Docs updated Builds updated

This commit is contained in:
Mat Groves 2013-07-02 10:48:05 +01:00
parent b1b2e417a3
commit 69b3be322e
93 changed files with 6214 additions and 1190 deletions

View file

@ -53,12 +53,16 @@
<li><a href="..&#x2F;classes/CanvasRenderer.html">CanvasRenderer</a></li>
<li><a href="..&#x2F;classes/Circle.html">Circle</a></li>
<li><a href="..&#x2F;classes/CustomRenderable.html">CustomRenderable</a></li>
<li><a href="..&#x2F;classes/DisplayObject.html">DisplayObject</a></li>
<li><a href="..&#x2F;classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="..&#x2F;classes/Ellipse.html">Ellipse</a></li>
<li><a href="..&#x2F;classes/Graphics.html">Graphics</a></li>
<li><a href="..&#x2F;classes/ImageLoader.html">ImageLoader</a></li>
@ -210,13 +214,9 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
gl.vertexAttribPointer(PIXI.primitiveProgram.vertexPositionAttribute, 2, gl.FLOAT, false, 4 * 6, 0);
gl.vertexAttribPointer(PIXI.primitiveProgram.colorAttribute, 4, gl.FLOAT, false,4 * 6, 2 * 4);
&#x2F;&#x2F; console.log(PIXI.primitiveProgram.vertexPositionAttribute);
&#x2F;&#x2F;console.log(&quot;Color &quot; + PIXI.primitiveProgram.colorAttribute);
&#x2F;&#x2F; set the index buffer!
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, graphics._webGL.indexBuffer);
gl.drawElements(gl.TRIANGLE_STRIP, graphics._webGL.indices.length, gl.UNSIGNED_SHORT, 0 );
&#x2F;&#x2F; return to default shader...