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@ -53,12 +53,16 @@
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<li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li>
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<li><a href="../classes/Circle.html">Circle</a></li>
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<li><a href="../classes/CustomRenderable.html">CustomRenderable</a></li>
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<li><a href="../classes/DisplayObject.html">DisplayObject</a></li>
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<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
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<li><a href="../classes/Ellipse.html">Ellipse</a></li>
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<li><a href="../classes/Graphics.html">Graphics</a></li>
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<li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
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@ -242,7 +246,6 @@ PIXI.primitiveShaderVertexSrc = [
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PIXI.initPrimitiveShader = function()
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{
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return;
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var gl = PIXI.gl;
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var shaderProgram = PIXI.compileProgram(PIXI.primitiveShaderVertexSrc, PIXI.primitiveShaderFragmentSrc)
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@ -325,21 +328,6 @@ PIXI._CompileShader = function(gl, shaderSrc, shaderType)
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return shader;
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}
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PIXI.activateDefaultShader = function()
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{
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var gl = PIXI.gl;
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var shaderProgram = PIXI.shaderProgram;
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gl.useProgram(shaderProgram);
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gl.enableVertexAttribArray(shaderProgram.vertexPositionAttribute);
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gl.enableVertexAttribArray(shaderProgram.textureCoordAttribute);
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gl.enableVertexAttribArray(shaderProgram.colorAttribute);
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}
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PIXI.compileProgram = function(vertexSrc, fragmentSrc)
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{
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@ -360,6 +348,22 @@ PIXI.compileProgram = function(vertexSrc, fragmentSrc)
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return shaderProgram;
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}
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PIXI.activateDefaultShader = function()
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{
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var gl = PIXI.gl;
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var shaderProgram = PIXI.shaderProgram;
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gl.useProgram(shaderProgram);
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gl.enableVertexAttribArray(shaderProgram.vertexPositionAttribute);
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gl.enableVertexAttribArray(shaderProgram.textureCoordAttribute);
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gl.enableVertexAttribArray(shaderProgram.colorAttribute);
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}
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PIXI.activatePrimitiveShader = function()
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{
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var gl = PIXI.gl;
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