Fixed final ie11 webGL masking issue
removed IE11 check in auto detect function Added AlphaMaskFilter
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parent
c613ee2ae6
commit
68c476da25
6 changed files with 126 additions and 63 deletions
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@ -61,6 +61,7 @@ module.exports = function(grunt) {
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'<%= dirs.src %>/loaders/BitmapFontLoader.js',
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'<%= dirs.src %>/loaders/SpineLoader.js',
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'<%= dirs.src %>/filters/AbstractFilter.js',
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'<%= dirs.src %>/filters/AlphaMaskFilter.js',
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'<%= dirs.src %>/filters/ColorMatrixFilter.js',
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'<%= dirs.src %>/filters/GrayFilter.js',
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'<%= dirs.src %>/filters/DisplacementFilter.js',
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102
bin/pixi.dev.js
102
bin/pixi.dev.js
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@ -3707,13 +3707,15 @@ PIXI.autoDetectRenderer = function(width, height, view, transparent, antialias)
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}
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} )();
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if(webgl)
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// used to detect ie 11 - no longer required
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/* if(webgl)
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{
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var ie = (navigator.userAgent.toLowerCase().indexOf('trident') !== -1);
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webgl = !ie;
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}
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*/
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//console.log(webgl);
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if( webgl )
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{
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return new PIXI.WebGLRenderer(width, height, view, transparent, antialias);
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@ -5390,7 +5392,7 @@ PIXI.WebGLMaskManager.prototype.pushMask = function(maskData, renderSession)
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this.maskStack.push(maskData);
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gl.colorMask(false, false, false, false);
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gl.colorMask(false, false, false, true);
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gl.stencilOp(gl.KEEP,gl.KEEP,gl.INCR);
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PIXI.WebGLGraphics.renderGraphics(maskData, renderSession);
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@ -11275,6 +11277,100 @@ PIXI.AbstractFilter = function(fragmentSrc, uniforms)
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this.fragmentSrc = fragmentSrc || [];
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};
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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/**
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*
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* The AlphaMaskFilter class uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.
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* You can use this filter to apply all manor of crazy warping effects
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* Currently the r property of the texture is used offset the x and the g propery of the texture is used to offset the y.
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* @class AlphaMaskFilter
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* @contructor
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* @param texture {Texture} The texture used for the displacemtent map * must be power of 2 texture at the moment
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*/
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PIXI.AlphaMaskFilter = function(texture)
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{
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PIXI.AbstractFilter.call( this );
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this.passes = [this];
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texture.baseTexture._powerOf2 = true;
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// set the uniforms
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//console.log()
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this.uniforms = {
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mask: {type: 'sampler2D', value:texture},
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mapDimensions: {type: '2f', value:{x:1, y:5112}},
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dimensions: {type: '4fv', value:[0,0,0,0]}
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};
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if(texture.baseTexture.hasLoaded)
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{
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this.uniforms.mask.value.x = texture.width;
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this.uniforms.mask.value.y = texture.height;
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}
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else
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{
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this.boundLoadedFunction = this.onTextureLoaded.bind(this);
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texture.baseTexture.on('loaded', this.boundLoadedFunction);
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}
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this.fragmentSrc = [
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'precision mediump float;',
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'varying vec2 vTextureCoord;',
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'varying vec4 vColor;',
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'uniform sampler2D mask;',
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'uniform sampler2D uSampler;',
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'uniform vec2 offset;',
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'uniform vec4 dimensions;',
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'uniform vec2 mapDimensions;',
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'void main(void) {',
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' vec2 mapCords = vTextureCoord.xy;',
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' mapCords += (dimensions.zw + offset)/ dimensions.xy ;',
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' mapCords.y *= -1.0;',
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' mapCords.y += 1.0;',
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' mapCords *= dimensions.xy / mapDimensions;',
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' vec4 original = texture2D(uSampler, vTextureCoord);',
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' float maskAlpha = texture2D(mask, mapCords).r;',
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' original *= maskAlpha;',
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//' original.rgb *= maskAlpha;',
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' gl_FragColor = original;',
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//' gl_FragColor = gl_FragColor;',
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'}'
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];
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};
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PIXI.AlphaMaskFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
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PIXI.AlphaMaskFilter.prototype.constructor = PIXI.AlphaMaskFilter;
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PIXI.AlphaMaskFilter.prototype.onTextureLoaded = function()
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{
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this.uniforms.mapDimensions.value.x = this.uniforms.mask.value.width;
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this.uniforms.mapDimensions.value.y = this.uniforms.mask.value.height;
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this.uniforms.mask.value.baseTexture.off('loaded', this.boundLoadedFunction);
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};
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/**
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* The texture used for the displacemtent map * must be power of 2 texture at the moment
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*
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* @property map
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* @type Texture
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*/
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Object.defineProperty(PIXI.AlphaMaskFilter.prototype, 'map', {
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get: function() {
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return this.uniforms.mask.value;
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},
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set: function(value) {
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this.uniforms.mask.value = value;
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}
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});
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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File diff suppressed because one or more lines are too long
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@ -21,17 +21,15 @@ PIXI.AlphaMaskFilter = function(texture)
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// set the uniforms
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//console.log()
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this.uniforms = {
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displacementMap: {type: 'sampler2D', value:texture},
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scale: {type: '2f', value:{x:30, y:30}},
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offset: {type: '2f', value:{x:0, y:0}},
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mask: {type: 'sampler2D', value:texture},
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mapDimensions: {type: '2f', value:{x:1, y:5112}},
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dimensions: {type: '4fv', value:[0,0,0,0]}
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};
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if(texture.baseTexture.hasLoaded)
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{
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this.uniforms.mapDimensions.value.x = texture.width;
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this.uniforms.mapDimensions.value.y = texture.height;
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this.uniforms.mask.value.x = texture.width;
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this.uniforms.mask.value.y = texture.height;
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}
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else
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{
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@ -44,30 +42,25 @@ PIXI.AlphaMaskFilter = function(texture)
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'precision mediump float;',
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'varying vec2 vTextureCoord;',
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'varying vec4 vColor;',
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'uniform sampler2D displacementMap;',
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'uniform sampler2D mask;',
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'uniform sampler2D uSampler;',
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'uniform vec2 scale;',
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'uniform vec2 offset;',
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'uniform vec4 dimensions;',
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'uniform vec2 mapDimensions;',// = vec2(256.0, 256.0);',
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// 'const vec2 textureDimensions = vec2(750.0, 750.0);',
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'uniform vec2 mapDimensions;',
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'void main(void) {',
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' vec2 mapCords = vTextureCoord.xy;',
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//' mapCords -= ;',
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' mapCords += (dimensions.zw + offset)/ dimensions.xy ;',
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' mapCords.y *= -1.0;',
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' mapCords.y += 1.0;',
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' vec2 matSample = texture2D(displacementMap, mapCords).xy;',
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' matSample -= 0.5;',
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' matSample *= scale;',
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' matSample /= mapDimensions;',
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' gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x + matSample.x, vTextureCoord.y + matSample.y));',
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' gl_FragColor.rgb = mix( gl_FragColor.rgb, gl_FragColor.rgb, 1.0);',
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' vec2 cord = vTextureCoord;',
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' mapCords *= dimensions.xy / mapDimensions;',
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//' gl_FragColor = texture2D(displacementMap, cord);',
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// ' gl_FragColor = gl_FragColor;',
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' vec4 original = texture2D(uSampler, vTextureCoord);',
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' float maskAlpha = texture2D(mask, mapCords).r;',
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' original *= maskAlpha;',
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//' original.rgb *= maskAlpha;',
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' gl_FragColor = original;',
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//' gl_FragColor = gl_FragColor;',
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'}'
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];
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};
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@ -77,10 +70,10 @@ PIXI.AlphaMaskFilter.prototype.constructor = PIXI.AlphaMaskFilter;
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PIXI.AlphaMaskFilter.prototype.onTextureLoaded = function()
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{
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this.uniforms.mapDimensions.value.x = this.uniforms.displacementMap.value.width;
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this.uniforms.mapDimensions.value.y = this.uniforms.displacementMap.value.height;
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this.uniforms.mapDimensions.value.x = this.uniforms.mask.value.width;
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this.uniforms.mapDimensions.value.y = this.uniforms.mask.value.height;
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this.uniforms.displacementMap.value.baseTexture.off('loaded', this.boundLoadedFunction);
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this.uniforms.mask.value.baseTexture.off('loaded', this.boundLoadedFunction);
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};
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/**
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@ -91,39 +84,10 @@ PIXI.AlphaMaskFilter.prototype.onTextureLoaded = function()
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*/
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Object.defineProperty(PIXI.AlphaMaskFilter.prototype, 'map', {
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get: function() {
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return this.uniforms.displacementMap.value;
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return this.uniforms.mask.value;
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},
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set: function(value) {
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this.uniforms.displacementMap.value = value;
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this.uniforms.mask.value = value;
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}
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});
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/**
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* The multiplier used to scale the displacement result from the map calculation.
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*
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* @property scale
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* @type Point
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*/
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Object.defineProperty(PIXI.AlphaMaskFilter.prototype, 'scale', {
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get: function() {
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return this.uniforms.scale.value;
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},
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set: function(value) {
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this.uniforms.scale.value = value;
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}
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});
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/**
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* The offset used to move the displacement map.
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*
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* @property offset
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* @type Point
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*/
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Object.defineProperty(PIXI.AlphaMaskFilter.prototype, 'offset', {
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get: function() {
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return this.uniforms.offset.value;
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},
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set: function(value) {
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this.uniforms.offset.value = value;
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}
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});
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@ -29,7 +29,7 @@ PIXI.WebGLMaskManager.prototype.pushMask = function(maskData, renderSession)
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this.maskStack.push(maskData);
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gl.colorMask(false, false, false, false);
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gl.colorMask(false, false, false, true);
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gl.stencilOp(gl.KEEP,gl.KEEP,gl.INCR);
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PIXI.WebGLGraphics.renderGraphics(maskData, renderSession);
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@ -31,13 +31,15 @@ PIXI.autoDetectRenderer = function(width, height, view, transparent, antialias)
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}
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} )();
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if(webgl)
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// used to detect ie 11 - no longer required
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/* if(webgl)
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{
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var ie = (navigator.userAgent.toLowerCase().indexOf('trident') !== -1);
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webgl = !ie;
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}
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*/
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//console.log(webgl);
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if( webgl )
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{
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return new PIXI.WebGLRenderer(width, height, view, transparent, antialias);
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