Squashed commit of the following (jshint):
commit 09d68fb83686b82a2cbac0d99abcc7e0899d6724 Author: Dr. Kibitz <info@drkibitz.com> Date: Tue Sep 10 13:14:22 2013 -0700 ignore W069 just in 4 methods commit 931afab48f374194a808bedac4e31dd9c20d2ae4 Author: Dr. Kibitz <info@drkibitz.com> Date: Tue Sep 10 13:14:03 2013 -0700 fix for warning W055 commit 43ad62a89a1c83e8da85dd9f9bb6e8a7c0acd59d Author: Dr. Kibitz <info@drkibitz.com> Date: Tue Sep 10 13:13:46 2013 -0700 rename HEXtoRGB to hex2rgb commit adc2a1e83823061709dbf1d4b037bebeddc7281c Author: Dr. Kibitz <info@drkibitz.com> Date: Tue Sep 10 13:13:02 2013 -0700 Changed some jshint settings commit 0d8eb1ef71332b076a0f9bd565633c92395ed5ec Author: Dr. Kibitz <info@drkibitz.com> Date: Sun Sep 1 16:16:53 2013 -0700 unittest-refactor branch compatible jshint setup commit 3e91e79dab7c34dbb60bf364124d2ef7df93ec6d Author: Dr. Kibitz <info@drkibitz.com> Date: Sun Sep 1 11:15:34 2013 -0700 Final progress, jshint passed commit c0f3750a06616195cf76149091dce4a1da7717ab Author: Dr. Kibitz <info@drkibitz.com> Date: Sun Sep 1 10:31:36 2013 -0700 More progress commit b2118949bb47cbeffaf53d2cb1a978c8f9ffdf49 Author: Dr. Kibitz <info@drkibitz.com> Date: Sun Sep 1 02:38:10 2013 -0700 jshint progress
This commit is contained in:
parent
56df185471
commit
67d0c577d3
41 changed files with 5776 additions and 5733 deletions
72
.jshintrc
Normal file
72
.jshintrc
Normal file
|
@ -0,0 +1,72 @@
|
|||
{
|
||||
"passfail" : false,
|
||||
"maxerr" : 0,
|
||||
"browser" : true,
|
||||
|
||||
"node" : false,
|
||||
"rhino" : false,
|
||||
"couch" : false,
|
||||
"wsh" : false,
|
||||
|
||||
"jquery" : false,
|
||||
"prototypejs" : false,
|
||||
"mootools" : false,
|
||||
"dojo" : false,
|
||||
"predef" : [
|
||||
"_",
|
||||
"google",
|
||||
"jasmine",
|
||||
"describe",
|
||||
"xdescribe",
|
||||
"it",
|
||||
"xit",
|
||||
"beforeEach",
|
||||
"afterEach",
|
||||
"expect",
|
||||
"spyOn",
|
||||
"runs",
|
||||
"waits",
|
||||
"waitsFor",
|
||||
"Benchmark",
|
||||
"Backbone",
|
||||
"Modernizr"
|
||||
],
|
||||
|
||||
"debug" : false,
|
||||
"devel" : false,
|
||||
|
||||
"es5" : false,
|
||||
"strict" : false,
|
||||
"globalstrict" : false,
|
||||
|
||||
"smarttabs" : true,
|
||||
"asi" : true,
|
||||
"laxbreak" : false,
|
||||
"bitwise" : false,
|
||||
"boss" : false,
|
||||
"curly" : false,
|
||||
"eqeqeq" : false,
|
||||
"eqnull" : true,
|
||||
"evil" : false,
|
||||
"expr" : false,
|
||||
"forin" : false,
|
||||
"immed" : true,
|
||||
"latedef" : true,
|
||||
"loopfunc" : false,
|
||||
"noarg" : true,
|
||||
"regexp" : true,
|
||||
"regexdash" : false,
|
||||
"scripturl" : true,
|
||||
"shadow" : false,
|
||||
"supernew" : false,
|
||||
"undef" : false,
|
||||
|
||||
"newcap" : true,
|
||||
"noempty" : true,
|
||||
"nonew" : false,
|
||||
"nomen" : false,
|
||||
"onevar" : false,
|
||||
"plusplus" : false,
|
||||
"sub" : false,
|
||||
"trailing" : true
|
||||
}
|
28
Gruntfile.js
28
Gruntfile.js
|
@ -93,11 +93,24 @@ module.exports = function(grunt) {
|
|||
}
|
||||
},
|
||||
jshint: {
|
||||
beforeconcat: srcFiles,
|
||||
test: ['<%= files.testBlob %>'],
|
||||
options: {
|
||||
asi: true,
|
||||
smarttabs: true
|
||||
beforeconcat: {
|
||||
src: srcFiles,
|
||||
options: {
|
||||
jshintrc: '.jshintrc',
|
||||
ignores: ['<%= dirs.src %>/{Intro,Outro}.js']
|
||||
}
|
||||
},
|
||||
afterconcat: {
|
||||
src: '<%= files.build %>',
|
||||
options: {
|
||||
jshintrc: '.jshintrc',
|
||||
}
|
||||
},
|
||||
test: {
|
||||
src: ['<%= files.testBlob %>'],
|
||||
options: {
|
||||
expr: true
|
||||
}
|
||||
}
|
||||
},
|
||||
uglify: {
|
||||
|
@ -182,8 +195,9 @@ module.exports = function(grunt) {
|
|||
}
|
||||
)
|
||||
|
||||
grunt.registerTask('default', ['concat', 'uglify', 'distribute']);
|
||||
grunt.registerTask('build', ['concat', 'uglify', 'distribute']);
|
||||
grunt.registerTask('lintconcat', ['jshint:beforeconcat', 'concat', 'jshint:afterconcat']);
|
||||
grunt.registerTask('default', ['lintconcat', 'uglify', 'distribute']);
|
||||
grunt.registerTask('build', ['lintconcat', 'uglify', 'distribute']);
|
||||
grunt.registerTask('test', ['build', 'connect:qunit', 'qunit']);
|
||||
grunt.registerTask('docs', ['yuidoc']);
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -4,4 +4,4 @@
|
|||
|
||||
(function(){
|
||||
|
||||
var root = this;
|
||||
var root = this;
|
||||
|
|
|
@ -16,35 +16,35 @@ PIXI.mat3 = {};
|
|||
|
||||
PIXI.mat3.create = function()
|
||||
{
|
||||
var matrix = new PIXI.Matrix(9);
|
||||
var matrix = new PIXI.Matrix(9);
|
||||
|
||||
matrix[0] = 1;
|
||||
matrix[1] = 0;
|
||||
matrix[2] = 0;
|
||||
matrix[3] = 0;
|
||||
matrix[4] = 1;
|
||||
matrix[5] = 0;
|
||||
matrix[6] = 0;
|
||||
matrix[7] = 0;
|
||||
matrix[8] = 1;
|
||||
matrix[0] = 1;
|
||||
matrix[1] = 0;
|
||||
matrix[2] = 0;
|
||||
matrix[3] = 0;
|
||||
matrix[4] = 1;
|
||||
matrix[5] = 0;
|
||||
matrix[6] = 0;
|
||||
matrix[7] = 0;
|
||||
matrix[8] = 1;
|
||||
|
||||
return matrix;
|
||||
return matrix;
|
||||
}
|
||||
|
||||
|
||||
PIXI.mat3.identity = function(matrix)
|
||||
{
|
||||
matrix[0] = 1;
|
||||
matrix[1] = 0;
|
||||
matrix[2] = 0;
|
||||
matrix[3] = 0;
|
||||
matrix[4] = 1;
|
||||
matrix[5] = 0;
|
||||
matrix[6] = 0;
|
||||
matrix[7] = 0;
|
||||
matrix[8] = 1;
|
||||
matrix[0] = 1;
|
||||
matrix[1] = 0;
|
||||
matrix[2] = 0;
|
||||
matrix[3] = 0;
|
||||
matrix[4] = 1;
|
||||
matrix[5] = 0;
|
||||
matrix[6] = 0;
|
||||
matrix[7] = 0;
|
||||
matrix[8] = 1;
|
||||
|
||||
return matrix;
|
||||
return matrix;
|
||||
}
|
||||
|
||||
|
||||
|
@ -52,76 +52,76 @@ PIXI.mat4 = {};
|
|||
|
||||
PIXI.mat4.create = function()
|
||||
{
|
||||
var matrix = new PIXI.Matrix(16);
|
||||
var matrix = new PIXI.Matrix(16);
|
||||
|
||||
matrix[0] = 1;
|
||||
matrix[1] = 0;
|
||||
matrix[2] = 0;
|
||||
matrix[3] = 0;
|
||||
matrix[4] = 0;
|
||||
matrix[5] = 1;
|
||||
matrix[6] = 0;
|
||||
matrix[7] = 0;
|
||||
matrix[8] = 0;
|
||||
matrix[9] = 0;
|
||||
matrix[10] = 1;
|
||||
matrix[11] = 0;
|
||||
matrix[12] = 0;
|
||||
matrix[13] = 0;
|
||||
matrix[14] = 0;
|
||||
matrix[15] = 1;
|
||||
matrix[0] = 1;
|
||||
matrix[1] = 0;
|
||||
matrix[2] = 0;
|
||||
matrix[3] = 0;
|
||||
matrix[4] = 0;
|
||||
matrix[5] = 1;
|
||||
matrix[6] = 0;
|
||||
matrix[7] = 0;
|
||||
matrix[8] = 0;
|
||||
matrix[9] = 0;
|
||||
matrix[10] = 1;
|
||||
matrix[11] = 0;
|
||||
matrix[12] = 0;
|
||||
matrix[13] = 0;
|
||||
matrix[14] = 0;
|
||||
matrix[15] = 1;
|
||||
|
||||
return matrix;
|
||||
return matrix;
|
||||
}
|
||||
|
||||
PIXI.mat3.multiply = function (mat, mat2, dest)
|
||||
{
|
||||
if (!dest) { dest = mat; }
|
||||
if (!dest) { dest = mat; }
|
||||
|
||||
// Cache the matrix values (makes for huge speed increases!)
|
||||
var a00 = mat[0], a01 = mat[1], a02 = mat[2],
|
||||
a10 = mat[3], a11 = mat[4], a12 = mat[5],
|
||||
a20 = mat[6], a21 = mat[7], a22 = mat[8],
|
||||
// Cache the matrix values (makes for huge speed increases!)
|
||||
var a00 = mat[0], a01 = mat[1], a02 = mat[2],
|
||||
a10 = mat[3], a11 = mat[4], a12 = mat[5],
|
||||
a20 = mat[6], a21 = mat[7], a22 = mat[8],
|
||||
|
||||
b00 = mat2[0], b01 = mat2[1], b02 = mat2[2],
|
||||
b10 = mat2[3], b11 = mat2[4], b12 = mat2[5],
|
||||
b20 = mat2[6], b21 = mat2[7], b22 = mat2[8];
|
||||
b00 = mat2[0], b01 = mat2[1], b02 = mat2[2],
|
||||
b10 = mat2[3], b11 = mat2[4], b12 = mat2[5],
|
||||
b20 = mat2[6], b21 = mat2[7], b22 = mat2[8];
|
||||
|
||||
dest[0] = b00 * a00 + b01 * a10 + b02 * a20;
|
||||
dest[1] = b00 * a01 + b01 * a11 + b02 * a21;
|
||||
dest[2] = b00 * a02 + b01 * a12 + b02 * a22;
|
||||
dest[0] = b00 * a00 + b01 * a10 + b02 * a20;
|
||||
dest[1] = b00 * a01 + b01 * a11 + b02 * a21;
|
||||
dest[2] = b00 * a02 + b01 * a12 + b02 * a22;
|
||||
|
||||
dest[3] = b10 * a00 + b11 * a10 + b12 * a20;
|
||||
dest[4] = b10 * a01 + b11 * a11 + b12 * a21;
|
||||
dest[5] = b10 * a02 + b11 * a12 + b12 * a22;
|
||||
dest[3] = b10 * a00 + b11 * a10 + b12 * a20;
|
||||
dest[4] = b10 * a01 + b11 * a11 + b12 * a21;
|
||||
dest[5] = b10 * a02 + b11 * a12 + b12 * a22;
|
||||
|
||||
dest[6] = b20 * a00 + b21 * a10 + b22 * a20;
|
||||
dest[7] = b20 * a01 + b21 * a11 + b22 * a21;
|
||||
dest[8] = b20 * a02 + b21 * a12 + b22 * a22;
|
||||
dest[6] = b20 * a00 + b21 * a10 + b22 * a20;
|
||||
dest[7] = b20 * a01 + b21 * a11 + b22 * a21;
|
||||
dest[8] = b20 * a02 + b21 * a12 + b22 * a22;
|
||||
|
||||
return dest;
|
||||
return dest;
|
||||
}
|
||||
|
||||
PIXI.mat3.clone = function(mat)
|
||||
{
|
||||
var matrix = new PIXI.Matrix(9);
|
||||
var matrix = new PIXI.Matrix(9);
|
||||
|
||||
matrix[0] = mat[0];
|
||||
matrix[1] = mat[1];
|
||||
matrix[2] = mat[2];
|
||||
matrix[3] = mat[3];
|
||||
matrix[4] = mat[4];
|
||||
matrix[5] = mat[5];
|
||||
matrix[6] = mat[6];
|
||||
matrix[7] = mat[7];
|
||||
matrix[8] = mat[8];
|
||||
matrix[0] = mat[0];
|
||||
matrix[1] = mat[1];
|
||||
matrix[2] = mat[2];
|
||||
matrix[3] = mat[3];
|
||||
matrix[4] = mat[4];
|
||||
matrix[5] = mat[5];
|
||||
matrix[6] = mat[6];
|
||||
matrix[7] = mat[7];
|
||||
matrix[8] = mat[8];
|
||||
|
||||
return matrix;
|
||||
return matrix;
|
||||
}
|
||||
|
||||
PIXI.mat3.transpose = function (mat, dest)
|
||||
{
|
||||
// If we are transposing ourselves we can skip a few steps but have to cache some values
|
||||
// If we are transposing ourselves we can skip a few steps but have to cache some values
|
||||
if (!dest || mat === dest) {
|
||||
var a01 = mat[1], a02 = mat[2],
|
||||
a12 = mat[5];
|
||||
|
@ -149,29 +149,29 @@ PIXI.mat3.transpose = function (mat, dest)
|
|||
|
||||
PIXI.mat3.toMat4 = function (mat, dest)
|
||||
{
|
||||
if (!dest) { dest = PIXI.mat4.create(); }
|
||||
if (!dest) { dest = PIXI.mat4.create(); }
|
||||
|
||||
dest[15] = 1;
|
||||
dest[14] = 0;
|
||||
dest[13] = 0;
|
||||
dest[12] = 0;
|
||||
dest[15] = 1;
|
||||
dest[14] = 0;
|
||||
dest[13] = 0;
|
||||
dest[12] = 0;
|
||||
|
||||
dest[11] = 0;
|
||||
dest[10] = mat[8];
|
||||
dest[9] = mat[7];
|
||||
dest[8] = mat[6];
|
||||
dest[11] = 0;
|
||||
dest[10] = mat[8];
|
||||
dest[9] = mat[7];
|
||||
dest[8] = mat[6];
|
||||
|
||||
dest[7] = 0;
|
||||
dest[6] = mat[5];
|
||||
dest[5] = mat[4];
|
||||
dest[4] = mat[3];
|
||||
dest[7] = 0;
|
||||
dest[6] = mat[5];
|
||||
dest[5] = mat[4];
|
||||
dest[4] = mat[3];
|
||||
|
||||
dest[3] = 0;
|
||||
dest[2] = mat[2];
|
||||
dest[1] = mat[1];
|
||||
dest[0] = mat[0];
|
||||
dest[3] = 0;
|
||||
dest[2] = mat[2];
|
||||
dest[1] = mat[1];
|
||||
dest[0] = mat[0];
|
||||
|
||||
return dest;
|
||||
return dest;
|
||||
}
|
||||
|
||||
|
||||
|
@ -180,82 +180,82 @@ PIXI.mat3.toMat4 = function (mat, dest)
|
|||
|
||||
PIXI.mat4.create = function()
|
||||
{
|
||||
var matrix = new PIXI.Matrix(16);
|
||||
var matrix = new PIXI.Matrix(16);
|
||||
|
||||
matrix[0] = 1;
|
||||
matrix[1] = 0;
|
||||
matrix[2] = 0;
|
||||
matrix[3] = 0;
|
||||
matrix[4] = 0;
|
||||
matrix[5] = 1;
|
||||
matrix[6] = 0;
|
||||
matrix[7] = 0;
|
||||
matrix[8] = 0;
|
||||
matrix[9] = 0;
|
||||
matrix[10] = 1;
|
||||
matrix[11] = 0;
|
||||
matrix[12] = 0;
|
||||
matrix[13] = 0;
|
||||
matrix[14] = 0;
|
||||
matrix[15] = 1;
|
||||
matrix[0] = 1;
|
||||
matrix[1] = 0;
|
||||
matrix[2] = 0;
|
||||
matrix[3] = 0;
|
||||
matrix[4] = 0;
|
||||
matrix[5] = 1;
|
||||
matrix[6] = 0;
|
||||
matrix[7] = 0;
|
||||
matrix[8] = 0;
|
||||
matrix[9] = 0;
|
||||
matrix[10] = 1;
|
||||
matrix[11] = 0;
|
||||
matrix[12] = 0;
|
||||
matrix[13] = 0;
|
||||
matrix[14] = 0;
|
||||
matrix[15] = 1;
|
||||
|
||||
return matrix;
|
||||
return matrix;
|
||||
}
|
||||
|
||||
PIXI.mat4.transpose = function (mat, dest)
|
||||
{
|
||||
// If we are transposing ourselves we can skip a few steps but have to cache some values
|
||||
if (!dest || mat === dest)
|
||||
{
|
||||
var a01 = mat[1], a02 = mat[2], a03 = mat[3],
|
||||
a12 = mat[6], a13 = mat[7],
|
||||
a23 = mat[11];
|
||||
// If we are transposing ourselves we can skip a few steps but have to cache some values
|
||||
if (!dest || mat === dest)
|
||||
{
|
||||
var a01 = mat[1], a02 = mat[2], a03 = mat[3],
|
||||
a12 = mat[6], a13 = mat[7],
|
||||
a23 = mat[11];
|
||||
|
||||
mat[1] = mat[4];
|
||||
mat[2] = mat[8];
|
||||
mat[3] = mat[12];
|
||||
mat[4] = a01;
|
||||
mat[6] = mat[9];
|
||||
mat[7] = mat[13];
|
||||
mat[8] = a02;
|
||||
mat[9] = a12;
|
||||
mat[11] = mat[14];
|
||||
mat[12] = a03;
|
||||
mat[13] = a13;
|
||||
mat[14] = a23;
|
||||
return mat;
|
||||
}
|
||||
mat[1] = mat[4];
|
||||
mat[2] = mat[8];
|
||||
mat[3] = mat[12];
|
||||
mat[4] = a01;
|
||||
mat[6] = mat[9];
|
||||
mat[7] = mat[13];
|
||||
mat[8] = a02;
|
||||
mat[9] = a12;
|
||||
mat[11] = mat[14];
|
||||
mat[12] = a03;
|
||||
mat[13] = a13;
|
||||
mat[14] = a23;
|
||||
return mat;
|
||||
}
|
||||
|
||||
dest[0] = mat[0];
|
||||
dest[1] = mat[4];
|
||||
dest[2] = mat[8];
|
||||
dest[3] = mat[12];
|
||||
dest[4] = mat[1];
|
||||
dest[5] = mat[5];
|
||||
dest[6] = mat[9];
|
||||
dest[7] = mat[13];
|
||||
dest[8] = mat[2];
|
||||
dest[9] = mat[6];
|
||||
dest[10] = mat[10];
|
||||
dest[11] = mat[14];
|
||||
dest[12] = mat[3];
|
||||
dest[13] = mat[7];
|
||||
dest[14] = mat[11];
|
||||
dest[15] = mat[15];
|
||||
return dest;
|
||||
dest[0] = mat[0];
|
||||
dest[1] = mat[4];
|
||||
dest[2] = mat[8];
|
||||
dest[3] = mat[12];
|
||||
dest[4] = mat[1];
|
||||
dest[5] = mat[5];
|
||||
dest[6] = mat[9];
|
||||
dest[7] = mat[13];
|
||||
dest[8] = mat[2];
|
||||
dest[9] = mat[6];
|
||||
dest[10] = mat[10];
|
||||
dest[11] = mat[14];
|
||||
dest[12] = mat[3];
|
||||
dest[13] = mat[7];
|
||||
dest[14] = mat[11];
|
||||
dest[15] = mat[15];
|
||||
return dest;
|
||||
}
|
||||
|
||||
PIXI.mat4.multiply = function (mat, mat2, dest)
|
||||
{
|
||||
if (!dest) { dest = mat; }
|
||||
if (!dest) { dest = mat; }
|
||||
|
||||
// Cache the matrix values (makes for huge speed increases!)
|
||||
var a00 = mat[ 0], a01 = mat[ 1], a02 = mat[ 2], a03 = mat[3];
|
||||
var a10 = mat[ 4], a11 = mat[ 5], a12 = mat[ 6], a13 = mat[7];
|
||||
var a20 = mat[ 8], a21 = mat[ 9], a22 = mat[10], a23 = mat[11];
|
||||
var a30 = mat[12], a31 = mat[13], a32 = mat[14], a33 = mat[15];
|
||||
// Cache the matrix values (makes for huge speed increases!)
|
||||
var a00 = mat[ 0], a01 = mat[ 1], a02 = mat[ 2], a03 = mat[3];
|
||||
var a10 = mat[ 4], a11 = mat[ 5], a12 = mat[ 6], a13 = mat[7];
|
||||
var a20 = mat[ 8], a21 = mat[ 9], a22 = mat[10], a23 = mat[11];
|
||||
var a30 = mat[12], a31 = mat[13], a32 = mat[14], a33 = mat[15];
|
||||
|
||||
// Cache only the current line of the second matrix
|
||||
// Cache only the current line of the second matrix
|
||||
var b0 = mat2[0], b1 = mat2[1], b2 = mat2[2], b3 = mat2[3];
|
||||
dest[0] = b0*a00 + b1*a10 + b2*a20 + b3*a30;
|
||||
dest[1] = b0*a01 + b1*a11 + b2*a21 + b3*a31;
|
||||
|
|
|
@ -12,19 +12,19 @@
|
|||
*/
|
||||
PIXI.Point = function(x, y)
|
||||
{
|
||||
/**
|
||||
* @property x
|
||||
* @type Number
|
||||
* @default 0
|
||||
*/
|
||||
this.x = x || 0;
|
||||
/**
|
||||
* @property x
|
||||
* @type Number
|
||||
* @default 0
|
||||
*/
|
||||
this.x = x || 0;
|
||||
|
||||
/**
|
||||
* @property y
|
||||
* @type Number
|
||||
* @default 0
|
||||
*/
|
||||
this.y = y || 0;
|
||||
/**
|
||||
* @property y
|
||||
* @type Number
|
||||
* @default 0
|
||||
*/
|
||||
this.y = y || 0;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -35,7 +35,7 @@ PIXI.Point = function(x, y)
|
|||
*/
|
||||
PIXI.Point.prototype.clone = function()
|
||||
{
|
||||
return new PIXI.Point(this.x, this.y);
|
||||
return new PIXI.Point(this.x, this.y);
|
||||
}
|
||||
|
||||
// constructor
|
||||
|
|
|
@ -29,7 +29,7 @@ PIXI.Polygon = function(points)
|
|||
points = p;
|
||||
}
|
||||
|
||||
this.points = points;
|
||||
this.points = points;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -40,12 +40,12 @@ PIXI.Polygon = function(points)
|
|||
*/
|
||||
PIXI.Polygon.prototype.clone = function()
|
||||
{
|
||||
var points = [];
|
||||
for (var i=0; i<this.points.length; i++) {
|
||||
points.push(this.points[i].clone());
|
||||
}
|
||||
var points = [];
|
||||
for (var i=0; i<this.points.length; i++) {
|
||||
points.push(this.points[i].clone());
|
||||
}
|
||||
|
||||
return new PIXI.Polygon(points);
|
||||
return new PIXI.Polygon(points);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -14,33 +14,33 @@
|
|||
*/
|
||||
PIXI.Rectangle = function(x, y, width, height)
|
||||
{
|
||||
/**
|
||||
* @property x
|
||||
* @type Number
|
||||
* @default 0
|
||||
*/
|
||||
this.x = x || 0;
|
||||
/**
|
||||
* @property x
|
||||
* @type Number
|
||||
* @default 0
|
||||
*/
|
||||
this.x = x || 0;
|
||||
|
||||
/**
|
||||
* @property y
|
||||
* @type Number
|
||||
* @default 0
|
||||
*/
|
||||
this.y = y || 0;
|
||||
/**
|
||||
* @property y
|
||||
* @type Number
|
||||
* @default 0
|
||||
*/
|
||||
this.y = y || 0;
|
||||
|
||||
/**
|
||||
* @property width
|
||||
* @type Number
|
||||
* @default 0
|
||||
*/
|
||||
this.width = width || 0;
|
||||
/**
|
||||
* @property width
|
||||
* @type Number
|
||||
* @default 0
|
||||
*/
|
||||
this.width = width || 0;
|
||||
|
||||
/**
|
||||
* @property height
|
||||
* @type Number
|
||||
* @default 0
|
||||
*/
|
||||
this.height = height || 0;
|
||||
/**
|
||||
* @property height
|
||||
* @type Number
|
||||
* @default 0
|
||||
*/
|
||||
this.height = height || 0;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -51,7 +51,7 @@ PIXI.Rectangle = function(x, y, width, height)
|
|||
*/
|
||||
PIXI.Rectangle.prototype.clone = function()
|
||||
{
|
||||
return new PIXI.Rectangle(this.x, this.y, this.width, this.height);
|
||||
return new PIXI.Rectangle(this.x, this.y, this.width, this.height);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -67,18 +67,18 @@ PIXI.Rectangle.prototype.contains = function(x, y)
|
|||
if(this.width <= 0 || this.height <= 0)
|
||||
return false;
|
||||
|
||||
var x1 = this.x;
|
||||
if(x >= x1 && x <= x1 + this.width)
|
||||
{
|
||||
var y1 = this.y;
|
||||
var x1 = this.x;
|
||||
if(x >= x1 && x <= x1 + this.width)
|
||||
{
|
||||
var y1 = this.y;
|
||||
|
||||
if(y >= y1 && y <= y1 + this.height)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if(y >= y1 && y <= y1 + this.height)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
// constructor
|
||||
|
|
|
@ -10,233 +10,233 @@
|
|||
*/
|
||||
PIXI.DisplayObject = function()
|
||||
{
|
||||
this.last = this;
|
||||
this.first = this;
|
||||
this.last = this;
|
||||
this.first = this;
|
||||
|
||||
/**
|
||||
* The coordinate of the object relative to the local coordinates of the parent.
|
||||
*
|
||||
* @property position
|
||||
* @type Point
|
||||
*/
|
||||
this.position = new PIXI.Point();
|
||||
/**
|
||||
* The coordinate of the object relative to the local coordinates of the parent.
|
||||
*
|
||||
* @property position
|
||||
* @type Point
|
||||
*/
|
||||
this.position = new PIXI.Point();
|
||||
|
||||
/**
|
||||
* The scale factor of the object.
|
||||
*
|
||||
* @property scale
|
||||
* @type Point
|
||||
*/
|
||||
this.scale = new PIXI.Point(1,1);//{x:1, y:1};
|
||||
/**
|
||||
* The scale factor of the object.
|
||||
*
|
||||
* @property scale
|
||||
* @type Point
|
||||
*/
|
||||
this.scale = new PIXI.Point(1,1);//{x:1, y:1};
|
||||
|
||||
/**
|
||||
* The pivot point of the displayObject that it rotates around
|
||||
*
|
||||
* @property pivot
|
||||
* @type Point
|
||||
*/
|
||||
this.pivot = new PIXI.Point(0,0);
|
||||
/**
|
||||
* The pivot point of the displayObject that it rotates around
|
||||
*
|
||||
* @property pivot
|
||||
* @type Point
|
||||
*/
|
||||
this.pivot = new PIXI.Point(0,0);
|
||||
|
||||
/**
|
||||
* The rotation of the object in radians.
|
||||
*
|
||||
* @property rotation
|
||||
* @type Number
|
||||
*/
|
||||
this.rotation = 0;
|
||||
/**
|
||||
* The rotation of the object in radians.
|
||||
*
|
||||
* @property rotation
|
||||
* @type Number
|
||||
*/
|
||||
this.rotation = 0;
|
||||
|
||||
/**
|
||||
* The opacity of the object.
|
||||
*
|
||||
* @property alpha
|
||||
* @type Number
|
||||
*/
|
||||
this.alpha = 1;
|
||||
/**
|
||||
* The opacity of the object.
|
||||
*
|
||||
* @property alpha
|
||||
* @type Number
|
||||
*/
|
||||
this.alpha = 1;
|
||||
|
||||
/**
|
||||
* The visibility of the object.
|
||||
*
|
||||
* @property visible
|
||||
* @type Boolean
|
||||
*/
|
||||
this.visible = true;
|
||||
/**
|
||||
* The visibility of the object.
|
||||
*
|
||||
* @property visible
|
||||
* @type Boolean
|
||||
*/
|
||||
this.visible = true;
|
||||
|
||||
/**
|
||||
* This is the defined area that will pick up mouse / touch events. It is null by default.
|
||||
* Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
|
||||
*
|
||||
* @property hitArea
|
||||
* @type Rectangle|Circle|Ellipse|Polygon
|
||||
*/
|
||||
this.hitArea = null;
|
||||
/**
|
||||
* This is the defined area that will pick up mouse / touch events. It is null by default.
|
||||
* Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
|
||||
*
|
||||
* @property hitArea
|
||||
* @type Rectangle|Circle|Ellipse|Polygon
|
||||
*/
|
||||
this.hitArea = null;
|
||||
|
||||
/**
|
||||
* This is used to indicate if the displayObject should display a mouse hand cursor on rollover
|
||||
*
|
||||
* @property buttonMode
|
||||
* @type Boolean
|
||||
*/
|
||||
this.buttonMode = false;
|
||||
/**
|
||||
* This is used to indicate if the displayObject should display a mouse hand cursor on rollover
|
||||
*
|
||||
* @property buttonMode
|
||||
* @type Boolean
|
||||
*/
|
||||
this.buttonMode = false;
|
||||
|
||||
/**
|
||||
* Can this object be rendered
|
||||
*
|
||||
* @property renderable
|
||||
* @type Boolean
|
||||
*/
|
||||
this.renderable = false;
|
||||
/**
|
||||
* Can this object be rendered
|
||||
*
|
||||
* @property renderable
|
||||
* @type Boolean
|
||||
*/
|
||||
this.renderable = false;
|
||||
|
||||
/**
|
||||
* [read-only] The display object container that contains this display object.
|
||||
*
|
||||
* @property parent
|
||||
* @type DisplayObjectContainer
|
||||
* @readOnly
|
||||
*/
|
||||
this.parent = null;
|
||||
/**
|
||||
* [read-only] The display object container that contains this display object.
|
||||
*
|
||||
* @property parent
|
||||
* @type DisplayObjectContainer
|
||||
* @readOnly
|
||||
*/
|
||||
this.parent = null;
|
||||
|
||||
/**
|
||||
* [read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.
|
||||
*
|
||||
* @property stage
|
||||
* @type Stage
|
||||
* @readOnly
|
||||
*/
|
||||
this.stage = null;
|
||||
/**
|
||||
* [read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.
|
||||
*
|
||||
* @property stage
|
||||
* @type Stage
|
||||
* @readOnly
|
||||
*/
|
||||
this.stage = null;
|
||||
|
||||
/**
|
||||
* [read-only] The multiplied alpha of the displayobject
|
||||
*
|
||||
* @property worldAlpha
|
||||
* @type Number
|
||||
* @readOnly
|
||||
*/
|
||||
this.worldAlpha = 1;
|
||||
/**
|
||||
* [read-only] The multiplied alpha of the displayobject
|
||||
*
|
||||
* @property worldAlpha
|
||||
* @type Number
|
||||
* @readOnly
|
||||
*/
|
||||
this.worldAlpha = 1;
|
||||
|
||||
/**
|
||||
* [read-only] Whether or not the object is interactive, do not toggle directly! use the `interactive` property
|
||||
*
|
||||
* @property _interactive
|
||||
* @type Boolean
|
||||
* @readOnly
|
||||
* @private
|
||||
*/
|
||||
this._interactive = false;
|
||||
/**
|
||||
* [read-only] Whether or not the object is interactive, do not toggle directly! use the `interactive` property
|
||||
*
|
||||
* @property _interactive
|
||||
* @type Boolean
|
||||
* @readOnly
|
||||
* @private
|
||||
*/
|
||||
this._interactive = false;
|
||||
|
||||
/**
|
||||
* [read-only] Current transform of the object based on world (parent) factors
|
||||
*
|
||||
* @property worldTransform
|
||||
* @type Mat3
|
||||
* @readOnly
|
||||
* @private
|
||||
*/
|
||||
this.worldTransform = PIXI.mat3.create()//mat3.identity();
|
||||
/**
|
||||
* [read-only] Current transform of the object based on world (parent) factors
|
||||
*
|
||||
* @property worldTransform
|
||||
* @type Mat3
|
||||
* @readOnly
|
||||
* @private
|
||||
*/
|
||||
this.worldTransform = PIXI.mat3.create()//mat3.identity();
|
||||
|
||||
/**
|
||||
* [read-only] Current transform of the object locally
|
||||
*
|
||||
* @property localTransform
|
||||
* @type Mat3
|
||||
* @readOnly
|
||||
* @private
|
||||
*/
|
||||
this.localTransform = PIXI.mat3.create()//mat3.identity();
|
||||
/**
|
||||
* [read-only] Current transform of the object locally
|
||||
*
|
||||
* @property localTransform
|
||||
* @type Mat3
|
||||
* @readOnly
|
||||
* @private
|
||||
*/
|
||||
this.localTransform = PIXI.mat3.create()//mat3.identity();
|
||||
|
||||
/**
|
||||
* [NYI] Unkown
|
||||
*
|
||||
* @property color
|
||||
* @type Array<>
|
||||
* @private
|
||||
*/
|
||||
this.color = [];
|
||||
/**
|
||||
* [NYI] Unkown
|
||||
*
|
||||
* @property color
|
||||
* @type Array<>
|
||||
* @private
|
||||
*/
|
||||
this.color = [];
|
||||
|
||||
/**
|
||||
* [NYI] Holds whether or not this object is dynamic, for rendering optimization
|
||||
*
|
||||
* @property dynamic
|
||||
* @type Boolean
|
||||
* @private
|
||||
*/
|
||||
this.dynamic = true;
|
||||
/**
|
||||
* [NYI] Holds whether or not this object is dynamic, for rendering optimization
|
||||
*
|
||||
* @property dynamic
|
||||
* @type Boolean
|
||||
* @private
|
||||
*/
|
||||
this.dynamic = true;
|
||||
|
||||
// chach that puppy!
|
||||
this._sr = 0;
|
||||
this._cr = 1;
|
||||
// chach that puppy!
|
||||
this._sr = 0;
|
||||
this._cr = 1;
|
||||
|
||||
/*
|
||||
* MOUSE Callbacks
|
||||
*/
|
||||
/*
|
||||
* MOUSE Callbacks
|
||||
*/
|
||||
|
||||
/**
|
||||
* A callback that is used when the users clicks on the displayObject with their mouse
|
||||
* @method click
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
/**
|
||||
* A callback that is used when the users clicks on the displayObject with their mouse
|
||||
* @method click
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
|
||||
/**
|
||||
* A callback that is used when the user clicks the mouse down over the sprite
|
||||
* @method mousedown
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
/**
|
||||
* A callback that is used when the user clicks the mouse down over the sprite
|
||||
* @method mousedown
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
|
||||
/**
|
||||
* A callback that is used when the user releases the mouse that was over the displayObject
|
||||
* for this callback to be fired the mouse must have been pressed down over the displayObject
|
||||
* @method mouseup
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
/**
|
||||
* A callback that is used when the user releases the mouse that was over the displayObject
|
||||
* for this callback to be fired the mouse must have been pressed down over the displayObject
|
||||
* @method mouseup
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
|
||||
/**
|
||||
* A callback that is used when the user releases the mouse that was over the displayObject but is no longer over the displayObject
|
||||
* for this callback to be fired, The touch must have started over the displayObject
|
||||
* @method mouseupoutside
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
/**
|
||||
* A callback that is used when the user releases the mouse that was over the displayObject but is no longer over the displayObject
|
||||
* for this callback to be fired, The touch must have started over the displayObject
|
||||
* @method mouseupoutside
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
|
||||
/**
|
||||
* A callback that is used when the users mouse rolls over the displayObject
|
||||
* @method mouseover
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
/**
|
||||
* A callback that is used when the users mouse rolls over the displayObject
|
||||
* @method mouseover
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
|
||||
/**
|
||||
* A callback that is used when the users mouse leaves the displayObject
|
||||
* @method mouseout
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
/**
|
||||
* A callback that is used when the users mouse leaves the displayObject
|
||||
* @method mouseout
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* TOUCH Callbacks
|
||||
*/
|
||||
/*
|
||||
* TOUCH Callbacks
|
||||
*/
|
||||
|
||||
/**
|
||||
* A callback that is used when the users taps on the sprite with their finger
|
||||
* basically a touch version of click
|
||||
* @method tap
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
/**
|
||||
* A callback that is used when the users taps on the sprite with their finger
|
||||
* basically a touch version of click
|
||||
* @method tap
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
|
||||
/**
|
||||
* A callback that is used when the user touch's over the displayObject
|
||||
* @method touchstart
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
/**
|
||||
* A callback that is used when the user touch's over the displayObject
|
||||
* @method touchstart
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
|
||||
/**
|
||||
* A callback that is used when the user releases a touch over the displayObject
|
||||
* @method touchend
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
/**
|
||||
* A callback that is used when the user releases a touch over the displayObject
|
||||
* @method touchend
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
|
||||
/**
|
||||
* A callback that is used when the user releases the touch that was over the displayObject
|
||||
* for this callback to be fired, The touch must have started over the sprite
|
||||
* @method touchendoutside
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
/**
|
||||
* A callback that is used when the user releases the touch that was over the displayObject
|
||||
* for this callback to be fired, The touch must have started over the sprite
|
||||
* @method touchendoutside
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
}
|
||||
|
||||
// constructor
|
||||
|
@ -252,7 +252,7 @@ PIXI.DisplayObject.prototype.constructor = PIXI.DisplayObject;
|
|||
*/
|
||||
PIXI.DisplayObject.prototype.setInteractive = function(interactive)
|
||||
{
|
||||
this.interactive = interactive;
|
||||
this.interactive = interactive;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -267,11 +267,11 @@ Object.defineProperty(PIXI.DisplayObject.prototype, 'interactive', {
|
|||
return this._interactive;
|
||||
},
|
||||
set: function(value) {
|
||||
this._interactive = value;
|
||||
this._interactive = value;
|
||||
|
||||
// TODO more to be done here..
|
||||
// need to sort out a re-crawl!
|
||||
if(this.stage)this.stage.dirty = true;
|
||||
// TODO more to be done here..
|
||||
// need to sort out a re-crawl!
|
||||
if(this.stage)this.stage.dirty = true;
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -293,11 +293,11 @@ Object.defineProperty(PIXI.DisplayObject.prototype, 'mask', {
|
|||
|
||||
if(value)
|
||||
{
|
||||
this.addFilter(value)
|
||||
this.addFilter(value)
|
||||
}
|
||||
else
|
||||
{
|
||||
this.removeFilter();
|
||||
this.removeFilter();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
@ -311,93 +311,88 @@ Object.defineProperty(PIXI.DisplayObject.prototype, 'mask', {
|
|||
*/
|
||||
PIXI.DisplayObject.prototype.addFilter = function(mask)
|
||||
{
|
||||
if(this.filter)return;
|
||||
this.filter = true;
|
||||
if(this.filter)return;
|
||||
this.filter = true;
|
||||
|
||||
// insert a filter block..
|
||||
var start = new PIXI.FilterBlock();
|
||||
var end = new PIXI.FilterBlock();
|
||||
// insert a filter block..
|
||||
var start = new PIXI.FilterBlock();
|
||||
var end = new PIXI.FilterBlock();
|
||||
|
||||
start.mask = mask;
|
||||
end.mask = mask;
|
||||
start.mask = mask;
|
||||
end.mask = mask;
|
||||
|
||||
start.first = start.last = this;
|
||||
end.first = end.last = this;
|
||||
start.first = start.last = this;
|
||||
end.first = end.last = this;
|
||||
|
||||
start.open = true;
|
||||
start.open = true;
|
||||
|
||||
/*
|
||||
* insert start
|
||||
*/
|
||||
/*
|
||||
* insert start
|
||||
*/
|
||||
var childFirst, childLast, nextObject, previousObject;
|
||||
childFirst = childLast = start;
|
||||
|
||||
var childFirst = start
|
||||
var childLast = start
|
||||
var nextObject;
|
||||
var previousObject;
|
||||
previousObject = this.first._iPrev;
|
||||
|
||||
previousObject = this.first._iPrev;
|
||||
if(previousObject)
|
||||
{
|
||||
nextObject = previousObject._iNext;
|
||||
childFirst._iPrev = previousObject;
|
||||
previousObject._iNext = childFirst;
|
||||
}
|
||||
else
|
||||
{
|
||||
nextObject = this;
|
||||
}
|
||||
|
||||
if(previousObject)
|
||||
{
|
||||
nextObject = previousObject._iNext;
|
||||
childFirst._iPrev = previousObject;
|
||||
previousObject._iNext = childFirst;
|
||||
}
|
||||
else
|
||||
{
|
||||
nextObject = this;
|
||||
}
|
||||
|
||||
if(nextObject)
|
||||
{
|
||||
nextObject._iPrev = childLast;
|
||||
childLast._iNext = nextObject;
|
||||
}
|
||||
if(nextObject)
|
||||
{
|
||||
nextObject._iPrev = childLast;
|
||||
childLast._iNext = nextObject;
|
||||
}
|
||||
|
||||
|
||||
// now insert the end filter block..
|
||||
// now insert the end filter block..
|
||||
|
||||
/*
|
||||
* insert end filter
|
||||
*/
|
||||
var childFirst = end
|
||||
var childLast = end
|
||||
var nextObject = null;
|
||||
var previousObject = null;
|
||||
/*
|
||||
* insert end filter
|
||||
*/
|
||||
childFirst = childLast = end
|
||||
nextObject = previousObject = null;
|
||||
|
||||
previousObject = this.last;
|
||||
nextObject = previousObject._iNext;
|
||||
previousObject = this.last;
|
||||
nextObject = previousObject._iNext;
|
||||
|
||||
if(nextObject)
|
||||
{
|
||||
nextObject._iPrev = childLast;
|
||||
childLast._iNext = nextObject;
|
||||
}
|
||||
if(nextObject)
|
||||
{
|
||||
nextObject._iPrev = childLast;
|
||||
childLast._iNext = nextObject;
|
||||
}
|
||||
|
||||
childFirst._iPrev = previousObject;
|
||||
previousObject._iNext = childFirst;
|
||||
childFirst._iPrev = previousObject;
|
||||
previousObject._iNext = childFirst;
|
||||
|
||||
var updateLast = this;
|
||||
var updateLast = this;
|
||||
|
||||
var prevLast = this.last;
|
||||
while(updateLast)
|
||||
{
|
||||
if(updateLast.last == prevLast)
|
||||
{
|
||||
updateLast.last = end;
|
||||
}
|
||||
updateLast = updateLast.parent;
|
||||
}
|
||||
var prevLast = this.last;
|
||||
while(updateLast)
|
||||
{
|
||||
if(updateLast.last == prevLast)
|
||||
{
|
||||
updateLast.last = end;
|
||||
}
|
||||
updateLast = updateLast.parent;
|
||||
}
|
||||
|
||||
this.first = start;
|
||||
this.first = start;
|
||||
|
||||
// if webGL...
|
||||
if(this.__renderGroup)
|
||||
{
|
||||
this.__renderGroup.addFilterBlocks(start, end);
|
||||
}
|
||||
// if webGL...
|
||||
if(this.__renderGroup)
|
||||
{
|
||||
this.__renderGroup.addFilterBlocks(start, end);
|
||||
}
|
||||
|
||||
mask.renderable = false;
|
||||
mask.renderable = false;
|
||||
|
||||
}
|
||||
|
||||
|
@ -409,49 +404,47 @@ PIXI.DisplayObject.prototype.addFilter = function(mask)
|
|||
*/
|
||||
PIXI.DisplayObject.prototype.removeFilter = function()
|
||||
{
|
||||
if(!this.filter)return;
|
||||
this.filter = false;
|
||||
if(!this.filter)return;
|
||||
this.filter = false;
|
||||
|
||||
// modify the list..
|
||||
var startBlock = this.first;
|
||||
// modify the list..
|
||||
var startBlock = this.first,
|
||||
lastBlock = this.last,
|
||||
nextObject = startBlock._iNext,
|
||||
previousObject = startBlock._iPrev;
|
||||
|
||||
var nextObject = startBlock._iNext;
|
||||
var previousObject = startBlock._iPrev;
|
||||
if (nextObject) nextObject._iPrev = previousObject;
|
||||
if (previousObject) previousObject._iNext = nextObject;
|
||||
|
||||
if(nextObject)nextObject._iPrev = previousObject;
|
||||
if(previousObject)previousObject._iNext = nextObject;
|
||||
|
||||
this.first = startBlock._iNext;
|
||||
this.first = startBlock._iNext;
|
||||
|
||||
|
||||
// remove the end filter
|
||||
var lastBlock = this.last;
|
||||
// remove the end filter
|
||||
nextObject = lastBlock._iNext;
|
||||
previousObject = lastBlock._iPrev;
|
||||
|
||||
var nextObject = lastBlock._iNext;
|
||||
var previousObject = lastBlock._iPrev;
|
||||
if (nextObject) nextObject._iPrev = previousObject;
|
||||
previousObject._iNext = nextObject;
|
||||
|
||||
if(nextObject)nextObject._iPrev = previousObject;
|
||||
previousObject._iNext = nextObject;
|
||||
// this is always true too!
|
||||
var tempLast = lastBlock._iPrev;
|
||||
// need to make sure the parents last is updated too
|
||||
var updateLast = this;
|
||||
while(updateLast.last == lastBlock)
|
||||
{
|
||||
updateLast.last = tempLast;
|
||||
updateLast = updateLast.parent;
|
||||
if(!updateLast)break;
|
||||
}
|
||||
|
||||
// this is always true too!
|
||||
var tempLast = lastBlock._iPrev;
|
||||
// need to make sure the parents last is updated too
|
||||
var updateLast = this;
|
||||
while(updateLast.last == lastBlock)
|
||||
{
|
||||
updateLast.last = tempLast;
|
||||
updateLast = updateLast.parent;
|
||||
if(!updateLast)break;
|
||||
}
|
||||
var mask = startBlock.mask
|
||||
mask.renderable = true;
|
||||
|
||||
var mask = startBlock.mask
|
||||
mask.renderable = true;
|
||||
|
||||
// if webGL...
|
||||
if(this.__renderGroup)
|
||||
{
|
||||
this.__renderGroup.removeFilterBlocks(startBlock, lastBlock);
|
||||
}
|
||||
// if webGL...
|
||||
if(this.__renderGroup)
|
||||
{
|
||||
this.__renderGroup.removeFilterBlocks(startBlock, lastBlock);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -462,27 +455,27 @@ PIXI.DisplayObject.prototype.removeFilter = function()
|
|||
*/
|
||||
PIXI.DisplayObject.prototype.updateTransform = function()
|
||||
{
|
||||
// TODO OPTIMIZE THIS!! with dirty
|
||||
if(this.rotation !== this.rotationCache)
|
||||
{
|
||||
this.rotationCache = this.rotation;
|
||||
this._sr = Math.sin(this.rotation);
|
||||
this._cr = Math.cos(this.rotation);
|
||||
}
|
||||
// TODO OPTIMIZE THIS!! with dirty
|
||||
if(this.rotation !== this.rotationCache)
|
||||
{
|
||||
this.rotationCache = this.rotation;
|
||||
this._sr = Math.sin(this.rotation);
|
||||
this._cr = Math.cos(this.rotation);
|
||||
}
|
||||
|
||||
var localTransform = this.localTransform;
|
||||
var parentTransform = this.parent.worldTransform;
|
||||
var worldTransform = this.worldTransform;
|
||||
//console.log(localTransform)
|
||||
localTransform[0] = this._cr * this.scale.x;
|
||||
localTransform[1] = -this._sr * this.scale.y
|
||||
localTransform[3] = this._sr * this.scale.x;
|
||||
localTransform[4] = this._cr * this.scale.y;
|
||||
var localTransform = this.localTransform;
|
||||
var parentTransform = this.parent.worldTransform;
|
||||
var worldTransform = this.worldTransform;
|
||||
//console.log(localTransform)
|
||||
localTransform[0] = this._cr * this.scale.x;
|
||||
localTransform[1] = -this._sr * this.scale.y
|
||||
localTransform[3] = this._sr * this.scale.x;
|
||||
localTransform[4] = this._cr * this.scale.y;
|
||||
|
||||
// TODO --> do we even need a local matrix???
|
||||
// TODO --> do we even need a local matrix???
|
||||
|
||||
var px = this.pivot.x;
|
||||
var py = this.pivot.y;
|
||||
var px = this.pivot.x;
|
||||
var py = this.pivot.y;
|
||||
|
||||
// Cache the matrix values (makes for huge speed increases!)
|
||||
var a00 = localTransform[0], a01 = localTransform[1], a02 = this.position.x - localTransform[0] * px - py * localTransform[1],
|
||||
|
@ -491,8 +484,8 @@ PIXI.DisplayObject.prototype.updateTransform = function()
|
|||
b00 = parentTransform[0], b01 = parentTransform[1], b02 = parentTransform[2],
|
||||
b10 = parentTransform[3], b11 = parentTransform[4], b12 = parentTransform[5];
|
||||
|
||||
localTransform[2] = a02
|
||||
localTransform[5] = a12
|
||||
localTransform[2] = a02
|
||||
localTransform[5] = a12
|
||||
|
||||
worldTransform[0] = b00 * a00 + b01 * a10;
|
||||
worldTransform[1] = b00 * a01 + b01 * a11;
|
||||
|
@ -502,11 +495,11 @@ PIXI.DisplayObject.prototype.updateTransform = function()
|
|||
worldTransform[4] = b10 * a01 + b11 * a11;
|
||||
worldTransform[5] = b10 * a02 + b11 * a12 + b12;
|
||||
|
||||
// because we are using affine transformation, we can optimise the matrix concatenation process.. wooo!
|
||||
// mat3.multiply(this.localTransform, this.parent.worldTransform, this.worldTransform);
|
||||
this.worldAlpha = this.alpha * this.parent.worldAlpha;
|
||||
// because we are using affine transformation, we can optimise the matrix concatenation process.. wooo!
|
||||
// mat3.multiply(this.localTransform, this.parent.worldTransform, this.worldTransform);
|
||||
this.worldAlpha = this.alpha * this.parent.worldAlpha;
|
||||
|
||||
this.vcount = PIXI.visibleCount;
|
||||
this.vcount = PIXI.visibleCount;
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -13,16 +13,16 @@
|
|||
*/
|
||||
PIXI.DisplayObjectContainer = function()
|
||||
{
|
||||
PIXI.DisplayObject.call( this );
|
||||
PIXI.DisplayObject.call( this );
|
||||
|
||||
/**
|
||||
* [read-only] The of children of this container.
|
||||
*
|
||||
* @property children
|
||||
* @type Array<DisplayObject>
|
||||
* @readOnly
|
||||
*/
|
||||
this.children = [];
|
||||
/**
|
||||
* [read-only] The of children of this container.
|
||||
*
|
||||
* @property children
|
||||
* @type Array<DisplayObject>
|
||||
* @readOnly
|
||||
*/
|
||||
this.children = [];
|
||||
}
|
||||
|
||||
// constructor
|
||||
|
@ -49,83 +49,80 @@ Object.defineProperty(PIXI.DisplayObjectContainer.prototype, 'visible', {
|
|||
*/
|
||||
PIXI.DisplayObjectContainer.prototype.addChild = function(child)
|
||||
{
|
||||
if(child.parent != undefined)
|
||||
{
|
||||
if (child.parent) {
|
||||
//// COULD BE THIS???
|
||||
child.parent.removeChild(child);
|
||||
// return;
|
||||
}
|
||||
child.parent = this;
|
||||
|
||||
//// COULD BE THIS???
|
||||
child.parent.removeChild(child);
|
||||
// return;
|
||||
}
|
||||
this.children.push(child);
|
||||
|
||||
child.parent = this;
|
||||
// update the stage refference..
|
||||
|
||||
this.children.push(child);
|
||||
if(this.stage)
|
||||
{
|
||||
var tmpChild = child;
|
||||
do
|
||||
{
|
||||
if(tmpChild.interactive)this.stage.dirty = true;
|
||||
tmpChild.stage = this.stage;
|
||||
tmpChild = tmpChild._iNext;
|
||||
}
|
||||
while(tmpChild)
|
||||
}
|
||||
|
||||
// update the stage refference..
|
||||
// LINKED LIST //
|
||||
|
||||
if(this.stage)
|
||||
{
|
||||
var tmpChild = child;
|
||||
do
|
||||
{
|
||||
if(tmpChild.interactive)this.stage.dirty = true;
|
||||
tmpChild.stage = this.stage;
|
||||
tmpChild = tmpChild._iNext;
|
||||
}
|
||||
while(tmpChild)
|
||||
}
|
||||
// modify the list..
|
||||
var childFirst = child.first
|
||||
var childLast = child.last;
|
||||
var nextObject;
|
||||
var previousObject;
|
||||
|
||||
// LINKED LIST //
|
||||
// this could be wrong if there is a filter??
|
||||
if(this.filter)
|
||||
{
|
||||
previousObject = this.last._iPrev;
|
||||
}
|
||||
else
|
||||
{
|
||||
previousObject = this.last;
|
||||
}
|
||||
|
||||
// modify the list..
|
||||
var childFirst = child.first
|
||||
var childLast = child.last;
|
||||
var nextObject;
|
||||
var previousObject;
|
||||
nextObject = previousObject._iNext;
|
||||
|
||||
// this could be wrong if there is a filter??
|
||||
if(this.filter)
|
||||
{
|
||||
previousObject = this.last._iPrev;
|
||||
}
|
||||
else
|
||||
{
|
||||
previousObject = this.last;
|
||||
}
|
||||
// always true in this case
|
||||
// need to make sure the parents last is updated too
|
||||
var updateLast = this;
|
||||
var prevLast = previousObject;
|
||||
|
||||
nextObject = previousObject._iNext;
|
||||
while(updateLast)
|
||||
{
|
||||
if(updateLast.last == prevLast)
|
||||
{
|
||||
updateLast.last = child.last;
|
||||
}
|
||||
updateLast = updateLast.parent;
|
||||
}
|
||||
|
||||
// always true in this case
|
||||
// need to make sure the parents last is updated too
|
||||
var updateLast = this;
|
||||
var prevLast = previousObject;
|
||||
if(nextObject)
|
||||
{
|
||||
nextObject._iPrev = childLast;
|
||||
childLast._iNext = nextObject;
|
||||
}
|
||||
|
||||
while(updateLast)
|
||||
{
|
||||
if(updateLast.last == prevLast)
|
||||
{
|
||||
updateLast.last = child.last;
|
||||
}
|
||||
updateLast = updateLast.parent;
|
||||
}
|
||||
childFirst._iPrev = previousObject;
|
||||
previousObject._iNext = childFirst;
|
||||
|
||||
if(nextObject)
|
||||
{
|
||||
nextObject._iPrev = childLast;
|
||||
childLast._iNext = nextObject;
|
||||
}
|
||||
|
||||
childFirst._iPrev = previousObject;
|
||||
previousObject._iNext = childFirst;
|
||||
|
||||
// need to remove any render groups..
|
||||
if(this.__renderGroup)
|
||||
{
|
||||
// being used by a renderTexture.. if it exists then it must be from a render texture;
|
||||
if(child.__renderGroup)child.__renderGroup.removeDisplayObjectAndChildren(child);
|
||||
// add them to the new render group..
|
||||
this.__renderGroup.addDisplayObjectAndChildren(child);
|
||||
}
|
||||
// need to remove any render groups..
|
||||
if(this.__renderGroup)
|
||||
{
|
||||
// being used by a renderTexture.. if it exists then it must be from a render texture;
|
||||
if(child.__renderGroup)child.__renderGroup.removeDisplayObjectAndChildren(child);
|
||||
// add them to the new render group..
|
||||
this.__renderGroup.addDisplayObjectAndChildren(child);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -138,82 +135,81 @@ PIXI.DisplayObjectContainer.prototype.addChild = function(child)
|
|||
*/
|
||||
PIXI.DisplayObjectContainer.prototype.addChildAt = function(child, index)
|
||||
{
|
||||
if(index >= 0 && index <= this.children.length)
|
||||
{
|
||||
if(child.parent != undefined)
|
||||
{
|
||||
child.parent.removeChild(child);
|
||||
}
|
||||
child.parent = this;
|
||||
if(index >= 0 && index <= this.children.length)
|
||||
{
|
||||
if (child.parent) {
|
||||
child.parent.removeChild(child);
|
||||
}
|
||||
child.parent = this;
|
||||
|
||||
if(this.stage)
|
||||
{
|
||||
var tmpChild = child;
|
||||
do
|
||||
{
|
||||
if(tmpChild.interactive)this.stage.dirty = true;
|
||||
tmpChild.stage = this.stage;
|
||||
tmpChild = tmpChild._iNext;
|
||||
}
|
||||
while(tmpChild)
|
||||
}
|
||||
if(this.stage)
|
||||
{
|
||||
var tmpChild = child;
|
||||
do
|
||||
{
|
||||
if(tmpChild.interactive)this.stage.dirty = true;
|
||||
tmpChild.stage = this.stage;
|
||||
tmpChild = tmpChild._iNext;
|
||||
}
|
||||
while(tmpChild)
|
||||
}
|
||||
|
||||
// modify the list..
|
||||
var childFirst = child.first;
|
||||
var childLast = child.last;
|
||||
var nextObject;
|
||||
var previousObject;
|
||||
// modify the list..
|
||||
var childFirst = child.first;
|
||||
var childLast = child.last;
|
||||
var nextObject;
|
||||
var previousObject;
|
||||
|
||||
if(index == this.children.length)
|
||||
{
|
||||
previousObject = this.last;
|
||||
var updateLast = this;
|
||||
var prevLast = this.last;
|
||||
while(updateLast)
|
||||
{
|
||||
if(updateLast.last == prevLast)
|
||||
{
|
||||
updateLast.last = child.last;
|
||||
}
|
||||
updateLast = updateLast.parent;
|
||||
}
|
||||
}
|
||||
else if(index == 0)
|
||||
{
|
||||
previousObject = this;
|
||||
}
|
||||
else
|
||||
{
|
||||
previousObject = this.children[index-1].last;
|
||||
}
|
||||
if(index === this.children.length)
|
||||
{
|
||||
previousObject = this.last;
|
||||
var updateLast = this;
|
||||
var prevLast = this.last;
|
||||
while(updateLast)
|
||||
{
|
||||
if(updateLast.last == prevLast)
|
||||
{
|
||||
updateLast.last = child.last;
|
||||
}
|
||||
updateLast = updateLast.parent;
|
||||
}
|
||||
}
|
||||
else if(!index)
|
||||
{
|
||||
previousObject = this;
|
||||
}
|
||||
else
|
||||
{
|
||||
previousObject = this.children[index-1].last;
|
||||
}
|
||||
|
||||
nextObject = previousObject._iNext;
|
||||
nextObject = previousObject._iNext;
|
||||
|
||||
// always true in this case
|
||||
if(nextObject)
|
||||
{
|
||||
nextObject._iPrev = childLast;
|
||||
childLast._iNext = nextObject;
|
||||
}
|
||||
// always true in this case
|
||||
if(nextObject)
|
||||
{
|
||||
nextObject._iPrev = childLast;
|
||||
childLast._iNext = nextObject;
|
||||
}
|
||||
|
||||
childFirst._iPrev = previousObject;
|
||||
previousObject._iNext = childFirst;
|
||||
childFirst._iPrev = previousObject;
|
||||
previousObject._iNext = childFirst;
|
||||
|
||||
this.children.splice(index, 0, child);
|
||||
// need to remove any render groups..
|
||||
if(this.__renderGroup)
|
||||
{
|
||||
// being used by a renderTexture.. if it exists then it must be from a render texture;
|
||||
if(child.__renderGroup)child.__renderGroup.removeDisplayObjectAndChildren(child);
|
||||
// add them to the new render group..
|
||||
this.__renderGroup.addDisplayObjectAndChildren(child);
|
||||
}
|
||||
this.children.splice(index, 0, child);
|
||||
// need to remove any render groups..
|
||||
if(this.__renderGroup)
|
||||
{
|
||||
// being used by a renderTexture.. if it exists then it must be from a render texture;
|
||||
if(child.__renderGroup)child.__renderGroup.removeDisplayObjectAndChildren(child);
|
||||
// add them to the new render group..
|
||||
this.__renderGroup.addDisplayObjectAndChildren(child);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Error(child + " The index "+ index +" supplied is out of bounds " + this.children.length);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Error(child + " The index "+ index +" supplied is out of bounds " + this.children.length);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -226,43 +222,43 @@ PIXI.DisplayObjectContainer.prototype.addChildAt = function(child, index)
|
|||
*/
|
||||
PIXI.DisplayObjectContainer.prototype.swapChildren = function(child, child2)
|
||||
{
|
||||
/*
|
||||
* this funtion needs to be recoded..
|
||||
* can be done a lot faster..
|
||||
*/
|
||||
return;
|
||||
/*
|
||||
* this funtion needs to be recoded..
|
||||
* can be done a lot faster..
|
||||
*/
|
||||
return;
|
||||
|
||||
// need to fix this function :/
|
||||
/*
|
||||
// TODO I already know this??
|
||||
var index = this.children.indexOf( child );
|
||||
var index2 = this.children.indexOf( child2 );
|
||||
// need to fix this function :/
|
||||
/*
|
||||
// TODO I already know this??
|
||||
var index = this.children.indexOf( child );
|
||||
var index2 = this.children.indexOf( child2 );
|
||||
|
||||
if ( index !== -1 && index2 !== -1 )
|
||||
{
|
||||
// cool
|
||||
if ( index !== -1 && index2 !== -1 )
|
||||
{
|
||||
// cool
|
||||
|
||||
/*
|
||||
if(this.stage)
|
||||
{
|
||||
// this is to satisfy the webGL batching..
|
||||
// TODO sure there is a nicer way to achieve this!
|
||||
this.stage.__removeChild(child);
|
||||
this.stage.__removeChild(child2);
|
||||
/*
|
||||
if(this.stage)
|
||||
{
|
||||
// this is to satisfy the webGL batching..
|
||||
// TODO sure there is a nicer way to achieve this!
|
||||
this.stage.__removeChild(child);
|
||||
this.stage.__removeChild(child2);
|
||||
|
||||
this.stage.__addChild(child);
|
||||
this.stage.__addChild(child2);
|
||||
}
|
||||
this.stage.__addChild(child);
|
||||
this.stage.__addChild(child2);
|
||||
}
|
||||
|
||||
// swap the positions..
|
||||
this.children[index] = child2;
|
||||
this.children[index2] = child;
|
||||
// swap the positions..
|
||||
this.children[index] = child2;
|
||||
this.children[index2] = child;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Error(child + " Both the supplied DisplayObjects must be a child of the caller " + this);
|
||||
}*/
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Error(child + " Both the supplied DisplayObjects must be a child of the caller " + this);
|
||||
}*/
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -273,14 +269,14 @@ PIXI.DisplayObjectContainer.prototype.swapChildren = function(child, child2)
|
|||
*/
|
||||
PIXI.DisplayObjectContainer.prototype.getChildAt = function(index)
|
||||
{
|
||||
if(index >= 0 && index < this.children.length)
|
||||
{
|
||||
return this.children[index];
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Error(child + " Both the supplied DisplayObjects must be a child of the caller " + this);
|
||||
}
|
||||
if(index >= 0 && index < this.children.length)
|
||||
{
|
||||
return this.children[index];
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Error(child + " Both the supplied DisplayObjects must be a child of the caller " + this);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -291,62 +287,62 @@ PIXI.DisplayObjectContainer.prototype.getChildAt = function(index)
|
|||
*/
|
||||
PIXI.DisplayObjectContainer.prototype.removeChild = function(child)
|
||||
{
|
||||
var index = this.children.indexOf( child );
|
||||
if ( index !== -1 )
|
||||
{
|
||||
// unlink //
|
||||
// modify the list..
|
||||
var childFirst = child.first;
|
||||
var childLast = child.last;
|
||||
var index = this.children.indexOf( child );
|
||||
if ( index !== -1 )
|
||||
{
|
||||
// unlink //
|
||||
// modify the list..
|
||||
var childFirst = child.first;
|
||||
var childLast = child.last;
|
||||
|
||||
var nextObject = childLast._iNext;
|
||||
var previousObject = childFirst._iPrev;
|
||||
var nextObject = childLast._iNext;
|
||||
var previousObject = childFirst._iPrev;
|
||||
|
||||
if(nextObject)nextObject._iPrev = previousObject;
|
||||
previousObject._iNext = nextObject;
|
||||
if(nextObject)nextObject._iPrev = previousObject;
|
||||
previousObject._iNext = nextObject;
|
||||
|
||||
if(this.last == childLast)
|
||||
{
|
||||
var tempLast = childFirst._iPrev;
|
||||
// need to make sure the parents last is updated too
|
||||
var updateLast = this;
|
||||
while(updateLast.last == childLast.last)
|
||||
{
|
||||
updateLast.last = tempLast;
|
||||
updateLast = updateLast.parent;
|
||||
if(!updateLast)break;
|
||||
}
|
||||
}
|
||||
if(this.last == childLast)
|
||||
{
|
||||
var tempLast = childFirst._iPrev;
|
||||
// need to make sure the parents last is updated too
|
||||
var updateLast = this;
|
||||
while(updateLast.last == childLast.last)
|
||||
{
|
||||
updateLast.last = tempLast;
|
||||
updateLast = updateLast.parent;
|
||||
if(!updateLast)break;
|
||||
}
|
||||
}
|
||||
|
||||
childLast._iNext = null;
|
||||
childFirst._iPrev = null;
|
||||
childLast._iNext = null;
|
||||
childFirst._iPrev = null;
|
||||
|
||||
// update the stage reference..
|
||||
if(this.stage)
|
||||
{
|
||||
var tmpChild = child;
|
||||
do
|
||||
{
|
||||
if(tmpChild.interactive)this.stage.dirty = true;
|
||||
tmpChild.stage = null;
|
||||
tmpChild = tmpChild._iNext;
|
||||
}
|
||||
while(tmpChild)
|
||||
}
|
||||
// update the stage reference..
|
||||
if(this.stage)
|
||||
{
|
||||
var tmpChild = child;
|
||||
do
|
||||
{
|
||||
if(tmpChild.interactive)this.stage.dirty = true;
|
||||
tmpChild.stage = null;
|
||||
tmpChild = tmpChild._iNext;
|
||||
}
|
||||
while(tmpChild)
|
||||
}
|
||||
|
||||
// webGL trim
|
||||
if(child.__renderGroup)
|
||||
{
|
||||
child.__renderGroup.removeDisplayObjectAndChildren(child);
|
||||
}
|
||||
// webGL trim
|
||||
if(child.__renderGroup)
|
||||
{
|
||||
child.__renderGroup.removeDisplayObjectAndChildren(child);
|
||||
}
|
||||
|
||||
child.parent = undefined;
|
||||
this.children.splice( index, 1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Error(child + " The supplied DisplayObject must be a child of the caller " + this);
|
||||
}
|
||||
child.parent = undefined;
|
||||
this.children.splice( index, 1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Error(child + " The supplied DisplayObject must be a child of the caller " + this);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -357,12 +353,12 @@ PIXI.DisplayObjectContainer.prototype.removeChild = function(child)
|
|||
*/
|
||||
PIXI.DisplayObjectContainer.prototype.updateTransform = function()
|
||||
{
|
||||
if(!this.visible)return;
|
||||
if(!this.visible)return;
|
||||
|
||||
PIXI.DisplayObject.prototype.updateTransform.call( this );
|
||||
PIXI.DisplayObject.prototype.updateTransform.call( this );
|
||||
|
||||
for(var i=0,j=this.children.length; i<j; i++)
|
||||
{
|
||||
this.children[i].updateTransform();
|
||||
}
|
||||
for(var i=0,j=this.children.length; i<j; i++)
|
||||
{
|
||||
this.children[i].updateTransform();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,60 +12,60 @@
|
|||
*/
|
||||
PIXI.MovieClip = function(textures)
|
||||
{
|
||||
PIXI.Sprite.call(this, textures[0]);
|
||||
PIXI.Sprite.call(this, textures[0]);
|
||||
|
||||
/**
|
||||
* The array of textures that make up the animation
|
||||
*
|
||||
* @property textures
|
||||
* @type Array
|
||||
*/
|
||||
this.textures = textures;
|
||||
/**
|
||||
* The array of textures that make up the animation
|
||||
*
|
||||
* @property textures
|
||||
* @type Array
|
||||
*/
|
||||
this.textures = textures;
|
||||
|
||||
/**
|
||||
* The speed that the MovieClip will play at. Higher is faster, lower is slower
|
||||
*
|
||||
* @property animationSpeed
|
||||
* @type Number
|
||||
* @default 1
|
||||
*/
|
||||
this.animationSpeed = 1;
|
||||
/**
|
||||
* The speed that the MovieClip will play at. Higher is faster, lower is slower
|
||||
*
|
||||
* @property animationSpeed
|
||||
* @type Number
|
||||
* @default 1
|
||||
*/
|
||||
this.animationSpeed = 1;
|
||||
|
||||
/**
|
||||
* Whether or not the movie clip repeats after playing.
|
||||
*
|
||||
* @property loop
|
||||
* @type Boolean
|
||||
* @default true
|
||||
*/
|
||||
this.loop = true;
|
||||
/**
|
||||
* Whether or not the movie clip repeats after playing.
|
||||
*
|
||||
* @property loop
|
||||
* @type Boolean
|
||||
* @default true
|
||||
*/
|
||||
this.loop = true;
|
||||
|
||||
/**
|
||||
* Function to call when a MovieClip finishes playing
|
||||
*
|
||||
* @property onComplete
|
||||
* @type Function
|
||||
*/
|
||||
this.onComplete = null;
|
||||
/**
|
||||
* Function to call when a MovieClip finishes playing
|
||||
*
|
||||
* @property onComplete
|
||||
* @type Function
|
||||
*/
|
||||
this.onComplete = null;
|
||||
|
||||
/**
|
||||
* [read-only] The index MovieClips current frame (this may not have to be a whole number)
|
||||
*
|
||||
* @property currentFrame
|
||||
* @type Number
|
||||
* @default 0
|
||||
* @readOnly
|
||||
*/
|
||||
this.currentFrame = 0;
|
||||
/**
|
||||
* [read-only] The index MovieClips current frame (this may not have to be a whole number)
|
||||
*
|
||||
* @property currentFrame
|
||||
* @type Number
|
||||
* @default 0
|
||||
* @readOnly
|
||||
*/
|
||||
this.currentFrame = 0;
|
||||
|
||||
/**
|
||||
* [read-only] Indicates if the MovieClip is currently playing
|
||||
*
|
||||
* @property playing
|
||||
* @type Boolean
|
||||
* @readOnly
|
||||
*/
|
||||
this.playing = false;
|
||||
/**
|
||||
* [read-only] Indicates if the MovieClip is currently playing
|
||||
*
|
||||
* @property playing
|
||||
* @type Boolean
|
||||
* @readOnly
|
||||
*/
|
||||
this.playing = false;
|
||||
}
|
||||
|
||||
// constructor
|
||||
|
@ -96,7 +96,7 @@ Object.defineProperty( PIXI.MovieClip.prototype, 'totalFrames', {
|
|||
*/
|
||||
PIXI.MovieClip.prototype.stop = function()
|
||||
{
|
||||
this.playing = false;
|
||||
this.playing = false;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -106,7 +106,7 @@ PIXI.MovieClip.prototype.stop = function()
|
|||
*/
|
||||
PIXI.MovieClip.prototype.play = function()
|
||||
{
|
||||
this.playing = true;
|
||||
this.playing = true;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -117,10 +117,10 @@ PIXI.MovieClip.prototype.play = function()
|
|||
*/
|
||||
PIXI.MovieClip.prototype.gotoAndStop = function(frameNumber)
|
||||
{
|
||||
this.playing = false;
|
||||
this.currentFrame = frameNumber;
|
||||
var round = (this.currentFrame + 0.5) | 0;
|
||||
this.setTexture(this.textures[round % this.textures.length]);
|
||||
this.playing = false;
|
||||
this.currentFrame = frameNumber;
|
||||
var round = (this.currentFrame + 0.5) | 0;
|
||||
this.setTexture(this.textures[round % this.textures.length]);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -131,8 +131,8 @@ PIXI.MovieClip.prototype.gotoAndStop = function(frameNumber)
|
|||
*/
|
||||
PIXI.MovieClip.prototype.gotoAndPlay = function(frameNumber)
|
||||
{
|
||||
this.currentFrame = frameNumber;
|
||||
this.playing = true;
|
||||
this.currentFrame = frameNumber;
|
||||
this.playing = true;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -143,24 +143,24 @@ PIXI.MovieClip.prototype.gotoAndPlay = function(frameNumber)
|
|||
*/
|
||||
PIXI.MovieClip.prototype.updateTransform = function()
|
||||
{
|
||||
PIXI.Sprite.prototype.updateTransform.call(this);
|
||||
PIXI.Sprite.prototype.updateTransform.call(this);
|
||||
|
||||
if(!this.playing)return;
|
||||
if(!this.playing)return;
|
||||
|
||||
this.currentFrame += this.animationSpeed;
|
||||
this.currentFrame += this.animationSpeed;
|
||||
|
||||
var round = (this.currentFrame + 0.5) | 0;
|
||||
var round = (this.currentFrame + 0.5) | 0;
|
||||
|
||||
if(this.loop || round < this.textures.length)
|
||||
{
|
||||
this.setTexture(this.textures[round % this.textures.length]);
|
||||
}
|
||||
else if(round >= this.textures.length)
|
||||
{
|
||||
this.gotoAndStop(this.textures.length - 1);
|
||||
if(this.onComplete)
|
||||
{
|
||||
this.onComplete();
|
||||
}
|
||||
}
|
||||
if(this.loop || round < this.textures.length)
|
||||
{
|
||||
this.setTexture(this.textures[round % this.textures.length]);
|
||||
}
|
||||
else if(round >= this.textures.length)
|
||||
{
|
||||
this.gotoAndStop(this.textures.length - 1);
|
||||
if(this.onComplete)
|
||||
{
|
||||
this.onComplete();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -18,65 +18,65 @@ PIXI.blendModes.SCREEN = 1;
|
|||
*/
|
||||
PIXI.Sprite = function(texture)
|
||||
{
|
||||
PIXI.DisplayObjectContainer.call( this );
|
||||
PIXI.DisplayObjectContainer.call( this );
|
||||
|
||||
/**
|
||||
* The anchor sets the origin point of the texture.
|
||||
* The default is 0,0 this means the textures origin is the top left
|
||||
* Setting than anchor to 0.5,0.5 means the textures origin is centered
|
||||
* Setting the anchor to 1,1 would mean the textures origin points will be the bottom right
|
||||
*
|
||||
/**
|
||||
* The anchor sets the origin point of the texture.
|
||||
* The default is 0,0 this means the textures origin is the top left
|
||||
* Setting than anchor to 0.5,0.5 means the textures origin is centered
|
||||
* Setting the anchor to 1,1 would mean the textures origin points will be the bottom right
|
||||
*
|
||||
* @property anchor
|
||||
* @type Point
|
||||
*/
|
||||
this.anchor = new PIXI.Point();
|
||||
this.anchor = new PIXI.Point();
|
||||
|
||||
/**
|
||||
* The texture that the sprite is using
|
||||
*
|
||||
* @property texture
|
||||
* @type Texture
|
||||
*/
|
||||
this.texture = texture;
|
||||
/**
|
||||
* The texture that the sprite is using
|
||||
*
|
||||
* @property texture
|
||||
* @type Texture
|
||||
*/
|
||||
this.texture = texture;
|
||||
|
||||
/**
|
||||
* The blend mode of sprite.
|
||||
* currently supports PIXI.blendModes.NORMAL and PIXI.blendModes.SCREEN
|
||||
*
|
||||
* @property blendMode
|
||||
* @type Number
|
||||
*/
|
||||
this.blendMode = PIXI.blendModes.NORMAL;
|
||||
/**
|
||||
* The blend mode of sprite.
|
||||
* currently supports PIXI.blendModes.NORMAL and PIXI.blendModes.SCREEN
|
||||
*
|
||||
* @property blendMode
|
||||
* @type Number
|
||||
*/
|
||||
this.blendMode = PIXI.blendModes.NORMAL;
|
||||
|
||||
/**
|
||||
* The width of the sprite (this is initially set by the texture)
|
||||
*
|
||||
* @property _width
|
||||
* @type Number
|
||||
* @private
|
||||
*/
|
||||
this._width = 0;
|
||||
/**
|
||||
* The width of the sprite (this is initially set by the texture)
|
||||
*
|
||||
* @property _width
|
||||
* @type Number
|
||||
* @private
|
||||
*/
|
||||
this._width = 0;
|
||||
|
||||
/**
|
||||
* The height of the sprite (this is initially set by the texture)
|
||||
*
|
||||
* @property _height
|
||||
* @type Number
|
||||
* @private
|
||||
*/
|
||||
this._height = 0;
|
||||
/**
|
||||
* The height of the sprite (this is initially set by the texture)
|
||||
*
|
||||
* @property _height
|
||||
* @type Number
|
||||
* @private
|
||||
*/
|
||||
this._height = 0;
|
||||
|
||||
if(texture.baseTexture.hasLoaded)
|
||||
{
|
||||
this.updateFrame = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.onTextureUpdateBind = this.onTextureUpdate.bind(this);
|
||||
this.texture.addEventListener( 'update', this.onTextureUpdateBind );
|
||||
}
|
||||
if(texture.baseTexture.hasLoaded)
|
||||
{
|
||||
this.updateFrame = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.onTextureUpdateBind = this.onTextureUpdate.bind(this);
|
||||
this.texture.addEventListener( 'update', this.onTextureUpdateBind );
|
||||
}
|
||||
|
||||
this.renderable = true;
|
||||
this.renderable = true;
|
||||
}
|
||||
|
||||
// constructor
|
||||
|
@ -94,7 +94,7 @@ Object.defineProperty(PIXI.Sprite.prototype, 'width', {
|
|||
return this.scale.x * this.texture.frame.width;
|
||||
},
|
||||
set: function(value) {
|
||||
this.scale.x = value / this.texture.frame.width
|
||||
this.scale.x = value / this.texture.frame.width
|
||||
this._width = value;
|
||||
}
|
||||
});
|
||||
|
@ -110,7 +110,7 @@ Object.defineProperty(PIXI.Sprite.prototype, 'height', {
|
|||
return this.scale.y * this.texture.frame.height;
|
||||
},
|
||||
set: function(value) {
|
||||
this.scale.y = value / this.texture.frame.height
|
||||
this.scale.y = value / this.texture.frame.height
|
||||
this._height = value;
|
||||
}
|
||||
});
|
||||
|
@ -123,23 +123,23 @@ Object.defineProperty(PIXI.Sprite.prototype, 'height', {
|
|||
*/
|
||||
PIXI.Sprite.prototype.setTexture = function(texture)
|
||||
{
|
||||
// stop current texture;
|
||||
if(this.texture.baseTexture != texture.baseTexture)
|
||||
{
|
||||
this.textureChange = true;
|
||||
this.texture = texture;
|
||||
// stop current texture;
|
||||
if(this.texture.baseTexture != texture.baseTexture)
|
||||
{
|
||||
this.textureChange = true;
|
||||
this.texture = texture;
|
||||
|
||||
if(this.__renderGroup)
|
||||
{
|
||||
this.__renderGroup.updateTexture(this);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.texture = texture;
|
||||
}
|
||||
if(this.__renderGroup)
|
||||
{
|
||||
this.__renderGroup.updateTexture(this);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.texture = texture;
|
||||
}
|
||||
|
||||
this.updateFrame = true;
|
||||
this.updateFrame = true;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -151,13 +151,13 @@ PIXI.Sprite.prototype.setTexture = function(texture)
|
|||
*/
|
||||
PIXI.Sprite.prototype.onTextureUpdate = function(event)
|
||||
{
|
||||
//this.texture.removeEventListener( 'update', this.onTextureUpdateBind );
|
||||
//this.texture.removeEventListener( 'update', this.onTextureUpdateBind );
|
||||
|
||||
// so if _width is 0 then width was not set..
|
||||
if(this._width)this.scale.x = this._width / this.texture.frame.width;
|
||||
if(this._height)this.scale.y = this._height / this.texture.frame.height;
|
||||
// so if _width is 0 then width was not set..
|
||||
if(this._width)this.scale.x = this._width / this.texture.frame.width;
|
||||
if(this._height)this.scale.y = this._height / this.texture.frame.height;
|
||||
|
||||
this.updateFrame = true;
|
||||
this.updateFrame = true;
|
||||
}
|
||||
|
||||
// some helper functions..
|
||||
|
@ -174,9 +174,9 @@ PIXI.Sprite.prototype.onTextureUpdate = function(event)
|
|||
*/
|
||||
PIXI.Sprite.fromFrame = function(frameId)
|
||||
{
|
||||
var texture = PIXI.TextureCache[frameId];
|
||||
if(!texture)throw new Error("The frameId '"+ frameId +"' does not exist in the texture cache" + this);
|
||||
return new PIXI.Sprite(texture);
|
||||
var texture = PIXI.TextureCache[frameId];
|
||||
if(!texture)throw new Error("The frameId '"+ frameId +"' does not exist in the texture cache" + this);
|
||||
return new PIXI.Sprite(texture);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -191,7 +191,7 @@ PIXI.Sprite.fromFrame = function(frameId)
|
|||
*/
|
||||
PIXI.Sprite.fromImage = function(imageId)
|
||||
{
|
||||
var texture = PIXI.Texture.fromImage(imageId);
|
||||
return new PIXI.Sprite(texture);
|
||||
var texture = PIXI.Texture.fromImage(imageId);
|
||||
return new PIXI.Sprite(texture);
|
||||
}
|
||||
|
||||
|
|
|
@ -9,58 +9,58 @@
|
|||
* @extends DisplayObjectContainer
|
||||
* @constructor
|
||||
* @param backgroundColor {Number} the background color of the stage, easiest way to pass this in is in hex format
|
||||
* like: 0xFFFFFF for white
|
||||
* like: 0xFFFFFF for white
|
||||
*/
|
||||
PIXI.Stage = function(backgroundColor)
|
||||
{
|
||||
PIXI.DisplayObjectContainer.call( this );
|
||||
PIXI.DisplayObjectContainer.call( this );
|
||||
|
||||
/**
|
||||
* [read-only] Current transform of the object based on world (parent) factors
|
||||
*
|
||||
* @property worldTransform
|
||||
* @type Mat3
|
||||
* @readOnly
|
||||
* @private
|
||||
*/
|
||||
this.worldTransform = PIXI.mat3.create();
|
||||
/**
|
||||
* [read-only] Current transform of the object based on world (parent) factors
|
||||
*
|
||||
* @property worldTransform
|
||||
* @type Mat3
|
||||
* @readOnly
|
||||
* @private
|
||||
*/
|
||||
this.worldTransform = PIXI.mat3.create();
|
||||
|
||||
/**
|
||||
* Whether or not the stage is interactive
|
||||
*
|
||||
* @property interactive
|
||||
* @type Boolean
|
||||
*/
|
||||
this.interactive = true;
|
||||
/**
|
||||
* Whether or not the stage is interactive
|
||||
*
|
||||
* @property interactive
|
||||
* @type Boolean
|
||||
*/
|
||||
this.interactive = true;
|
||||
|
||||
/**
|
||||
* The interaction manage for this stage, manages all interactive activity on the stage
|
||||
*
|
||||
* @property interactive
|
||||
* @type InteractionManager
|
||||
*/
|
||||
this.interactionManager = new PIXI.InteractionManager(this);
|
||||
/**
|
||||
* The interaction manage for this stage, manages all interactive activity on the stage
|
||||
*
|
||||
* @property interactive
|
||||
* @type InteractionManager
|
||||
*/
|
||||
this.interactionManager = new PIXI.InteractionManager(this);
|
||||
|
||||
/**
|
||||
* Whether the stage is dirty and needs to have interactions updated
|
||||
*
|
||||
* @property dirty
|
||||
* @type Boolean
|
||||
* @private
|
||||
*/
|
||||
this.dirty = true;
|
||||
/**
|
||||
* Whether the stage is dirty and needs to have interactions updated
|
||||
*
|
||||
* @property dirty
|
||||
* @type Boolean
|
||||
* @private
|
||||
*/
|
||||
this.dirty = true;
|
||||
|
||||
this.__childrenAdded = [];
|
||||
this.__childrenRemoved = [];
|
||||
this.__childrenAdded = [];
|
||||
this.__childrenRemoved = [];
|
||||
|
||||
//the stage is it's own stage
|
||||
this.stage = this;
|
||||
//the stage is it's own stage
|
||||
this.stage = this;
|
||||
|
||||
//optimize hit detection a bit
|
||||
this.stage.hitArea = new PIXI.Rectangle(0,0,100000, 100000);
|
||||
//optimize hit detection a bit
|
||||
this.stage.hitArea = new PIXI.Rectangle(0,0,100000, 100000);
|
||||
|
||||
this.setBackgroundColor(backgroundColor);
|
||||
this.worldVisible = true;
|
||||
this.setBackgroundColor(backgroundColor);
|
||||
this.worldVisible = true;
|
||||
}
|
||||
|
||||
// constructor
|
||||
|
@ -76,7 +76,7 @@ PIXI.Stage.prototype.constructor = PIXI.Stage;
|
|||
*/
|
||||
PIXI.Stage.prototype.setInteractionDelegate = function(domElement)
|
||||
{
|
||||
this.interactionManager.setTargetDomElement( domElement );
|
||||
this.interactionManager.setTargetDomElement( domElement );
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -87,23 +87,23 @@ PIXI.Stage.prototype.setInteractionDelegate = function(domElement)
|
|||
*/
|
||||
PIXI.Stage.prototype.updateTransform = function()
|
||||
{
|
||||
this.worldAlpha = 1;
|
||||
this.vcount = PIXI.visibleCount;
|
||||
this.worldAlpha = 1;
|
||||
this.vcount = PIXI.visibleCount;
|
||||
|
||||
for(var i=0,j=this.children.length; i<j; i++)
|
||||
{
|
||||
this.children[i].updateTransform();
|
||||
}
|
||||
for(var i=0,j=this.children.length; i<j; i++)
|
||||
{
|
||||
this.children[i].updateTransform();
|
||||
}
|
||||
|
||||
if(this.dirty)
|
||||
{
|
||||
this.dirty = false;
|
||||
// update interactive!
|
||||
this.interactionManager.dirty = true;
|
||||
}
|
||||
if(this.dirty)
|
||||
{
|
||||
this.dirty = false;
|
||||
// update interactive!
|
||||
this.interactionManager.dirty = true;
|
||||
}
|
||||
|
||||
|
||||
if(this.interactive)this.interactionManager.update();
|
||||
if(this.interactive)this.interactionManager.update();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -111,15 +111,15 @@ PIXI.Stage.prototype.updateTransform = function()
|
|||
*
|
||||
* @method setBackgroundColor
|
||||
* @param backgroundColor {Number} the color of the background, easiest way to pass this in is in hex format
|
||||
* like: 0xFFFFFF for white
|
||||
* like: 0xFFFFFF for white
|
||||
*/
|
||||
PIXI.Stage.prototype.setBackgroundColor = function(backgroundColor)
|
||||
{
|
||||
this.backgroundColor = backgroundColor || 0x000000;
|
||||
this.backgroundColorSplit = HEXtoRGB(this.backgroundColor);
|
||||
var hex = this.backgroundColor.toString(16);
|
||||
hex = "000000".substr(0, 6 - hex.length) + hex;
|
||||
this.backgroundColorString = "#" + hex;
|
||||
this.backgroundColor = backgroundColor || 0x000000;
|
||||
this.backgroundColorSplit = hex2rgb(this.backgroundColor);
|
||||
var hex = this.backgroundColor.toString(16);
|
||||
hex = "000000".substr(0, 6 - hex.length) + hex;
|
||||
this.backgroundColorString = "#" + hex;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -130,5 +130,5 @@ PIXI.Stage.prototype.setBackgroundColor = function(backgroundColor)
|
|||
*/
|
||||
PIXI.Stage.prototype.getMousePosition = function()
|
||||
{
|
||||
return this.interactionManager.mouse.global;
|
||||
return this.interactionManager.mouse.global;
|
||||
}
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
*/
|
||||
PIXI.CustomRenderable = function()
|
||||
{
|
||||
PIXI.DisplayObject.call( this );
|
||||
PIXI.DisplayObject.call( this );
|
||||
|
||||
}
|
||||
|
||||
|
@ -28,7 +28,7 @@ PIXI.CustomRenderable.prototype.constructor = PIXI.CustomRenderable;
|
|||
*/
|
||||
PIXI.CustomRenderable.prototype.renderCanvas = function(renderer)
|
||||
{
|
||||
// override!
|
||||
// override!
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -39,7 +39,7 @@ PIXI.CustomRenderable.prototype.renderCanvas = function(renderer)
|
|||
*/
|
||||
PIXI.CustomRenderable.prototype.initWebGL = function(renderer)
|
||||
{
|
||||
// override!
|
||||
// override!
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -50,7 +50,7 @@ PIXI.CustomRenderable.prototype.initWebGL = function(renderer)
|
|||
*/
|
||||
PIXI.CustomRenderable.prototype.renderWebGL = function(renderGroup, projectionMatrix)
|
||||
{
|
||||
// not sure if both needed? but ya have for now!
|
||||
// override!
|
||||
// not sure if both needed? but ya have for now!
|
||||
// override!
|
||||
}
|
||||
|
||||
|
|
|
@ -5,26 +5,26 @@
|
|||
|
||||
PIXI.Rope = function(texture, points)
|
||||
{
|
||||
PIXI.Strip.call( this, texture );
|
||||
this.points = points;
|
||||
PIXI.Strip.call( this, texture );
|
||||
this.points = points;
|
||||
|
||||
try
|
||||
{
|
||||
this.verticies = new Float32Array( points.length * 4);
|
||||
this.uvs = new Float32Array( points.length * 4);
|
||||
this.colors = new Float32Array( points.length * 2);
|
||||
this.indices = new Uint16Array( points.length * 2);
|
||||
}
|
||||
catch(error)
|
||||
{
|
||||
this.verticies = verticies
|
||||
try
|
||||
{
|
||||
this.verticies = new Float32Array( points.length * 4);
|
||||
this.uvs = new Float32Array( points.length * 4);
|
||||
this.colors = new Float32Array( points.length * 2);
|
||||
this.indices = new Uint16Array( points.length * 2);
|
||||
}
|
||||
catch(error)
|
||||
{
|
||||
this.verticies = verticies
|
||||
|
||||
this.uvs = uvs
|
||||
this.colors = colors
|
||||
this.indices = indices
|
||||
}
|
||||
this.uvs = uvs
|
||||
this.colors = colors
|
||||
this.indices = indices
|
||||
}
|
||||
|
||||
this.refresh();
|
||||
this.refresh();
|
||||
}
|
||||
|
||||
|
||||
|
@ -34,140 +34,138 @@ PIXI.Rope.prototype.constructor = PIXI.Rope;
|
|||
|
||||
PIXI.Rope.prototype.refresh = function()
|
||||
{
|
||||
var points = this.points;
|
||||
if(points.length < 1)return;
|
||||
var points = this.points;
|
||||
if(points.length < 1)return;
|
||||
|
||||
var uvs = this.uvs
|
||||
var indices = this.indices;
|
||||
var colors = this.colors;
|
||||
var uvs = this.uvs
|
||||
var indices = this.indices;
|
||||
var colors = this.colors;
|
||||
|
||||
var lastPoint = points[0];
|
||||
var nextPoint;
|
||||
var perp = {x:0, y:0};
|
||||
var point = points[0];
|
||||
var lastPoint = points[0];
|
||||
var nextPoint;
|
||||
var perp = {x:0, y:0};
|
||||
|
||||
this.count-=0.2;
|
||||
this.count-=0.2;
|
||||
|
||||
|
||||
uvs[0] = 0
|
||||
uvs[1] = 1
|
||||
uvs[2] = 0
|
||||
uvs[3] = 1
|
||||
uvs[0] = 0
|
||||
uvs[1] = 1
|
||||
uvs[2] = 0
|
||||
uvs[3] = 1
|
||||
|
||||
colors[0] = 1;
|
||||
colors[1] = 1;
|
||||
colors[0] = 1;
|
||||
colors[1] = 1;
|
||||
|
||||
indices[0] = 0;
|
||||
indices[1] = 1;
|
||||
indices[0] = 0;
|
||||
indices[1] = 1;
|
||||
|
||||
var total = points.length;
|
||||
var total = points.length,
|
||||
point, index, amount;
|
||||
|
||||
for (var i = 1; i < total; i++)
|
||||
{
|
||||
for (var i = 1; i < total; i++)
|
||||
{
|
||||
|
||||
var point = points[i];
|
||||
var index = i * 4;
|
||||
// time to do some smart drawing!
|
||||
var amount = i/(total-1)
|
||||
point = points[i];
|
||||
index = i * 4;
|
||||
// time to do some smart drawing!
|
||||
amount = i/(total-1)
|
||||
|
||||
if(i%2)
|
||||
{
|
||||
uvs[index] = amount;
|
||||
uvs[index+1] = 0;
|
||||
if(i%2)
|
||||
{
|
||||
uvs[index] = amount;
|
||||
uvs[index+1] = 0;
|
||||
|
||||
uvs[index+2] = amount
|
||||
uvs[index+3] = 1
|
||||
uvs[index+2] = amount
|
||||
uvs[index+3] = 1
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
uvs[index] = amount
|
||||
uvs[index+1] = 0
|
||||
}
|
||||
else
|
||||
{
|
||||
uvs[index] = amount
|
||||
uvs[index+1] = 0
|
||||
|
||||
uvs[index+2] = amount
|
||||
uvs[index+3] = 1
|
||||
}
|
||||
uvs[index+2] = amount
|
||||
uvs[index+3] = 1
|
||||
}
|
||||
|
||||
index = i * 2;
|
||||
colors[index] = 1;
|
||||
colors[index+1] = 1;
|
||||
index = i * 2;
|
||||
colors[index] = 1;
|
||||
colors[index+1] = 1;
|
||||
|
||||
index = i * 2;
|
||||
indices[index] = index;
|
||||
indices[index + 1] = index + 1;
|
||||
index = i * 2;
|
||||
indices[index] = index;
|
||||
indices[index + 1] = index + 1;
|
||||
|
||||
lastPoint = point;
|
||||
}
|
||||
lastPoint = point;
|
||||
}
|
||||
}
|
||||
|
||||
PIXI.Rope.prototype.updateTransform = function()
|
||||
{
|
||||
|
||||
var points = this.points;
|
||||
if(points.length < 1)return;
|
||||
var points = this.points;
|
||||
if(points.length < 1)return;
|
||||
|
||||
var verticies = this.verticies
|
||||
var lastPoint = points[0];
|
||||
var nextPoint;
|
||||
var perp = {x:0, y:0};
|
||||
|
||||
var lastPoint = points[0];
|
||||
var nextPoint;
|
||||
var perp = {x:0, y:0};
|
||||
var point = points[0];
|
||||
this.count-=0.2;
|
||||
|
||||
this.count-=0.2;
|
||||
var verticies = this.verticies;
|
||||
verticies[0] = lastPoint.x + perp.x
|
||||
verticies[1] = lastPoint.y + perp.y //+ 200
|
||||
verticies[2] = lastPoint.x - perp.x
|
||||
verticies[3] = lastPoint.y - perp.y//+200
|
||||
// time to do some smart drawing!
|
||||
|
||||
verticies[0] = point.x + perp.x
|
||||
verticies[1] = point.y + perp.y //+ 200
|
||||
verticies[2] = point.x - perp.x
|
||||
verticies[3] = point.y - perp.y//+200
|
||||
// time to do some smart drawing!
|
||||
var total = points.length,
|
||||
point, index, ratio, perpLength, num;
|
||||
|
||||
var total = points.length;
|
||||
for (var i = 1; i < total; i++)
|
||||
{
|
||||
point = points[i];
|
||||
index = i * 4;
|
||||
|
||||
for (var i = 1; i < total; i++)
|
||||
{
|
||||
if(i < points.length-1)
|
||||
{
|
||||
nextPoint = points[i+1];
|
||||
}
|
||||
else
|
||||
{
|
||||
nextPoint = point;
|
||||
}
|
||||
|
||||
var point = points[i];
|
||||
var index = i * 4;
|
||||
perp.y = -(nextPoint.x - lastPoint.x);
|
||||
perp.x = nextPoint.y - lastPoint.y;
|
||||
|
||||
if(i < points.length-1)
|
||||
{
|
||||
nextPoint = points[i+1];
|
||||
}
|
||||
else
|
||||
{
|
||||
nextPoint = point
|
||||
}
|
||||
ratio = (1 - (i / (total-1))) * 10;
|
||||
if(ratio > 1)ratio = 1;
|
||||
|
||||
perp.y = -(nextPoint.x - lastPoint.x);
|
||||
perp.x = nextPoint.y - lastPoint.y;
|
||||
perpLength = Math.sqrt(perp.x * perp.x + perp.y * perp.y);
|
||||
num = this.texture.height/2//(20 + Math.abs(Math.sin((i + this.count) * 0.3) * 50) )* ratio;
|
||||
perp.x /= perpLength;
|
||||
perp.y /= perpLength;
|
||||
|
||||
var ratio = (1 - (i / (total-1))) * 10;
|
||||
if(ratio > 1)ratio = 1;
|
||||
perp.x *= num;
|
||||
perp.y *= num;
|
||||
|
||||
var perpLength = Math.sqrt(perp.x * perp.x + perp.y * perp.y);
|
||||
var num = this.texture.height/2//(20 + Math.abs(Math.sin((i + this.count) * 0.3) * 50) )* ratio;
|
||||
perp.x /= perpLength;
|
||||
perp.y /= perpLength;
|
||||
verticies[index] = point.x + perp.x
|
||||
verticies[index+1] = point.y + perp.y
|
||||
verticies[index+2] = point.x - perp.x
|
||||
verticies[index+3] = point.y - perp.y
|
||||
|
||||
perp.x *= num;
|
||||
perp.y *= num;
|
||||
lastPoint = point;
|
||||
}
|
||||
|
||||
verticies[index] = point.x + perp.x
|
||||
verticies[index+1] = point.y + perp.y
|
||||
verticies[index+2] = point.x - perp.x
|
||||
verticies[index+3] = point.y - perp.y
|
||||
|
||||
lastPoint = point;
|
||||
}
|
||||
|
||||
PIXI.DisplayObjectContainer.prototype.updateTransform.call( this );
|
||||
PIXI.DisplayObjectContainer.prototype.updateTransform.call( this );
|
||||
}
|
||||
|
||||
PIXI.Rope.prototype.setTexture = function(texture)
|
||||
{
|
||||
// stop current texture
|
||||
this.texture = texture;
|
||||
this.updateFrame = true;
|
||||
// stop current texture
|
||||
this.texture = texture;
|
||||
this.updateFrame = true;
|
||||
}
|
||||
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -4,65 +4,65 @@
|
|||
|
||||
PIXI.Strip = function(texture, width, height)
|
||||
{
|
||||
PIXI.DisplayObjectContainer.call( this );
|
||||
this.texture = texture;
|
||||
this.blendMode = PIXI.blendModes.NORMAL;
|
||||
PIXI.DisplayObjectContainer.call( this );
|
||||
this.texture = texture;
|
||||
this.blendMode = PIXI.blendModes.NORMAL;
|
||||
|
||||
try
|
||||
{
|
||||
this.uvs = new Float32Array([0, 1,
|
||||
1, 1,
|
||||
1, 0, 0,1]);
|
||||
try
|
||||
{
|
||||
this.uvs = new Float32Array([0, 1,
|
||||
1, 1,
|
||||
1, 0, 0,1]);
|
||||
|
||||
this.verticies = new Float32Array([0, 0,
|
||||
0,0,
|
||||
0,0, 0,
|
||||
0, 0]);
|
||||
this.verticies = new Float32Array([0, 0,
|
||||
0,0,
|
||||
0,0, 0,
|
||||
0, 0]);
|
||||
|
||||
this.colors = new Float32Array([1, 1, 1, 1]);
|
||||
this.colors = new Float32Array([1, 1, 1, 1]);
|
||||
|
||||
this.indices = new Uint16Array([0, 1, 2, 3]);
|
||||
}
|
||||
catch(error)
|
||||
{
|
||||
this.uvs = [0, 1,
|
||||
1, 1,
|
||||
1, 0, 0,1];
|
||||
this.indices = new Uint16Array([0, 1, 2, 3]);
|
||||
}
|
||||
catch(error)
|
||||
{
|
||||
this.uvs = [0, 1,
|
||||
1, 1,
|
||||
1, 0, 0,1];
|
||||
|
||||
this.verticies = [0, 0,
|
||||
0,0,
|
||||
0,0, 0,
|
||||
0, 0];
|
||||
this.verticies = [0, 0,
|
||||
0,0,
|
||||
0,0, 0,
|
||||
0, 0];
|
||||
|
||||
this.colors = [1, 1, 1, 1];
|
||||
this.colors = [1, 1, 1, 1];
|
||||
|
||||
this.indices = [0, 1, 2, 3];
|
||||
}
|
||||
this.indices = [0, 1, 2, 3];
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
this.uvs = new Float32Array()
|
||||
this.verticies = new Float32Array()
|
||||
this.colors = new Float32Array()
|
||||
this.indices = new Uint16Array()
|
||||
/*
|
||||
this.uvs = new Float32Array()
|
||||
this.verticies = new Float32Array()
|
||||
this.colors = new Float32Array()
|
||||
this.indices = new Uint16Array()
|
||||
*/
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
// load the texture!
|
||||
if(texture.baseTexture.hasLoaded)
|
||||
{
|
||||
this.width = this.texture.frame.width;
|
||||
this.height = this.texture.frame.height;
|
||||
this.updateFrame = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.onTextureUpdateBind = this.onTextureUpdate.bind(this);
|
||||
this.texture.addEventListener( 'update', this.onTextureUpdateBind );
|
||||
}
|
||||
// load the texture!
|
||||
if(texture.baseTexture.hasLoaded)
|
||||
{
|
||||
this.width = this.texture.frame.width;
|
||||
this.height = this.texture.frame.height;
|
||||
this.updateFrame = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.onTextureUpdateBind = this.onTextureUpdate.bind(this);
|
||||
this.texture.addEventListener( 'update', this.onTextureUpdateBind );
|
||||
}
|
||||
|
||||
this.renderable = true;
|
||||
this.renderable = true;
|
||||
}
|
||||
|
||||
// constructor
|
||||
|
@ -71,19 +71,19 @@ PIXI.Strip.prototype.constructor = PIXI.Strip;
|
|||
|
||||
PIXI.Strip.prototype.setTexture = function(texture)
|
||||
{
|
||||
//TODO SET THE TEXTURES
|
||||
//TODO VISIBILITY
|
||||
//TODO SET THE TEXTURES
|
||||
//TODO VISIBILITY
|
||||
|
||||
// stop current texture
|
||||
this.texture = texture;
|
||||
this.width = texture.frame.width;
|
||||
this.height = texture.frame.height;
|
||||
this.updateFrame = true;
|
||||
// stop current texture
|
||||
this.texture = texture;
|
||||
this.width = texture.frame.width;
|
||||
this.height = texture.frame.height;
|
||||
this.updateFrame = true;
|
||||
}
|
||||
|
||||
PIXI.Strip.prototype.onTextureUpdate = function(event)
|
||||
{
|
||||
this.updateFrame = true;
|
||||
this.updateFrame = true;
|
||||
}
|
||||
// some helper functions..
|
||||
|
||||
|
|
|
@ -14,51 +14,51 @@
|
|||
*/
|
||||
PIXI.TilingSprite = function(texture, width, height)
|
||||
{
|
||||
PIXI.DisplayObjectContainer.call( this );
|
||||
PIXI.DisplayObjectContainer.call( this );
|
||||
|
||||
/**
|
||||
* The texture that the sprite is using
|
||||
*
|
||||
* @property texture
|
||||
* @type Texture
|
||||
*/
|
||||
this.texture = texture;
|
||||
/**
|
||||
* The texture that the sprite is using
|
||||
*
|
||||
* @property texture
|
||||
* @type Texture
|
||||
*/
|
||||
this.texture = texture;
|
||||
|
||||
/**
|
||||
* The width of the tiling sprite
|
||||
*
|
||||
* @property width
|
||||
* @type Number
|
||||
*/
|
||||
this.width = width;
|
||||
/**
|
||||
* The width of the tiling sprite
|
||||
*
|
||||
* @property width
|
||||
* @type Number
|
||||
*/
|
||||
this.width = width;
|
||||
|
||||
/**
|
||||
* The height of the tiling sprite
|
||||
*
|
||||
* @property height
|
||||
* @type Number
|
||||
*/
|
||||
this.height = height;
|
||||
/**
|
||||
* The height of the tiling sprite
|
||||
*
|
||||
* @property height
|
||||
* @type Number
|
||||
*/
|
||||
this.height = height;
|
||||
|
||||
/**
|
||||
* The scaling of the image that is being tiled
|
||||
*
|
||||
* @property tileScale
|
||||
* @type Point
|
||||
*/
|
||||
this.tileScale = new PIXI.Point(1,1);
|
||||
/**
|
||||
* The scaling of the image that is being tiled
|
||||
*
|
||||
* @property tileScale
|
||||
* @type Point
|
||||
*/
|
||||
this.tileScale = new PIXI.Point(1,1);
|
||||
|
||||
/**
|
||||
* The offset position of the image that is being tiled
|
||||
*
|
||||
* @property tilePosition
|
||||
* @type Point
|
||||
*/
|
||||
this.tilePosition = new PIXI.Point(0,0);
|
||||
/**
|
||||
* The offset position of the image that is being tiled
|
||||
*
|
||||
* @property tilePosition
|
||||
* @type Point
|
||||
*/
|
||||
this.tilePosition = new PIXI.Point(0,0);
|
||||
|
||||
this.renderable = true;
|
||||
this.renderable = true;
|
||||
|
||||
this.blendMode = PIXI.blendModes.NORMAL
|
||||
this.blendMode = PIXI.blendModes.NORMAL
|
||||
}
|
||||
|
||||
// constructor
|
||||
|
@ -73,12 +73,12 @@ PIXI.TilingSprite.prototype.constructor = PIXI.TilingSprite;
|
|||
*/
|
||||
PIXI.TilingSprite.prototype.setTexture = function(texture)
|
||||
{
|
||||
//TODO SET THE TEXTURES
|
||||
//TODO VISIBILITY
|
||||
//TODO SET THE TEXTURES
|
||||
//TODO VISIBILITY
|
||||
|
||||
// stop current texture
|
||||
this.texture = texture;
|
||||
this.updateFrame = true;
|
||||
// stop current texture
|
||||
this.texture = texture;
|
||||
this.updateFrame = true;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -90,6 +90,6 @@ PIXI.TilingSprite.prototype.setTexture = function(texture)
|
|||
*/
|
||||
PIXI.TilingSprite.prototype.onTextureUpdate = function(event)
|
||||
{
|
||||
this.updateFrame = true;
|
||||
this.updateFrame = true;
|
||||
}
|
||||
|
||||
|
|
|
@ -6,8 +6,8 @@
|
|||
|
||||
PIXI.FilterBlock = function(mask)
|
||||
{
|
||||
this.graphics = mask
|
||||
this.visible = true;
|
||||
this.renderable = true;
|
||||
this.graphics = mask
|
||||
this.visible = true;
|
||||
this.renderable = true;
|
||||
}
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
PIXI.MaskFilter = function(graphics)
|
||||
{
|
||||
// the graphics data that will be used for filtering
|
||||
this.graphics;
|
||||
// the graphics data that will be used for filtering
|
||||
this.graphics;
|
||||
}
|
||||
|
||||
|
|
|
@ -20,15 +20,15 @@
|
|||
*/
|
||||
PIXI.AssetLoader = function(assetURLs, crossorigin)
|
||||
{
|
||||
PIXI.EventTarget.call(this);
|
||||
PIXI.EventTarget.call(this);
|
||||
|
||||
/**
|
||||
* The array of asset URLs that are going to be loaded
|
||||
/**
|
||||
* The array of asset URLs that are going to be loaded
|
||||
*
|
||||
* @property assetURLs
|
||||
* @type Array<String>
|
||||
*/
|
||||
this.assetURLs = assetURLs;
|
||||
* @property assetURLs
|
||||
* @type Array<String>
|
||||
*/
|
||||
this.assetURLs = assetURLs;
|
||||
|
||||
/**
|
||||
* Whether the requests should be treated as cross origin
|
||||
|
@ -36,7 +36,7 @@ PIXI.AssetLoader = function(assetURLs, crossorigin)
|
|||
* @property crossorigin
|
||||
* @type Boolean
|
||||
*/
|
||||
this.crossorigin = crossorigin;
|
||||
this.crossorigin = crossorigin;
|
||||
|
||||
/**
|
||||
* Maps file extension to loader types
|
||||
|
@ -80,25 +80,26 @@ PIXI.AssetLoader.prototype.load = function()
|
|||
{
|
||||
var scope = this;
|
||||
|
||||
this.loadCount = this.assetURLs.length;
|
||||
function onLoad() {
|
||||
scope.onAssetLoaded();
|
||||
}
|
||||
|
||||
for (var i=0; i < this.assetURLs.length; i++)
|
||||
{
|
||||
var fileName = this.assetURLs[i];
|
||||
var fileType = fileName.split(".").pop().toLowerCase();
|
||||
this.loadCount = this.assetURLs.length;
|
||||
|
||||
var loaderClass = this.loadersByType[fileType];
|
||||
if(!loaderClass)
|
||||
for (var i = 0, l = this.assetURLs.length; i < l; i++)
|
||||
{
|
||||
var fileName = this.assetURLs[i];
|
||||
var fileType = fileName.split(".").pop().toLowerCase();
|
||||
|
||||
var Constructor = this.loadersByType[fileType];
|
||||
if(!Constructor)
|
||||
throw new Error(fileType + " is an unsupported file type");
|
||||
|
||||
var loader = new loaderClass(fileName, this.crossorigin);
|
||||
var loader = new Constructor(fileName, this.crossorigin);
|
||||
|
||||
loader.addEventListener("loaded", function()
|
||||
{
|
||||
scope.onAssetLoaded();
|
||||
});
|
||||
loader.addEventListener("loaded", onLoad);
|
||||
loader.load();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -110,13 +111,13 @@ PIXI.AssetLoader.prototype.load = function()
|
|||
PIXI.AssetLoader.prototype.onAssetLoaded = function()
|
||||
{
|
||||
this.loadCount--;
|
||||
this.dispatchEvent({type: "onProgress", content: this});
|
||||
if(this.onProgress) this.onProgress();
|
||||
this.dispatchEvent({type: "onProgress", content: this});
|
||||
if (this.onProgress) this.onProgress();
|
||||
|
||||
if(this.loadCount == 0)
|
||||
{
|
||||
this.dispatchEvent({type: "onComplete", content: this});
|
||||
if(this.onComplete) this.onComplete();
|
||||
}
|
||||
if (!this.loadCount)
|
||||
{
|
||||
this.dispatchEvent({type: "onComplete", content: this});
|
||||
if(this.onComplete) this.onComplete();
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -14,41 +14,41 @@
|
|||
* @param crossorigin {Boolean} Whether requests should be treated as crossorigin
|
||||
*/
|
||||
PIXI.JsonLoader = function (url, crossorigin) {
|
||||
PIXI.EventTarget.call(this);
|
||||
PIXI.EventTarget.call(this);
|
||||
|
||||
/**
|
||||
* The url of the bitmap font data
|
||||
*
|
||||
* @property url
|
||||
* @type String
|
||||
*/
|
||||
this.url = url;
|
||||
/**
|
||||
* The url of the bitmap font data
|
||||
*
|
||||
* @property url
|
||||
* @type String
|
||||
*/
|
||||
this.url = url;
|
||||
|
||||
/**
|
||||
* Whether the requests should be treated as cross origin
|
||||
*
|
||||
* @property crossorigin
|
||||
* @type Boolean
|
||||
*/
|
||||
this.crossorigin = crossorigin;
|
||||
/**
|
||||
* Whether the requests should be treated as cross origin
|
||||
*
|
||||
* @property crossorigin
|
||||
* @type Boolean
|
||||
*/
|
||||
this.crossorigin = crossorigin;
|
||||
|
||||
/**
|
||||
* [read-only] The base url of the bitmap font data
|
||||
*
|
||||
* @property baseUrl
|
||||
* @type String
|
||||
* @readOnly
|
||||
*/
|
||||
this.baseUrl = url.replace(/[^\/]*$/, "");
|
||||
/**
|
||||
* [read-only] The base url of the bitmap font data
|
||||
*
|
||||
* @property baseUrl
|
||||
* @type String
|
||||
* @readOnly
|
||||
*/
|
||||
this.baseUrl = url.replace(/[^\/]*$/, "");
|
||||
|
||||
/**
|
||||
* [read-only] Whether the data has loaded yet
|
||||
*
|
||||
* @property loaded
|
||||
* @type Boolean
|
||||
* @readOnly
|
||||
*/
|
||||
this.loaded = false;
|
||||
/**
|
||||
* [read-only] Whether the data has loaded yet
|
||||
*
|
||||
* @property loaded
|
||||
* @type Boolean
|
||||
* @readOnly
|
||||
*/
|
||||
this.loaded = false;
|
||||
|
||||
};
|
||||
|
||||
|
@ -61,15 +61,15 @@ PIXI.JsonLoader.prototype.constructor = PIXI.JsonLoader;
|
|||
* @method load
|
||||
*/
|
||||
PIXI.JsonLoader.prototype.load = function () {
|
||||
this.ajaxRequest = new AjaxRequest();
|
||||
var scope = this;
|
||||
this.ajaxRequest.onreadystatechange = function () {
|
||||
scope.onJSONLoaded();
|
||||
};
|
||||
this.ajaxRequest = new AjaxRequest();
|
||||
var scope = this;
|
||||
this.ajaxRequest.onreadystatechange = function () {
|
||||
scope.onJSONLoaded();
|
||||
};
|
||||
|
||||
this.ajaxRequest.open("GET", this.url, true);
|
||||
if (this.ajaxRequest.overrideMimeType) this.ajaxRequest.overrideMimeType("application/json");
|
||||
this.ajaxRequest.send(null);
|
||||
this.ajaxRequest.open("GET", this.url, true);
|
||||
if (this.ajaxRequest.overrideMimeType) this.ajaxRequest.overrideMimeType("application/json");
|
||||
this.ajaxRequest.send(null);
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -79,62 +79,62 @@ PIXI.JsonLoader.prototype.load = function () {
|
|||
* @private
|
||||
*/
|
||||
PIXI.JsonLoader.prototype.onJSONLoaded = function () {
|
||||
if (this.ajaxRequest.readyState == 4) {
|
||||
if (this.ajaxRequest.status == 200 || window.location.href.indexOf("http") == -1) {
|
||||
this.json = JSON.parse(this.ajaxRequest.responseText);
|
||||
if (this.ajaxRequest.readyState == 4) {
|
||||
if (this.ajaxRequest.status == 200 || window.location.href.indexOf("http") == -1) {
|
||||
this.json = JSON.parse(this.ajaxRequest.responseText);
|
||||
|
||||
if(this.json.frames)
|
||||
{
|
||||
// sprite sheet
|
||||
var scope = this;
|
||||
var textureUrl = this.baseUrl + this.json.meta.image;
|
||||
var image = new PIXI.ImageLoader(textureUrl, this.crossorigin);
|
||||
var frameData = this.json.frames;
|
||||
if(this.json.frames)
|
||||
{
|
||||
// sprite sheet
|
||||
var scope = this;
|
||||
var textureUrl = this.baseUrl + this.json.meta.image;
|
||||
var image = new PIXI.ImageLoader(textureUrl, this.crossorigin);
|
||||
var frameData = this.json.frames;
|
||||
|
||||
this.texture = image.texture.baseTexture;
|
||||
image.addEventListener("loaded", function (event) {
|
||||
scope.onLoaded();
|
||||
});
|
||||
this.texture = image.texture.baseTexture;
|
||||
image.addEventListener("loaded", function (event) {
|
||||
scope.onLoaded();
|
||||
});
|
||||
|
||||
for (var i in frameData) {
|
||||
var rect = frameData[i].frame;
|
||||
if (rect) {
|
||||
PIXI.TextureCache[i] = new PIXI.Texture(this.texture, {
|
||||
x: rect.x,
|
||||
y: rect.y,
|
||||
width: rect.w,
|
||||
height: rect.h
|
||||
});
|
||||
if (frameData[i].trimmed) {
|
||||
//var realSize = frameData[i].spriteSourceSize;
|
||||
PIXI.TextureCache[i].realSize = frameData[i].spriteSourceSize;
|
||||
PIXI.TextureCache[i].trim.x = 0; // (realSize.x / rect.w)
|
||||
// calculate the offset!
|
||||
}
|
||||
}
|
||||
}
|
||||
for (var i in frameData) {
|
||||
var rect = frameData[i].frame;
|
||||
if (rect) {
|
||||
PIXI.TextureCache[i] = new PIXI.Texture(this.texture, {
|
||||
x: rect.x,
|
||||
y: rect.y,
|
||||
width: rect.w,
|
||||
height: rect.h
|
||||
});
|
||||
if (frameData[i].trimmed) {
|
||||
//var realSize = frameData[i].spriteSourceSize;
|
||||
PIXI.TextureCache[i].realSize = frameData[i].spriteSourceSize;
|
||||
PIXI.TextureCache[i].trim.x = 0; // (realSize.x / rect.w)
|
||||
// calculate the offset!
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
image.load();
|
||||
image.load();
|
||||
|
||||
}
|
||||
else if(this.json.bones)
|
||||
{
|
||||
// spine animation
|
||||
var spineJsonParser = new spine.SkeletonJson();
|
||||
var skeletonData = spineJsonParser.readSkeletonData(this.json);
|
||||
PIXI.AnimCache[this.url] = skeletonData;
|
||||
this.onLoaded();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.onLoaded();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.onError();
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(this.json.bones)
|
||||
{
|
||||
// spine animation
|
||||
var spineJsonParser = new spine.SkeletonJson();
|
||||
var skeletonData = spineJsonParser.readSkeletonData(this.json);
|
||||
PIXI.AnimCache[this.url] = skeletonData;
|
||||
this.onLoaded();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.onLoaded();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.onError();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -144,11 +144,11 @@ PIXI.JsonLoader.prototype.onJSONLoaded = function () {
|
|||
* @private
|
||||
*/
|
||||
PIXI.JsonLoader.prototype.onLoaded = function () {
|
||||
this.loaded = true;
|
||||
this.dispatchEvent({
|
||||
type: "loaded",
|
||||
content: this
|
||||
});
|
||||
this.loaded = true;
|
||||
this.dispatchEvent({
|
||||
type: "loaded",
|
||||
content: this
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -158,8 +158,8 @@ PIXI.JsonLoader.prototype.onLoaded = function () {
|
|||
* @private
|
||||
*/
|
||||
PIXI.JsonLoader.prototype.onError = function () {
|
||||
this.dispatchEvent({
|
||||
type: "error",
|
||||
content: this
|
||||
});
|
||||
this.dispatchEvent({
|
||||
type: "error",
|
||||
content: this
|
||||
});
|
||||
};
|
|
@ -23,32 +23,32 @@
|
|||
*/
|
||||
PIXI.SpineLoader = function(url, crossorigin)
|
||||
{
|
||||
PIXI.EventTarget.call(this);
|
||||
PIXI.EventTarget.call(this);
|
||||
|
||||
/**
|
||||
* The url of the bitmap font data
|
||||
*
|
||||
* @property url
|
||||
* @type String
|
||||
*/
|
||||
this.url = url;
|
||||
/**
|
||||
* The url of the bitmap font data
|
||||
*
|
||||
* @property url
|
||||
* @type String
|
||||
*/
|
||||
this.url = url;
|
||||
|
||||
/**
|
||||
* Whether the requests should be treated as cross origin
|
||||
*
|
||||
* @property crossorigin
|
||||
* @type Boolean
|
||||
*/
|
||||
this.crossorigin = crossorigin;
|
||||
/**
|
||||
* Whether the requests should be treated as cross origin
|
||||
*
|
||||
* @property crossorigin
|
||||
* @type Boolean
|
||||
*/
|
||||
this.crossorigin = crossorigin;
|
||||
|
||||
/**
|
||||
* [read-only] Whether the data has loaded yet
|
||||
*
|
||||
* @property loaded
|
||||
* @type Boolean
|
||||
* @readOnly
|
||||
*/
|
||||
this.loaded = false;
|
||||
/**
|
||||
* [read-only] Whether the data has loaded yet
|
||||
*
|
||||
* @property loaded
|
||||
* @type Boolean
|
||||
* @readOnly
|
||||
*/
|
||||
this.loaded = false;
|
||||
}
|
||||
|
||||
PIXI.SpineLoader.prototype.constructor = PIXI.SpineLoader;
|
||||
|
@ -60,13 +60,13 @@ PIXI.SpineLoader.prototype.constructor = PIXI.SpineLoader;
|
|||
*/
|
||||
PIXI.SpineLoader.prototype.load = function () {
|
||||
|
||||
var scope = this;
|
||||
var jsonLoader = new PIXI.JsonLoader(this.url, this.crossorigin);
|
||||
jsonLoader.addEventListener("loaded", function (event) {
|
||||
scope.json = event.content.json;
|
||||
scope.onJSONLoaded();
|
||||
});
|
||||
jsonLoader.load();
|
||||
var scope = this;
|
||||
var jsonLoader = new PIXI.JsonLoader(this.url, this.crossorigin);
|
||||
jsonLoader.addEventListener("loaded", function (event) {
|
||||
scope.json = event.content.json;
|
||||
scope.onJSONLoaded();
|
||||
});
|
||||
jsonLoader.load();
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -76,12 +76,12 @@ PIXI.SpineLoader.prototype.load = function () {
|
|||
* @private
|
||||
*/
|
||||
PIXI.SpineLoader.prototype.onJSONLoaded = function (event) {
|
||||
var spineJsonParser = new spine.SkeletonJson();
|
||||
var skeletonData = spineJsonParser.readSkeletonData(this.json);
|
||||
var spineJsonParser = new spine.SkeletonJson();
|
||||
var skeletonData = spineJsonParser.readSkeletonData(this.json);
|
||||
|
||||
PIXI.AnimCache[this.url] = skeletonData;
|
||||
PIXI.AnimCache[this.url] = skeletonData;
|
||||
|
||||
this.onLoaded();
|
||||
this.onLoaded();
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -91,7 +91,7 @@ PIXI.SpineLoader.prototype.onJSONLoaded = function (event) {
|
|||
* @private
|
||||
*/
|
||||
PIXI.SpineLoader.prototype.onLoaded = function () {
|
||||
this.loaded = true;
|
||||
this.loaded = true;
|
||||
this.dispatchEvent({type: "loaded", content: this});
|
||||
};
|
||||
|
||||
|
|
|
@ -19,37 +19,37 @@
|
|||
*/
|
||||
|
||||
PIXI.SpriteSheetLoader = function (url, crossorigin) {
|
||||
/*
|
||||
* i use texture packer to load the assets..
|
||||
* http://www.codeandweb.com/texturepacker
|
||||
* make sure to set the format as "JSON"
|
||||
*/
|
||||
PIXI.EventTarget.call(this);
|
||||
/*
|
||||
* i use texture packer to load the assets..
|
||||
* http://www.codeandweb.com/texturepacker
|
||||
* make sure to set the format as "JSON"
|
||||
*/
|
||||
PIXI.EventTarget.call(this);
|
||||
|
||||
/**
|
||||
* The url of the bitmap font data
|
||||
*
|
||||
* @property url
|
||||
* @type String
|
||||
*/
|
||||
this.url = url;
|
||||
/**
|
||||
* The url of the bitmap font data
|
||||
*
|
||||
* @property url
|
||||
* @type String
|
||||
*/
|
||||
this.url = url;
|
||||
|
||||
/**
|
||||
* Whether the requests should be treated as cross origin
|
||||
*
|
||||
* @property crossorigin
|
||||
* @type Boolean
|
||||
*/
|
||||
this.crossorigin = crossorigin;
|
||||
/**
|
||||
* Whether the requests should be treated as cross origin
|
||||
*
|
||||
* @property crossorigin
|
||||
* @type Boolean
|
||||
*/
|
||||
this.crossorigin = crossorigin;
|
||||
|
||||
/**
|
||||
* [read-only] The base url of the bitmap font data
|
||||
*
|
||||
* @property baseUrl
|
||||
* @type String
|
||||
* @readOnly
|
||||
*/
|
||||
this.baseUrl = url.replace(/[^\/]*$/, "");
|
||||
/**
|
||||
* [read-only] The base url of the bitmap font data
|
||||
*
|
||||
* @property baseUrl
|
||||
* @type String
|
||||
* @readOnly
|
||||
*/
|
||||
this.baseUrl = url.replace(/[^\/]*$/, "");
|
||||
|
||||
/**
|
||||
* The texture being loaded
|
||||
|
@ -65,7 +65,7 @@ PIXI.SpriteSheetLoader = function (url, crossorigin) {
|
|||
* @property frames
|
||||
* @type Object
|
||||
*/
|
||||
this.frames = {};
|
||||
this.frames = {};
|
||||
};
|
||||
|
||||
// constructor
|
||||
|
@ -77,13 +77,13 @@ PIXI.SpriteSheetLoader.prototype.constructor = PIXI.SpriteSheetLoader;
|
|||
* @method load
|
||||
*/
|
||||
PIXI.SpriteSheetLoader.prototype.load = function () {
|
||||
var scope = this;
|
||||
var jsonLoader = new PIXI.JsonLoader(this.url, this.crossorigin);
|
||||
jsonLoader.addEventListener("loaded", function (event) {
|
||||
scope.json = event.content.json;
|
||||
scope.onJSONLoaded();
|
||||
});
|
||||
jsonLoader.load();
|
||||
var scope = this;
|
||||
var jsonLoader = new PIXI.JsonLoader(this.url, this.crossorigin);
|
||||
jsonLoader.addEventListener("loaded", function (event) {
|
||||
scope.json = event.content.json;
|
||||
scope.onJSONLoaded();
|
||||
});
|
||||
jsonLoader.load();
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -93,35 +93,35 @@ PIXI.SpriteSheetLoader.prototype.load = function () {
|
|||
* @private
|
||||
*/
|
||||
PIXI.SpriteSheetLoader.prototype.onJSONLoaded = function () {
|
||||
var scope = this;
|
||||
var textureUrl = this.baseUrl + this.json.meta.image;
|
||||
var image = new PIXI.ImageLoader(textureUrl, this.crossorigin);
|
||||
var frameData = this.json.frames;
|
||||
var scope = this;
|
||||
var textureUrl = this.baseUrl + this.json.meta.image;
|
||||
var image = new PIXI.ImageLoader(textureUrl, this.crossorigin);
|
||||
var frameData = this.json.frames;
|
||||
|
||||
this.texture = image.texture.baseTexture;
|
||||
image.addEventListener("loaded", function (event) {
|
||||
scope.onLoaded();
|
||||
});
|
||||
this.texture = image.texture.baseTexture;
|
||||
image.addEventListener("loaded", function (event) {
|
||||
scope.onLoaded();
|
||||
});
|
||||
|
||||
for (var i in frameData) {
|
||||
var rect = frameData[i].frame;
|
||||
if (rect) {
|
||||
PIXI.TextureCache[i] = new PIXI.Texture(this.texture, {
|
||||
x: rect.x,
|
||||
y: rect.y,
|
||||
width: rect.w,
|
||||
height: rect.h
|
||||
});
|
||||
if (frameData[i].trimmed) {
|
||||
//var realSize = frameData[i].spriteSourceSize;
|
||||
PIXI.TextureCache[i].realSize = frameData[i].spriteSourceSize;
|
||||
PIXI.TextureCache[i].trim.x = 0; // (realSize.x / rect.w)
|
||||
// calculate the offset!
|
||||
}
|
||||
}
|
||||
}
|
||||
for (var i in frameData) {
|
||||
var rect = frameData[i].frame;
|
||||
if (rect) {
|
||||
PIXI.TextureCache[i] = new PIXI.Texture(this.texture, {
|
||||
x: rect.x,
|
||||
y: rect.y,
|
||||
width: rect.w,
|
||||
height: rect.h
|
||||
});
|
||||
if (frameData[i].trimmed) {
|
||||
//var realSize = frameData[i].spriteSourceSize;
|
||||
PIXI.TextureCache[i].realSize = frameData[i].spriteSourceSize;
|
||||
PIXI.TextureCache[i].trim.x = 0; // (realSize.x / rect.w)
|
||||
// calculate the offset!
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
image.load();
|
||||
image.load();
|
||||
};
|
||||
/**
|
||||
* Invoke when all files are loaded (json and texture)
|
||||
|
@ -130,8 +130,8 @@ PIXI.SpriteSheetLoader.prototype.onJSONLoaded = function () {
|
|||
* @private
|
||||
*/
|
||||
PIXI.SpriteSheetLoader.prototype.onLoaded = function () {
|
||||
this.dispatchEvent({
|
||||
type: "loaded",
|
||||
content: this
|
||||
});
|
||||
this.dispatchEvent({
|
||||
type: "loaded",
|
||||
content: this
|
||||
});
|
||||
};
|
||||
|
|
|
@ -14,9 +14,9 @@
|
|||
*/
|
||||
PIXI.Graphics = function()
|
||||
{
|
||||
PIXI.DisplayObjectContainer.call( this );
|
||||
PIXI.DisplayObjectContainer.call( this );
|
||||
|
||||
this.renderable = true;
|
||||
this.renderable = true;
|
||||
|
||||
/**
|
||||
* The alpha of the fill of this graphics object
|
||||
|
@ -24,7 +24,7 @@ PIXI.Graphics = function()
|
|||
* @property fillAlpha
|
||||
* @type Number
|
||||
*/
|
||||
this.fillAlpha = 1;
|
||||
this.fillAlpha = 1;
|
||||
|
||||
/**
|
||||
* The width of any lines drawn
|
||||
|
@ -32,7 +32,7 @@ PIXI.Graphics = function()
|
|||
* @property lineWidth
|
||||
* @type Number
|
||||
*/
|
||||
this.lineWidth = 0;
|
||||
this.lineWidth = 0;
|
||||
|
||||
/**
|
||||
* The color of any lines drawn
|
||||
|
@ -40,7 +40,7 @@ PIXI.Graphics = function()
|
|||
* @property lineColor
|
||||
* @type String
|
||||
*/
|
||||
this.lineColor = "black";
|
||||
this.lineColor = "black";
|
||||
|
||||
/**
|
||||
* Graphics data
|
||||
|
@ -49,7 +49,7 @@ PIXI.Graphics = function()
|
|||
* @type Array
|
||||
* @private
|
||||
*/
|
||||
this.graphicsData = [];
|
||||
this.graphicsData = [];
|
||||
|
||||
/**
|
||||
* Current path
|
||||
|
@ -58,7 +58,7 @@ PIXI.Graphics = function()
|
|||
* @type Object
|
||||
* @private
|
||||
*/
|
||||
this.currentPath = {points:[]};
|
||||
this.currentPath = {points:[]};
|
||||
}
|
||||
|
||||
// constructor
|
||||
|
@ -75,16 +75,16 @@ PIXI.Graphics.prototype.constructor = PIXI.Graphics;
|
|||
*/
|
||||
PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
|
||||
{
|
||||
if(this.currentPath.points.length == 0)this.graphicsData.pop();
|
||||
if (!this.currentPath.points.length) this.graphicsData.pop();
|
||||
|
||||
this.lineWidth = lineWidth || 0;
|
||||
this.lineColor = color || 0;
|
||||
this.lineAlpha = (alpha == undefined) ? 1 : alpha;
|
||||
this.lineWidth = lineWidth || 0;
|
||||
this.lineColor = color || 0;
|
||||
this.lineAlpha = (arguments.length < 3) ? 1 : alpha;
|
||||
|
||||
this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
|
||||
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
|
||||
this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
|
||||
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
|
||||
|
||||
this.graphicsData.push(this.currentPath);
|
||||
this.graphicsData.push(this.currentPath);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -96,14 +96,14 @@ PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
|
|||
*/
|
||||
PIXI.Graphics.prototype.moveTo = function(x, y)
|
||||
{
|
||||
if(this.currentPath.points.length == 0)this.graphicsData.pop();
|
||||
if (!this.currentPath.points.length) this.graphicsData.pop();
|
||||
|
||||
this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
|
||||
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
|
||||
this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
|
||||
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
|
||||
|
||||
this.currentPath.points.push(x, y);
|
||||
this.currentPath.points.push(x, y);
|
||||
|
||||
this.graphicsData.push(this.currentPath);
|
||||
this.graphicsData.push(this.currentPath);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -116,8 +116,8 @@ PIXI.Graphics.prototype.moveTo = function(x, y)
|
|||
*/
|
||||
PIXI.Graphics.prototype.lineTo = function(x, y)
|
||||
{
|
||||
this.currentPath.points.push(x, y);
|
||||
this.dirty = true;
|
||||
this.currentPath.points.push(x, y);
|
||||
this.dirty = true;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -130,9 +130,9 @@ PIXI.Graphics.prototype.lineTo = function(x, y)
|
|||
*/
|
||||
PIXI.Graphics.prototype.beginFill = function(color, alpha)
|
||||
{
|
||||
this.filling = true;
|
||||
this.fillColor = color || 0;
|
||||
this.fillAlpha = (alpha == undefined) ? 1 : alpha;
|
||||
this.filling = true;
|
||||
this.fillColor = color || 0;
|
||||
this.fillAlpha = (arguments.length < 2) ? 1 : alpha;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -142,9 +142,9 @@ PIXI.Graphics.prototype.beginFill = function(color, alpha)
|
|||
*/
|
||||
PIXI.Graphics.prototype.endFill = function()
|
||||
{
|
||||
this.filling = false;
|
||||
this.fillColor = null;
|
||||
this.fillAlpha = 1;
|
||||
this.filling = false;
|
||||
this.fillColor = null;
|
||||
this.fillAlpha = 1;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -157,14 +157,14 @@ PIXI.Graphics.prototype.endFill = function()
|
|||
*/
|
||||
PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
|
||||
{
|
||||
if(this.currentPath.points.length == 0)this.graphicsData.pop();
|
||||
if (!this.currentPath.points.length) this.graphicsData.pop();
|
||||
|
||||
this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
|
||||
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
|
||||
points:[x, y, width, height], type:PIXI.Graphics.RECT};
|
||||
this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
|
||||
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
|
||||
points:[x, y, width, height], type:PIXI.Graphics.RECT};
|
||||
|
||||
this.graphicsData.push(this.currentPath);
|
||||
this.dirty = true;
|
||||
this.graphicsData.push(this.currentPath);
|
||||
this.dirty = true;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -177,14 +177,14 @@ PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
|
|||
*/
|
||||
PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
|
||||
{
|
||||
if(this.currentPath.points.length == 0)this.graphicsData.pop();
|
||||
if (!this.currentPath.points.length) this.graphicsData.pop();
|
||||
|
||||
this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
|
||||
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
|
||||
points:[x, y, radius, radius], type:PIXI.Graphics.CIRC};
|
||||
this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
|
||||
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
|
||||
points:[x, y, radius, radius], type:PIXI.Graphics.CIRC};
|
||||
|
||||
this.graphicsData.push(this.currentPath);
|
||||
this.dirty = true;
|
||||
this.graphicsData.push(this.currentPath);
|
||||
this.dirty = true;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -198,14 +198,14 @@ PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
|
|||
*/
|
||||
PIXI.Graphics.prototype.drawElipse = function( x, y, width, height)
|
||||
{
|
||||
if(this.currentPath.points.length == 0)this.graphicsData.pop();
|
||||
if (!this.currentPath.points.length) this.graphicsData.pop();
|
||||
|
||||
this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
|
||||
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
|
||||
points:[x, y, width, height], type:PIXI.Graphics.ELIP};
|
||||
this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
|
||||
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
|
||||
points:[x, y, width, height], type:PIXI.Graphics.ELIP};
|
||||
|
||||
this.graphicsData.push(this.currentPath);
|
||||
this.dirty = true;
|
||||
this.graphicsData.push(this.currentPath);
|
||||
this.dirty = true;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -215,12 +215,12 @@ PIXI.Graphics.prototype.drawElipse = function( x, y, width, height)
|
|||
*/
|
||||
PIXI.Graphics.prototype.clear = function()
|
||||
{
|
||||
this.lineWidth = 0;
|
||||
this.filling = false;
|
||||
this.lineWidth = 0;
|
||||
this.filling = false;
|
||||
|
||||
this.dirty = true;
|
||||
this.clearDirty = true;
|
||||
this.graphicsData = [];
|
||||
this.dirty = true;
|
||||
this.clearDirty = true;
|
||||
this.graphicsData = [];
|
||||
}
|
||||
|
||||
// SOME TYPES:
|
||||
|
|
|
@ -25,127 +25,127 @@ PIXI.CanvasGraphics = function()
|
|||
*/
|
||||
PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
|
||||
{
|
||||
var worldAlpha = graphics.worldAlpha;
|
||||
var worldAlpha = graphics.worldAlpha;
|
||||
|
||||
for (var i=0; i < graphics.graphicsData.length; i++)
|
||||
{
|
||||
var data = graphics.graphicsData[i];
|
||||
var points = data.points;
|
||||
for (var i=0; i < graphics.graphicsData.length; i++)
|
||||
{
|
||||
var data = graphics.graphicsData[i];
|
||||
var points = data.points;
|
||||
|
||||
context.strokeStyle = color = '#' + ('00000' + ( data.lineColor | 0).toString(16)).substr(-6);
|
||||
context.strokeStyle = color = '#' + ('00000' + ( data.lineColor | 0).toString(16)).substr(-6);
|
||||
|
||||
context.lineWidth = data.lineWidth;
|
||||
context.lineWidth = data.lineWidth;
|
||||
|
||||
if(data.type == PIXI.Graphics.POLY)
|
||||
{
|
||||
context.beginPath();
|
||||
if(data.type == PIXI.Graphics.POLY)
|
||||
{
|
||||
context.beginPath();
|
||||
|
||||
context.moveTo(points[0], points[1]);
|
||||
context.moveTo(points[0], points[1]);
|
||||
|
||||
for (var j=1; j < points.length/2; j++)
|
||||
{
|
||||
context.lineTo(points[j * 2], points[j * 2 + 1]);
|
||||
}
|
||||
for (var j=1; j < points.length/2; j++)
|
||||
{
|
||||
context.lineTo(points[j * 2], points[j * 2 + 1]);
|
||||
}
|
||||
|
||||
// if the first and last point are the same close the path - much neater :)
|
||||
if(points[0] == points[points.length-2] && points[1] == points[points.length-1])
|
||||
{
|
||||
context.closePath();
|
||||
}
|
||||
// if the first and last point are the same close the path - much neater :)
|
||||
if(points[0] == points[points.length-2] && points[1] == points[points.length-1])
|
||||
{
|
||||
context.closePath();
|
||||
}
|
||||
|
||||
if(data.fill)
|
||||
{
|
||||
context.globalAlpha = data.fillAlpha * worldAlpha;
|
||||
context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
|
||||
context.fill();
|
||||
}
|
||||
if(data.lineWidth)
|
||||
{
|
||||
context.globalAlpha = data.lineAlpha * worldAlpha;
|
||||
context.stroke();
|
||||
}
|
||||
}
|
||||
else if(data.type == PIXI.Graphics.RECT)
|
||||
{
|
||||
if(data.fill)
|
||||
{
|
||||
context.globalAlpha = data.fillAlpha * worldAlpha;
|
||||
context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
|
||||
context.fill();
|
||||
}
|
||||
if(data.lineWidth)
|
||||
{
|
||||
context.globalAlpha = data.lineAlpha * worldAlpha;
|
||||
context.stroke();
|
||||
}
|
||||
}
|
||||
else if(data.type == PIXI.Graphics.RECT)
|
||||
{
|
||||
|
||||
if(data.fillColor || data.fillColor === 0)
|
||||
{
|
||||
context.globalAlpha = data.fillAlpha * worldAlpha;
|
||||
context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
|
||||
context.fillRect(points[0], points[1], points[2], points[3]);
|
||||
if(data.fillColor || data.fillColor === 0)
|
||||
{
|
||||
context.globalAlpha = data.fillAlpha * worldAlpha;
|
||||
context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
|
||||
context.fillRect(points[0], points[1], points[2], points[3]);
|
||||
|
||||
}
|
||||
if(data.lineWidth)
|
||||
{
|
||||
context.globalAlpha = data.lineAlpha * worldAlpha;
|
||||
context.strokeRect(points[0], points[1], points[2], points[3]);
|
||||
}
|
||||
}
|
||||
if(data.lineWidth)
|
||||
{
|
||||
context.globalAlpha = data.lineAlpha * worldAlpha;
|
||||
context.strokeRect(points[0], points[1], points[2], points[3]);
|
||||
}
|
||||
|
||||
}
|
||||
else if(data.type == PIXI.Graphics.CIRC)
|
||||
{
|
||||
// TODO - need to be Undefined!
|
||||
context.beginPath();
|
||||
context.arc(points[0], points[1], points[2],0,2*Math.PI);
|
||||
context.closePath();
|
||||
}
|
||||
else if(data.type == PIXI.Graphics.CIRC)
|
||||
{
|
||||
// TODO - need to be Undefined!
|
||||
context.beginPath();
|
||||
context.arc(points[0], points[1], points[2],0,2*Math.PI);
|
||||
context.closePath();
|
||||
|
||||
if(data.fill)
|
||||
{
|
||||
context.globalAlpha = data.fillAlpha * worldAlpha;
|
||||
context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
|
||||
context.fill();
|
||||
}
|
||||
if(data.lineWidth)
|
||||
{
|
||||
context.globalAlpha = data.lineAlpha * worldAlpha;
|
||||
context.stroke();
|
||||
}
|
||||
}
|
||||
else if(data.type == PIXI.Graphics.ELIP)
|
||||
{
|
||||
if(data.fill)
|
||||
{
|
||||
context.globalAlpha = data.fillAlpha * worldAlpha;
|
||||
context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
|
||||
context.fill();
|
||||
}
|
||||
if(data.lineWidth)
|
||||
{
|
||||
context.globalAlpha = data.lineAlpha * worldAlpha;
|
||||
context.stroke();
|
||||
}
|
||||
}
|
||||
else if(data.type == PIXI.Graphics.ELIP)
|
||||
{
|
||||
|
||||
// elipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
|
||||
// elipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
|
||||
|
||||
var elipseData = data.points;
|
||||
var elipseData = data.points;
|
||||
|
||||
var w = elipseData[2] * 2;
|
||||
var h = elipseData[3] * 2;
|
||||
var w = elipseData[2] * 2;
|
||||
var h = elipseData[3] * 2;
|
||||
|
||||
var x = elipseData[0] - w/2;
|
||||
var y = elipseData[1] - h/2;
|
||||
var x = elipseData[0] - w/2;
|
||||
var y = elipseData[1] - h/2;
|
||||
|
||||
context.beginPath();
|
||||
context.beginPath();
|
||||
|
||||
var kappa = .5522848,
|
||||
ox = (w / 2) * kappa, // control point offset horizontal
|
||||
oy = (h / 2) * kappa, // control point offset vertical
|
||||
xe = x + w, // x-end
|
||||
ye = y + h, // y-end
|
||||
xm = x + w / 2, // x-middle
|
||||
ym = y + h / 2; // y-middle
|
||||
var kappa = 0.5522848,
|
||||
ox = (w / 2) * kappa, // control point offset horizontal
|
||||
oy = (h / 2) * kappa, // control point offset vertical
|
||||
xe = x + w, // x-end
|
||||
ye = y + h, // y-end
|
||||
xm = x + w / 2, // x-middle
|
||||
ym = y + h / 2; // y-middle
|
||||
|
||||
context.moveTo(x, ym);
|
||||
context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
|
||||
context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
|
||||
context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
|
||||
context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
|
||||
context.moveTo(x, ym);
|
||||
context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
|
||||
context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
|
||||
context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
|
||||
context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
|
||||
|
||||
context.closePath();
|
||||
context.closePath();
|
||||
|
||||
if(data.fill)
|
||||
{
|
||||
context.globalAlpha = data.fillAlpha * worldAlpha;
|
||||
context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
|
||||
context.fill();
|
||||
}
|
||||
if(data.lineWidth)
|
||||
{
|
||||
context.globalAlpha = data.lineAlpha * worldAlpha;
|
||||
context.stroke();
|
||||
}
|
||||
}
|
||||
if(data.fill)
|
||||
{
|
||||
context.globalAlpha = data.fillAlpha * worldAlpha;
|
||||
context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
|
||||
context.fill();
|
||||
}
|
||||
if(data.lineWidth)
|
||||
{
|
||||
context.globalAlpha = data.lineAlpha * worldAlpha;
|
||||
context.stroke();
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -159,80 +159,79 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
|
|||
*/
|
||||
PIXI.CanvasGraphics.renderGraphicsMask = function(graphics, context)
|
||||
{
|
||||
var worldAlpha = graphics.worldAlpha;
|
||||
var worldAlpha = graphics.worldAlpha;
|
||||
|
||||
var len = graphics.graphicsData.length;
|
||||
if(len > 1)
|
||||
{
|
||||
len = 1;
|
||||
console.log("Pixi.js warning: masks in canvas can only mask using the first path in the graphics object")
|
||||
}
|
||||
var len = graphics.graphicsData.length;
|
||||
if(len > 1)
|
||||
{
|
||||
len = 1;
|
||||
console.log("Pixi.js warning: masks in canvas can only mask using the first path in the graphics object")
|
||||
}
|
||||
|
||||
for (var i=0; i < 1; i++)
|
||||
{
|
||||
var data = graphics.graphicsData[i];
|
||||
var points = data.points;
|
||||
for (var i=0; i < 1; i++)
|
||||
{
|
||||
var data = graphics.graphicsData[i];
|
||||
var points = data.points;
|
||||
|
||||
if(data.type == PIXI.Graphics.POLY)
|
||||
{
|
||||
context.beginPath();
|
||||
context.moveTo(points[0], points[1]);
|
||||
if(data.type == PIXI.Graphics.POLY)
|
||||
{
|
||||
context.beginPath();
|
||||
context.moveTo(points[0], points[1]);
|
||||
|
||||
for (var j=1; j < points.length/2; j++)
|
||||
{
|
||||
context.lineTo(points[j * 2], points[j * 2 + 1]);
|
||||
}
|
||||
for (var j=1; j < points.length/2; j++)
|
||||
{
|
||||
context.lineTo(points[j * 2], points[j * 2 + 1]);
|
||||
}
|
||||
|
||||
// if the first and last point are the same close the path - much neater :)
|
||||
if(points[0] == points[points.length-2] && points[1] == points[points.length-1])
|
||||
{
|
||||
context.closePath();
|
||||
}
|
||||
// if the first and last point are the same close the path - much neater :)
|
||||
if(points[0] == points[points.length-2] && points[1] == points[points.length-1])
|
||||
{
|
||||
context.closePath();
|
||||
}
|
||||
|
||||
}
|
||||
else if(data.type == PIXI.Graphics.RECT)
|
||||
{
|
||||
context.beginPath();
|
||||
context.rect(points[0], points[1], points[2], points[3]);
|
||||
context.closePath();
|
||||
}
|
||||
else if(data.type == PIXI.Graphics.CIRC)
|
||||
{
|
||||
// TODO - need to be Undefined!
|
||||
context.beginPath();
|
||||
context.arc(points[0], points[1], points[2],0,2*Math.PI);
|
||||
context.closePath();
|
||||
}
|
||||
else if(data.type == PIXI.Graphics.ELIP)
|
||||
{
|
||||
}
|
||||
else if(data.type == PIXI.Graphics.RECT)
|
||||
{
|
||||
context.beginPath();
|
||||
context.rect(points[0], points[1], points[2], points[3]);
|
||||
context.closePath();
|
||||
}
|
||||
else if(data.type == PIXI.Graphics.CIRC)
|
||||
{
|
||||
// TODO - need to be Undefined!
|
||||
context.beginPath();
|
||||
context.arc(points[0], points[1], points[2],0,2*Math.PI);
|
||||
context.closePath();
|
||||
}
|
||||
else if(data.type == PIXI.Graphics.ELIP)
|
||||
{
|
||||
|
||||
// elipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
|
||||
var elipseData = data.points;
|
||||
// elipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
|
||||
var elipseData = data.points;
|
||||
|
||||
var w = elipseData[2] * 2;
|
||||
var h = elipseData[3] * 2;
|
||||
var w = elipseData[2] * 2;
|
||||
var h = elipseData[3] * 2;
|
||||
|
||||
var x = elipseData[0] - w/2;
|
||||
var y = elipseData[1] - h/2;
|
||||
var x = elipseData[0] - w/2;
|
||||
var y = elipseData[1] - h/2;
|
||||
|
||||
context.beginPath();
|
||||
context.beginPath();
|
||||
|
||||
var kappa = .5522848,
|
||||
ox = (w / 2) * kappa, // control point offset horizontal
|
||||
oy = (h / 2) * kappa, // control point offset vertical
|
||||
xe = x + w, // x-end
|
||||
ye = y + h, // y-end
|
||||
xm = x + w / 2, // x-middle
|
||||
ym = y + h / 2; // y-middle
|
||||
var kappa = 0.5522848,
|
||||
ox = (w / 2) * kappa, // control point offset horizontal
|
||||
oy = (h / 2) * kappa, // control point offset vertical
|
||||
xe = x + w, // x-end
|
||||
ye = y + h, // y-end
|
||||
xm = x + w / 2, // x-middle
|
||||
ym = y + h / 2; // y-middle
|
||||
|
||||
context.moveTo(x, ym);
|
||||
context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
|
||||
context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
|
||||
context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
|
||||
context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
|
||||
context.closePath();
|
||||
}
|
||||
context.moveTo(x, ym);
|
||||
context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
|
||||
context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
|
||||
context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
|
||||
context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
|
||||
context.closePath();
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,48 +16,48 @@
|
|||
*/
|
||||
PIXI.CanvasRenderer = function(width, height, view, transparent)
|
||||
{
|
||||
this.transparent = transparent;
|
||||
this.transparent = transparent;
|
||||
|
||||
/**
|
||||
* The width of the canvas view
|
||||
*
|
||||
* @property width
|
||||
* @type Number
|
||||
* @default 800
|
||||
*/
|
||||
this.width = width || 800;
|
||||
/**
|
||||
* The width of the canvas view
|
||||
*
|
||||
* @property width
|
||||
* @type Number
|
||||
* @default 800
|
||||
*/
|
||||
this.width = width || 800;
|
||||
|
||||
/**
|
||||
* The height of the canvas view
|
||||
*
|
||||
* @property height
|
||||
* @type Number
|
||||
* @default 600
|
||||
*/
|
||||
this.height = height || 600;
|
||||
/**
|
||||
* The height of the canvas view
|
||||
*
|
||||
* @property height
|
||||
* @type Number
|
||||
* @default 600
|
||||
*/
|
||||
this.height = height || 600;
|
||||
|
||||
/**
|
||||
* The canvas element that the everything is drawn to
|
||||
*
|
||||
* @property view
|
||||
* @type Canvas
|
||||
*/
|
||||
this.view = view || document.createElement( 'canvas' );
|
||||
/**
|
||||
* The canvas element that the everything is drawn to
|
||||
*
|
||||
* @property view
|
||||
* @type Canvas
|
||||
*/
|
||||
this.view = view || document.createElement( 'canvas' );
|
||||
|
||||
/**
|
||||
* The canvas context that the everything is drawn to
|
||||
* @property context
|
||||
* @type Canvas 2d Context
|
||||
*/
|
||||
this.context = this.view.getContext("2d");
|
||||
/**
|
||||
* The canvas context that the everything is drawn to
|
||||
* @property context
|
||||
* @type Canvas 2d Context
|
||||
*/
|
||||
this.context = this.view.getContext("2d");
|
||||
|
||||
this.refresh = true;
|
||||
// hack to enable some hardware acceleration!
|
||||
//this.view.style["transform"] = "translatez(0)";
|
||||
this.refresh = true;
|
||||
// hack to enable some hardware acceleration!
|
||||
//this.view.style["transform"] = "translatez(0)";
|
||||
|
||||
this.view.width = this.width;
|
||||
this.view.height = this.height;
|
||||
this.count = 0;
|
||||
this.view.height = this.height;
|
||||
this.count = 0;
|
||||
}
|
||||
|
||||
// constructor
|
||||
|
@ -72,40 +72,40 @@ PIXI.CanvasRenderer.prototype.constructor = PIXI.CanvasRenderer;
|
|||
PIXI.CanvasRenderer.prototype.render = function(stage)
|
||||
{
|
||||
|
||||
//stage.__childrenAdded = [];
|
||||
//stage.__childrenRemoved = [];
|
||||
//stage.__childrenAdded = [];
|
||||
//stage.__childrenRemoved = [];
|
||||
|
||||
// update textures if need be
|
||||
PIXI.texturesToUpdate = [];
|
||||
PIXI.texturesToDestroy = [];
|
||||
// update textures if need be
|
||||
PIXI.texturesToUpdate = [];
|
||||
PIXI.texturesToDestroy = [];
|
||||
|
||||
PIXI.visibleCount++;
|
||||
stage.updateTransform();
|
||||
PIXI.visibleCount++;
|
||||
stage.updateTransform();
|
||||
|
||||
// update the background color
|
||||
if(this.view.style.backgroundColor!=stage.backgroundColorString && !this.transparent)this.view.style.backgroundColor = stage.backgroundColorString;
|
||||
// update the background color
|
||||
if(this.view.style.backgroundColor!=stage.backgroundColorString && !this.transparent)this.view.style.backgroundColor = stage.backgroundColorString;
|
||||
|
||||
this.context.setTransform(1,0,0,1,0,0);
|
||||
this.context.clearRect(0, 0, this.width, this.height)
|
||||
this.context.setTransform(1,0,0,1,0,0);
|
||||
this.context.clearRect(0, 0, this.width, this.height)
|
||||
this.renderDisplayObject(stage);
|
||||
//as
|
||||
|
||||
// run interaction!
|
||||
if(stage.interactive)
|
||||
{
|
||||
//need to add some events!
|
||||
if(!stage._interactiveEventsAdded)
|
||||
{
|
||||
stage._interactiveEventsAdded = true;
|
||||
stage.interactionManager.setTarget(this);
|
||||
}
|
||||
}
|
||||
if(stage.interactive)
|
||||
{
|
||||
//need to add some events!
|
||||
if(!stage._interactiveEventsAdded)
|
||||
{
|
||||
stage._interactiveEventsAdded = true;
|
||||
stage.interactionManager.setTarget(this);
|
||||
}
|
||||
}
|
||||
|
||||
// remove frame updates..
|
||||
if(PIXI.Texture.frameUpdates.length > 0)
|
||||
{
|
||||
PIXI.Texture.frameUpdates = [];
|
||||
}
|
||||
// remove frame updates..
|
||||
if(PIXI.Texture.frameUpdates.length > 0)
|
||||
{
|
||||
PIXI.Texture.frameUpdates = [];
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -119,11 +119,11 @@ PIXI.CanvasRenderer.prototype.render = function(stage)
|
|||
*/
|
||||
PIXI.CanvasRenderer.prototype.resize = function(width, height)
|
||||
{
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
this.view.width = width;
|
||||
this.view.height = height;
|
||||
this.view.width = width;
|
||||
this.view.height = height;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -135,104 +135,104 @@ PIXI.CanvasRenderer.prototype.resize = function(width, height)
|
|||
*/
|
||||
PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject)
|
||||
{
|
||||
// no loger recurrsive!
|
||||
var transform;
|
||||
var context = this.context;
|
||||
// no loger recurrsive!
|
||||
var transform;
|
||||
var context = this.context;
|
||||
|
||||
context.globalCompositeOperation = 'source-over';
|
||||
context.globalCompositeOperation = 'source-over';
|
||||
|
||||
// one the display object hits this. we can break the loop
|
||||
var testObject = displayObject.last._iNext;
|
||||
displayObject = displayObject.first;
|
||||
// one the display object hits this. we can break the loop
|
||||
var testObject = displayObject.last._iNext;
|
||||
displayObject = displayObject.first;
|
||||
|
||||
do
|
||||
{
|
||||
transform = displayObject.worldTransform;
|
||||
do
|
||||
{
|
||||
transform = displayObject.worldTransform;
|
||||
|
||||
if(!displayObject.visible)
|
||||
{
|
||||
displayObject = displayObject.last._iNext;
|
||||
continue;
|
||||
}
|
||||
if(!displayObject.visible)
|
||||
{
|
||||
displayObject = displayObject.last._iNext;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(!displayObject.renderable)
|
||||
{
|
||||
displayObject = displayObject._iNext;
|
||||
continue;
|
||||
}
|
||||
if(!displayObject.renderable)
|
||||
{
|
||||
displayObject = displayObject._iNext;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(displayObject instanceof PIXI.Sprite)
|
||||
{
|
||||
if(displayObject instanceof PIXI.Sprite)
|
||||
{
|
||||
|
||||
var frame = displayObject.texture.frame;
|
||||
var frame = displayObject.texture.frame;
|
||||
|
||||
if(frame && frame.width && frame.height)
|
||||
{
|
||||
context.globalAlpha = displayObject.worldAlpha;
|
||||
if(frame && frame.width && frame.height)
|
||||
{
|
||||
context.globalAlpha = displayObject.worldAlpha;
|
||||
|
||||
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);
|
||||
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);
|
||||
|
||||
context.drawImage(displayObject.texture.baseTexture.source,
|
||||
frame.x,
|
||||
frame.y,
|
||||
frame.width,
|
||||
frame.height,
|
||||
(displayObject.anchor.x) * -frame.width,
|
||||
(displayObject.anchor.y) * -frame.height,
|
||||
frame.width,
|
||||
frame.height);
|
||||
}
|
||||
}
|
||||
else if(displayObject instanceof PIXI.Strip)
|
||||
{
|
||||
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5])
|
||||
this.renderStrip(displayObject);
|
||||
}
|
||||
else if(displayObject instanceof PIXI.TilingSprite)
|
||||
{
|
||||
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5])
|
||||
this.renderTilingSprite(displayObject);
|
||||
}
|
||||
else if(displayObject instanceof PIXI.CustomRenderable)
|
||||
{
|
||||
displayObject.renderCanvas(this);
|
||||
}
|
||||
else if(displayObject instanceof PIXI.Graphics)
|
||||
{
|
||||
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5])
|
||||
PIXI.CanvasGraphics.renderGraphics(displayObject, context);
|
||||
}
|
||||
else if(displayObject instanceof PIXI.FilterBlock)
|
||||
{
|
||||
if(displayObject.open)
|
||||
{
|
||||
context.save();
|
||||
context.drawImage(displayObject.texture.baseTexture.source,
|
||||
frame.x,
|
||||
frame.y,
|
||||
frame.width,
|
||||
frame.height,
|
||||
(displayObject.anchor.x) * -frame.width,
|
||||
(displayObject.anchor.y) * -frame.height,
|
||||
frame.width,
|
||||
frame.height);
|
||||
}
|
||||
}
|
||||
else if(displayObject instanceof PIXI.Strip)
|
||||
{
|
||||
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5])
|
||||
this.renderStrip(displayObject);
|
||||
}
|
||||
else if(displayObject instanceof PIXI.TilingSprite)
|
||||
{
|
||||
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5])
|
||||
this.renderTilingSprite(displayObject);
|
||||
}
|
||||
else if(displayObject instanceof PIXI.CustomRenderable)
|
||||
{
|
||||
displayObject.renderCanvas(this);
|
||||
}
|
||||
else if(displayObject instanceof PIXI.Graphics)
|
||||
{
|
||||
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5])
|
||||
PIXI.CanvasGraphics.renderGraphics(displayObject, context);
|
||||
}
|
||||
else if(displayObject instanceof PIXI.FilterBlock)
|
||||
{
|
||||
if(displayObject.open)
|
||||
{
|
||||
context.save();
|
||||
|
||||
var cacheAlpha = displayObject.mask.alpha;
|
||||
var maskTransform = displayObject.mask.worldTransform;
|
||||
var cacheAlpha = displayObject.mask.alpha;
|
||||
var maskTransform = displayObject.mask.worldTransform;
|
||||
|
||||
context.setTransform(maskTransform[0], maskTransform[3], maskTransform[1], maskTransform[4], maskTransform[2], maskTransform[5])
|
||||
context.setTransform(maskTransform[0], maskTransform[3], maskTransform[1], maskTransform[4], maskTransform[2], maskTransform[5])
|
||||
|
||||
displayObject.mask.worldAlpha = 0.5;
|
||||
displayObject.mask.worldAlpha = 0.5;
|
||||
|
||||
context.worldAlpha = 0;
|
||||
context.worldAlpha = 0;
|
||||
|
||||
PIXI.CanvasGraphics.renderGraphicsMask(displayObject.mask, context);
|
||||
context.clip();
|
||||
PIXI.CanvasGraphics.renderGraphicsMask(displayObject.mask, context);
|
||||
context.clip();
|
||||
|
||||
displayObject.mask.worldAlpha = cacheAlpha;
|
||||
}
|
||||
else
|
||||
{
|
||||
context.restore();
|
||||
}
|
||||
}
|
||||
// count++
|
||||
displayObject = displayObject._iNext;
|
||||
displayObject.mask.worldAlpha = cacheAlpha;
|
||||
}
|
||||
else
|
||||
{
|
||||
context.restore();
|
||||
}
|
||||
}
|
||||
// count++
|
||||
displayObject = displayObject._iNext;
|
||||
|
||||
|
||||
}
|
||||
while(displayObject != testObject)
|
||||
}
|
||||
while(displayObject != testObject)
|
||||
|
||||
|
||||
}
|
||||
|
@ -246,32 +246,32 @@ PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject)
|
|||
*/
|
||||
PIXI.CanvasRenderer.prototype.renderStripFlat = function(strip)
|
||||
{
|
||||
var context = this.context;
|
||||
var verticies = strip.verticies;
|
||||
var uvs = strip.uvs;
|
||||
var context = this.context;
|
||||
var verticies = strip.verticies;
|
||||
var uvs = strip.uvs;
|
||||
|
||||
var length = verticies.length/2;
|
||||
this.count++;
|
||||
var length = verticies.length/2;
|
||||
this.count++;
|
||||
|
||||
context.beginPath();
|
||||
for (var i=1; i < length-2; i++)
|
||||
{
|
||||
context.beginPath();
|
||||
for (var i=1; i < length-2; i++)
|
||||
{
|
||||
|
||||
// draw some triangles!
|
||||
var index = i*2;
|
||||
// draw some triangles!
|
||||
var index = i*2;
|
||||
|
||||
var x0 = verticies[index], x1 = verticies[index+2], x2 = verticies[index+4];
|
||||
var y0 = verticies[index+1], y1 = verticies[index+3], y2 = verticies[index+5];
|
||||
var x0 = verticies[index], x1 = verticies[index+2], x2 = verticies[index+4];
|
||||
var y0 = verticies[index+1], y1 = verticies[index+3], y2 = verticies[index+5];
|
||||
|
||||
context.moveTo(x0, y0);
|
||||
context.lineTo(x1, y1);
|
||||
context.lineTo(x2, y2);
|
||||
context.moveTo(x0, y0);
|
||||
context.lineTo(x1, y1);
|
||||
context.lineTo(x2, y2);
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
context.fillStyle = "#FF0000";
|
||||
context.fill();
|
||||
context.closePath();
|
||||
context.fillStyle = "#FF0000";
|
||||
context.fill();
|
||||
context.closePath();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -283,25 +283,25 @@ PIXI.CanvasRenderer.prototype.renderStripFlat = function(strip)
|
|||
*/
|
||||
PIXI.CanvasRenderer.prototype.renderTilingSprite = function(sprite)
|
||||
{
|
||||
var context = this.context;
|
||||
var context = this.context;
|
||||
|
||||
context.globalAlpha = sprite.worldAlpha;
|
||||
context.globalAlpha = sprite.worldAlpha;
|
||||
|
||||
if(!sprite.__tilePattern) sprite.__tilePattern = context.createPattern(sprite.texture.baseTexture.source, "repeat");
|
||||
if(!sprite.__tilePattern) sprite.__tilePattern = context.createPattern(sprite.texture.baseTexture.source, "repeat");
|
||||
|
||||
context.beginPath();
|
||||
context.beginPath();
|
||||
|
||||
var tilePosition = sprite.tilePosition;
|
||||
var tileScale = sprite.tileScale;
|
||||
var tilePosition = sprite.tilePosition;
|
||||
var tileScale = sprite.tileScale;
|
||||
|
||||
// offset
|
||||
context.scale(tileScale.x,tileScale.y);
|
||||
context.translate(tilePosition.x, tilePosition.y);
|
||||
|
||||
context.fillStyle = sprite.__tilePattern;
|
||||
context.fillRect(-tilePosition.x,-tilePosition.y,sprite.width / tileScale.x, sprite.height / tileScale.y);
|
||||
context.fillStyle = sprite.__tilePattern;
|
||||
context.fillRect(-tilePosition.x,-tilePosition.y,sprite.width / tileScale.x, sprite.height / tileScale.y);
|
||||
|
||||
context.scale(1/tileScale.x, 1/tileScale.y);
|
||||
context.scale(1/tileScale.x, 1/tileScale.y);
|
||||
context.translate(-tilePosition.x, -tilePosition.y);
|
||||
|
||||
context.closePath();
|
||||
|
@ -316,35 +316,35 @@ PIXI.CanvasRenderer.prototype.renderTilingSprite = function(sprite)
|
|||
*/
|
||||
PIXI.CanvasRenderer.prototype.renderStrip = function(strip)
|
||||
{
|
||||
var context = this.context;
|
||||
var context = this.context;
|
||||
|
||||
// draw triangles!!
|
||||
var verticies = strip.verticies;
|
||||
var uvs = strip.uvs;
|
||||
// draw triangles!!
|
||||
var verticies = strip.verticies;
|
||||
var uvs = strip.uvs;
|
||||
|
||||
var length = verticies.length/2;
|
||||
this.count++;
|
||||
for (var i=1; i < length-2; i++)
|
||||
{
|
||||
var length = verticies.length/2;
|
||||
this.count++;
|
||||
for (var i=1; i < length-2; i++)
|
||||
{
|
||||
|
||||
// draw some triangles!
|
||||
var index = i*2;
|
||||
// draw some triangles!
|
||||
var index = i*2;
|
||||
|
||||
var x0 = verticies[index], x1 = verticies[index+2], x2 = verticies[index+4];
|
||||
var y0 = verticies[index+1], y1 = verticies[index+3], y2 = verticies[index+5];
|
||||
var x0 = verticies[index], x1 = verticies[index+2], x2 = verticies[index+4];
|
||||
var y0 = verticies[index+1], y1 = verticies[index+3], y2 = verticies[index+5];
|
||||
|
||||
var u0 = uvs[index] * strip.texture.width, u1 = uvs[index+2] * strip.texture.width, u2 = uvs[index+4]* strip.texture.width;
|
||||
var v0 = uvs[index+1]* strip.texture.height, v1 = uvs[index+3] * strip.texture.height, v2 = uvs[index+5]* strip.texture.height;
|
||||
var u0 = uvs[index] * strip.texture.width, u1 = uvs[index+2] * strip.texture.width, u2 = uvs[index+4]* strip.texture.width;
|
||||
var v0 = uvs[index+1]* strip.texture.height, v1 = uvs[index+3] * strip.texture.height, v2 = uvs[index+5]* strip.texture.height;
|
||||
|
||||
|
||||
context.save();
|
||||
context.beginPath();
|
||||
context.moveTo(x0, y0);
|
||||
context.lineTo(x1, y1);
|
||||
context.lineTo(x2, y2);
|
||||
context.closePath();
|
||||
context.save();
|
||||
context.beginPath();
|
||||
context.moveTo(x0, y0);
|
||||
context.lineTo(x1, y1);
|
||||
context.lineTo(x2, y2);
|
||||
context.closePath();
|
||||
|
||||
context.clip();
|
||||
context.clip();
|
||||
|
||||
|
||||
// Compute matrix transform
|
||||
|
@ -363,8 +363,8 @@ PIXI.CanvasRenderer.prototype.renderStrip = function(strip)
|
|||
delta_b/delta, delta_e/delta,
|
||||
delta_c/delta, delta_f/delta);
|
||||
|
||||
context.drawImage(strip.texture.baseTexture.source, 0, 0);
|
||||
context.restore();
|
||||
};
|
||||
context.drawImage(strip.texture.baseTexture.source, 0, 0);
|
||||
context.restore();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -9,14 +9,7 @@ PIXI._batchs = [];
|
|||
*/
|
||||
PIXI._getBatch = function(gl)
|
||||
{
|
||||
if(PIXI._batchs.length == 0)
|
||||
{
|
||||
return new PIXI.WebGLBatch(gl);
|
||||
}
|
||||
else
|
||||
{
|
||||
return PIXI._batchs.pop();
|
||||
}
|
||||
return PIXI._batchs.length ? new PIXI.WebGLBatch(gl) : PIXI._batchs.pop();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -24,8 +17,8 @@ PIXI._getBatch = function(gl)
|
|||
*/
|
||||
PIXI._returnBatch = function(batch)
|
||||
{
|
||||
batch.clean();
|
||||
PIXI._batchs.push(batch);
|
||||
batch.clean();
|
||||
PIXI._batchs.push(batch);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -33,10 +26,10 @@ PIXI._returnBatch = function(batch)
|
|||
*/
|
||||
PIXI._restoreBatchs = function(gl)
|
||||
{
|
||||
for (var i=0; i < PIXI._batchs.length; i++)
|
||||
{
|
||||
PIXI._batchs[i].restoreLostContext(gl);
|
||||
};
|
||||
for (var i = 0, l = PIXI._batchs.length; i < l; i++)
|
||||
{
|
||||
PIXI._batchs[i].restoreLostContext(gl);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -53,16 +46,16 @@ PIXI._restoreBatchs = function(gl)
|
|||
*/
|
||||
PIXI.WebGLBatch = function(gl)
|
||||
{
|
||||
this.gl = gl;
|
||||
this.gl = gl;
|
||||
|
||||
this.size = 0;
|
||||
this.size = 0;
|
||||
|
||||
this.vertexBuffer = gl.createBuffer();
|
||||
this.indexBuffer = gl.createBuffer();
|
||||
this.uvBuffer = gl.createBuffer();
|
||||
this.colorBuffer = gl.createBuffer();
|
||||
this.blendMode = PIXI.blendModes.NORMAL;
|
||||
this.dynamicSize = 1;
|
||||
this.vertexBuffer = gl.createBuffer();
|
||||
this.indexBuffer = gl.createBuffer();
|
||||
this.uvBuffer = gl.createBuffer();
|
||||
this.colorBuffer = gl.createBuffer();
|
||||
this.blendMode = PIXI.blendModes.NORMAL;
|
||||
this.dynamicSize = 1;
|
||||
}
|
||||
|
||||
// constructor
|
||||
|
@ -75,16 +68,15 @@ PIXI.WebGLBatch.prototype.constructor = PIXI.WebGLBatch;
|
|||
*/
|
||||
PIXI.WebGLBatch.prototype.clean = function()
|
||||
{
|
||||
this.verticies = [];
|
||||
this.uvs = [];
|
||||
this.indices = [];
|
||||
this.colors = [];
|
||||
this.dynamicSize = 1;
|
||||
this.texture = null;
|
||||
this.last = null;
|
||||
this.size = 0;
|
||||
this.head;
|
||||
this.tail;
|
||||
this.verticies = [];
|
||||
this.uvs = [];
|
||||
this.indices = [];
|
||||
this.colors = [];
|
||||
this.dynamicSize = 1;
|
||||
this.texture = null;
|
||||
this.size = 0;
|
||||
this.head = null;
|
||||
this.tail = null;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -95,11 +87,11 @@ PIXI.WebGLBatch.prototype.clean = function()
|
|||
*/
|
||||
PIXI.WebGLBatch.prototype.restoreLostContext = function(gl)
|
||||
{
|
||||
this.gl = gl;
|
||||
this.vertexBuffer = gl.createBuffer();
|
||||
this.indexBuffer = gl.createBuffer();
|
||||
this.uvBuffer = gl.createBuffer();
|
||||
this.colorBuffer = gl.createBuffer();
|
||||
this.gl = gl;
|
||||
this.vertexBuffer = gl.createBuffer();
|
||||
this.indexBuffer = gl.createBuffer();
|
||||
this.uvBuffer = gl.createBuffer();
|
||||
this.colorBuffer = gl.createBuffer();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -107,19 +99,19 @@ PIXI.WebGLBatch.prototype.restoreLostContext = function(gl)
|
|||
*
|
||||
* @method init
|
||||
* @param sprite {Sprite} the first sprite to be added to the batch. Only sprites with
|
||||
* the same base texture and blend mode will be allowed to be added to this batch
|
||||
* the same base texture and blend mode will be allowed to be added to this batch
|
||||
*/
|
||||
PIXI.WebGLBatch.prototype.init = function(sprite)
|
||||
{
|
||||
sprite.batch = this;
|
||||
this.dirty = true;
|
||||
this.blendMode = sprite.blendMode;
|
||||
this.texture = sprite.texture.baseTexture;
|
||||
this.head = sprite;
|
||||
this.tail = sprite;
|
||||
this.size = 1;
|
||||
sprite.batch = this;
|
||||
this.dirty = true;
|
||||
this.blendMode = sprite.blendMode;
|
||||
this.texture = sprite.texture.baseTexture;
|
||||
this.head = sprite;
|
||||
this.tail = sprite;
|
||||
this.size = 1;
|
||||
|
||||
this.growBatch();
|
||||
this.growBatch();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -131,23 +123,23 @@ PIXI.WebGLBatch.prototype.init = function(sprite)
|
|||
*/
|
||||
PIXI.WebGLBatch.prototype.insertBefore = function(sprite, nextSprite)
|
||||
{
|
||||
this.size++;
|
||||
this.size++;
|
||||
|
||||
sprite.batch = this;
|
||||
this.dirty = true;
|
||||
var tempPrev = nextSprite.__prev;
|
||||
nextSprite.__prev = sprite;
|
||||
sprite.__next = nextSprite;
|
||||
sprite.batch = this;
|
||||
this.dirty = true;
|
||||
var tempPrev = nextSprite.__prev;
|
||||
nextSprite.__prev = sprite;
|
||||
sprite.__next = nextSprite;
|
||||
|
||||
if(tempPrev)
|
||||
{
|
||||
sprite.__prev = tempPrev;
|
||||
tempPrev.__next = sprite;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.head = sprite;
|
||||
}
|
||||
if(tempPrev)
|
||||
{
|
||||
sprite.__prev = tempPrev;
|
||||
tempPrev.__next = sprite;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.head = sprite;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -159,24 +151,24 @@ PIXI.WebGLBatch.prototype.insertBefore = function(sprite, nextSprite)
|
|||
*/
|
||||
PIXI.WebGLBatch.prototype.insertAfter = function(sprite, previousSprite)
|
||||
{
|
||||
this.size++;
|
||||
this.size++;
|
||||
|
||||
sprite.batch = this;
|
||||
this.dirty = true;
|
||||
sprite.batch = this;
|
||||
this.dirty = true;
|
||||
|
||||
var tempNext = previousSprite.__next;
|
||||
previousSprite.__next = sprite;
|
||||
sprite.__prev = previousSprite;
|
||||
var tempNext = previousSprite.__next;
|
||||
previousSprite.__next = sprite;
|
||||
sprite.__prev = previousSprite;
|
||||
|
||||
if(tempNext)
|
||||
{
|
||||
sprite.__next = tempNext;
|
||||
tempNext.__prev = sprite;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.tail = sprite
|
||||
}
|
||||
if(tempNext)
|
||||
{
|
||||
sprite.__next = tempNext;
|
||||
tempNext.__prev = sprite;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.tail = sprite
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -187,40 +179,40 @@ PIXI.WebGLBatch.prototype.insertAfter = function(sprite, previousSprite)
|
|||
*/
|
||||
PIXI.WebGLBatch.prototype.remove = function(sprite)
|
||||
{
|
||||
this.size--;
|
||||
this.size--;
|
||||
|
||||
if(this.size == 0)
|
||||
{
|
||||
sprite.batch = null;
|
||||
sprite.__prev = null;
|
||||
sprite.__next = null;
|
||||
return;
|
||||
}
|
||||
if (!this.size)
|
||||
{
|
||||
sprite.batch = null;
|
||||
sprite.__prev = null;
|
||||
sprite.__next = null;
|
||||
return;
|
||||
}
|
||||
|
||||
if(sprite.__prev)
|
||||
{
|
||||
sprite.__prev.__next = sprite.__next;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.head = sprite.__next;
|
||||
this.head.__prev = null;
|
||||
}
|
||||
if(sprite.__prev)
|
||||
{
|
||||
sprite.__prev.__next = sprite.__next;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.head = sprite.__next;
|
||||
this.head.__prev = null;
|
||||
}
|
||||
|
||||
if(sprite.__next)
|
||||
{
|
||||
sprite.__next.__prev = sprite.__prev;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.tail = sprite.__prev;
|
||||
this.tail.__next = null
|
||||
}
|
||||
if(sprite.__next)
|
||||
{
|
||||
sprite.__next.__prev = sprite.__prev;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.tail = sprite.__prev;
|
||||
this.tail.__next = null
|
||||
}
|
||||
|
||||
sprite.batch = null;
|
||||
sprite.__next = null;
|
||||
sprite.__prev = null;
|
||||
this.dirty = true;
|
||||
sprite.batch = null;
|
||||
sprite.__next = null;
|
||||
sprite.__prev = null;
|
||||
this.dirty = true;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -232,36 +224,36 @@ PIXI.WebGLBatch.prototype.remove = function(sprite)
|
|||
*/
|
||||
PIXI.WebGLBatch.prototype.split = function(sprite)
|
||||
{
|
||||
this.dirty = true;
|
||||
this.dirty = true;
|
||||
|
||||
var batch = new PIXI.WebGLBatch(this.gl);
|
||||
batch.init(sprite);
|
||||
batch.texture = this.texture;
|
||||
batch.tail = this.tail;
|
||||
var batch = new PIXI.WebGLBatch(this.gl);
|
||||
batch.init(sprite);
|
||||
batch.texture = this.texture;
|
||||
batch.tail = this.tail;
|
||||
|
||||
this.tail = sprite.__prev;
|
||||
this.tail.__next = null;
|
||||
this.tail = sprite.__prev;
|
||||
this.tail.__next = null;
|
||||
|
||||
sprite.__prev = null;
|
||||
// return a splite batch!
|
||||
sprite.__prev = null;
|
||||
// return a splite batch!
|
||||
|
||||
// TODO this size is wrong!
|
||||
// need to recalculate :/ problem with a linked list!
|
||||
// unless it gets calculated in the "clean"?
|
||||
// TODO this size is wrong!
|
||||
// need to recalculate :/ problem with a linked list!
|
||||
// unless it gets calculated in the "clean"?
|
||||
|
||||
// need to loop through items as there is no way to know the length on a linked list :/
|
||||
var tempSize = 0;
|
||||
while(sprite)
|
||||
{
|
||||
tempSize++;
|
||||
sprite.batch = batch;
|
||||
sprite = sprite.__next;
|
||||
}
|
||||
// need to loop through items as there is no way to know the length on a linked list :/
|
||||
var tempSize = 0;
|
||||
while(sprite)
|
||||
{
|
||||
tempSize++;
|
||||
sprite.batch = batch;
|
||||
sprite = sprite.__next;
|
||||
}
|
||||
|
||||
batch.size = tempSize;
|
||||
this.size -= tempSize;
|
||||
batch.size = tempSize;
|
||||
this.size -= tempSize;
|
||||
|
||||
return batch;
|
||||
return batch;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -272,21 +264,21 @@ PIXI.WebGLBatch.prototype.split = function(sprite)
|
|||
*/
|
||||
PIXI.WebGLBatch.prototype.merge = function(batch)
|
||||
{
|
||||
this.dirty = true;
|
||||
this.dirty = true;
|
||||
|
||||
this.tail.__next = batch.head;
|
||||
batch.head.__prev = this.tail;
|
||||
this.tail.__next = batch.head;
|
||||
batch.head.__prev = this.tail;
|
||||
|
||||
this.size += batch.size;
|
||||
this.size += batch.size;
|
||||
|
||||
this.tail = batch.tail;
|
||||
this.tail = batch.tail;
|
||||
|
||||
var sprite = batch.head;
|
||||
while(sprite)
|
||||
{
|
||||
sprite.batch = this;
|
||||
sprite = sprite.__next;
|
||||
}
|
||||
var sprite = batch.head;
|
||||
while(sprite)
|
||||
{
|
||||
sprite.batch = this;
|
||||
sprite = sprite.__next;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -298,49 +290,48 @@ PIXI.WebGLBatch.prototype.merge = function(batch)
|
|||
*/
|
||||
PIXI.WebGLBatch.prototype.growBatch = function()
|
||||
{
|
||||
var gl = this.gl;
|
||||
if( this.size == 1)
|
||||
{
|
||||
this.dynamicSize = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.dynamicSize = this.size * 1.5
|
||||
}
|
||||
// grow verts
|
||||
this.verticies = new Float32Array(this.dynamicSize * 8);
|
||||
var gl = this.gl;
|
||||
if( this.size == 1)
|
||||
{
|
||||
this.dynamicSize = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.dynamicSize = this.size * 1.5
|
||||
}
|
||||
// grow verts
|
||||
this.verticies = new Float32Array(this.dynamicSize * 8);
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER,this.verticies , gl.DYNAMIC_DRAW);
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER,this.verticies , gl.DYNAMIC_DRAW);
|
||||
|
||||
this.uvs = new Float32Array( this.dynamicSize * 8 );
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.uvBuffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, this.uvs , gl.DYNAMIC_DRAW);
|
||||
this.uvs = new Float32Array( this.dynamicSize * 8 );
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.uvBuffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, this.uvs , gl.DYNAMIC_DRAW);
|
||||
|
||||
this.dirtyUVS = true;
|
||||
this.dirtyUVS = true;
|
||||
|
||||
this.colors = new Float32Array( this.dynamicSize * 4 );
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.colorBuffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, this.colors , gl.DYNAMIC_DRAW);
|
||||
this.colors = new Float32Array( this.dynamicSize * 4 );
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.colorBuffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, this.colors , gl.DYNAMIC_DRAW);
|
||||
|
||||
this.dirtyColors = true;
|
||||
this.dirtyColors = true;
|
||||
|
||||
this.indices = new Uint16Array(this.dynamicSize * 6);
|
||||
var length = this.indices.length/6;
|
||||
this.indices = new Uint16Array(this.dynamicSize * 6);
|
||||
|
||||
for (var i=0; i < length; i++)
|
||||
{
|
||||
var index2 = i * 6;
|
||||
var index3 = i * 4;
|
||||
this.indices[index2 + 0] = index3 + 0;
|
||||
this.indices[index2 + 1] = index3 + 1;
|
||||
this.indices[index2 + 2] = index3 + 2;
|
||||
this.indices[index2 + 3] = index3 + 0;
|
||||
this.indices[index2 + 4] = index3 + 2;
|
||||
this.indices[index2 + 5] = index3 + 3;
|
||||
};
|
||||
for (var i = 0, l = this.indices.length/6; i < l; i++)
|
||||
{
|
||||
var index2 = i * 6;
|
||||
var index3 = i * 4;
|
||||
this.indices[index2 + 0] = index3 + 0;
|
||||
this.indices[index2 + 1] = index3 + 1;
|
||||
this.indices[index2 + 2] = index3 + 2;
|
||||
this.indices[index2 + 3] = index3 + 0;
|
||||
this.indices[index2 + 4] = index3 + 2;
|
||||
this.indices[index2 + 5] = index3 + 3;
|
||||
}
|
||||
|
||||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
|
||||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
|
||||
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.indices, gl.STATIC_DRAW);
|
||||
}
|
||||
|
||||
|
@ -351,53 +342,53 @@ PIXI.WebGLBatch.prototype.growBatch = function()
|
|||
*/
|
||||
PIXI.WebGLBatch.prototype.refresh = function()
|
||||
{
|
||||
var gl = this.gl;
|
||||
var gl = this.gl;
|
||||
|
||||
if (this.dynamicSize < this.size)
|
||||
{
|
||||
this.growBatch();
|
||||
}
|
||||
if (this.dynamicSize < this.size)
|
||||
{
|
||||
this.growBatch();
|
||||
}
|
||||
|
||||
var indexRun = 0;
|
||||
var worldTransform, width, height, aX, aY, w0, w1, h0, h1, index;
|
||||
var a, b, c, d, tx, ty;
|
||||
var indexRun = 0;
|
||||
var worldTransform, width, height, aX, aY, w0, w1, h0, h1, index;
|
||||
var a, b, c, d, tx, ty;
|
||||
|
||||
var displayObject = this.head;
|
||||
var displayObject = this.head;
|
||||
|
||||
while(displayObject)
|
||||
{
|
||||
index = indexRun * 8;
|
||||
while(displayObject)
|
||||
{
|
||||
index = indexRun * 8;
|
||||
|
||||
var texture = displayObject.texture;
|
||||
var texture = displayObject.texture;
|
||||
|
||||
var frame = texture.frame;
|
||||
var tw = texture.baseTexture.width;
|
||||
var th = texture.baseTexture.height;
|
||||
var frame = texture.frame;
|
||||
var tw = texture.baseTexture.width;
|
||||
var th = texture.baseTexture.height;
|
||||
|
||||
this.uvs[index + 0] = frame.x / tw;
|
||||
this.uvs[index +1] = frame.y / th;
|
||||
this.uvs[index + 0] = frame.x / tw;
|
||||
this.uvs[index +1] = frame.y / th;
|
||||
|
||||
this.uvs[index +2] = (frame.x + frame.width) / tw;
|
||||
this.uvs[index +3] = frame.y / th;
|
||||
this.uvs[index +2] = (frame.x + frame.width) / tw;
|
||||
this.uvs[index +3] = frame.y / th;
|
||||
|
||||
this.uvs[index +4] = (frame.x + frame.width) / tw;
|
||||
this.uvs[index +5] = (frame.y + frame.height) / th;
|
||||
this.uvs[index +4] = (frame.x + frame.width) / tw;
|
||||
this.uvs[index +5] = (frame.y + frame.height) / th;
|
||||
|
||||
this.uvs[index +6] = frame.x / tw;
|
||||
this.uvs[index +7] = (frame.y + frame.height) / th;
|
||||
this.uvs[index +6] = frame.x / tw;
|
||||
this.uvs[index +7] = (frame.y + frame.height) / th;
|
||||
|
||||
displayObject.updateFrame = false;
|
||||
displayObject.updateFrame = false;
|
||||
|
||||
colorIndex = indexRun * 4;
|
||||
this.colors[colorIndex] = this.colors[colorIndex + 1] = this.colors[colorIndex + 2] = this.colors[colorIndex + 3] = displayObject.worldAlpha;
|
||||
colorIndex = indexRun * 4;
|
||||
this.colors[colorIndex] = this.colors[colorIndex + 1] = this.colors[colorIndex + 2] = this.colors[colorIndex + 3] = displayObject.worldAlpha;
|
||||
|
||||
displayObject = displayObject.__next;
|
||||
displayObject = displayObject.__next;
|
||||
|
||||
indexRun ++;
|
||||
}
|
||||
indexRun ++;
|
||||
}
|
||||
|
||||
this.dirtyUVS = true;
|
||||
this.dirtyColors = true;
|
||||
this.dirtyUVS = true;
|
||||
this.dirtyColors = true;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -407,108 +398,108 @@ PIXI.WebGLBatch.prototype.refresh = function()
|
|||
*/
|
||||
PIXI.WebGLBatch.prototype.update = function()
|
||||
{
|
||||
var gl = this.gl;
|
||||
var worldTransform, width, height, aX, aY, w0, w1, h0, h1, index, index2, index3
|
||||
var gl = this.gl;
|
||||
var worldTransform, width, height, aX, aY, w0, w1, h0, h1, index, index2, index3
|
||||
|
||||
var a, b, c, d, tx, ty;
|
||||
var a, b, c, d, tx, ty;
|
||||
|
||||
var indexRun = 0;
|
||||
var indexRun = 0;
|
||||
|
||||
var displayObject = this.head;
|
||||
var displayObject = this.head;
|
||||
|
||||
while(displayObject)
|
||||
{
|
||||
if(displayObject.vcount === PIXI.visibleCount)
|
||||
{
|
||||
width = displayObject.texture.frame.width;
|
||||
height = displayObject.texture.frame.height;
|
||||
while(displayObject)
|
||||
{
|
||||
if(displayObject.vcount === PIXI.visibleCount)
|
||||
{
|
||||
width = displayObject.texture.frame.width;
|
||||
height = displayObject.texture.frame.height;
|
||||
|
||||
// TODO trim??
|
||||
aX = displayObject.anchor.x;// - displayObject.texture.trim.x
|
||||
aY = displayObject.anchor.y; //- displayObject.texture.trim.y
|
||||
w0 = width * (1-aX);
|
||||
w1 = width * -aX;
|
||||
// TODO trim??
|
||||
aX = displayObject.anchor.x;// - displayObject.texture.trim.x
|
||||
aY = displayObject.anchor.y; //- displayObject.texture.trim.y
|
||||
w0 = width * (1-aX);
|
||||
w1 = width * -aX;
|
||||
|
||||
h0 = height * (1-aY);
|
||||
h1 = height * -aY;
|
||||
h0 = height * (1-aY);
|
||||
h1 = height * -aY;
|
||||
|
||||
index = indexRun * 8;
|
||||
index = indexRun * 8;
|
||||
|
||||
worldTransform = displayObject.worldTransform;
|
||||
worldTransform = displayObject.worldTransform;
|
||||
|
||||
a = worldTransform[0];
|
||||
b = worldTransform[3];
|
||||
c = worldTransform[1];
|
||||
d = worldTransform[4];
|
||||
tx = worldTransform[2];
|
||||
ty = worldTransform[5];
|
||||
a = worldTransform[0];
|
||||
b = worldTransform[3];
|
||||
c = worldTransform[1];
|
||||
d = worldTransform[4];
|
||||
tx = worldTransform[2];
|
||||
ty = worldTransform[5];
|
||||
|
||||
this.verticies[index + 0 ] = a * w1 + c * h1 + tx;
|
||||
this.verticies[index + 1 ] = d * h1 + b * w1 + ty;
|
||||
this.verticies[index + 0 ] = a * w1 + c * h1 + tx;
|
||||
this.verticies[index + 1 ] = d * h1 + b * w1 + ty;
|
||||
|
||||
this.verticies[index + 2 ] = a * w0 + c * h1 + tx;
|
||||
this.verticies[index + 3 ] = d * h1 + b * w0 + ty;
|
||||
this.verticies[index + 2 ] = a * w0 + c * h1 + tx;
|
||||
this.verticies[index + 3 ] = d * h1 + b * w0 + ty;
|
||||
|
||||
this.verticies[index + 4 ] = a * w0 + c * h0 + tx;
|
||||
this.verticies[index + 5 ] = d * h0 + b * w0 + ty;
|
||||
this.verticies[index + 4 ] = a * w0 + c * h0 + tx;
|
||||
this.verticies[index + 5 ] = d * h0 + b * w0 + ty;
|
||||
|
||||
this.verticies[index + 6] = a * w1 + c * h0 + tx;
|
||||
this.verticies[index + 7] = d * h0 + b * w1 + ty;
|
||||
this.verticies[index + 6] = a * w1 + c * h0 + tx;
|
||||
this.verticies[index + 7] = d * h0 + b * w1 + ty;
|
||||
|
||||
if(displayObject.updateFrame || displayObject.texture.updateFrame)
|
||||
{
|
||||
this.dirtyUVS = true;
|
||||
if(displayObject.updateFrame || displayObject.texture.updateFrame)
|
||||
{
|
||||
this.dirtyUVS = true;
|
||||
|
||||
var texture = displayObject.texture;
|
||||
var texture = displayObject.texture;
|
||||
|
||||
var frame = texture.frame;
|
||||
var tw = texture.baseTexture.width;
|
||||
var th = texture.baseTexture.height;
|
||||
var frame = texture.frame;
|
||||
var tw = texture.baseTexture.width;
|
||||
var th = texture.baseTexture.height;
|
||||
|
||||
this.uvs[index + 0] = frame.x / tw;
|
||||
this.uvs[index +1] = frame.y / th;
|
||||
this.uvs[index + 0] = frame.x / tw;
|
||||
this.uvs[index +1] = frame.y / th;
|
||||
|
||||
this.uvs[index +2] = (frame.x + frame.width) / tw;
|
||||
this.uvs[index +3] = frame.y / th;
|
||||
this.uvs[index +2] = (frame.x + frame.width) / tw;
|
||||
this.uvs[index +3] = frame.y / th;
|
||||
|
||||
this.uvs[index +4] = (frame.x + frame.width) / tw;
|
||||
this.uvs[index +5] = (frame.y + frame.height) / th;
|
||||
this.uvs[index +4] = (frame.x + frame.width) / tw;
|
||||
this.uvs[index +5] = (frame.y + frame.height) / th;
|
||||
|
||||
this.uvs[index +6] = frame.x / tw;
|
||||
this.uvs[index +7] = (frame.y + frame.height) / th;
|
||||
this.uvs[index +6] = frame.x / tw;
|
||||
this.uvs[index +7] = (frame.y + frame.height) / th;
|
||||
|
||||
displayObject.updateFrame = false;
|
||||
}
|
||||
displayObject.updateFrame = false;
|
||||
}
|
||||
|
||||
// TODO this probably could do with some optimisation....
|
||||
if(displayObject.cacheAlpha != displayObject.worldAlpha)
|
||||
{
|
||||
displayObject.cacheAlpha = displayObject.worldAlpha;
|
||||
// TODO this probably could do with some optimisation....
|
||||
if(displayObject.cacheAlpha != displayObject.worldAlpha)
|
||||
{
|
||||
displayObject.cacheAlpha = displayObject.worldAlpha;
|
||||
|
||||
var colorIndex = indexRun * 4;
|
||||
this.colors[colorIndex] = this.colors[colorIndex + 1] = this.colors[colorIndex + 2] = this.colors[colorIndex + 3] = displayObject.worldAlpha;
|
||||
this.dirtyColors = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
index = indexRun * 8;
|
||||
var colorIndex = indexRun * 4;
|
||||
this.colors[colorIndex] = this.colors[colorIndex + 1] = this.colors[colorIndex + 2] = this.colors[colorIndex + 3] = displayObject.worldAlpha;
|
||||
this.dirtyColors = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
index = indexRun * 8;
|
||||
|
||||
this.verticies[index + 0 ] = 0;
|
||||
this.verticies[index + 1 ] = 0;
|
||||
this.verticies[index + 0 ] = 0;
|
||||
this.verticies[index + 1 ] = 0;
|
||||
|
||||
this.verticies[index + 2 ] = 0;
|
||||
this.verticies[index + 3 ] = 0;
|
||||
this.verticies[index + 2 ] = 0;
|
||||
this.verticies[index + 3 ] = 0;
|
||||
|
||||
this.verticies[index + 4 ] = 0;
|
||||
this.verticies[index + 5 ] = 0;
|
||||
this.verticies[index + 4 ] = 0;
|
||||
this.verticies[index + 5 ] = 0;
|
||||
|
||||
this.verticies[index + 6] = 0;
|
||||
this.verticies[index + 7] = 0;
|
||||
}
|
||||
this.verticies[index + 6] = 0;
|
||||
this.verticies[index + 7] = 0;
|
||||
}
|
||||
|
||||
indexRun++;
|
||||
displayObject = displayObject.__next;
|
||||
indexRun++;
|
||||
displayObject = displayObject.__next;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -519,38 +510,38 @@ PIXI.WebGLBatch.prototype.update = function()
|
|||
*/
|
||||
PIXI.WebGLBatch.prototype.render = function(start, end)
|
||||
{
|
||||
start = start || 0;
|
||||
start = start || 0;
|
||||
|
||||
if(end == undefined)end = this.size;
|
||||
if (arguments.length < 2) end = this.size;
|
||||
|
||||
if(this.dirty)
|
||||
{
|
||||
this.refresh();
|
||||
this.dirty = false;
|
||||
}
|
||||
if(this.dirty)
|
||||
{
|
||||
this.refresh();
|
||||
this.dirty = false;
|
||||
}
|
||||
|
||||
if (this.size == 0)return;
|
||||
if (!this.size) return;
|
||||
|
||||
this.update();
|
||||
var gl = this.gl;
|
||||
this.update();
|
||||
var gl = this.gl;
|
||||
|
||||
//TODO optimize this!
|
||||
//TODO optimize this!
|
||||
|
||||
var shaderProgram = PIXI.shaderProgram;
|
||||
gl.useProgram(shaderProgram);
|
||||
var shaderProgram = PIXI.shaderProgram;
|
||||
gl.useProgram(shaderProgram);
|
||||
|
||||
// update the verts..
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
|
||||
// ok..
|
||||
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.verticies)
|
||||
// update the verts..
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
|
||||
// ok..
|
||||
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.verticies)
|
||||
gl.vertexAttribPointer(shaderProgram.vertexPositionAttribute, 2, gl.FLOAT, false, 0, 0);
|
||||
// update the uvs
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.uvBuffer);
|
||||
// update the uvs
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.uvBuffer);
|
||||
|
||||
if(this.dirtyUVS)
|
||||
{
|
||||
this.dirtyUVS = false;
|
||||
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.uvs);
|
||||
this.dirtyUVS = false;
|
||||
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.uvs);
|
||||
}
|
||||
|
||||
gl.vertexAttribPointer(shaderProgram.textureCoordAttribute, 2, gl.FLOAT, false, 0, 0);
|
||||
|
@ -558,21 +549,21 @@ PIXI.WebGLBatch.prototype.render = function(start, end)
|
|||
gl.activeTexture(gl.TEXTURE0);
|
||||
gl.bindTexture(gl.TEXTURE_2D, this.texture._glTexture);
|
||||
|
||||
// update color!
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.colorBuffer);
|
||||
// update color!
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.colorBuffer);
|
||||
|
||||
if(this.dirtyColors)
|
||||
if(this.dirtyColors)
|
||||
{
|
||||
this.dirtyColors = false;
|
||||
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.colors);
|
||||
}
|
||||
this.dirtyColors = false;
|
||||
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.colors);
|
||||
}
|
||||
|
||||
gl.vertexAttribPointer(shaderProgram.colorAttribute, 1, gl.FLOAT, false, 0, 0);
|
||||
|
||||
// dont need to upload!
|
||||
// dont need to upload!
|
||||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
|
||||
|
||||
var len = end - start;
|
||||
var len = end - start;
|
||||
|
||||
// DRAW THAT this!
|
||||
gl.drawElements(gl.TRIANGLES, len * 6, gl.UNSIGNED_SHORT, start * 2 * 6 );
|
||||
|
|
|
@ -23,63 +23,63 @@ PIXI.WebGLGraphics = function()
|
|||
*/
|
||||
PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
|
||||
{
|
||||
var gl = PIXI.gl;
|
||||
var gl = PIXI.gl;
|
||||
|
||||
if(!graphics._webGL)graphics._webGL = {points:[], indices:[], lastIndex:0,
|
||||
buffer:gl.createBuffer(),
|
||||
indexBuffer:gl.createBuffer()};
|
||||
if(!graphics._webGL)graphics._webGL = {points:[], indices:[], lastIndex:0,
|
||||
buffer:gl.createBuffer(),
|
||||
indexBuffer:gl.createBuffer()};
|
||||
|
||||
if(graphics.dirty)
|
||||
{
|
||||
graphics.dirty = false;
|
||||
if(graphics.dirty)
|
||||
{
|
||||
graphics.dirty = false;
|
||||
|
||||
if(graphics.clearDirty)
|
||||
{
|
||||
graphics.clearDirty = false;
|
||||
if(graphics.clearDirty)
|
||||
{
|
||||
graphics.clearDirty = false;
|
||||
|
||||
graphics._webGL.lastIndex = 0;
|
||||
graphics._webGL.points = [];
|
||||
graphics._webGL.indices = [];
|
||||
graphics._webGL.lastIndex = 0;
|
||||
graphics._webGL.points = [];
|
||||
graphics._webGL.indices = [];
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
PIXI.WebGLGraphics.updateGraphics(graphics);
|
||||
}
|
||||
PIXI.WebGLGraphics.updateGraphics(graphics);
|
||||
}
|
||||
|
||||
|
||||
PIXI.activatePrimitiveShader();
|
||||
PIXI.activatePrimitiveShader();
|
||||
|
||||
// This could be speeded up fo sure!
|
||||
var m = PIXI.mat3.clone(graphics.worldTransform);
|
||||
// This could be speeded up fo sure!
|
||||
var m = PIXI.mat3.clone(graphics.worldTransform);
|
||||
|
||||
PIXI.mat3.transpose(m);
|
||||
PIXI.mat3.transpose(m);
|
||||
|
||||
// set the matrix transform for the
|
||||
gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
|
||||
// set the matrix transform for the
|
||||
gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
gl.uniformMatrix3fv(PIXI.primitiveProgram.translationMatrix, false, m);
|
||||
gl.uniformMatrix3fv(PIXI.primitiveProgram.translationMatrix, false, m);
|
||||
|
||||
gl.uniform2f(PIXI.primitiveProgram.projectionVector, projection.x, projection.y);
|
||||
gl.uniform2f(PIXI.primitiveProgram.projectionVector, projection.x, projection.y);
|
||||
|
||||
gl.uniform1f(PIXI.primitiveProgram.alpha, graphics.worldAlpha);
|
||||
gl.uniform1f(PIXI.primitiveProgram.alpha, graphics.worldAlpha);
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, graphics._webGL.buffer);
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, graphics._webGL.buffer);
|
||||
|
||||
// WHY DOES THIS LINE NEED TO BE THERE???
|
||||
gl.vertexAttribPointer(PIXI.shaderProgram.vertexPositionAttribute, 2, gl.FLOAT, false, 0, 0);
|
||||
// its not even used.. but need to be set or it breaks?
|
||||
// only on pc though..
|
||||
// WHY DOES THIS LINE NEED TO BE THERE???
|
||||
gl.vertexAttribPointer(PIXI.shaderProgram.vertexPositionAttribute, 2, gl.FLOAT, false, 0, 0);
|
||||
// its not even used.. but need to be set or it breaks?
|
||||
// only on pc though..
|
||||
|
||||
gl.vertexAttribPointer(PIXI.primitiveProgram.vertexPositionAttribute, 2, gl.FLOAT, false, 4 * 6, 0);
|
||||
gl.vertexAttribPointer(PIXI.primitiveProgram.colorAttribute, 4, gl.FLOAT, false,4 * 6, 2 * 4);
|
||||
gl.vertexAttribPointer(PIXI.primitiveProgram.vertexPositionAttribute, 2, gl.FLOAT, false, 4 * 6, 0);
|
||||
gl.vertexAttribPointer(PIXI.primitiveProgram.colorAttribute, 4, gl.FLOAT, false,4 * 6, 2 * 4);
|
||||
|
||||
// set the index buffer!
|
||||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, graphics._webGL.indexBuffer);
|
||||
// set the index buffer!
|
||||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, graphics._webGL.indexBuffer);
|
||||
|
||||
gl.drawElements(gl.TRIANGLE_STRIP, graphics._webGL.indices.length, gl.UNSIGNED_SHORT, 0 );
|
||||
gl.drawElements(gl.TRIANGLE_STRIP, graphics._webGL.indices.length, gl.UNSIGNED_SHORT, 0 );
|
||||
|
||||
// return to default shader...
|
||||
PIXI.activateDefaultShader();
|
||||
// return to default shader...
|
||||
PIXI.activateDefaultShader();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -92,45 +92,45 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
|
|||
*/
|
||||
PIXI.WebGLGraphics.updateGraphics = function(graphics)
|
||||
{
|
||||
for (var i=graphics._webGL.lastIndex; i < graphics.graphicsData.length; i++)
|
||||
{
|
||||
var data = graphics.graphicsData[i];
|
||||
for (var i=graphics._webGL.lastIndex; i < graphics.graphicsData.length; i++)
|
||||
{
|
||||
var data = graphics.graphicsData[i];
|
||||
|
||||
if(data.type == PIXI.Graphics.POLY)
|
||||
{
|
||||
if(data.fill)
|
||||
{
|
||||
if(data.points.length>3)
|
||||
PIXI.WebGLGraphics.buildPoly(data, graphics._webGL);
|
||||
}
|
||||
if(data.type == PIXI.Graphics.POLY)
|
||||
{
|
||||
if(data.fill)
|
||||
{
|
||||
if(data.points.length>3)
|
||||
PIXI.WebGLGraphics.buildPoly(data, graphics._webGL);
|
||||
}
|
||||
|
||||
if(data.lineWidth > 0)
|
||||
{
|
||||
PIXI.WebGLGraphics.buildLine(data, graphics._webGL);
|
||||
}
|
||||
}
|
||||
else if(data.type == PIXI.Graphics.RECT)
|
||||
{
|
||||
PIXI.WebGLGraphics.buildRectangle(data, graphics._webGL);
|
||||
}
|
||||
else if(data.type == PIXI.Graphics.CIRC || data.type == PIXI.Graphics.ELIP)
|
||||
{
|
||||
PIXI.WebGLGraphics.buildCircle(data, graphics._webGL);
|
||||
}
|
||||
};
|
||||
if(data.lineWidth > 0)
|
||||
{
|
||||
PIXI.WebGLGraphics.buildLine(data, graphics._webGL);
|
||||
}
|
||||
}
|
||||
else if(data.type == PIXI.Graphics.RECT)
|
||||
{
|
||||
PIXI.WebGLGraphics.buildRectangle(data, graphics._webGL);
|
||||
}
|
||||
else if(data.type == PIXI.Graphics.CIRC || data.type == PIXI.Graphics.ELIP)
|
||||
{
|
||||
PIXI.WebGLGraphics.buildCircle(data, graphics._webGL);
|
||||
}
|
||||
}
|
||||
|
||||
graphics._webGL.lastIndex = graphics.graphicsData.length;
|
||||
graphics._webGL.lastIndex = graphics.graphicsData.length;
|
||||
|
||||
var gl = PIXI.gl;
|
||||
var gl = PIXI.gl;
|
||||
|
||||
graphics._webGL.glPoints = new Float32Array(graphics._webGL.points);
|
||||
graphics._webGL.glPoints = new Float32Array(graphics._webGL.points);
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, graphics._webGL.buffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, graphics._webGL.glPoints, gl.STATIC_DRAW);
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, graphics._webGL.buffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, graphics._webGL.glPoints, gl.STATIC_DRAW);
|
||||
|
||||
graphics._webGL.glIndicies = new Uint16Array(graphics._webGL.indices);
|
||||
graphics._webGL.glIndicies = new Uint16Array(graphics._webGL.indices);
|
||||
|
||||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, graphics._webGL.indexBuffer);
|
||||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, graphics._webGL.indexBuffer);
|
||||
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, graphics._webGL.glIndicies, gl.STATIC_DRAW);
|
||||
}
|
||||
|
||||
|
@ -145,57 +145,57 @@ PIXI.WebGLGraphics.updateGraphics = function(graphics)
|
|||
*/
|
||||
PIXI.WebGLGraphics.buildRectangle = function(graphicsData, webGLData)
|
||||
{
|
||||
// --- //
|
||||
// need to convert points to a nice regular data
|
||||
//
|
||||
var rectData = graphicsData.points;
|
||||
var x = rectData[0];
|
||||
var y = rectData[1];
|
||||
var width = rectData[2];
|
||||
var height = rectData[3];
|
||||
// --- //
|
||||
// need to convert points to a nice regular data
|
||||
//
|
||||
var rectData = graphicsData.points;
|
||||
var x = rectData[0];
|
||||
var y = rectData[1];
|
||||
var width = rectData[2];
|
||||
var height = rectData[3];
|
||||
|
||||
|
||||
if(graphicsData.fill)
|
||||
{
|
||||
var color = HEXtoRGB(graphicsData.fillColor);
|
||||
var alpha = graphicsData.fillAlpha;
|
||||
if(graphicsData.fill)
|
||||
{
|
||||
var color = hex2rgb(graphicsData.fillColor);
|
||||
var alpha = graphicsData.fillAlpha;
|
||||
|
||||
var r = color[0] * alpha;
|
||||
var g = color[1] * alpha;
|
||||
var b = color[2] * alpha;
|
||||
var r = color[0] * alpha;
|
||||
var g = color[1] * alpha;
|
||||
var b = color[2] * alpha;
|
||||
|
||||
var verts = webGLData.points;
|
||||
var indices = webGLData.indices;
|
||||
var verts = webGLData.points;
|
||||
var indices = webGLData.indices;
|
||||
|
||||
var vertPos = verts.length/6;
|
||||
var vertPos = verts.length/6;
|
||||
|
||||
// start
|
||||
verts.push(x, y);
|
||||
verts.push(r, g, b, alpha);
|
||||
// start
|
||||
verts.push(x, y);
|
||||
verts.push(r, g, b, alpha);
|
||||
|
||||
verts.push(x + width, y);
|
||||
verts.push(r, g, b, alpha);
|
||||
verts.push(x + width, y);
|
||||
verts.push(r, g, b, alpha);
|
||||
|
||||
verts.push(x , y + height);
|
||||
verts.push(r, g, b, alpha);
|
||||
verts.push(x , y + height);
|
||||
verts.push(r, g, b, alpha);
|
||||
|
||||
verts.push(x + width, y + height);
|
||||
verts.push(r, g, b, alpha);
|
||||
verts.push(x + width, y + height);
|
||||
verts.push(r, g, b, alpha);
|
||||
|
||||
// insert 2 dead triangles..
|
||||
indices.push(vertPos, vertPos, vertPos+1, vertPos+2, vertPos+3, vertPos+3)
|
||||
}
|
||||
// insert 2 dead triangles..
|
||||
indices.push(vertPos, vertPos, vertPos+1, vertPos+2, vertPos+3, vertPos+3)
|
||||
}
|
||||
|
||||
if(graphicsData.lineWidth)
|
||||
{
|
||||
graphicsData.points = [x, y,
|
||||
x + width, y,
|
||||
x + width, y + height,
|
||||
x, y + height,
|
||||
x, y];
|
||||
if(graphicsData.lineWidth)
|
||||
{
|
||||
graphicsData.points = [x, y,
|
||||
x + width, y,
|
||||
x + width, y + height,
|
||||
x, y + height,
|
||||
x, y];
|
||||
|
||||
PIXI.WebGLGraphics.buildLine(graphicsData, webGLData);
|
||||
}
|
||||
PIXI.WebGLGraphics.buildLine(graphicsData, webGLData);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -210,60 +210,61 @@ PIXI.WebGLGraphics.buildRectangle = function(graphicsData, webGLData)
|
|||
*/
|
||||
PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
|
||||
{
|
||||
// --- //
|
||||
// need to convert points to a nice regular data
|
||||
//
|
||||
var rectData = graphicsData.points;
|
||||
var x = rectData[0];
|
||||
var y = rectData[1];
|
||||
var width = rectData[2];
|
||||
var height = rectData[3];
|
||||
// --- //
|
||||
// need to convert points to a nice regular data
|
||||
//
|
||||
var rectData = graphicsData.points;
|
||||
var x = rectData[0];
|
||||
var y = rectData[1];
|
||||
var width = rectData[2];
|
||||
var height = rectData[3];
|
||||
|
||||
var totalSegs = 40;
|
||||
var seg = (Math.PI * 2) / totalSegs ;
|
||||
var totalSegs = 40;
|
||||
var seg = (Math.PI * 2) / totalSegs ;
|
||||
var i;
|
||||
|
||||
if(graphicsData.fill)
|
||||
{
|
||||
var color = HEXtoRGB(graphicsData.fillColor);
|
||||
var alpha = graphicsData.fillAlpha;
|
||||
if (graphicsData.fill)
|
||||
{
|
||||
var color = hex2rgb(graphicsData.fillColor);
|
||||
var alpha = graphicsData.fillAlpha;
|
||||
|
||||
var r = color[0] * alpha;
|
||||
var g = color[1] * alpha;
|
||||
var b = color[2] * alpha;
|
||||
var r = color[0] * alpha;
|
||||
var g = color[1] * alpha;
|
||||
var b = color[2] * alpha;
|
||||
|
||||
var verts = webGLData.points;
|
||||
var indices = webGLData.indices;
|
||||
var verts = webGLData.points;
|
||||
var indices = webGLData.indices;
|
||||
|
||||
var vecPos = verts.length/6;
|
||||
var vecPos = verts.length/6;
|
||||
|
||||
indices.push(vecPos);
|
||||
indices.push(vecPos);
|
||||
|
||||
for (var i=0; i < totalSegs + 1 ; i++)
|
||||
{
|
||||
verts.push(x,y, r, g, b, alpha);
|
||||
for (i = 0; i < totalSegs + 1 ; i++)
|
||||
{
|
||||
verts.push(x,y, r, g, b, alpha);
|
||||
|
||||
verts.push(x + Math.sin(seg * i) * width,
|
||||
y + Math.cos(seg * i) * height,
|
||||
r, g, b, alpha);
|
||||
verts.push(x + Math.sin(seg * i) * width,
|
||||
y + Math.cos(seg * i) * height,
|
||||
r, g, b, alpha);
|
||||
|
||||
indices.push(vecPos++, vecPos++);
|
||||
};
|
||||
indices.push(vecPos++, vecPos++);
|
||||
}
|
||||
|
||||
indices.push(vecPos-1);
|
||||
}
|
||||
indices.push(vecPos-1);
|
||||
}
|
||||
|
||||
if(graphicsData.lineWidth)
|
||||
{
|
||||
graphicsData.points = [];
|
||||
if (graphicsData.lineWidth)
|
||||
{
|
||||
graphicsData.points = [];
|
||||
|
||||
for (var i=0; i < totalSegs + 1; i++)
|
||||
{
|
||||
graphicsData.points.push(x + Math.sin(seg * i) * width,
|
||||
y + Math.cos(seg * i) * height)
|
||||
};
|
||||
for (i = 0; i < totalSegs + 1; i++)
|
||||
{
|
||||
graphicsData.points.push(x + Math.sin(seg * i) * width,
|
||||
y + Math.cos(seg * i) * height)
|
||||
}
|
||||
|
||||
PIXI.WebGLGraphics.buildLine(graphicsData, webGLData);
|
||||
}
|
||||
PIXI.WebGLGraphics.buildLine(graphicsData, webGLData);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -278,184 +279,184 @@ PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
|
|||
*/
|
||||
PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
|
||||
{
|
||||
// TODO OPTIMISE!
|
||||
// TODO OPTIMISE!
|
||||
|
||||
var wrap = true;
|
||||
var points = graphicsData.points;
|
||||
if(points.length == 0)return;
|
||||
var wrap = true;
|
||||
var points = graphicsData.points;
|
||||
if (points.length === 0) return;
|
||||
|
||||
// get first and last point.. figure out the middle!
|
||||
var firstPoint = new PIXI.Point( points[0], points[1] );
|
||||
var lastPoint = new PIXI.Point( points[points.length - 2], points[points.length - 1] );
|
||||
// get first and last point.. figure out the middle!
|
||||
var firstPoint = new PIXI.Point( points[0], points[1] );
|
||||
var lastPoint = new PIXI.Point( points[points.length - 2], points[points.length - 1] );
|
||||
|
||||
// if the first point is the last point - goona have issues :)
|
||||
if(firstPoint.x == lastPoint.x && firstPoint.y == lastPoint.y)
|
||||
{
|
||||
points.pop();
|
||||
points.pop();
|
||||
// if the first point is the last point - goona have issues :)
|
||||
if (firstPoint.x == lastPoint.x && firstPoint.y == lastPoint.y)
|
||||
{
|
||||
points.pop();
|
||||
points.pop();
|
||||
|
||||
lastPoint = new PIXI.Point( points[points.length - 2], points[points.length - 1] );
|
||||
lastPoint = new PIXI.Point( points[points.length - 2], points[points.length - 1] );
|
||||
|
||||
var midPointX = lastPoint.x + (firstPoint.x - lastPoint.x) *0.5;
|
||||
var midPointY = lastPoint.y + (firstPoint.y - lastPoint.y) *0.5;
|
||||
var midPointX = lastPoint.x + (firstPoint.x - lastPoint.x) *0.5;
|
||||
var midPointY = lastPoint.y + (firstPoint.y - lastPoint.y) *0.5;
|
||||
|
||||
points.unshift(midPointX, midPointY);
|
||||
points.push(midPointX, midPointY)
|
||||
}
|
||||
points.unshift(midPointX, midPointY);
|
||||
points.push(midPointX, midPointY)
|
||||
}
|
||||
|
||||
var verts = webGLData.points;
|
||||
var indices = webGLData.indices;
|
||||
var length = points.length / 2;
|
||||
var indexCount = points.length;
|
||||
var indexStart = verts.length/6;
|
||||
var verts = webGLData.points;
|
||||
var indices = webGLData.indices;
|
||||
var length = points.length / 2;
|
||||
var indexCount = points.length;
|
||||
var indexStart = verts.length/6;
|
||||
|
||||
// DRAW the Line
|
||||
var width = graphicsData.lineWidth / 2;
|
||||
// DRAW the Line
|
||||
var width = graphicsData.lineWidth / 2;
|
||||
|
||||
// sort color
|
||||
var color = HEXtoRGB(graphicsData.lineColor);
|
||||
var alpha = graphicsData.lineAlpha;
|
||||
var r = color[0] * alpha;
|
||||
var g = color[1] * alpha;
|
||||
var b = color[2] * alpha;
|
||||
// sort color
|
||||
var color = hex2rgb(graphicsData.lineColor);
|
||||
var alpha = graphicsData.lineAlpha;
|
||||
var r = color[0] * alpha;
|
||||
var g = color[1] * alpha;
|
||||
var b = color[2] * alpha;
|
||||
|
||||
var p1x, p1y, p2x, p2y, p3x, p3y;
|
||||
var perpx, perpy, perp2x, perp2y, perp3x, perp3y;
|
||||
var ipx, ipy;
|
||||
var a1, b1, c1, a2, b2, c2;
|
||||
var denom, pdist, dist;
|
||||
var p1x, p1y, p2x, p2y, p3x, p3y;
|
||||
var perpx, perpy, perp2x, perp2y, perp3x, perp3y;
|
||||
var ipx, ipy;
|
||||
var a1, b1, c1, a2, b2, c2;
|
||||
var denom, pdist, dist;
|
||||
|
||||
p1x = points[0];
|
||||
p1y = points[1];
|
||||
p1x = points[0];
|
||||
p1y = points[1];
|
||||
|
||||
p2x = points[2];
|
||||
p2y = points[3];
|
||||
p2x = points[2];
|
||||
p2y = points[3];
|
||||
|
||||
perpx = -(p1y - p2y);
|
||||
perpy = p1x - p2x;
|
||||
perpx = -(p1y - p2y);
|
||||
perpy = p1x - p2x;
|
||||
|
||||
dist = Math.sqrt(perpx*perpx + perpy*perpy);
|
||||
dist = Math.sqrt(perpx*perpx + perpy*perpy);
|
||||
|
||||
perpx /= dist;
|
||||
perpy /= dist;
|
||||
perpx *= width;
|
||||
perpy *= width;
|
||||
perpx /= dist;
|
||||
perpy /= dist;
|
||||
perpx *= width;
|
||||
perpy *= width;
|
||||
|
||||
// start
|
||||
verts.push(p1x - perpx , p1y - perpy,
|
||||
r, g, b, alpha);
|
||||
// start
|
||||
verts.push(p1x - perpx , p1y - perpy,
|
||||
r, g, b, alpha);
|
||||
|
||||
verts.push(p1x + perpx , p1y + perpy,
|
||||
r, g, b, alpha);
|
||||
verts.push(p1x + perpx , p1y + perpy,
|
||||
r, g, b, alpha);
|
||||
|
||||
for (var i = 1; i < length-1; i++)
|
||||
{
|
||||
p1x = points[(i-1)*2];
|
||||
p1y = points[(i-1)*2 + 1];
|
||||
for (var i = 1; i < length-1; i++)
|
||||
{
|
||||
p1x = points[(i-1)*2];
|
||||
p1y = points[(i-1)*2 + 1];
|
||||
|
||||
p2x = points[(i)*2]
|
||||
p2y = points[(i)*2 + 1]
|
||||
p2x = points[(i)*2]
|
||||
p2y = points[(i)*2 + 1]
|
||||
|
||||
p3x = points[(i+1)*2];
|
||||
p3y = points[(i+1)*2 + 1];
|
||||
p3x = points[(i+1)*2];
|
||||
p3y = points[(i+1)*2 + 1];
|
||||
|
||||
perpx = -(p1y - p2y);
|
||||
perpy = p1x - p2x;
|
||||
perpx = -(p1y - p2y);
|
||||
perpy = p1x - p2x;
|
||||
|
||||
dist = Math.sqrt(perpx*perpx + perpy*perpy);
|
||||
perpx /= dist;
|
||||
perpy /= dist;
|
||||
perpx *= width;
|
||||
perpy *= width;
|
||||
dist = Math.sqrt(perpx*perpx + perpy*perpy);
|
||||
perpx /= dist;
|
||||
perpy /= dist;
|
||||
perpx *= width;
|
||||
perpy *= width;
|
||||
|
||||
perp2x = -(p2y - p3y);
|
||||
perp2y = p2x - p3x;
|
||||
perp2x = -(p2y - p3y);
|
||||
perp2y = p2x - p3x;
|
||||
|
||||
dist = Math.sqrt(perp2x*perp2x + perp2y*perp2y);
|
||||
perp2x /= dist;
|
||||
perp2y /= dist;
|
||||
perp2x *= width;
|
||||
perp2y *= width;
|
||||
dist = Math.sqrt(perp2x*perp2x + perp2y*perp2y);
|
||||
perp2x /= dist;
|
||||
perp2y /= dist;
|
||||
perp2x *= width;
|
||||
perp2y *= width;
|
||||
|
||||
a1 = (-perpy + p1y) - (-perpy + p2y);
|
||||
b1 = (-perpx + p2x) - (-perpx + p1x);
|
||||
c1 = (-perpx + p1x) * (-perpy + p2y) - (-perpx + p2x) * (-perpy + p1y);
|
||||
a2 = (-perp2y + p3y) - (-perp2y + p2y);
|
||||
b2 = (-perp2x + p2x) - (-perp2x + p3x);
|
||||
c2 = (-perp2x + p3x) * (-perp2y + p2y) - (-perp2x + p2x) * (-perp2y + p3y);
|
||||
a1 = (-perpy + p1y) - (-perpy + p2y);
|
||||
b1 = (-perpx + p2x) - (-perpx + p1x);
|
||||
c1 = (-perpx + p1x) * (-perpy + p2y) - (-perpx + p2x) * (-perpy + p1y);
|
||||
a2 = (-perp2y + p3y) - (-perp2y + p2y);
|
||||
b2 = (-perp2x + p2x) - (-perp2x + p3x);
|
||||
c2 = (-perp2x + p3x) * (-perp2y + p2y) - (-perp2x + p2x) * (-perp2y + p3y);
|
||||
|
||||
denom = a1*b2 - a2*b1;
|
||||
denom = a1*b2 - a2*b1;
|
||||
|
||||
if (denom == 0) {
|
||||
denom+=1;
|
||||
}
|
||||
if (denom === 0) {
|
||||
denom+=1;
|
||||
}
|
||||
|
||||
px = (b1*c2 - b2*c1)/denom;
|
||||
py = (a2*c1 - a1*c2)/denom;
|
||||
px = (b1*c2 - b2*c1)/denom;
|
||||
py = (a2*c1 - a1*c2)/denom;
|
||||
|
||||
pdist = (px -p2x) * (px -p2x) + (py -p2y) + (py -p2y);
|
||||
pdist = (px -p2x) * (px -p2x) + (py -p2y) + (py -p2y);
|
||||
|
||||
if(pdist > 140 * 140)
|
||||
{
|
||||
perp3x = perpx - perp2x;
|
||||
perp3y = perpy - perp2y;
|
||||
if(pdist > 140 * 140)
|
||||
{
|
||||
perp3x = perpx - perp2x;
|
||||
perp3y = perpy - perp2y;
|
||||
|
||||
dist = Math.sqrt(perp3x*perp3x + perp3y*perp3y);
|
||||
perp3x /= dist;
|
||||
perp3y /= dist;
|
||||
perp3x *= width;
|
||||
perp3y *= width;
|
||||
dist = Math.sqrt(perp3x*perp3x + perp3y*perp3y);
|
||||
perp3x /= dist;
|
||||
perp3y /= dist;
|
||||
perp3x *= width;
|
||||
perp3y *= width;
|
||||
|
||||
verts.push(p2x - perp3x, p2y -perp3y);
|
||||
verts.push(r, g, b, alpha);
|
||||
verts.push(p2x - perp3x, p2y -perp3y);
|
||||
verts.push(r, g, b, alpha);
|
||||
|
||||
verts.push(p2x + perp3x, p2y +perp3y);
|
||||
verts.push(r, g, b, alpha);
|
||||
verts.push(p2x + perp3x, p2y +perp3y);
|
||||
verts.push(r, g, b, alpha);
|
||||
|
||||
verts.push(p2x - perp3x, p2y -perp3y);
|
||||
verts.push(r, g, b, alpha);
|
||||
verts.push(p2x - perp3x, p2y -perp3y);
|
||||
verts.push(r, g, b, alpha);
|
||||
|
||||
indexCount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
verts.push(px , py);
|
||||
verts.push(r, g, b, alpha);
|
||||
indexCount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
verts.push(px , py);
|
||||
verts.push(r, g, b, alpha);
|
||||
|
||||
verts.push(p2x - (px-p2x), p2y - (py - p2y));
|
||||
verts.push(r, g, b, alpha);
|
||||
}
|
||||
}
|
||||
verts.push(p2x - (px-p2x), p2y - (py - p2y));
|
||||
verts.push(r, g, b, alpha);
|
||||
}
|
||||
}
|
||||
|
||||
p1x = points[(length-2)*2]
|
||||
p1y = points[(length-2)*2 + 1]
|
||||
p1x = points[(length-2)*2]
|
||||
p1y = points[(length-2)*2 + 1]
|
||||
|
||||
p2x = points[(length-1)*2]
|
||||
p2y = points[(length-1)*2 + 1]
|
||||
p2x = points[(length-1)*2]
|
||||
p2y = points[(length-1)*2 + 1]
|
||||
|
||||
perpx = -(p1y - p2y)
|
||||
perpy = p1x - p2x;
|
||||
perpx = -(p1y - p2y)
|
||||
perpy = p1x - p2x;
|
||||
|
||||
dist = Math.sqrt(perpx*perpx + perpy*perpy);
|
||||
perpx /= dist;
|
||||
perpy /= dist;
|
||||
perpx *= width;
|
||||
perpy *= width;
|
||||
dist = Math.sqrt(perpx*perpx + perpy*perpy);
|
||||
perpx /= dist;
|
||||
perpy /= dist;
|
||||
perpx *= width;
|
||||
perpy *= width;
|
||||
|
||||
verts.push(p2x - perpx , p2y - perpy)
|
||||
verts.push(r, g, b, alpha);
|
||||
verts.push(p2x - perpx , p2y - perpy)
|
||||
verts.push(r, g, b, alpha);
|
||||
|
||||
verts.push(p2x + perpx , p2y + perpy)
|
||||
verts.push(r, g, b, alpha);
|
||||
verts.push(p2x + perpx , p2y + perpy)
|
||||
verts.push(r, g, b, alpha);
|
||||
|
||||
indices.push(indexStart);
|
||||
indices.push(indexStart);
|
||||
|
||||
for (var i=0; i < indexCount; i++)
|
||||
{
|
||||
indices.push(indexStart++);
|
||||
};
|
||||
for (i = 0; i < indexCount; i++)
|
||||
{
|
||||
indices.push(indexStart++);
|
||||
}
|
||||
|
||||
indices.push(indexStart-1);
|
||||
indices.push(indexStart-1);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -469,46 +470,37 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
|
|||
*/
|
||||
PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
|
||||
{
|
||||
var points = graphicsData.points;
|
||||
if(points.length < 6)return;
|
||||
var points = graphicsData.points;
|
||||
if (points.length < 6) return;
|
||||
|
||||
// get first and last point.. figure out the middle!
|
||||
var verts = webGLData.points;
|
||||
var indices = webGLData.indices;
|
||||
// get first and last point.. figure out the middle!
|
||||
var verts = webGLData.points;
|
||||
var indices = webGLData.indices;
|
||||
|
||||
var length = points.length / 2;
|
||||
var triangles = PIXI.PolyK.Triangulate(points);
|
||||
var vertPos = verts.length / 6;
|
||||
|
||||
// sort color
|
||||
var color = HEXtoRGB(graphicsData.fillColor);
|
||||
var alpha = graphicsData.fillAlpha;
|
||||
var r = color[0] * alpha;
|
||||
var g = color[1] * alpha;
|
||||
var b = color[2] * alpha;
|
||||
for (var i = 0, l = triangles.length; i < l; i+=3)
|
||||
{
|
||||
indices.push(triangles[i] + vertPos);
|
||||
indices.push(triangles[i] + vertPos);
|
||||
indices.push(triangles[i+1] + vertPos);
|
||||
indices.push(triangles[i+2] +vertPos);
|
||||
indices.push(triangles[i+2] + vertPos);
|
||||
}
|
||||
|
||||
var triangles = PIXI.PolyK.Triangulate(points);
|
||||
// sort color
|
||||
var color = hex2rgb(graphicsData.fillColor);
|
||||
var alpha = graphicsData.fillAlpha;
|
||||
var r = color[0] * alpha;
|
||||
var g = color[1] * alpha;
|
||||
var b = color[2] * alpha;
|
||||
|
||||
var vertPos = verts.length / 6;
|
||||
|
||||
for (var i=0; i < triangles.length; i+=3)
|
||||
{
|
||||
indices.push(triangles[i] + vertPos);
|
||||
indices.push(triangles[i] + vertPos);
|
||||
indices.push(triangles[i+1] + vertPos);
|
||||
indices.push(triangles[i+2] +vertPos);
|
||||
indices.push(triangles[i+2] + vertPos);
|
||||
};
|
||||
|
||||
for (var i = 0; i < length; i++)
|
||||
{
|
||||
verts.push(points[i * 2], points[i * 2 + 1],
|
||||
r, g, b, alpha);
|
||||
};
|
||||
}
|
||||
|
||||
function HEXtoRGB(hex) {
|
||||
return [(hex >> 16 & 0xFF) / 255, ( hex >> 8 & 0xFF) / 255, (hex & 0xFF)/ 255];
|
||||
for (i = 0, l = points.length / 2; i < l; i++)
|
||||
{
|
||||
verts.push(points[i * 2], points[i * 2 + 1],
|
||||
r, g, b, alpha);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -6,7 +6,7 @@ PIXI._defaultFrame = new PIXI.Rectangle(0,0,1,1);
|
|||
|
||||
// an instance of the gl context..
|
||||
// only one at the moment :/
|
||||
PIXI.gl;
|
||||
PIXI.gl = null;
|
||||
|
||||
/**
|
||||
* the WebGLRenderer is draws the stage and all its content onto a webGL enabled canvas. This renderer
|
||||
|
@ -25,36 +25,36 @@ PIXI.gl;
|
|||
*/
|
||||
PIXI.WebGLRenderer = function(width, height, view, transparent, antialias)
|
||||
{
|
||||
// do a catch.. only 1 webGL renderer..
|
||||
// do a catch.. only 1 webGL renderer..
|
||||
|
||||
this.transparent = !!transparent;
|
||||
this.transparent = !!transparent;
|
||||
|
||||
this.width = width || 800;
|
||||
this.height = height || 600;
|
||||
this.width = width || 800;
|
||||
this.height = height || 600;
|
||||
|
||||
this.view = view || document.createElement( 'canvas' );
|
||||
this.view = view || document.createElement( 'canvas' );
|
||||
this.view.width = this.width;
|
||||
this.view.height = this.height;
|
||||
this.view.height = this.height;
|
||||
|
||||
// deal with losing context..
|
||||
// deal with losing context..
|
||||
var scope = this;
|
||||
this.view.addEventListener('webglcontextlost', function(event) { scope.handleContextLost(event); }, false)
|
||||
this.view.addEventListener('webglcontextrestored', function(event) { scope.handleContextRestored(event); }, false)
|
||||
this.view.addEventListener('webglcontextlost', function(event) { scope.handleContextLost(event); }, false)
|
||||
this.view.addEventListener('webglcontextrestored', function(event) { scope.handleContextRestored(event); }, false)
|
||||
|
||||
this.batchs = [];
|
||||
this.batchs = [];
|
||||
|
||||
try
|
||||
{
|
||||
try
|
||||
{
|
||||
PIXI.gl = this.gl = this.view.getContext("experimental-webgl", {
|
||||
alpha: this.transparent,
|
||||
antialias:!!antialias, // SPEED UP??
|
||||
premultipliedAlpha:false,
|
||||
stencil:true
|
||||
alpha: this.transparent,
|
||||
antialias:!!antialias, // SPEED UP??
|
||||
premultipliedAlpha:false,
|
||||
stencil:true
|
||||
});
|
||||
}
|
||||
catch (e)
|
||||
{
|
||||
throw new Error(" This browser does not support webGL. Try using the canvas renderer" + this);
|
||||
throw new Error(" This browser does not support webGL. Try using the canvas renderer" + this);
|
||||
}
|
||||
|
||||
PIXI.initPrimitiveShader();
|
||||
|
@ -67,8 +67,8 @@ PIXI.WebGLRenderer = function(width, height, view, transparent, antialias)
|
|||
PIXI.WebGLRenderer.gl = gl;
|
||||
|
||||
this.batch = new PIXI.WebGLBatch(gl);
|
||||
gl.disable(gl.DEPTH_TEST);
|
||||
gl.disable(gl.CULL_FACE);
|
||||
gl.disable(gl.DEPTH_TEST);
|
||||
gl.disable(gl.CULL_FACE);
|
||||
|
||||
gl.enable(gl.BLEND);
|
||||
gl.colorMask(true, true, true, this.transparent);
|
||||
|
@ -94,14 +94,14 @@ PIXI.WebGLRenderer.prototype.constructor = PIXI.WebGLRenderer;
|
|||
*/
|
||||
PIXI.WebGLRenderer.getBatch = function()
|
||||
{
|
||||
if(PIXI._batchs.length == 0)
|
||||
{
|
||||
return new PIXI.WebGLBatch(PIXI.WebGLRenderer.gl);
|
||||
}
|
||||
else
|
||||
{
|
||||
return PIXI._batchs.pop();
|
||||
}
|
||||
if(!PIXI._batchs.length)
|
||||
{
|
||||
return new PIXI.WebGLBatch(PIXI.WebGLRenderer.gl);
|
||||
}
|
||||
else
|
||||
{
|
||||
return PIXI._batchs.pop();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -114,8 +114,8 @@ PIXI.WebGLRenderer.getBatch = function()
|
|||
*/
|
||||
PIXI.WebGLRenderer.returnBatch = function(batch)
|
||||
{
|
||||
batch.clean();
|
||||
PIXI._batchs.push(batch);
|
||||
batch.clean();
|
||||
PIXI._batchs.push(batch);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -126,72 +126,72 @@ PIXI.WebGLRenderer.returnBatch = function(batch)
|
|||
*/
|
||||
PIXI.WebGLRenderer.prototype.render = function(stage)
|
||||
{
|
||||
if(this.contextLost)return;
|
||||
if(this.contextLost)return;
|
||||
|
||||
|
||||
// if rendering a new stage clear the batchs..
|
||||
if(this.__stage !== stage)
|
||||
{
|
||||
// TODO make this work
|
||||
// dont think this is needed any more?
|
||||
this.__stage = stage;
|
||||
this.stageRenderGroup.setRenderable(stage);
|
||||
}
|
||||
// if rendering a new stage clear the batchs..
|
||||
if(this.__stage !== stage)
|
||||
{
|
||||
// TODO make this work
|
||||
// dont think this is needed any more?
|
||||
this.__stage = stage;
|
||||
this.stageRenderGroup.setRenderable(stage);
|
||||
}
|
||||
|
||||
// TODO not needed now...
|
||||
// update children if need be
|
||||
// best to remove first!
|
||||
/*for (var i=0; i < stage.__childrenRemoved.length; i++)
|
||||
{
|
||||
var group = stage.__childrenRemoved[i].__renderGroup
|
||||
if(group)group.removeDisplayObject(stage.__childrenRemoved[i]);
|
||||
}*/
|
||||
// TODO not needed now...
|
||||
// update children if need be
|
||||
// best to remove first!
|
||||
/*for (var i=0; i < stage.__childrenRemoved.length; i++)
|
||||
{
|
||||
var group = stage.__childrenRemoved[i].__renderGroup
|
||||
if(group)group.removeDisplayObject(stage.__childrenRemoved[i]);
|
||||
}*/
|
||||
|
||||
// update any textures
|
||||
PIXI.WebGLRenderer.updateTextures();
|
||||
// update any textures
|
||||
PIXI.WebGLRenderer.updateTextures();
|
||||
|
||||
// update the scene graph
|
||||
PIXI.visibleCount++;
|
||||
stage.updateTransform();
|
||||
// update the scene graph
|
||||
PIXI.visibleCount++;
|
||||
stage.updateTransform();
|
||||
|
||||
var gl = this.gl;
|
||||
var gl = this.gl;
|
||||
|
||||
// -- Does this need to be set every frame? -- //
|
||||
gl.colorMask(true, true, true, this.transparent);
|
||||
gl.viewport(0, 0, this.width, this.height);
|
||||
// -- Does this need to be set every frame? -- //
|
||||
gl.colorMask(true, true, true, this.transparent);
|
||||
gl.viewport(0, 0, this.width, this.height);
|
||||
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
||||
|
||||
gl.clearColor(stage.backgroundColorSplit[0],stage.backgroundColorSplit[1],stage.backgroundColorSplit[2], !this.transparent);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
gl.clearColor(stage.backgroundColorSplit[0],stage.backgroundColorSplit[1],stage.backgroundColorSplit[2], !this.transparent);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
|
||||
// HACK TO TEST
|
||||
// HACK TO TEST
|
||||
|
||||
this.stageRenderGroup.backgroundColor = stage.backgroundColorSplit;
|
||||
this.stageRenderGroup.render(PIXI.projection);
|
||||
// this.stageRenderGroup.backgroundColor = stage.backgroundColorSplit;
|
||||
this.stageRenderGroup.render(PIXI.projection);
|
||||
|
||||
// interaction
|
||||
// run interaction!
|
||||
if(stage.interactive)
|
||||
{
|
||||
//need to add some events!
|
||||
if(!stage._interactiveEventsAdded)
|
||||
{
|
||||
stage._interactiveEventsAdded = true;
|
||||
stage.interactionManager.setTarget(this);
|
||||
}
|
||||
}
|
||||
// interaction
|
||||
// run interaction!
|
||||
if(stage.interactive)
|
||||
{
|
||||
//need to add some events!
|
||||
if(!stage._interactiveEventsAdded)
|
||||
{
|
||||
stage._interactiveEventsAdded = true;
|
||||
stage.interactionManager.setTarget(this);
|
||||
}
|
||||
}
|
||||
|
||||
// after rendering lets confirm all frames that have been uodated..
|
||||
if(PIXI.Texture.frameUpdates.length > 0)
|
||||
{
|
||||
for (var i=0; i < PIXI.Texture.frameUpdates.length; i++)
|
||||
{
|
||||
PIXI.Texture.frameUpdates[i].updateFrame = false;
|
||||
};
|
||||
// after rendering lets confirm all frames that have been uodated..
|
||||
if(PIXI.Texture.frameUpdates.length > 0)
|
||||
{
|
||||
for (var i = 0, l = PIXI.Texture.frameUpdates.length; i < l; i++)
|
||||
{
|
||||
PIXI.Texture.frameUpdates[i].updateFrame = false;
|
||||
}
|
||||
|
||||
PIXI.Texture.frameUpdates = [];
|
||||
}
|
||||
PIXI.Texture.frameUpdates = [];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -203,11 +203,13 @@ PIXI.WebGLRenderer.prototype.render = function(stage)
|
|||
*/
|
||||
PIXI.WebGLRenderer.updateTextures = function()
|
||||
{
|
||||
//TODO break this out into a texture manager...
|
||||
for (var i=0; i < PIXI.texturesToUpdate.length; i++) PIXI.WebGLRenderer.updateTexture(PIXI.texturesToUpdate[i]);
|
||||
for (var i=0; i < PIXI.texturesToDestroy.length; i++) PIXI.WebGLRenderer.destroyTexture(PIXI.texturesToDestroy[i]);
|
||||
PIXI.texturesToUpdate = [];
|
||||
PIXI.texturesToDestroy = [];
|
||||
//TODO break this out into a texture manager...
|
||||
for (var i = 0, l = PIXI.texturesToUpdate.length; i < l; i++)
|
||||
PIXI.WebGLRenderer.updateTexture(PIXI.texturesToUpdate[i]);
|
||||
for (i = 0, l = PIXI.texturesToDestroy.length; i < l; i++)
|
||||
PIXI.WebGLRenderer.destroyTexture(PIXI.texturesToDestroy[i]);
|
||||
PIXI.texturesToUpdate = [];
|
||||
PIXI.texturesToDestroy = [];
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -220,38 +222,38 @@ PIXI.WebGLRenderer.updateTextures = function()
|
|||
*/
|
||||
PIXI.WebGLRenderer.updateTexture = function(texture)
|
||||
{
|
||||
//TODO break this out into a texture manager...
|
||||
var gl = PIXI.gl;
|
||||
//TODO break this out into a texture manager...
|
||||
var gl = PIXI.gl;
|
||||
|
||||
if(!texture._glTexture)
|
||||
{
|
||||
texture._glTexture = gl.createTexture();
|
||||
}
|
||||
if(!texture._glTexture)
|
||||
{
|
||||
texture._glTexture = gl.createTexture();
|
||||
}
|
||||
|
||||
if(texture.hasLoaded)
|
||||
{
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture._glTexture);
|
||||
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
||||
if(texture.hasLoaded)
|
||||
{
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture._glTexture);
|
||||
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
||||
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, texture.source);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, texture.source);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
||||
|
||||
// reguler...
|
||||
// reguler...
|
||||
|
||||
if(!texture._powerOf2)
|
||||
{
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
}
|
||||
else
|
||||
{
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
|
||||
}
|
||||
if(!texture._powerOf2)
|
||||
{
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
}
|
||||
else
|
||||
{
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
|
||||
}
|
||||
|
||||
gl.bindTexture(gl.TEXTURE_2D, null);
|
||||
}
|
||||
gl.bindTexture(gl.TEXTURE_2D, null);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -263,14 +265,14 @@ PIXI.WebGLRenderer.updateTexture = function(texture)
|
|||
*/
|
||||
PIXI.WebGLRenderer.destroyTexture = function(texture)
|
||||
{
|
||||
//TODO break this out into a texture manager...
|
||||
var gl = PIXI.gl;
|
||||
//TODO break this out into a texture manager...
|
||||
var gl = PIXI.gl;
|
||||
|
||||
if(texture._glTexture)
|
||||
{
|
||||
texture._glTexture = gl.createTexture();
|
||||
gl.deleteTexture(gl.TEXTURE_2D, texture._glTexture);
|
||||
}
|
||||
if(texture._glTexture)
|
||||
{
|
||||
texture._glTexture = gl.createTexture();
|
||||
gl.deleteTexture(gl.TEXTURE_2D, texture._glTexture);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -282,23 +284,23 @@ PIXI.WebGLRenderer.destroyTexture = function(texture)
|
|||
*/
|
||||
PIXI.WebGLRenderer.prototype.resize = function(width, height)
|
||||
{
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
this.view.width = width;
|
||||
this.view.height = height;
|
||||
this.view.width = width;
|
||||
this.view.height = height;
|
||||
|
||||
this.gl.viewport(0, 0, this.width, this.height);
|
||||
this.gl.viewport(0, 0, this.width, this.height);
|
||||
|
||||
//var projectionMatrix = this.projectionMatrix;
|
||||
//var projectionMatrix = this.projectionMatrix;
|
||||
|
||||
PIXI.projection.x = this.width/2;
|
||||
PIXI.projection.y = this.height/2;
|
||||
PIXI.projection.x = this.width/2;
|
||||
PIXI.projection.y = this.height/2;
|
||||
|
||||
// projectionMatrix[0] = 2/this.width;
|
||||
// projectionMatrix[5] = -2/this.height;
|
||||
// projectionMatrix[12] = -1;
|
||||
// projectionMatrix[13] = 1;
|
||||
// projectionMatrix[0] = 2/this.width;
|
||||
// projectionMatrix[5] = -2/this.height;
|
||||
// projectionMatrix[12] = -1;
|
||||
// projectionMatrix[13] = 1;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -310,8 +312,8 @@ PIXI.WebGLRenderer.prototype.resize = function(width, height)
|
|||
*/
|
||||
PIXI.WebGLRenderer.prototype.handleContextLost = function(event)
|
||||
{
|
||||
event.preventDefault();
|
||||
this.contextLost = true;
|
||||
event.preventDefault();
|
||||
this.contextLost = true;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -323,26 +325,26 @@ PIXI.WebGLRenderer.prototype.handleContextLost = function(event)
|
|||
*/
|
||||
PIXI.WebGLRenderer.prototype.handleContextRestored = function(event)
|
||||
{
|
||||
this.gl = this.view.getContext("experimental-webgl", {
|
||||
alpha: true
|
||||
this.gl = this.view.getContext("experimental-webgl", {
|
||||
alpha: true
|
||||
});
|
||||
|
||||
this.initShaders();
|
||||
this.initShaders();
|
||||
|
||||
for(var key in PIXI.TextureCache)
|
||||
{
|
||||
var texture = PIXI.TextureCache[key].baseTexture;
|
||||
texture._glTexture = null;
|
||||
PIXI.WebGLRenderer.updateTexture(texture);
|
||||
};
|
||||
for(var key in PIXI.TextureCache)
|
||||
{
|
||||
var texture = PIXI.TextureCache[key].baseTexture;
|
||||
texture._glTexture = null;
|
||||
PIXI.WebGLRenderer.updateTexture(texture);
|
||||
}
|
||||
|
||||
for (var i=0; i < this.batchs.length; i++)
|
||||
{
|
||||
this.batchs[i].restoreLostContext(this.gl)//
|
||||
this.batchs[i].dirty = true;
|
||||
};
|
||||
for (var i = 0, l = this.batchs.length; i < l; i++)
|
||||
{
|
||||
this.batchs[i].restoreLostContext(this.gl)//
|
||||
this.batchs[i].dirty = true;
|
||||
}
|
||||
|
||||
PIXI._restoreBatchs(this.gl);
|
||||
PIXI._restoreBatchs(this.gl);
|
||||
|
||||
this.contextLost = false;
|
||||
this.contextLost = false;
|
||||
}
|
||||
|
|
|
@ -62,7 +62,7 @@ PIXI.stripShaderVertexSrc = [
|
|||
"varying vec2 vTextureCoord;",
|
||||
"varying float vColor;",
|
||||
"void main(void) {",
|
||||
"vec3 v = translationMatrix * vec3(aVertexPosition, 1.0);",
|
||||
"vec3 v = translationMatrix * vec3(aVertexPosition, 1.0);",
|
||||
"gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / -projectionVector.y + 1.0 , 0.0, 1.0);",
|
||||
"vTextureCoord = aTextureCoord;",
|
||||
"vColor = aColor;",
|
||||
|
@ -90,7 +90,7 @@ PIXI.primitiveShaderVertexSrc = [
|
|||
"uniform float alpha;",
|
||||
"varying vec4 vColor;",
|
||||
"void main(void) {",
|
||||
"vec3 v = translationMatrix * vec3(aVertexPosition, 1.0);",
|
||||
"vec3 v = translationMatrix * vec3(aVertexPosition, 1.0);",
|
||||
"gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / -projectionVector.y + 1.0 , 0.0, 1.0);",
|
||||
"vColor = aColor * alpha;",
|
||||
"}"
|
||||
|
@ -98,9 +98,9 @@ PIXI.primitiveShaderVertexSrc = [
|
|||
|
||||
PIXI.initPrimitiveShader = function()
|
||||
{
|
||||
var gl = PIXI.gl;
|
||||
var gl = PIXI.gl;
|
||||
|
||||
var shaderProgram = PIXI.compileProgram(PIXI.primitiveShaderVertexSrc, PIXI.primitiveShaderFragmentSrc)
|
||||
var shaderProgram = PIXI.compileProgram(PIXI.primitiveShaderVertexSrc, PIXI.primitiveShaderFragmentSrc)
|
||||
|
||||
gl.useProgram(shaderProgram);
|
||||
|
||||
|
@ -110,49 +110,49 @@ PIXI.initPrimitiveShader = function()
|
|||
shaderProgram.projectionVector = gl.getUniformLocation(shaderProgram, "projectionVector");
|
||||
shaderProgram.translationMatrix = gl.getUniformLocation(shaderProgram, "translationMatrix");
|
||||
|
||||
shaderProgram.alpha = gl.getUniformLocation(shaderProgram, "alpha");
|
||||
shaderProgram.alpha = gl.getUniformLocation(shaderProgram, "alpha");
|
||||
|
||||
PIXI.primitiveProgram = shaderProgram;
|
||||
PIXI.primitiveProgram = shaderProgram;
|
||||
}
|
||||
|
||||
PIXI.initDefaultShader = function()
|
||||
{
|
||||
var gl = this.gl;
|
||||
var shaderProgram = PIXI.compileProgram(PIXI.shaderVertexSrc, PIXI.shaderFragmentSrc)
|
||||
var gl = this.gl;
|
||||
var shaderProgram = PIXI.compileProgram(PIXI.shaderVertexSrc, PIXI.shaderFragmentSrc)
|
||||
|
||||
gl.useProgram(shaderProgram);
|
||||
|
||||
shaderProgram.vertexPositionAttribute = gl.getAttribLocation(shaderProgram, "aVertexPosition");
|
||||
shaderProgram.projectionVector = gl.getUniformLocation(shaderProgram, "projectionVector");
|
||||
shaderProgram.textureCoordAttribute = gl.getAttribLocation(shaderProgram, "aTextureCoord");
|
||||
shaderProgram.colorAttribute = gl.getAttribLocation(shaderProgram, "aColor");
|
||||
shaderProgram.colorAttribute = gl.getAttribLocation(shaderProgram, "aColor");
|
||||
|
||||
// shaderProgram.mvMatrixUniform = gl.getUniformLocation(shaderProgram, "uMVMatrix");
|
||||
shaderProgram.samplerUniform = gl.getUniformLocation(shaderProgram, "uSampler");
|
||||
|
||||
PIXI.shaderProgram = shaderProgram;
|
||||
PIXI.shaderProgram = shaderProgram;
|
||||
}
|
||||
|
||||
PIXI.initDefaultStripShader = function()
|
||||
{
|
||||
var gl = this.gl;
|
||||
var shaderProgram = PIXI.compileProgram(PIXI.stripShaderVertexSrc, PIXI.stripShaderFragmentSrc)
|
||||
var gl = this.gl;
|
||||
var shaderProgram = PIXI.compileProgram(PIXI.stripShaderVertexSrc, PIXI.stripShaderFragmentSrc)
|
||||
|
||||
gl.useProgram(shaderProgram);
|
||||
|
||||
shaderProgram.vertexPositionAttribute = gl.getAttribLocation(shaderProgram, "aVertexPosition");
|
||||
shaderProgram.projectionVector = gl.getUniformLocation(shaderProgram, "projectionVector");
|
||||
shaderProgram.textureCoordAttribute = gl.getAttribLocation(shaderProgram, "aTextureCoord");
|
||||
shaderProgram.translationMatrix = gl.getUniformLocation(shaderProgram, "translationMatrix");
|
||||
shaderProgram.alpha = gl.getUniformLocation(shaderProgram, "alpha");
|
||||
shaderProgram.translationMatrix = gl.getUniformLocation(shaderProgram, "translationMatrix");
|
||||
shaderProgram.alpha = gl.getUniformLocation(shaderProgram, "alpha");
|
||||
|
||||
shaderProgram.colorAttribute = gl.getAttribLocation(shaderProgram, "aColor");
|
||||
shaderProgram.colorAttribute = gl.getAttribLocation(shaderProgram, "aColor");
|
||||
|
||||
shaderProgram.projectionVector = gl.getUniformLocation(shaderProgram, "projectionVector");
|
||||
|
||||
shaderProgram.samplerUniform = gl.getUniformLocation(shaderProgram, "uSampler");
|
||||
|
||||
PIXI.stripShaderProgram = shaderProgram;
|
||||
PIXI.stripShaderProgram = shaderProgram;
|
||||
}
|
||||
|
||||
PIXI.CompileVertexShader = function(gl, shaderSrc)
|
||||
|
@ -183,11 +183,11 @@ PIXI._CompileShader = function(gl, shaderSrc, shaderType)
|
|||
|
||||
PIXI.compileProgram = function(vertexSrc, fragmentSrc)
|
||||
{
|
||||
var gl = PIXI.gl;
|
||||
var fragmentShader = PIXI.CompileFragmentShader(gl, fragmentSrc);
|
||||
var vertexShader = PIXI.CompileVertexShader(gl, vertexSrc);
|
||||
var gl = PIXI.gl;
|
||||
var fragmentShader = PIXI.CompileFragmentShader(gl, fragmentSrc);
|
||||
var vertexShader = PIXI.CompileVertexShader(gl, vertexSrc);
|
||||
|
||||
var shaderProgram = gl.createProgram();
|
||||
var shaderProgram = gl.createProgram();
|
||||
|
||||
gl.attachShader(shaderProgram, vertexShader);
|
||||
gl.attachShader(shaderProgram, fragmentShader);
|
||||
|
@ -197,19 +197,19 @@ PIXI.compileProgram = function(vertexSrc, fragmentSrc)
|
|||
alert("Could not initialise shaders");
|
||||
}
|
||||
|
||||
return shaderProgram;
|
||||
return shaderProgram;
|
||||
}
|
||||
|
||||
|
||||
PIXI.activateDefaultShader = function()
|
||||
{
|
||||
var gl = PIXI.gl;
|
||||
var shaderProgram = PIXI.shaderProgram;
|
||||
var gl = PIXI.gl;
|
||||
var shaderProgram = PIXI.shaderProgram;
|
||||
|
||||
gl.useProgram(shaderProgram);
|
||||
gl.useProgram(shaderProgram);
|
||||
|
||||
|
||||
gl.enableVertexAttribArray(shaderProgram.vertexPositionAttribute);
|
||||
gl.enableVertexAttribArray(shaderProgram.vertexPositionAttribute);
|
||||
gl.enableVertexAttribArray(shaderProgram.textureCoordAttribute);
|
||||
gl.enableVertexAttribArray(shaderProgram.colorAttribute);
|
||||
}
|
||||
|
@ -218,14 +218,14 @@ PIXI.activateDefaultShader = function()
|
|||
|
||||
PIXI.activatePrimitiveShader = function()
|
||||
{
|
||||
var gl = PIXI.gl;
|
||||
var gl = PIXI.gl;
|
||||
|
||||
gl.disableVertexAttribArray(PIXI.shaderProgram.textureCoordAttribute);
|
||||
gl.disableVertexAttribArray(PIXI.shaderProgram.textureCoordAttribute);
|
||||
gl.disableVertexAttribArray(PIXI.shaderProgram.colorAttribute);
|
||||
|
||||
gl.useProgram(PIXI.primitiveProgram);
|
||||
gl.useProgram(PIXI.primitiveProgram);
|
||||
|
||||
gl.enableVertexAttribArray(PIXI.primitiveProgram.vertexPositionAttribute);
|
||||
gl.enableVertexAttribArray(PIXI.primitiveProgram.colorAttribute);
|
||||
gl.enableVertexAttribArray(PIXI.primitiveProgram.vertexPositionAttribute);
|
||||
gl.enableVertexAttribArray(PIXI.primitiveProgram.colorAttribute);
|
||||
}
|
||||
|
||||
|
|
|
@ -147,8 +147,8 @@ PIXI.BitmapText.prototype.updateText = function()
|
|||
*/
|
||||
PIXI.BitmapText.prototype.updateTransform = function()
|
||||
{
|
||||
if(this.dirty)
|
||||
{
|
||||
if(this.dirty)
|
||||
{
|
||||
while(this.children.length > 0)
|
||||
{
|
||||
this.removeChild(this.getChildAt(0));
|
||||
|
@ -156,9 +156,9 @@ PIXI.BitmapText.prototype.updateTransform = function()
|
|||
this.updateText();
|
||||
|
||||
this.dirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
PIXI.DisplayObjectContainer.prototype.updateTransform.call(this);
|
||||
PIXI.DisplayObjectContainer.prototype.updateTransform.call(this);
|
||||
};
|
||||
|
||||
PIXI.BitmapText.fonts = {};
|
||||
|
|
|
@ -82,65 +82,65 @@ PIXI.Text.prototype.setText = function(text)
|
|||
*/
|
||||
PIXI.Text.prototype.updateText = function()
|
||||
{
|
||||
this.context.font = this.style.font;
|
||||
this.context.font = this.style.font;
|
||||
|
||||
var outputText = this.text;
|
||||
var outputText = this.text;
|
||||
|
||||
// word wrap
|
||||
// preserve original text
|
||||
if(this.style.wordWrap)outputText = this.wordWrap(this.text);
|
||||
// word wrap
|
||||
// preserve original text
|
||||
if(this.style.wordWrap)outputText = this.wordWrap(this.text);
|
||||
|
||||
//split text into lines
|
||||
var lines = outputText.split(/(?:\r\n|\r|\n)/);
|
||||
//split text into lines
|
||||
var lines = outputText.split(/(?:\r\n|\r|\n)/);
|
||||
|
||||
//calculate text width
|
||||
var lineWidths = [];
|
||||
var maxLineWidth = 0;
|
||||
for (var i = 0; i < lines.length; i++)
|
||||
{
|
||||
var lineWidth = this.context.measureText(lines[i]).width;
|
||||
lineWidths[i] = lineWidth;
|
||||
maxLineWidth = Math.max(maxLineWidth, lineWidth);
|
||||
}
|
||||
this.canvas.width = maxLineWidth + this.style.strokeThickness;
|
||||
//calculate text width
|
||||
var lineWidths = [];
|
||||
var maxLineWidth = 0;
|
||||
for (var i = 0; i < lines.length; i++)
|
||||
{
|
||||
var lineWidth = this.context.measureText(lines[i]).width;
|
||||
lineWidths[i] = lineWidth;
|
||||
maxLineWidth = Math.max(maxLineWidth, lineWidth);
|
||||
}
|
||||
this.canvas.width = maxLineWidth + this.style.strokeThickness;
|
||||
|
||||
//calculate text height
|
||||
var lineHeight = this.determineFontHeight("font: " + this.style.font + ";") + this.style.strokeThickness;
|
||||
this.canvas.height = lineHeight * lines.length;
|
||||
//calculate text height
|
||||
var lineHeight = this.determineFontHeight("font: " + this.style.font + ";") + this.style.strokeThickness;
|
||||
this.canvas.height = lineHeight * lines.length;
|
||||
|
||||
//set canvas text styles
|
||||
this.context.fillStyle = this.style.fill;
|
||||
this.context.font = this.style.font;
|
||||
//set canvas text styles
|
||||
this.context.fillStyle = this.style.fill;
|
||||
this.context.font = this.style.font;
|
||||
|
||||
this.context.strokeStyle = this.style.stroke;
|
||||
this.context.lineWidth = this.style.strokeThickness;
|
||||
this.context.strokeStyle = this.style.stroke;
|
||||
this.context.lineWidth = this.style.strokeThickness;
|
||||
|
||||
this.context.textBaseline = "top";
|
||||
this.context.textBaseline = "top";
|
||||
|
||||
//draw lines line by line
|
||||
for (i = 0; i < lines.length; i++)
|
||||
{
|
||||
var linePosition = new PIXI.Point(this.style.strokeThickness / 2, this.style.strokeThickness / 2 + i * lineHeight);
|
||||
//draw lines line by line
|
||||
for (i = 0; i < lines.length; i++)
|
||||
{
|
||||
var linePosition = new PIXI.Point(this.style.strokeThickness / 2, this.style.strokeThickness / 2 + i * lineHeight);
|
||||
|
||||
if(this.style.align == "right")
|
||||
{
|
||||
linePosition.x += maxLineWidth - lineWidths[i];
|
||||
}
|
||||
else if(this.style.align == "center")
|
||||
{
|
||||
linePosition.x += (maxLineWidth - lineWidths[i]) / 2;
|
||||
}
|
||||
if(this.style.align == "right")
|
||||
{
|
||||
linePosition.x += maxLineWidth - lineWidths[i];
|
||||
}
|
||||
else if(this.style.align == "center")
|
||||
{
|
||||
linePosition.x += (maxLineWidth - lineWidths[i]) / 2;
|
||||
}
|
||||
|
||||
if(this.style.stroke && this.style.strokeThickness)
|
||||
{
|
||||
this.context.strokeText(lines[i], linePosition.x, linePosition.y);
|
||||
}
|
||||
if(this.style.stroke && this.style.strokeThickness)
|
||||
{
|
||||
this.context.strokeText(lines[i], linePosition.x, linePosition.y);
|
||||
}
|
||||
|
||||
if(this.style.fill)
|
||||
{
|
||||
this.context.fillText(lines[i], linePosition.x, linePosition.y);
|
||||
}
|
||||
}
|
||||
if(this.style.fill)
|
||||
{
|
||||
this.context.fillText(lines[i], linePosition.x, linePosition.y);
|
||||
}
|
||||
}
|
||||
|
||||
this.updateTexture();
|
||||
};
|
||||
|
@ -158,7 +158,7 @@ PIXI.Text.prototype.updateTexture = function()
|
|||
this.texture.frame.width = this.canvas.width;
|
||||
this.texture.frame.height = this.canvas.height;
|
||||
|
||||
this._width = this.canvas.width;
|
||||
this._width = this.canvas.width;
|
||||
this._height = this.canvas.height;
|
||||
|
||||
PIXI.texturesToUpdate.push(this.texture.baseTexture);
|
||||
|
@ -172,13 +172,13 @@ PIXI.Text.prototype.updateTexture = function()
|
|||
*/
|
||||
PIXI.Text.prototype.updateTransform = function()
|
||||
{
|
||||
if(this.dirty)
|
||||
{
|
||||
this.updateText();
|
||||
this.dirty = false;
|
||||
}
|
||||
if(this.dirty)
|
||||
{
|
||||
this.updateText();
|
||||
this.dirty = false;
|
||||
}
|
||||
|
||||
PIXI.Sprite.prototype.updateTransform.call(this);
|
||||
PIXI.Sprite.prototype.updateTransform.call(this);
|
||||
};
|
||||
|
||||
/*
|
||||
|
@ -191,26 +191,26 @@ PIXI.Text.prototype.updateTransform = function()
|
|||
*/
|
||||
PIXI.Text.prototype.determineFontHeight = function(fontStyle)
|
||||
{
|
||||
// build a little reference dictionary so if the font style has been used return a
|
||||
// cached version...
|
||||
var result = PIXI.Text.heightCache[fontStyle];
|
||||
// build a little reference dictionary so if the font style has been used return a
|
||||
// cached version...
|
||||
var result = PIXI.Text.heightCache[fontStyle];
|
||||
|
||||
if(!result)
|
||||
{
|
||||
var body = document.getElementsByTagName("body")[0];
|
||||
var dummy = document.createElement("div");
|
||||
var dummyText = document.createTextNode("M");
|
||||
dummy.appendChild(dummyText);
|
||||
dummy.setAttribute("style", fontStyle + ';position:absolute;top:0;left:0');
|
||||
body.appendChild(dummy);
|
||||
if(!result)
|
||||
{
|
||||
var body = document.getElementsByTagName("body")[0];
|
||||
var dummy = document.createElement("div");
|
||||
var dummyText = document.createTextNode("M");
|
||||
dummy.appendChild(dummyText);
|
||||
dummy.setAttribute("style", fontStyle + ';position:absolute;top:0;left:0');
|
||||
body.appendChild(dummy);
|
||||
|
||||
result = dummy.offsetHeight;
|
||||
PIXI.Text.heightCache[fontStyle] = result;
|
||||
result = dummy.offsetHeight;
|
||||
PIXI.Text.heightCache[fontStyle] = result;
|
||||
|
||||
body.removeChild(dummy);
|
||||
}
|
||||
body.removeChild(dummy);
|
||||
}
|
||||
|
||||
return result;
|
||||
return result;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -222,49 +222,49 @@ PIXI.Text.prototype.determineFontHeight = function(fontStyle)
|
|||
*/
|
||||
PIXI.Text.prototype.wordWrap = function(text)
|
||||
{
|
||||
// search good wrap position
|
||||
var searchWrapPos = function(ctx, text, start, end, wrapWidth)
|
||||
{
|
||||
var p = Math.floor((end-start) / 2) + start;
|
||||
if(p == start) {
|
||||
return 1;
|
||||
}
|
||||
// search good wrap position
|
||||
function searchWrapPos(ctx, text, start, end, wrapWidth)
|
||||
{
|
||||
var p = Math.floor((end-start) / 2) + start;
|
||||
if(p == start) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
if(ctx.measureText(text.substring(0,p)).width <= wrapWidth)
|
||||
{
|
||||
if(ctx.measureText(text.substring(0,p+1)).width > wrapWidth)
|
||||
{
|
||||
return p;
|
||||
}
|
||||
else
|
||||
{
|
||||
return arguments.callee(ctx, text, p, end, wrapWidth);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return arguments.callee(ctx, text, start, p, wrapWidth);
|
||||
}
|
||||
};
|
||||
if(ctx.measureText(text.substring(0,p)).width <= wrapWidth)
|
||||
{
|
||||
if(ctx.measureText(text.substring(0,p+1)).width > wrapWidth)
|
||||
{
|
||||
return p;
|
||||
}
|
||||
else
|
||||
{
|
||||
return searchWrapPos(ctx, text, p, end, wrapWidth);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return searchWrapPos(ctx, text, start, p, wrapWidth);
|
||||
}
|
||||
}
|
||||
|
||||
var lineWrap = function(ctx, text, wrapWidth)
|
||||
{
|
||||
if(ctx.measureText(text).width <= wrapWidth || text.length < 1)
|
||||
{
|
||||
return text;
|
||||
}
|
||||
var pos = searchWrapPos(ctx, text, 0, text.length, wrapWidth);
|
||||
return text.substring(0, pos) + "\n" + arguments.callee(ctx, text.substring(pos), wrapWidth);
|
||||
};
|
||||
function lineWrap(ctx, text, wrapWidth)
|
||||
{
|
||||
if(ctx.measureText(text).width <= wrapWidth || text.length < 1)
|
||||
{
|
||||
return text;
|
||||
}
|
||||
var pos = searchWrapPos(ctx, text, 0, text.length, wrapWidth);
|
||||
return text.substring(0, pos) + "\n" + lineWrap(ctx, text.substring(pos), wrapWidth);
|
||||
}
|
||||
|
||||
var result = "";
|
||||
var lines = text.split("\n");
|
||||
for (var i = 0; i < lines.length; i++)
|
||||
{
|
||||
result += lineWrap(this.context, lines[i], this.style.wordWrapWidth) + "\n";
|
||||
}
|
||||
var result = "";
|
||||
var lines = text.split("\n");
|
||||
for (var i = 0; i < lines.length; i++)
|
||||
{
|
||||
result += lineWrap(this.context, lines[i], this.style.wordWrapWidth) + "\n";
|
||||
}
|
||||
|
||||
return result;
|
||||
return result;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -275,10 +275,10 @@ PIXI.Text.prototype.wordWrap = function(text)
|
|||
*/
|
||||
PIXI.Text.prototype.destroy = function(destroyTexture)
|
||||
{
|
||||
if(destroyTexture)
|
||||
{
|
||||
this.texture.destroy();
|
||||
}
|
||||
if(destroyTexture)
|
||||
{
|
||||
this.texture.destroy();
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -16,82 +16,82 @@ PIXI.texturesToDestroy = [];
|
|||
*/
|
||||
PIXI.BaseTexture = function(source)
|
||||
{
|
||||
PIXI.EventTarget.call( this );
|
||||
PIXI.EventTarget.call( this );
|
||||
|
||||
/**
|
||||
* [read-only] The width of the base texture set when the image has loaded
|
||||
*
|
||||
* @property width
|
||||
* @type Number
|
||||
* @readOnly
|
||||
*/
|
||||
this.width = 100;
|
||||
/**
|
||||
* [read-only] The width of the base texture set when the image has loaded
|
||||
*
|
||||
* @property width
|
||||
* @type Number
|
||||
* @readOnly
|
||||
*/
|
||||
this.width = 100;
|
||||
|
||||
/**
|
||||
* [read-only] The height of the base texture set when the image has loaded
|
||||
*
|
||||
* @property height
|
||||
* @type Number
|
||||
* @readOnly
|
||||
*/
|
||||
this.height = 100;
|
||||
/**
|
||||
* [read-only] The height of the base texture set when the image has loaded
|
||||
*
|
||||
* @property height
|
||||
* @type Number
|
||||
* @readOnly
|
||||
*/
|
||||
this.height = 100;
|
||||
|
||||
/**
|
||||
* [read-only] Describes if the base texture has loaded or not
|
||||
*
|
||||
* @property hasLoaded
|
||||
* @type Boolean
|
||||
* @readOnly
|
||||
*/
|
||||
this.hasLoaded = false;
|
||||
/**
|
||||
* [read-only] Describes if the base texture has loaded or not
|
||||
*
|
||||
* @property hasLoaded
|
||||
* @type Boolean
|
||||
* @readOnly
|
||||
*/
|
||||
this.hasLoaded = false;
|
||||
|
||||
/**
|
||||
* The source that is loaded to create the texture
|
||||
*
|
||||
* @property source
|
||||
* @type Image
|
||||
*/
|
||||
this.source = source;
|
||||
/**
|
||||
* The source that is loaded to create the texture
|
||||
*
|
||||
* @property source
|
||||
* @type Image
|
||||
*/
|
||||
this.source = source;
|
||||
|
||||
if(!source)return;
|
||||
if(!source)return;
|
||||
|
||||
if(this.source instanceof Image || this.source instanceof HTMLImageElement)
|
||||
{
|
||||
if(this.source.complete)
|
||||
{
|
||||
this.hasLoaded = true;
|
||||
this.width = this.source.width;
|
||||
this.height = this.source.height;
|
||||
if(this.source instanceof Image || this.source instanceof HTMLImageElement)
|
||||
{
|
||||
if(this.source.complete)
|
||||
{
|
||||
this.hasLoaded = true;
|
||||
this.width = this.source.width;
|
||||
this.height = this.source.height;
|
||||
|
||||
PIXI.texturesToUpdate.push(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
PIXI.texturesToUpdate.push(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
var scope = this;
|
||||
this.source.onload = function(){
|
||||
var scope = this;
|
||||
this.source.onload = function(){
|
||||
|
||||
scope.hasLoaded = true;
|
||||
scope.width = scope.source.width;
|
||||
scope.height = scope.source.height;
|
||||
scope.hasLoaded = true;
|
||||
scope.width = scope.source.width;
|
||||
scope.height = scope.source.height;
|
||||
|
||||
// add it to somewhere...
|
||||
PIXI.texturesToUpdate.push(scope);
|
||||
scope.dispatchEvent( { type: 'loaded', content: scope } );
|
||||
}
|
||||
// this.image.src = imageUrl;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.hasLoaded = true;
|
||||
this.width = this.source.width;
|
||||
this.height = this.source.height;
|
||||
// add it to somewhere...
|
||||
PIXI.texturesToUpdate.push(scope);
|
||||
scope.dispatchEvent( { type: 'loaded', content: scope } );
|
||||
}
|
||||
// this.image.src = imageUrl;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.hasLoaded = true;
|
||||
this.width = this.source.width;
|
||||
this.height = this.source.height;
|
||||
|
||||
PIXI.texturesToUpdate.push(this);
|
||||
}
|
||||
PIXI.texturesToUpdate.push(this);
|
||||
}
|
||||
|
||||
this._powerOf2 = false;
|
||||
this._powerOf2 = false;
|
||||
}
|
||||
|
||||
PIXI.BaseTexture.prototype.constructor = PIXI.BaseTexture;
|
||||
|
@ -103,12 +103,12 @@ PIXI.BaseTexture.prototype.constructor = PIXI.BaseTexture;
|
|||
*/
|
||||
PIXI.BaseTexture.prototype.destroy = function()
|
||||
{
|
||||
if(this.source instanceof Image)
|
||||
{
|
||||
this.source.src = null;
|
||||
}
|
||||
this.source = null;
|
||||
PIXI.texturesToDestroy.push(this);
|
||||
if(this.source instanceof Image)
|
||||
{
|
||||
this.source.src = null;
|
||||
}
|
||||
this.source = null;
|
||||
PIXI.texturesToDestroy.push(this);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -122,20 +122,20 @@ PIXI.BaseTexture.prototype.destroy = function()
|
|||
*/
|
||||
PIXI.BaseTexture.fromImage = function(imageUrl, crossorigin)
|
||||
{
|
||||
var baseTexture = PIXI.BaseTextureCache[imageUrl];
|
||||
if(!baseTexture)
|
||||
{
|
||||
// new Image() breaks tex loading in some versions of Chrome.
|
||||
// See https://code.google.com/p/chromium/issues/detail?id=238071
|
||||
var image = new Image();//document.createElement('img');
|
||||
if (crossorigin)
|
||||
{
|
||||
image.crossOrigin = '';
|
||||
}
|
||||
image.src = imageUrl;
|
||||
baseTexture = new PIXI.BaseTexture(image);
|
||||
PIXI.BaseTextureCache[imageUrl] = baseTexture;
|
||||
}
|
||||
var baseTexture = PIXI.BaseTextureCache[imageUrl];
|
||||
if(!baseTexture)
|
||||
{
|
||||
// new Image() breaks tex loading in some versions of Chrome.
|
||||
// See https://code.google.com/p/chromium/issues/detail?id=238071
|
||||
var image = new Image();//document.createElement('img');
|
||||
if (crossorigin)
|
||||
{
|
||||
image.crossOrigin = '';
|
||||
}
|
||||
image.src = imageUrl;
|
||||
baseTexture = new PIXI.BaseTexture(image);
|
||||
PIXI.BaseTextureCache[imageUrl] = baseTexture;
|
||||
}
|
||||
|
||||
return baseTexture;
|
||||
return baseTexture;
|
||||
}
|
||||
|
|
|
@ -10,19 +10,19 @@
|
|||
|
||||
RenderTexture takes snapshot of DisplayObject passed to render method. If DisplayObject is passed to render method, position and rotation of it will be ignored. For example:
|
||||
|
||||
var renderTexture = new PIXI.RenderTexture(800, 600);
|
||||
var sprite = PIXI.Sprite.fromImage("spinObj_01.png");
|
||||
sprite.position.x = 800/2;
|
||||
sprite.position.y = 600/2;
|
||||
sprite.anchor.x = 0.5;
|
||||
sprite.anchor.y = 0.5;
|
||||
renderTexture.render(sprite);
|
||||
var renderTexture = new PIXI.RenderTexture(800, 600);
|
||||
var sprite = PIXI.Sprite.fromImage("spinObj_01.png");
|
||||
sprite.position.x = 800/2;
|
||||
sprite.position.y = 600/2;
|
||||
sprite.anchor.x = 0.5;
|
||||
sprite.anchor.y = 0.5;
|
||||
renderTexture.render(sprite);
|
||||
|
||||
Sprite in this case will be rendered to 0,0 position. To render this sprite at center DisplayObjectContainer should be used:
|
||||
|
||||
var doc = new PIXI.DisplayObjectContainer();
|
||||
doc.addChild(sprite);
|
||||
renderTexture.render(doc); // Renders to center of renderTexture
|
||||
var doc = new PIXI.DisplayObjectContainer();
|
||||
doc.addChild(sprite);
|
||||
renderTexture.render(doc); // Renders to center of renderTexture
|
||||
|
||||
@class RenderTexture
|
||||
@extends Texture
|
||||
|
@ -32,23 +32,23 @@
|
|||
*/
|
||||
PIXI.RenderTexture = function(width, height)
|
||||
{
|
||||
PIXI.EventTarget.call( this );
|
||||
PIXI.EventTarget.call( this );
|
||||
|
||||
this.width = width || 100;
|
||||
this.height = height || 100;
|
||||
this.width = width || 100;
|
||||
this.height = height || 100;
|
||||
|
||||
this.identityMatrix = PIXI.mat3.create();
|
||||
this.identityMatrix = PIXI.mat3.create();
|
||||
|
||||
this.frame = new PIXI.Rectangle(0, 0, this.width, this.height);
|
||||
this.frame = new PIXI.Rectangle(0, 0, this.width, this.height);
|
||||
|
||||
if(PIXI.gl)
|
||||
{
|
||||
this.initWebGL();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.initCanvas();
|
||||
}
|
||||
if(PIXI.gl)
|
||||
{
|
||||
this.initWebGL();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.initCanvas();
|
||||
}
|
||||
}
|
||||
|
||||
PIXI.RenderTexture.prototype = Object.create( PIXI.Texture.prototype );
|
||||
|
@ -62,39 +62,39 @@ PIXI.RenderTexture.prototype.constructor = PIXI.RenderTexture;
|
|||
*/
|
||||
PIXI.RenderTexture.prototype.initWebGL = function()
|
||||
{
|
||||
var gl = PIXI.gl;
|
||||
this.glFramebuffer = gl.createFramebuffer();
|
||||
var gl = PIXI.gl;
|
||||
this.glFramebuffer = gl.createFramebuffer();
|
||||
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, this.glFramebuffer );
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, this.glFramebuffer );
|
||||
|
||||
this.glFramebuffer.width = this.width;
|
||||
this.glFramebuffer.height = this.height;
|
||||
|
||||
this.baseTexture = new PIXI.BaseTexture();
|
||||
this.baseTexture = new PIXI.BaseTexture();
|
||||
|
||||
this.baseTexture.width = this.width;
|
||||
this.baseTexture.height = this.height;
|
||||
this.baseTexture.width = this.width;
|
||||
this.baseTexture.height = this.height;
|
||||
|
||||
this.baseTexture._glTexture = gl.createTexture();
|
||||
gl.bindTexture(gl.TEXTURE_2D, this.baseTexture._glTexture);
|
||||
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, this.width, this.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, this.width, this.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
||||
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
|
||||
this.baseTexture.isRender = true;
|
||||
this.baseTexture.isRender = true;
|
||||
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, this.glFramebuffer );
|
||||
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.baseTexture._glTexture, 0);
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, this.glFramebuffer );
|
||||
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.baseTexture._glTexture, 0);
|
||||
|
||||
// create a projection matrix..
|
||||
this.projection = new PIXI.Point(this.width/2 , this.height/2);
|
||||
// create a projection matrix..
|
||||
this.projection = new PIXI.Point(this.width/2 , this.height/2);
|
||||
|
||||
// set the correct render function..
|
||||
this.render = this.renderWebGL;
|
||||
// set the correct render function..
|
||||
this.render = this.renderWebGL;
|
||||
|
||||
|
||||
}
|
||||
|
@ -103,25 +103,25 @@ PIXI.RenderTexture.prototype.initWebGL = function()
|
|||
PIXI.RenderTexture.prototype.resize = function(width, height)
|
||||
{
|
||||
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
if(PIXI.gl)
|
||||
{
|
||||
this.projection.x = this.width/2
|
||||
this.projection.y = this.height/2;
|
||||
if(PIXI.gl)
|
||||
{
|
||||
this.projection.x = this.width/2
|
||||
this.projection.y = this.height/2;
|
||||
|
||||
var gl = PIXI.gl;
|
||||
gl.bindTexture(gl.TEXTURE_2D, this.baseTexture._glTexture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, this.width, this.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
var gl = PIXI.gl;
|
||||
gl.bindTexture(gl.TEXTURE_2D, this.baseTexture._glTexture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, this.width, this.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
this.frame.width = this.width
|
||||
this.frame.height = this.height;
|
||||
this.renderer.resize(this.width, this.height);
|
||||
}
|
||||
this.frame.width = this.width
|
||||
this.frame.height = this.height;
|
||||
this.renderer.resize(this.width, this.height);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -132,12 +132,12 @@ PIXI.RenderTexture.prototype.resize = function(width, height)
|
|||
*/
|
||||
PIXI.RenderTexture.prototype.initCanvas = function()
|
||||
{
|
||||
this.renderer = new PIXI.CanvasRenderer(this.width, this.height, null, 0);
|
||||
this.renderer = new PIXI.CanvasRenderer(this.width, this.height, null, 0);
|
||||
|
||||
this.baseTexture = new PIXI.BaseTexture(this.renderer.view);
|
||||
this.frame = new PIXI.Rectangle(0, 0, this.width, this.height);
|
||||
this.baseTexture = new PIXI.BaseTexture(this.renderer.view);
|
||||
this.frame = new PIXI.Rectangle(0, 0, this.width, this.height);
|
||||
|
||||
this.render = this.renderCanvas;
|
||||
this.render = this.renderCanvas;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -150,67 +150,67 @@ PIXI.RenderTexture.prototype.initCanvas = function()
|
|||
*/
|
||||
PIXI.RenderTexture.prototype.renderWebGL = function(displayObject, position, clear)
|
||||
{
|
||||
var gl = PIXI.gl;
|
||||
var gl = PIXI.gl;
|
||||
|
||||
// enable the alpha color mask..
|
||||
gl.colorMask(true, true, true, true);
|
||||
// enable the alpha color mask..
|
||||
gl.colorMask(true, true, true, true);
|
||||
|
||||
gl.viewport(0, 0, this.width, this.height);
|
||||
gl.viewport(0, 0, this.width, this.height);
|
||||
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, this.glFramebuffer );
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, this.glFramebuffer );
|
||||
|
||||
if(clear)
|
||||
{
|
||||
gl.clearColor(0,0,0, 0);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
}
|
||||
if(clear)
|
||||
{
|
||||
gl.clearColor(0,0,0, 0);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
// THIS WILL MESS WITH HIT TESTING!
|
||||
var children = displayObject.children;
|
||||
// THIS WILL MESS WITH HIT TESTING!
|
||||
var children = displayObject.children;
|
||||
|
||||
//TODO -? create a new one??? dont think so!
|
||||
var originalWorldTransform = displayObject.worldTransform;
|
||||
displayObject.worldTransform = PIXI.mat3.create();//sthis.identityMatrix;
|
||||
// modify to flip...
|
||||
displayObject.worldTransform[4] = -1;
|
||||
displayObject.worldTransform[5] = this.projection.y * 2;
|
||||
//TODO -? create a new one??? dont think so!
|
||||
var originalWorldTransform = displayObject.worldTransform;
|
||||
displayObject.worldTransform = PIXI.mat3.create();//sthis.identityMatrix;
|
||||
// modify to flip...
|
||||
displayObject.worldTransform[4] = -1;
|
||||
displayObject.worldTransform[5] = this.projection.y * 2;
|
||||
|
||||
|
||||
if(position)
|
||||
{
|
||||
displayObject.worldTransform[2] = position.x;
|
||||
displayObject.worldTransform[5] -= position.y;
|
||||
}
|
||||
if(position)
|
||||
{
|
||||
displayObject.worldTransform[2] = position.x;
|
||||
displayObject.worldTransform[5] -= position.y;
|
||||
}
|
||||
|
||||
PIXI.visibleCount++;
|
||||
displayObject.vcount = PIXI.visibleCount;
|
||||
PIXI.visibleCount++;
|
||||
displayObject.vcount = PIXI.visibleCount;
|
||||
|
||||
for(var i=0,j=children.length; i<j; i++)
|
||||
{
|
||||
children[i].updateTransform();
|
||||
}
|
||||
for(var i=0,j=children.length; i<j; i++)
|
||||
{
|
||||
children[i].updateTransform();
|
||||
}
|
||||
|
||||
var renderGroup = displayObject.__renderGroup;
|
||||
var renderGroup = displayObject.__renderGroup;
|
||||
|
||||
if(renderGroup)
|
||||
{
|
||||
if(displayObject == renderGroup.root)
|
||||
{
|
||||
renderGroup.render(this.projection);
|
||||
}
|
||||
else
|
||||
{
|
||||
renderGroup.renderSpecific(displayObject, this.projection);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!this.renderGroup)this.renderGroup = new PIXI.WebGLRenderGroup(gl);
|
||||
this.renderGroup.setRenderable(displayObject);
|
||||
this.renderGroup.render(this.projection);
|
||||
}
|
||||
if(renderGroup)
|
||||
{
|
||||
if(displayObject == renderGroup.root)
|
||||
{
|
||||
renderGroup.render(this.projection);
|
||||
}
|
||||
else
|
||||
{
|
||||
renderGroup.renderSpecific(displayObject, this.projection);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!this.renderGroup)this.renderGroup = new PIXI.WebGLRenderGroup(gl);
|
||||
this.renderGroup.setRenderable(displayObject);
|
||||
this.renderGroup.render(this.projection);
|
||||
}
|
||||
|
||||
displayObject.worldTransform = originalWorldTransform;
|
||||
displayObject.worldTransform = originalWorldTransform;
|
||||
}
|
||||
|
||||
|
||||
|
@ -224,23 +224,23 @@ PIXI.RenderTexture.prototype.renderWebGL = function(displayObject, position, cle
|
|||
*/
|
||||
PIXI.RenderTexture.prototype.renderCanvas = function(displayObject, position, clear)
|
||||
{
|
||||
var children = displayObject.children;
|
||||
var children = displayObject.children;
|
||||
|
||||
displayObject.worldTransform = PIXI.mat3.create();
|
||||
displayObject.worldTransform = PIXI.mat3.create();
|
||||
|
||||
if(position)
|
||||
{
|
||||
displayObject.worldTransform[2] = position.x;
|
||||
displayObject.worldTransform[5] = position.y;
|
||||
}
|
||||
if(position)
|
||||
{
|
||||
displayObject.worldTransform[2] = position.x;
|
||||
displayObject.worldTransform[5] = position.y;
|
||||
}
|
||||
|
||||
|
||||
for(var i=0,j=children.length; i<j; i++)
|
||||
{
|
||||
children[i].updateTransform();
|
||||
}
|
||||
for(var i=0,j=children.length; i<j; i++)
|
||||
{
|
||||
children[i].updateTransform();
|
||||
}
|
||||
|
||||
if(clear)this.renderer.context.clearRect(0,0, this.width, this.height);
|
||||
if(clear)this.renderer.context.clearRect(0,0, this.width, this.height);
|
||||
|
||||
this.renderer.renderDisplayObject(displayObject);
|
||||
|
||||
|
|
|
@ -17,55 +17,55 @@ PIXI.FrameCache = {};
|
|||
*/
|
||||
PIXI.Texture = function(baseTexture, frame)
|
||||
{
|
||||
PIXI.EventTarget.call( this );
|
||||
PIXI.EventTarget.call( this );
|
||||
|
||||
if(!frame)
|
||||
{
|
||||
this.noFrame = true;
|
||||
frame = new PIXI.Rectangle(0,0,1,1);
|
||||
}
|
||||
if(!frame)
|
||||
{
|
||||
this.noFrame = true;
|
||||
frame = new PIXI.Rectangle(0,0,1,1);
|
||||
}
|
||||
|
||||
if(baseTexture instanceof PIXI.Texture)
|
||||
baseTexture = baseTexture.baseTexture;
|
||||
if(baseTexture instanceof PIXI.Texture)
|
||||
baseTexture = baseTexture.baseTexture;
|
||||
|
||||
/**
|
||||
* The base texture of this texture
|
||||
*
|
||||
* @property baseTexture
|
||||
* @type BaseTexture
|
||||
*/
|
||||
this.baseTexture = baseTexture;
|
||||
/**
|
||||
* The base texture of this texture
|
||||
*
|
||||
* @property baseTexture
|
||||
* @type BaseTexture
|
||||
*/
|
||||
this.baseTexture = baseTexture;
|
||||
|
||||
/**
|
||||
* The frame specifies the region of the base texture that this texture uses
|
||||
*
|
||||
* @property frame
|
||||
* @type Rectangle
|
||||
*/
|
||||
this.frame = frame;
|
||||
/**
|
||||
* The frame specifies the region of the base texture that this texture uses
|
||||
*
|
||||
* @property frame
|
||||
* @type Rectangle
|
||||
*/
|
||||
this.frame = frame;
|
||||
|
||||
/**
|
||||
* The trim point
|
||||
*
|
||||
* @property trim
|
||||
* @type Point
|
||||
*/
|
||||
this.trim = new PIXI.Point();
|
||||
/**
|
||||
* The trim point
|
||||
*
|
||||
* @property trim
|
||||
* @type Point
|
||||
*/
|
||||
this.trim = new PIXI.Point();
|
||||
|
||||
this.scope = this;
|
||||
this.scope = this;
|
||||
|
||||
if(baseTexture.hasLoaded)
|
||||
{
|
||||
if(this.noFrame)frame = new PIXI.Rectangle(0,0, baseTexture.width, baseTexture.height);
|
||||
//console.log(frame)
|
||||
if(baseTexture.hasLoaded)
|
||||
{
|
||||
if(this.noFrame)frame = new PIXI.Rectangle(0,0, baseTexture.width, baseTexture.height);
|
||||
//console.log(frame)
|
||||
|
||||
this.setFrame(frame);
|
||||
}
|
||||
else
|
||||
{
|
||||
var scope = this;
|
||||
baseTexture.addEventListener( 'loaded', function(){ scope.onBaseTextureLoaded()} );
|
||||
}
|
||||
this.setFrame(frame);
|
||||
}
|
||||
else
|
||||
{
|
||||
var scope = this;
|
||||
baseTexture.addEventListener( 'loaded', function(){ scope.onBaseTextureLoaded()} );
|
||||
}
|
||||
}
|
||||
|
||||
PIXI.Texture.prototype.constructor = PIXI.Texture;
|
||||
|
@ -79,15 +79,15 @@ PIXI.Texture.prototype.constructor = PIXI.Texture;
|
|||
*/
|
||||
PIXI.Texture.prototype.onBaseTextureLoaded = function(event)
|
||||
{
|
||||
var baseTexture = this.baseTexture;
|
||||
baseTexture.removeEventListener( 'loaded', this.onLoaded );
|
||||
var baseTexture = this.baseTexture;
|
||||
baseTexture.removeEventListener( 'loaded', this.onLoaded );
|
||||
|
||||
if(this.noFrame)this.frame = new PIXI.Rectangle(0,0, baseTexture.width, baseTexture.height);
|
||||
this.noFrame = false;
|
||||
this.width = this.frame.width;
|
||||
this.height = this.frame.height;
|
||||
if(this.noFrame)this.frame = new PIXI.Rectangle(0,0, baseTexture.width, baseTexture.height);
|
||||
this.noFrame = false;
|
||||
this.width = this.frame.width;
|
||||
this.height = this.frame.height;
|
||||
|
||||
this.scope.dispatchEvent( { type: 'update', content: this } );
|
||||
this.scope.dispatchEvent( { type: 'update', content: this } );
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -98,7 +98,7 @@ PIXI.Texture.prototype.onBaseTextureLoaded = function(event)
|
|||
*/
|
||||
PIXI.Texture.prototype.destroy = function(destroyBase)
|
||||
{
|
||||
if(destroyBase)this.baseTexture.destroy();
|
||||
if(destroyBase)this.baseTexture.destroy();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -109,19 +109,19 @@ PIXI.Texture.prototype.destroy = function(destroyBase)
|
|||
*/
|
||||
PIXI.Texture.prototype.setFrame = function(frame)
|
||||
{
|
||||
this.frame = frame;
|
||||
this.width = frame.width;
|
||||
this.height = frame.height;
|
||||
this.frame = frame;
|
||||
this.width = frame.width;
|
||||
this.height = frame.height;
|
||||
|
||||
if(frame.x + frame.width > this.baseTexture.width || frame.y + frame.height > this.baseTexture.height)
|
||||
{
|
||||
throw new Error("Texture Error: frame does not fit inside the base Texture dimensions " + this);
|
||||
}
|
||||
if(frame.x + frame.width > this.baseTexture.width || frame.y + frame.height > this.baseTexture.height)
|
||||
{
|
||||
throw new Error("Texture Error: frame does not fit inside the base Texture dimensions " + this);
|
||||
}
|
||||
|
||||
this.updateFrame = true;
|
||||
this.updateFrame = true;
|
||||
|
||||
PIXI.Texture.frameUpdates.push(this);
|
||||
//this.dispatchEvent( { type: 'update', content: this } );
|
||||
PIXI.Texture.frameUpdates.push(this);
|
||||
//this.dispatchEvent( { type: 'update', content: this } );
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -136,15 +136,15 @@ PIXI.Texture.prototype.setFrame = function(frame)
|
|||
*/
|
||||
PIXI.Texture.fromImage = function(imageUrl, crossorigin)
|
||||
{
|
||||
var texture = PIXI.TextureCache[imageUrl];
|
||||
var texture = PIXI.TextureCache[imageUrl];
|
||||
|
||||
if(!texture)
|
||||
{
|
||||
texture = new PIXI.Texture(PIXI.BaseTexture.fromImage(imageUrl, crossorigin));
|
||||
PIXI.TextureCache[imageUrl] = texture;
|
||||
}
|
||||
if(!texture)
|
||||
{
|
||||
texture = new PIXI.Texture(PIXI.BaseTexture.fromImage(imageUrl, crossorigin));
|
||||
PIXI.TextureCache[imageUrl] = texture;
|
||||
}
|
||||
|
||||
return texture;
|
||||
return texture;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -158,9 +158,9 @@ PIXI.Texture.fromImage = function(imageUrl, crossorigin)
|
|||
*/
|
||||
PIXI.Texture.fromFrame = function(frameId)
|
||||
{
|
||||
var texture = PIXI.TextureCache[frameId];
|
||||
if(!texture)throw new Error("The frameId '"+ frameId +"' does not exist in the texture cache " + this);
|
||||
return texture;
|
||||
var texture = PIXI.TextureCache[frameId];
|
||||
if(!texture)throw new Error("The frameId '"+ frameId +"' does not exist in the texture cache " + this);
|
||||
return texture;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -174,8 +174,8 @@ PIXI.Texture.fromFrame = function(frameId)
|
|||
*/
|
||||
PIXI.Texture.fromCanvas = function(canvas)
|
||||
{
|
||||
var baseTexture = new PIXI.BaseTexture(canvas);
|
||||
return new PIXI.Texture(baseTexture);
|
||||
var baseTexture = new PIXI.BaseTexture(canvas);
|
||||
return new PIXI.Texture(baseTexture);
|
||||
}
|
||||
|
||||
|
||||
|
@ -189,7 +189,7 @@ PIXI.Texture.fromCanvas = function(canvas)
|
|||
*/
|
||||
PIXI.Texture.addTextureToCache = function(texture, id)
|
||||
{
|
||||
PIXI.TextureCache[id] = texture;
|
||||
PIXI.TextureCache[id] = texture;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -202,9 +202,9 @@ PIXI.Texture.addTextureToCache = function(texture, id)
|
|||
*/
|
||||
PIXI.Texture.removeTextureFromCache = function(id)
|
||||
{
|
||||
var texture = PIXI.TextureCache[id]
|
||||
PIXI.TextureCache[id] = null;
|
||||
return texture;
|
||||
var texture = PIXI.TextureCache[id]
|
||||
PIXI.TextureCache[id] = null;
|
||||
return texture;
|
||||
}
|
||||
|
||||
// this is more for webGL.. it contains updated frames..
|
||||
|
|
|
@ -19,19 +19,19 @@
|
|||
*/
|
||||
PIXI.autoDetectRenderer = function(width, height, view, transparent, antialias)
|
||||
{
|
||||
if(!width)width = 800;
|
||||
if(!height)height = 600;
|
||||
if(!width)width = 800;
|
||||
if(!height)height = 600;
|
||||
|
||||
// BORROWED from Mr Doob (mrdoob.com)
|
||||
var webgl = ( function () { try { return !! window.WebGLRenderingContext && !! document.createElement( 'canvas' ).getContext( 'experimental-webgl' ); } catch( e ) { return false; } } )();
|
||||
// BORROWED from Mr Doob (mrdoob.com)
|
||||
var webgl = ( function () { try { return !! window.WebGLRenderingContext && !! document.createElement( 'canvas' ).getContext( 'experimental-webgl' ); } catch( e ) { return false; } } )();
|
||||
|
||||
//console.log(webgl);
|
||||
if( webgl )
|
||||
{
|
||||
return new PIXI.WebGLRenderer(width, height, view, transparent, antialias);
|
||||
}
|
||||
//console.log(webgl);
|
||||
if( webgl )
|
||||
{
|
||||
return new PIXI.WebGLRenderer(width, height, view, transparent, antialias);
|
||||
}
|
||||
|
||||
return new PIXI.CanvasRenderer(width, height, view, transparent);
|
||||
return new PIXI.CanvasRenderer(width, height, view, transparent);
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -8,59 +8,59 @@
|
|||
*
|
||||
* @class EventTarget
|
||||
* @example
|
||||
* function MyEmitter() {
|
||||
* PIXI.EventTarget.call(this); //mixes in event target stuff
|
||||
* }
|
||||
* function MyEmitter() {
|
||||
* PIXI.EventTarget.call(this); //mixes in event target stuff
|
||||
* }
|
||||
*
|
||||
* var em = new MyEmitter();
|
||||
* em.emit({ type: 'eventName', data: 'some data' });
|
||||
* var em = new MyEmitter();
|
||||
* em.emit({ type: 'eventName', data: 'some data' });
|
||||
*/
|
||||
PIXI.EventTarget = function () {
|
||||
|
||||
var listeners = {};
|
||||
var listeners = {};
|
||||
|
||||
this.addEventListener = this.on = function ( type, listener ) {
|
||||
this.addEventListener = this.on = function ( type, listener ) {
|
||||
|
||||
|
||||
if ( listeners[ type ] === undefined ) {
|
||||
if ( listeners[ type ] === undefined ) {
|
||||
|
||||
listeners[ type ] = [];
|
||||
listeners[ type ] = [];
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if ( listeners[ type ].indexOf( listener ) === - 1 ) {
|
||||
if ( listeners[ type ].indexOf( listener ) === - 1 ) {
|
||||
|
||||
listeners[ type ].push( listener );
|
||||
}
|
||||
listeners[ type ].push( listener );
|
||||
}
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
this.dispatchEvent = this.emit = function ( event ) {
|
||||
this.dispatchEvent = this.emit = function ( event ) {
|
||||
|
||||
if ( !listeners[ event.type ] || !listeners[ event.type ].length ) {
|
||||
if ( !listeners[ event.type ] || !listeners[ event.type ].length ) {
|
||||
|
||||
return;
|
||||
return;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
for(var i = 0, l = listeners[ event.type ].length; i < l; i++) {
|
||||
for(var i = 0, l = listeners[ event.type ].length; i < l; i++) {
|
||||
|
||||
listeners[ event.type ][ i ]( event );
|
||||
listeners[ event.type ][ i ]( event );
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
this.removeEventListener = this.off = function ( type, listener ) {
|
||||
this.removeEventListener = this.off = function ( type, listener ) {
|
||||
|
||||
var index = listeners[ type ].indexOf( listener );
|
||||
var index = listeners[ type ].indexOf( listener );
|
||||
|
||||
if ( index !== - 1 ) {
|
||||
if ( index !== - 1 ) {
|
||||
|
||||
listeners[ type ].splice( index, 1 );
|
||||
listeners[ type ].splice( index, 1 );
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
};
|
||||
|
|
|
@ -1,34 +1,34 @@
|
|||
/*
|
||||
PolyK library
|
||||
url: http://polyk.ivank.net
|
||||
Released under MIT licence.
|
||||
PolyK library
|
||||
url: http://polyk.ivank.net
|
||||
Released under MIT licence.
|
||||
|
||||
Copyright (c) 2012 Ivan Kuckir
|
||||
Copyright (c) 2012 Ivan Kuckir
|
||||
|
||||
Permission is hereby granted, free of charge, to any person
|
||||
obtaining a copy of this software and associated documentation
|
||||
files (the "Software"), to deal in the Software without
|
||||
restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following
|
||||
conditions:
|
||||
Permission is hereby granted, free of charge, to any person
|
||||
obtaining a copy of this software and associated documentation
|
||||
files (the "Software"), to deal in the Software without
|
||||
restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following
|
||||
conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
||||
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
OTHER DEALINGS IN THE SOFTWARE.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
||||
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
This is an amazing lib!
|
||||
This is an amazing lib!
|
||||
|
||||
slightly modified by mat groves (matgroves.com);
|
||||
slightly modified by mat groves (matgroves.com);
|
||||
*/
|
||||
|
||||
PIXI.PolyK = {};
|
||||
|
@ -42,68 +42,68 @@ PIXI.PolyK = {};
|
|||
*/
|
||||
PIXI.PolyK.Triangulate = function(p)
|
||||
{
|
||||
var sign = true;
|
||||
var sign = true;
|
||||
|
||||
var n = p.length>>1;
|
||||
if(n<3) return [];
|
||||
var tgs = [];
|
||||
var avl = [];
|
||||
for(var i=0; i<n; i++) avl.push(i);
|
||||
var n = p.length>>1;
|
||||
if(n<3) return [];
|
||||
var tgs = [];
|
||||
var avl = [];
|
||||
for(var i=0; i<n; i++) avl.push(i);
|
||||
|
||||
var i = 0;
|
||||
var al = n;
|
||||
while(al > 3)
|
||||
{
|
||||
var i0 = avl[(i+0)%al];
|
||||
var i1 = avl[(i+1)%al];
|
||||
var i2 = avl[(i+2)%al];
|
||||
i = 0;
|
||||
var al = n;
|
||||
while(al > 3)
|
||||
{
|
||||
var i0 = avl[(i+0)%al];
|
||||
var i1 = avl[(i+1)%al];
|
||||
var i2 = avl[(i+2)%al];
|
||||
|
||||
var ax = p[2*i0], ay = p[2*i0+1];
|
||||
var bx = p[2*i1], by = p[2*i1+1];
|
||||
var cx = p[2*i2], cy = p[2*i2+1];
|
||||
var ax = p[2*i0], ay = p[2*i0+1];
|
||||
var bx = p[2*i1], by = p[2*i1+1];
|
||||
var cx = p[2*i2], cy = p[2*i2+1];
|
||||
|
||||
var earFound = false;
|
||||
if(PIXI.PolyK._convex(ax, ay, bx, by, cx, cy, sign))
|
||||
{
|
||||
earFound = true;
|
||||
for(var j=0; j<al; j++)
|
||||
{
|
||||
var vi = avl[j];
|
||||
if(vi==i0 || vi==i1 || vi==i2) continue;
|
||||
if(PIXI.PolyK._PointInTriangle(p[2*vi], p[2*vi+1], ax, ay, bx, by, cx, cy)) {earFound = false; break;}
|
||||
}
|
||||
}
|
||||
if(earFound)
|
||||
{
|
||||
tgs.push(i0, i1, i2);
|
||||
avl.splice((i+1)%al, 1);
|
||||
al--;
|
||||
i = 0;
|
||||
}
|
||||
else if(i++ > 3*al)
|
||||
{
|
||||
// need to flip flip reverse it!
|
||||
// reset!
|
||||
if(sign)
|
||||
{
|
||||
var tgs = [];
|
||||
avl = [];
|
||||
for(var i=0; i<n; i++) avl.push(i);
|
||||
var earFound = false;
|
||||
if(PIXI.PolyK._convex(ax, ay, bx, by, cx, cy, sign))
|
||||
{
|
||||
earFound = true;
|
||||
for(var j=0; j<al; j++)
|
||||
{
|
||||
var vi = avl[j];
|
||||
if(vi==i0 || vi==i1 || vi==i2) continue;
|
||||
if(PIXI.PolyK._PointInTriangle(p[2*vi], p[2*vi+1], ax, ay, bx, by, cx, cy)) {earFound = false; break;}
|
||||
}
|
||||
}
|
||||
if(earFound)
|
||||
{
|
||||
tgs.push(i0, i1, i2);
|
||||
avl.splice((i+1)%al, 1);
|
||||
al--;
|
||||
i = 0;
|
||||
}
|
||||
else if(i++ > 3*al)
|
||||
{
|
||||
// need to flip flip reverse it!
|
||||
// reset!
|
||||
if(sign)
|
||||
{
|
||||
tgs = [];
|
||||
avl = [];
|
||||
for(i=0; i<n; i++) avl.push(i);
|
||||
|
||||
i = 0;
|
||||
al = n;
|
||||
i = 0;
|
||||
al = n;
|
||||
|
||||
sign = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
console.log("PIXI Warning: shape too complex to fill")
|
||||
return [];
|
||||
}
|
||||
}
|
||||
}
|
||||
tgs.push(avl[0], avl[1], avl[2]);
|
||||
return tgs;
|
||||
sign = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
console.log("PIXI Warning: shape too complex to fill")
|
||||
return [];
|
||||
}
|
||||
}
|
||||
}
|
||||
tgs.push(avl[0], avl[1], avl[2]);
|
||||
return tgs;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -115,25 +115,25 @@ PIXI.PolyK.Triangulate = function(p)
|
|||
*/
|
||||
PIXI.PolyK._PointInTriangle = function(px, py, ax, ay, bx, by, cx, cy)
|
||||
{
|
||||
var v0x = cx-ax;
|
||||
var v0y = cy-ay;
|
||||
var v1x = bx-ax;
|
||||
var v1y = by-ay;
|
||||
var v2x = px-ax;
|
||||
var v2y = py-ay;
|
||||
var v0x = cx-ax;
|
||||
var v0y = cy-ay;
|
||||
var v1x = bx-ax;
|
||||
var v1y = by-ay;
|
||||
var v2x = px-ax;
|
||||
var v2y = py-ay;
|
||||
|
||||
var dot00 = v0x*v0x+v0y*v0y;
|
||||
var dot01 = v0x*v1x+v0y*v1y;
|
||||
var dot02 = v0x*v2x+v0y*v2y;
|
||||
var dot11 = v1x*v1x+v1y*v1y;
|
||||
var dot12 = v1x*v2x+v1y*v2y;
|
||||
var dot00 = v0x*v0x+v0y*v0y;
|
||||
var dot01 = v0x*v1x+v0y*v1y;
|
||||
var dot02 = v0x*v2x+v0y*v2y;
|
||||
var dot11 = v1x*v1x+v1y*v1y;
|
||||
var dot12 = v1x*v2x+v1y*v2y;
|
||||
|
||||
var invDenom = 1 / (dot00 * dot11 - dot01 * dot01);
|
||||
var u = (dot11 * dot02 - dot01 * dot12) * invDenom;
|
||||
var v = (dot00 * dot12 - dot01 * dot02) * invDenom;
|
||||
var invDenom = 1 / (dot00 * dot11 - dot01 * dot01);
|
||||
var u = (dot11 * dot02 - dot01 * dot12) * invDenom;
|
||||
var v = (dot00 * dot12 - dot01 * dot02) * invDenom;
|
||||
|
||||
// Check if point is in triangle
|
||||
return (u >= 0) && (v >= 0) && (u + v < 1);
|
||||
// Check if point is in triangle
|
||||
return (u >= 0) && (v >= 0) && (u + v < 1);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -145,5 +145,5 @@ PIXI.PolyK._PointInTriangle = function(px, py, ax, ay, bx, by, cx, cy)
|
|||
*/
|
||||
PIXI.PolyK._convex = function(ax, ay, bx, by, cx, cy, sign)
|
||||
{
|
||||
return ((ay-by)*(cx-bx) + (bx-ax)*(cy-by) >= 0) == sign;
|
||||
return ((ay-by)*(cx-bx) + (bx-ax)*(cy-by) >= 0) == sign;
|
||||
}
|
||||
|
|
|
@ -19,8 +19,8 @@ var lastTime = 0;
|
|||
var vendors = ['ms', 'moz', 'webkit', 'o'];
|
||||
for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
|
||||
window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame'];
|
||||
window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame']
|
||||
|| window[vendors[x]+'CancelRequestAnimationFrame'];
|
||||
window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] ||
|
||||
window[vendors[x]+'CancelRequestAnimationFrame'];
|
||||
}
|
||||
|
||||
if (!window.requestAnimationFrame)
|
||||
|
@ -43,11 +43,11 @@ window.requestAnimFrame = window.requestAnimationFrame;
|
|||
/**
|
||||
* Converts a hex color number to an [R, G, B] array
|
||||
*
|
||||
* @method HEXtoRGB
|
||||
* @method hex2rgb
|
||||
* @param hex {Number}
|
||||
*/
|
||||
function HEXtoRGB(hex) {
|
||||
return [(hex >> 16 & 0xFF) / 255, ( hex >> 8 & 0xFF) / 255, (hex & 0xFF)/ 255];
|
||||
function hex2rgb(hex) {
|
||||
return [(hex >> 16 & 0xFF) / 255, ( hex >> 8 & 0xFF) / 255, (hex & 0xFF)/ 255];
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -64,14 +64,14 @@ if (typeof Function.prototype.bind != 'function') {
|
|||
if (typeof target != 'function') throw new TypeError();
|
||||
|
||||
function bound() {
|
||||
var args = boundArgs.concat(slice.call(arguments));
|
||||
target.apply(this instanceof bound ? this : thisArg, args);
|
||||
var args = boundArgs.concat(slice.call(arguments));
|
||||
target.apply(this instanceof bound ? this : thisArg, args);
|
||||
}
|
||||
|
||||
bound.prototype = (function F(proto) {
|
||||
proto && (F.prototype = proto);
|
||||
if (!(this instanceof F)) return new F;
|
||||
})(target.prototype);
|
||||
if (proto) F.prototype = proto;
|
||||
if (!(this instanceof F)) return new F();
|
||||
})(target.prototype);
|
||||
|
||||
return bound;
|
||||
};
|
||||
|
@ -86,28 +86,28 @@ if (typeof Function.prototype.bind != 'function') {
|
|||
*/
|
||||
var AjaxRequest = PIXI.AjaxRequest = function()
|
||||
{
|
||||
var activexmodes = ["Msxml2.XMLHTTP.6.0", "Msxml2.XMLHTTP.3.0", "Microsoft.XMLHTTP"] //activeX versions to check for in IE
|
||||
var activexmodes = ["Msxml2.XMLHTTP.6.0", "Msxml2.XMLHTTP.3.0", "Microsoft.XMLHTTP"] //activeX versions to check for in IE
|
||||
|
||||
if (window.ActiveXObject)
|
||||
{ //Test for support for ActiveXObject in IE first (as XMLHttpRequest in IE7 is broken)
|
||||
for (var i=0; i<activexmodes.length; i++)
|
||||
{
|
||||
try{
|
||||
return new ActiveXObject(activexmodes[i])
|
||||
}
|
||||
catch(e){
|
||||
//suppress error
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (window.XMLHttpRequest) // if Mozilla, Safari etc
|
||||
{
|
||||
return new XMLHttpRequest()
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (window.ActiveXObject)
|
||||
{ //Test for support for ActiveXObject in IE first (as XMLHttpRequest in IE7 is broken)
|
||||
for (var i=0; i<activexmodes.length; i++)
|
||||
{
|
||||
try{
|
||||
return new ActiveXObject(activexmodes[i])
|
||||
}
|
||||
catch(e){
|
||||
//suppress error
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (window.XMLHttpRequest) // if Mozilla, Safari etc
|
||||
{
|
||||
return new XMLHttpRequest()
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -115,25 +115,25 @@ var AjaxRequest = PIXI.AjaxRequest = function()
|
|||
*/
|
||||
PIXI.runList = function(item)
|
||||
{
|
||||
console.log(">>>>>>>>>")
|
||||
console.log("_")
|
||||
var safe = 0;
|
||||
var tmp = item.first;
|
||||
console.log(tmp);
|
||||
console.log(">>>>>>>>>")
|
||||
console.log("_")
|
||||
var safe = 0;
|
||||
var tmp = item.first;
|
||||
console.log(tmp);
|
||||
|
||||
while(tmp._iNext)
|
||||
{
|
||||
safe++;
|
||||
tmp = tmp._iNext;
|
||||
console.log(tmp);
|
||||
// console.log(tmp);
|
||||
while(tmp._iNext)
|
||||
{
|
||||
safe++;
|
||||
tmp = tmp._iNext;
|
||||
console.log(tmp);
|
||||
// console.log(tmp);
|
||||
|
||||
if(safe > 100)
|
||||
{
|
||||
console.log("BREAK")
|
||||
break
|
||||
}
|
||||
}
|
||||
if(safe > 100)
|
||||
{
|
||||
console.log("BREAK")
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue