Docs updated

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Mat Groves 2013-11-02 11:37:42 +00:00
parent a46b74f8ca
commit 6c762fb396
119 changed files with 38715 additions and 9039 deletions

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@ -2,12 +2,12 @@
<html lang="en">
<head>
<meta charset="utf-8">
<title>src&#x2F;pixi&#x2F;loaders&#x2F;AssetLoader.js - Pixi.JS</title>
<link rel="stylesheet" href="http:&#x2F;&#x2F;yui.yahooapis.com&#x2F;3.8.0&#x2F;build&#x2F;cssgrids&#x2F;cssgrids-min.css">
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<title>src/pixi/loaders/AssetLoader.js - Pixi.JS</title>
<link rel="stylesheet" href="http://yui.yahooapis.com/3.9.1/build/cssgrids/cssgrids-min.css">
<link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css">
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</head>
<body class="yui3-skin-sam">
@ -15,7 +15,7 @@
<div id="hd" class="yui3-g header">
<div class="yui3-u-3-4">
<h1><img src="http:&#x2F;&#x2F;www.goodboydigital.com&#x2F;pixijs&#x2F;logo_small.png" title="Pixi.JS"></h1>
<h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="Pixi.JS"></h1>
</div>
<div class="yui3-u-1-4 version">
@ -41,71 +41,95 @@
<div id="api-tabview-panel">
<ul id="api-classes" class="apis classes">
<li><a href="..&#x2F;classes/AssetLoader.html">AssetLoader</a></li>
<li><a href="../classes/AbstractFilter.html">AbstractFilter</a></li>
<li><a href="..&#x2F;classes/BaseTexture.html">BaseTexture</a></li>
<li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
<li><a href="..&#x2F;classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
<li><a href="..&#x2F;classes/BitmapText.html">BitmapText</a></li>
<li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
<li><a href="..&#x2F;classes/CanvasGraphics.html">CanvasGraphics</a></li>
<li><a href="../classes/BitmapText.html">BitmapText</a></li>
<li><a href="..&#x2F;classes/CanvasRenderer.html">CanvasRenderer</a></li>
<li><a href="../classes/BlurFilter.html">BlurFilter</a></li>
<li><a href="..&#x2F;classes/Circle.html">Circle</a></li>
<li><a href="../classes/CanvasGraphics.html">CanvasGraphics</a></li>
<li><a href="..&#x2F;classes/CustomRenderable.html">CustomRenderable</a></li>
<li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li>
<li><a href="..&#x2F;classes/DisplayObject.html">DisplayObject</a></li>
<li><a href="../classes/Circle.html">Circle</a></li>
<li><a href="..&#x2F;classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/ColorMatrixFilter.html">ColorMatrixFilter</a></li>
<li><a href="..&#x2F;classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/CustomRenderable.html">CustomRenderable</a></li>
<li><a href="..&#x2F;classes/Graphics.html">Graphics</a></li>
<li><a href="../classes/DisplacementFilter.html">DisplacementFilter</a></li>
<li><a href="..&#x2F;classes/ImageLoader.html">ImageLoader</a></li>
<li><a href="../classes/DisplayObject.html">DisplayObject</a></li>
<li><a href="..&#x2F;classes/InteractionData.html">InteractionData</a></li>
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="..&#x2F;classes/InteractionManager.html">InteractionManager</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="..&#x2F;classes/JsonLoader.html">JsonLoader</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
<li><a href="..&#x2F;classes/MovieClip.html">MovieClip</a></li>
<li><a href="../classes/Graphics.html">Graphics</a></li>
<li><a href="..&#x2F;classes/Point.html">Point</a></li>
<li><a href="../classes/GreyFilter.html">GreyFilter</a></li>
<li><a href="..&#x2F;classes/Polygon.html">Polygon</a></li>
<li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
<li><a href="..&#x2F;classes/Rectangle.html">Rectangle</a></li>
<li><a href="../classes/InvertFilter.html">InvertFilter</a></li>
<li><a href="..&#x2F;classes/RenderTexture.html">RenderTexture</a></li>
<li><a href="../classes/JsonLoader.html">JsonLoader</a></li>
<li><a href="..&#x2F;classes/Spine.html">Spine</a></li>
<li><a href="../classes/MovieClip.html">MovieClip</a></li>
<li><a href="..&#x2F;classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="..&#x2F;classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
<li><a href="..&#x2F;classes/Stage.html">Stage</a></li>
<li><a href="../classes/Polygon.html">Polygon</a></li>
<li><a href="..&#x2F;classes/Text.html">Text</a></li>
<li><a href="../classes/PolyK._convex.html">PolyK._convex</a></li>
<li><a href="..&#x2F;classes/Texture.html">Texture</a></li>
<li><a href="../classes/PolyK._PointInTriangle.html">PolyK._PointInTriangle</a></li>
<li><a href="..&#x2F;classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/PolyK.AjaxRequest.html">PolyK.AjaxRequest</a></li>
<li><a href="..&#x2F;classes/WebGLBatch.html">WebGLBatch</a></li>
<li><a href="../classes/PolyK.InteractionData.html">PolyK.InteractionData</a></li>
<li><a href="..&#x2F;classes/WebGLRenderer.html">WebGLRenderer</a></li>
<li><a href="../classes/PolyK.InteractionManager.html">PolyK.InteractionManager</a></li>
<li><a href="../classes/Rectangle.html">Rectangle</a></li>
<li><a href="../classes/RenderTexture.html">RenderTexture</a></li>
<li><a href="../classes/SepiaFilter.html">SepiaFilter</a></li>
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
<li><a href="../classes/Text.html">Text</a></li>
<li><a href="../classes/Texture.html">Texture</a></li>
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/WebGLBatch.html">WebGLBatch</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
<ul id="api-modules" class="apis modules">
<li><a href="..&#x2F;modules/PIXI.html">PIXI</a></li>
<li><a href="../modules/PIXI.html">PIXI</a></li>
</ul>
</div>
@ -142,36 +166,56 @@
<div class="apidocs">
<div id="docs-main">
<div class="content">
<h1 class="file-heading">File: src&#x2F;pixi&#x2F;loaders&#x2F;AssetLoader.js</h1>
<h1 class="file-heading">File: src/pixi/loaders/AssetLoader.js</h1>
<div class="file">
<pre class="code prettyprint linenums">
&#x2F;**
* @author Mat Groves http:&#x2F;&#x2F;matgroves.com&#x2F; @Doormat23
*&#x2F;
/**
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
&#x2F;**
* A Class that loads a bunch of images &#x2F; sprite sheet &#x2F; bitmap font files. Once the assets have been loaded they are added to the PIXI Texture cache and can be accessed easily through PIXI.Texture.fromImage() and PIXI.Sprite.fromImage()
/**
* A Class that loads a bunch of images / sprite sheet / bitmap font files. Once the
* assets have been loaded they are added to the PIXI Texture cache and can be accessed
* easily through PIXI.Texture.fromImage() and PIXI.Sprite.fromImage()
* When all items have been loaded this class will dispatch a &quot;onLoaded&quot; event
* As each individual item is loaded this class will dispatch a &quot;onProgress&quot; event
*
* @class AssetLoader
* @constructor
* @extends EventTarget
* @param {Array} assetURLs an array of image&#x2F;sprite sheet urls that you would like loaded supported. Supported image formats include &quot;jpeg&quot;, &quot;jpg&quot;, &quot;png&quot;, &quot;gif&quot;. Supported sprite sheet data formats only include &quot;JSON&quot; at this time. Supported bitmap font data formats include &quot;xml&quot; and &quot;fnt&quot;.
*&#x2F;
PIXI.AssetLoader = function(assetURLs)
* @uses EventTarget
* @param {Array&lt;String&gt;} assetURLs an array of image/sprite sheet urls that you would like loaded
* supported. Supported image formats include &quot;jpeg&quot;, &quot;jpg&quot;, &quot;png&quot;, &quot;gif&quot;. Supported
* sprite sheet data formats only include &quot;JSON&quot; at this time. Supported bitmap font
* data formats include &quot;xml&quot; and &quot;fnt&quot;.
* @param crossorigin {Boolean} Whether requests should be treated as crossorigin
*/
PIXI.AssetLoader = function(assetURLs, crossorigin)
{
PIXI.EventTarget.call(this);
&#x2F;**
/**
* The array of asset URLs that are going to be loaded
*
* @property assetURLs
* @type Array
*&#x2F;
* @type Array&lt;String&gt;
*/
this.assetURLs = assetURLs;
this.crossorigin = false;
/**
* Whether the requests should be treated as cross origin
*
* @property crossorigin
* @type Boolean
*/
this.crossorigin = crossorigin;
/**
* Maps file extension to loader types
*
* @property loadersByType
* @type Object
*/
this.loadersByType = {
&quot;jpg&quot;: PIXI.ImageLoader,
&quot;jpeg&quot;: PIXI.ImageLoader,
@ -182,26 +226,28 @@ PIXI.AssetLoader = function(assetURLs)
&quot;xml&quot;: PIXI.BitmapFontLoader,
&quot;fnt&quot;: PIXI.BitmapFontLoader
};
};
&#x2F;**
Fired when an item has loaded
@event onProgress
**&#x2F;
/**
* Fired when an item has loaded
* @event onProgress
*/
&#x2F;**
Fired when all the assets have loaded
@event onComplete
**&#x2F;
/**
* Fired when all the assets have loaded
* @event onComplete
*/
&#x2F;&#x2F; constructor
PIXI.AssetLoader.constructor = PIXI.AssetLoader;
// constructor
PIXI.AssetLoader.prototype.constructor = PIXI.AssetLoader;
&#x2F;**
* This will begin loading the assets sequentially
*&#x2F;
/**
* Starts loading the assets sequentially
*
* @method load
*/
PIXI.AssetLoader.prototype.load = function()
{
var scope = this;
@ -227,16 +273,18 @@ PIXI.AssetLoader.prototype.load = function()
}
};
&#x2F;**
/**
* Invoked after each file is loaded
*
* @method onAssetLoaded
* @private
*&#x2F;
*/
PIXI.AssetLoader.prototype.onAssetLoaded = function()
{
this.loadCount--;
this.dispatchEvent({type: &quot;onProgress&quot;, content: this});
if(this.onProgress) this.onProgress();
if(this.loadCount == 0)
{
this.dispatchEvent({type: &quot;onComplete&quot;, content: this});
@ -254,13 +302,13 @@ PIXI.AssetLoader.prototype.onAssetLoaded = function()
</div>
</div>
</div>
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