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<title>src/pixi/display/DisplayObject.js - Pixi.JS</title>
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@ -142,218 +166,276 @@
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<div class="apidocs">
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<div id="docs-main">
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<div class="content">
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<h1 class="file-heading">File: src/pixi/display/DisplayObject.js</h1>
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<h1 class="file-heading">File: src/pixi/display/DisplayObject.js</h1>
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<div class="file">
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<pre class="code prettyprint linenums">
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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/**
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* this is the base class for all objects that are rendered on the screen.
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/**
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* The base class for all objects that are rendered on the screen.
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*
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* @class DisplayObject
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* @constructor
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*/
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*/
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PIXI.DisplayObject = function()
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{
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this.last = this;
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this.first = this;
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/**
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/**
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* The coordinate of the object relative to the local coordinates of the parent.
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*
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* @property position
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* @type Point
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*/
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*/
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this.position = new PIXI.Point();
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/**
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/**
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* The scale factor of the object.
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*
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* @property scale
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* @type Point
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*/
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this.scale = new PIXI.Point(1,1);//{x:1, y:1};
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/**
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*/
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this.scale = new PIXI.Point(1,1);//{x:1, y:1};
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/**
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* The pivot point of the displayObject that it rotates around
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*
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* @property pivot
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* @type Point
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*/
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*/
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this.pivot = new PIXI.Point(0,0);
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/**
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/**
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* The rotation of the object in radians.
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*
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* @property rotation
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* @type Number
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*/
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*/
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this.rotation = 0;
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/**
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/**
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* The opacity of the object.
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*
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* @property alpha
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* @type Number
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*/
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*/
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this.alpha = 1;
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/**
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/**
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* The visibility of the object.
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*
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* @property visible
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* @type Boolean
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*/
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*/
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this.visible = true;
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this.worldVisible = false;
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/**
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* [read-only] The display object container that contains this display object.
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* @property parent
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* @type DisplayObjectContainer
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*/
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this.parent = null;
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/**
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* [read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.
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* @property stage
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* @type Stage
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*/
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this.stage = null;
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/**
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* This is the defined area that will pick up mouse / touch events. It is null by default.
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/**
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* This is the defined area that will pick up mouse / touch events. It is null by default.
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* Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
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*
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* @property hitArea
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* @type Rectangle
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*/
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* @type Rectangle|Circle|Ellipse|Polygon
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*/
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this.hitArea = null;
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this.worldAlpha = 1;
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this.color = [];
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this.worldTransform = PIXI.mat3.create()//mat3.identity();
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this.localTransform = PIXI.mat3.create()//mat3.identity();
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this.dynamic = true;
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// chach that puppy!
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this._sr = 0;
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this._cr = 1;
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this.childIndex = 0;
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this.renderable = false;
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// [readonly] best not to toggle directly! use setInteractive()
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this._interactive = false;
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/**
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/**
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* This is used to indicate if the displayObject should display a mouse hand cursor on rollover
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*
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* @property buttonMode
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* @type Boolean
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*/
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*/
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this.buttonMode = false;
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/**
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* Can this object be rendered
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*
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* @property renderable
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* @type Boolean
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*/
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this.renderable = false;
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/**
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* [read-only] The display object container that contains this display object.
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*
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* @property parent
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* @type DisplayObjectContainer
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* @readOnly
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*/
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this.parent = null;
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/**
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* [read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.
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*
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* @property stage
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* @type Stage
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* @readOnly
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*/
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this.stage = null;
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/**
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* [read-only] The multiplied alpha of the displayobject
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*
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* @property worldAlpha
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* @type Number
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* @readOnly
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*/
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this.worldAlpha = 1;
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/**
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* [read-only] Whether or not the object is interactive, do not toggle directly! use the `interactive` property
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*
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* @property _interactive
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* @type Boolean
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* @readOnly
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* @private
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*/
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this._interactive = false;
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/**
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* [read-only] Current transform of the object based on world (parent) factors
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*
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* @property worldTransform
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* @type Mat3
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* @readOnly
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* @private
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*/
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this.worldTransform = PIXI.mat3.create()//mat3.identity();
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/**
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* [read-only] Current transform of the object locally
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*
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* @property localTransform
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* @type Mat3
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* @readOnly
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* @private
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*/
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this.localTransform = PIXI.mat3.create()//mat3.identity();
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/**
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* [NYI] Unkown
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*
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* @property color
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* @type Array<>
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* @private
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*/
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this.color = [];
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/**
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* [NYI] Holds whether or not this object is dynamic, for rendering optimization
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*
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* @property dynamic
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* @type Boolean
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* @private
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*/
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this.dynamic = true;
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// chach that puppy!
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this._sr = 0;
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this._cr = 1;
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this.filterArea = new PIXI.Rectangle(0,0,1,1);
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/*
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/*
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* MOUSE Callbacks
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||||
*/
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/**
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*/
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/**
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* A callback that is used when the users clicks on the displayObject with their mouse
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* @method click
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* @param interactionData {InteractionData}
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*/
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/**
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*/
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||||
/**
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* A callback that is used when the user clicks the mouse down over the sprite
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* @method mousedown
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* @param interactionData {InteractionData}
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*/
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/**
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*/
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/**
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* A callback that is used when the user releases the mouse that was over the displayObject
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||||
* for this callback to be fired the mouse must have been pressed down over the displayObject
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* @method mouseup
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* @param interactionData {InteractionData}
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*/
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||||
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/**
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||||
*/
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||||
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||||
/**
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||||
* A callback that is used when the user releases the mouse that was over the displayObject but is no longer over the displayObject
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||||
* for this callback to be fired, The touch must have started over the displayObject
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* @method mouseupoutside
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||||
* @param interactionData {InteractionData}
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*/
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||||
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/**
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||||
*/
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||||
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||||
/**
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||||
* A callback that is used when the users mouse rolls over the displayObject
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||||
* @method mouseover
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||||
* @param interactionData {InteractionData}
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||||
*/
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||||
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||||
/**
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||||
*/
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||||
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||||
/**
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||||
* A callback that is used when the users mouse leaves the displayObject
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||||
* @method mouseout
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||||
* @param interactionData {InteractionData}
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*/
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||||
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||||
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||||
/*
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||||
*/
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||||
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||||
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||||
/*
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||||
* TOUCH Callbacks
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||||
*/
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||||
|
||||
/**
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||||
*/
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||||
|
||||
/**
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||||
* A callback that is used when the users taps on the sprite with their finger
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||||
* basically a touch version of click
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||||
* @method tap
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||||
* @param interactionData {InteractionData}
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||||
*/
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||||
|
||||
/**
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||||
*/
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||||
|
||||
/**
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||||
* A callback that is used when the user touch's over the displayObject
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||||
* @method touchstart
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||||
* @param interactionData {InteractionData}
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*/
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||||
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||||
/**
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||||
*/
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||||
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||||
/**
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||||
* A callback that is used when the user releases a touch over the displayObject
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||||
* @method touchend
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||||
* @param interactionData {InteractionData}
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||||
*/
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||||
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||||
/**
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||||
*/
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||||
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||||
/**
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||||
* A callback that is used when the user releases the touch that was over the displayObject
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||||
* for this callback to be fired, The touch must have started over the sprite
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||||
* @method touchendoutside
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||||
* @param interactionData {InteractionData}
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||||
*/
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||||
*/
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}
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||||
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// constructor
|
||||
PIXI.DisplayObject.constructor = PIXI.DisplayObject;
|
||||
// constructor
|
||||
PIXI.DisplayObject.prototype.constructor = PIXI.DisplayObject;
|
||||
|
||||
//TODO make visible a getter setter
|
||||
/*
|
||||
Object.defineProperty(PIXI.DisplayObject.prototype, 'visible', {
|
||||
get: function() {
|
||||
return this._visible;
|
||||
},
|
||||
set: function(value) {
|
||||
this._visible = value;
|
||||
}
|
||||
});*/
|
||||
|
||||
/**
|
||||
/**
|
||||
* [Deprecated] Indicates if the sprite will have touch and mouse interactivity. It is false by default
|
||||
* Instead of using this function you can now simply set the interactive property to true or false
|
||||
*
|
||||
* @method setInteractive
|
||||
* @param interactive {Boolean}
|
||||
*/
|
||||
* @deprecated Simply set the `interactive` property directly
|
||||
*/
|
||||
PIXI.DisplayObject.prototype.setInteractive = function(interactive)
|
||||
{
|
||||
this.interactive = interactive;
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Indicates if the sprite will have touch and mouse interactivity. It is false by default
|
||||
*
|
||||
* @property interactive
|
||||
* @type Boolean
|
||||
*/
|
||||
* @default false
|
||||
*/
|
||||
Object.defineProperty(PIXI.DisplayObject.prototype, 'interactive', {
|
||||
get: function() {
|
||||
return this._interactive;
|
||||
|
@ -361,65 +443,129 @@ Object.defineProperty(PIXI.DisplayObject.prototype, 'interactive', {
|
|||
set: function(value) {
|
||||
this._interactive = value;
|
||||
|
||||
// TODO more to be done here..
|
||||
// need to sort out a re-crawl!
|
||||
// TODO more to be done here..
|
||||
// need to sort out a re-crawl!
|
||||
if(this.stage)this.stage.dirty = true;
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
/**
|
||||
* Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
|
||||
* In PIXI a regular mask must be a PIXI.Ggraphics object. This allows for much faster masking in canvas as it utilises shape clipping.
|
||||
* To remove a mask, set this property to null.
|
||||
*
|
||||
* @property mask
|
||||
* @type PIXI.Graphics
|
||||
*/
|
||||
* @type Graphics
|
||||
*/
|
||||
Object.defineProperty(PIXI.DisplayObject.prototype, 'mask', {
|
||||
get: function() {
|
||||
return this._mask;
|
||||
},
|
||||
set: function(value) {
|
||||
|
||||
this._mask = value;
|
||||
|
||||
|
||||
if(value)
|
||||
{
|
||||
this.addFilter(value)
|
||||
if(this._mask)
|
||||
{
|
||||
value.start = this._mask.start;
|
||||
value.end = this._mask.end;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.addFilter(value);
|
||||
value.renderable = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.removeFilter();
|
||||
this.removeFilter(this._mask);
|
||||
this._mask.renderable = true;
|
||||
}
|
||||
|
||||
this._mask = value;
|
||||
}
|
||||
});
|
||||
|
||||
/*
|
||||
* private
|
||||
*/
|
||||
PIXI.DisplayObject.prototype.addFilter = function(mask)
|
||||
/**
|
||||
* Sets the filters for the displayObject.
|
||||
* * IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer.
|
||||
* To remove filters simply set this property to 'null'
|
||||
* @property filters
|
||||
* @type Array An array of filters
|
||||
*/
|
||||
Object.defineProperty(PIXI.DisplayObject.prototype, 'filters', {
|
||||
get: function() {
|
||||
return this._filters;
|
||||
},
|
||||
set: function(value) {
|
||||
|
||||
if(value)
|
||||
{
|
||||
if(this._filters)this.removeFilter(this._filters);
|
||||
this.addFilter(value);
|
||||
|
||||
// now put all the passes in one place..
|
||||
var passes = [];
|
||||
for (var i = 0; i < value.length; i++)
|
||||
{
|
||||
var filterPasses = value[i].passes;
|
||||
for (var j = 0; j < filterPasses.length; j++)
|
||||
{
|
||||
passes.push(filterPasses[j]);
|
||||
};
|
||||
};
|
||||
|
||||
value.start.filterPasses = passes;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(this._filters)this.removeFilter(this._filters);
|
||||
}
|
||||
|
||||
this._filters = value;
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
/*
|
||||
* Adds a filter to this displayObject
|
||||
*
|
||||
* @method addFilter
|
||||
* @param mask {Graphics} the graphics object to use as a filter
|
||||
* @private
|
||||
*/
|
||||
PIXI.DisplayObject.prototype.addFilter = function(data)
|
||||
{
|
||||
if(this.filter)return;
|
||||
this.filter = true;
|
||||
//if(this.filter)return;
|
||||
//this.filter = true;
|
||||
// data[0].target = this;
|
||||
|
||||
|
||||
// insert a filter block..
|
||||
|
||||
// insert a filter block..
|
||||
// TODO Onject pool thease bad boys..
|
||||
var start = new PIXI.FilterBlock();
|
||||
var end = new PIXI.FilterBlock();
|
||||
|
||||
data.start = start;
|
||||
data.end = end;
|
||||
|
||||
start.mask = mask;
|
||||
end.mask = mask;
|
||||
start.data = data;
|
||||
end.data = data;
|
||||
|
||||
start.first = start.last = this;
|
||||
end.first = end.last = this;
|
||||
|
||||
start.open = true;
|
||||
|
||||
/*
|
||||
*
|
||||
start.target = this;
|
||||
|
||||
/*
|
||||
* insert start
|
||||
*
|
||||
*/
|
||||
*/
|
||||
|
||||
var childFirst = start
|
||||
var childLast = start
|
||||
|
@ -446,13 +592,11 @@ PIXI.DisplayObject.prototype.addFilter = function(mask)
|
|||
}
|
||||
|
||||
|
||||
// now insert the end filter block..
|
||||
// now insert the end filter block..
|
||||
|
||||
/*
|
||||
*
|
||||
/*
|
||||
* insert end filter
|
||||
*
|
||||
*/
|
||||
*/
|
||||
var childFirst = end
|
||||
var childLast = end
|
||||
var nextObject = null;
|
||||
|
@ -484,23 +628,28 @@ PIXI.DisplayObject.prototype.addFilter = function(mask)
|
|||
|
||||
this.first = start;
|
||||
|
||||
// if webGL...
|
||||
// if webGL...
|
||||
if(this.__renderGroup)
|
||||
{
|
||||
this.__renderGroup.addFilterBlocks(start, end);
|
||||
}
|
||||
|
||||
mask.renderable = false;
|
||||
|
||||
}
|
||||
|
||||
PIXI.DisplayObject.prototype.removeFilter = function()
|
||||
/*
|
||||
* Removes the filter to this displayObject
|
||||
*
|
||||
* @method removeFilter
|
||||
* @private
|
||||
*/
|
||||
PIXI.DisplayObject.prototype.removeFilter = function(data)
|
||||
{
|
||||
if(!this.filter)return;
|
||||
this.filter = false;
|
||||
//if(!this.filter)return;
|
||||
//this.filter = false;
|
||||
console.log("YUOIO")
|
||||
// modify the list..
|
||||
var startBlock = data.start;
|
||||
|
||||
// modify the list..
|
||||
var startBlock = this.first;
|
||||
|
||||
var nextObject = startBlock._iNext;
|
||||
var previousObject = startBlock._iPrev;
|
||||
|
@ -510,9 +659,8 @@ PIXI.DisplayObject.prototype.removeFilter = function()
|
|||
|
||||
this.first = startBlock._iNext;
|
||||
|
||||
|
||||
// remove the end filter
|
||||
var lastBlock = this.last;
|
||||
// remove the end filter
|
||||
var lastBlock = data.end;
|
||||
|
||||
var nextObject = lastBlock._iNext;
|
||||
var previousObject = lastBlock._iPrev;
|
||||
|
@ -520,11 +668,9 @@ PIXI.DisplayObject.prototype.removeFilter = function()
|
|||
if(nextObject)nextObject._iPrev = previousObject;
|
||||
previousObject._iNext = nextObject;
|
||||
|
||||
// this is always true too!
|
||||
// if(this.last == lastBlock)
|
||||
//{
|
||||
// this is always true too!
|
||||
var tempLast = lastBlock._iPrev;
|
||||
// need to make sure the parents last is updated too
|
||||
// need to make sure the parents last is updated too
|
||||
var updateLast = this;
|
||||
while(updateLast.last == lastBlock)
|
||||
{
|
||||
|
@ -533,24 +679,23 @@ PIXI.DisplayObject.prototype.removeFilter = function()
|
|||
if(!updateLast)break;
|
||||
}
|
||||
|
||||
var mask = startBlock.mask
|
||||
mask.renderable = true;
|
||||
|
||||
// if webGL...
|
||||
// if webGL...
|
||||
if(this.__renderGroup)
|
||||
{
|
||||
this.__renderGroup.removeFilterBlocks(startBlock, lastBlock);
|
||||
}
|
||||
//}
|
||||
}
|
||||
|
||||
/**
|
||||
/*
|
||||
* Updates the object transform for rendering
|
||||
*
|
||||
* @method updateTransform
|
||||
* @private
|
||||
*/
|
||||
*/
|
||||
PIXI.DisplayObject.prototype.updateTransform = function()
|
||||
{
|
||||
// TODO OPTIMIZE THIS!! with dirty
|
||||
if(this.rotation != this.rotationCache)
|
||||
// TODO OPTIMIZE THIS!! with dirty
|
||||
if(this.rotation !== this.rotationCache)
|
||||
{
|
||||
this.rotationCache = this.rotation;
|
||||
this._sr = Math.sin(this.rotation);
|
||||
|
@ -560,18 +705,18 @@ PIXI.DisplayObject.prototype.updateTransform = function()
|
|||
var localTransform = this.localTransform;
|
||||
var parentTransform = this.parent.worldTransform;
|
||||
var worldTransform = this.worldTransform;
|
||||
//console.log(localTransform)
|
||||
//console.log(localTransform)
|
||||
localTransform[0] = this._cr * this.scale.x;
|
||||
localTransform[1] = -this._sr * this.scale.y
|
||||
localTransform[3] = this._sr * this.scale.x;
|
||||
localTransform[4] = this._cr * this.scale.y;
|
||||
|
||||
// TODO --> do we even need a local matrix???
|
||||
// TODO --> do we even need a local matrix???
|
||||
|
||||
var px = this.pivot.x;
|
||||
var py = this.pivot.y;
|
||||
|
||||
// Cache the matrix values (makes for huge speed increases!)
|
||||
// Cache the matrix values (makes for huge speed increases!)
|
||||
var a00 = localTransform[0], a01 = localTransform[1], a02 = this.position.x - localTransform[0] * px - py * localTransform[1],
|
||||
a10 = localTransform[3], a11 = localTransform[4], a12 = this.position.y - localTransform[4] * py - px * localTransform[3],
|
||||
|
||||
|
@ -589,12 +734,15 @@ PIXI.DisplayObject.prototype.updateTransform = function()
|
|||
worldTransform[4] = b10 * a01 + b11 * a11;
|
||||
worldTransform[5] = b10 * a02 + b11 * a12 + b12;
|
||||
|
||||
// because we are using affine transformation, we can optimise the matrix concatenation process.. wooo!
|
||||
// mat3.multiply(this.localTransform, this.parent.worldTransform, this.worldTransform);
|
||||
// because we are using affine transformation, we can optimise the matrix concatenation process.. wooo!
|
||||
// mat3.multiply(this.localTransform, this.parent.worldTransform, this.worldTransform);
|
||||
this.worldAlpha = this.alpha * this.parent.worldAlpha;
|
||||
|
||||
this.vcount = PIXI.visibleCount;
|
||||
|
||||
}
|
||||
|
||||
PIXI.visibleCount = 0;
|
||||
</pre>
|
||||
</div>
|
||||
|
||||
|
@ -604,13 +752,13 @@ PIXI.DisplayObject.prototype.updateTransform = function()
|
|||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<script src="../assets/vendor/prettify/prettify-min.js"></script>
|
||||
<script src="../assets/vendor/prettify/prettify-min.js"></script>
|
||||
<script>prettyPrint();</script>
|
||||
<script src="../assets/js/yui-prettify.js"></script>
|
||||
<script src="../assets/../api.js"></script>
|
||||
<script src="../assets/js/api-filter.js"></script>
|
||||
<script src="../assets/js/api-list.js"></script>
|
||||
<script src="../assets/js/api-search.js"></script>
|
||||
<script src="../assets/js/apidocs.js"></script>
|
||||
<script src="../assets/js/yui-prettify.js"></script>
|
||||
<script src="../assets/../api.js"></script>
|
||||
<script src="../assets/js/api-filter.js"></script>
|
||||
<script src="../assets/js/api-list.js"></script>
|
||||
<script src="../assets/js/api-search.js"></script>
|
||||
<script src="../assets/js/apidocs.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue