add all supported canvas blend modes to sprite

This commit is contained in:
cjgammon 2014-01-16 11:14:12 -08:00
parent 2ee1f778b3
commit 66df69d475

View file

@ -7,6 +7,19 @@ PIXI.blendModes.NORMAL = 0;
PIXI.blendModes.ADD = 1;
PIXI.blendModes.MULTIPLY = 2;
PIXI.blendModes.SCREEN = 3;
PIXI.blendModes.OVERLAY = 4;
PIXI.blendModes.DARKEN = 5;
PIXI.blendModes.LIGHTEN = 6;
PIXI.blendModes.COLOR_DODGE = 7;
PIXI.blendModes.COLOR_BURN = 8;
PIXI.blendModes.HARD_LIGHT = 9;
PIXI.blendModes.SOFT_LIGHT = 10;
PIXI.blendModes.DIFFERENCE = 11;
PIXI.blendModes.EXCLUSION = 12;
PIXI.blendModes.HUE = 13;
PIXI.blendModes.SATURATION = 14;
PIXI.blendModes.COLOR = 15;
PIXI.blendModes.LUMINOSITY = 16;
/**
* The SPrite object is the base for all textured objects that are rendered to the screen