Docs updated
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@ -2,12 +2,12 @@
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>src/pixi/loaders/SpriteSheetLoader.js - Pixi.JS</title>
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<link rel="stylesheet" href="http://yui.yahooapis.com/3.8.0/build/cssgrids/cssgrids-min.css">
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<link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css">
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<link rel="stylesheet" href="../assets/css/main.css" id="site_styles">
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<link rel="shortcut icon" type="image/png" href="../assets/favicon.png">
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<script src="http://yui.yahooapis.com/combo?3.8.0/build/yui/yui-min.js"></script>
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<title>src/pixi/loaders/SpriteSheetLoader.js - Pixi.JS</title>
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<link rel="stylesheet" href="http://yui.yahooapis.com/3.9.1/build/cssgrids/cssgrids-min.css">
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<link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css">
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<link rel="stylesheet" href="../assets/css/main.css" id="site_styles">
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<link rel="shortcut icon" type="image/png" href="../assets/favicon.png">
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<script src="http://yui.yahooapis.com/combo?3.9.1/build/yui/yui-min.js"></script>
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</head>
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<body class="yui3-skin-sam">
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@ -15,7 +15,7 @@
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<div id="hd" class="yui3-g header">
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<div class="yui3-u-3-4">
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<h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="Pixi.JS"></h1>
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<h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="Pixi.JS"></h1>
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</div>
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<div class="yui3-u-1-4 version">
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@ -41,71 +41,95 @@
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<div id="api-tabview-panel">
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<ul id="api-classes" class="apis classes">
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<li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
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<li><a href="../classes/AbstractFilter.html">AbstractFilter</a></li>
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<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
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<li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
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<li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
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<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
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<li><a href="../classes/BitmapText.html">BitmapText</a></li>
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<li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
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<li><a href="../classes/CanvasGraphics.html">CanvasGraphics</a></li>
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<li><a href="../classes/BitmapText.html">BitmapText</a></li>
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<li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li>
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<li><a href="../classes/BlurFilter.html">BlurFilter</a></li>
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<li><a href="../classes/Circle.html">Circle</a></li>
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<li><a href="../classes/CanvasGraphics.html">CanvasGraphics</a></li>
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<li><a href="../classes/CustomRenderable.html">CustomRenderable</a></li>
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<li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li>
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<li><a href="../classes/DisplayObject.html">DisplayObject</a></li>
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<li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
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<li><a href="../classes/DisplayObject.html">DisplayObject</a></li>
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<li><a href="../classes/InteractionData.html">InteractionData</a></li>
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<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
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<li><a href="../classes/InteractionManager.html">InteractionManager</a></li>
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<li><a href="../classes/Ellipse.html">Ellipse</a></li>
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<li><a href="../classes/JsonLoader.html">JsonLoader</a></li>
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<li><a href="../classes/EventTarget.html">EventTarget</a></li>
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<li><a href="../classes/MovieClip.html">MovieClip</a></li>
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<li><a href="../classes/Graphics.html">Graphics</a></li>
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<li><a href="../classes/Point.html">Point</a></li>
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<li><a href="../classes/GreyFilter.html">GreyFilter</a></li>
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<li><a href="../classes/Polygon.html">Polygon</a></li>
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<li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
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<li><a href="../classes/Rectangle.html">Rectangle</a></li>
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<li><a href="../classes/InvertFilter.html">InvertFilter</a></li>
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<li><a href="../classes/RenderTexture.html">RenderTexture</a></li>
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<li><a href="../classes/JsonLoader.html">JsonLoader</a></li>
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<li><a href="../classes/Spine.html">Spine</a></li>
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<li><a href="../classes/MovieClip.html">MovieClip</a></li>
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<li><a href="../classes/Sprite.html">Sprite</a></li>
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<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
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<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
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<li><a href="../classes/Point.html">Point</a></li>
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<li><a href="../classes/Stage.html">Stage</a></li>
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<li><a href="../classes/Polygon.html">Polygon</a></li>
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<li><a href="../classes/Text.html">Text</a></li>
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<li><a href="../classes/PolyK._convex.html">PolyK._convex</a></li>
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<li><a href="../classes/Texture.html">Texture</a></li>
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<li><a href="../classes/PolyK._PointInTriangle.html">PolyK._PointInTriangle</a></li>
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<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
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<li><a href="../classes/PolyK.AjaxRequest.html">PolyK.AjaxRequest</a></li>
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<li><a href="../classes/WebGLBatch.html">WebGLBatch</a></li>
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<li><a href="../classes/PolyK.InteractionData.html">PolyK.InteractionData</a></li>
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<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
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<li><a href="../classes/PolyK.InteractionManager.html">PolyK.InteractionManager</a></li>
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<li><a href="../classes/Rectangle.html">Rectangle</a></li>
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<li><a href="../classes/RenderTexture.html">RenderTexture</a></li>
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<li><a href="../classes/SepiaFilter.html">SepiaFilter</a></li>
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<li><a href="../classes/Spine.html">Spine</a></li>
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<li><a href="../classes/Sprite.html">Sprite</a></li>
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<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
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<li><a href="../classes/Stage.html">Stage</a></li>
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<li><a href="../classes/Text.html">Text</a></li>
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<li><a href="../classes/Texture.html">Texture</a></li>
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<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
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<li><a href="../classes/WebGLBatch.html">WebGLBatch</a></li>
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<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
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</ul>
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<ul id="api-modules" class="apis modules">
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<li><a href="../modules/PIXI.html">PIXI</a></li>
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<li><a href="../modules/PIXI.html">PIXI</a></li>
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</ul>
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</div>
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@ -142,49 +166,88 @@
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<div class="apidocs">
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<div id="docs-main">
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<div class="content">
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<h1 class="file-heading">File: src/pixi/loaders/SpriteSheetLoader.js</h1>
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<h1 class="file-heading">File: src/pixi/loaders/SpriteSheetLoader.js</h1>
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<div class="file">
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<pre class="code prettyprint linenums">
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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/**
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/**
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* The sprite sheet loader is used to load in JSON sprite sheet data
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* To generate the data you can use http://www.codeandweb.com/texturepacker and publish the "JSON" format
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* To generate the data you can use http://www.codeandweb.com/texturepacker and publish the "JSON" format
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* There is a free version so thats nice, although the paid version is great value for money.
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* It is highly recommended to use Sprite sheets (also know as texture atlas") as it means sprite"s can be batched and drawn together for highly increased rendering speed.
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* Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFromeId()
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* This loader will also load the image file that the Spritesheet points to as well as the data.
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* When loaded this class will dispatch a "loaded" event
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*
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* @class SpriteSheetLoader
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* @extends EventTarget
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* @uses EventTarget
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* @constructor
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* @param {String} url the url of the sprite sheet JSON file
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* @param {Boolean} crossorigin
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*/
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* @param url {String} The url of the sprite sheet JSON file
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* @param crossorigin {Boolean} Whether requests should be treated as crossorigin
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*/
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PIXI.SpriteSheetLoader = function (url, crossorigin) {
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/*
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/*
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* i use texture packer to load the assets..
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* http://www.codeandweb.com/texturepacker
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* http://www.codeandweb.com/texturepacker
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* make sure to set the format as "JSON"
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*/
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*/
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PIXI.EventTarget.call(this);
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/**
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* The url of the bitmap font data
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*
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* @property url
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* @type String
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*/
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this.url = url;
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this.baseUrl = url.replace(/[^\/]*$/, "");
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this.texture = null;
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this.frames = {};
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/**
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* Whether the requests should be treated as cross origin
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*
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* @property crossorigin
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* @type Boolean
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*/
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this.crossorigin = crossorigin;
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/**
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* [read-only] The base url of the bitmap font data
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*
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* @property baseUrl
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* @type String
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* @readOnly
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*/
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this.baseUrl = url.replace(/[^\/]*$/, "");
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/**
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* The texture being loaded
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*
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* @property texture
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* @type Texture
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*/
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this.texture = null;
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/**
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* The frames of the sprite sheet
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*
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* @property frames
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* @type Object
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*/
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this.frames = {};
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};
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// constructor
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PIXI.SpriteSheetLoader.constructor = PIXI.SpriteSheetLoader;
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// constructor
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PIXI.SpriteSheetLoader.prototype.constructor = PIXI.SpriteSheetLoader;
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/**
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/**
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* This will begin loading the JSON file
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*/
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*
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* @method load
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*/
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PIXI.SpriteSheetLoader.prototype.load = function () {
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var scope = this;
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var jsonLoader = new PIXI.JsonLoader(this.url, this.crossorigin);
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jsonLoader.load();
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};
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/**
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/**
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* Invoke when JSON file is loaded
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*
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* @method onJSONLoaded
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* @private
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*/
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*/
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PIXI.SpriteSheetLoader.prototype.onJSONLoaded = function () {
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var scope = this;
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var textureUrl = this.baseUrl + this.json.meta.image;
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height: rect.h
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});
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if (frameData[i].trimmed) {
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//var realSize = frameData[i].spriteSourceSize;
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//var realSize = frameData[i].spriteSourceSize;
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PIXI.TextureCache[i].realSize = frameData[i].spriteSourceSize;
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PIXI.TextureCache[i].trim.x = 0; // (realSize.x / rect.w)
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// calculate the offset!
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PIXI.TextureCache[i].trim.x = 0; // (realSize.x / rect.w)
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// calculate the offset!
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}
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}
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}
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image.load();
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};
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/**
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/**
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* Invoke when all files are loaded (json and texture)
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*
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* @method onLoaded
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* @private
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*/
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*/
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PIXI.SpriteSheetLoader.prototype.onLoaded = function () {
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this.dispatchEvent({
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type: "loaded",
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</div>
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</div>
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</div>
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<script src="../assets/vendor/prettify/prettify-min.js"></script>
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<script src="../assets/vendor/prettify/prettify-min.js"></script>
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<script>prettyPrint();</script>
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<script src="../assets/js/yui-prettify.js"></script>
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<script src="../assets/../api.js"></script>
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<script src="../assets/js/api-filter.js"></script>
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<script src="../assets/js/api-list.js"></script>
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<script src="../assets/js/api-search.js"></script>
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<script src="../assets/js/apidocs.js"></script>
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<script src="../assets/js/yui-prettify.js"></script>
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<script src="../assets/../api.js"></script>
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<script src="../assets/js/api-filter.js"></script>
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<script src="../assets/js/api-list.js"></script>
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<script src="../assets/js/api-search.js"></script>
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<script src="../assets/js/apidocs.js"></script>
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</body>
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</html>
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