Docs updated

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Mat Groves 2013-11-02 11:37:42 +00:00
parent a46b74f8ca
commit 6c762fb396
119 changed files with 38715 additions and 9039 deletions

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@ -2,12 +2,12 @@
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<h1 class="file-heading">File: src&#x2F;pixi&#x2F;extras&#x2F;TilingSprite.js</h1>
<h1 class="file-heading">File: src/pixi/extras/TilingSprite.js</h1>
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<pre class="code prettyprint linenums">
&#x2F;**
* @author Mat Groves http:&#x2F;&#x2F;matgroves.com&#x2F;
*&#x2F;
/**
* @author Mat Groves http://matgroves.com/
*/
&#x2F;**
/**
* A tiling sprite is a fast way of rendering a tiling image
*
* @class TilingSprite
* @extends DisplayObjectContainer
* @constructor
* @param texture {Texture} the texture of the tiling sprite
* @param width {Number} the width of the tiling sprite
* @param height {Number} the height of the tiling sprite
*&#x2F;
*/
PIXI.TilingSprite = function(texture, width, height)
{
PIXI.DisplayObjectContainer.call( this );
/**
* The texture that the sprite is using
*
* @property texture
* @type Texture
*/
this.texture = texture;
/**
* The width of the tiling sprite
*
* @property width
* @type Number
*/
this.width = width;
/**
* The height of the tiling sprite
*
* @property height
* @type Number
*/
this.height = height;
this.renderable = true;
&#x2F;**
/**
* The scaling of the image that is being tiled
*
* @property tileScale
* @type Point
*&#x2F;
*/
this.tileScale = new PIXI.Point(1,1);
&#x2F;**
/**
* The offset position of the image that is being tiled
*
* @property tilePosition
* @type Point
*&#x2F;
*/
this.tilePosition = new PIXI.Point(0,0);
this.renderable = true;
this.blendMode = PIXI.blendModes.NORMAL
}
&#x2F;&#x2F; constructor
PIXI.TilingSprite.constructor = PIXI.TilingSprite;
// constructor
PIXI.TilingSprite.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
PIXI.TilingSprite.prototype.constructor = PIXI.TilingSprite;
/**
* Sets the texture of the tiling sprite
*
* @method setTexture
* @param texture {Texture} The PIXI texture that is displayed by the sprite
*/
PIXI.TilingSprite.prototype.setTexture = function(texture)
{
&#x2F;&#x2F;TODO SET THE TEXTURES
&#x2F;&#x2F;TODO VISIBILITY
&#x2F;&#x2F; stop current texture
//TODO SET THE TEXTURES
//TODO VISIBILITY
// stop current texture
this.texture = texture;
this.updateFrame = true;
}
/**
* When the texture is updated, this event will fire to update the frame
*
* @method onTextureUpdate
* @param event
* @private
*/
PIXI.TilingSprite.prototype.onTextureUpdate = function(event)
{
this.updateFrame = true;
@ -212,13 +275,13 @@ PIXI.TilingSprite.prototype.onTextureUpdate = function(event)
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