint;
|
||||
var perp = {x:0, y:0};
|
||||
var indices = this.indices;
|
||||
var colors = this.colors;
|
||||
|
||||
this.count-=0.2;
|
||||
|
||||
|
||||
uvs[0] = 0
|
||||
uvs[1] = 1
|
||||
uvs[2] = 0
|
||||
uvs[3] = 1
|
||||
uvs[0] = 0;
|
||||
uvs[1] = 1;
|
||||
uvs[2] = 0;
|
||||
uvs[3] = 1;
|
||||
|
||||
colors[0] = 1;
|
||||
colors[1] = 1;
|
||||
|
@ -68,24 +64,24 @@ PIXI.Rope.prototype.refresh = function()
|
|||
point = points[i];
|
||||
index = i * 4;
|
||||
// time to do some smart drawing!
|
||||
amount = i/(total-1)
|
||||
amount = i / (total-1);
|
||||
|
||||
if(i%2)
|
||||
{
|
||||
uvs[index] = amount;
|
||||
uvs[index+1] = 0;
|
||||
|
||||
uvs[index+2] = amount
|
||||
uvs[index+3] = 1
|
||||
uvs[index+2] = amount;
|
||||
uvs[index+3] = 1;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
uvs[index] = amount
|
||||
uvs[index+1] = 0
|
||||
uvs[index] = amount;
|
||||
uvs[index+1] = 0;
|
||||
|
||||
uvs[index+2] = amount
|
||||
uvs[index+3] = 1
|
||||
uvs[index+2] = amount;
|
||||
uvs[index+3] = 1;
|
||||
}
|
||||
|
||||
index = i * 2;
|
||||
|
@ -98,7 +94,7 @@ PIXI.Rope.prototype.refresh = function()
|
|||
|
||||
lastPoint = point;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
PIXI.Rope.prototype.updateTransform = function()
|
||||
{
|
||||
|
@ -113,10 +109,10 @@ PIXI.Rope.prototype.updateTransform = function()
|
|||
this.count-=0.2;
|
||||
|
||||
var verticies = this.verticies;
|
||||
verticies[0] = lastPoint.x + perp.x
|
||||
verticies[1] = lastPoint.y + perp.y //+ 200
|
||||
verticies[2] = lastPoint.x - perp.x
|
||||
verticies[3] = lastPoint.y - perp.y//+200
|
||||
verticies[0] = lastPoint.x + perp.x;
|
||||
verticies[1] = lastPoint.y + perp.y; //+ 200
|
||||
verticies[2] = lastPoint.x - perp.x;
|
||||
verticies[3] = lastPoint.y - perp.y;//+200
|
||||
// time to do some smart drawing!
|
||||
|
||||
var total = points.length,
|
||||
|
@ -140,34 +136,31 @@ PIXI.Rope.prototype.updateTransform = function()
|
|||
perp.x = nextPoint.y - lastPoint.y;
|
||||
|
||||
ratio = (1 - (i / (total-1))) * 10;
|
||||
if(ratio > 1)ratio = 1;
|
||||
|
||||
if(ratio > 1) ratio = 1;
|
||||
|
||||
perpLength = Math.sqrt(perp.x * perp.x + perp.y * perp.y);
|
||||
num = this.texture.height/2//(20 + Math.abs(Math.sin((i + this.count) * 0.3) * 50) )* ratio;
|
||||
num = this.texture.height / 2; //(20 + Math.abs(Math.sin((i + this.count) * 0.3) * 50) )* ratio;
|
||||
perp.x /= perpLength;
|
||||
perp.y /= perpLength;
|
||||
|
||||
perp.x *= num;
|
||||
perp.y *= num;
|
||||
|
||||
verticies[index] = point.x + perp.x
|
||||
verticies[index+1] = point.y + perp.y
|
||||
verticies[index+2] = point.x - perp.x
|
||||
verticies[index+3] = point.y - perp.y
|
||||
verticies[index] = point.x + perp.x;
|
||||
verticies[index+1] = point.y + perp.y;
|
||||
verticies[index+2] = point.x - perp.x;
|
||||
verticies[index+3] = point.y - perp.y;
|
||||
|
||||
lastPoint = point;
|
||||
}
|
||||
|
||||
PIXI.DisplayObjectContainer.prototype.updateTransform.call( this );
|
||||
}
|
||||
};
|
||||
|
||||
PIXI.Rope.prototype.setTexture = function(texture)
|
||||
{
|
||||
// stop current texture
|
||||
this.texture = texture;
|
||||
this.updateFrame = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
|
|
@ -1466,4 +1466,3 @@ PIXI.Spine.prototype.createSprite = function (slot, descriptor) {
|
|||
slot.sprites[descriptor.name] = sprite;
|
||||
return sprite;
|
||||
};
|
||||
|
||||
|
|
|
@ -45,7 +45,7 @@ PIXI.Strip = function(texture, width, height)
|
|||
this.verticies = new Float32Array()
|
||||
this.colors = new Float32Array()
|
||||
this.indices = new Uint16Array()
|
||||
*/
|
||||
*/
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
|
@ -63,7 +63,7 @@ PIXI.Strip = function(texture, width, height)
|
|||
}
|
||||
|
||||
this.renderable = true;
|
||||
}
|
||||
};
|
||||
|
||||
// constructor
|
||||
PIXI.Strip.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
|
||||
|
@ -79,11 +79,10 @@ PIXI.Strip.prototype.setTexture = function(texture)
|
|||
this.width = texture.frame.width;
|
||||
this.height = texture.frame.height;
|
||||
this.updateFrame = true;
|
||||
}
|
||||
};
|
||||
|
||||
PIXI.Strip.prototype.onTextureUpdate = function(event)
|
||||
PIXI.Strip.prototype.onTextureUpdate = function()
|
||||
{
|
||||
this.updateFrame = true;
|
||||
}
|
||||
};
|
||||
// some helper functions..
|
||||
|
||||
|
|
|
@ -58,8 +58,8 @@ PIXI.TilingSprite = function(texture, width, height)
|
|||
|
||||
this.renderable = true;
|
||||
|
||||
this.blendMode = PIXI.blendModes.NORMAL
|
||||
}
|
||||
this.blendMode = PIXI.blendModes.NORMAL;
|
||||
};
|
||||
|
||||
// constructor
|
||||
PIXI.TilingSprite.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
|
||||
|
@ -79,7 +79,7 @@ PIXI.TilingSprite.prototype.setTexture = function(texture)
|
|||
// stop current texture
|
||||
this.texture = texture;
|
||||
this.updateFrame = true;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* When the texture is updated, this event will fire to update the frame
|
||||
|
@ -88,8 +88,7 @@ PIXI.TilingSprite.prototype.setTexture = function(texture)
|
|||
* @param event
|
||||
* @private
|
||||
*/
|
||||
PIXI.TilingSprite.prototype.onTextureUpdate = function(event)
|
||||
PIXI.TilingSprite.prototype.onTextureUpdate = function()
|
||||
{
|
||||
this.updateFrame = true;
|
||||
}
|
||||
|
||||
};
|
||||
|
|
|
@ -2,36 +2,34 @@
|
|||
* @author Mat Groves http://matgroves.com/ @Doormat23
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
* This is the base class for creating a pixi.js filter. Currently only webGL supports filters.
|
||||
* If you want to make a custom filter this should be your base class.
|
||||
* @class AbstractFilter
|
||||
* @constructor
|
||||
* @param fragmentSrc
|
||||
* @param uniforms
|
||||
* @param uniforms
|
||||
*/
|
||||
PIXI.AbstractFilter = function(fragmentSrc, uniforms)
|
||||
{
|
||||
/**
|
||||
* An array of passes - some filters contain a few steps this array simply stores the steps in a liniear fashion.
|
||||
* For example the blur filter has two passes blurX and blurY.
|
||||
* @property passes
|
||||
* @type Array an array of filter objects
|
||||
* @private
|
||||
*/
|
||||
this.passes = [this];
|
||||
/**
|
||||
* An array of passes - some filters contain a few steps this array simply stores the steps in a liniear fashion.
|
||||
* For example the blur filter has two passes blurX and blurY.
|
||||
* @property passes
|
||||
* @type Array an array of filter objects
|
||||
* @private
|
||||
*/
|
||||
this.passes = [this];
|
||||
|
||||
|
||||
this.dirty = true;
|
||||
this.padding = 0;
|
||||
this.dirty = true;
|
||||
this.padding = 0;
|
||||
|
||||
/**
|
||||
@property uniforms
|
||||
@private
|
||||
*/
|
||||
this.uniforms = uniforms || {};
|
||||
|
||||
this.fragmentSrc = fragmentSrc || [];
|
||||
}
|
||||
/**
|
||||
@property uniforms
|
||||
@private
|
||||
*/
|
||||
this.uniforms = uniforms || {};
|
||||
|
||||
this.fragmentSrc = fragmentSrc || [];
|
||||
};
|
||||
|
|
|
@ -2,10 +2,9 @@
|
|||
* @author Mat Groves http://matgroves.com/ @Doormat23
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* The BlurFilter applies a Gaussian blur to an object.
|
||||
*
|
||||
* The BlurFilter applies a Gaussian blur to an object.
|
||||
* The strength of the blur can be set for x- and y-axis separately (always relative to the stage).
|
||||
*
|
||||
* @class BlurFilter
|
||||
|
@ -13,13 +12,11 @@
|
|||
*/
|
||||
PIXI.BlurFilter = function()
|
||||
{
|
||||
|
||||
this.blurXFilter = new PIXI.BlurXFilter();
|
||||
this.blurYFilter = new PIXI.BlurYFilter();
|
||||
this.blurXFilter = new PIXI.BlurXFilter();
|
||||
this.blurYFilter = new PIXI.BlurYFilter();
|
||||
|
||||
this.passes =[this.blurXFilter, this.blurYFilter];
|
||||
|
||||
}
|
||||
this.passes =[this.blurXFilter, this.blurYFilter];
|
||||
};
|
||||
|
||||
/**
|
||||
* Sets the strength of both the blurX and blurY properties simultaneously
|
||||
|
@ -33,7 +30,7 @@ Object.defineProperty(PIXI.BlurFilter.prototype, 'blur', {
|
|||
return this.blurXFilter.blur;
|
||||
},
|
||||
set: function(value) {
|
||||
this.blurXFilter.blur = this.blurYFilter.blur = value;
|
||||
this.blurXFilter.blur = this.blurYFilter.blur = value;
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -49,7 +46,7 @@ Object.defineProperty(PIXI.BlurFilter.prototype, 'blurX', {
|
|||
return this.blurXFilter.blur;
|
||||
},
|
||||
set: function(value) {
|
||||
this.blurXFilter.blur = value;
|
||||
this.blurXFilter.blur = value;
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -65,6 +62,6 @@ Object.defineProperty(PIXI.BlurFilter.prototype, 'blurY', {
|
|||
return this.blurYFilter.blur;
|
||||
},
|
||||
set: function(value) {
|
||||
this.blurYFilter.blur = value;
|
||||
this.blurYFilter.blur = value;
|
||||
}
|
||||
});
|
||||
|
|
|
@ -2,55 +2,52 @@
|
|||
* @author Mat Groves http://matgroves.com/ @Doormat23
|
||||
*/
|
||||
|
||||
|
||||
|
||||
PIXI.BlurXFilter = function()
|
||||
{
|
||||
PIXI.AbstractFilter.call( this );
|
||||
|
||||
this.passes = [this];
|
||||
|
||||
// set the uniforms
|
||||
this.uniforms = {
|
||||
blur: {type: '1f', value: 1/512},
|
||||
};
|
||||
|
||||
this.fragmentSrc = [
|
||||
"precision mediump float;",
|
||||
"varying vec2 vTextureCoord;",
|
||||
"varying float vColor;",
|
||||
"uniform float blur;",
|
||||
"uniform sampler2D uSampler;",
|
||||
"void main(void) {",
|
||||
"vec4 sum = vec4(0.0);",
|
||||
PIXI.AbstractFilter.call( this );
|
||||
|
||||
"sum += texture2D(uSampler, vec2(vTextureCoord.x - 4.0*blur, vTextureCoord.y)) * 0.05;",
|
||||
"sum += texture2D(uSampler, vec2(vTextureCoord.x - 3.0*blur, vTextureCoord.y)) * 0.09;",
|
||||
"sum += texture2D(uSampler, vec2(vTextureCoord.x - 2.0*blur, vTextureCoord.y)) * 0.12;",
|
||||
"sum += texture2D(uSampler, vec2(vTextureCoord.x - blur, vTextureCoord.y)) * 0.15;",
|
||||
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y)) * 0.16;",
|
||||
"sum += texture2D(uSampler, vec2(vTextureCoord.x + blur, vTextureCoord.y)) * 0.15;",
|
||||
"sum += texture2D(uSampler, vec2(vTextureCoord.x + 2.0*blur, vTextureCoord.y)) * 0.12;",
|
||||
"sum += texture2D(uSampler, vec2(vTextureCoord.x + 3.0*blur, vTextureCoord.y)) * 0.09;",
|
||||
"sum += texture2D(uSampler, vec2(vTextureCoord.x + 4.0*blur, vTextureCoord.y)) * 0.05;",
|
||||
|
||||
"gl_FragColor = sum;",
|
||||
this.passes = [this];
|
||||
|
||||
"}"
|
||||
];
|
||||
}
|
||||
// set the uniforms
|
||||
this.uniforms = {
|
||||
blur: {type: '1f', value: 1/512},
|
||||
};
|
||||
|
||||
this.fragmentSrc = [
|
||||
'precision mediump float;',
|
||||
'varying vec2 vTextureCoord;',
|
||||
'varying float vColor;',
|
||||
'uniform float blur;',
|
||||
'uniform sampler2D uSampler;',
|
||||
|
||||
'void main(void) {',
|
||||
' vec4 sum = vec4(0.0);',
|
||||
|
||||
' sum += texture2D(uSampler, vec2(vTextureCoord.x - 4.0*blur, vTextureCoord.y)) * 0.05;',
|
||||
' sum += texture2D(uSampler, vec2(vTextureCoord.x - 3.0*blur, vTextureCoord.y)) * 0.09;',
|
||||
' sum += texture2D(uSampler, vec2(vTextureCoord.x - 2.0*blur, vTextureCoord.y)) * 0.12;',
|
||||
' sum += texture2D(uSampler, vec2(vTextureCoord.x - blur, vTextureCoord.y)) * 0.15;',
|
||||
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y)) * 0.16;',
|
||||
' sum += texture2D(uSampler, vec2(vTextureCoord.x + blur, vTextureCoord.y)) * 0.15;',
|
||||
' sum += texture2D(uSampler, vec2(vTextureCoord.x + 2.0*blur, vTextureCoord.y)) * 0.12;',
|
||||
' sum += texture2D(uSampler, vec2(vTextureCoord.x + 3.0*blur, vTextureCoord.y)) * 0.09;',
|
||||
' sum += texture2D(uSampler, vec2(vTextureCoord.x + 4.0*blur, vTextureCoord.y)) * 0.05;',
|
||||
|
||||
' gl_FragColor = sum;',
|
||||
'}'
|
||||
];
|
||||
};
|
||||
|
||||
PIXI.BlurXFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
|
||||
PIXI.BlurXFilter.prototype.constructor = PIXI.BlurXFilter;
|
||||
|
||||
|
||||
Object.defineProperty(PIXI.BlurXFilter.prototype, 'blur', {
|
||||
get: function() {
|
||||
return this.uniforms.blur.value / (1/7000);
|
||||
},
|
||||
set: function(value) {
|
||||
|
||||
this.dirty = true;
|
||||
this.uniforms.blur.value = (1/7000) * value;
|
||||
|
||||
this.dirty = true;
|
||||
this.uniforms.blur.value = (1/7000) * value;
|
||||
}
|
||||
});
|
||||
|
|
|
@ -2,43 +2,41 @@
|
|||
* @author Mat Groves http://matgroves.com/ @Doormat23
|
||||
*/
|
||||
|
||||
|
||||
|
||||
PIXI.BlurYFilter = function()
|
||||
{
|
||||
PIXI.AbstractFilter.call( this );
|
||||
|
||||
this.passes = [this];
|
||||
|
||||
// set the uniforms
|
||||
this.uniforms = {
|
||||
blur: {type: '1f', value: 1/512},
|
||||
};
|
||||
|
||||
this.fragmentSrc = [
|
||||
"precision mediump float;",
|
||||
"varying vec2 vTextureCoord;",
|
||||
"varying float vColor;",
|
||||
"uniform float blur;",
|
||||
"uniform sampler2D uSampler;",
|
||||
"void main(void) {",
|
||||
"vec4 sum = vec4(0.0);",
|
||||
PIXI.AbstractFilter.call( this );
|
||||
|
||||
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - 4.0*blur)) * 0.05;",
|
||||
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - 3.0*blur)) * 0.09;",
|
||||
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - 2.0*blur)) * 0.12;",
|
||||
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - blur)) * 0.15;",
|
||||
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y)) * 0.16;",
|
||||
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + blur)) * 0.15;",
|
||||
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + 2.0*blur)) * 0.12;",
|
||||
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + 3.0*blur)) * 0.09;",
|
||||
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + 4.0*blur)) * 0.05;",
|
||||
|
||||
"gl_FragColor = sum;",
|
||||
this.passes = [this];
|
||||
|
||||
"}"
|
||||
];
|
||||
}
|
||||
// set the uniforms
|
||||
this.uniforms = {
|
||||
blur: {type: '1f', value: 1/512},
|
||||
};
|
||||
|
||||
this.fragmentSrc = [
|
||||
'precision mediump float;',
|
||||
'varying vec2 vTextureCoord;',
|
||||
'varying float vColor;',
|
||||
'uniform float blur;',
|
||||
'uniform sampler2D uSampler;',
|
||||
|
||||
'void main(void) {',
|
||||
' vec4 sum = vec4(0.0);',
|
||||
|
||||
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - 4.0*blur)) * 0.05;',
|
||||
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - 3.0*blur)) * 0.09;',
|
||||
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - 2.0*blur)) * 0.12;',
|
||||
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - blur)) * 0.15;',
|
||||
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y)) * 0.16;',
|
||||
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + blur)) * 0.15;',
|
||||
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + 2.0*blur)) * 0.12;',
|
||||
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + 3.0*blur)) * 0.09;',
|
||||
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + 4.0*blur)) * 0.05;',
|
||||
|
||||
' gl_FragColor = sum;',
|
||||
'}'
|
||||
];
|
||||
};
|
||||
|
||||
PIXI.BlurYFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
|
||||
PIXI.BlurYFilter.prototype.constructor = PIXI.BlurYFilter;
|
||||
|
@ -48,7 +46,7 @@ Object.defineProperty(PIXI.BlurYFilter.prototype, 'blur', {
|
|||
return this.uniforms.blur.value / (1/7000);
|
||||
},
|
||||
set: function(value) {
|
||||
//this.padding = value;
|
||||
this.uniforms.blur.value = (1/7000) * value;
|
||||
//this.padding = value;
|
||||
this.uniforms.blur.value = (1/7000) * value;
|
||||
}
|
||||
});
|
||||
|
|
|
@ -3,41 +3,41 @@
|
|||
*/
|
||||
|
||||
/**
|
||||
*
|
||||
* The ColorMatrixFilter class lets you apply a 4x4 matrix transformation on the RGBA
|
||||
* color and alpha values of every pixel on your displayObject to produce a result
|
||||
*
|
||||
* The ColorMatrixFilter class lets you apply a 4x4 matrix transformation on the RGBA
|
||||
* color and alpha values of every pixel on your displayObject to produce a result
|
||||
* with a new set of RGBA color and alpha values. Its pretty powerful!
|
||||
* @class ColorMatrixFilter
|
||||
* @contructor
|
||||
*/
|
||||
PIXI.ColorMatrixFilter = function()
|
||||
{
|
||||
PIXI.AbstractFilter.call( this );
|
||||
|
||||
this.passes = [this];
|
||||
|
||||
// set the uniforms
|
||||
this.uniforms = {
|
||||
matrix: {type: 'mat4', value: [1,0,0,0,
|
||||
0,1,0,0,
|
||||
0,0,1,0,
|
||||
0,0,0,1]},
|
||||
};
|
||||
|
||||
this.fragmentSrc = [
|
||||
"precision mediump float;",
|
||||
"varying vec2 vTextureCoord;",
|
||||
"varying float vColor;",
|
||||
"uniform float invert;",
|
||||
"uniform mat4 matrix;",
|
||||
"uniform sampler2D uSampler;",
|
||||
"void main(void) {",
|
||||
"gl_FragColor = texture2D(uSampler, vTextureCoord) * matrix;",
|
||||
"gl_FragColor = gl_FragColor * vColor;",
|
||||
"}"
|
||||
];
|
||||
|
||||
}
|
||||
PIXI.AbstractFilter.call( this );
|
||||
|
||||
this.passes = [this];
|
||||
|
||||
// set the uniforms
|
||||
this.uniforms = {
|
||||
matrix: {type: 'mat4', value: [1,0,0,0,
|
||||
0,1,0,0,
|
||||
0,0,1,0,
|
||||
0,0,0,1]},
|
||||
};
|
||||
|
||||
this.fragmentSrc = [
|
||||
'precision mediump float;',
|
||||
'varying vec2 vTextureCoord;',
|
||||
'varying float vColor;',
|
||||
'uniform float invert;',
|
||||
'uniform mat4 matrix;',
|
||||
'uniform sampler2D uSampler;',
|
||||
|
||||
'void main(void) {',
|
||||
' gl_FragColor = texture2D(uSampler, vTextureCoord) * matrix;',
|
||||
' gl_FragColor = gl_FragColor * vColor;',
|
||||
'}'
|
||||
];
|
||||
};
|
||||
|
||||
PIXI.ColorMatrixFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
|
||||
PIXI.ColorMatrixFilter.prototype.constructor = PIXI.ColorMatrixFilter;
|
||||
|
@ -54,6 +54,6 @@ Object.defineProperty(PIXI.ColorMatrixFilter.prototype, 'matrix', {
|
|||
return this.uniforms.matrix.value;
|
||||
},
|
||||
set: function(value) {
|
||||
this.uniforms.matrix.value = value;
|
||||
this.uniforms.matrix.value = value;
|
||||
}
|
||||
});
|
|
@ -2,37 +2,37 @@
|
|||
* @author Mat Groves http://matgroves.com/ @Doormat23
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
* This turns your displayObjects to black and white.
|
||||
* @class ColorStepFilter
|
||||
* @contructor
|
||||
*/
|
||||
PIXI.ColorStepFilter = function()
|
||||
{
|
||||
PIXI.AbstractFilter.call( this );
|
||||
|
||||
this.passes = [this];
|
||||
|
||||
// set the uniforms
|
||||
this.uniforms = {
|
||||
step: {type: '1f', value: 5},
|
||||
};
|
||||
|
||||
this.fragmentSrc = [
|
||||
"precision mediump float;",
|
||||
"varying vec2 vTextureCoord;",
|
||||
"varying float vColor;",
|
||||
"uniform sampler2D uSampler;",
|
||||
"uniform float step;",
|
||||
"void main(void) {",
|
||||
"vec4 color = texture2D(uSampler, vTextureCoord);",
|
||||
"color = floor(color * step) / step;",
|
||||
"gl_FragColor = color * vColor;",
|
||||
"}"
|
||||
];
|
||||
}
|
||||
PIXI.AbstractFilter.call( this );
|
||||
|
||||
this.passes = [this];
|
||||
|
||||
// set the uniforms
|
||||
this.uniforms = {
|
||||
step: {type: '1f', value: 5},
|
||||
};
|
||||
|
||||
this.fragmentSrc = [
|
||||
'precision mediump float;',
|
||||
'varying vec2 vTextureCoord;',
|
||||
'varying float vColor;',
|
||||
'uniform sampler2D uSampler;',
|
||||
'uniform float step;',
|
||||
|
||||
'void main(void) {',
|
||||
' vec4 color = texture2D(uSampler, vTextureCoord);',
|
||||
' color = floor(color * step) / step;',
|
||||
' gl_FragColor = color * vColor;',
|
||||
'}'
|
||||
];
|
||||
};
|
||||
|
||||
PIXI.ColorStepFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
|
||||
PIXI.ColorStepFilter.prototype.constructor = PIXI.ColorStepFilter;
|
||||
|
@ -46,6 +46,6 @@ Object.defineProperty(PIXI.ColorStepFilter.prototype, 'step', {
|
|||
return this.uniforms.step.value;
|
||||
},
|
||||
set: function(value) {
|
||||
this.uniforms.step.value = value;
|
||||
this.uniforms.step.value = value;
|
||||
}
|
||||
});
|
||||
|
|
|
@ -2,58 +2,55 @@
|
|||
* @author Mat Groves http://matgroves.com/ @Doormat23
|
||||
*/
|
||||
|
||||
|
||||
|
||||
PIXI.CrossHatchFilter = function()
|
||||
{
|
||||
PIXI.AbstractFilter.call( this );
|
||||
|
||||
this.passes = [this];
|
||||
|
||||
// set the uniforms
|
||||
this.uniforms = {
|
||||
blur: {type: '1f', value: 1/512},
|
||||
};
|
||||
|
||||
this.fragmentSrc = [
|
||||
"precision mediump float;",
|
||||
"varying vec2 vTextureCoord;",
|
||||
"varying float vColor;",
|
||||
"uniform float blur;",
|
||||
"uniform sampler2D uSampler;",
|
||||
"void main(void) {",
|
||||
|
||||
|
||||
" float lum = length(texture2D(uSampler, vTextureCoord.xy).rgb);",
|
||||
" ",
|
||||
" gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);",
|
||||
" ",
|
||||
" if (lum < 1.00) {",
|
||||
" if (mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {",
|
||||
" gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);",
|
||||
" }",
|
||||
" }",
|
||||
" ",
|
||||
" if (lum < 0.75) {",
|
||||
" if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {",
|
||||
" gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);",
|
||||
" }",
|
||||
" }",
|
||||
" ",
|
||||
" if (lum < 0.50) {",
|
||||
" if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
|
||||
" gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);",
|
||||
" }",
|
||||
" }",
|
||||
" ",
|
||||
" if (lum < 0.3) {",
|
||||
" if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
|
||||
" gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);",
|
||||
" }",
|
||||
" }",
|
||||
"}"
|
||||
];
|
||||
}
|
||||
PIXI.AbstractFilter.call( this );
|
||||
|
||||
this.passes = [this];
|
||||
|
||||
// set the uniforms
|
||||
this.uniforms = {
|
||||
blur: {type: '1f', value: 1 / 512},
|
||||
};
|
||||
|
||||
this.fragmentSrc = [
|
||||
'precision mediump float;',
|
||||
'varying vec2 vTextureCoord;',
|
||||
'varying float vColor;',
|
||||
'uniform float blur;',
|
||||
'uniform sampler2D uSampler;',
|
||||
|
||||
'void main(void) {',
|
||||
' float lum = length(texture2D(uSampler, vTextureCoord.xy).rgb);',
|
||||
|
||||
' gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);',
|
||||
|
||||
' if (lum < 1.00) {',
|
||||
' if (mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {',
|
||||
' gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);',
|
||||
' }',
|
||||
' }',
|
||||
|
||||
' if (lum < 0.75) {',
|
||||
' if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {',
|
||||
' gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);',
|
||||
' }',
|
||||
' }',
|
||||
|
||||
' if (lum < 0.50) {',
|
||||
' if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {',
|
||||
' gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);',
|
||||
' }',
|
||||
' }',
|
||||
|
||||
' if (lum < 0.3) {',
|
||||
' if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {',
|
||||
' gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);',
|
||||
' }',
|
||||
' }',
|
||||
'}'
|
||||
];
|
||||
};
|
||||
|
||||
PIXI.CrossHatchFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
|
||||
PIXI.CrossHatchFilter.prototype.constructor = PIXI.BlurYFilter;
|
||||
|
@ -63,7 +60,7 @@ Object.defineProperty(PIXI.CrossHatchFilter.prototype, 'blur', {
|
|||
return this.uniforms.blur.value / (1/7000);
|
||||
},
|
||||
set: function(value) {
|
||||
//this.padding = value;
|
||||
this.uniforms.blur.value = (1/7000) * value;
|
||||
//this.padding = value;
|
||||
this.uniforms.blur.value = (1/7000) * value;
|
||||
}
|
||||
});
|
||||
|
|
|
@ -2,10 +2,9 @@
|
|||
* @author Mat Groves http://matgroves.com/ @Doormat23
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* The DisplacementFilter class uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.
|
||||
*
|
||||
* The DisplacementFilter class uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.
|
||||
* You can use this filter to apply all manor of crazy warping effects
|
||||
* Currently the r property of the texture is used offset the x and the g propery of the texture is used to offset the y.
|
||||
* @class DisplacementFilter
|
||||
|
@ -14,80 +13,75 @@
|
|||
*/
|
||||
PIXI.DisplacementFilter = function(texture)
|
||||
{
|
||||
PIXI.AbstractFilter.call( this );
|
||||
|
||||
this.passes = [this];
|
||||
texture.baseTexture._powerOf2 = true;
|
||||
PIXI.AbstractFilter.call( this );
|
||||
|
||||
// set the uniforms
|
||||
//console.log()
|
||||
this.uniforms = {
|
||||
displacementMap: {type: 'sampler2D', value:texture},
|
||||
scale: {type: '2f', value:{x:30, y:30}},
|
||||
offset: {type: '2f', value:{x:0, y:0}},
|
||||
mapDimensions: {type: '2f', value:{x:1, y:5112}},
|
||||
dimensions: {type: '4fv', value:[0,0,0,0]}
|
||||
};
|
||||
|
||||
this.passes = [this];
|
||||
texture.baseTexture._powerOf2 = true;
|
||||
|
||||
if(texture.baseTexture.hasLoaded)
|
||||
{
|
||||
this.uniforms.mapDimensions.value.x = texture.width;
|
||||
this.uniforms.mapDimensions.value.y = texture.height;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.boundLoadedFunction = this.onTextureLoaded.bind(this);
|
||||
// set the uniforms
|
||||
//console.log()
|
||||
this.uniforms = {
|
||||
displacementMap: {type: 'sampler2D', value:texture},
|
||||
scale: {type: '2f', value:{x:30, y:30}},
|
||||
offset: {type: '2f', value:{x:0, y:0}},
|
||||
mapDimensions: {type: '2f', value:{x:1, y:5112}},
|
||||
dimensions: {type: '4fv', value:[0,0,0,0]}
|
||||
};
|
||||
|
||||
texture.baseTexture.on("loaded", this.boundLoadedFunction);
|
||||
}
|
||||
if(texture.baseTexture.hasLoaded)
|
||||
{
|
||||
this.uniforms.mapDimensions.value.x = texture.width;
|
||||
this.uniforms.mapDimensions.value.y = texture.height;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.boundLoadedFunction = this.onTextureLoaded.bind(this);
|
||||
|
||||
this.fragmentSrc = [
|
||||
"precision mediump float;",
|
||||
"varying vec2 vTextureCoord;",
|
||||
"varying float vColor;",
|
||||
"uniform sampler2D displacementMap;",
|
||||
"uniform sampler2D uSampler;",
|
||||
"uniform vec2 scale;",
|
||||
"uniform vec2 offset;",
|
||||
"uniform vec4 dimensions;",
|
||||
"uniform vec2 mapDimensions;",// = vec2(256.0, 256.0);",
|
||||
// "const vec2 textureDimensions = vec2(750.0, 750.0);",
|
||||
|
||||
"void main(void) {",
|
||||
"vec2 mapCords = vTextureCoord.xy;",
|
||||
// "mapCords -= ;",
|
||||
"mapCords += (dimensions.zw + offset)/ dimensions.xy ;",
|
||||
"mapCords.y *= -1.0;",
|
||||
"mapCords.y += 1.0;",
|
||||
"vec2 matSample = texture2D(displacementMap, mapCords).xy;",
|
||||
"matSample -= 0.5;",
|
||||
"matSample *= scale;",
|
||||
"matSample /= mapDimensions;",
|
||||
"gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x + matSample.x, vTextureCoord.y + matSample.y));",
|
||||
"gl_FragColor.rgb = mix( gl_FragColor.rgb, gl_FragColor.rgb, 1.0);",
|
||||
"vec2 cord = vTextureCoord;",
|
||||
|
||||
//"gl_FragColor = texture2D(displacementMap, cord);",
|
||||
"gl_FragColor = gl_FragColor * vColor;",
|
||||
|
||||
"}"
|
||||
];
|
||||
|
||||
}
|
||||
texture.baseTexture.on('loaded', this.boundLoadedFunction);
|
||||
}
|
||||
|
||||
this.fragmentSrc = [
|
||||
'precision mediump float;',
|
||||
'varying vec2 vTextureCoord;',
|
||||
'varying float vColor;',
|
||||
'uniform sampler2D displacementMap;',
|
||||
'uniform sampler2D uSampler;',
|
||||
'uniform vec2 scale;',
|
||||
'uniform vec2 offset;',
|
||||
'uniform vec4 dimensions;',
|
||||
'uniform vec2 mapDimensions;',// = vec2(256.0, 256.0);',
|
||||
// 'const vec2 textureDimensions = vec2(750.0, 750.0);',
|
||||
|
||||
'void main(void) {',
|
||||
' vec2 mapCords = vTextureCoord.xy;',
|
||||
//' mapCords -= ;',
|
||||
' mapCords += (dimensions.zw + offset)/ dimensions.xy ;',
|
||||
' mapCords.y *= -1.0;',
|
||||
' mapCords.y += 1.0;',
|
||||
' vec2 matSample = texture2D(displacementMap, mapCords).xy;',
|
||||
' matSample -= 0.5;',
|
||||
' matSample *= scale;',
|
||||
' matSample /= mapDimensions;',
|
||||
' gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x + matSample.x, vTextureCoord.y + matSample.y));',
|
||||
' gl_FragColor.rgb = mix( gl_FragColor.rgb, gl_FragColor.rgb, 1.0);',
|
||||
' vec2 cord = vTextureCoord;',
|
||||
|
||||
//' gl_FragColor = texture2D(displacementMap, cord);',
|
||||
' gl_FragColor = gl_FragColor * vColor;',
|
||||
'}'
|
||||
];
|
||||
};
|
||||
|
||||
PIXI.DisplacementFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
|
||||
PIXI.DisplacementFilter.prototype.constructor = PIXI.DisplacementFilter;
|
||||
|
||||
PIXI.DisplacementFilter.prototype.onTextureLoaded = function()
|
||||
{
|
||||
|
||||
this.uniforms.mapDimensions.value.x = this.uniforms.displacementMap.value.width;
|
||||
this.uniforms.mapDimensions.value.y = this.uniforms.displacementMap.value.height;
|
||||
this.uniforms.mapDimensions.value.x = this.uniforms.displacementMap.value.width;
|
||||
this.uniforms.mapDimensions.value.y = this.uniforms.displacementMap.value.height;
|
||||
|
||||
this.uniforms.displacementMap.value.baseTexture.off("loaded", this.boundLoadedFunction)
|
||||
|
||||
}
|
||||
this.uniforms.displacementMap.value.baseTexture.off('loaded', this.boundLoadedFunction);
|
||||
};
|
||||
|
||||
/**
|
||||
* The texture used for the displacemtent map * must be power of 2 texture at the moment
|
||||
|
@ -100,7 +94,7 @@ Object.defineProperty(PIXI.DisplacementFilter.prototype, 'map', {
|
|||
return this.uniforms.displacementMap.value;
|
||||
},
|
||||
set: function(value) {
|
||||
this.uniforms.displacementMap.value = value;
|
||||
this.uniforms.displacementMap.value = value;
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -115,7 +109,7 @@ Object.defineProperty(PIXI.DisplacementFilter.prototype, 'scale', {
|
|||
return this.uniforms.scale.value;
|
||||
},
|
||||
set: function(value) {
|
||||
this.uniforms.scale.value = value;
|
||||
this.uniforms.scale.value = value;
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -130,6 +124,6 @@ Object.defineProperty(PIXI.DisplacementFilter.prototype, 'offset', {
|
|||
return this.uniforms.offset.value;
|
||||
},
|
||||
set: function(value) {
|
||||
this.uniforms.offset.value = value;
|
||||
this.uniforms.offset.value = value;
|
||||
}
|
||||
});
|
||||
});
|
||||
|
|
|
@ -5,50 +5,50 @@
|
|||
|
||||
/**
|
||||
*
|
||||
* This filter applies a pixlate effect making display objects appear "blocky"
|
||||
* This filter applies a pixlate effect making display objects appear 'blocky'
|
||||
* @class PixelateFilter
|
||||
* @contructor
|
||||
*/
|
||||
PIXI.DotScreenFilter = function()
|
||||
{
|
||||
PIXI.AbstractFilter.call( this );
|
||||
PIXI.AbstractFilter.call( this );
|
||||
|
||||
this.passes = [this];
|
||||
|
||||
// set the uniforms
|
||||
this.uniforms = {
|
||||
scale: {type: '1f', value:1},
|
||||
angle: {type: '1f', value:5},
|
||||
dimensions: {type: '4fv', value:[0,0,0,0]}
|
||||
};
|
||||
this.passes = [this];
|
||||
|
||||
// set the uniforms
|
||||
this.uniforms = {
|
||||
scale: {type: '1f', value:1},
|
||||
angle: {type: '1f', value:5},
|
||||
dimensions: {type: '4fv', value:[0,0,0,0]}
|
||||
};
|
||||
|
||||
this.fragmentSrc = [
|
||||
"precision mediump float;",
|
||||
"varying vec2 vTextureCoord;",
|
||||
"varying float vColor;",
|
||||
"uniform vec4 dimensions;",
|
||||
"uniform sampler2D uSampler;",
|
||||
this.fragmentSrc = [
|
||||
'precision mediump float;',
|
||||
'varying vec2 vTextureCoord;',
|
||||
'varying float vColor;',
|
||||
'uniform vec4 dimensions;',
|
||||
'uniform sampler2D uSampler;',
|
||||
|
||||
"uniform float angle;",
|
||||
"uniform float scale;",
|
||||
'uniform float angle;',
|
||||
'uniform float scale;',
|
||||
|
||||
"float pattern() {",
|
||||
"float s = sin(angle), c = cos(angle);",
|
||||
"vec2 tex = vTextureCoord * dimensions.xy;",
|
||||
"vec2 point = vec2(",
|
||||
"c * tex.x - s * tex.y,",
|
||||
"s * tex.x + c * tex.y",
|
||||
") * scale;",
|
||||
"return (sin(point.x) * sin(point.y)) * 4.0;",
|
||||
"}",
|
||||
'float pattern() {',
|
||||
' float s = sin(angle), c = cos(angle);',
|
||||
' vec2 tex = vTextureCoord * dimensions.xy;',
|
||||
' vec2 point = vec2(',
|
||||
' c * tex.x - s * tex.y,',
|
||||
' s * tex.x + c * tex.y',
|
||||
' ) * scale;',
|
||||
' return (sin(point.x) * sin(point.y)) * 4.0;',
|
||||
'}',
|
||||
|
||||
"void main() {",
|
||||
"vec4 color = texture2D(uSampler, vTextureCoord);",
|
||||
"float average = (color.r + color.g + color.b) / 3.0;",
|
||||
"gl_FragColor = vec4(vec3(average * 10.0 - 5.0 + pattern()), color.a);",
|
||||
"}",
|
||||
];
|
||||
}
|
||||
'void main() {',
|
||||
' vec4 color = texture2D(uSampler, vTextureCoord);',
|
||||
' float average = (color.r + color.g + color.b) / 3.0;',
|
||||
' gl_FragColor = vec4(vec3(average * 10.0 - 5.0 + pattern()), color.a);',
|
||||
'}'
|
||||
];
|
||||
};
|
||||
|
||||
PIXI.DotScreenFilter.prototype = Object.create( PIXI.DotScreenFilter.prototype );
|
||||
PIXI.DotScreenFilter.prototype.constructor = PIXI.DotScreenFilter;
|
||||
|
@ -64,8 +64,8 @@ Object.defineProperty(PIXI.DotScreenFilter.prototype, 'scale', {
|
|||
return this.uniforms.scale.value;
|
||||
},
|
||||
set: function(value) {
|
||||
this.dirty = true;
|
||||
this.uniforms.scale.value = value;
|
||||
this.dirty = true;
|
||||
this.uniforms.scale.value = value;
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -80,7 +80,7 @@ Object.defineProperty(PIXI.DotScreenFilter.prototype, 'angle', {
|
|||
return this.uniforms.angle.value;
|
||||
},
|
||||
set: function(value) {
|
||||
this.dirty = true;
|
||||
this.uniforms.angle.value = value;
|
||||
this.dirty = true;
|
||||
this.uniforms.angle.value = value;
|
||||
}
|
||||
});
|
|
@ -8,6 +8,4 @@ PIXI.FilterBlock = function()
|
|||
{
|
||||
this.visible = true;
|
||||
this.renderable = true;
|
||||
}
|
||||
|
||||
>>>>>>> 67d0c577d3163e527043f6973a4b3a31131cab08
|
||||
};
|
||||
|
|
|
@ -2,37 +2,37 @@
|
|||
* @author Mat Groves http://matgroves.com/ @Doormat23
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
* This turns your displayObjects to black and white.
|
||||
* @class GrayFilter
|
||||
* @contructor
|
||||
*/
|
||||
PIXI.GrayFilter = function()
|
||||
{
|
||||
PIXI.AbstractFilter.call( this );
|
||||
|
||||
this.passes = [this];
|
||||
|
||||
// set the uniforms
|
||||
this.uniforms = {
|
||||
gray: {type: '1f', value: 1},
|
||||
};
|
||||
|
||||
this.fragmentSrc = [
|
||||
"precision mediump float;",
|
||||
"varying vec2 vTextureCoord;",
|
||||
"varying float vColor;",
|
||||
"uniform sampler2D uSampler;",
|
||||
"uniform float gray;",
|
||||
"void main(void) {",
|
||||
"gl_FragColor = texture2D(uSampler, vTextureCoord);",
|
||||
"gl_FragColor.rgb = mix(gl_FragColor.rgb, vec3(0.2126*gl_FragColor.r + 0.7152*gl_FragColor.g + 0.0722*gl_FragColor.b), gray);",
|
||||
"gl_FragColor = gl_FragColor * vColor;",
|
||||
"}"
|
||||
];
|
||||
}
|
||||
PIXI.AbstractFilter.call( this );
|
||||
|
||||
this.passes = [this];
|
||||
|
||||
// set the uniforms
|
||||
this.uniforms = {
|
||||
gray: {type: '1f', value: 1},
|
||||
};
|
||||
|
||||
this.fragmentSrc = [
|
||||
'precision mediump float;',
|
||||
'varying vec2 vTextureCoord;',
|
||||
'varying float vColor;',
|
||||
'uniform sampler2D uSampler;',
|
||||
'uniform float gray;',
|
||||
|
||||
'void main(void) {',
|
||||
' gl_FragColor = texture2D(uSampler, vTextureCoord);',
|
||||
' gl_FragColor.rgb = mix(gl_FragColor.rgb, vec3(0.2126*gl_FragColor.r + 0.7152*gl_FragColor.g + 0.0722*gl_FragColor.b), gray);',
|
||||
' gl_FragColor = gl_FragColor * vColor;',
|
||||
'}'
|
||||
];
|
||||
};
|
||||
|
||||
PIXI.GrayFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
|
||||
PIXI.GrayFilter.prototype.constructor = PIXI.GrayFilter;
|
||||
|
@ -46,6 +46,6 @@ Object.defineProperty(PIXI.GrayFilter.prototype, 'gray', {
|
|||
return this.uniforms.gray.value;
|
||||
},
|
||||
set: function(value) {
|
||||
this.uniforms.gray.value = value;
|
||||
this.uniforms.gray.value = value;
|
||||
}
|
||||
});
|
||||
|
|
|
@ -3,37 +3,37 @@
|
|||
*/
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
* This inverts your displayObjects colors.
|
||||
* @class InvertFilter
|
||||
* @contructor
|
||||
*/
|
||||
PIXI.InvertFilter = function()
|
||||
{
|
||||
PIXI.AbstractFilter.call( this );
|
||||
|
||||
this.passes = [this];
|
||||
|
||||
// set the uniforms
|
||||
this.uniforms = {
|
||||
invert: {type: '1f', value: 1},
|
||||
};
|
||||
|
||||
this.fragmentSrc = [
|
||||
"precision mediump float;",
|
||||
"varying vec2 vTextureCoord;",
|
||||
"varying float vColor;",
|
||||
"uniform float invert;",
|
||||
"uniform sampler2D uSampler;",
|
||||
"void main(void) {",
|
||||
"gl_FragColor = texture2D(uSampler, vTextureCoord);",
|
||||
"gl_FragColor.rgb = mix( (vec3(1)-gl_FragColor.rgb) * gl_FragColor.a, gl_FragColor.rgb, 1.0 - invert);",
|
||||
//"gl_FragColor.rgb = gl_FragColor.rgb * gl_FragColor.a;",
|
||||
"gl_FragColor = gl_FragColor * vColor;",
|
||||
"}"
|
||||
];
|
||||
|
||||
}
|
||||
PIXI.AbstractFilter.call( this );
|
||||
|
||||
this.passes = [this];
|
||||
|
||||
// set the uniforms
|
||||
this.uniforms = {
|
||||
invert: {type: '1f', value: 1},
|
||||
};
|
||||
|
||||
this.fragmentSrc = [
|
||||
'precision mediump float;',
|
||||
'varying vec2 vTextureCoord;',
|
||||
'varying float vColor;',
|
||||
'uniform float invert;',
|
||||
'uniform sampler2D uSampler;',
|
||||
|
||||
'void main(void) {',
|
||||
' gl_FragColor = texture2D(uSampler, vTextureCoord);',
|
||||
' gl_FragColor.rgb = mix( (vec3(1)-gl_FragColor.rgb) * gl_FragColor.a, gl_FragColor.rgb, 1.0 - invert);',
|
||||
//' gl_FragColor.rgb = gl_FragColor.rgb * gl_FragColor.a;',
|
||||
' gl_FragColor = gl_FragColor * vColor;',
|
||||
'}'
|
||||
];
|
||||
};
|
||||
|
||||
PIXI.InvertFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
|
||||
PIXI.InvertFilter.prototype.constructor = PIXI.InvertFilter;
|
||||
|
@ -47,6 +47,6 @@ Object.defineProperty(PIXI.InvertFilter.prototype, 'invert', {
|
|||
return this.uniforms.invert.value;
|
||||
},
|
||||
set: function(value) {
|
||||
this.uniforms.invert.value = value;
|
||||
this.uniforms.invert.value = value;
|
||||
}
|
||||
});
|
||||
});
|
||||
|
|
|
@ -3,50 +3,49 @@
|
|||
*/
|
||||
|
||||
/**
|
||||
*
|
||||
* This filter applies a pixlate effect making display objects appear "blocky"
|
||||
*
|
||||
* This filter applies a pixlate effect making display objects appear 'blocky'
|
||||
* @class PixelateFilter
|
||||
* @contructor
|
||||
*/
|
||||
PIXI.PixelateFilter = function()
|
||||
{
|
||||
PIXI.AbstractFilter.call( this );
|
||||
PIXI.AbstractFilter.call( this );
|
||||
|
||||
this.passes = [this];
|
||||
|
||||
// set the uniforms
|
||||
this.uniforms = {
|
||||
invert: {type: '1f', value: 0},
|
||||
dimensions: {type: '4fv', value:new Float32Array([10000, 100, 10, 10])},
|
||||
pixelSize: {type: '2f', value:{x:10, y:10}},
|
||||
};
|
||||
this.passes = [this];
|
||||
|
||||
this.fragmentSrc = [
|
||||
"precision mediump float;",
|
||||
"varying vec2 vTextureCoord;",
|
||||
"varying float vColor;",
|
||||
"uniform vec2 testDim;",
|
||||
"uniform vec4 dimensions;",
|
||||
"uniform vec2 pixelSize;",
|
||||
"uniform sampler2D uSampler;",
|
||||
"void main(void) {",
|
||||
"vec2 coord = vTextureCoord;",
|
||||
// set the uniforms
|
||||
this.uniforms = {
|
||||
invert: {type: '1f', value: 0},
|
||||
dimensions: {type: '4fv', value:new Float32Array([10000, 100, 10, 10])},
|
||||
pixelSize: {type: '2f', value:{x:10, y:10}},
|
||||
};
|
||||
|
||||
"vec2 size = dimensions.xy/pixelSize;",
|
||||
this.fragmentSrc = [
|
||||
'precision mediump float;',
|
||||
'varying vec2 vTextureCoord;',
|
||||
'varying float vColor;',
|
||||
'uniform vec2 testDim;',
|
||||
'uniform vec4 dimensions;',
|
||||
'uniform vec2 pixelSize;',
|
||||
'uniform sampler2D uSampler;',
|
||||
|
||||
"vec2 color = floor( ( vTextureCoord * size ) ) / size + pixelSize/dimensions.xy * 0.5;",
|
||||
"gl_FragColor = texture2D(uSampler, color);",
|
||||
"}"
|
||||
];
|
||||
|
||||
'void main(void) {',
|
||||
' vec2 coord = vTextureCoord;',
|
||||
|
||||
}
|
||||
' vec2 size = dimensions.xy/pixelSize;',
|
||||
|
||||
' vec2 color = floor( ( vTextureCoord * size ) ) / size + pixelSize/dimensions.xy * 0.5;',
|
||||
' gl_FragColor = texture2D(uSampler, color);',
|
||||
'}'
|
||||
];
|
||||
};
|
||||
|
||||
PIXI.PixelateFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
|
||||
PIXI.PixelateFilter.prototype.constructor = PIXI.PixelateFilter;
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
* This a point that describes the size of the blocs. x is the width of the block and y is the the height
|
||||
* @property size
|
||||
* @type Point
|
||||
|
@ -56,7 +55,7 @@ Object.defineProperty(PIXI.PixelateFilter.prototype, 'size', {
|
|||
return this.uniforms.pixelSize.value;
|
||||
},
|
||||
set: function(value) {
|
||||
this.dirty = true;
|
||||
this.uniforms.pixelSize.value = value;
|
||||
this.dirty = true;
|
||||
this.uniforms.pixelSize.value = value;
|
||||
}
|
||||
});
|
||||
});
|
||||
|
|
|
@ -2,39 +2,38 @@
|
|||
* @author Mat Groves http://matgroves.com/ @Doormat23
|
||||
*/
|
||||
|
||||
|
||||
|
||||
PIXI.RGBSplitFilter = function()
|
||||
{
|
||||
PIXI.AbstractFilter.call( this );
|
||||
|
||||
this.passes = [this];
|
||||
|
||||
// set the uniforms
|
||||
this.uniforms = {
|
||||
red: {type: '2f', value: {x:20, y:20}},
|
||||
green: {type: '2f', value: {x:-20, y:20}},
|
||||
blue: {type: '2f', value: {x:20, y:-20}},
|
||||
dimensions: {type: '4fv', value:[0,0,0,0]}
|
||||
};
|
||||
|
||||
this.fragmentSrc = [
|
||||
"precision mediump float;",
|
||||
"varying vec2 vTextureCoord;",
|
||||
"varying float vColor;",
|
||||
"uniform vec2 red;",
|
||||
"uniform vec2 green;",
|
||||
"uniform vec2 blue;",
|
||||
"uniform vec4 dimensions;",
|
||||
"uniform sampler2D uSampler;",
|
||||
"void main(void) {",
|
||||
"gl_FragColor.r = texture2D(uSampler, vTextureCoord + red/dimensions.xy).r;",
|
||||
"gl_FragColor.g = texture2D(uSampler, vTextureCoord + green/dimensions.xy).g;",
|
||||
"gl_FragColor.b = texture2D(uSampler, vTextureCoord + blue/dimensions.xy).b;",
|
||||
"gl_FragColor.a = texture2D(uSampler, vTextureCoord).a;",
|
||||
"}"
|
||||
];
|
||||
}
|
||||
PIXI.AbstractFilter.call( this );
|
||||
|
||||
this.passes = [this];
|
||||
|
||||
// set the uniforms
|
||||
this.uniforms = {
|
||||
red: {type: '2f', value: {x:20, y:20}},
|
||||
green: {type: '2f', value: {x:-20, y:20}},
|
||||
blue: {type: '2f', value: {x:20, y:-20}},
|
||||
dimensions: {type: '4fv', value:[0,0,0,0]}
|
||||
};
|
||||
|
||||
this.fragmentSrc = [
|
||||
'precision mediump float;',
|
||||
'varying vec2 vTextureCoord;',
|
||||
'varying float vColor;',
|
||||
'uniform vec2 red;',
|
||||
'uniform vec2 green;',
|
||||
'uniform vec2 blue;',
|
||||
'uniform vec4 dimensions;',
|
||||
'uniform sampler2D uSampler;',
|
||||
|
||||
'void main(void) {',
|
||||
' gl_FragColor.r = texture2D(uSampler, vTextureCoord + red/dimensions.xy).r;',
|
||||
' gl_FragColor.g = texture2D(uSampler, vTextureCoord + green/dimensions.xy).g;',
|
||||
' gl_FragColor.b = texture2D(uSampler, vTextureCoord + blue/dimensions.xy).b;',
|
||||
' gl_FragColor.a = texture2D(uSampler, vTextureCoord).a;',
|
||||
'}'
|
||||
];
|
||||
};
|
||||
|
||||
PIXI.RGBSplitFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
|
||||
PIXI.RGBSplitFilter.prototype.constructor = PIXI.RGBSplitFilter;
|
||||
|
@ -44,7 +43,7 @@ Object.defineProperty(PIXI.RGBSplitFilter.prototype, 'angle', {
|
|||
return this.uniforms.blur.value / (1/7000);
|
||||
},
|
||||
set: function(value) {
|
||||
//this.padding = value;
|
||||
this.uniforms.blur.value = (1/7000) * value;
|
||||
//this.padding = value;
|
||||
this.uniforms.blur.value = (1/7000) * value;
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,42 +1,40 @@
|
|||
/**
|
||||
/**
|
||||
* @author Mat Groves http://matgroves.com/ @Doormat23
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
* This applies a sepia effect to your displayObjects.
|
||||
* @class SepiaFilter
|
||||
* @contructor
|
||||
*/
|
||||
PIXI.SepiaFilter = function()
|
||||
{
|
||||
PIXI.AbstractFilter.call( this );
|
||||
|
||||
this.passes = [this];
|
||||
|
||||
// set the uniforms
|
||||
this.uniforms = {
|
||||
sepia: {type: '1f', value: 1},
|
||||
};
|
||||
|
||||
this.fragmentSrc = [
|
||||
"precision mediump float;",
|
||||
"varying vec2 vTextureCoord;",
|
||||
"varying float vColor;",
|
||||
"uniform float sepia;",
|
||||
"uniform sampler2D uSampler;",
|
||||
|
||||
"const mat3 sepiaMatrix = mat3(0.3588, 0.7044, 0.1368, 0.2990, 0.5870, 0.1140, 0.2392, 0.4696, 0.0912);",
|
||||
"void main(void) {",
|
||||
"gl_FragColor = texture2D(uSampler, vTextureCoord);",
|
||||
"gl_FragColor.rgb = mix( gl_FragColor.rgb, gl_FragColor.rgb * sepiaMatrix, sepia);",
|
||||
"gl_FragColor = gl_FragColor * vColor;",
|
||||
"}"
|
||||
];
|
||||
|
||||
}
|
||||
PIXI.AbstractFilter.call( this );
|
||||
|
||||
this.passes = [this];
|
||||
|
||||
// set the uniforms
|
||||
this.uniforms = {
|
||||
sepia: {type: '1f', value: 1},
|
||||
};
|
||||
|
||||
this.fragmentSrc = [
|
||||
'precision mediump float;',
|
||||
'varying vec2 vTextureCoord;',
|
||||
'varying float vColor;',
|
||||
'uniform float sepia;',
|
||||
'uniform sampler2D uSampler;',
|
||||
|
||||
'const mat3 sepiaMatrix = mat3(0.3588, 0.7044, 0.1368, 0.2990, 0.5870, 0.1140, 0.2392, 0.4696, 0.0912);',
|
||||
|
||||
'void main(void) {',
|
||||
' gl_FragColor = texture2D(uSampler, vTextureCoord);',
|
||||
' gl_FragColor.rgb = mix( gl_FragColor.rgb, gl_FragColor.rgb * sepiaMatrix, sepia);',
|
||||
' gl_FragColor = gl_FragColor * vColor;',
|
||||
'}'
|
||||
];
|
||||
};
|
||||
|
||||
PIXI.SepiaFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
|
||||
PIXI.SepiaFilter.prototype.constructor = PIXI.SepiaFilter;
|
||||
|
@ -50,6 +48,6 @@ Object.defineProperty(PIXI.SepiaFilter.prototype, 'sepia', {
|
|||
return this.uniforms.sepia.value;
|
||||
},
|
||||
set: function(value) {
|
||||
this.uniforms.sepia.value = value;
|
||||
this.uniforms.sepia.value = value;
|
||||
}
|
||||
});
|
||||
|
|
|
@ -2,54 +2,51 @@
|
|||
* @author Mat Groves http://matgroves.com/ @Doormat23
|
||||
*/
|
||||
|
||||
|
||||
|
||||
PIXI.SmartBlurFilter = function()
|
||||
{
|
||||
PIXI.AbstractFilter.call( this );
|
||||
|
||||
this.passes = [this];
|
||||
|
||||
// set the uniforms
|
||||
this.uniforms = {
|
||||
blur: {type: '1f', value: 1/512},
|
||||
};
|
||||
|
||||
this.fragmentSrc = [
|
||||
"precision mediump float;",
|
||||
"varying vec2 vTextureCoord;",
|
||||
"uniform sampler2D uSampler;",
|
||||
// "uniform vec2 delta;",
|
||||
"const vec2 delta = vec2(1.0/10.0, 0.0);",
|
||||
// "uniform float darkness;",
|
||||
|
||||
"float random(vec3 scale, float seed) {",
|
||||
"return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);",
|
||||
"}",
|
||||
|
||||
|
||||
"void main(void) {",
|
||||
|
||||
"vec4 color = vec4(0.0);",
|
||||
"float total = 0.0;",
|
||||
|
||||
"float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);",
|
||||
|
||||
"for (float t = -30.0; t <= 30.0; t++) {",
|
||||
"float percent = (t + offset - 0.5) / 30.0;",
|
||||
"float weight = 1.0 - abs(percent);",
|
||||
"vec4 sample = texture2D(uSampler, vTextureCoord + delta * percent);",
|
||||
"sample.rgb *= sample.a;",
|
||||
"color += sample * weight;",
|
||||
"total += weight;",
|
||||
"}",
|
||||
|
||||
"gl_FragColor = color / total;",
|
||||
"gl_FragColor.rgb /= gl_FragColor.a + 0.00001;",
|
||||
// "gl_FragColor.rgb *= darkness;",
|
||||
"}"
|
||||
];
|
||||
}
|
||||
PIXI.AbstractFilter.call( this );
|
||||
|
||||
this.passes = [this];
|
||||
|
||||
// set the uniforms
|
||||
this.uniforms = {
|
||||
blur: {type: '1f', value: 1/512},
|
||||
};
|
||||
|
||||
this.fragmentSrc = [
|
||||
'precision mediump float;',
|
||||
'varying vec2 vTextureCoord;',
|
||||
'uniform sampler2D uSampler;',
|
||||
//'uniform vec2 delta;',
|
||||
'const vec2 delta = vec2(1.0/10.0, 0.0);',
|
||||
//'uniform float darkness;',
|
||||
|
||||
'float random(vec3 scale, float seed) {',
|
||||
' return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);',
|
||||
'}',
|
||||
|
||||
|
||||
'void main(void) {',
|
||||
' vec4 color = vec4(0.0);',
|
||||
' float total = 0.0;',
|
||||
|
||||
' float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);',
|
||||
|
||||
' for (float t = -30.0; t <= 30.0; t++) {',
|
||||
' float percent = (t + offset - 0.5) / 30.0;',
|
||||
' float weight = 1.0 - abs(percent);',
|
||||
' vec4 sample = texture2D(uSampler, vTextureCoord + delta * percent);',
|
||||
' sample.rgb *= sample.a;',
|
||||
' color += sample * weight;',
|
||||
' total += weight;',
|
||||
' }',
|
||||
|
||||
' gl_FragColor = color / total;',
|
||||
' gl_FragColor.rgb /= gl_FragColor.a + 0.00001;',
|
||||
//' gl_FragColor.rgb *= darkness;',
|
||||
'}'
|
||||
];
|
||||
};
|
||||
|
||||
PIXI.SmartBlurFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
|
||||
PIXI.SmartBlurFilter.prototype.constructor = PIXI.SmartBlurFilter;
|
||||
|
@ -59,6 +56,6 @@ Object.defineProperty(PIXI.SmartBlurFilter.prototype, 'blur', {
|
|||
return this.uniforms.blur.value;
|
||||
},
|
||||
set: function(value) {
|
||||
this.uniforms.blur.value = value;
|
||||
this.uniforms.blur.value = value;
|
||||
}
|
||||
});
|
||||
|
|
|
@ -3,59 +3,57 @@
|
|||
*/
|
||||
|
||||
/**
|
||||
*
|
||||
* This filter applies a pixlate effect making display objects appear "blocky"
|
||||
*
|
||||
* This filter applies a pixlate effect making display objects appear 'blocky'
|
||||
* @class PixelateFilter
|
||||
* @contructor
|
||||
*/
|
||||
PIXI.TwistFilter = function()
|
||||
{
|
||||
PIXI.AbstractFilter.call( this );
|
||||
PIXI.AbstractFilter.call( this );
|
||||
|
||||
this.passes = [this];
|
||||
|
||||
// set the uniforms
|
||||
this.uniforms = {
|
||||
radius: {type: '1f', value:0.5},
|
||||
angle: {type: '1f', value:5},
|
||||
offset: {type: '2f', value:{x:0.5, y:0.5}},
|
||||
};
|
||||
this.passes = [this];
|
||||
|
||||
this.fragmentSrc = [
|
||||
"precision mediump float;",
|
||||
"varying vec2 vTextureCoord;",
|
||||
"varying float vColor;",
|
||||
"uniform vec4 dimensions;",
|
||||
"uniform sampler2D uSampler;",
|
||||
|
||||
"uniform float radius;",
|
||||
"uniform float angle;",
|
||||
"uniform vec2 offset;",
|
||||
// set the uniforms
|
||||
this.uniforms = {
|
||||
radius: {type: '1f', value:0.5},
|
||||
angle: {type: '1f', value:5},
|
||||
offset: {type: '2f', value:{x:0.5, y:0.5}},
|
||||
};
|
||||
|
||||
"void main(void) {",
|
||||
"vec2 coord = vTextureCoord - offset;",
|
||||
"float distance = length(coord);",
|
||||
|
||||
"if (distance < radius){",
|
||||
this.fragmentSrc = [
|
||||
'precision mediump float;',
|
||||
'varying vec2 vTextureCoord;',
|
||||
'varying float vColor;',
|
||||
'uniform vec4 dimensions;',
|
||||
'uniform sampler2D uSampler;',
|
||||
|
||||
"float ratio = (radius - distance) / radius;",
|
||||
"float angleMod = ratio * ratio * angle;",
|
||||
"float s = sin(angleMod);",
|
||||
"float c = cos(angleMod);",
|
||||
"coord = vec2(coord.x * c - coord.y * s, coord.x * s + coord.y * c);",
|
||||
'uniform float radius;',
|
||||
'uniform float angle;',
|
||||
'uniform vec2 offset;',
|
||||
|
||||
"}",
|
||||
'void main(void) {',
|
||||
' vec2 coord = vTextureCoord - offset;',
|
||||
' float distance = length(coord);',
|
||||
|
||||
"gl_FragColor = texture2D(uSampler, coord+offset);",
|
||||
"}"
|
||||
];
|
||||
}
|
||||
' if (distance < radius) {',
|
||||
' float ratio = (radius - distance) / radius;',
|
||||
' float angleMod = ratio * ratio * angle;',
|
||||
' float s = sin(angleMod);',
|
||||
' float c = cos(angleMod);',
|
||||
' coord = vec2(coord.x * c - coord.y * s, coord.x * s + coord.y * c);',
|
||||
' }',
|
||||
|
||||
' gl_FragColor = texture2D(uSampler, coord+offset);',
|
||||
'}'
|
||||
];
|
||||
};
|
||||
|
||||
PIXI.TwistFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
|
||||
PIXI.TwistFilter.prototype.constructor = PIXI.TwistFilter;
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
* This point describes the the offset of the twist
|
||||
* @property size
|
||||
* @type Point
|
||||
|
@ -65,13 +63,13 @@ Object.defineProperty(PIXI.TwistFilter.prototype, 'offset', {
|
|||
return this.uniforms.offset.value;
|
||||
},
|
||||
set: function(value) {
|
||||
this.dirty = true;
|
||||
this.uniforms.offset.value = value;
|
||||
this.dirty = true;
|
||||
this.uniforms.offset.value = value;
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
* This radius describes size of the twist
|
||||
* @property size
|
||||
* @type Number
|
||||
|
@ -81,13 +79,13 @@ Object.defineProperty(PIXI.TwistFilter.prototype, 'radius', {
|
|||
return this.uniforms.radius.value;
|
||||
},
|
||||
set: function(value) {
|
||||
this.dirty = true;
|
||||
this.uniforms.radius.value = value;
|
||||
this.dirty = true;
|
||||
this.uniforms.radius.value = value;
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
* This radius describes angle of the twist
|
||||
* @property angle
|
||||
* @type Number
|
||||
|
@ -97,7 +95,7 @@ Object.defineProperty(PIXI.TwistFilter.prototype, 'angle', {
|
|||
return this.uniforms.angle.value;
|
||||
},
|
||||
set: function(value) {
|
||||
this.dirty = true;
|
||||
this.uniforms.angle.value = value;
|
||||
this.dirty = true;
|
||||
this.uniforms.angle.value = value;
|
||||
}
|
||||
});
|
|
@ -6,16 +6,16 @@
|
|||
* A Class that loads a bunch of images / sprite sheet / bitmap font files. Once the
|
||||
* assets have been loaded they are added to the PIXI Texture cache and can be accessed
|
||||
* easily through PIXI.Texture.fromImage() and PIXI.Sprite.fromImage()
|
||||
* When all items have been loaded this class will dispatch a "onLoaded" event
|
||||
* As each individual item is loaded this class will dispatch a "onProgress" event
|
||||
* When all items have been loaded this class will dispatch a 'onLoaded' event
|
||||
* As each individual item is loaded this class will dispatch a 'onProgress' event
|
||||
*
|
||||
* @class AssetLoader
|
||||
* @constructor
|
||||
* @uses EventTarget
|
||||
* @param {Array<String>} assetURLs an array of image/sprite sheet urls that you would like loaded
|
||||
* supported. Supported image formats include "jpeg", "jpg", "png", "gif". Supported
|
||||
* sprite sheet data formats only include "JSON" at this time. Supported bitmap font
|
||||
* data formats include "xml" and "fnt".
|
||||
* supported. Supported image formats include 'jpeg', 'jpg', 'png', 'gif'. Supported
|
||||
* sprite sheet data formats only include 'JSON' at this time. Supported bitmap font
|
||||
* data formats include 'xml' and 'fnt'.
|
||||
* @param crossorigin {Boolean} Whether requests should be treated as crossorigin
|
||||
*/
|
||||
PIXI.AssetLoader = function(assetURLs, crossorigin)
|
||||
|
@ -45,17 +45,15 @@ PIXI.AssetLoader = function(assetURLs, crossorigin)
|
|||
* @type Object
|
||||
*/
|
||||
this.loadersByType = {
|
||||
"jpg": PIXI.ImageLoader,
|
||||
"jpeg": PIXI.ImageLoader,
|
||||
"png": PIXI.ImageLoader,
|
||||
"gif": PIXI.ImageLoader,
|
||||
"json": PIXI.JsonLoader,
|
||||
"anim": PIXI.SpineLoader,
|
||||
"xml": PIXI.BitmapFontLoader,
|
||||
"fnt": PIXI.BitmapFontLoader
|
||||
'jpg': PIXI.ImageLoader,
|
||||
'jpeg': PIXI.ImageLoader,
|
||||
'png': PIXI.ImageLoader,
|
||||
'gif': PIXI.ImageLoader,
|
||||
'json': PIXI.JsonLoader,
|
||||
'anim': PIXI.SpineLoader,
|
||||
'xml': PIXI.BitmapFontLoader,
|
||||
'fnt': PIXI.BitmapFontLoader
|
||||
};
|
||||
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -72,31 +70,32 @@ PIXI.AssetLoader = function(assetURLs, crossorigin)
|
|||
PIXI.AssetLoader.prototype.constructor = PIXI.AssetLoader;
|
||||
|
||||
|
||||
PIXI.AssetLoader.prototype._getDataType = function(str)
|
||||
PIXI.AssetLoader.prototype._getDataType = function(str)
|
||||
{
|
||||
var test = "data:";
|
||||
var test = 'data:';
|
||||
//starts with 'data:'
|
||||
var start = str.slice(0, test.length).toLowerCase();
|
||||
if (start == test) {
|
||||
if (start === test) {
|
||||
var data = str.slice(test.length);
|
||||
|
||||
|
||||
var sepIdx = data.indexOf(',');
|
||||
if (sepIdx === -1) //malformed data URI scheme
|
||||
return null;
|
||||
|
||||
//e.g. "image/gif;base64" => "image/gif"
|
||||
//e.g. 'image/gif;base64' => 'image/gif'
|
||||
var info = data.slice(0, sepIdx).split(';')[0];
|
||||
|
||||
//We might need to handle some special cases here...
|
||||
//standardize text/plain to "txt" file extension
|
||||
if (!info || info.toLowerCase() == "text/plain")
|
||||
return "txt"
|
||||
//standardize text/plain to 'txt' file extension
|
||||
if (!info || info.toLowerCase() === 'text/plain')
|
||||
return 'txt';
|
||||
|
||||
//User specified mime type, try splitting it by '/'
|
||||
return info.split('/').pop().toLowerCase();
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Starts loading the assets sequentially
|
||||
|
@ -121,15 +120,15 @@ PIXI.AssetLoader.prototype.load = function()
|
|||
|
||||
//if not, assume it's a file URI
|
||||
if (!fileType)
|
||||
fileType = fileName.split("?").shift().split(".").pop().toLowerCase();
|
||||
fileType = fileName.split('?').shift().split('.').pop().toLowerCase();
|
||||
|
||||
var Constructor = this.loadersByType[fileType];
|
||||
if(!Constructor)
|
||||
throw new Error(fileType + " is an unsupported file type");
|
||||
throw new Error(fileType + ' is an unsupported file type');
|
||||
|
||||
var loader = new Constructor(fileName, this.crossorigin);
|
||||
|
||||
loader.addEventListener("loaded", onLoad);
|
||||
loader.addEventListener('loaded', onLoad);
|
||||
loader.load();
|
||||
}
|
||||
};
|
||||
|
@ -143,13 +142,12 @@ PIXI.AssetLoader.prototype.load = function()
|
|||
PIXI.AssetLoader.prototype.onAssetLoaded = function()
|
||||
{
|
||||
this.loadCount--;
|
||||
this.dispatchEvent({type: "onProgress", content: this});
|
||||
this.dispatchEvent({type: 'onProgress', content: this});
|
||||
if (this.onProgress) this.onProgress();
|
||||
|
||||
if (!this.loadCount)
|
||||
{
|
||||
this.dispatchEvent({type: "onComplete", content: this});
|
||||
this.dispatchEvent({type: 'onComplete', content: this});
|
||||
if(this.onComplete) this.onComplete();
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -3,10 +3,10 @@
|
|||
*/
|
||||
|
||||
/**
|
||||
* The xml loader is used to load in XML bitmap font data ("xml" or "fnt")
|
||||
* The xml loader is used to load in XML bitmap font data ('xml' or 'fnt')
|
||||
* To generate the data you can use http://www.angelcode.com/products/bmfont/
|
||||
* This loader will also load the image file as the data.
|
||||
* When loaded this class will dispatch a "loaded" event
|
||||
* When loaded this class will dispatch a 'loaded' event
|
||||
*
|
||||
* @class BitmapFontLoader
|
||||
* @uses EventTarget
|
||||
|
@ -19,7 +19,7 @@ PIXI.BitmapFontLoader = function(url, crossorigin)
|
|||
/*
|
||||
* i use texture packer to load the assets..
|
||||
* http://www.codeandweb.com/texturepacker
|
||||
* make sure to set the format as "JSON"
|
||||
* make sure to set the format as 'JSON'
|
||||
*/
|
||||
PIXI.EventTarget.call(this);
|
||||
|
||||
|
@ -46,7 +46,7 @@ PIXI.BitmapFontLoader = function(url, crossorigin)
|
|||
* @type String
|
||||
* @readOnly
|
||||
*/
|
||||
this.baseUrl = url.replace(/[^\/]*$/, "");
|
||||
this.baseUrl = url.replace(/[^\/]*$/, '');
|
||||
|
||||
/**
|
||||
* [read-only] The texture of the bitmap font
|
||||
|
@ -74,9 +74,9 @@ PIXI.BitmapFontLoader.prototype.load = function()
|
|||
scope.onXMLLoaded();
|
||||
};
|
||||
|
||||
this.ajaxRequest.open("GET", this.url, true);
|
||||
if (this.ajaxRequest.overrideMimeType) this.ajaxRequest.overrideMimeType("application/xml");
|
||||
this.ajaxRequest.send(null)
|
||||
this.ajaxRequest.open('GET', this.url, true);
|
||||
if (this.ajaxRequest.overrideMimeType) this.ajaxRequest.overrideMimeType('application/xml');
|
||||
this.ajaxRequest.send(null);
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -87,40 +87,40 @@ PIXI.BitmapFontLoader.prototype.load = function()
|
|||
*/
|
||||
PIXI.BitmapFontLoader.prototype.onXMLLoaded = function()
|
||||
{
|
||||
if (this.ajaxRequest.readyState == 4)
|
||||
if (this.ajaxRequest.readyState === 4)
|
||||
{
|
||||
if (this.ajaxRequest.status == 200 || window.location.href.indexOf("http") == -1)
|
||||
if (this.ajaxRequest.status === 200 || window.location.href.indexOf('http') === -1)
|
||||
{
|
||||
var textureUrl = this.baseUrl + this.ajaxRequest.responseXML.getElementsByTagName("page")[0].attributes.getNamedItem("file").nodeValue;
|
||||
var textureUrl = this.baseUrl + this.ajaxRequest.responseXML.getElementsByTagName('page')[0].attributes.getNamedItem('file').nodeValue;
|
||||
var image = new PIXI.ImageLoader(textureUrl, this.crossorigin);
|
||||
this.texture = image.texture.baseTexture;
|
||||
|
||||
var data = {};
|
||||
var info = this.ajaxRequest.responseXML.getElementsByTagName("info")[0];
|
||||
var common = this.ajaxRequest.responseXML.getElementsByTagName("common")[0];
|
||||
data.font = info.attributes.getNamedItem("face").nodeValue;
|
||||
data.size = parseInt(info.attributes.getNamedItem("size").nodeValue, 10);
|
||||
data.lineHeight = parseInt(common.attributes.getNamedItem("lineHeight").nodeValue, 10);
|
||||
var info = this.ajaxRequest.responseXML.getElementsByTagName('info')[0];
|
||||
var common = this.ajaxRequest.responseXML.getElementsByTagName('common')[0];
|
||||
data.font = info.attributes.getNamedItem('face').nodeValue;
|
||||
data.size = parseInt(info.attributes.getNamedItem('size').nodeValue, 10);
|
||||
data.lineHeight = parseInt(common.attributes.getNamedItem('lineHeight').nodeValue, 10);
|
||||
data.chars = {};
|
||||
|
||||
//parse letters
|
||||
var letters = this.ajaxRequest.responseXML.getElementsByTagName("char");
|
||||
var letters = this.ajaxRequest.responseXML.getElementsByTagName('char');
|
||||
|
||||
for (var i = 0; i < letters.length; i++)
|
||||
{
|
||||
var charCode = parseInt(letters[i].attributes.getNamedItem("id").nodeValue, 10);
|
||||
var charCode = parseInt(letters[i].attributes.getNamedItem('id').nodeValue, 10);
|
||||
|
||||
var textureRect = new PIXI.Rectangle(
|
||||
parseInt(letters[i].attributes.getNamedItem("x").nodeValue, 10),
|
||||
parseInt(letters[i].attributes.getNamedItem("y").nodeValue, 10),
|
||||
parseInt(letters[i].attributes.getNamedItem("width").nodeValue, 10),
|
||||
parseInt(letters[i].attributes.getNamedItem("height").nodeValue, 10)
|
||||
parseInt(letters[i].attributes.getNamedItem('x').nodeValue, 10),
|
||||
parseInt(letters[i].attributes.getNamedItem('y').nodeValue, 10),
|
||||
parseInt(letters[i].attributes.getNamedItem('width').nodeValue, 10),
|
||||
parseInt(letters[i].attributes.getNamedItem('height').nodeValue, 10)
|
||||
);
|
||||
|
||||
data.chars[charCode] = {
|
||||
xOffset: parseInt(letters[i].attributes.getNamedItem("xoffset").nodeValue, 10),
|
||||
yOffset: parseInt(letters[i].attributes.getNamedItem("yoffset").nodeValue, 10),
|
||||
xAdvance: parseInt(letters[i].attributes.getNamedItem("xadvance").nodeValue, 10),
|
||||
xOffset: parseInt(letters[i].attributes.getNamedItem('xoffset').nodeValue, 10),
|
||||
yOffset: parseInt(letters[i].attributes.getNamedItem('yoffset').nodeValue, 10),
|
||||
xAdvance: parseInt(letters[i].attributes.getNamedItem('xadvance').nodeValue, 10),
|
||||
kerning: {},
|
||||
texture: PIXI.TextureCache[charCode] = new PIXI.Texture(this.texture, textureRect)
|
||||
|
||||
|
@ -128,12 +128,12 @@ PIXI.BitmapFontLoader.prototype.onXMLLoaded = function()
|
|||
}
|
||||
|
||||
//parse kernings
|
||||
var kernings = this.ajaxRequest.responseXML.getElementsByTagName("kerning");
|
||||
var kernings = this.ajaxRequest.responseXML.getElementsByTagName('kerning');
|
||||
for (i = 0; i < kernings.length; i++)
|
||||
{
|
||||
var first = parseInt(kernings[i].attributes.getNamedItem("first").nodeValue, 10);
|
||||
var second = parseInt(kernings[i].attributes.getNamedItem("second").nodeValue, 10);
|
||||
var amount = parseInt(kernings[i].attributes.getNamedItem("amount").nodeValue, 10);
|
||||
var first = parseInt(kernings[i].attributes.getNamedItem('first').nodeValue, 10);
|
||||
var second = parseInt(kernings[i].attributes.getNamedItem('second').nodeValue, 10);
|
||||
var amount = parseInt(kernings[i].attributes.getNamedItem('amount').nodeValue, 10);
|
||||
|
||||
data.chars[second].kerning[first] = amount;
|
||||
|
||||
|
@ -142,7 +142,7 @@ PIXI.BitmapFontLoader.prototype.onXMLLoaded = function()
|
|||
PIXI.BitmapText.fonts[data.font] = data;
|
||||
|
||||
var scope = this;
|
||||
image.addEventListener("loaded", function() {
|
||||
image.addEventListener('loaded', function() {
|
||||
scope.onLoaded();
|
||||
});
|
||||
image.load();
|
||||
|
@ -158,5 +158,5 @@ PIXI.BitmapFontLoader.prototype.onXMLLoaded = function()
|
|||
*/
|
||||
PIXI.BitmapFontLoader.prototype.onLoaded = function()
|
||||
{
|
||||
this.dispatchEvent({type: "loaded", content: this});
|
||||
this.dispatchEvent({type: 'loaded', content: this});
|
||||
};
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
*/
|
||||
|
||||
/**
|
||||
* The image loader class is responsible for loading images file formats ("jpeg", "jpg", "png" and "gif")
|
||||
* The image loader class is responsible for loading images file formats ('jpeg', 'jpg', 'png' and 'gif')
|
||||
* Once the image has been loaded it is stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFromeId()
|
||||
* When loaded this class will dispatch a 'loaded' event
|
||||
*
|
||||
|
@ -46,7 +46,7 @@ PIXI.ImageLoader.prototype.load = function()
|
|||
if(!this.texture.baseTexture.hasLoaded)
|
||||
{
|
||||
var scope = this;
|
||||
this.texture.baseTexture.addEventListener("loaded", function()
|
||||
this.texture.baseTexture.addEventListener('loaded', function()
|
||||
{
|
||||
scope.onLoaded();
|
||||
});
|
||||
|
@ -65,7 +65,7 @@ PIXI.ImageLoader.prototype.load = function()
|
|||
*/
|
||||
PIXI.ImageLoader.prototype.onLoaded = function()
|
||||
{
|
||||
this.dispatchEvent({type: "loaded", content: this});
|
||||
this.dispatchEvent({type: 'loaded', content: this});
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -75,7 +75,7 @@ PIXI.ImageLoader.prototype.onLoaded = function()
|
|||
* @method loadFramedSpriteSheet
|
||||
* @param frameWidth {Number} with of each frame
|
||||
* @param frameHeight {Number} height of each frame
|
||||
* @param textureName {String} if given, the frames will be cached in <textureName>-<ord> format
|
||||
* @param textureName {String} if given, the frames will be cached in <textureName>-<ord> format
|
||||
*/
|
||||
PIXI.ImageLoader.prototype.loadFramedSpriteSheet = function(frameWidth, frameHeight, textureName)
|
||||
{
|
||||
|
@ -96,14 +96,14 @@ PIXI.ImageLoader.prototype.loadFramedSpriteSheet = function(frameWidth, frameHei
|
|||
});
|
||||
|
||||
this.frames.push(texture);
|
||||
if (textureName) PIXI.TextureCache[textureName+'-'+i] = texture;
|
||||
if (textureName) PIXI.TextureCache[textureName + '-' + i] = texture;
|
||||
}
|
||||
}
|
||||
|
||||
if(!this.texture.baseTexture.hasLoaded)
|
||||
{
|
||||
var scope = this;
|
||||
this.texture.baseTexture.addEventListener("loaded", function() {
|
||||
this.texture.baseTexture.addEventListener('loaded', function() {
|
||||
scope.onLoaded();
|
||||
});
|
||||
}
|
||||
|
@ -111,4 +111,4 @@ PIXI.ImageLoader.prototype.loadFramedSpriteSheet = function(frameWidth, frameHei
|
|||
{
|
||||
this.onLoaded();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
|
|
@ -4,8 +4,8 @@
|
|||
|
||||
/**
|
||||
* The json file loader is used to load in JSON data and parsing it
|
||||
* When loaded this class will dispatch a "loaded" event
|
||||
* If load failed this class will dispatch a "error" event
|
||||
* When loaded this class will dispatch a 'loaded' event
|
||||
* If load failed this class will dispatch a 'error' event
|
||||
*
|
||||
* @class JsonLoader
|
||||
* @uses EventTarget
|
||||
|
@ -39,7 +39,7 @@ PIXI.JsonLoader = function (url, crossorigin) {
|
|||
* @type String
|
||||
* @readOnly
|
||||
*/
|
||||
this.baseUrl = url.replace(/[^\/]*$/, "");
|
||||
this.baseUrl = url.replace(/[^\/]*$/, '');
|
||||
|
||||
/**
|
||||
* [read-only] Whether the data has loaded yet
|
||||
|
@ -61,14 +61,14 @@ PIXI.JsonLoader.prototype.constructor = PIXI.JsonLoader;
|
|||
* @method load
|
||||
*/
|
||||
PIXI.JsonLoader.prototype.load = function () {
|
||||
this.ajaxRequest = new AjaxRequest();
|
||||
this.ajaxRequest = new PIXI.AjaxRequest();
|
||||
var scope = this;
|
||||
this.ajaxRequest.onreadystatechange = function () {
|
||||
scope.onJSONLoaded();
|
||||
};
|
||||
|
||||
this.ajaxRequest.open("GET", this.url, true);
|
||||
if (this.ajaxRequest.overrideMimeType) this.ajaxRequest.overrideMimeType("application/json");
|
||||
this.ajaxRequest.open('GET', this.url, true);
|
||||
if (this.ajaxRequest.overrideMimeType) this.ajaxRequest.overrideMimeType('application/json');
|
||||
this.ajaxRequest.send(null);
|
||||
};
|
||||
|
||||
|
@ -79,8 +79,8 @@ PIXI.JsonLoader.prototype.load = function () {
|
|||
* @private
|
||||
*/
|
||||
PIXI.JsonLoader.prototype.onJSONLoaded = function () {
|
||||
if (this.ajaxRequest.readyState == 4) {
|
||||
if (this.ajaxRequest.status == 200 || window.location.href.indexOf("http") == -1) {
|
||||
if (this.ajaxRequest.readyState === 4) {
|
||||
if (this.ajaxRequest.status === 200 || window.location.href.indexOf('http') === -1) {
|
||||
this.json = JSON.parse(this.ajaxRequest.responseText);
|
||||
|
||||
if(this.json.frames)
|
||||
|
@ -92,7 +92,7 @@ PIXI.JsonLoader.prototype.onJSONLoaded = function () {
|
|||
var frameData = this.json.frames;
|
||||
|
||||
this.texture = image.texture.baseTexture;
|
||||
image.addEventListener("loaded", function (event) {
|
||||
image.addEventListener('loaded', function () {
|
||||
scope.onLoaded();
|
||||
});
|
||||
|
||||
|
@ -146,7 +146,7 @@ PIXI.JsonLoader.prototype.onJSONLoaded = function () {
|
|||
PIXI.JsonLoader.prototype.onLoaded = function () {
|
||||
this.loaded = true;
|
||||
this.dispatchEvent({
|
||||
type: "loaded",
|
||||
type: 'loaded',
|
||||
content: this
|
||||
});
|
||||
};
|
||||
|
@ -159,7 +159,7 @@ PIXI.JsonLoader.prototype.onLoaded = function () {
|
|||
*/
|
||||
PIXI.JsonLoader.prototype.onError = function () {
|
||||
this.dispatchEvent({
|
||||
type: "error",
|
||||
type: 'error',
|
||||
content: this
|
||||
});
|
||||
};
|
|
@ -49,7 +49,7 @@ PIXI.SpineLoader = function(url, crossorigin)
|
|||
* @readOnly
|
||||
*/
|
||||
this.loaded = false;
|
||||
}
|
||||
};
|
||||
|
||||
PIXI.SpineLoader.prototype.constructor = PIXI.SpineLoader;
|
||||
|
||||
|
@ -75,7 +75,7 @@ PIXI.SpineLoader.prototype.load = function () {
|
|||
* @method onJSONLoaded
|
||||
* @private
|
||||
*/
|
||||
PIXI.SpineLoader.prototype.onJSONLoaded = function (event) {
|
||||
PIXI.SpineLoader.prototype.onJSONLoaded = function () {
|
||||
var spineJsonParser = new spine.SkeletonJson();
|
||||
var skeletonData = spineJsonParser.readSkeletonData(this.json);
|
||||
|
||||
|
|
|
@ -4,12 +4,12 @@
|
|||
|
||||
/**
|
||||
* The sprite sheet loader is used to load in JSON sprite sheet data
|
||||
* To generate the data you can use http://www.codeandweb.com/texturepacker and publish the "JSON" format
|
||||
* To generate the data you can use http://www.codeandweb.com/texturepacker and publish the 'JSON' format
|
||||
* There is a free version so thats nice, although the paid version is great value for money.
|
||||
* It is highly recommended to use Sprite sheets (also know as texture atlas") as it means sprite"s can be batched and drawn together for highly increased rendering speed.
|
||||
* It is highly recommended to use Sprite sheets (also know as texture atlas') as it means sprite's can be batched and drawn together for highly increased rendering speed.
|
||||
* Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFromeId()
|
||||
* This loader will also load the image file that the Spritesheet points to as well as the data.
|
||||
* When loaded this class will dispatch a "loaded" event
|
||||
* When loaded this class will dispatch a 'loaded' event
|
||||
*
|
||||
* @class SpriteSheetLoader
|
||||
* @uses EventTarget
|
||||
|
@ -17,12 +17,11 @@
|
|||
* @param url {String} The url of the sprite sheet JSON file
|
||||
* @param crossorigin {Boolean} Whether requests should be treated as crossorigin
|
||||
*/
|
||||
|
||||
PIXI.SpriteSheetLoader = function (url, crossorigin) {
|
||||
/*
|
||||
* i use texture packer to load the assets..
|
||||
* http://www.codeandweb.com/texturepacker
|
||||
* make sure to set the format as "JSON"
|
||||
* make sure to set the format as 'JSON'
|
||||
*/
|
||||
PIXI.EventTarget.call(this);
|
||||
|
||||
|
@ -49,7 +48,7 @@ PIXI.SpriteSheetLoader = function (url, crossorigin) {
|
|||
* @type String
|
||||
* @readOnly
|
||||
*/
|
||||
this.baseUrl = url.replace(/[^\/]*$/, "");
|
||||
this.baseUrl = url.replace(/[^\/]*$/, '');
|
||||
|
||||
/**
|
||||
* The texture being loaded
|
||||
|
@ -79,7 +78,7 @@ PIXI.SpriteSheetLoader.prototype.constructor = PIXI.SpriteSheetLoader;
|
|||
PIXI.SpriteSheetLoader.prototype.load = function () {
|
||||
var scope = this;
|
||||
var jsonLoader = new PIXI.JsonLoader(this.url, this.crossorigin);
|
||||
jsonLoader.addEventListener("loaded", function (event) {
|
||||
jsonLoader.addEventListener('loaded', function (event) {
|
||||
scope.json = event.content.json;
|
||||
scope.onJSONLoaded();
|
||||
});
|
||||
|
@ -99,7 +98,7 @@ PIXI.SpriteSheetLoader.prototype.onJSONLoaded = function () {
|
|||
var frameData = this.json.frames;
|
||||
|
||||
this.texture = image.texture.baseTexture;
|
||||
image.addEventListener("loaded", function (event) {
|
||||
image.addEventListener('loaded', function () {
|
||||
scope.onLoaded();
|
||||
});
|
||||
|
||||
|
@ -123,6 +122,7 @@ PIXI.SpriteSheetLoader.prototype.onJSONLoaded = function () {
|
|||
|
||||
image.load();
|
||||
};
|
||||
|
||||
/**
|
||||
* Invoke when all files are loaded (json and texture)
|
||||
*
|
||||
|
@ -131,7 +131,7 @@ PIXI.SpriteSheetLoader.prototype.onJSONLoaded = function () {
|
|||
*/
|
||||
PIXI.SpriteSheetLoader.prototype.onLoaded = function () {
|
||||
this.dispatchEvent({
|
||||
type: "loaded",
|
||||
type: 'loaded',
|
||||
content: this
|
||||
});
|
||||
};
|
||||
|
|
|
@ -59,7 +59,7 @@ PIXI.Graphics = function()
|
|||
* @private
|
||||
*/
|
||||
this.currentPath = {points:[]};
|
||||
}
|
||||
};
|
||||
|
||||
// constructor
|
||||
PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
|
||||
|
@ -85,7 +85,7 @@ PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
|
|||
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
|
||||
|
||||
this.graphicsData.push(this.currentPath);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Moves the current drawing position to (x, y).
|
||||
|
@ -104,7 +104,7 @@ PIXI.Graphics.prototype.moveTo = function(x, y)
|
|||
this.currentPath.points.push(x, y);
|
||||
|
||||
this.graphicsData.push(this.currentPath);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Draws a line using the current line style from the current drawing position to (x, y);
|
||||
|
@ -118,7 +118,7 @@ PIXI.Graphics.prototype.lineTo = function(x, y)
|
|||
{
|
||||
this.currentPath.points.push(x, y);
|
||||
this.dirty = true;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Specifies a simple one-color fill that subsequent calls to other Graphics methods
|
||||
|
@ -133,7 +133,7 @@ PIXI.Graphics.prototype.beginFill = function(color, alpha)
|
|||
this.filling = true;
|
||||
this.fillColor = color || 0;
|
||||
this.fillAlpha = (arguments.length < 2) ? 1 : alpha;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
|
||||
|
@ -145,7 +145,7 @@ PIXI.Graphics.prototype.endFill = function()
|
|||
this.filling = false;
|
||||
this.fillColor = null;
|
||||
this.fillAlpha = 1;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @method drawRect
|
||||
|
@ -165,7 +165,7 @@ PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
|
|||
|
||||
this.graphicsData.push(this.currentPath);
|
||||
this.dirty = true;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Draws a circle.
|
||||
|
@ -185,7 +185,7 @@ PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
|
|||
|
||||
this.graphicsData.push(this.currentPath);
|
||||
this.dirty = true;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Draws an elipse.
|
||||
|
@ -206,7 +206,7 @@ PIXI.Graphics.prototype.drawElipse = function( x, y, width, height)
|
|||
|
||||
this.graphicsData.push(this.currentPath);
|
||||
this.dirty = true;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
|
||||
|
@ -222,8 +222,8 @@ PIXI.Graphics.prototype.clear = function()
|
|||
this.clearDirty = true;
|
||||
this.graphicsData = [];
|
||||
|
||||
this.bounds = null//new PIXI.Rectangle();
|
||||
}
|
||||
this.bounds = null; //new PIXI.Rectangle();
|
||||
};
|
||||
|
||||
|
||||
PIXI.Graphics.prototype.updateFilterBounds = function()
|
||||
|
@ -239,8 +239,6 @@ PIXI.Graphics.prototype.updateFilterBounds = function()
|
|||
var points, x, y;
|
||||
|
||||
for (var i = 0; i < this.graphicsData.length; i++) {
|
||||
|
||||
|
||||
var data = this.graphicsData[i];
|
||||
var type = data.type;
|
||||
var lineWidth = data.lineWidth;
|
||||
|
@ -265,7 +263,7 @@ PIXI.Graphics.prototype.updateFilterBounds = function()
|
|||
x = points.x;
|
||||
y = points.y;
|
||||
var radius = points.radius + lineWidth/2;
|
||||
|
||||
|
||||
minX = x - radius < minX ? x - radius : minX;
|
||||
maxX = x + radius > maxX ? x + radius : maxX;
|
||||
|
||||
|
@ -275,9 +273,9 @@ PIXI.Graphics.prototype.updateFilterBounds = function()
|
|||
else
|
||||
{
|
||||
// POLY
|
||||
for (var j = 0; j < points.length; j+=2)
|
||||
for (var j = 0; j < points.length; j+=2)
|
||||
{
|
||||
|
||||
|
||||
x = points[j];
|
||||
y = points[j+1];
|
||||
|
||||
|
@ -286,17 +284,14 @@ PIXI.Graphics.prototype.updateFilterBounds = function()
|
|||
|
||||
minY = y-lineWidth < minY ? y-lineWidth : minY;
|
||||
maxY = y+lineWidth > maxY ? y+lineWidth : maxY;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
this.bounds = new PIXI.Rectangle(minX, minY, maxX - minX, maxY - minY);
|
||||
|
||||
}
|
||||
|
||||
// console.log(this.bounds);
|
||||
}
|
||||
};
|
||||
|
||||
// SOME TYPES:
|
||||
PIXI.Graphics.POLY = 0;
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
PIXI.CanvasGraphics = function()
|
||||
{
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
|
@ -27,28 +27,28 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
|
|||
{
|
||||
var worldAlpha = graphics.worldAlpha;
|
||||
|
||||
for (var i=0; i < graphics.graphicsData.length; i++)
|
||||
for (var i = 0; i < graphics.graphicsData.length; i++)
|
||||
{
|
||||
var data = graphics.graphicsData[i];
|
||||
var points = data.points;
|
||||
|
||||
context.strokeStyle = color = '#' + ('00000' + ( data.lineColor | 0).toString(16)).substr(-6);
|
||||
context.strokeStyle = '#' + ('00000' + ( data.lineColor | 0).toString(16)).substr(-6);
|
||||
|
||||
context.lineWidth = data.lineWidth;
|
||||
|
||||
if(data.type == PIXI.Graphics.POLY)
|
||||
if(data.type === PIXI.Graphics.POLY)
|
||||
{
|
||||
context.beginPath();
|
||||
|
||||
context.moveTo(points[0], points[1]);
|
||||
|
||||
for (var j=1; j < points.length/2; j++)
|
||||
for (var j = 1; j < points.length / 2; j++)
|
||||
{
|
||||
context.lineTo(points[j * 2], points[j * 2 + 1]);
|
||||
}
|
||||
|
||||
// if the first and last point are the same close the path - much neater :)
|
||||
if(points[0] == points[points.length-2] && points[1] == points[points.length-1])
|
||||
if(points[0] === points[points.length-2] && points[1] === points[points.length-1])
|
||||
{
|
||||
context.closePath();
|
||||
}
|
||||
|
@ -56,7 +56,7 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
|
|||
if(data.fill)
|
||||
{
|
||||
context.globalAlpha = data.fillAlpha * worldAlpha;
|
||||
context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
|
||||
context.fillStyle = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
|
||||
context.fill();
|
||||
}
|
||||
if(data.lineWidth)
|
||||
|
@ -65,13 +65,13 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
|
|||
context.stroke();
|
||||
}
|
||||
}
|
||||
else if(data.type == PIXI.Graphics.RECT)
|
||||
else if(data.type === PIXI.Graphics.RECT)
|
||||
{
|
||||
|
||||
if(data.fillColor || data.fillColor === 0)
|
||||
{
|
||||
context.globalAlpha = data.fillAlpha * worldAlpha;
|
||||
context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
|
||||
context.fillStyle = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
|
||||
context.fillRect(points[0], points[1], points[2], points[3]);
|
||||
|
||||
}
|
||||
|
@ -82,7 +82,7 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
|
|||
}
|
||||
|
||||
}
|
||||
else if(data.type == PIXI.Graphics.CIRC)
|
||||
else if(data.type === PIXI.Graphics.CIRC)
|
||||
{
|
||||
// TODO - need to be Undefined!
|
||||
context.beginPath();
|
||||
|
@ -92,7 +92,7 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
|
|||
if(data.fill)
|
||||
{
|
||||
context.globalAlpha = data.fillAlpha * worldAlpha;
|
||||
context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
|
||||
context.fillStyle = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
|
||||
context.fill();
|
||||
}
|
||||
if(data.lineWidth)
|
||||
|
@ -101,7 +101,7 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
|
|||
context.stroke();
|
||||
}
|
||||
}
|
||||
else if(data.type == PIXI.Graphics.ELIP)
|
||||
else if(data.type === PIXI.Graphics.ELIP)
|
||||
{
|
||||
|
||||
// elipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
|
||||
|
@ -135,7 +135,7 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
|
|||
if(data.fill)
|
||||
{
|
||||
context.globalAlpha = data.fillAlpha * worldAlpha;
|
||||
context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
|
||||
context.fillStyle = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
|
||||
context.fill();
|
||||
}
|
||||
if(data.lineWidth)
|
||||
|
@ -146,7 +146,7 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
|
|||
}
|
||||
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
* Renders a graphics mask
|
||||
|
@ -159,53 +159,51 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
|
|||
*/
|
||||
PIXI.CanvasGraphics.renderGraphicsMask = function(graphics, context)
|
||||
{
|
||||
var worldAlpha = graphics.worldAlpha;
|
||||
|
||||
var len = graphics.graphicsData.length;
|
||||
if(len === 0)return;
|
||||
if(len === 0) return;
|
||||
|
||||
if(len > 1)
|
||||
{
|
||||
len = 1;
|
||||
console.log("Pixi.js warning: masks in canvas can only mask using the first path in the graphics object")
|
||||
window.console.log('Pixi.js warning: masks in canvas can only mask using the first path in the graphics object');
|
||||
}
|
||||
|
||||
for (var i=0; i < 1; i++)
|
||||
for (var i = 0; i < 1; i++)
|
||||
{
|
||||
var data = graphics.graphicsData[i];
|
||||
var points = data.points;
|
||||
|
||||
if(data.type == PIXI.Graphics.POLY)
|
||||
if(data.type === PIXI.Graphics.POLY)
|
||||
{
|
||||
context.beginPath();
|
||||
context.moveTo(points[0], points[1]);
|
||||
|
||||
for (var j=1; j < points.length/2; j++)
|
||||
for (var j = 1; j < points.length / 2; j++)
|
||||
{
|
||||
context.lineTo(points[j * 2], points[j * 2 + 1]);
|
||||
}
|
||||
|
||||
// if the first and last point are the same close the path - much neater :)
|
||||
if(points[0] == points[points.length-2] && points[1] == points[points.length-1])
|
||||
if(points[0] === points[points.length-2] && points[1] === points[points.length-1])
|
||||
{
|
||||
context.closePath();
|
||||
}
|
||||
|
||||
}
|
||||
else if(data.type == PIXI.Graphics.RECT)
|
||||
else if(data.type === PIXI.Graphics.RECT)
|
||||
{
|
||||
context.beginPath();
|
||||
context.rect(points[0], points[1], points[2], points[3]);
|
||||
context.closePath();
|
||||
}
|
||||
else if(data.type == PIXI.Graphics.CIRC)
|
||||
else if(data.type === PIXI.Graphics.CIRC)
|
||||
{
|
||||
// TODO - need to be Undefined!
|
||||
context.beginPath();
|
||||
context.arc(points[0], points[1], points[2],0,2*Math.PI);
|
||||
context.closePath();
|
||||
}
|
||||
else if(data.type == PIXI.Graphics.ELIP)
|
||||
else if(data.type === PIXI.Graphics.ELIP)
|
||||
{
|
||||
|
||||
// elipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
|
||||
|
@ -219,7 +217,7 @@ PIXI.CanvasGraphics.renderGraphicsMask = function(graphics, context)
|
|||
|
||||
context.beginPath();
|
||||
|
||||
var kappa = .5522848,
|
||||
var kappa = 0.5522848,
|
||||
ox = (w / 2) * kappa, // control point offset horizontal
|
||||
oy = (h / 2) * kappa, // control point offset vertical
|
||||
xe = x + w, // x-end
|
||||
|
@ -234,7 +232,5 @@ PIXI.CanvasGraphics.renderGraphicsMask = function(graphics, context)
|
|||
context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
|
||||
context.closePath();
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
@ -2,7 +2,6 @@
|
|||
* @author Mat Groves http://matgroves.com/ @Doormat23
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
* the CanvasRenderer draws the stage and all its content onto a 2d canvas. This renderer should be used for browsers that do not support webGL.
|
||||
* Dont forget to add the view to your DOM or you will not see anything :)
|
||||
|
@ -49,16 +48,16 @@ PIXI.CanvasRenderer = function(width, height, view, transparent)
|
|||
* @property context
|
||||
* @type Canvas 2d Context
|
||||
*/
|
||||
this.context = this.view.getContext("2d");
|
||||
this.context = this.view.getContext('2d');
|
||||
|
||||
this.refresh = true;
|
||||
// hack to enable some hardware acceleration!
|
||||
//this.view.style["transform"] = "translatez(0)";
|
||||
|
||||
|
||||
this.view.width = this.width;
|
||||
this.view.height = this.height;
|
||||
this.view.height = this.height;
|
||||
this.count = 0;
|
||||
}
|
||||
};
|
||||
|
||||
// constructor
|
||||
PIXI.CanvasRenderer.prototype.constructor = PIXI.CanvasRenderer;
|
||||
|
@ -71,25 +70,25 @@ PIXI.CanvasRenderer.prototype.constructor = PIXI.CanvasRenderer;
|
|||
*/
|
||||
PIXI.CanvasRenderer.prototype.render = function(stage)
|
||||
{
|
||||
|
||||
//stage.__childrenAdded = [];
|
||||
//stage.__childrenRemoved = [];
|
||||
|
||||
|
||||
// update textures if need be
|
||||
PIXI.texturesToUpdate = [];
|
||||
PIXI.texturesToDestroy = [];
|
||||
|
||||
|
||||
PIXI.visibleCount++;
|
||||
stage.updateTransform();
|
||||
|
||||
// update the background color
|
||||
if(this.view.style.backgroundColor!=stage.backgroundColorString && !this.transparent)this.view.style.backgroundColor = stage.backgroundColorString;
|
||||
|
||||
this.context.setTransform(1,0,0,1,0,0);
|
||||
this.context.clearRect(0, 0, this.width, this.height)
|
||||
// update the background color
|
||||
if(this.view.style.backgroundColor !== stage.backgroundColorString && !this.transparent)
|
||||
this.view.style.backgroundColor = stage.backgroundColorString;
|
||||
|
||||
this.context.setTransform(1,0,0,1,0,0);
|
||||
this.context.clearRect(0, 0, this.width, this.height);
|
||||
this.renderDisplayObject(stage);
|
||||
//as
|
||||
|
||||
|
||||
// run interaction!
|
||||
if(stage.interactive)
|
||||
{
|
||||
|
@ -100,15 +99,13 @@ PIXI.CanvasRenderer.prototype.render = function(stage)
|
|||
stage.interactionManager.setTarget(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// remove frame updates..
|
||||
if(PIXI.Texture.frameUpdates.length > 0)
|
||||
{
|
||||
PIXI.Texture.frameUpdates = [];
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* resizes the canvas view to the specified width and height
|
||||
|
@ -121,10 +118,10 @@ PIXI.CanvasRenderer.prototype.resize = function(width, height)
|
|||
{
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
|
||||
this.view.width = width;
|
||||
this.view.height = height;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Renders a display object
|
||||
|
@ -138,60 +135,59 @@ PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject)
|
|||
// no loger recurrsive!
|
||||
var transform;
|
||||
var context = this.context;
|
||||
|
||||
|
||||
context.globalCompositeOperation = 'source-over';
|
||||
|
||||
// one the display object hits this. we can break the loop
|
||||
|
||||
// one the display object hits this. we can break the loop
|
||||
var testObject = displayObject.last._iNext;
|
||||
displayObject = displayObject.first;
|
||||
|
||||
do
|
||||
|
||||
do
|
||||
{
|
||||
transform = displayObject.worldTransform;
|
||||
|
||||
|
||||
if(!displayObject.visible)
|
||||
{
|
||||
displayObject = displayObject.last._iNext;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
if(!displayObject.renderable)
|
||||
{
|
||||
displayObject = displayObject._iNext;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
if(displayObject instanceof PIXI.Sprite)
|
||||
{
|
||||
|
||||
var frame = displayObject.texture.frame;
|
||||
var frame = displayObject.texture.frame;
|
||||
|
||||
//ignore null sources
|
||||
if(frame && frame.width && frame.height && displayObject.texture.baseTexture.source)
|
||||
{
|
||||
context.globalAlpha = displayObject.worldAlpha;
|
||||
|
||||
|
||||
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);
|
||||
|
||||
context.drawImage(displayObject.texture.baseTexture.source,
|
||||
|
||||
context.drawImage(displayObject.texture.baseTexture.source,
|
||||
frame.x,
|
||||
frame.y,
|
||||
frame.width,
|
||||
frame.height,
|
||||
(displayObject.anchor.x) * -frame.width,
|
||||
(displayObject.anchor.x) * -frame.width,
|
||||
(displayObject.anchor.y) * -frame.height,
|
||||
frame.width,
|
||||
frame.height);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(displayObject instanceof PIXI.Strip)
|
||||
{
|
||||
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5])
|
||||
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);
|
||||
this.renderStrip(displayObject);
|
||||
}
|
||||
else if(displayObject instanceof PIXI.TilingSprite)
|
||||
{
|
||||
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5])
|
||||
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);
|
||||
this.renderTilingSprite(displayObject);
|
||||
}
|
||||
else if(displayObject instanceof PIXI.CustomRenderable)
|
||||
|
@ -201,7 +197,7 @@ PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject)
|
|||
}
|
||||
else if(displayObject instanceof PIXI.Graphics)
|
||||
{
|
||||
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5])
|
||||
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);
|
||||
PIXI.CanvasGraphics.renderGraphics(displayObject, context);
|
||||
}
|
||||
else if(displayObject instanceof PIXI.FilterBlock)
|
||||
|
@ -213,19 +209,19 @@ PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject)
|
|||
if(displayObject.open)
|
||||
{
|
||||
context.save();
|
||||
|
||||
|
||||
var cacheAlpha = mask.alpha;
|
||||
var maskTransform = mask.worldTransform;
|
||||
|
||||
context.setTransform(maskTransform[0], maskTransform[3], maskTransform[1], maskTransform[4], maskTransform[2], maskTransform[5])
|
||||
|
||||
|
||||
context.setTransform(maskTransform[0], maskTransform[3], maskTransform[1], maskTransform[4], maskTransform[2], maskTransform[5]);
|
||||
|
||||
mask.worldAlpha = 0.5;
|
||||
|
||||
|
||||
context.worldAlpha = 0;
|
||||
|
||||
|
||||
PIXI.CanvasGraphics.renderGraphicsMask(mask, context);
|
||||
context.clip();
|
||||
|
||||
|
||||
mask.worldAlpha = cacheAlpha;
|
||||
}
|
||||
else
|
||||
|
@ -233,20 +229,19 @@ PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject)
|
|||
context.restore();
|
||||
}
|
||||
}
|
||||
/*
|
||||
else
|
||||
{
|
||||
// only masks supported right now!
|
||||
}
|
||||
*/
|
||||
}
|
||||
// count++
|
||||
displayObject = displayObject._iNext;
|
||||
|
||||
|
||||
}
|
||||
while(displayObject != testObject)
|
||||
|
||||
|
||||
}
|
||||
//count++
|
||||
displayObject = displayObject._iNext;
|
||||
}
|
||||
while(displayObject !== testObject);
|
||||
};
|
||||
|
||||
/**
|
||||
* Renders a flat strip
|
||||
|
@ -259,31 +254,28 @@ PIXI.CanvasRenderer.prototype.renderStripFlat = function(strip)
|
|||
{
|
||||
var context = this.context;
|
||||
var verticies = strip.verticies;
|
||||
var uvs = strip.uvs;
|
||||
|
||||
|
||||
var length = verticies.length/2;
|
||||
this.count++;
|
||||
|
||||
|
||||
context.beginPath();
|
||||
for (var i=1; i < length-2; i++)
|
||||
for (var i=1; i < length-2; i++)
|
||||
{
|
||||
|
||||
// draw some triangles!
|
||||
var index = i*2;
|
||||
|
||||
var x0 = verticies[index], x1 = verticies[index+2], x2 = verticies[index+4];
|
||||
var y0 = verticies[index+1], y1 = verticies[index+3], y2 = verticies[index+5];
|
||||
|
||||
|
||||
var x0 = verticies[index], x1 = verticies[index+2], x2 = verticies[index+4];
|
||||
var y0 = verticies[index+1], y1 = verticies[index+3], y2 = verticies[index+5];
|
||||
|
||||
context.moveTo(x0, y0);
|
||||
context.lineTo(x1, y1);
|
||||
context.lineTo(x2, y2);
|
||||
|
||||
};
|
||||
|
||||
context.fillStyle = "#FF0000";
|
||||
}
|
||||
|
||||
context.fillStyle = '#FF0000';
|
||||
context.fill();
|
||||
context.closePath();
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Renders a tiling sprite
|
||||
|
@ -295,28 +287,29 @@ PIXI.CanvasRenderer.prototype.renderStripFlat = function(strip)
|
|||
PIXI.CanvasRenderer.prototype.renderTilingSprite = function(sprite)
|
||||
{
|
||||
var context = this.context;
|
||||
|
||||
|
||||
context.globalAlpha = sprite.worldAlpha;
|
||||
|
||||
if(!sprite.__tilePattern) sprite.__tilePattern = context.createPattern(sprite.texture.baseTexture.source, "repeat");
|
||||
|
||||
|
||||
if(!sprite.__tilePattern)
|
||||
sprite.__tilePattern = context.createPattern(sprite.texture.baseTexture.source, 'repeat');
|
||||
|
||||
context.beginPath();
|
||||
|
||||
|
||||
var tilePosition = sprite.tilePosition;
|
||||
var tileScale = sprite.tileScale;
|
||||
|
||||
|
||||
// offset
|
||||
context.scale(tileScale.x,tileScale.y);
|
||||
context.translate(tilePosition.x, tilePosition.y);
|
||||
|
||||
|
||||
context.fillStyle = sprite.__tilePattern;
|
||||
context.fillRect(-tilePosition.x,-tilePosition.y,sprite.width / tileScale.x, sprite.height / tileScale.y);
|
||||
|
||||
|
||||
context.scale(1/tileScale.x, 1/tileScale.y);
|
||||
context.translate(-tilePosition.x, -tilePosition.y);
|
||||
|
||||
|
||||
context.closePath();
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Renders a strip
|
||||
|
@ -332,21 +325,20 @@ PIXI.CanvasRenderer.prototype.renderStrip = function(strip)
|
|||
// draw triangles!!
|
||||
var verticies = strip.verticies;
|
||||
var uvs = strip.uvs;
|
||||
|
||||
|
||||
var length = verticies.length/2;
|
||||
this.count++;
|
||||
for (var i=1; i < length-2; i++)
|
||||
|
||||
for (var i = 1; i < length-2; i++)
|
||||
{
|
||||
|
||||
// draw some triangles!
|
||||
var index = i*2;
|
||||
|
||||
var x0 = verticies[index], x1 = verticies[index+2], x2 = verticies[index+4];
|
||||
var y0 = verticies[index+1], y1 = verticies[index+3], y2 = verticies[index+5];
|
||||
|
||||
var u0 = uvs[index] * strip.texture.width, u1 = uvs[index+2] * strip.texture.width, u2 = uvs[index+4]* strip.texture.width;
|
||||
var v0 = uvs[index+1]* strip.texture.height, v1 = uvs[index+3] * strip.texture.height, v2 = uvs[index+5]* strip.texture.height;
|
||||
|
||||
var x0 = verticies[index], x1 = verticies[index+2], x2 = verticies[index+4];
|
||||
var y0 = verticies[index+1], y1 = verticies[index+3], y2 = verticies[index+5];
|
||||
|
||||
var u0 = uvs[index] * strip.texture.width, u1 = uvs[index+2] * strip.texture.width, u2 = uvs[index+4]* strip.texture.width;
|
||||
var v0 = uvs[index+1]* strip.texture.height, v1 = uvs[index+3] * strip.texture.height, v2 = uvs[index+5]* strip.texture.height;
|
||||
|
||||
context.save();
|
||||
context.beginPath();
|
||||
|
@ -354,28 +346,23 @@ PIXI.CanvasRenderer.prototype.renderStrip = function(strip)
|
|||
context.lineTo(x1, y1);
|
||||
context.lineTo(x2, y2);
|
||||
context.closePath();
|
||||
|
||||
|
||||
context.clip();
|
||||
|
||||
|
||||
|
||||
// Compute matrix transform
|
||||
var delta = u0*v1 + v0*u2 + u1*v2 - v1*u2 - v0*u1 - u0*v2;
|
||||
var delta_a = x0*v1 + v0*x2 + x1*v2 - v1*x2 - v0*x1 - x0*v2;
|
||||
var delta_b = u0*x1 + x0*u2 + u1*x2 - x1*u2 - x0*u1 - u0*x2;
|
||||
var delta_c = u0*v1*x2 + v0*x1*u2 + x0*u1*v2 - x0*v1*u2 - v0*u1*x2 - u0*x1*v2;
|
||||
var delta_d = y0*v1 + v0*y2 + y1*v2 - v1*y2 - v0*y1 - y0*v2;
|
||||
var delta_e = u0*y1 + y0*u2 + u1*y2 - y1*u2 - y0*u1 - u0*y2;
|
||||
var delta_f = u0*v1*y2 + v0*y1*u2 + y0*u1*v2 - y0*v1*u2 - v0*u1*y2 - u0*y1*v2;
|
||||
|
||||
|
||||
|
||||
|
||||
context.transform(delta_a/delta, delta_d/delta,
|
||||
delta_b/delta, delta_e/delta,
|
||||
delta_c/delta, delta_f/delta);
|
||||
|
||||
var deltaA = x0*v1 + v0*x2 + x1*v2 - v1*x2 - v0*x1 - x0*v2;
|
||||
var deltaB = u0*x1 + x0*u2 + u1*x2 - x1*u2 - x0*u1 - u0*x2;
|
||||
var deltaC = u0*v1*x2 + v0*x1*u2 + x0*u1*v2 - x0*v1*u2 - v0*u1*x2 - u0*x1*v2;
|
||||
var deltaD = y0*v1 + v0*y2 + y1*v2 - v1*y2 - v0*y1 - y0*v2;
|
||||
var deltaE = u0*y1 + y0*u2 + u1*y2 - y1*u2 - y0*u1 - u0*y2;
|
||||
var deltaF = u0*v1*y2 + v0*y1*u2 + y0*u1*v2 - y0*v1*u2 - v0*u1*y2 - u0*y1*v2;
|
||||
|
||||
context.transform(deltaA / delta, deltaD / delta,
|
||||
deltaB / delta, deltaE / delta,
|
||||
deltaC / delta, deltaF / delta);
|
||||
|
||||
context.drawImage(strip.texture.baseTexture.source, 0, 0);
|
||||
context.restore();
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
@ -12,26 +12,25 @@ PIXI.PixiShader = function()
|
|||
/**
|
||||
* @property {any} program - The WebGL program.
|
||||
*/
|
||||
this.program;
|
||||
|
||||
this.program = null;
|
||||
|
||||
/**
|
||||
* @property {array} fragmentSrc - The fragment shader.
|
||||
*/
|
||||
this.fragmentSrc = [
|
||||
"precision lowp float;",
|
||||
"varying vec2 vTextureCoord;",
|
||||
"varying float vColor;",
|
||||
"uniform sampler2D uSampler;",
|
||||
"void main(void) {",
|
||||
"gl_FragColor = texture2D(uSampler, vTextureCoord) * vColor;",
|
||||
"}"
|
||||
'precision lowp float;',
|
||||
'varying vec2 vTextureCoord;',
|
||||
'varying float vColor;',
|
||||
'uniform sampler2D uSampler;',
|
||||
'void main(void) {',
|
||||
' gl_FragColor = texture2D(uSampler, vTextureCoord) * vColor;',
|
||||
'}'
|
||||
];
|
||||
|
||||
/**
|
||||
* @property {number} textureCount - A local texture counter for multi-texture shaders.
|
||||
*/
|
||||
this.textureCount = 0;
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -39,23 +38,23 @@ PIXI.PixiShader = function()
|
|||
*/
|
||||
PIXI.PixiShader.prototype.init = function()
|
||||
{
|
||||
var program = PIXI.compileProgram(this.vertexSrc || PIXI.PixiShader.defaultVertexSrc, this.fragmentSrc)
|
||||
|
||||
var program = PIXI.compileProgram(this.vertexSrc || PIXI.PixiShader.defaultVertexSrc, this.fragmentSrc);
|
||||
|
||||
var gl = PIXI.gl;
|
||||
|
||||
gl.useProgram(program);
|
||||
|
||||
|
||||
// get and store the uniforms for the shader
|
||||
this.uSampler = gl.getUniformLocation(program, "uSampler");
|
||||
this.projectionVector = gl.getUniformLocation(program, "projectionVector");
|
||||
this.offsetVector = gl.getUniformLocation(program, "offsetVector");
|
||||
this.dimensions = gl.getUniformLocation(program, "dimensions");
|
||||
|
||||
this.uSampler = gl.getUniformLocation(program, 'uSampler');
|
||||
this.projectionVector = gl.getUniformLocation(program, 'projectionVector');
|
||||
this.offsetVector = gl.getUniformLocation(program, 'offsetVector');
|
||||
this.dimensions = gl.getUniformLocation(program, 'dimensions');
|
||||
|
||||
// get and store the attributes
|
||||
this.aVertexPosition = gl.getAttribLocation(program, "aVertexPosition");
|
||||
this.colorAttribute = gl.getAttribLocation(program, "aColor");
|
||||
this.aTextureCoord = gl.getAttribLocation(program, "aTextureCoord");
|
||||
|
||||
this.aVertexPosition = gl.getAttribLocation(program, 'aVertexPosition');
|
||||
this.colorAttribute = gl.getAttribLocation(program, 'aColor');
|
||||
this.aTextureCoord = gl.getAttribLocation(program, 'aTextureCoord');
|
||||
|
||||
// add those custom shaders!
|
||||
for (var key in this.uniforms)
|
||||
{
|
||||
|
@ -64,7 +63,7 @@ PIXI.PixiShader.prototype.init = function()
|
|||
}
|
||||
|
||||
this.initUniforms();
|
||||
|
||||
|
||||
this.program = program;
|
||||
};
|
||||
|
||||
|
@ -80,13 +79,14 @@ PIXI.PixiShader.prototype.initUniforms = function()
|
|||
this.textureCount = 1;
|
||||
|
||||
var uniform;
|
||||
|
||||
for (var key in this.uniforms)
|
||||
|
||||
for (var key in this.uniforms)
|
||||
{
|
||||
var uniform = this.uniforms[key];
|
||||
uniform = this.uniforms[key];
|
||||
|
||||
var type = uniform.type;
|
||||
|
||||
if (type == 'sampler2D')
|
||||
if (type === 'sampler2D')
|
||||
{
|
||||
uniform._init = false;
|
||||
|
||||
|
@ -95,21 +95,21 @@ PIXI.PixiShader.prototype.initUniforms = function()
|
|||
this.initSampler2D(uniform);
|
||||
}
|
||||
}
|
||||
else if (type == 'mat2' || type == 'mat3' || type == 'mat4')
|
||||
else if (type === 'mat2' || type === 'mat3' || type === 'mat4')
|
||||
{
|
||||
// These require special handling
|
||||
uniform.glMatrix = true;
|
||||
uniform.glValueLength = 1;
|
||||
|
||||
if (type == 'mat2')
|
||||
if (type === 'mat2')
|
||||
{
|
||||
uniform.glFunc = PIXI.gl.uniformMatrix2fv;
|
||||
}
|
||||
else if (type == 'mat3')
|
||||
else if (type === 'mat3')
|
||||
{
|
||||
uniform.glFunc = PIXI.gl.uniformMatrix3fv;
|
||||
}
|
||||
else if (type == 'mat4')
|
||||
else if (type === 'mat4')
|
||||
{
|
||||
uniform.glFunc = PIXI.gl.uniformMatrix4fv;
|
||||
}
|
||||
|
@ -119,15 +119,15 @@ PIXI.PixiShader.prototype.initUniforms = function()
|
|||
// GL function reference
|
||||
uniform.glFunc = PIXI.gl['uniform' + type];
|
||||
|
||||
if (type == '2f' || type == '2i')
|
||||
if (type === '2f' || type === '2i')
|
||||
{
|
||||
uniform.glValueLength = 2;
|
||||
}
|
||||
else if (type == '3f' || type == '3i')
|
||||
else if (type === '3f' || type === '3i')
|
||||
{
|
||||
uniform.glValueLength = 3;
|
||||
}
|
||||
else if (type == '4f' || type == '4i')
|
||||
else if (type === '4f' || type === '4i')
|
||||
{
|
||||
uniform.glValueLength = 4;
|
||||
}
|
||||
|
@ -137,7 +137,7 @@ PIXI.PixiShader.prototype.initUniforms = function()
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -224,12 +224,12 @@ PIXI.PixiShader.prototype.syncUniforms = function()
|
|||
var uniform;
|
||||
|
||||
// This would probably be faster in an array and it would guarantee key order
|
||||
for (var key in this.uniforms)
|
||||
for (var key in this.uniforms)
|
||||
{
|
||||
|
||||
uniform = this.uniforms[key];
|
||||
|
||||
if (uniform.glValueLength == 1)
|
||||
if (uniform.glValueLength === 1)
|
||||
{
|
||||
if (uniform.glMatrix === true)
|
||||
{
|
||||
|
@ -240,19 +240,19 @@ PIXI.PixiShader.prototype.syncUniforms = function()
|
|||
uniform.glFunc.call(PIXI.gl, uniform.uniformLocation, uniform.value);
|
||||
}
|
||||
}
|
||||
else if (uniform.glValueLength == 2)
|
||||
else if (uniform.glValueLength === 2)
|
||||
{
|
||||
uniform.glFunc.call(PIXI.gl, uniform.uniformLocation, uniform.value.x, uniform.value.y);
|
||||
}
|
||||
else if (uniform.glValueLength == 3)
|
||||
else if (uniform.glValueLength === 3)
|
||||
{
|
||||
uniform.glFunc.call(PIXI.gl, uniform.uniformLocation, uniform.value.x, uniform.value.y, uniform.value.z);
|
||||
}
|
||||
else if (uniform.glValueLength == 4)
|
||||
else if (uniform.glValueLength === 4)
|
||||
{
|
||||
uniform.glFunc.call(PIXI.gl, uniform.uniformLocation, uniform.value.x, uniform.value.y, uniform.value.z, uniform.value.w);
|
||||
}
|
||||
else if (uniform.type == 'sampler2D')
|
||||
else if (uniform.type === 'sampler2D')
|
||||
{
|
||||
if (uniform._init)
|
||||
{
|
||||
|
@ -267,26 +267,25 @@ PIXI.PixiShader.prototype.syncUniforms = function()
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
PIXI.PixiShader.defaultVertexSrc = [
|
||||
|
||||
"attribute vec2 aVertexPosition;",
|
||||
"attribute vec2 aTextureCoord;",
|
||||
"attribute float aColor;",
|
||||
'attribute vec2 aVertexPosition;',
|
||||
'attribute vec2 aTextureCoord;',
|
||||
'attribute float aColor;',
|
||||
|
||||
"uniform vec2 projectionVector;",
|
||||
"uniform vec2 offsetVector;",
|
||||
"varying vec2 vTextureCoord;",
|
||||
'uniform vec2 projectionVector;',
|
||||
'uniform vec2 offsetVector;',
|
||||
'varying vec2 vTextureCoord;',
|
||||
|
||||
"varying float vColor;",
|
||||
'varying float vColor;',
|
||||
|
||||
"const vec2 center = vec2(-1.0, 1.0);",
|
||||
|
||||
"void main(void) {",
|
||||
"gl_Position = vec4( ((aVertexPosition + offsetVector) / projectionVector) + center , 0.0, 1.0);",
|
||||
"vTextureCoord = aTextureCoord;",
|
||||
"vColor = aColor;",
|
||||
"}"
|
||||
'const vec2 center = vec2(-1.0, 1.0);',
|
||||
|
||||
'void main(void) {',
|
||||
' gl_Position = vec4( ((aVertexPosition + offsetVector) / projectionVector) + center , 0.0, 1.0);',
|
||||
' vTextureCoord = aTextureCoord;',
|
||||
' vColor = aColor;',
|
||||
'}'
|
||||
];
|
||||
|
|
|
@ -5,53 +5,54 @@
|
|||
|
||||
PIXI.PrimitiveShader = function()
|
||||
{
|
||||
// the webGL program..
|
||||
this.program;
|
||||
|
||||
// the webGL program..
|
||||
this.program = null;
|
||||
|
||||
this.fragmentSrc = [
|
||||
"precision mediump float;",
|
||||
"varying vec4 vColor;",
|
||||
"void main(void) {",
|
||||
"gl_FragColor = vColor;",
|
||||
"}"
|
||||
'precision mediump float;',
|
||||
'varying vec4 vColor;',
|
||||
|
||||
'void main(void) {',
|
||||
' gl_FragColor = vColor;',
|
||||
'}'
|
||||
];
|
||||
|
||||
this.vertexSrc = [
|
||||
"attribute vec2 aVertexPosition;",
|
||||
"attribute vec4 aColor;",
|
||||
"uniform mat3 translationMatrix;",
|
||||
"uniform vec2 projectionVector;",
|
||||
"uniform vec2 offsetVector;",
|
||||
"uniform float alpha;",
|
||||
"varying vec4 vColor;",
|
||||
"void main(void) {",
|
||||
"vec3 v = translationMatrix * vec3(aVertexPosition , 1.0);",
|
||||
"v -= offsetVector.xyx;",
|
||||
"gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / -projectionVector.y + 1.0 , 0.0, 1.0);",
|
||||
"vColor = aColor * alpha;",
|
||||
"}"
|
||||
'attribute vec2 aVertexPosition;',
|
||||
'attribute vec4 aColor;',
|
||||
'uniform mat3 translationMatrix;',
|
||||
'uniform vec2 projectionVector;',
|
||||
'uniform vec2 offsetVector;',
|
||||
'uniform float alpha;',
|
||||
'varying vec4 vColor;',
|
||||
|
||||
'void main(void) {',
|
||||
' vec3 v = translationMatrix * vec3(aVertexPosition , 1.0);',
|
||||
' v -= offsetVector.xyx;',
|
||||
' gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / -projectionVector.y + 1.0 , 0.0, 1.0);',
|
||||
' vColor = aColor * alpha;',
|
||||
'}'
|
||||
];
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
PIXI.PrimitiveShader.prototype.init = function()
|
||||
{
|
||||
var program = PIXI.compileProgram(this.vertexSrc, this.fragmentSrc);
|
||||
|
||||
var gl = PIXI.gl;
|
||||
|
||||
gl.useProgram(program);
|
||||
|
||||
// get and store the uniforms for the shader
|
||||
this.projectionVector = gl.getUniformLocation(program, "projectionVector");
|
||||
this.offsetVector = gl.getUniformLocation(program, "offsetVector");
|
||||
|
||||
// get and store the attributes
|
||||
this.aVertexPosition = gl.getAttribLocation(program, "aVertexPosition");
|
||||
this.colorAttribute = gl.getAttribLocation(program, "aColor");
|
||||
|
||||
this.translationMatrix = gl.getUniformLocation(program, "translationMatrix");
|
||||
this.alpha = gl.getUniformLocation(program, "alpha");
|
||||
var program = PIXI.compileProgram(this.vertexSrc, this.fragmentSrc);
|
||||
|
||||
this.program = program;
|
||||
}
|
||||
var gl = PIXI.gl;
|
||||
|
||||
gl.useProgram(program);
|
||||
|
||||
// get and store the uniforms for the shader
|
||||
this.projectionVector = gl.getUniformLocation(program, 'projectionVector');
|
||||
this.offsetVector = gl.getUniformLocation(program, 'offsetVector');
|
||||
|
||||
// get and store the attributes
|
||||
this.aVertexPosition = gl.getAttribLocation(program, 'aVertexPosition');
|
||||
this.colorAttribute = gl.getAttribLocation(program, 'aColor');
|
||||
|
||||
this.translationMatrix = gl.getUniformLocation(program, 'translationMatrix');
|
||||
this.alpha = gl.getUniformLocation(program, 'alpha');
|
||||
|
||||
this.program = program;
|
||||
};
|
||||
|
|
|
@ -5,61 +5,63 @@
|
|||
|
||||
PIXI.StripShader = function()
|
||||
{
|
||||
// the webGL program..
|
||||
this.program;
|
||||
|
||||
// the webGL program..
|
||||
this.program = null;
|
||||
|
||||
this.fragmentSrc = [
|
||||
"precision mediump float;",
|
||||
"varying vec2 vTextureCoord;",
|
||||
"varying float vColor;",
|
||||
"uniform float alpha;",
|
||||
"uniform sampler2D uSampler;",
|
||||
"void main(void) {",
|
||||
"gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y));",
|
||||
"gl_FragColor = gl_FragColor * alpha;",
|
||||
"}"
|
||||
'precision mediump float;',
|
||||
'varying vec2 vTextureCoord;',
|
||||
'varying float vColor;',
|
||||
'uniform float alpha;',
|
||||
'uniform sampler2D uSampler;',
|
||||
|
||||
'void main(void) {',
|
||||
' gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y));',
|
||||
' gl_FragColor = gl_FragColor * alpha;',
|
||||
'}'
|
||||
];
|
||||
|
||||
this.vertexSrc = [
|
||||
"attribute vec2 aVertexPosition;",
|
||||
"attribute vec2 aTextureCoord;",
|
||||
"attribute float aColor;",
|
||||
"uniform mat3 translationMatrix;",
|
||||
"uniform vec2 projectionVector;",
|
||||
"varying vec2 vTextureCoord;",
|
||||
"varying vec2 offsetVector;",
|
||||
"varying float vColor;",
|
||||
"void main(void) {",
|
||||
"vec3 v = translationMatrix * vec3(aVertexPosition, 1.0);",
|
||||
"v -= offsetVector.xyx;",
|
||||
"gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / projectionVector.y + 1.0 , 0.0, 1.0);",
|
||||
"vTextureCoord = aTextureCoord;",
|
||||
"vColor = aColor;",
|
||||
"}"
|
||||
'attribute vec2 aVertexPosition;',
|
||||
'attribute vec2 aTextureCoord;',
|
||||
'attribute float aColor;',
|
||||
'uniform mat3 translationMatrix;',
|
||||
'uniform vec2 projectionVector;',
|
||||
'varying vec2 vTextureCoord;',
|
||||
'varying vec2 offsetVector;',
|
||||
'varying float vColor;',
|
||||
|
||||
'void main(void) {',
|
||||
' vec3 v = translationMatrix * vec3(aVertexPosition, 1.0);',
|
||||
' v -= offsetVector.xyx;',
|
||||
' gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / projectionVector.y + 1.0 , 0.0, 1.0);',
|
||||
' vTextureCoord = aTextureCoord;',
|
||||
' vColor = aColor;',
|
||||
'}'
|
||||
];
|
||||
}
|
||||
};
|
||||
|
||||
PIXI.StripShader.prototype.init = function()
|
||||
{
|
||||
var program = PIXI.compileProgram(this.vertexSrc, this.fragmentSrc)
|
||||
|
||||
var gl = PIXI.gl;
|
||||
|
||||
var program = PIXI.compileProgram(this.vertexSrc, this.fragmentSrc);
|
||||
|
||||
var gl = PIXI.gl;
|
||||
|
||||
gl.useProgram(program);
|
||||
|
||||
// get and store the uniforms for the shader
|
||||
this.uSampler = gl.getUniformLocation(program, "uSampler");
|
||||
this.projectionVector = gl.getUniformLocation(program, "projectionVector");
|
||||
this.offsetVector = gl.getUniformLocation(program, "offsetVector");
|
||||
this.colorAttribute = gl.getAttribLocation(program, "aColor");
|
||||
//this.dimensions = gl.getUniformLocation(this.program, "dimensions");
|
||||
|
||||
// get and store the attributes
|
||||
this.aVertexPosition = gl.getAttribLocation(program, "aVertexPosition");
|
||||
this.aTextureCoord = gl.getAttribLocation(program, "aTextureCoord");
|
||||
|
||||
this.translationMatrix = gl.getUniformLocation(program, "translationMatrix");
|
||||
this.alpha = gl.getUniformLocation(program, "alpha");
|
||||
|
||||
this.program = program;
|
||||
}
|
||||
// get and store the uniforms for the shader
|
||||
this.uSampler = gl.getUniformLocation(program, 'uSampler');
|
||||
this.projectionVector = gl.getUniformLocation(program, 'projectionVector');
|
||||
this.offsetVector = gl.getUniformLocation(program, 'offsetVector');
|
||||
this.colorAttribute = gl.getAttribLocation(program, 'aColor');
|
||||
//this.dimensions = gl.getUniformLocation(this.program, 'dimensions');
|
||||
|
||||
// get and store the attributes
|
||||
this.aVertexPosition = gl.getAttribLocation(program, 'aVertexPosition');
|
||||
this.aTextureCoord = gl.getAttribLocation(program, 'aTextureCoord');
|
||||
|
||||
this.translationMatrix = gl.getUniformLocation(program, 'translationMatrix');
|
||||
this.alpha = gl.getUniformLocation(program, 'alpha');
|
||||
|
||||
this.program = program;
|
||||
};
|
||||
|
|
|
@ -9,7 +9,7 @@ PIXI._batchs = [];
|
|||
*/
|
||||
PIXI._getBatch = function(gl)
|
||||
{
|
||||
if(PIXI._batchs.length == 0)
|
||||
if(PIXI._batchs.length === 0)
|
||||
{
|
||||
return new PIXI.WebGLBatch(gl);
|
||||
}
|
||||
|
@ -17,27 +17,27 @@ PIXI._getBatch = function(gl)
|
|||
{
|
||||
return PIXI._batchs.pop();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
PIXI._returnBatch = function(batch)
|
||||
{
|
||||
batch.clean();
|
||||
batch.clean();
|
||||
PIXI._batchs.push(batch);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
PIXI._restoreBatchs = function(gl)
|
||||
{
|
||||
for (var i=0; i < PIXI._batchs.length; i++)
|
||||
for (var i=0; i < PIXI._batchs.length; i++)
|
||||
{
|
||||
PIXI._batchs[i].restoreLostContext(gl);
|
||||
};
|
||||
}
|
||||
PIXI._batchs[i].restoreLostContext(gl);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* A WebGLBatch Enables a group of sprites to be drawn using the same settings.
|
||||
|
@ -54,7 +54,7 @@ PIXI._restoreBatchs = function(gl)
|
|||
PIXI.WebGLBatch = function(gl)
|
||||
{
|
||||
this.gl = gl;
|
||||
|
||||
|
||||
this.size = 0;
|
||||
|
||||
this.vertexBuffer = gl.createBuffer();
|
||||
|
@ -63,7 +63,7 @@ PIXI.WebGLBatch = function(gl)
|
|||
this.colorBuffer = gl.createBuffer();
|
||||
this.blendMode = PIXI.blendModes.NORMAL;
|
||||
this.dynamicSize = 1;
|
||||
}
|
||||
};
|
||||
|
||||
// constructor
|
||||
PIXI.WebGLBatch.prototype.constructor = PIXI.WebGLBatch;
|
||||
|
@ -83,9 +83,9 @@ PIXI.WebGLBatch.prototype.clean = function()
|
|||
this.texture = null;
|
||||
this.last = null;
|
||||
this.size = 0;
|
||||
this.head;
|
||||
this.tail;
|
||||
}
|
||||
this.head = null;
|
||||
this.tail = null;
|
||||
};
|
||||
|
||||
/**
|
||||
* Recreates the buffers in the event of a context loss
|
||||
|
@ -100,7 +100,7 @@ PIXI.WebGLBatch.prototype.restoreLostContext = function(gl)
|
|||
this.indexBuffer = gl.createBuffer();
|
||||
this.uvBuffer = gl.createBuffer();
|
||||
this.colorBuffer = gl.createBuffer();
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* inits the batch's texture and blend mode based if the supplied sprite
|
||||
|
@ -108,7 +108,7 @@ PIXI.WebGLBatch.prototype.restoreLostContext = function(gl)
|
|||
* @method init
|
||||
* @param sprite {Sprite} the first sprite to be added to the batch. Only sprites with
|
||||
* the same base texture and blend mode will be allowed to be added to this batch
|
||||
*/
|
||||
*/
|
||||
PIXI.WebGLBatch.prototype.init = function(sprite)
|
||||
{
|
||||
sprite.batch = this;
|
||||
|
@ -120,7 +120,7 @@ PIXI.WebGLBatch.prototype.init = function(sprite)
|
|||
this.size = 1;
|
||||
|
||||
this.growBatch();
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* inserts a sprite before the specified sprite
|
||||
|
@ -128,7 +128,7 @@ PIXI.WebGLBatch.prototype.init = function(sprite)
|
|||
* @method insertBefore
|
||||
* @param sprite {Sprite} the sprite to be added
|
||||
* @param nextSprite {nextSprite} the first sprite will be inserted before this sprite
|
||||
*/
|
||||
*/
|
||||
PIXI.WebGLBatch.prototype.insertBefore = function(sprite, nextSprite)
|
||||
{
|
||||
this.size++;
|
||||
|
@ -148,7 +148,7 @@ PIXI.WebGLBatch.prototype.insertBefore = function(sprite, nextSprite)
|
|||
{
|
||||
this.head = sprite;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* inserts a sprite after the specified sprite
|
||||
|
@ -156,7 +156,7 @@ PIXI.WebGLBatch.prototype.insertBefore = function(sprite, nextSprite)
|
|||
* @method insertAfter
|
||||
* @param sprite {Sprite} the sprite to be added
|
||||
* @param previousSprite {Sprite} the first sprite will be inserted after this sprite
|
||||
*/
|
||||
*/
|
||||
PIXI.WebGLBatch.prototype.insertAfter = function(sprite, previousSprite)
|
||||
{
|
||||
this.size++;
|
||||
|
@ -175,21 +175,21 @@ PIXI.WebGLBatch.prototype.insertAfter = function(sprite, previousSprite)
|
|||
}
|
||||
else
|
||||
{
|
||||
this.tail = sprite
|
||||
this.tail = sprite;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* removes a sprite from the batch
|
||||
*
|
||||
* @method remove
|
||||
* @param sprite {Sprite} the sprite to be removed
|
||||
*/
|
||||
*/
|
||||
PIXI.WebGLBatch.prototype.remove = function(sprite)
|
||||
{
|
||||
this.size--;
|
||||
|
||||
if(this.size == 0)
|
||||
if(this.size === 0)
|
||||
{
|
||||
sprite.batch = null;
|
||||
sprite.__prev = null;
|
||||
|
@ -214,14 +214,14 @@ PIXI.WebGLBatch.prototype.remove = function(sprite)
|
|||
else
|
||||
{
|
||||
this.tail = sprite.__prev;
|
||||
this.tail.__next = null
|
||||
this.tail.__next = null;
|
||||
}
|
||||
|
||||
sprite.batch = null;
|
||||
sprite.__next = null;
|
||||
sprite.__prev = null;
|
||||
this.dirty = true;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Splits the batch into two with the specified sprite being the start of the new batch.
|
||||
|
@ -262,13 +262,13 @@ PIXI.WebGLBatch.prototype.split = function(sprite)
|
|||
this.size -= tempSize;
|
||||
|
||||
return batch;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Merges two batchs together
|
||||
*
|
||||
* @method merge
|
||||
* @param batch {WebGLBatch} the batch that will be merged
|
||||
* @param batch {WebGLBatch} the batch that will be merged
|
||||
*/
|
||||
PIXI.WebGLBatch.prototype.merge = function(batch)
|
||||
{
|
||||
|
@ -287,7 +287,7 @@ PIXI.WebGLBatch.prototype.merge = function(batch)
|
|||
sprite.batch = this;
|
||||
sprite = sprite.__next;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Grows the size of the batch. As the elements in the batch cannot have a dynamic size this
|
||||
|
@ -299,14 +299,15 @@ PIXI.WebGLBatch.prototype.merge = function(batch)
|
|||
PIXI.WebGLBatch.prototype.growBatch = function()
|
||||
{
|
||||
var gl = this.gl;
|
||||
if( this.size == 1)
|
||||
if( this.size === 1)
|
||||
{
|
||||
this.dynamicSize = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.dynamicSize = this.size * 1.5
|
||||
this.dynamicSize = this.size * 1.5;
|
||||
}
|
||||
|
||||
// grow verts
|
||||
this.verticies = new Float32Array(this.dynamicSize * 8);
|
||||
|
||||
|
@ -325,10 +326,10 @@ PIXI.WebGLBatch.prototype.growBatch = function()
|
|||
|
||||
this.dirtyColors = true;
|
||||
|
||||
this.indices = new Uint16Array(this.dynamicSize * 6);
|
||||
this.indices = new Uint16Array(this.dynamicSize * 6);
|
||||
var length = this.indices.length/6;
|
||||
|
||||
for (var i=0; i < length; i++)
|
||||
for (var i = 0; i < length; i++)
|
||||
{
|
||||
var index2 = i * 6;
|
||||
var index3 = i * 4;
|
||||
|
@ -338,11 +339,11 @@ PIXI.WebGLBatch.prototype.growBatch = function()
|
|||
this.indices[index2 + 3] = index3 + 0;
|
||||
this.indices[index2 + 4] = index3 + 2;
|
||||
this.indices[index2 + 5] = index3 + 3;
|
||||
};
|
||||
}
|
||||
|
||||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
|
||||
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.indices, gl.STATIC_DRAW);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Refresh's all the data in the batch and sync's it with the webGL buffers
|
||||
|
@ -351,16 +352,13 @@ PIXI.WebGLBatch.prototype.growBatch = function()
|
|||
*/
|
||||
PIXI.WebGLBatch.prototype.refresh = function()
|
||||
{
|
||||
var gl = this.gl;
|
||||
|
||||
if (this.dynamicSize < this.size)
|
||||
{
|
||||
this.growBatch();
|
||||
}
|
||||
|
||||
var indexRun = 0;
|
||||
var worldTransform, width, height, aX, aY, w0, w1, h0, h1, index;
|
||||
var a, b, c, d, tx, ty;
|
||||
var index, colorIndex;
|
||||
|
||||
var displayObject = this.head;
|
||||
|
||||
|
@ -381,7 +379,7 @@ PIXI.WebGLBatch.prototype.refresh = function()
|
|||
this.uvs[index +3] = frame.y / th;
|
||||
|
||||
this.uvs[index +4] = (frame.x + frame.width) / tw;
|
||||
this.uvs[index +5] = (frame.y + frame.height) / th;
|
||||
this.uvs[index +5] = (frame.y + frame.height) / th;
|
||||
|
||||
this.uvs[index +6] = frame.x / tw;
|
||||
this.uvs[index +7] = (frame.y + frame.height) / th;
|
||||
|
@ -393,12 +391,12 @@ PIXI.WebGLBatch.prototype.refresh = function()
|
|||
|
||||
displayObject = displayObject.__next;
|
||||
|
||||
indexRun ++;
|
||||
indexRun++;
|
||||
}
|
||||
|
||||
this.dirtyUVS = true;
|
||||
this.dirtyColors = true;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Updates all the relevant geometry and uploads the data to the GPU
|
||||
|
@ -407,8 +405,7 @@ PIXI.WebGLBatch.prototype.refresh = function()
|
|||
*/
|
||||
PIXI.WebGLBatch.prototype.update = function()
|
||||
{
|
||||
var gl = this.gl;
|
||||
var worldTransform, width, height, aX, aY, w0, w1, h0, h1, index, index2, index3
|
||||
var worldTransform, width, height, aX, aY, w0, w1, h0, h1, index;
|
||||
|
||||
var a, b, c, d, tx, ty;
|
||||
|
||||
|
@ -418,7 +415,7 @@ PIXI.WebGLBatch.prototype.update = function()
|
|||
var verticies = this.verticies;
|
||||
var uvs = this.uvs;
|
||||
var colors = this.colors;
|
||||
|
||||
|
||||
while(displayObject)
|
||||
{
|
||||
if(displayObject.vcount === PIXI.visibleCount)
|
||||
|
@ -446,17 +443,17 @@ PIXI.WebGLBatch.prototype.update = function()
|
|||
tx = worldTransform[2];
|
||||
ty = worldTransform[5];
|
||||
|
||||
verticies[index + 0 ] = a * w1 + c * h1 + tx;
|
||||
verticies[index + 0 ] = a * w1 + c * h1 + tx;
|
||||
verticies[index + 1 ] = d * h1 + b * w1 + ty;
|
||||
|
||||
verticies[index + 2 ] = a * w0 + c * h1 + tx;
|
||||
verticies[index + 3 ] = d * h1 + b * w0 + ty;
|
||||
verticies[index + 2 ] = a * w0 + c * h1 + tx;
|
||||
verticies[index + 3 ] = d * h1 + b * w0 + ty;
|
||||
|
||||
verticies[index + 4 ] = a * w0 + c * h0 + tx;
|
||||
verticies[index + 5 ] = d * h0 + b * w0 + ty;
|
||||
verticies[index + 4 ] = a * w0 + c * h0 + tx;
|
||||
verticies[index + 5 ] = d * h0 + b * w0 + ty;
|
||||
|
||||
verticies[index + 6] = a * w1 + c * h0 + tx;
|
||||
verticies[index + 7] = d * h0 + b * w1 + ty;
|
||||
verticies[index + 6] = a * w1 + c * h0 + tx;
|
||||
verticies[index + 7] = d * h0 + b * w1 + ty;
|
||||
|
||||
if(displayObject.updateFrame || displayObject.texture.updateFrame)
|
||||
{
|
||||
|
@ -475,7 +472,7 @@ PIXI.WebGLBatch.prototype.update = function()
|
|||
uvs[index +3] = frame.y / th;
|
||||
|
||||
uvs[index +4] = (frame.x + frame.width) / tw;
|
||||
uvs[index +5] = (frame.y + frame.height) / th;
|
||||
uvs[index +5] = (frame.y + frame.height) / th;
|
||||
|
||||
uvs[index +6] = frame.x / tw;
|
||||
uvs[index +7] = (frame.y + frame.height) / th;
|
||||
|
@ -484,7 +481,7 @@ PIXI.WebGLBatch.prototype.update = function()
|
|||
}
|
||||
|
||||
// TODO this probably could do with some optimisation....
|
||||
if(displayObject.cacheAlpha != displayObject.worldAlpha)
|
||||
if(displayObject.cacheAlpha !== displayObject.worldAlpha)
|
||||
{
|
||||
displayObject.cacheAlpha = displayObject.worldAlpha;
|
||||
|
||||
|
@ -502,8 +499,8 @@ PIXI.WebGLBatch.prototype.update = function()
|
|||
|
||||
indexRun++;
|
||||
displayObject = displayObject.__next;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Draws the batch to the frame buffer
|
||||
|
@ -514,15 +511,16 @@ PIXI.WebGLBatch.prototype.render = function(start, end)
|
|||
{
|
||||
start = start || 0;
|
||||
|
||||
if(end == undefined)end = this.size;
|
||||
|
||||
if(end === undefined)
|
||||
end = this.size;
|
||||
|
||||
if(this.dirty)
|
||||
{
|
||||
this.refresh();
|
||||
this.dirty = false;
|
||||
}
|
||||
|
||||
if (this.size == 0)return;
|
||||
if (this.size === 0)return;
|
||||
|
||||
this.update();
|
||||
var gl = this.gl;
|
||||
|
@ -530,13 +528,13 @@ PIXI.WebGLBatch.prototype.render = function(start, end)
|
|||
//TODO optimize this!
|
||||
|
||||
var shaderProgram = PIXI.defaultShader;
|
||||
|
||||
|
||||
//gl.useProgram(shaderProgram);
|
||||
|
||||
// update the verts..
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
|
||||
// ok..
|
||||
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.verticies)
|
||||
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.verticies);
|
||||
gl.vertexAttribPointer(shaderProgram.aVertexPosition, 2, gl.FLOAT, false, 0, 0);
|
||||
// update the uvs
|
||||
//var isDefault = (shaderProgram == PIXI.shaderProgram)
|
||||
|
@ -571,4 +569,4 @@ PIXI.WebGLBatch.prototype.render = function(start, end)
|
|||
|
||||
// DRAW THAT this!
|
||||
gl.drawElements(gl.TRIANGLES, len * 6, gl.UNSIGNED_SHORT, start * 2 * 6 );
|
||||
}
|
||||
};
|
||||
|
|
|
@ -5,524 +5,507 @@
|
|||
|
||||
PIXI.WebGLFilterManager = function(transparent)
|
||||
{
|
||||
this.transparent = transparent;
|
||||
|
||||
this.filterStack = [];
|
||||
this.texturePool = [];
|
||||
|
||||
this.offsetX = 0;
|
||||
this.offsetY = 0;
|
||||
|
||||
this.initShaderBuffers();
|
||||
}
|
||||
this.transparent = transparent;
|
||||
|
||||
this.filterStack = [];
|
||||
this.texturePool = [];
|
||||
|
||||
this.offsetX = 0;
|
||||
this.offsetY = 0;
|
||||
|
||||
this.initShaderBuffers();
|
||||
};
|
||||
|
||||
// API
|
||||
|
||||
PIXI.WebGLFilterManager.prototype.begin = function(projection, buffer)
|
||||
{
|
||||
this.width = projection.x * 2;
|
||||
this.height = -projection.y * 2;
|
||||
this.buffer = buffer;
|
||||
}
|
||||
this.width = projection.x * 2;
|
||||
this.height = -projection.y * 2;
|
||||
this.buffer = buffer;
|
||||
};
|
||||
|
||||
PIXI.WebGLFilterManager.prototype.pushFilter = function(filterBlock)
|
||||
{
|
||||
var gl = PIXI.gl;
|
||||
var gl = PIXI.gl;
|
||||
|
||||
// filter program
|
||||
// OPTIMISATION - the first filter is free if its a simple color change?
|
||||
this.filterStack.push(filterBlock);
|
||||
// filter program
|
||||
// OPTIMISATION - the first filter is free if its a simple color change?
|
||||
this.filterStack.push(filterBlock);
|
||||
|
||||
var filter = filterBlock.filterPasses[0];
|
||||
var filter = filterBlock.filterPasses[0];
|
||||
|
||||
|
||||
this.offsetX += filterBlock.target.filterArea.x;
|
||||
this.offsetY += filterBlock.target.filterArea.y;
|
||||
|
||||
this.offsetX += filterBlock.target.filterArea.x;
|
||||
this.offsetY += filterBlock.target.filterArea.y;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
var texture = this.texturePool.pop();
|
||||
if(!texture)
|
||||
{
|
||||
texture = new PIXI.FilterTexture(this.width, this.height);
|
||||
}
|
||||
else
|
||||
{
|
||||
texture.resize(this.width, this.height);
|
||||
}
|
||||
var texture = this.texturePool.pop();
|
||||
if(!texture)
|
||||
{
|
||||
texture = new PIXI.FilterTexture(this.width, this.height);
|
||||
}
|
||||
else
|
||||
{
|
||||
texture.resize(this.width, this.height);
|
||||
}
|
||||
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture.texture);
|
||||
|
||||
this.getBounds(filterBlock.target);
|
||||
|
||||
// addpadding?
|
||||
//displayObject.filterArea.x
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture.texture);
|
||||
|
||||
var filterArea = filterBlock.target.filterArea;
|
||||
this.getBounds(filterBlock.target);
|
||||
|
||||
var padidng = filter.padding;
|
||||
filterArea.x -= padidng;
|
||||
filterArea.y -= padidng;
|
||||
filterArea.width += padidng * 2;
|
||||
filterArea.height += padidng * 2;
|
||||
// addpadding?
|
||||
//displayObject.filterArea.x
|
||||
|
||||
// cap filter to screen size..
|
||||
if(filterArea.x < 0)filterArea.x = 0;
|
||||
if(filterArea.width > this.width)filterArea.width = this.width;
|
||||
if(filterArea.y < 0)filterArea.y = 0;
|
||||
if(filterArea.height > this.height)filterArea.height = this.height;
|
||||
var filterArea = filterBlock.target.filterArea;
|
||||
|
||||
var padidng = filter.padding;
|
||||
filterArea.x -= padidng;
|
||||
filterArea.y -= padidng;
|
||||
filterArea.width += padidng * 2;
|
||||
filterArea.height += padidng * 2;
|
||||
|
||||
//gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, filterArea.width, filterArea.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, texture.frameBuffer);
|
||||
|
||||
// console.log(filterArea)
|
||||
// set view port
|
||||
gl.viewport(0, 0, filterArea.width, filterArea.height);
|
||||
|
||||
PIXI.projection.x = filterArea.width/2;
|
||||
PIXI.projection.y = -filterArea.height/2;
|
||||
|
||||
PIXI.offset.x = -filterArea.x;
|
||||
PIXI.offset.y = -filterArea.y;
|
||||
// cap filter to screen size..
|
||||
if(filterArea.x < 0)filterArea.x = 0;
|
||||
if(filterArea.width > this.width)filterArea.width = this.width;
|
||||
if(filterArea.y < 0)filterArea.y = 0;
|
||||
if(filterArea.height > this.height)filterArea.height = this.height;
|
||||
|
||||
//console.log(PIXI.defaultShader.projectionVector)
|
||||
// update projection
|
||||
gl.uniform2f(PIXI.defaultShader.projectionVector, filterArea.width/2, -filterArea.height/2);
|
||||
gl.uniform2f(PIXI.defaultShader.offsetVector, -filterArea.x, -filterArea.y);
|
||||
//PIXI.primitiveProgram
|
||||
//gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, filterArea.width, filterArea.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, texture.frameBuffer);
|
||||
|
||||
gl.colorMask(true, true, true, true);
|
||||
gl.clearColor(0,0,0, 0);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
|
||||
//filter.texture = texture;
|
||||
filterBlock._glFilterTexture = texture;
|
||||
//console.log(filterArea)
|
||||
// set view port
|
||||
gl.viewport(0, 0, filterArea.width, filterArea.height);
|
||||
|
||||
//console.log("PUSH")
|
||||
}
|
||||
PIXI.projection.x = filterArea.width/2;
|
||||
PIXI.projection.y = -filterArea.height/2;
|
||||
|
||||
PIXI.offset.x = -filterArea.x;
|
||||
PIXI.offset.y = -filterArea.y;
|
||||
|
||||
//console.log(PIXI.defaultShader.projectionVector)
|
||||
// update projection
|
||||
gl.uniform2f(PIXI.defaultShader.projectionVector, filterArea.width/2, -filterArea.height/2);
|
||||
gl.uniform2f(PIXI.defaultShader.offsetVector, -filterArea.x, -filterArea.y);
|
||||
//PIXI.primitiveProgram
|
||||
|
||||
gl.colorMask(true, true, true, true);
|
||||
gl.clearColor(0,0,0, 0);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
|
||||
//filter.texture = texture;
|
||||
filterBlock._glFilterTexture = texture;
|
||||
|
||||
//console.log("PUSH")
|
||||
};
|
||||
|
||||
|
||||
PIXI.WebGLFilterManager.prototype.popFilter = function()
|
||||
{
|
||||
|
||||
var gl = PIXI.gl;
|
||||
|
||||
var filterBlock = this.filterStack.pop();
|
||||
var gl = PIXI.gl;
|
||||
var filterBlock = this.filterStack.pop();
|
||||
var filterArea = filterBlock.target.filterArea;
|
||||
var texture = filterBlock._glFilterTexture;
|
||||
|
||||
if(filterBlock.filterPasses.length > 1)
|
||||
{
|
||||
gl.viewport(0, 0, filterArea.width, filterArea.height);
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
|
||||
|
||||
this.vertexArray[0] = 0;
|
||||
this.vertexArray[1] = filterArea.height;
|
||||
|
||||
this.vertexArray[2] = filterArea.width;
|
||||
this.vertexArray[3] = filterArea.height;
|
||||
|
||||
this.vertexArray[4] = 0;
|
||||
this.vertexArray[5] = 0;
|
||||
|
||||
this.vertexArray[6] = filterArea.width;
|
||||
this.vertexArray[7] = 0;
|
||||
|
||||
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.vertexArray);
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.uvBuffer);
|
||||
// nnow set the uvs..
|
||||
this.uvArray[2] = filterArea.width/this.width;
|
||||
this.uvArray[5] = filterArea.height/this.height;
|
||||
this.uvArray[6] = filterArea.width/this.width;
|
||||
this.uvArray[7] = filterArea.height/this.height;
|
||||
|
||||
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.uvArray);
|
||||
|
||||
var inputTexture = texture;
|
||||
var outputTexture = this.texturePool.pop();
|
||||
if(!outputTexture)outputTexture = new PIXI.FilterTexture(this.width, this.height);
|
||||
|
||||
// need to clear this FBO as it may have some left over elements from a prvious filter.
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, outputTexture.frameBuffer );
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
|
||||
gl.disable(gl.BLEND);
|
||||
|
||||
for (var i = 0; i < filterBlock.filterPasses.length-1; i++)
|
||||
{
|
||||
var filterPass = filterBlock.filterPasses[i];
|
||||
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, outputTexture.frameBuffer );
|
||||
|
||||
// set texture
|
||||
gl.activeTexture(gl.TEXTURE0);
|
||||
gl.bindTexture(gl.TEXTURE_2D, inputTexture.texture);
|
||||
|
||||
// draw texture..
|
||||
//filterPass.applyFilterPass(filterArea.width, filterArea.height);
|
||||
this.applyFilterPass(filterPass, filterArea, filterArea.width, filterArea.height);
|
||||
|
||||
// swap the textures..
|
||||
var temp = inputTexture;
|
||||
inputTexture = outputTexture;
|
||||
outputTexture = temp;
|
||||
}
|
||||
|
||||
gl.enable(gl.BLEND);
|
||||
|
||||
texture = inputTexture;
|
||||
this.texturePool.push(outputTexture);
|
||||
}
|
||||
|
||||
var filter = filterBlock.filterPasses[filterBlock.filterPasses.length-1];
|
||||
|
||||
this.offsetX -= filterArea.x;
|
||||
this.offsetY -= filterArea.y;
|
||||
|
||||
|
||||
var sizeX = this.width;
|
||||
var sizeY = this.height;
|
||||
|
||||
var offsetX = 0;
|
||||
var offsetY = 0;
|
||||
|
||||
var buffer = this.buffer;
|
||||
|
||||
// time to render the filters texture to the previous scene
|
||||
if(this.filterStack.length === 0)
|
||||
{
|
||||
gl.colorMask(true, true, true, this.transparent);
|
||||
}
|
||||
else
|
||||
{
|
||||
var currentFilter = this.filterStack[this.filterStack.length-1];
|
||||
filterArea = currentFilter.target.filterArea;
|
||||
|
||||
sizeX = filterArea.width;
|
||||
sizeY = filterArea.height;
|
||||
|
||||
offsetX = filterArea.x;
|
||||
offsetY = filterArea.y;
|
||||
|
||||
buffer = currentFilter._glFilterTexture.frameBuffer;
|
||||
}
|
||||
|
||||
|
||||
|
||||
var filterArea = filterBlock.target.filterArea;
|
||||
// TODO need toremove thease global elements..
|
||||
PIXI.projection.x = sizeX/2;
|
||||
PIXI.projection.y = -sizeY/2;
|
||||
|
||||
var texture = filterBlock._glFilterTexture;
|
||||
PIXI.offset.x = offsetX;
|
||||
PIXI.offset.y = offsetY;
|
||||
|
||||
if(filterBlock.filterPasses.length > 1)
|
||||
{
|
||||
gl.viewport(0, 0, filterArea.width, filterArea.height);
|
||||
filterArea = filterBlock.target.filterArea;
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
|
||||
|
||||
this.vertexArray[0] = 0;
|
||||
this.vertexArray[1] = filterArea.height;
|
||||
|
||||
this.vertexArray[2] = filterArea.width;
|
||||
this.vertexArray[3] = filterArea.height;
|
||||
|
||||
this.vertexArray[4] = 0;
|
||||
this.vertexArray[5] = 0;
|
||||
|
||||
this.vertexArray[6] = filterArea.width;
|
||||
this.vertexArray[7] = 0;
|
||||
var x = filterArea.x-offsetX;
|
||||
var y = filterArea.y-offsetY;
|
||||
|
||||
// update the buffers..
|
||||
// make sure to flip the y!
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
|
||||
|
||||
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.vertexArray);
|
||||
this.vertexArray[0] = x;
|
||||
this.vertexArray[1] = y + filterArea.height;
|
||||
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.uvBuffer);
|
||||
// nnow set the uvs..
|
||||
this.uvArray[2] = filterArea.width/this.width;
|
||||
this.uvArray[5] = filterArea.height/this.height;
|
||||
this.uvArray[6] = filterArea.width/this.width;
|
||||
this.uvArray[7] = filterArea.height/this.height;
|
||||
|
||||
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.uvArray);
|
||||
this.vertexArray[2] = x + filterArea.width;
|
||||
this.vertexArray[3] = y + filterArea.height;
|
||||
|
||||
var inputTexture = texture;
|
||||
var outputTexture = this.texturePool.pop();
|
||||
if(!outputTexture)outputTexture = new PIXI.FilterTexture(this.width, this.height);
|
||||
|
||||
// need to clear this FBO as it may have some left over elements from a prvious filter.
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, outputTexture.frameBuffer );
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
|
||||
gl.disable(gl.BLEND);
|
||||
|
||||
for (var i = 0; i < filterBlock.filterPasses.length-1; i++)
|
||||
{
|
||||
var filterPass = filterBlock.filterPasses[i];
|
||||
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, outputTexture.frameBuffer );
|
||||
|
||||
// set texture
|
||||
gl.activeTexture(gl.TEXTURE0);
|
||||
gl.bindTexture(gl.TEXTURE_2D, inputTexture.texture);
|
||||
|
||||
// draw texture..
|
||||
//filterPass.applyFilterPass(filterArea.width, filterArea.height);
|
||||
this.applyFilterPass(filterPass, filterArea, filterArea.width, filterArea.height);
|
||||
this.vertexArray[4] = x;
|
||||
this.vertexArray[5] = y;
|
||||
|
||||
// swap the textures..
|
||||
var temp = inputTexture;
|
||||
inputTexture = outputTexture;
|
||||
outputTexture = temp;
|
||||
|
||||
};
|
||||
this.vertexArray[6] = x + filterArea.width;
|
||||
this.vertexArray[7] = y;
|
||||
|
||||
gl.enable(gl.BLEND);
|
||||
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.vertexArray);
|
||||
|
||||
texture = inputTexture;
|
||||
this.texturePool.push(outputTexture);
|
||||
}
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.uvBuffer);
|
||||
|
||||
var filter = filterBlock.filterPasses[filterBlock.filterPasses.length-1];
|
||||
|
||||
this.offsetX -= filterArea.x;
|
||||
this.offsetY -= filterArea.y;
|
||||
this.uvArray[2] = filterArea.width/this.width;
|
||||
this.uvArray[5] = filterArea.height/this.height;
|
||||
this.uvArray[6] = filterArea.width/this.width;
|
||||
this.uvArray[7] = filterArea.height/this.height;
|
||||
|
||||
|
||||
var sizeX = this.width;
|
||||
var sizeY = this.height;
|
||||
|
||||
var offsetX = 0;
|
||||
var offsetY = 0;
|
||||
|
||||
var buffer = this.buffer;
|
||||
|
||||
// time to render the filters texture to the previous scene
|
||||
if(this.filterStack.length === 0)
|
||||
{
|
||||
gl.colorMask(true, true, true, this.transparent);
|
||||
}
|
||||
else
|
||||
{
|
||||
var currentFilter = this.filterStack[this.filterStack.length-1];
|
||||
var filterArea = currentFilter.target.filterArea;
|
||||
|
||||
sizeX = filterArea.width;
|
||||
sizeY = filterArea.height;
|
||||
|
||||
offsetX = filterArea.x;
|
||||
offsetY = filterArea.y;
|
||||
|
||||
buffer = currentFilter._glFilterTexture.frameBuffer;
|
||||
}
|
||||
|
||||
|
||||
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.uvArray);
|
||||
|
||||
// TODO need toremove thease global elements..
|
||||
PIXI.projection.x = sizeX/2;
|
||||
PIXI.projection.y = -sizeY/2;
|
||||
gl.viewport(0, 0, sizeX, sizeY);
|
||||
// bind the buffer
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, buffer );
|
||||
|
||||
PIXI.offset.x = offsetX;
|
||||
PIXI.offset.y = offsetY;
|
||||
|
||||
|
||||
var filterArea = filterBlock.target.filterArea;
|
||||
var x = filterArea.x-offsetX;
|
||||
var y = filterArea.y-offsetY;
|
||||
|
||||
// update the buffers..
|
||||
// make sure to flip the y!
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
|
||||
|
||||
this.vertexArray[0] = x;
|
||||
this.vertexArray[1] = y + filterArea.height;
|
||||
|
||||
this.vertexArray[2] = x + filterArea.width;
|
||||
this.vertexArray[3] = y + filterArea.height;
|
||||
|
||||
this.vertexArray[4] = x;
|
||||
this.vertexArray[5] = y;
|
||||
|
||||
this.vertexArray[6] = x + filterArea.width;
|
||||
this.vertexArray[7] = y;
|
||||
|
||||
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.vertexArray);
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.uvBuffer);
|
||||
|
||||
this.uvArray[2] = filterArea.width/this.width;
|
||||
this.uvArray[5] = filterArea.height/this.height;
|
||||
this.uvArray[6] = filterArea.width/this.width;
|
||||
this.uvArray[7] = filterArea.height/this.height;
|
||||
|
||||
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.uvArray);
|
||||
|
||||
gl.viewport(0, 0, sizeX, sizeY);
|
||||
// bind the buffer
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, buffer );
|
||||
|
||||
// set texture
|
||||
// set texture
|
||||
gl.activeTexture(gl.TEXTURE0);
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture.texture);
|
||||
|
||||
// apply!
|
||||
//filter.applyFilterPass(sizeX, sizeY);
|
||||
this.applyFilterPass(filter, filterArea, sizeX, sizeY);
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture.texture);
|
||||
|
||||
// now restore the regular shader..
|
||||
// apply!
|
||||
//filter.applyFilterPass(sizeX, sizeY);
|
||||
this.applyFilterPass(filter, filterArea, sizeX, sizeY);
|
||||
|
||||
// now restore the regular shader..
|
||||
gl.useProgram(PIXI.defaultShader.program);
|
||||
gl.uniform2f(PIXI.defaultShader.projectionVector, sizeX/2, -sizeY/2);
|
||||
gl.uniform2f(PIXI.defaultShader.offsetVector, -offsetX, -offsetY);
|
||||
gl.uniform2f(PIXI.defaultShader.projectionVector, sizeX/2, -sizeY/2);
|
||||
gl.uniform2f(PIXI.defaultShader.offsetVector, -offsetX, -offsetY);
|
||||
|
||||
// return the texture to the pool
|
||||
this.texturePool.push(texture);
|
||||
filterBlock._glFilterTexture = null;
|
||||
}
|
||||
// return the texture to the pool
|
||||
this.texturePool.push(texture);
|
||||
filterBlock._glFilterTexture = null;
|
||||
};
|
||||
|
||||
PIXI.WebGLFilterManager.prototype.applyFilterPass = function(filter, filterArea, width, height)
|
||||
{
|
||||
// use program
|
||||
var gl = PIXI.gl;
|
||||
// use program
|
||||
var gl = PIXI.gl;
|
||||
var shader = filter.shader;
|
||||
|
||||
if(!filter.shader)
|
||||
{
|
||||
var shader = new PIXI.PixiShader();
|
||||
|
||||
shader.fragmentSrc = filter.fragmentSrc;
|
||||
shader.uniforms = filter.uniforms;
|
||||
shader.init();
|
||||
|
||||
filter.shader = shader;
|
||||
}
|
||||
if(!shader)
|
||||
{
|
||||
shader = new PIXI.PixiShader();
|
||||
|
||||
var shader = filter.shader;
|
||||
|
||||
// set the shader
|
||||
gl.useProgram(shader.program);
|
||||
shader.fragmentSrc = filter.fragmentSrc;
|
||||
shader.uniforms = filter.uniforms;
|
||||
shader.init();
|
||||
|
||||
gl.uniform2f(shader.projectionVector, width/2, -height/2);
|
||||
gl.uniform2f(shader.offsetVector, 0,0)
|
||||
filter.shader = shader;
|
||||
}
|
||||
|
||||
if(filter.uniforms.dimensions)
|
||||
{
|
||||
//console.log(filter.uniforms.dimensions)
|
||||
filter.uniforms.dimensions.value[0] = this.width;//width;
|
||||
filter.uniforms.dimensions.value[1] = this.height;//height;
|
||||
filter.uniforms.dimensions.value[2] = this.vertexArray[0];
|
||||
filter.uniforms.dimensions.value[3] = this.vertexArray[5];//filterArea.height;
|
||||
// console.log(this.vertexArray[5])
|
||||
}
|
||||
// set the shader
|
||||
gl.useProgram(shader.program);
|
||||
|
||||
shader.syncUniforms();
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
|
||||
gl.uniform2f(shader.projectionVector, width/2, -height/2);
|
||||
gl.uniform2f(shader.offsetVector, 0,0);
|
||||
|
||||
if(filter.uniforms.dimensions)
|
||||
{
|
||||
//console.log(filter.uniforms.dimensions)
|
||||
filter.uniforms.dimensions.value[0] = this.width;//width;
|
||||
filter.uniforms.dimensions.value[1] = this.height;//height;
|
||||
filter.uniforms.dimensions.value[2] = this.vertexArray[0];
|
||||
filter.uniforms.dimensions.value[3] = this.vertexArray[5];//filterArea.height;
|
||||
// console.log(this.vertexArray[5])
|
||||
}
|
||||
|
||||
shader.syncUniforms();
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
|
||||
gl.vertexAttribPointer(shader.aVertexPosition, 2, gl.FLOAT, false, 0, 0);
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.uvBuffer);
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.uvBuffer);
|
||||
gl.vertexAttribPointer(shader.aTextureCoord, 2, gl.FLOAT, false, 0, 0);
|
||||
|
||||
|
||||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
|
||||
|
||||
// draw the filter...
|
||||
|
||||
// draw the filter...
|
||||
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 );
|
||||
}
|
||||
};
|
||||
|
||||
PIXI.WebGLFilterManager.prototype.initShaderBuffers = function()
|
||||
{
|
||||
var gl = PIXI.gl;
|
||||
|
||||
// create some buffers
|
||||
this.vertexBuffer = gl.createBuffer();
|
||||
this.uvBuffer = gl.createBuffer();
|
||||
this.indexBuffer = gl.createBuffer();
|
||||
|
||||
// bind and upload the vertexs..
|
||||
// keep a refferance to the vertexFloatData..
|
||||
this.vertexArray = new Float32Array([0.0, 0.0,
|
||||
1.0, 0.0,
|
||||
0.0, 1.0,
|
||||
1.0, 1.0]);
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
|
||||
gl.bufferData(
|
||||
gl.ARRAY_BUFFER,
|
||||
this.vertexArray,
|
||||
var gl = PIXI.gl;
|
||||
|
||||
// create some buffers
|
||||
this.vertexBuffer = gl.createBuffer();
|
||||
this.uvBuffer = gl.createBuffer();
|
||||
this.indexBuffer = gl.createBuffer();
|
||||
|
||||
// bind and upload the vertexs..
|
||||
// keep a refferance to the vertexFloatData..
|
||||
this.vertexArray = new Float32Array([0.0, 0.0,
|
||||
1.0, 0.0,
|
||||
0.0, 1.0,
|
||||
1.0, 1.0]);
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
|
||||
gl.bufferData(
|
||||
gl.ARRAY_BUFFER,
|
||||
this.vertexArray,
|
||||
gl.STATIC_DRAW);
|
||||
|
||||
|
||||
|
||||
|
||||
// bind and upload the uv buffer
|
||||
this.uvArray = new Float32Array([0.0, 0.0,
|
||||
1.0, 0.0,
|
||||
0.0, 1.0,
|
||||
1.0, 1.0]);
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.uvBuffer);
|
||||
gl.bufferData(
|
||||
gl.ARRAY_BUFFER,
|
||||
this.uvArray,
|
||||
this.uvArray = new Float32Array([0.0, 0.0,
|
||||
1.0, 0.0,
|
||||
0.0, 1.0,
|
||||
1.0, 1.0]);
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.uvBuffer);
|
||||
gl.bufferData(
|
||||
gl.ARRAY_BUFFER,
|
||||
this.uvArray,
|
||||
gl.STATIC_DRAW);
|
||||
|
||||
// bind and upload the index
|
||||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
|
||||
gl.bufferData(
|
||||
gl.ELEMENT_ARRAY_BUFFER,
|
||||
new Uint16Array([0, 1, 2, 1, 3, 2]),
|
||||
|
||||
// bind and upload the index
|
||||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
|
||||
gl.bufferData(
|
||||
gl.ELEMENT_ARRAY_BUFFER,
|
||||
new Uint16Array([0, 1, 2, 1, 3, 2]),
|
||||
gl.STATIC_DRAW);
|
||||
}
|
||||
};
|
||||
|
||||
PIXI.WebGLFilterManager.prototype.getBounds = function(displayObject)
|
||||
{
|
||||
// time to get the width and height of the object!
|
||||
var worldTransform, width, height, aX, aY, w0, w1, h0, h1, index, doTest;
|
||||
var a, b, c, d, tx, ty, x1, x2, x3, x4, y1, y2, y3, y4;
|
||||
// time to get the width and height of the object!
|
||||
var worldTransform, width, height, aX, aY, w0, w1, h0, h1, doTest;
|
||||
var a, b, c, d, tx, ty, x1, x2, x3, x4, y1, y2, y3, y4;
|
||||
|
||||
var tempObject = displayObject.first;
|
||||
var testObject = displayObject.last._iNext;
|
||||
|
||||
var maxX = -Infinity;
|
||||
var maxY = -Infinity;
|
||||
|
||||
var minX = Infinity;
|
||||
var minY = Infinity;
|
||||
|
||||
do
|
||||
{
|
||||
// TODO can be optimized! - what if there is no scale / rotation?
|
||||
|
||||
if(tempObject.visible)
|
||||
{
|
||||
if(tempObject instanceof PIXI.Sprite)
|
||||
{
|
||||
width = tempObject.texture.frame.width;
|
||||
height = tempObject.texture.frame.height;
|
||||
var tempObject = displayObject.first;
|
||||
var testObject = displayObject.last._iNext;
|
||||
|
||||
// TODO trim??
|
||||
aX = tempObject.anchor.x;
|
||||
aY = tempObject.anchor.y;
|
||||
w0 = width * (1-aX);
|
||||
w1 = width * -aX;
|
||||
var maxX = -Infinity;
|
||||
var maxY = -Infinity;
|
||||
|
||||
h0 = height * (1-aY);
|
||||
h1 = height * -aY;
|
||||
var minX = Infinity;
|
||||
var minY = Infinity;
|
||||
|
||||
doTest = true;
|
||||
}
|
||||
else if(tempObject instanceof PIXI.Graphics)
|
||||
{
|
||||
tempObject.updateFilterBounds();
|
||||
do
|
||||
{
|
||||
// TODO can be optimized! - what if there is no scale / rotation?
|
||||
|
||||
var bounds = tempObject.bounds;
|
||||
if(tempObject.visible)
|
||||
{
|
||||
if(tempObject instanceof PIXI.Sprite)
|
||||
{
|
||||
width = tempObject.texture.frame.width;
|
||||
height = tempObject.texture.frame.height;
|
||||
|
||||
width = bounds.width;
|
||||
height = bounds.height;
|
||||
// TODO trim??
|
||||
aX = tempObject.anchor.x;
|
||||
aY = tempObject.anchor.y;
|
||||
w0 = width * (1-aX);
|
||||
w1 = width * -aX;
|
||||
|
||||
w0 = bounds.x
|
||||
w1 = bounds.x + bounds.width;
|
||||
h0 = height * (1-aY);
|
||||
h1 = height * -aY;
|
||||
|
||||
h0 = bounds.y
|
||||
h1 = bounds.y + bounds.height;
|
||||
doTest = true;
|
||||
}
|
||||
else if(tempObject instanceof PIXI.Graphics)
|
||||
{
|
||||
tempObject.updateFilterBounds();
|
||||
|
||||
doTest = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(doTest)
|
||||
{
|
||||
worldTransform = tempObject.worldTransform;
|
||||
var bounds = tempObject.bounds;
|
||||
|
||||
a = worldTransform[0];
|
||||
b = worldTransform[3];
|
||||
c = worldTransform[1];
|
||||
d = worldTransform[4];
|
||||
tx = worldTransform[2];
|
||||
ty = worldTransform[5];
|
||||
width = bounds.width;
|
||||
height = bounds.height;
|
||||
|
||||
x1 = a * w1 + c * h1 + tx;
|
||||
y1 = d * h1 + b * w1 + ty;
|
||||
w0 = bounds.x;
|
||||
w1 = bounds.x + bounds.width;
|
||||
|
||||
x2 = a * w0 + c * h1 + tx;
|
||||
y2 = d * h1 + b * w0 + ty;
|
||||
h0 = bounds.y;
|
||||
h1 = bounds.y + bounds.height;
|
||||
|
||||
x3 = a * w0 + c * h0 + tx;
|
||||
y3 = d * h0 + b * w0 + ty;
|
||||
doTest = true;
|
||||
}
|
||||
}
|
||||
|
||||
x4 = a * w1 + c * h0 + tx;
|
||||
y4 = d * h0 + b * w1 + ty;
|
||||
if(doTest)
|
||||
{
|
||||
worldTransform = tempObject.worldTransform;
|
||||
|
||||
minX = x1 < minX ? x1 : minX;
|
||||
minX = x2 < minX ? x2 : minX;
|
||||
minX = x3 < minX ? x3 : minX;
|
||||
minX = x4 < minX ? x4 : minX;
|
||||
|
||||
minY = y1 < minY ? y1 : minY;
|
||||
minY = y2 < minY ? y2 : minY;
|
||||
minY = y3 < minY ? y3 : minY;
|
||||
minY = y4 < minY ? y4 : minY;
|
||||
|
||||
maxX = x1 > maxX ? x1 : maxX;
|
||||
maxX = x2 > maxX ? x2 : maxX;
|
||||
maxX = x3 > maxX ? x3 : maxX;
|
||||
maxX = x4 > maxX ? x4 : maxX;
|
||||
|
||||
maxY = y1 > maxY ? y1 : maxY;
|
||||
maxY = y2 > maxY ? y2 : maxY;
|
||||
maxY = y3 > maxY ? y3 : maxY;
|
||||
maxY = y4 > maxY ? y4 : maxY;
|
||||
}
|
||||
a = worldTransform[0];
|
||||
b = worldTransform[3];
|
||||
c = worldTransform[1];
|
||||
d = worldTransform[4];
|
||||
tx = worldTransform[2];
|
||||
ty = worldTransform[5];
|
||||
|
||||
doTest = false;
|
||||
tempObject = tempObject._iNext;
|
||||
x1 = a * w1 + c * h1 + tx;
|
||||
y1 = d * h1 + b * w1 + ty;
|
||||
|
||||
}
|
||||
while(tempObject != testObject)
|
||||
|
||||
// maximum bounds is the size of the screen..
|
||||
//minX = minX > 0 ? minX : 0;
|
||||
//minY = minY > 0 ? minY : 0;
|
||||
x2 = a * w0 + c * h1 + tx;
|
||||
y2 = d * h1 + b * w0 + ty;
|
||||
|
||||
displayObject.filterArea.x = minX;
|
||||
displayObject.filterArea.y = minY;
|
||||
x3 = a * w0 + c * h0 + tx;
|
||||
y3 = d * h0 + b * w0 + ty;
|
||||
|
||||
// console.log(maxX+ " : " + minX)
|
||||
displayObject.filterArea.width = maxX - minX;
|
||||
displayObject.filterArea.height = maxY - minY;
|
||||
}
|
||||
x4 = a * w1 + c * h0 + tx;
|
||||
y4 = d * h0 + b * w1 + ty;
|
||||
|
||||
minX = x1 < minX ? x1 : minX;
|
||||
minX = x2 < minX ? x2 : minX;
|
||||
minX = x3 < minX ? x3 : minX;
|
||||
minX = x4 < minX ? x4 : minX;
|
||||
|
||||
minY = y1 < minY ? y1 : minY;
|
||||
minY = y2 < minY ? y2 : minY;
|
||||
minY = y3 < minY ? y3 : minY;
|
||||
minY = y4 < minY ? y4 : minY;
|
||||
|
||||
maxX = x1 > maxX ? x1 : maxX;
|
||||
maxX = x2 > maxX ? x2 : maxX;
|
||||
maxX = x3 > maxX ? x3 : maxX;
|
||||
maxX = x4 > maxX ? x4 : maxX;
|
||||
|
||||
maxY = y1 > maxY ? y1 : maxY;
|
||||
maxY = y2 > maxY ? y2 : maxY;
|
||||
maxY = y3 > maxY ? y3 : maxY;
|
||||
maxY = y4 > maxY ? y4 : maxY;
|
||||
}
|
||||
|
||||
doTest = false;
|
||||
tempObject = tempObject._iNext;
|
||||
|
||||
}
|
||||
while(tempObject !== testObject);
|
||||
|
||||
// maximum bounds is the size of the screen..
|
||||
//minX = minX > 0 ? minX : 0;
|
||||
//minY = minY > 0 ? minY : 0;
|
||||
|
||||
displayObject.filterArea.x = minX;
|
||||
displayObject.filterArea.y = minY;
|
||||
|
||||
// console.log(maxX+ " : " + minX)
|
||||
displayObject.filterArea.width = maxX - minX;
|
||||
displayObject.filterArea.height = maxY - minY;
|
||||
};
|
||||
|
||||
PIXI.FilterTexture = function(width, height)
|
||||
{
|
||||
var gl = PIXI.gl;
|
||||
|
||||
var gl = PIXI.gl;
|
||||
|
||||
// next time to create a frame buffer and texture
|
||||
this.frameBuffer = gl.createFramebuffer();
|
||||
this.frameBuffer = gl.createFramebuffer();
|
||||
this.texture = gl.createTexture();
|
||||
|
||||
gl.bindTexture(gl.TEXTURE_2D, this.texture);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer );
|
||||
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, this.frameBuffer );
|
||||
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.texture, 0);
|
||||
|
||||
this.resize(width, height);
|
||||
}
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer );
|
||||
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, this.frameBuffer );
|
||||
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.texture, 0);
|
||||
|
||||
this.resize(width, height);
|
||||
};
|
||||
|
||||
PIXI.FilterTexture.prototype.resize = function(width, height)
|
||||
{
|
||||
if(this.width == width && this.height == height)return;
|
||||
if(this.width === width && this.height === height) return;
|
||||
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
var gl = PIXI.gl;
|
||||
var gl = PIXI.gl;
|
||||
|
||||
gl.bindTexture(gl.TEXTURE_2D, this.texture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
||||
|
||||
}
|
||||
gl.bindTexture(gl.TEXTURE_2D, this.texture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
||||
|
||||
};
|
||||
|
|
|
@ -9,8 +9,8 @@
|
|||
*/
|
||||
PIXI.WebGLGraphics = function()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Renders the graphics object
|
||||
|
@ -24,61 +24,60 @@ PIXI.WebGLGraphics = function()
|
|||
PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
|
||||
{
|
||||
var gl = PIXI.gl;
|
||||
|
||||
if(!graphics._webGL)graphics._webGL = {points:[], indices:[], lastIndex:0,
|
||||
|
||||
if(!graphics._webGL)graphics._webGL = {points:[], indices:[], lastIndex:0,
|
||||
buffer:gl.createBuffer(),
|
||||
indexBuffer:gl.createBuffer()};
|
||||
|
||||
|
||||
if(graphics.dirty)
|
||||
{
|
||||
graphics.dirty = false;
|
||||
|
||||
|
||||
if(graphics.clearDirty)
|
||||
{
|
||||
graphics.clearDirty = false;
|
||||
|
||||
|
||||
graphics._webGL.lastIndex = 0;
|
||||
graphics._webGL.points = [];
|
||||
graphics._webGL.indices = [];
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
PIXI.WebGLGraphics.updateGraphics(graphics);
|
||||
}
|
||||
|
||||
|
||||
PIXI.activatePrimitiveShader();
|
||||
|
||||
|
||||
// This could be speeded up fo sure!
|
||||
var m = PIXI.mat3.clone(graphics.worldTransform);
|
||||
|
||||
|
||||
PIXI.mat3.transpose(m);
|
||||
|
||||
// set the matrix transform for the
|
||||
|
||||
// set the matrix transform for the
|
||||
gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
gl.uniformMatrix3fv(PIXI.primitiveShader.translationMatrix, false, m);
|
||||
|
||||
|
||||
gl.uniform2f(PIXI.primitiveShader.projectionVector, projection.x, -projection.y);
|
||||
gl.uniform2f(PIXI.primitiveShader.offsetVector, -PIXI.offset.x, -PIXI.offset.y);
|
||||
|
||||
|
||||
gl.uniform1f(PIXI.primitiveShader.alpha, graphics.worldAlpha);
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, graphics._webGL.buffer);
|
||||
|
||||
|
||||
gl.vertexAttribPointer(PIXI.primitiveShader.aVertexPosition, 2, gl.FLOAT, false, 4 * 6, 0);
|
||||
gl.vertexAttribPointer(PIXI.primitiveShader.colorAttribute, 4, gl.FLOAT, false,4 * 6, 2 * 4);
|
||||
|
||||
|
||||
// set the index buffer!
|
||||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, graphics._webGL.indexBuffer);
|
||||
|
||||
|
||||
|
||||
gl.drawElements(gl.TRIANGLE_STRIP, graphics._webGL.indices.length, gl.UNSIGNED_SHORT, 0 );
|
||||
|
||||
|
||||
PIXI.deactivatePrimitiveShader();
|
||||
|
||||
|
||||
|
||||
// return to default shader...
|
||||
// PIXI.activateShader(PIXI.defaultShader);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Updates the graphics object
|
||||
|
@ -90,47 +89,47 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
|
|||
*/
|
||||
PIXI.WebGLGraphics.updateGraphics = function(graphics)
|
||||
{
|
||||
for (var i=graphics._webGL.lastIndex; i < graphics.graphicsData.length; i++)
|
||||
for (var i = graphics._webGL.lastIndex; i < graphics.graphicsData.length; i++)
|
||||
{
|
||||
var data = graphics.graphicsData[i];
|
||||
|
||||
if(data.type == PIXI.Graphics.POLY)
|
||||
|
||||
if(data.type === PIXI.Graphics.POLY)
|
||||
{
|
||||
if(data.fill)
|
||||
{
|
||||
if(data.points.length>3)
|
||||
PIXI.WebGLGraphics.buildPoly(data, graphics._webGL);
|
||||
if(data.points.length>3)
|
||||
PIXI.WebGLGraphics.buildPoly(data, graphics._webGL);
|
||||
}
|
||||
|
||||
|
||||
if(data.lineWidth > 0)
|
||||
{
|
||||
PIXI.WebGLGraphics.buildLine(data, graphics._webGL);
|
||||
}
|
||||
}
|
||||
else if(data.type == PIXI.Graphics.RECT)
|
||||
else if(data.type === PIXI.Graphics.RECT)
|
||||
{
|
||||
PIXI.WebGLGraphics.buildRectangle(data, graphics._webGL);
|
||||
}
|
||||
else if(data.type == PIXI.Graphics.CIRC || data.type == PIXI.Graphics.ELIP)
|
||||
else if(data.type === PIXI.Graphics.CIRC || data.type === PIXI.Graphics.ELIP);
|
||||
{
|
||||
PIXI.WebGLGraphics.buildCircle(data, graphics._webGL);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
graphics._webGL.lastIndex = graphics.graphicsData.length;
|
||||
|
||||
|
||||
var gl = PIXI.gl;
|
||||
|
||||
graphics._webGL.glPoints = new Float32Array(graphics._webGL.points);
|
||||
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, graphics._webGL.buffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, graphics._webGL.glPoints, gl.STATIC_DRAW);
|
||||
|
||||
|
||||
graphics._webGL.glIndicies = new Uint16Array(graphics._webGL.indices);
|
||||
|
||||
|
||||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, graphics._webGL.indexBuffer);
|
||||
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, graphics._webGL.glIndicies, gl.STATIC_DRAW);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Builds a rectangle to draw
|
||||
|
@ -145,45 +144,45 @@ PIXI.WebGLGraphics.buildRectangle = function(graphicsData, webGLData)
|
|||
{
|
||||
// --- //
|
||||
// need to convert points to a nice regular data
|
||||
//
|
||||
//
|
||||
var rectData = graphicsData.points;
|
||||
var x = rectData[0];
|
||||
var y = rectData[1];
|
||||
var width = rectData[2];
|
||||
var height = rectData[3];
|
||||
|
||||
|
||||
|
||||
|
||||
if(graphicsData.fill)
|
||||
{
|
||||
var color = HEXtoRGB(graphicsData.fillColor);
|
||||
var color = PIXI.hex2rgb(graphicsData.fillColor);
|
||||
var alpha = graphicsData.fillAlpha;
|
||||
|
||||
|
||||
var r = color[0] * alpha;
|
||||
var g = color[1] * alpha;
|
||||
var b = color[2] * alpha;
|
||||
|
||||
|
||||
var verts = webGLData.points;
|
||||
var indices = webGLData.indices;
|
||||
|
||||
|
||||
var vertPos = verts.length/6;
|
||||
|
||||
|
||||
// start
|
||||
verts.push(x, y);
|
||||
verts.push(r, g, b, alpha);
|
||||
|
||||
|
||||
verts.push(x + width, y);
|
||||
verts.push(r, g, b, alpha);
|
||||
|
||||
|
||||
verts.push(x , y + height);
|
||||
verts.push(r, g, b, alpha);
|
||||
|
||||
|
||||
verts.push(x + width, y + height);
|
||||
verts.push(r, g, b, alpha);
|
||||
|
||||
|
||||
// insert 2 dead triangles..
|
||||
indices.push(vertPos, vertPos, vertPos+1, vertPos+2, vertPos+3, vertPos+3)
|
||||
indices.push(vertPos, vertPos, vertPos+1, vertPos+2, vertPos+3, vertPos+3);
|
||||
}
|
||||
|
||||
|
||||
if(graphicsData.lineWidth)
|
||||
{
|
||||
graphicsData.points = [x, y,
|
||||
|
@ -191,11 +190,10 @@ PIXI.WebGLGraphics.buildRectangle = function(graphicsData, webGLData)
|
|||
x + width, y + height,
|
||||
x, y + height,
|
||||
x, y];
|
||||
|
||||
|
||||
PIXI.WebGLGraphics.buildLine(graphicsData, webGLData);
|
||||
}
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Builds a circle to draw
|
||||
|
@ -210,60 +208,61 @@ PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
|
|||
{
|
||||
// --- //
|
||||
// need to convert points to a nice regular data
|
||||
//
|
||||
//
|
||||
var rectData = graphicsData.points;
|
||||
var x = rectData[0];
|
||||
var y = rectData[1];
|
||||
var width = rectData[2];
|
||||
var height = rectData[3];
|
||||
|
||||
|
||||
var totalSegs = 40;
|
||||
var seg = (Math.PI * 2) / totalSegs ;
|
||||
|
||||
|
||||
var i = 0;
|
||||
|
||||
if(graphicsData.fill)
|
||||
{
|
||||
var color = HEXtoRGB(graphicsData.fillColor);
|
||||
var color = PIXI.hex2rgb(graphicsData.fillColor);
|
||||
var alpha = graphicsData.fillAlpha;
|
||||
|
||||
var r = color[0] * alpha;
|
||||
var g = color[1] * alpha;
|
||||
var b = color[2] * alpha;
|
||||
|
||||
|
||||
var verts = webGLData.points;
|
||||
var indices = webGLData.indices;
|
||||
|
||||
|
||||
var vecPos = verts.length/6;
|
||||
|
||||
|
||||
indices.push(vecPos);
|
||||
|
||||
for (var i=0; i < totalSegs + 1 ; i++)
|
||||
|
||||
for (i = 0; i < totalSegs + 1 ; i++)
|
||||
{
|
||||
verts.push(x,y, r, g, b, alpha);
|
||||
|
||||
|
||||
verts.push(x + Math.sin(seg * i) * width,
|
||||
y + Math.cos(seg * i) * height,
|
||||
r, g, b, alpha);
|
||||
|
||||
|
||||
indices.push(vecPos++, vecPos++);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
indices.push(vecPos-1);
|
||||
}
|
||||
|
||||
|
||||
if(graphicsData.lineWidth)
|
||||
{
|
||||
graphicsData.points = [];
|
||||
|
||||
for (var i=0; i < totalSegs + 1; i++)
|
||||
|
||||
for (i = 0; i < totalSegs + 1; i++)
|
||||
{
|
||||
graphicsData.points.push(x + Math.sin(seg * i) * width,
|
||||
y + Math.cos(seg * i) * height)
|
||||
};
|
||||
|
||||
y + Math.cos(seg * i) * height);
|
||||
}
|
||||
|
||||
PIXI.WebGLGraphics.buildLine(graphicsData, webGLData);
|
||||
}
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Builds a line to draw
|
||||
|
@ -277,97 +276,96 @@ PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
|
|||
PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
|
||||
{
|
||||
// TODO OPTIMISE!
|
||||
|
||||
var wrap = true;
|
||||
var i = 0;
|
||||
|
||||
var points = graphicsData.points;
|
||||
if(points.length == 0)return;
|
||||
|
||||
if(points.length === 0)return;
|
||||
|
||||
// if the line width is an odd number add 0.5 to align to a whole pixel
|
||||
if(graphicsData.lineWidth%2)
|
||||
{
|
||||
for (var i = 0; i < points.length; i++) {
|
||||
for (i = 0; i < points.length; i++) {
|
||||
points[i] += 0.5;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// get first and last point.. figure out the middle!
|
||||
var firstPoint = new PIXI.Point( points[0], points[1] );
|
||||
var lastPoint = new PIXI.Point( points[points.length - 2], points[points.length - 1] );
|
||||
|
||||
|
||||
// if the first point is the last point - goona have issues :)
|
||||
if(firstPoint.x == lastPoint.x && firstPoint.y == lastPoint.y)
|
||||
if(firstPoint.x === lastPoint.x && firstPoint.y === lastPoint.y)
|
||||
{
|
||||
points.pop();
|
||||
points.pop();
|
||||
|
||||
|
||||
lastPoint = new PIXI.Point( points[points.length - 2], points[points.length - 1] );
|
||||
|
||||
|
||||
var midPointX = lastPoint.x + (firstPoint.x - lastPoint.x) *0.5;
|
||||
var midPointY = lastPoint.y + (firstPoint.y - lastPoint.y) *0.5;
|
||||
|
||||
|
||||
points.unshift(midPointX, midPointY);
|
||||
points.push(midPointX, midPointY)
|
||||
points.push(midPointX, midPointY);
|
||||
}
|
||||
|
||||
|
||||
var verts = webGLData.points;
|
||||
var indices = webGLData.indices;
|
||||
var length = points.length / 2;
|
||||
var indexCount = points.length;
|
||||
var indexStart = verts.length/6;
|
||||
|
||||
|
||||
// DRAW the Line
|
||||
var width = graphicsData.lineWidth / 2;
|
||||
|
||||
|
||||
// sort color
|
||||
var color = HEXtoRGB(graphicsData.lineColor);
|
||||
var color = PIXI.hex2rgb(graphicsData.lineColor);
|
||||
var alpha = graphicsData.lineAlpha;
|
||||
var r = color[0] * alpha;
|
||||
var g = color[1] * alpha;
|
||||
var b = color[2] * alpha;
|
||||
|
||||
var p1x, p1y, p2x, p2y, p3x, p3y;
|
||||
|
||||
var px, py, p1x, p1y, p2x, p2y, p3x, p3y;
|
||||
var perpx, perpy, perp2x, perp2y, perp3x, perp3y;
|
||||
var ipx, ipy;
|
||||
var a1, b1, c1, a2, b2, c2;
|
||||
var denom, pdist, dist;
|
||||
|
||||
|
||||
p1x = points[0];
|
||||
p1y = points[1];
|
||||
|
||||
|
||||
p2x = points[2];
|
||||
p2y = points[3];
|
||||
|
||||
|
||||
perpx = -(p1y - p2y);
|
||||
perpy = p1x - p2x;
|
||||
|
||||
|
||||
dist = Math.sqrt(perpx*perpx + perpy*perpy);
|
||||
|
||||
|
||||
perpx /= dist;
|
||||
perpy /= dist;
|
||||
perpx *= width;
|
||||
perpy *= width;
|
||||
|
||||
|
||||
// start
|
||||
verts.push(p1x - perpx , p1y - perpy,
|
||||
r, g, b, alpha);
|
||||
|
||||
|
||||
verts.push(p1x + perpx , p1y + perpy,
|
||||
r, g, b, alpha);
|
||||
|
||||
for (var i = 1; i < length-1; i++)
|
||||
|
||||
for (i = 1; i < length-1; i++)
|
||||
{
|
||||
p1x = points[(i-1)*2];
|
||||
p1y = points[(i-1)*2 + 1];
|
||||
|
||||
p2x = points[(i)*2]
|
||||
p2y = points[(i)*2 + 1]
|
||||
|
||||
|
||||
p2x = points[(i)*2];
|
||||
p2y = points[(i)*2 + 1];
|
||||
|
||||
p3x = points[(i+1)*2];
|
||||
p3y = points[(i+1)*2 + 1];
|
||||
|
||||
|
||||
perpx = -(p1y - p2y);
|
||||
perpy = p1x - p2x;
|
||||
|
||||
|
||||
dist = Math.sqrt(perpx*perpx + perpy*perpy);
|
||||
perpx /= dist;
|
||||
perpy /= dist;
|
||||
|
@ -376,62 +374,62 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
|
|||
|
||||
perp2x = -(p2y - p3y);
|
||||
perp2y = p2x - p3x;
|
||||
|
||||
|
||||
dist = Math.sqrt(perp2x*perp2x + perp2y*perp2y);
|
||||
perp2x /= dist;
|
||||
perp2y /= dist;
|
||||
perp2x *= width;
|
||||
perp2y *= width;
|
||||
|
||||
|
||||
a1 = (-perpy + p1y) - (-perpy + p2y);
|
||||
b1 = (-perpx + p2x) - (-perpx + p1x);
|
||||
c1 = (-perpx + p1x) * (-perpy + p2y) - (-perpx + p2x) * (-perpy + p1y);
|
||||
a2 = (-perp2y + p3y) - (-perp2y + p2y);
|
||||
b2 = (-perp2x + p2x) - (-perp2x + p3x);
|
||||
c2 = (-perp2x + p3x) * (-perp2y + p2y) - (-perp2x + p2x) * (-perp2y + p3y);
|
||||
|
||||
|
||||
denom = a1*b2 - a2*b1;
|
||||
|
||||
if(Math.abs(denom) < 0.1 )
|
||||
if(Math.abs(denom) < 0.1 )
|
||||
{
|
||||
|
||||
|
||||
denom+=10.1;
|
||||
verts.push(p2x - perpx , p2y - perpy,
|
||||
r, g, b, alpha);
|
||||
|
||||
|
||||
verts.push(p2x + perpx , p2y + perpy,
|
||||
r, g, b, alpha);
|
||||
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
px = (b1*c2 - b2*c1)/denom;
|
||||
py = (a2*c1 - a1*c2)/denom;
|
||||
|
||||
|
||||
|
||||
|
||||
pdist = (px -p2x) * (px -p2x) + (py -p2y) + (py -p2y);
|
||||
|
||||
|
||||
|
||||
if(pdist > 140 * 140)
|
||||
{
|
||||
perp3x = perpx - perp2x;
|
||||
perp3y = perpy - perp2y;
|
||||
|
||||
|
||||
dist = Math.sqrt(perp3x*perp3x + perp3y*perp3y);
|
||||
perp3x /= dist;
|
||||
perp3y /= dist;
|
||||
perp3x *= width;
|
||||
perp3y *= width;
|
||||
|
||||
|
||||
verts.push(p2x - perp3x, p2y -perp3y);
|
||||
verts.push(r, g, b, alpha);
|
||||
|
||||
|
||||
verts.push(p2x + perp3x, p2y +perp3y);
|
||||
verts.push(r, g, b, alpha);
|
||||
|
||||
|
||||
verts.push(p2x - perp3x, p2y -perp3y);
|
||||
verts.push(r, g, b, alpha);
|
||||
|
||||
|
||||
indexCount++;
|
||||
}
|
||||
else
|
||||
|
@ -439,42 +437,42 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
|
|||
|
||||
verts.push(px , py);
|
||||
verts.push(r, g, b, alpha);
|
||||
|
||||
|
||||
verts.push(p2x - (px-p2x), p2y - (py - p2y));
|
||||
verts.push(r, g, b, alpha);
|
||||
}
|
||||
}
|
||||
|
||||
p1x = points[(length-2)*2]
|
||||
p1y = points[(length-2)*2 + 1]
|
||||
|
||||
p2x = points[(length-1)*2]
|
||||
p2y = points[(length-1)*2 + 1]
|
||||
|
||||
perpx = -(p1y - p2y)
|
||||
|
||||
p1x = points[(length-2)*2];
|
||||
p1y = points[(length-2)*2 + 1];
|
||||
|
||||
p2x = points[(length-1)*2];
|
||||
p2y = points[(length-1)*2 + 1];
|
||||
|
||||
perpx = -(p1y - p2y);
|
||||
perpy = p1x - p2x;
|
||||
|
||||
|
||||
dist = Math.sqrt(perpx*perpx + perpy*perpy);
|
||||
perpx /= dist;
|
||||
perpy /= dist;
|
||||
perpx *= width;
|
||||
perpy *= width;
|
||||
|
||||
verts.push(p2x - perpx , p2y - perpy)
|
||||
|
||||
verts.push(p2x - perpx , p2y - perpy);
|
||||
verts.push(r, g, b, alpha);
|
||||
|
||||
verts.push(p2x + perpx , p2y + perpy)
|
||||
|
||||
verts.push(p2x + perpx , p2y + perpy);
|
||||
verts.push(r, g, b, alpha);
|
||||
|
||||
|
||||
indices.push(indexStart);
|
||||
|
||||
for (var i=0; i < indexCount; i++)
|
||||
|
||||
for (i = 0; i < indexCount; i++)
|
||||
{
|
||||
indices.push(indexStart++);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
indices.push(indexStart-1);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Builds a polygon to draw
|
||||
|
@ -489,44 +487,38 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
|
|||
{
|
||||
var points = graphicsData.points;
|
||||
if(points.length < 6)return;
|
||||
|
||||
|
||||
// get first and last point.. figure out the middle!
|
||||
var verts = webGLData.points;
|
||||
var indices = webGLData.indices;
|
||||
|
||||
|
||||
var length = points.length / 2;
|
||||
|
||||
|
||||
// sort color
|
||||
var color = HEXtoRGB(graphicsData.fillColor);
|
||||
var color = PIXI.hex2rgb(graphicsData.fillColor);
|
||||
var alpha = graphicsData.fillAlpha;
|
||||
var r = color[0] * alpha;
|
||||
var g = color[1] * alpha;
|
||||
var b = color[2] * alpha;
|
||||
|
||||
|
||||
var triangles = PIXI.PolyK.Triangulate(points);
|
||||
|
||||
|
||||
var vertPos = verts.length / 6;
|
||||
|
||||
for (var i=0; i < triangles.length; i+=3)
|
||||
|
||||
var i = 0;
|
||||
|
||||
for (i = 0; i < triangles.length; i+=3)
|
||||
{
|
||||
indices.push(triangles[i] + vertPos);
|
||||
indices.push(triangles[i] + vertPos);
|
||||
indices.push(triangles[i+1] + vertPos);
|
||||
indices.push(triangles[i+2] +vertPos);
|
||||
indices.push(triangles[i+2] + vertPos);
|
||||
};
|
||||
|
||||
for (var i = 0; i < length; i++)
|
||||
}
|
||||
|
||||
for (i = 0; i < length; i++)
|
||||
{
|
||||
verts.push(points[i * 2], points[i * 2 + 1],
|
||||
r, g, b, alpha);
|
||||
};
|
||||
}
|
||||
|
||||
function HEXtoRGB(hex) {
|
||||
return [(hex >> 16 & 0xFF) / 255, ( hex >> 8 & 0xFF) / 255, (hex & 0xFF)/ 255];
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
};
|
||||
|
|
|
@ -18,16 +18,16 @@
|
|||
PIXI.WebGLRenderGroup = function(gl, transparent)
|
||||
{
|
||||
this.gl = gl;
|
||||
this.root;
|
||||
|
||||
this.backgroundColor;
|
||||
this.transparent = transparent == undefined ? true : transparent;
|
||||
|
||||
this.root = null;
|
||||
|
||||
this.backgroundColor = undefined;
|
||||
this.transparent = transparent === undefined ? true : transparent;
|
||||
|
||||
this.batchs = [];
|
||||
this.toRemove = [];
|
||||
console.log(this.transparent)
|
||||
//console.log(this.transparent);
|
||||
this.filterManager = new PIXI.WebGLFilterManager(this.transparent);
|
||||
}
|
||||
};
|
||||
|
||||
// constructor
|
||||
PIXI.WebGLRenderGroup.prototype.constructor = PIXI.WebGLRenderGroup;
|
||||
|
@ -37,22 +37,22 @@ PIXI.WebGLRenderGroup.prototype.constructor = PIXI.WebGLRenderGroup;
|
|||
*
|
||||
* @method setRenderable
|
||||
* @param displayObject {DisplayObject}
|
||||
* @private
|
||||
* @private
|
||||
*/
|
||||
PIXI.WebGLRenderGroup.prototype.setRenderable = function(displayObject)
|
||||
{
|
||||
// has this changed??
|
||||
if(this.root)this.removeDisplayObjectAndChildren(this.root);
|
||||
|
||||
|
||||
displayObject.worldVisible = displayObject.visible;
|
||||
|
||||
|
||||
// soooooo //
|
||||
// to check if any batchs exist already??
|
||||
|
||||
|
||||
// TODO what if its already has an object? should remove it
|
||||
this.root = displayObject;
|
||||
this.addDisplayObjectAndChildren(displayObject);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Renders the stage to its webgl view
|
||||
|
@ -63,32 +63,31 @@ PIXI.WebGLRenderGroup.prototype.setRenderable = function(displayObject)
|
|||
PIXI.WebGLRenderGroup.prototype.render = function(projection, buffer)
|
||||
{
|
||||
PIXI.WebGLRenderer.updateTextures();
|
||||
|
||||
|
||||
var gl = this.gl;
|
||||
gl.uniform2f(PIXI.defaultShader.projectionVector, projection.x, projection.y);
|
||||
|
||||
this.filterManager.begin(projection, buffer);
|
||||
|
||||
|
||||
|
||||
gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
|
||||
// will render all the elements in the group
|
||||
var renderable;
|
||||
|
||||
for (var i=0; i < this.batchs.length; i++)
|
||||
for (var i=0; i < this.batchs.length; i++)
|
||||
{
|
||||
|
||||
|
||||
renderable = this.batchs[i];
|
||||
if(renderable instanceof PIXI.WebGLBatch)
|
||||
{
|
||||
this.batchs[i].render();
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
// render special
|
||||
this.renderSpecial(renderable, projection);
|
||||
}
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Renders a specific displayObject
|
||||
|
@ -109,13 +108,16 @@ PIXI.WebGLRenderGroup.prototype.renderSpecific = function(displayObject, project
|
|||
|
||||
// to do!
|
||||
// render part of the scene...
|
||||
|
||||
|
||||
var startIndex;
|
||||
var startBatchIndex;
|
||||
|
||||
|
||||
var endIndex;
|
||||
var endBatchIndex;
|
||||
|
||||
var endBatch;
|
||||
|
||||
var head;
|
||||
|
||||
/*
|
||||
* LOOK FOR THE NEXT SPRITE
|
||||
* This part looks for the closest next sprite that can go into a batch
|
||||
|
@ -130,25 +132,24 @@ PIXI.WebGLRenderGroup.prototype.renderSpecific = function(displayObject, project
|
|||
}
|
||||
var startBatch = nextRenderable.batch;
|
||||
//console.log(nextRenderable);
|
||||
|
||||
|
||||
//console.log(renderable)
|
||||
if(nextRenderable instanceof PIXI.Sprite)
|
||||
{
|
||||
startBatch = nextRenderable.batch;
|
||||
|
||||
var head = startBatch.head;
|
||||
var next = head;
|
||||
|
||||
|
||||
head = startBatch.head;
|
||||
|
||||
// ok now we have the batch.. need to find the start index!
|
||||
if(head == nextRenderable)
|
||||
if(head === nextRenderable)
|
||||
{
|
||||
startIndex = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
startIndex = 1;
|
||||
|
||||
while(head.__next != nextRenderable)
|
||||
|
||||
while(head.__next !== nextRenderable)
|
||||
{
|
||||
startIndex++;
|
||||
head = head.__next;
|
||||
|
@ -159,7 +160,7 @@ PIXI.WebGLRenderGroup.prototype.renderSpecific = function(displayObject, project
|
|||
{
|
||||
startBatch = nextRenderable;
|
||||
}
|
||||
|
||||
|
||||
// Get the LAST renderable object
|
||||
var lastRenderable = displayObject.last;
|
||||
while(lastRenderable._iPrev)
|
||||
|
@ -167,22 +168,22 @@ PIXI.WebGLRenderGroup.prototype.renderSpecific = function(displayObject, project
|
|||
if(lastRenderable.renderable && lastRenderable.__renderGroup)break;
|
||||
lastRenderable = lastRenderable._iNext;
|
||||
}
|
||||
|
||||
|
||||
if(lastRenderable instanceof PIXI.Sprite)
|
||||
{
|
||||
endBatch = lastRenderable.batch;
|
||||
|
||||
var head = endBatch.head;
|
||||
|
||||
if(head == lastRenderable)
|
||||
|
||||
head = endBatch.head;
|
||||
|
||||
if(head === lastRenderable)
|
||||
{
|
||||
endIndex = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
endIndex = 1;
|
||||
|
||||
while(head.__next != lastRenderable)
|
||||
|
||||
while(head.__next !== lastRenderable)
|
||||
{
|
||||
endIndex++;
|
||||
head = head.__next;
|
||||
|
@ -193,11 +194,11 @@ PIXI.WebGLRenderGroup.prototype.renderSpecific = function(displayObject, project
|
|||
{
|
||||
endBatch = lastRenderable;
|
||||
}
|
||||
|
||||
|
||||
//console.log(endBatch);
|
||||
// TODO - need to fold this up a bit!
|
||||
|
||||
if(startBatch == endBatch)
|
||||
|
||||
if(startBatch === endBatch)
|
||||
{
|
||||
if(startBatch instanceof PIXI.WebGLBatch)
|
||||
{
|
||||
|
@ -209,11 +210,11 @@ PIXI.WebGLRenderGroup.prototype.renderSpecific = function(displayObject, project
|
|||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// now we have first and last!
|
||||
startBatchIndex = this.batchs.indexOf(startBatch);
|
||||
endBatchIndex = this.batchs.indexOf(endBatch);
|
||||
|
||||
|
||||
// DO the first batch
|
||||
if(startBatch instanceof PIXI.WebGLBatch)
|
||||
{
|
||||
|
@ -223,12 +224,13 @@ PIXI.WebGLRenderGroup.prototype.renderSpecific = function(displayObject, project
|
|||
{
|
||||
this.renderSpecial(startBatch, projection);
|
||||
}
|
||||
|
||||
|
||||
// DO the middle batchs..
|
||||
for (var i=startBatchIndex+1; i < endBatchIndex; i++)
|
||||
var renderable;
|
||||
for (var i = startBatchIndex+1; i < endBatchIndex; i++)
|
||||
{
|
||||
renderable = this.batchs[i];
|
||||
|
||||
|
||||
if(renderable instanceof PIXI.WebGLBatch)
|
||||
{
|
||||
this.batchs[i].render();
|
||||
|
@ -238,7 +240,7 @@ PIXI.WebGLRenderGroup.prototype.renderSpecific = function(displayObject, project
|
|||
this.renderSpecial(renderable, projection);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// DO the last batch..
|
||||
if(endBatch instanceof PIXI.WebGLBatch)
|
||||
{
|
||||
|
@ -248,7 +250,7 @@ PIXI.WebGLRenderGroup.prototype.renderSpecific = function(displayObject, project
|
|||
{
|
||||
this.renderSpecial(endBatch, projection);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Renders a specific renderable
|
||||
|
@ -260,8 +262,8 @@ PIXI.WebGLRenderGroup.prototype.renderSpecific = function(displayObject, project
|
|||
*/
|
||||
PIXI.WebGLRenderGroup.prototype.renderSpecial = function(renderable, projection)
|
||||
{
|
||||
|
||||
var worldVisible = renderable.vcount === PIXI.visibleCount
|
||||
|
||||
var worldVisible = renderable.vcount === PIXI.visibleCount;
|
||||
|
||||
|
||||
if(renderable instanceof PIXI.TilingSprite)
|
||||
|
@ -284,9 +286,8 @@ PIXI.WebGLRenderGroup.prototype.renderSpecial = function(renderable, projection)
|
|||
{
|
||||
this.handleFilterBlock(renderable, projection);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
flip = false;
|
||||
var maskStack = [];
|
||||
var maskPosition = 0;
|
||||
|
||||
|
@ -298,30 +299,30 @@ PIXI.WebGLRenderGroup.prototype.handleFilterBlock = function(filterBlock, projec
|
|||
* for now only masks are supported..
|
||||
*/
|
||||
var gl = PIXI.gl;
|
||||
|
||||
|
||||
if(filterBlock.open)
|
||||
{
|
||||
if(filterBlock.data instanceof Array)
|
||||
{
|
||||
this.filterManager.pushFilter(filterBlock);
|
||||
// ok so..
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
maskPosition++;
|
||||
|
||||
maskStack.push(filterBlock)
|
||||
|
||||
maskStack.push(filterBlock);
|
||||
|
||||
gl.enable(gl.STENCIL_TEST);
|
||||
|
||||
|
||||
gl.colorMask(false, false, false, false);
|
||||
|
||||
|
||||
gl.stencilFunc(gl.ALWAYS,1,1);
|
||||
gl.stencilOp(gl.KEEP,gl.KEEP,gl.INCR);
|
||||
|
||||
|
||||
PIXI.WebGLGraphics.renderGraphics(filterBlock.data, projection);
|
||||
|
||||
|
||||
gl.colorMask(true, true, true, true);
|
||||
gl.stencilFunc(gl.NOTEQUAL,0,maskStack.length);
|
||||
gl.stencilOp(gl.KEEP,gl.KEEP,gl.KEEP);
|
||||
|
@ -335,27 +336,26 @@ PIXI.WebGLRenderGroup.prototype.handleFilterBlock = function(filterBlock, projec
|
|||
}
|
||||
else
|
||||
{
|
||||
var maskData = maskStack.pop(filterBlock)
|
||||
|
||||
var maskData = maskStack.pop(filterBlock);
|
||||
|
||||
if(maskData)
|
||||
{
|
||||
gl.colorMask(false, false, false, false);
|
||||
|
||||
|
||||
gl.stencilFunc(gl.ALWAYS,1,1);
|
||||
gl.stencilOp(gl.KEEP,gl.KEEP,gl.DECR);
|
||||
|
||||
PIXI.WebGLGraphics.renderGraphics(maskData.data, projection);
|
||||
|
||||
|
||||
gl.colorMask(true, true, true, true);
|
||||
gl.stencilFunc(gl.NOTEQUAL,0,maskStack.length);
|
||||
gl.stencilOp(gl.KEEP,gl.KEEP,gl.KEEP);
|
||||
};
|
||||
}
|
||||
|
||||
gl.disable(gl.STENCIL_TEST);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Updates a webgl texture
|
||||
|
@ -366,23 +366,23 @@ PIXI.WebGLRenderGroup.prototype.handleFilterBlock = function(filterBlock, projec
|
|||
*/
|
||||
PIXI.WebGLRenderGroup.prototype.updateTexture = function(displayObject)
|
||||
{
|
||||
|
||||
|
||||
// TODO definitely can optimse this function..
|
||||
|
||||
|
||||
this.removeObject(displayObject);
|
||||
|
||||
|
||||
/*
|
||||
* LOOK FOR THE PREVIOUS RENDERABLE
|
||||
* This part looks for the closest previous sprite that can go into a batch
|
||||
* It keeps going back until it finds a sprite or the stage
|
||||
*/
|
||||
var previousRenderable = displayObject.first;
|
||||
while(previousRenderable != this.root)
|
||||
while(previousRenderable !== this.root)
|
||||
{
|
||||
previousRenderable = previousRenderable._iPrev;
|
||||
if(previousRenderable.renderable && previousRenderable.__renderGroup)break;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* LOOK FOR THE NEXT SPRITE
|
||||
* This part looks for the closest next sprite that can go into a batch
|
||||
|
@ -395,9 +395,9 @@ PIXI.WebGLRenderGroup.prototype.updateTexture = function(displayObject)
|
|||
nextRenderable = nextRenderable._iNext;
|
||||
if(nextRenderable.renderable && nextRenderable.__renderGroup)break;
|
||||
}
|
||||
|
||||
|
||||
this.insertObject(displayObject, previousRenderable, nextRenderable);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Adds filter blocks
|
||||
|
@ -417,13 +417,13 @@ PIXI.WebGLRenderGroup.prototype.addFilterBlocks = function(start, end)
|
|||
* It keeps going back until it finds a sprite or the stage
|
||||
*/
|
||||
var previousRenderable = start;
|
||||
while(previousRenderable != this.root.first)
|
||||
while(previousRenderable !== this.root.first)
|
||||
{
|
||||
previousRenderable = previousRenderable._iPrev;
|
||||
if(previousRenderable.renderable && previousRenderable.__renderGroup)break;
|
||||
}
|
||||
this.insertAfter(start, previousRenderable);
|
||||
|
||||
|
||||
/*
|
||||
* LOOK FOR THE NEXT SPRITE
|
||||
* This part looks for the closest next sprite that can go into a batch
|
||||
|
@ -431,13 +431,13 @@ PIXI.WebGLRenderGroup.prototype.addFilterBlocks = function(start, end)
|
|||
* scene graph
|
||||
*/
|
||||
var previousRenderable2 = end;
|
||||
while(previousRenderable2 != this.root.first)
|
||||
while(previousRenderable2 !== this.root.first)
|
||||
{
|
||||
previousRenderable2 = previousRenderable2._iPrev;
|
||||
if(previousRenderable2.renderable && previousRenderable2.__renderGroup)break;
|
||||
}
|
||||
this.insertAfter(end, previousRenderable2);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Remove filter blocks
|
||||
|
@ -451,7 +451,7 @@ PIXI.WebGLRenderGroup.prototype.removeFilterBlocks = function(start, end)
|
|||
{
|
||||
this.removeObject(start);
|
||||
this.removeObject(end);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Adds a display object and children to the webgl context
|
||||
|
@ -463,20 +463,20 @@ PIXI.WebGLRenderGroup.prototype.removeFilterBlocks = function(start, end)
|
|||
PIXI.WebGLRenderGroup.prototype.addDisplayObjectAndChildren = function(displayObject)
|
||||
{
|
||||
if(displayObject.__renderGroup)displayObject.__renderGroup.removeDisplayObjectAndChildren(displayObject);
|
||||
|
||||
|
||||
/*
|
||||
* LOOK FOR THE PREVIOUS RENDERABLE
|
||||
* This part looks for the closest previous sprite that can go into a batch
|
||||
* It keeps going back until it finds a sprite or the stage
|
||||
*/
|
||||
|
||||
|
||||
var previousRenderable = displayObject.first;
|
||||
while(previousRenderable != this.root.first)
|
||||
while(previousRenderable !== this.root.first)
|
||||
{
|
||||
previousRenderable = previousRenderable._iPrev;
|
||||
if(previousRenderable.renderable && previousRenderable.__renderGroup)break;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* LOOK FOR THE NEXT SPRITE
|
||||
* This part looks for the closest next sprite that can go into a batch
|
||||
|
@ -489,26 +489,27 @@ PIXI.WebGLRenderGroup.prototype.addDisplayObjectAndChildren = function(displayOb
|
|||
nextRenderable = nextRenderable._iNext;
|
||||
if(nextRenderable.renderable && nextRenderable.__renderGroup)break;
|
||||
}
|
||||
|
||||
// one the display object hits this. we can break the loop
|
||||
|
||||
|
||||
// one the display object hits this. we can break the loop
|
||||
|
||||
var tempObject = displayObject.first;
|
||||
var testObject = displayObject.last._iNext;
|
||||
do
|
||||
|
||||
do
|
||||
{
|
||||
tempObject.__renderGroup = this;
|
||||
|
||||
|
||||
if(tempObject.renderable)
|
||||
{
|
||||
|
||||
|
||||
this.insertObject(tempObject, previousRenderable, nextRenderable);
|
||||
previousRenderable = tempObject;
|
||||
}
|
||||
|
||||
|
||||
tempObject = tempObject._iNext;
|
||||
}
|
||||
while(tempObject != testObject)
|
||||
}
|
||||
while(tempObject !== testObject);
|
||||
};
|
||||
|
||||
/**
|
||||
* Removes a display object and children to the webgl context
|
||||
|
@ -519,18 +520,16 @@ PIXI.WebGLRenderGroup.prototype.addDisplayObjectAndChildren = function(displayOb
|
|||
*/
|
||||
PIXI.WebGLRenderGroup.prototype.removeDisplayObjectAndChildren = function(displayObject)
|
||||
{
|
||||
if(displayObject.__renderGroup != this)return;
|
||||
|
||||
// var displayObject = displayObject.first;
|
||||
var lastObject = displayObject.last;
|
||||
do
|
||||
if(displayObject.__renderGroup !== this) return;
|
||||
|
||||
do
|
||||
{
|
||||
displayObject.__renderGroup = null;
|
||||
if(displayObject.renderable)this.removeObject(displayObject);
|
||||
displayObject = displayObject._iNext;
|
||||
}
|
||||
while(displayObject)
|
||||
}
|
||||
while(displayObject);
|
||||
};
|
||||
|
||||
/**
|
||||
* Inserts a displayObject into the linked list
|
||||
|
@ -546,22 +545,23 @@ PIXI.WebGLRenderGroup.prototype.insertObject = function(displayObject, previousO
|
|||
// while looping below THE OBJECT MAY NOT HAVE BEEN ADDED
|
||||
var previousSprite = previousObject;
|
||||
var nextSprite = nextObject;
|
||||
|
||||
var index, batch;
|
||||
|
||||
/*
|
||||
* so now we have the next renderable and the previous renderable
|
||||
*
|
||||
*
|
||||
*/
|
||||
if(displayObject instanceof PIXI.Sprite)
|
||||
{
|
||||
var previousBatch
|
||||
var nextBatch
|
||||
|
||||
var previousBatch;
|
||||
var nextBatch;
|
||||
|
||||
if(previousSprite instanceof PIXI.Sprite)
|
||||
{
|
||||
previousBatch = previousSprite.batch;
|
||||
if(previousBatch)
|
||||
{
|
||||
if(previousBatch.texture == displayObject.texture.baseTexture && previousBatch.blendMode == displayObject.blendMode)
|
||||
if(previousBatch.texture === displayObject.texture.baseTexture && previousBatch.blendMode === displayObject.blendMode)
|
||||
{
|
||||
previousBatch.insertAfter(displayObject, previousSprite);
|
||||
return;
|
||||
|
@ -573,40 +573,40 @@ PIXI.WebGLRenderGroup.prototype.insertObject = function(displayObject, previousO
|
|||
// TODO reword!
|
||||
previousBatch = previousSprite;
|
||||
}
|
||||
|
||||
|
||||
if(nextSprite)
|
||||
{
|
||||
if(nextSprite instanceof PIXI.Sprite)
|
||||
{
|
||||
nextBatch = nextSprite.batch;
|
||||
|
||||
|
||||
//batch may not exist if item was added to the display list but not to the webGL
|
||||
if(nextBatch)
|
||||
{
|
||||
if(nextBatch.texture == displayObject.texture.baseTexture && nextBatch.blendMode == displayObject.blendMode)
|
||||
if(nextBatch.texture === displayObject.texture.baseTexture && nextBatch.blendMode === displayObject.blendMode)
|
||||
{
|
||||
nextBatch.insertBefore(displayObject, nextSprite);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(nextBatch == previousBatch)
|
||||
if(nextBatch === previousBatch)
|
||||
{
|
||||
// THERE IS A SPLIT IN THIS BATCH! //
|
||||
var splitBatch = previousBatch.split(nextSprite);
|
||||
// COOL!
|
||||
// add it back into the array
|
||||
// add it back into the array
|
||||
/*
|
||||
* OOPS!
|
||||
* seems the new sprite is in the middle of a batch
|
||||
* lets split it..
|
||||
* lets split it..
|
||||
*/
|
||||
var batch = PIXI.WebGLRenderer.getBatch();
|
||||
batch = PIXI.WebGLRenderer.getBatch();
|
||||
|
||||
var index = this.batchs.indexOf( previousBatch );
|
||||
index = this.batchs.indexOf( previousBatch );
|
||||
batch.init(displayObject);
|
||||
this.batchs.splice(index+1, 0, batch, splitBatch);
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -615,39 +615,39 @@ PIXI.WebGLRenderGroup.prototype.insertObject = function(displayObject, previousO
|
|||
else
|
||||
{
|
||||
// TODO re-word!
|
||||
|
||||
|
||||
nextBatch = nextSprite;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* looks like it does not belong to any batch!
|
||||
* but is also not intersecting one..
|
||||
* time to create anew one!
|
||||
*/
|
||||
|
||||
var batch = PIXI.WebGLRenderer.getBatch();
|
||||
|
||||
batch = PIXI.WebGLRenderer.getBatch();
|
||||
batch.init(displayObject);
|
||||
|
||||
if(previousBatch) // if this is invalid it means
|
||||
if(previousBatch) // if this is invalid it means
|
||||
{
|
||||
var index = this.batchs.indexOf( previousBatch );
|
||||
index = this.batchs.indexOf( previousBatch );
|
||||
this.batchs.splice(index+1, 0, batch);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.batchs.push(batch);
|
||||
}
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
else if(displayObject instanceof PIXI.TilingSprite)
|
||||
{
|
||||
|
||||
|
||||
// add to a batch!!
|
||||
this.initTilingSprite(displayObject);
|
||||
// this.batchs.push(displayObject);
|
||||
|
||||
|
||||
}
|
||||
else if(displayObject instanceof PIXI.Strip)
|
||||
{
|
||||
|
@ -655,20 +655,21 @@ PIXI.WebGLRenderGroup.prototype.insertObject = function(displayObject, previousO
|
|||
this.initStrip(displayObject);
|
||||
// this.batchs.push(displayObject);
|
||||
}
|
||||
/*
|
||||
else if(displayObject)// instanceof PIXI.Graphics)
|
||||
{
|
||||
//displayObject.initWebGL(this);
|
||||
|
||||
|
||||
// add to a batch!!
|
||||
//this.initStrip(displayObject);
|
||||
//this.batchs.push(displayObject);
|
||||
}
|
||||
|
||||
this.insertAfter(displayObject, previousSprite);
|
||||
|
||||
// insert and SPLIT!
|
||||
*/
|
||||
|
||||
}
|
||||
this.insertAfter(displayObject, previousSprite);
|
||||
|
||||
// insert and SPLIT!
|
||||
};
|
||||
|
||||
/**
|
||||
* Inserts a displayObject into the linked list
|
||||
|
@ -680,36 +681,38 @@ PIXI.WebGLRenderGroup.prototype.insertObject = function(displayObject, previousO
|
|||
*/
|
||||
PIXI.WebGLRenderGroup.prototype.insertAfter = function(item, displayObject)
|
||||
{
|
||||
var index;
|
||||
|
||||
if(displayObject instanceof PIXI.Sprite)
|
||||
{
|
||||
var previousBatch = displayObject.batch;
|
||||
|
||||
|
||||
if(previousBatch)
|
||||
{
|
||||
// so this object is in a batch!
|
||||
|
||||
|
||||
// is it not? need to split the batch
|
||||
if(previousBatch.tail == displayObject)
|
||||
if(previousBatch.tail === displayObject)
|
||||
{
|
||||
// is it tail? insert in to batchs
|
||||
var index = this.batchs.indexOf( previousBatch );
|
||||
// is it tail? insert in to batchs
|
||||
index = this.batchs.indexOf( previousBatch );
|
||||
this.batchs.splice(index+1, 0, item);
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO MODIFY ADD / REMOVE CHILD TO ACCOUNT FOR FILTERS (also get prev and next) //
|
||||
|
||||
|
||||
// THERE IS A SPLIT IN THIS BATCH! //
|
||||
var splitBatch = previousBatch.split(displayObject.__next);
|
||||
|
||||
|
||||
// COOL!
|
||||
// add it back into the array
|
||||
// add it back into the array
|
||||
/*
|
||||
* OOPS!
|
||||
* seems the new sprite is in the middle of a batch
|
||||
* lets split it..
|
||||
* lets split it..
|
||||
*/
|
||||
var index = this.batchs.indexOf( previousBatch );
|
||||
index = this.batchs.indexOf( previousBatch );
|
||||
this.batchs.splice(index+1, 0, item, splitBatch);
|
||||
}
|
||||
}
|
||||
|
@ -720,10 +723,10 @@ PIXI.WebGLRenderGroup.prototype.insertAfter = function(item, displayObject)
|
|||
}
|
||||
else
|
||||
{
|
||||
var index = this.batchs.indexOf( displayObject );
|
||||
index = this.batchs.indexOf( displayObject );
|
||||
this.batchs.splice(index+1, 0, item);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Removes a displayObject from the linked list
|
||||
|
@ -736,26 +739,26 @@ PIXI.WebGLRenderGroup.prototype.removeObject = function(displayObject)
|
|||
{
|
||||
// loop through children..
|
||||
// display object //
|
||||
|
||||
|
||||
// add a child from the render group..
|
||||
// remove it and all its children!
|
||||
//displayObject.cacheVisible = false;//displayObject.visible;
|
||||
|
||||
/*
|
||||
* removing is a lot quicker..
|
||||
*
|
||||
*
|
||||
*/
|
||||
var batchToRemove;
|
||||
|
||||
|
||||
if(displayObject instanceof PIXI.Sprite)
|
||||
{
|
||||
// should always have a batch!
|
||||
var batch = displayObject.batch;
|
||||
if(!batch)return; // this means the display list has been altered befre rendering
|
||||
|
||||
|
||||
batch.remove(displayObject);
|
||||
|
||||
if(batch.size==0)
|
||||
|
||||
if(batch.size === 0)
|
||||
{
|
||||
batchToRemove = batch;
|
||||
}
|
||||
|
@ -764,44 +767,44 @@ PIXI.WebGLRenderGroup.prototype.removeObject = function(displayObject)
|
|||
{
|
||||
batchToRemove = displayObject;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Looks like there is somthing that needs removing!
|
||||
*/
|
||||
if(batchToRemove)
|
||||
if(batchToRemove)
|
||||
{
|
||||
var index = this.batchs.indexOf( batchToRemove );
|
||||
if(index == -1)return;// this means it was added then removed before rendered
|
||||
|
||||
if(index === -1)return;// this means it was added then removed before rendered
|
||||
|
||||
// ok so.. check to see if you adjacent batchs should be joined.
|
||||
// TODO may optimise?
|
||||
if(index == 0 || index == this.batchs.length-1)
|
||||
if(index === 0 || index === this.batchs.length-1)
|
||||
{
|
||||
// wha - eva! just get of the empty batch!
|
||||
this.batchs.splice(index, 1);
|
||||
if(batchToRemove instanceof PIXI.WebGLBatch)PIXI.WebGLRenderer.returnBatch(batchToRemove);
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if(this.batchs[index-1] instanceof PIXI.WebGLBatch && this.batchs[index+1] instanceof PIXI.WebGLBatch)
|
||||
{
|
||||
if(this.batchs[index-1].texture == this.batchs[index+1].texture && this.batchs[index-1].blendMode == this.batchs[index+1].blendMode)
|
||||
if(this.batchs[index-1].texture === this.batchs[index+1].texture && this.batchs[index-1].blendMode === this.batchs[index+1].blendMode)
|
||||
{
|
||||
//console.log("MERGE")
|
||||
this.batchs[index-1].merge(this.batchs[index+1]);
|
||||
|
||||
|
||||
if(batchToRemove instanceof PIXI.WebGLBatch)PIXI.WebGLRenderer.returnBatch(batchToRemove);
|
||||
PIXI.WebGLRenderer.returnBatch(this.batchs[index+1]);
|
||||
this.batchs.splice(index, 2);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
this.batchs.splice(index, 1);
|
||||
if(batchToRemove instanceof PIXI.WebGLBatch)PIXI.WebGLRenderer.returnBatch(batchToRemove);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
|
@ -816,26 +819,26 @@ PIXI.WebGLRenderGroup.prototype.initTilingSprite = function(sprite)
|
|||
var gl = this.gl;
|
||||
|
||||
// make the texture tilable..
|
||||
|
||||
|
||||
sprite.verticies = new Float32Array([0, 0,
|
||||
sprite.width, 0,
|
||||
sprite.width, sprite.height,
|
||||
0, sprite.height]);
|
||||
|
||||
|
||||
sprite.uvs = new Float32Array([0, 0,
|
||||
1, 0,
|
||||
1, 1,
|
||||
0, 1]);
|
||||
|
||||
|
||||
sprite.colors = new Float32Array([1,1,1,1]);
|
||||
|
||||
sprite.indices = new Uint16Array([0, 1, 3,2])//, 2]);
|
||||
|
||||
|
||||
sprite.indices = new Uint16Array([0, 1, 3,2]); //, 2]);
|
||||
|
||||
sprite._vertexBuffer = gl.createBuffer();
|
||||
sprite._indexBuffer = gl.createBuffer();
|
||||
sprite._uvBuffer = gl.createBuffer();
|
||||
sprite._colorBuffer = gl.createBuffer();
|
||||
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, sprite._vertexBuffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, sprite.verticies, gl.STATIC_DRAW);
|
||||
|
||||
|
@ -847,7 +850,7 @@ PIXI.WebGLRenderGroup.prototype.initTilingSprite = function(sprite)
|
|||
|
||||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, sprite._indexBuffer);
|
||||
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, sprite.indices, gl.STATIC_DRAW);
|
||||
|
||||
|
||||
// return ( (x > 0) && ((x & (x - 1)) == 0) );
|
||||
|
||||
if(sprite.texture.baseTexture._glTexture)
|
||||
|
@ -861,7 +864,7 @@ PIXI.WebGLRenderGroup.prototype.initTilingSprite = function(sprite)
|
|||
{
|
||||
sprite.texture.baseTexture._powerOf2 = true;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Renders a Strip
|
||||
|
@ -879,18 +882,16 @@ PIXI.WebGLRenderGroup.prototype.renderStrip = function(strip, projection)
|
|||
|
||||
var shader = PIXI.stripShader;
|
||||
|
||||
var program = shader.program;
|
||||
|
||||
var m = PIXI.mat3.clone(strip.worldTransform);
|
||||
|
||||
|
||||
PIXI.mat3.transpose(m);
|
||||
|
||||
|
||||
// console.log(projection)
|
||||
// set the matrix transform for the
|
||||
// set the matrix transform for the
|
||||
gl.uniformMatrix3fv(shader.translationMatrix, false, m);
|
||||
gl.uniform2f(shader.projectionVector, projection.x, projection.y);
|
||||
gl.uniform2f(shader.offsetVector, -PIXI.offset.x, -PIXI.offset.y);
|
||||
|
||||
|
||||
gl.uniform1f(shader.alpha, strip.worldAlpha);
|
||||
|
||||
/*
|
||||
|
@ -903,24 +904,24 @@ PIXI.WebGLRenderGroup.prototype.renderStrip = function(strip, projection)
|
|||
gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_COLOR);
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
//console.log("!!")
|
||||
if(!strip.dirty)
|
||||
{
|
||||
{
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, strip._vertexBuffer);
|
||||
gl.bufferSubData(gl.ARRAY_BUFFER, 0, strip.verticies)
|
||||
gl.bufferSubData(gl.ARRAY_BUFFER, 0, strip.verticies);
|
||||
gl.vertexAttribPointer(shader.aVertexPosition, 2, gl.FLOAT, false, 0, 0);
|
||||
|
||||
|
||||
// update the uvs
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, strip._uvBuffer);
|
||||
gl.vertexAttribPointer(shader.aTextureCoord, 2, gl.FLOAT, false, 0, 0);
|
||||
|
||||
|
||||
gl.activeTexture(gl.TEXTURE0);
|
||||
gl.bindTexture(gl.TEXTURE_2D, strip.texture.baseTexture._glTexture);
|
||||
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, strip._colorBuffer);
|
||||
gl.vertexAttribPointer(shader.colorAttribute, 1, gl.FLOAT, false, 0, 0);
|
||||
|
||||
|
||||
// dont need to upload!
|
||||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, strip._indexBuffer);
|
||||
}
|
||||
|
@ -928,32 +929,32 @@ PIXI.WebGLRenderGroup.prototype.renderStrip = function(strip, projection)
|
|||
{
|
||||
strip.dirty = false;
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, strip._vertexBuffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, strip.verticies, gl.STATIC_DRAW)
|
||||
gl.bufferData(gl.ARRAY_BUFFER, strip.verticies, gl.STATIC_DRAW);
|
||||
gl.vertexAttribPointer(shader.aVertexPosition, 2, gl.FLOAT, false, 0, 0);
|
||||
|
||||
|
||||
// update the uvs
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, strip._uvBuffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, strip.uvs, gl.STATIC_DRAW)
|
||||
gl.bufferData(gl.ARRAY_BUFFER, strip.uvs, gl.STATIC_DRAW);
|
||||
gl.vertexAttribPointer(shader.aTextureCoord, 2, gl.FLOAT, false, 0, 0);
|
||||
|
||||
|
||||
gl.activeTexture(gl.TEXTURE0);
|
||||
gl.bindTexture(gl.TEXTURE_2D, strip.texture.baseTexture._glTexture);
|
||||
// console.log(strip.texture.baseTexture._glTexture)
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, strip._colorBuffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, strip.colors, gl.STATIC_DRAW)
|
||||
gl.bufferData(gl.ARRAY_BUFFER, strip.colors, gl.STATIC_DRAW);
|
||||
gl.vertexAttribPointer(shader.colorAttribute, 1, gl.FLOAT, false, 0, 0);
|
||||
|
||||
|
||||
// dont need to upload!
|
||||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, strip._indexBuffer);
|
||||
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, strip.indices, gl.STATIC_DRAW);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
gl.drawElements(gl.TRIANGLE_STRIP, strip.indices.length, gl.UNSIGNED_SHORT, 0);
|
||||
|
||||
|
||||
PIXI.deactivateStripShader();
|
||||
//gl.useProgram(PIXI.currentProgram);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Renders a TilingSprite
|
||||
|
@ -967,35 +968,32 @@ PIXI.WebGLRenderGroup.prototype.renderTilingSprite = function(sprite, projection
|
|||
{
|
||||
var gl = this.gl;
|
||||
|
||||
|
||||
var shaderProgram = PIXI.shaderProgram;
|
||||
|
||||
var tilePosition = sprite.tilePosition;
|
||||
var tileScale = sprite.tileScale;
|
||||
|
||||
|
||||
var offsetX = tilePosition.x/sprite.texture.baseTexture.width;
|
||||
var offsetY = tilePosition.y/sprite.texture.baseTexture.height;
|
||||
|
||||
|
||||
var scaleX = (sprite.width / sprite.texture.baseTexture.width) / tileScale.x;
|
||||
var scaleY = (sprite.height / sprite.texture.baseTexture.height) / tileScale.y;
|
||||
|
||||
sprite.uvs[0] = 0 - offsetX;
|
||||
sprite.uvs[1] = 0 - offsetY;
|
||||
|
||||
|
||||
sprite.uvs[2] = (1 * scaleX) -offsetX;
|
||||
sprite.uvs[3] = 0 - offsetY;
|
||||
|
||||
|
||||
sprite.uvs[4] = (1 *scaleX) - offsetX;
|
||||
sprite.uvs[5] = (1 *scaleY) - offsetY;
|
||||
|
||||
|
||||
sprite.uvs[6] = 0 - offsetX;
|
||||
sprite.uvs[7] = (1 *scaleY) - offsetY;
|
||||
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, sprite._uvBuffer);
|
||||
gl.bufferSubData(gl.ARRAY_BUFFER, 0, sprite.uvs)
|
||||
|
||||
gl.bufferSubData(gl.ARRAY_BUFFER, 0, sprite.uvs);
|
||||
|
||||
this.renderStrip(sprite, projectionMatrix);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Initializes a strip to be rendered
|
||||
|
@ -1008,13 +1006,12 @@ PIXI.WebGLRenderGroup.prototype.initStrip = function(strip)
|
|||
{
|
||||
// build the strip!
|
||||
var gl = this.gl;
|
||||
var shaderProgram = this.shaderProgram;
|
||||
|
||||
|
||||
strip._vertexBuffer = gl.createBuffer();
|
||||
strip._indexBuffer = gl.createBuffer();
|
||||
strip._uvBuffer = gl.createBuffer();
|
||||
strip._colorBuffer = gl.createBuffer();
|
||||
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, strip._vertexBuffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, strip.verticies, gl.DYNAMIC_DRAW);
|
||||
|
||||
|
@ -1024,8 +1021,7 @@ PIXI.WebGLRenderGroup.prototype.initStrip = function(strip)
|
|||
gl.bindBuffer(gl.ARRAY_BUFFER, strip._colorBuffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, strip.colors, gl.STATIC_DRAW);
|
||||
|
||||
|
||||
|
||||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, strip._indexBuffer);
|
||||
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, strip.indices, gl.STATIC_DRAW);
|
||||
}
|
||||
|
||||
};
|
||||
|
|
|
@ -6,7 +6,7 @@ PIXI._defaultFrame = new PIXI.Rectangle(0,0,1,1);
|
|||
|
||||
// an instance of the gl context..
|
||||
// only one at the moment :/
|
||||
PIXI.gl;
|
||||
PIXI.gl = null;
|
||||
|
||||
/**
|
||||
* the WebGLRenderer is draws the stage and all its content onto a webGL enabled canvas. This renderer
|
||||
|
@ -21,7 +21,7 @@ PIXI.gl;
|
|||
* @param view {Canvas} the canvas to use as a view, optional
|
||||
* @param transparent=false {Boolean} the transparency of the render view, default false
|
||||
* @param antialias=false {Boolean} sets antialias (only applicable in chrome at the moment)
|
||||
*
|
||||
*
|
||||
*/
|
||||
PIXI.WebGLRenderer = function(width, height, view, transparent, antialias)
|
||||
{
|
||||
|
@ -32,14 +32,14 @@ PIXI.WebGLRenderer = function(width, height, view, transparent, antialias)
|
|||
this.width = width || 800;
|
||||
this.height = height || 600;
|
||||
|
||||
this.view = view || document.createElement( 'canvas' );
|
||||
this.view = view || document.createElement( 'canvas' );
|
||||
this.view.width = this.width;
|
||||
this.view.height = this.height;
|
||||
|
||||
// deal with losing context..
|
||||
// deal with losing context..
|
||||
var scope = this;
|
||||
this.view.addEventListener('webglcontextlost', function(event) { scope.handleContextLost(event); }, false)
|
||||
this.view.addEventListener('webglcontextrestored', function(event) { scope.handleContextRestored(event); }, false)
|
||||
this.view.addEventListener('webglcontextlost', function(event) { scope.handleContextLost(event); }, false);
|
||||
this.view.addEventListener('webglcontextrestored', function(event) { scope.handleContextRestored(event); }, false);
|
||||
|
||||
this.batchs = [];
|
||||
|
||||
|
@ -48,30 +48,30 @@ PIXI.WebGLRenderer = function(width, height, view, transparent, antialias)
|
|||
antialias:!!antialias, // SPEED UP??
|
||||
premultipliedAlpha:false,
|
||||
stencil:true
|
||||
}
|
||||
};
|
||||
|
||||
//try 'experimental-webgl'
|
||||
try {
|
||||
PIXI.gl = this.gl = this.view.getContext("experimental-webgl", options);
|
||||
PIXI.gl = this.gl = this.view.getContext('experimental-webgl', options);
|
||||
} catch (e) {
|
||||
//try 'webgl'
|
||||
try {
|
||||
PIXI.gl = this.gl = this.view.getContext("webgl", options);
|
||||
} catch (e) {
|
||||
PIXI.gl = this.gl = this.view.getContext('webgl', options);
|
||||
} catch (e2) {
|
||||
// fail, not able to get a context
|
||||
throw new Error(" This browser does not support webGL. Try using the canvas renderer" + this);
|
||||
throw new Error(' This browser does not support webGL. Try using the canvas renderer' + this);
|
||||
}
|
||||
}
|
||||
|
||||
PIXI.initDefaultShaders();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// PIXI.activateDefaultShader();
|
||||
|
||||
var gl = this.gl;
|
||||
|
||||
|
||||
gl.useProgram(PIXI.defaultShader.program);
|
||||
|
||||
|
||||
|
@ -82,7 +82,7 @@ PIXI.WebGLRenderer = function(width, height, view, transparent, antialias)
|
|||
gl.disable(gl.CULL_FACE);
|
||||
|
||||
gl.enable(gl.BLEND);
|
||||
gl.colorMask(true, true, true, this.transparent);
|
||||
gl.colorMask(true, true, true, this.transparent);
|
||||
|
||||
PIXI.projection = new PIXI.Point(400, 300);
|
||||
PIXI.offset = new PIXI.Point(0, 0);
|
||||
|
@ -96,7 +96,7 @@ PIXI.WebGLRenderer = function(width, height, view, transparent, antialias)
|
|||
|
||||
this.stageRenderGroup = new PIXI.WebGLRenderGroup(this.gl, this.transparent);
|
||||
// this.stageRenderGroup. = this.transparent
|
||||
}
|
||||
};
|
||||
|
||||
// constructor
|
||||
PIXI.WebGLRenderer.prototype.constructor = PIXI.WebGLRenderer;
|
||||
|
@ -107,11 +107,11 @@ PIXI.WebGLRenderer.prototype.constructor = PIXI.WebGLRenderer;
|
|||
* @static
|
||||
* @method getBatch
|
||||
* @return {WebGLBatch}
|
||||
* @private
|
||||
* @private
|
||||
*/
|
||||
PIXI.WebGLRenderer.getBatch = function()
|
||||
{
|
||||
if(PIXI._batchs.length == 0)
|
||||
if(PIXI._batchs.length === 0)
|
||||
{
|
||||
return new PIXI.WebGLBatch(PIXI.WebGLRenderer.gl);
|
||||
}
|
||||
|
@ -119,7 +119,7 @@ PIXI.WebGLRenderer.getBatch = function()
|
|||
{
|
||||
return PIXI._batchs.pop();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Puts a batch back into the pool
|
||||
|
@ -131,9 +131,9 @@ PIXI.WebGLRenderer.getBatch = function()
|
|||
*/
|
||||
PIXI.WebGLRenderer.returnBatch = function(batch)
|
||||
{
|
||||
batch.clean();
|
||||
batch.clean();
|
||||
PIXI._batchs.push(batch);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Renders the stage to its webGL view
|
||||
|
@ -144,8 +144,8 @@ PIXI.WebGLRenderer.returnBatch = function(batch)
|
|||
PIXI.WebGLRenderer.prototype.render = function(stage)
|
||||
{
|
||||
if(this.contextLost)return;
|
||||
|
||||
|
||||
|
||||
|
||||
// if rendering a new stage clear the batchs..
|
||||
if(this.__stage !== stage)
|
||||
{
|
||||
|
@ -155,33 +155,33 @@ PIXI.WebGLRenderer.prototype.render = function(stage)
|
|||
this.stageRenderGroup.setRenderable(stage);
|
||||
}
|
||||
|
||||
// update any textures
|
||||
// update any textures
|
||||
PIXI.WebGLRenderer.updateTextures();
|
||||
|
||||
// update the scene graph
|
||||
|
||||
// update the scene graph
|
||||
PIXI.visibleCount++;
|
||||
stage.updateTransform();
|
||||
|
||||
|
||||
var gl = this.gl;
|
||||
|
||||
|
||||
// -- Does this need to be set every frame? -- //
|
||||
gl.colorMask(true, true, true, this.transparent);
|
||||
gl.viewport(0, 0, this.width, this.height);
|
||||
|
||||
gl.colorMask(true, true, true, this.transparent);
|
||||
gl.viewport(0, 0, this.width, this.height);
|
||||
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
||||
|
||||
gl.clearColor(stage.backgroundColorSplit[0],stage.backgroundColorSplit[1],stage.backgroundColorSplit[2], !this.transparent);
|
||||
|
||||
gl.clearColor(stage.backgroundColorSplit[0],stage.backgroundColorSplit[1],stage.backgroundColorSplit[2], !this.transparent);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
|
||||
// HACK TO TEST
|
||||
|
||||
|
||||
this.stageRenderGroup.backgroundColor = stage.backgroundColorSplit;
|
||||
|
||||
|
||||
PIXI.projection.x = this.width/2;
|
||||
PIXI.projection.y = -this.height/2;
|
||||
|
||||
|
||||
this.stageRenderGroup.render(PIXI.projection);
|
||||
|
||||
|
||||
// interaction
|
||||
// run interaction!
|
||||
if(stage.interactive)
|
||||
|
@ -193,18 +193,18 @@ PIXI.WebGLRenderer.prototype.render = function(stage)
|
|||
stage.interactionManager.setTarget(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// after rendering lets confirm all frames that have been uodated..
|
||||
if(PIXI.Texture.frameUpdates.length > 0)
|
||||
{
|
||||
for (var i=0; i < PIXI.Texture.frameUpdates.length; i++)
|
||||
for (var i=0; i < PIXI.Texture.frameUpdates.length; i++)
|
||||
{
|
||||
PIXI.Texture.frameUpdates[i].updateFrame = false;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
PIXI.Texture.frameUpdates = [];
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Updates the textures loaded into this webgl renderer
|
||||
|
@ -215,12 +215,18 @@ PIXI.WebGLRenderer.prototype.render = function(stage)
|
|||
*/
|
||||
PIXI.WebGLRenderer.updateTextures = function()
|
||||
{
|
||||
var i = 0;
|
||||
|
||||
//TODO break this out into a texture manager...
|
||||
for (var i=0; i < PIXI.texturesToUpdate.length; i++) PIXI.WebGLRenderer.updateTexture(PIXI.texturesToUpdate[i]);
|
||||
for (var i=0; i < PIXI.texturesToDestroy.length; i++) PIXI.WebGLRenderer.destroyTexture(PIXI.texturesToDestroy[i]);
|
||||
for (i = 0; i < PIXI.texturesToUpdate.length; i++)
|
||||
PIXI.WebGLRenderer.updateTexture(PIXI.texturesToUpdate[i]);
|
||||
|
||||
for (i = 0; i < PIXI.texturesToDestroy.length; i++)
|
||||
PIXI.WebGLRenderer.destroyTexture(PIXI.texturesToDestroy[i]);
|
||||
|
||||
PIXI.texturesToUpdate = [];
|
||||
PIXI.texturesToDestroy = [];
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Updates a loaded webgl texture
|
||||
|
@ -234,7 +240,7 @@ PIXI.WebGLRenderer.updateTexture = function(texture)
|
|||
{
|
||||
//TODO break this out into a texture manager...
|
||||
var gl = PIXI.gl;
|
||||
|
||||
|
||||
if(!texture._glTexture)
|
||||
{
|
||||
texture._glTexture = gl.createTexture();
|
||||
|
@ -264,7 +270,7 @@ PIXI.WebGLRenderer.updateTexture = function(texture)
|
|||
|
||||
gl.bindTexture(gl.TEXTURE_2D, null);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Destroys a loaded webgl texture
|
||||
|
@ -283,7 +289,7 @@ PIXI.WebGLRenderer.destroyTexture = function(texture)
|
|||
texture._glTexture = gl.createTexture();
|
||||
gl.deleteTexture(gl.TEXTURE_2D, texture._glTexture);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* resizes the webGL view to the specified width and height
|
||||
|
@ -300,13 +306,13 @@ PIXI.WebGLRenderer.prototype.resize = function(width, height)
|
|||
this.view.width = width;
|
||||
this.view.height = height;
|
||||
|
||||
this.gl.viewport(0, 0, this.width, this.height);
|
||||
this.gl.viewport(0, 0, this.width, this.height);
|
||||
|
||||
//var projectionMatrix = this.projectionMatrix;
|
||||
|
||||
PIXI.projection.x = this.width/2;
|
||||
PIXI.projection.y = -this.height/2;
|
||||
|
||||
|
||||
//PIXI.size.x = this.width/2;
|
||||
//PIXI.size.y = -this.height/2;
|
||||
|
||||
|
@ -314,7 +320,7 @@ PIXI.WebGLRenderer.prototype.resize = function(width, height)
|
|||
// projectionMatrix[5] = -2/this.height;
|
||||
// projectionMatrix[12] = -1;
|
||||
// projectionMatrix[13] = 1;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Handles a lost webgl context
|
||||
|
@ -327,7 +333,7 @@ PIXI.WebGLRenderer.prototype.handleContextLost = function(event)
|
|||
{
|
||||
event.preventDefault();
|
||||
this.contextLost = true;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Handles a restored webgl context
|
||||
|
@ -336,28 +342,28 @@ PIXI.WebGLRenderer.prototype.handleContextLost = function(event)
|
|||
* @param event {Event}
|
||||
* @private
|
||||
*/
|
||||
PIXI.WebGLRenderer.prototype.handleContextRestored = function(event)
|
||||
PIXI.WebGLRenderer.prototype.handleContextRestored = function()
|
||||
{
|
||||
this.gl = this.view.getContext("experimental-webgl", {
|
||||
this.gl = this.view.getContext('experimental-webgl', {
|
||||
alpha: true
|
||||
});
|
||||
|
||||
this.initShaders();
|
||||
this.initShaders();
|
||||
|
||||
for(var key in PIXI.TextureCache)
|
||||
for(var key in PIXI.TextureCache)
|
||||
{
|
||||
var texture = PIXI.TextureCache[key].baseTexture;
|
||||
texture._glTexture = null;
|
||||
PIXI.WebGLRenderer.updateTexture(texture);
|
||||
};
|
||||
var texture = PIXI.TextureCache[key].baseTexture;
|
||||
texture._glTexture = null;
|
||||
PIXI.WebGLRenderer.updateTexture(texture);
|
||||
}
|
||||
|
||||
for (var i=0; i < this.batchs.length; i++)
|
||||
for (var i=0; i < this.batchs.length; i++)
|
||||
{
|
||||
this.batchs[i].restoreLostContext(this.gl)//
|
||||
this.batchs[i].restoreLostContext(this.gl);
|
||||
this.batchs[i].dirty = true;
|
||||
};
|
||||
}
|
||||
|
||||
PIXI._restoreBatchs(this.gl);
|
||||
|
||||
this.contextLost = false;
|
||||
}
|
||||
};
|
||||
|
|
|
@ -2,8 +2,7 @@
|
|||
* @author Mat Groves http://matgroves.com/ @Doormat23
|
||||
*/
|
||||
|
||||
|
||||
PIXI.initDefaultShaders = function()
|
||||
PIXI.initDefaultShaders = function()
|
||||
{
|
||||
PIXI.primitiveShader = new PIXI.PrimitiveShader();
|
||||
PIXI.primitiveShader.init();
|
||||
|
@ -14,53 +13,51 @@ PIXI.initDefaultShaders = function()
|
|||
PIXI.defaultShader = new PIXI.PixiShader();
|
||||
PIXI.defaultShader.init();
|
||||
|
||||
var gl = PIXI.gl;
|
||||
var gl = PIXI.gl;
|
||||
var shaderProgram = PIXI.defaultShader.program;
|
||||
|
||||
|
||||
gl.useProgram(shaderProgram);
|
||||
|
||||
|
||||
gl.enableVertexAttribArray(PIXI.defaultShader.aVertexPosition);
|
||||
gl.enableVertexAttribArray(PIXI.defaultShader.colorAttribute);
|
||||
gl.enableVertexAttribArray(PIXI.defaultShader.aTextureCoord);
|
||||
}
|
||||
};
|
||||
|
||||
PIXI.activatePrimitiveShader = function()
|
||||
{
|
||||
var gl = PIXI.gl;
|
||||
|
||||
|
||||
gl.useProgram(PIXI.primitiveShader.program);
|
||||
|
||||
|
||||
gl.disableVertexAttribArray(PIXI.defaultShader.aVertexPosition);
|
||||
gl.disableVertexAttribArray(PIXI.defaultShader.colorAttribute);
|
||||
gl.disableVertexAttribArray(PIXI.defaultShader.aTextureCoord);
|
||||
|
||||
gl.enableVertexAttribArray(PIXI.primitiveShader.aVertexPosition);
|
||||
gl.enableVertexAttribArray(PIXI.primitiveShader.colorAttribute);
|
||||
}
|
||||
};
|
||||
|
||||
PIXI.deactivatePrimitiveShader = function()
|
||||
{
|
||||
var gl = PIXI.gl;
|
||||
|
||||
gl.useProgram(PIXI.defaultShader.program);
|
||||
|
||||
|
||||
gl.disableVertexAttribArray(PIXI.primitiveShader.aVertexPosition);
|
||||
gl.disableVertexAttribArray(PIXI.primitiveShader.colorAttribute);
|
||||
|
||||
gl.enableVertexAttribArray(PIXI.defaultShader.aVertexPosition);
|
||||
gl.enableVertexAttribArray(PIXI.defaultShader.colorAttribute);
|
||||
gl.enableVertexAttribArray(PIXI.defaultShader.aTextureCoord);
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
PIXI.activateStripShader = function()
|
||||
{
|
||||
var gl = PIXI.gl;
|
||||
|
||||
|
||||
gl.useProgram(PIXI.stripShader.program);
|
||||
// gl.disableVertexAttribArray(PIXI.defaultShader.aTextureCoord);
|
||||
}
|
||||
};
|
||||
|
||||
PIXI.deactivateStripShader = function()
|
||||
{
|
||||
|
@ -68,7 +65,7 @@ PIXI.deactivateStripShader = function()
|
|||
|
||||
gl.useProgram(PIXI.defaultShader.program);
|
||||
//gl.enableVertexAttribArray(PIXI.defaultShader.aTextureCoord);
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
|
||||
|
@ -78,12 +75,12 @@ SHADER COMPILER HELPERS
|
|||
PIXI.CompileVertexShader = function(gl, shaderSrc)
|
||||
{
|
||||
return PIXI._CompileShader(gl, shaderSrc, gl.VERTEX_SHADER);
|
||||
}
|
||||
};
|
||||
|
||||
PIXI.CompileFragmentShader = function(gl, shaderSrc)
|
||||
{
|
||||
return PIXI._CompileShader(gl, shaderSrc, gl.FRAGMENT_SHADER);
|
||||
}
|
||||
};
|
||||
|
||||
PIXI._CompileShader = function(gl, shaderSrc, shaderType)
|
||||
{
|
||||
|
@ -93,29 +90,28 @@ PIXI._CompileShader = function(gl, shaderSrc, shaderType)
|
|||
gl.compileShader(shader);
|
||||
|
||||
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
||||
console.log(gl.getShaderInfoLog(shader));
|
||||
window.console.log(gl.getShaderInfoLog(shader));
|
||||
return null;
|
||||
}
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
PIXI.compileProgram = function(vertexSrc, fragmentSrc)
|
||||
{
|
||||
var gl = PIXI.gl;
|
||||
var fragmentShader = PIXI.CompileFragmentShader(gl, fragmentSrc);
|
||||
var vertexShader = PIXI.CompileVertexShader(gl, vertexSrc);
|
||||
|
||||
var shaderProgram = gl.createProgram();
|
||||
|
||||
gl.attachShader(shaderProgram, vertexShader);
|
||||
gl.attachShader(shaderProgram, fragmentShader);
|
||||
gl.linkProgram(shaderProgram);
|
||||
|
||||
if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
|
||||
console.log("Could not initialise shaders");
|
||||
}
|
||||
var shaderProgram = gl.createProgram();
|
||||
|
||||
gl.attachShader(shaderProgram, vertexShader);
|
||||
gl.attachShader(shaderProgram, fragmentShader);
|
||||
gl.linkProgram(shaderProgram);
|
||||
|
||||
if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
|
||||
window.console.log("Could not initialise shaders");
|
||||
}
|
||||
|
||||
return shaderProgram;
|
||||
}
|
||||
};
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
*/
|
||||
|
||||
/**
|
||||
* A Text Object will create a line(s) of text using bitmap font. To split a line you can use "\n", "\r" or "\r\n"
|
||||
* A Text Object will create a line(s) of text using bitmap font. To split a line you can use '\n', '\r' or '\r\n'
|
||||
* You can generate the fnt files using
|
||||
* http://www.angelcode.com/products/bmfont/ for windows or
|
||||
* http://www.bmglyph.com/ for mac.
|
||||
|
@ -13,8 +13,8 @@
|
|||
* @constructor
|
||||
* @param text {String} The copy that you would like the text to display
|
||||
* @param style {Object} The style parameters
|
||||
* @param style.font {String} The size (optional) and bitmap font id (required) eq "Arial" or "20px Arial" (must have loaded previously)
|
||||
* @param [style.align="left"] {String} An alignment of the multiline text ("left", "center" or "right")
|
||||
* @param style.font {String} The size (optional) and bitmap font id (required) eq 'Arial' or '20px Arial' (must have loaded previously)
|
||||
* @param [style.align='left'] {String} An alignment of the multiline text ('left', 'center' or 'right')
|
||||
*/
|
||||
PIXI.BitmapText = function(text, style)
|
||||
{
|
||||
|
@ -23,8 +23,7 @@ PIXI.BitmapText = function(text, style)
|
|||
this.setText(text);
|
||||
this.setStyle(style);
|
||||
this.updateText();
|
||||
this.dirty = false
|
||||
|
||||
this.dirty = false;
|
||||
};
|
||||
|
||||
// constructor
|
||||
|
@ -39,7 +38,7 @@ PIXI.BitmapText.prototype.constructor = PIXI.BitmapText;
|
|||
*/
|
||||
PIXI.BitmapText.prototype.setText = function(text)
|
||||
{
|
||||
this.text = text || " ";
|
||||
this.text = text || ' ';
|
||||
this.dirty = true;
|
||||
};
|
||||
|
||||
|
@ -48,16 +47,16 @@ PIXI.BitmapText.prototype.setText = function(text)
|
|||
*
|
||||
* @method setStyle
|
||||
* @param style {Object} The style parameters
|
||||
* @param style.font {String} The size (optional) and bitmap font id (required) eq "Arial" or "20px Arial" (must have loaded previously)
|
||||
* @param [style.align="left"] {String} An alignment of the multiline text ("left", "center" or "right")
|
||||
* @param style.font {String} The size (optional) and bitmap font id (required) eq 'Arial' or '20px Arial' (must have loaded previously)
|
||||
* @param [style.align='left'] {String} An alignment of the multiline text ('left', 'center' or 'right')
|
||||
*/
|
||||
PIXI.BitmapText.prototype.setStyle = function(style)
|
||||
{
|
||||
style = style || {};
|
||||
style.align = style.align || "left";
|
||||
style.align = style.align || 'left';
|
||||
this.style = style;
|
||||
|
||||
var font = style.font.split(" ");
|
||||
var font = style.font.split(' ');
|
||||
this.fontName = font[font.length - 1];
|
||||
this.fontSize = font.length >= 2 ? parseInt(font[font.length - 2], 10) : PIXI.BitmapText.fonts[this.fontName].size;
|
||||
|
||||
|
@ -100,7 +99,7 @@ PIXI.BitmapText.prototype.updateText = function()
|
|||
|
||||
if(prevCharCode && charData[prevCharCode])
|
||||
{
|
||||
pos.x += charData.kerning[prevCharCode];
|
||||
pos.x += charData.kerning[prevCharCode];
|
||||
}
|
||||
chars.push({texture:charData.texture, line: line, charCode: charCode, position: new PIXI.Point(pos.x + charData.xOffset, pos.y + charData.yOffset)});
|
||||
pos.x += charData.xAdvance;
|
||||
|
@ -115,11 +114,11 @@ PIXI.BitmapText.prototype.updateText = function()
|
|||
for(i = 0; i <= line; i++)
|
||||
{
|
||||
var alignOffset = 0;
|
||||
if(this.style.align == "right")
|
||||
if(this.style.align === 'right')
|
||||
{
|
||||
alignOffset = maxLineWidth - lineWidths[i];
|
||||
}
|
||||
else if(this.style.align == "center")
|
||||
else if(this.style.align === 'center')
|
||||
{
|
||||
alignOffset = (maxLineWidth - lineWidths[i]) / 2;
|
||||
}
|
||||
|
@ -128,7 +127,7 @@ PIXI.BitmapText.prototype.updateText = function()
|
|||
|
||||
for(i = 0; i < chars.length; i++)
|
||||
{
|
||||
var c = new PIXI.Sprite(chars[i].texture)//PIXI.Sprite.fromFrame(chars[i].charCode);
|
||||
var c = new PIXI.Sprite(chars[i].texture); //PIXI.Sprite.fromFrame(chars[i].charCode);
|
||||
c.position.x = (chars[i].position.x + lineAlignOffsets[chars[i].line]) * scale;
|
||||
c.position.y = chars[i].position.y * scale;
|
||||
c.scale.x = c.scale.y = scale;
|
||||
|
|
|
@ -3,25 +3,25 @@
|
|||
*/
|
||||
|
||||
/**
|
||||
* A Text Object will create a line(s) of text to split a line you can use "\n"
|
||||
* A Text Object will create a line(s) of text to split a line you can use '\n'
|
||||
*
|
||||
* @class Text
|
||||
* @extends Sprite
|
||||
* @constructor
|
||||
* @param text {String} The copy that you would like the text to display
|
||||
* @param [style] {Object} The style parameters
|
||||
* @param [style.font] {String} default "bold 20pt Arial" The style and size of the font
|
||||
* @param [style.fill="black"] {Object} A canvas fillstyle that will be used on the text eg "red", "#00FF00"
|
||||
* @param [style.align="left"] {String} An alignment of the multiline text ("left", "center" or "right")
|
||||
* @param [style.stroke] {String} A canvas fillstyle that will be used on the text stroke eg "blue", "#FCFF00"
|
||||
* @param [style.font] {String} default 'bold 20pt Arial' The style and size of the font
|
||||
* @param [style.fill='black'] {Object} A canvas fillstyle that will be used on the text eg 'red', '#00FF00'
|
||||
* @param [style.align='left'] {String} An alignment of the multiline text ('left', 'center' or 'right')
|
||||
* @param [style.stroke] {String} A canvas fillstyle that will be used on the text stroke eg 'blue', '#FCFF00'
|
||||
* @param [style.strokeThickness=0] {Number} A number that represents the thickness of the stroke. Default is 0 (no stroke)
|
||||
* @param [style.wordWrap=false] {Boolean} Indicates if word wrap should be used
|
||||
* @param [style.wordWrapWidth=100] {Number} The width at which text will wrap
|
||||
*/
|
||||
PIXI.Text = function(text, style)
|
||||
{
|
||||
this.canvas = document.createElement("canvas");
|
||||
this.context = this.canvas.getContext("2d");
|
||||
this.canvas = document.createElement('canvas');
|
||||
this.context = this.canvas.getContext('2d');
|
||||
PIXI.Sprite.call(this, PIXI.Texture.fromCanvas(this.canvas));
|
||||
|
||||
this.setText(text);
|
||||
|
@ -40,10 +40,10 @@ PIXI.Text.prototype.constructor = PIXI.Text;
|
|||
*
|
||||
* @method setStyle
|
||||
* @param [style] {Object} The style parameters
|
||||
* @param [style.font="bold 20pt Arial"] {String} The style and size of the font
|
||||
* @param [style.fill="black"] {Object} A canvas fillstyle that will be used on the text eg "red", "#00FF00"
|
||||
* @param [style.align="left"] {String} An alignment of the multiline text ("left", "center" or "right")
|
||||
* @param [style.stroke="black"] {String} A canvas fillstyle that will be used on the text stroke eg "blue", "#FCFF00"
|
||||
* @param [style.font='bold 20pt Arial'] {String} The style and size of the font
|
||||
* @param [style.fill='black'] {Object} A canvas fillstyle that will be used on the text eg 'red', '#00FF00'
|
||||
* @param [style.align='left'] {String} An alignment of the multiline text ('left', 'center' or 'right')
|
||||
* @param [style.stroke='black'] {String} A canvas fillstyle that will be used on the text stroke eg 'blue', '#FCFF00'
|
||||
* @param [style.strokeThickness=0] {Number} A number that represents the thickness of the stroke. Default is 0 (no stroke)
|
||||
* @param [style.wordWrap=false] {Boolean} Indicates if word wrap should be used
|
||||
* @param [style.wordWrapWidth=100] {Number} The width at which text will wrap
|
||||
|
@ -51,10 +51,10 @@ PIXI.Text.prototype.constructor = PIXI.Text;
|
|||
PIXI.Text.prototype.setStyle = function(style)
|
||||
{
|
||||
style = style || {};
|
||||
style.font = style.font || "bold 20pt Arial";
|
||||
style.fill = style.fill || "black";
|
||||
style.align = style.align || "left";
|
||||
style.stroke = style.stroke || "black"; //provide a default, see: https://github.com/GoodBoyDigital/pixi.js/issues/136
|
||||
style.font = style.font || 'bold 20pt Arial';
|
||||
style.fill = style.fill || 'black';
|
||||
style.align = style.align || 'left';
|
||||
style.stroke = style.stroke || 'black'; //provide a default, see: https://github.com/GoodBoyDigital/pixi.js/issues/136
|
||||
style.strokeThickness = style.strokeThickness || 0;
|
||||
style.wordWrap = style.wordWrap || false;
|
||||
style.wordWrapWidth = style.wordWrapWidth || 100;
|
||||
|
@ -63,14 +63,14 @@ PIXI.Text.prototype.setStyle = function(style)
|
|||
};
|
||||
|
||||
/**
|
||||
* Set the copy for the text object. To split a line you can use "\n"
|
||||
* Set the copy for the text object. To split a line you can use '\n'
|
||||
*
|
||||
* @method setText
|
||||
* @param {String} text The copy that you would like the text to display
|
||||
*/
|
||||
PIXI.Text.prototype.setText = function(text)
|
||||
{
|
||||
this.text = text.toString() || " ";
|
||||
this.text = text.toString() || ' ';
|
||||
this.dirty = true;
|
||||
};
|
||||
|
||||
|
@ -105,7 +105,7 @@ PIXI.Text.prototype.updateText = function()
|
|||
this.canvas.width = maxLineWidth + this.style.strokeThickness;
|
||||
|
||||
//calculate text height
|
||||
var lineHeight = this.determineFontHeight("font: " + this.style.font + ";") + this.style.strokeThickness;
|
||||
var lineHeight = this.determineFontHeight('font: ' + this.style.font + ';') + this.style.strokeThickness;
|
||||
this.canvas.height = lineHeight * lines.length;
|
||||
|
||||
//set canvas text styles
|
||||
|
@ -115,18 +115,18 @@ PIXI.Text.prototype.updateText = function()
|
|||
this.context.strokeStyle = this.style.stroke;
|
||||
this.context.lineWidth = this.style.strokeThickness;
|
||||
|
||||
this.context.textBaseline = "top";
|
||||
this.context.textBaseline = 'top';
|
||||
|
||||
//draw lines line by line
|
||||
for (i = 0; i < lines.length; i++)
|
||||
{
|
||||
var linePosition = new PIXI.Point(this.style.strokeThickness / 2, this.style.strokeThickness / 2 + i * lineHeight);
|
||||
|
||||
if(this.style.align == "right")
|
||||
if(this.style.align === 'right')
|
||||
{
|
||||
linePosition.x += maxLineWidth - lineWidths[i];
|
||||
}
|
||||
else if(this.style.align == "center")
|
||||
else if(this.style.align === 'center')
|
||||
{
|
||||
linePosition.x += (maxLineWidth - lineWidths[i]) / 2;
|
||||
}
|
||||
|
@ -197,11 +197,11 @@ PIXI.Text.prototype.determineFontHeight = function(fontStyle)
|
|||
|
||||
if(!result)
|
||||
{
|
||||
var body = document.getElementsByTagName("body")[0];
|
||||
var dummy = document.createElement("div");
|
||||
var dummyText = document.createTextNode("M");
|
||||
var body = document.getElementsByTagName('body')[0];
|
||||
var dummy = document.createElement('div');
|
||||
var dummyText = document.createTextNode('M');
|
||||
dummy.appendChild(dummyText);
|
||||
dummy.setAttribute("style", fontStyle + ';position:absolute;top:0;left:0');
|
||||
dummy.setAttribute('style', fontStyle + ';position:absolute;top:0;left:0');
|
||||
body.appendChild(dummy);
|
||||
|
||||
result = dummy.offsetHeight;
|
||||
|
@ -225,34 +225,34 @@ PIXI.Text.prototype.wordWrap = function(text)
|
|||
{
|
||||
// Greedy wrapping algorithm that will wrap words as the line grows longer
|
||||
// than its horizontal bounds.
|
||||
var result = "";
|
||||
var lines = text.split("\n");
|
||||
var result = '';
|
||||
var lines = text.split('\n');
|
||||
for (var i = 0; i < lines.length; i++)
|
||||
{
|
||||
var spaceLeft = this.style.wordWrapWidth;
|
||||
var words = lines[i].split(" ");
|
||||
var words = lines[i].split(' ');
|
||||
for (var j = 0; j < words.length; j++)
|
||||
{
|
||||
var wordWidth = this.context.measureText(words[j]).width;
|
||||
var wordWidthWithSpace = wordWidth + this.context.measureText(" ").width;
|
||||
var wordWidthWithSpace = wordWidth + this.context.measureText(' ').width;
|
||||
if(wordWidthWithSpace > spaceLeft)
|
||||
{
|
||||
// Skip printing the newline if it's the first word of the line that is
|
||||
// greater than the word wrap width.
|
||||
if(j > 0)
|
||||
{
|
||||
result += "\n";
|
||||
result += '\n';
|
||||
}
|
||||
result += words[j] + " ";
|
||||
result += words[j] + ' ';
|
||||
spaceLeft = this.style.wordWrapWidth - wordWidth;
|
||||
}
|
||||
else
|
||||
{
|
||||
spaceLeft -= wordWidthWithSpace;
|
||||
result += words[j] + " ";
|
||||
result += words[j] + ' ';
|
||||
}
|
||||
}
|
||||
result += "\n";
|
||||
result += '\n';
|
||||
}
|
||||
return result;
|
||||
};
|
||||
|
|
|
@ -69,7 +69,7 @@ PIXI.BaseTexture = function(source)
|
|||
{
|
||||
|
||||
var scope = this;
|
||||
this.source.onload = function(){
|
||||
this.source.onload = function() {
|
||||
|
||||
scope.hasLoaded = true;
|
||||
scope.width = scope.source.width;
|
||||
|
@ -78,7 +78,7 @@ PIXI.BaseTexture = function(source)
|
|||
// add it to somewhere...
|
||||
PIXI.texturesToUpdate.push(scope);
|
||||
scope.dispatchEvent( { type: 'loaded', content: scope } );
|
||||
}
|
||||
};
|
||||
// this.image.src = imageUrl;
|
||||
}
|
||||
}
|
||||
|
@ -93,7 +93,7 @@ PIXI.BaseTexture = function(source)
|
|||
|
||||
this.imageUrl = null;
|
||||
this._powerOf2 = false;
|
||||
}
|
||||
};
|
||||
|
||||
PIXI.BaseTexture.prototype.constructor = PIXI.BaseTexture;
|
||||
|
||||
|
@ -106,17 +106,17 @@ PIXI.BaseTexture.prototype.destroy = function()
|
|||
{
|
||||
if(this.source instanceof Image)
|
||||
{
|
||||
if (this.imageUrl in PIXI.BaseTextureCache)
|
||||
if (this.imageUrl in PIXI.BaseTextureCache)
|
||||
delete PIXI.BaseTextureCache[this.imageUrl];
|
||||
this.imageUrl = null;
|
||||
this.source.src = null;
|
||||
}
|
||||
this.source = null;
|
||||
PIXI.texturesToDestroy.push(this);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
*
|
||||
* @method destroy
|
||||
*/
|
||||
|
@ -126,7 +126,7 @@ PIXI.BaseTexture.prototype.updateSourceImage = function(newSrc)
|
|||
this.hasLoaded = false;
|
||||
this.source.src = null;
|
||||
this.source.src = newSrc;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Helper function that returns a base texture based on an image url
|
||||
|
@ -156,4 +156,4 @@ PIXI.BaseTexture.fromImage = function(imageUrl, crossorigin)
|
|||
}
|
||||
|
||||
return baseTexture;
|
||||
}
|
||||
};
|
||||
|
|
|
@ -5,11 +5,11 @@
|
|||
/**
|
||||
A RenderTexture is a special texture that allows any pixi displayObject to be rendered to it.
|
||||
|
||||
__Hint__: All DisplayObjects (exmpl. Sprites) that renders on RenderTexture should be preloaded.
|
||||
Otherwise black rectangles will be drawn instead.
|
||||
|
||||
__Hint__: All DisplayObjects (exmpl. Sprites) that renders on RenderTexture should be preloaded.
|
||||
Otherwise black rectangles will be drawn instead.
|
||||
|
||||
RenderTexture takes snapshot of DisplayObject passed to render method. If DisplayObject is passed to render method, position and rotation of it will be ignored. For example:
|
||||
|
||||
|
||||
var renderTexture = new PIXI.RenderTexture(800, 600);
|
||||
var sprite = PIXI.Sprite.fromImage("spinObj_01.png");
|
||||
sprite.position.x = 800/2;
|
||||
|
@ -39,7 +39,7 @@ PIXI.RenderTexture = function(width, height)
|
|||
|
||||
this.indetityMatrix = PIXI.mat3.create();
|
||||
|
||||
this.frame = new PIXI.Rectangle(0, 0, this.width, this.height);
|
||||
this.frame = new PIXI.Rectangle(0, 0, this.width, this.height);
|
||||
|
||||
if(PIXI.gl)
|
||||
{
|
||||
|
@ -49,7 +49,7 @@ PIXI.RenderTexture = function(width, height)
|
|||
{
|
||||
this.initCanvas();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
PIXI.RenderTexture.prototype = Object.create( PIXI.Texture.prototype );
|
||||
PIXI.RenderTexture.prototype.constructor = PIXI.RenderTexture;
|
||||
|
@ -68,7 +68,7 @@ PIXI.RenderTexture.prototype.initWebGL = function()
|
|||
gl.bindFramebuffer(gl.FRAMEBUFFER, this.glFramebuffer );
|
||||
|
||||
this.glFramebuffer.width = this.width;
|
||||
this.glFramebuffer.height = this.height;
|
||||
this.glFramebuffer.height = this.height;
|
||||
|
||||
this.baseTexture = new PIXI.BaseTexture();
|
||||
|
||||
|
@ -95,7 +95,7 @@ PIXI.RenderTexture.prototype.initWebGL = function()
|
|||
|
||||
// set the correct render function..
|
||||
this.render = this.renderWebGL;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
PIXI.RenderTexture.prototype.resize = function(width, height)
|
||||
|
@ -103,24 +103,24 @@ PIXI.RenderTexture.prototype.resize = function(width, height)
|
|||
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
|
||||
if(PIXI.gl)
|
||||
{
|
||||
this.projection.x = this.width/2
|
||||
this.projection.y = -this.height/2;
|
||||
|
||||
this.projection.x = this.width / 2;
|
||||
this.projection.y = -this.height / 2;
|
||||
|
||||
var gl = PIXI.gl;
|
||||
gl.bindTexture(gl.TEXTURE_2D, this.baseTexture._glTexture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, this.width, this.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
this.frame.width = this.width
|
||||
|
||||
this.frame.width = this.width;
|
||||
this.frame.height = this.height;
|
||||
this.renderer.resize(this.width, this.height);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Initializes the canvas data for this texture
|
||||
|
@ -136,7 +136,7 @@ PIXI.RenderTexture.prototype.initCanvas = function()
|
|||
this.frame = new PIXI.Rectangle(0, 0, this.width, this.height);
|
||||
|
||||
this.render = this.renderCanvas;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* This function will draw the display object to the texture.
|
||||
|
@ -151,15 +151,15 @@ PIXI.RenderTexture.prototype.renderWebGL = function(displayObject, position, cle
|
|||
var gl = PIXI.gl;
|
||||
|
||||
// enable the alpha color mask..
|
||||
gl.colorMask(true, true, true, true);
|
||||
gl.colorMask(true, true, true, true);
|
||||
|
||||
gl.viewport(0, 0, this.width, this.height);
|
||||
gl.viewport(0, 0, this.width, this.height);
|
||||
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, this.glFramebuffer );
|
||||
|
||||
if(clear)
|
||||
{
|
||||
gl.clearColor(0,0,0, 0);
|
||||
gl.clearColor(0,0,0, 0);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
|
@ -178,20 +178,20 @@ PIXI.RenderTexture.prototype.renderWebGL = function(displayObject, position, cle
|
|||
displayObject.worldTransform[2] = position.x;
|
||||
displayObject.worldTransform[5] -= position.y;
|
||||
}
|
||||
|
||||
|
||||
PIXI.visibleCount++;
|
||||
displayObject.vcount = PIXI.visibleCount;
|
||||
|
||||
|
||||
for(var i=0,j=children.length; i<j; i++)
|
||||
{
|
||||
children[i].updateTransform();
|
||||
children[i].updateTransform();
|
||||
}
|
||||
|
||||
var renderGroup = displayObject.__renderGroup;
|
||||
|
||||
if(renderGroup)
|
||||
{
|
||||
if(displayObject == renderGroup.root)
|
||||
if(displayObject === renderGroup.root)
|
||||
{
|
||||
renderGroup.render(this.projection, this.glFramebuffer);
|
||||
}
|
||||
|
@ -206,9 +206,9 @@ PIXI.RenderTexture.prototype.renderWebGL = function(displayObject, position, cle
|
|||
this.renderGroup.setRenderable(displayObject);
|
||||
this.renderGroup.render(this.projection, this.glFramebuffer);
|
||||
}
|
||||
|
||||
|
||||
displayObject.worldTransform = originalWorldTransform;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
|
@ -224,25 +224,24 @@ PIXI.RenderTexture.prototype.renderCanvas = function(displayObject, position, cl
|
|||
var children = displayObject.children;
|
||||
|
||||
displayObject.worldTransform = PIXI.mat3.create();
|
||||
|
||||
|
||||
if(position)
|
||||
{
|
||||
displayObject.worldTransform[2] = position.x;
|
||||
displayObject.worldTransform[5] = position.y;
|
||||
}
|
||||
|
||||
|
||||
for(var i=0,j=children.length; i<j; i++)
|
||||
|
||||
for(var i = 0, j = children.length; i < j; i++)
|
||||
{
|
||||
children[i].updateTransform();
|
||||
children[i].updateTransform();
|
||||
}
|
||||
|
||||
if(clear)this.renderer.context.clearRect(0,0, this.width, this.height);
|
||||
|
||||
this.renderer.renderDisplayObject(displayObject);
|
||||
|
||||
this.renderer.context.setTransform(1,0,0,1,0,0);
|
||||
|
||||
if(clear) this.renderer.context.clearRect(0,0, this.width, this.height);
|
||||
|
||||
// PIXI.texturesToUpdate.push(this.baseTexture);
|
||||
}
|
||||
this.renderer.renderDisplayObject(displayObject);
|
||||
|
||||
this.renderer.context.setTransform(1,0,0,1,0,0);
|
||||
|
||||
//PIXI.texturesToUpdate.push(this.baseTexture);
|
||||
};
|
||||
|
|
|
@ -64,9 +64,9 @@ PIXI.Texture = function(baseTexture, frame)
|
|||
else
|
||||
{
|
||||
var scope = this;
|
||||
baseTexture.addEventListener( 'loaded', function(){ scope.onBaseTextureLoaded()} );
|
||||
baseTexture.addEventListener('loaded', function(){ scope.onBaseTextureLoaded(); });
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
PIXI.Texture.prototype.constructor = PIXI.Texture;
|
||||
|
||||
|
@ -77,7 +77,7 @@ PIXI.Texture.prototype.constructor = PIXI.Texture;
|
|||
* @param event
|
||||
* @private
|
||||
*/
|
||||
PIXI.Texture.prototype.onBaseTextureLoaded = function(event)
|
||||
PIXI.Texture.prototype.onBaseTextureLoaded = function()
|
||||
{
|
||||
var baseTexture = this.baseTexture;
|
||||
baseTexture.removeEventListener( 'loaded', this.onLoaded );
|
||||
|
@ -88,7 +88,7 @@ PIXI.Texture.prototype.onBaseTextureLoaded = function(event)
|
|||
this.height = this.frame.height;
|
||||
|
||||
this.scope.dispatchEvent( { type: 'update', content: this } );
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Destroys this texture
|
||||
|
@ -98,8 +98,8 @@ PIXI.Texture.prototype.onBaseTextureLoaded = function(event)
|
|||
*/
|
||||
PIXI.Texture.prototype.destroy = function(destroyBase)
|
||||
{
|
||||
if(destroyBase)this.baseTexture.destroy();
|
||||
}
|
||||
if(destroyBase) this.baseTexture.destroy();
|
||||
};
|
||||
|
||||
/**
|
||||
* Specifies the rectangle region of the baseTexture
|
||||
|
@ -115,14 +115,14 @@ PIXI.Texture.prototype.setFrame = function(frame)
|
|||
|
||||
if(frame.x + frame.width > this.baseTexture.width || frame.y + frame.height > this.baseTexture.height)
|
||||
{
|
||||
throw new Error("Texture Error: frame does not fit inside the base Texture dimensions " + this);
|
||||
throw new Error('Texture Error: frame does not fit inside the base Texture dimensions ' + this);
|
||||
}
|
||||
|
||||
this.updateFrame = true;
|
||||
|
||||
PIXI.Texture.frameUpdates.push(this);
|
||||
//this.dispatchEvent( { type: 'update', content: this } );
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Helper function that returns a texture based on an image url
|
||||
|
@ -145,7 +145,7 @@ PIXI.Texture.fromImage = function(imageUrl, crossorigin)
|
|||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Helper function that returns a texture based on a frame id
|
||||
|
@ -159,9 +159,9 @@ PIXI.Texture.fromImage = function(imageUrl, crossorigin)
|
|||
PIXI.Texture.fromFrame = function(frameId)
|
||||
{
|
||||
var texture = PIXI.TextureCache[frameId];
|
||||
if(!texture)throw new Error("The frameId '"+ frameId +"' does not exist in the texture cache " + this);
|
||||
if(!texture) throw new Error('The frameId "' + frameId + '" does not exist in the texture cache ' + this);
|
||||
return texture;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Helper function that returns a texture based on a canvas element
|
||||
|
@ -176,7 +176,7 @@ PIXI.Texture.fromCanvas = function(canvas)
|
|||
{
|
||||
var baseTexture = new PIXI.BaseTexture(canvas);
|
||||
return new PIXI.Texture(baseTexture);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
|
@ -190,7 +190,7 @@ PIXI.Texture.fromCanvas = function(canvas)
|
|||
PIXI.Texture.addTextureToCache = function(texture, id)
|
||||
{
|
||||
PIXI.TextureCache[id] = texture;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Remove a texture from the textureCache.
|
||||
|
@ -202,11 +202,10 @@ PIXI.Texture.addTextureToCache = function(texture, id)
|
|||
*/
|
||||
PIXI.Texture.removeTextureFromCache = function(id)
|
||||
{
|
||||
var texture = PIXI.TextureCache[id]
|
||||
var texture = PIXI.TextureCache[id];
|
||||
PIXI.TextureCache[id] = null;
|
||||
return texture;
|
||||
}
|
||||
};
|
||||
|
||||
// this is more for webGL.. it contains updated frames..
|
||||
PIXI.Texture.frameUpdates = [];
|
||||
|
||||
|
|
|
@ -23,14 +23,20 @@ PIXI.autoDetectRenderer = function(width, height, view, transparent, antialias)
|
|||
if(!height)height = 600;
|
||||
|
||||
// BORROWED from Mr Doob (mrdoob.com)
|
||||
var webgl = ( function () { try { var canvas = document.createElement( 'canvas' ); return !! window.WebGLRenderingContext && ( canvas.getContext( 'webgl' ) || canvas.getContext( 'experimental-webgl' ) ); } catch( e ) { return false; } } )();
|
||||
var webgl = ( function () { try {
|
||||
var canvas = document.createElement( 'canvas' );
|
||||
return !! window.WebGLRenderingContext && ( canvas.getContext( 'webgl' ) || canvas.getContext( 'experimental-webgl' ) );
|
||||
} catch( e ) {
|
||||
return false;
|
||||
}
|
||||
} )();
|
||||
|
||||
if(webgl)
|
||||
{
|
||||
var ie = (navigator.userAgent.toLowerCase().indexOf('msie') != -1);
|
||||
webgl = !ie;
|
||||
var ie = (navigator.userAgent.toLowerCase().indexOf('msie') !== -1);
|
||||
webgl = !ie;
|
||||
}
|
||||
|
||||
|
||||
//console.log(webgl);
|
||||
if( webgl )
|
||||
{
|
||||
|
|
|
@ -44,11 +44,12 @@ PIXI.PolyK.Triangulate = function(p)
|
|||
{
|
||||
var sign = true;
|
||||
|
||||
var n = p.length>>1;
|
||||
if(n<3) return [];
|
||||
var n = p.length >> 1;
|
||||
if(n < 3) return [];
|
||||
|
||||
var tgs = [];
|
||||
var avl = [];
|
||||
for(var i=0; i<n; i++) avl.push(i);
|
||||
for(var i = 0; i < n; i++) avl.push(i);
|
||||
|
||||
i = 0;
|
||||
var al = n;
|
||||
|
@ -66,13 +67,18 @@ PIXI.PolyK.Triangulate = function(p)
|
|||
if(PIXI.PolyK._convex(ax, ay, bx, by, cx, cy, sign))
|
||||
{
|
||||
earFound = true;
|
||||
for(var j=0; j<al; j++)
|
||||
for(var j = 0; j < al; j++)
|
||||
{
|
||||
var vi = avl[j];
|
||||
if(vi==i0 || vi==i1 || vi==i2) continue;
|
||||
if(PIXI.PolyK._PointInTriangle(p[2*vi], p[2*vi+1], ax, ay, bx, by, cx, cy)) {earFound = false; break;}
|
||||
if(vi === i0 || vi === i1 || vi === i2) continue;
|
||||
|
||||
if(PIXI.PolyK._PointInTriangle(p[2*vi], p[2*vi+1], ax, ay, bx, by, cx, cy)) {
|
||||
earFound = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(earFound)
|
||||
{
|
||||
tgs.push(i0, i1, i2);
|
||||
|
@ -88,7 +94,7 @@ PIXI.PolyK.Triangulate = function(p)
|
|||
{
|
||||
tgs = [];
|
||||
avl = [];
|
||||
for(i=0; i<n; i++) avl.push(i);
|
||||
for(i = 0; i < n; i++) avl.push(i);
|
||||
|
||||
i = 0;
|
||||
al = n;
|
||||
|
@ -97,14 +103,15 @@ PIXI.PolyK.Triangulate = function(p)
|
|||
}
|
||||
else
|
||||
{
|
||||
console.log("PIXI Warning: shape too complex to fill")
|
||||
window.console.log("PIXI Warning: shape too complex to fill");
|
||||
return [];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tgs.push(avl[0], avl[1], avl[2]);
|
||||
return tgs;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Checks if a point is within a triangle
|
||||
|
@ -134,7 +141,7 @@ PIXI.PolyK._PointInTriangle = function(px, py, ax, ay, bx, by, cx, cy)
|
|||
|
||||
// Check if point is in triangle
|
||||
return (u >= 0) && (v >= 0) && (u + v < 1);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Checks if a shape is convex
|
||||
|
@ -145,5 +152,5 @@ PIXI.PolyK._PointInTriangle = function(px, py, ax, ay, bx, by, cx, cy)
|
|||
*/
|
||||
PIXI.PolyK._convex = function(ax, ay, bx, by, cx, cy, sign)
|
||||
{
|
||||
return ((ay-by)*(cx-bx) + (bx-ax)*(cy-by) >= 0) == sign;
|
||||
}
|
||||
return ((ay-by)*(cx-bx) + (bx-ax)*(cy-by) >= 0) === sign;
|
||||
};
|
||||
|
|
|
@ -18,13 +18,13 @@
|
|||
var lastTime = 0;
|
||||
var vendors = ['ms', 'moz', 'webkit', 'o'];
|
||||
for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
|
||||
window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame'];
|
||||
window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] ||
|
||||
window[vendors[x]+'CancelRequestAnimationFrame'];
|
||||
window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame'];
|
||||
window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'] ||
|
||||
window[vendors[x] + 'CancelRequestAnimationFrame'];
|
||||
}
|
||||
|
||||
if (!window.requestAnimationFrame)
|
||||
window.requestAnimationFrame = function(callback, element) {
|
||||
if (!window.requestAnimationFrame) {
|
||||
window.requestAnimationFrame = function(callback) {
|
||||
var currTime = new Date().getTime();
|
||||
var timeToCall = Math.max(0, 16 - (currTime - lastTime));
|
||||
var id = window.setTimeout(function() { callback(currTime + timeToCall); },
|
||||
|
@ -32,11 +32,13 @@ if (!window.requestAnimationFrame)
|
|||
lastTime = currTime + timeToCall;
|
||||
return id;
|
||||
};
|
||||
}
|
||||
|
||||
if (!window.cancelAnimationFrame)
|
||||
if (!window.cancelAnimationFrame) {
|
||||
window.cancelAnimationFrame = function(id) {
|
||||
clearTimeout(id);
|
||||
};
|
||||
}
|
||||
|
||||
window.requestAnimFrame = window.requestAnimationFrame;
|
||||
|
||||
|
@ -46,36 +48,36 @@ window.requestAnimFrame = window.requestAnimationFrame;
|
|||
* @method hex2rgb
|
||||
* @param hex {Number}
|
||||
*/
|
||||
function hex2rgb(hex) {
|
||||
PIXI.hex2rgb = function hex2rgb(hex) {
|
||||
return [(hex >> 16 & 0xFF) / 255, ( hex >> 8 & 0xFF) / 255, (hex & 0xFF)/ 255];
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* A polyfill for Function.prototype.bind
|
||||
*
|
||||
* @method bind
|
||||
*/
|
||||
if (typeof Function.prototype.bind != 'function') {
|
||||
Function.prototype.bind = (function () {
|
||||
var slice = Array.prototype.slice;
|
||||
return function (thisArg) {
|
||||
var target = this, boundArgs = slice.call(arguments, 1);
|
||||
if (typeof Function.prototype.bind !== 'function') {
|
||||
Function.prototype.bind = (function () {
|
||||
var slice = Array.prototype.slice;
|
||||
return function (thisArg) {
|
||||
var target = this, boundArgs = slice.call(arguments, 1);
|
||||
|
||||
if (typeof target != 'function') throw new TypeError();
|
||||
if (typeof target !== 'function') throw new TypeError();
|
||||
|
||||
function bound() {
|
||||
var args = boundArgs.concat(slice.call(arguments));
|
||||
target.apply(this instanceof bound ? this : thisArg, args);
|
||||
}
|
||||
function bound() {
|
||||
var args = boundArgs.concat(slice.call(arguments));
|
||||
target.apply(this instanceof bound ? this : thisArg, args);
|
||||
}
|
||||
|
||||
bound.prototype = (function F(proto) {
|
||||
if (proto) F.prototype = proto;
|
||||
if (!(this instanceof F)) return new F();
|
||||
})(target.prototype);
|
||||
bound.prototype = (function F(proto) {
|
||||
if (proto) F.prototype = proto;
|
||||
if (!(this instanceof F)) return new F();
|
||||
})(target.prototype);
|
||||
|
||||
return bound;
|
||||
};
|
||||
})();
|
||||
return bound;
|
||||
};
|
||||
})();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -84,57 +86,57 @@ if (typeof Function.prototype.bind != 'function') {
|
|||
* @class AjaxRequest
|
||||
* @constructor
|
||||
*/
|
||||
var AjaxRequest = PIXI.AjaxRequest = function()
|
||||
PIXI.AjaxRequest = function AjaxRequest()
|
||||
{
|
||||
var activexmodes = ["Msxml2.XMLHTTP.6.0", "Msxml2.XMLHTTP.3.0", "Microsoft.XMLHTTP"] //activeX versions to check for in IE
|
||||
var activexmodes = ['Msxml2.XMLHTTP.6.0', 'Msxml2.XMLHTTP.3.0', 'Microsoft.XMLHTTP']; //activeX versions to check for in IE
|
||||
|
||||
if (window.ActiveXObject)
|
||||
{ //Test for support for ActiveXObject in IE first (as XMLHttpRequest in IE7 is broken)
|
||||
for (var i=0; i<activexmodes.length; i++)
|
||||
{
|
||||
try{
|
||||
return new ActiveXObject(activexmodes[i])
|
||||
return new window.ActiveXObject(activexmodes[i]);
|
||||
}
|
||||
catch(e){
|
||||
catch(e) {
|
||||
//suppress error
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (window.XMLHttpRequest) // if Mozilla, Safari etc
|
||||
{
|
||||
return new XMLHttpRequest()
|
||||
return new window.XMLHttpRequest();
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
* DEBUGGING ONLY
|
||||
*/
|
||||
PIXI.runList = function(item)
|
||||
{
|
||||
console.log(">>>>>>>>>")
|
||||
console.log("_")
|
||||
window.console.log('>>>>>>>>>');
|
||||
window.console.log('_');
|
||||
var safe = 0;
|
||||
var tmp = item.first;
|
||||
console.log(tmp);
|
||||
window.console.log(tmp);
|
||||
|
||||
while(tmp._iNext)
|
||||
{
|
||||
safe++;
|
||||
tmp = tmp._iNext;
|
||||
console.log(tmp);
|
||||
window.console.log(tmp);
|
||||
// console.log(tmp);
|
||||
|
||||
if(safe > 100)
|
||||
{
|
||||
console.log("BREAK")
|
||||
break
|
||||
window.console.log('BREAK');
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue