Docs updated
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>src/pixi/textures/BaseTexture.js - Pixi.JS</title>
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<title>src/pixi/textures/BaseTexture.js - Pixi.JS</title>
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<div id="hd" class="yui3-g header">
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<div class="yui3-u-3-4">
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<h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="Pixi.JS"></h1>
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<div id="api-tabview-panel">
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<ul id="api-classes" class="apis classes">
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<li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
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<li><a href="../classes/AbstractFilter.html">AbstractFilter</a></li>
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<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
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<li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
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<li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
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<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
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<li><a href="../classes/BitmapText.html">BitmapText</a></li>
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<li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
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<li><a href="../classes/Point.html">Point</a></li>
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<li><a href="../classes/Polygon.html">Polygon</a></li>
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<li><a href="../classes/Text.html">Text</a></li>
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<li><a href="../classes/PolyK._convex.html">PolyK._convex</a></li>
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<li><a href="../classes/Texture.html">Texture</a></li>
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<li><a href="../classes/PolyK._PointInTriangle.html">PolyK._PointInTriangle</a></li>
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<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
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<li><a href="../classes/PolyK.AjaxRequest.html">PolyK.AjaxRequest</a></li>
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<li><a href="../classes/WebGLBatch.html">WebGLBatch</a></li>
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<li><a href="../classes/PolyK.InteractionData.html">PolyK.InteractionData</a></li>
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<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
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<li><a href="../classes/PolyK.InteractionManager.html">PolyK.InteractionManager</a></li>
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<li><a href="../classes/Rectangle.html">Rectangle</a></li>
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<li><a href="../classes/RenderTexture.html">RenderTexture</a></li>
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<li><a href="../classes/SepiaFilter.html">SepiaFilter</a></li>
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<li><a href="../classes/Spine.html">Spine</a></li>
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<li><a href="../classes/Sprite.html">Sprite</a></li>
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<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
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<li><a href="../classes/Stage.html">Stage</a></li>
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<li><a href="../classes/Text.html">Text</a></li>
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<li><a href="../classes/Texture.html">Texture</a></li>
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<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
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<li><a href="../classes/WebGLBatch.html">WebGLBatch</a></li>
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<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
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</ul>
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<ul id="api-modules" class="apis modules">
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<li><a href="../modules/PIXI.html">PIXI</a></li>
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<li><a href="../modules/PIXI.html">PIXI</a></li>
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</ul>
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</div>
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@ -142,83 +166,92 @@
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<div class="apidocs">
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<div id="docs-main">
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<div class="content">
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<h1 class="file-heading">File: src/pixi/textures/BaseTexture.js</h1>
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<h1 class="file-heading">File: src/pixi/textures/BaseTexture.js</h1>
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<div class="file">
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<pre class="code prettyprint linenums">
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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PIXI.BaseTextureCache = {};
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PIXI.texturesToUpdate = [];
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PIXI.texturesToDestroy = [];
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/**
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/**
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* A texture stores the information that represents an image. All textures have a base texture
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*
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* @class BaseTexture
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* @extends EventTarget
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* @uses EventTarget
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* @constructor
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* @param source {String} the source object (image or canvas)
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*/
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*/
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PIXI.BaseTexture = function(source)
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{
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PIXI.EventTarget.call( this );
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/*
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* The url of the texture
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* @property imageUrl
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* @type String
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*/
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//this.imageUrl = source.src;
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/**
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* [read only] The width of the base texture set when the image has loaded
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/**
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* [read-only] The width of the base texture set when the image has loaded
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*
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* @property width
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* @type Number
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*/
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* @readOnly
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*/
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this.width = 100;
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/**
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* [read only] The height of the base texture set when the image has loaded
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/**
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* [read-only] The height of the base texture set when the image has loaded
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*
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* @property height
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* @type Number
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*/
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* @readOnly
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*/
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this.height = 100;
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/**
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/**
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* [read-only] Describes if the base texture has loaded or not
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*
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* @property hasLoaded
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* @type Boolean
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* @readOnly
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*/
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this.hasLoaded = false;
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/**
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* The source that is loaded to create the texture
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*
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* @property source
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* @type Image
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*/
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this.source = source//new Image();
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*/
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this.source = source;
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if(!source)return;
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if(this.source instanceof Image)
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if(this.source instanceof Image || this.source instanceof HTMLImageElement)
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{
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if(this.source.complete)
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{
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this.hasLoaded = true;
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this.width = this.source.width;
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this.height = this.source.height;
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PIXI.texturesToUpdate.push(this);
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}
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else
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{
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var scope = this;
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this.source.onload = function(){
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scope.hasLoaded = true;
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scope.width = scope.source.width;
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scope.height = scope.source.height;
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// add it to somewhere...
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// add it to somewhere...
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PIXI.texturesToUpdate.push(scope);
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scope.dispatchEvent( { type: 'loaded', content: scope } );
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}
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// this.image.src = imageUrl;
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// this.image.src = imageUrl;
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}
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}
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else
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this.hasLoaded = true;
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this.width = this.source.width;
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this.height = this.source.height;
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PIXI.texturesToUpdate.push(this);
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}
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this._powerOf2 = false;
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}
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PIXI.BaseTexture.constructor = PIXI.BaseTexture;
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PIXI.BaseTexture.prototype.constructor = PIXI.BaseTexture;
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/**
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* Destroys this base texture
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*
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* @method destroy
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*/
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PIXI.BaseTexture.prototype.destroy = function()
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{
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if(this.source instanceof Image)
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PIXI.texturesToDestroy.push(this);
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}
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/**
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*
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/**
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* Helper function that returns a base texture based on an image url
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* If the image is not in the base texture cache it will be created and loaded
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*
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* @static
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* @method fromImage
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* @param imageUrl {String} The image url of the texture
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* @return BaseTexture
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*/
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*/
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PIXI.BaseTexture.fromImage = function(imageUrl, crossorigin)
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{
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var baseTexture = PIXI.BaseTextureCache[imageUrl];
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if(!baseTexture)
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{
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// new Image() breaks tex loading in some versions of Chrome.
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// See https://code.google.com/p/chromium/issues/detail?id=238071
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var image = new Image();//document.createElement('img');
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// new Image() breaks tex loading in some versions of Chrome.
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// See https://code.google.com/p/chromium/issues/detail?id=238071
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var image = new Image();//document.createElement('img');
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if (crossorigin)
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{
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image.crossOrigin = '';
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@ -284,13 +321,13 @@ PIXI.BaseTexture.fromImage = function(imageUrl, crossorigin)
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</div>
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</div>
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</div>
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<script src="../assets/vendor/prettify/prettify-min.js"></script>
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<script src="../assets/vendor/prettify/prettify-min.js"></script>
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<script>prettyPrint();</script>
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<script src="../assets/js/yui-prettify.js"></script>
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<script src="../assets/../api.js"></script>
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<script src="../assets/js/api-filter.js"></script>
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<script src="../assets/js/api-list.js"></script>
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<script src="../assets/js/api-search.js"></script>
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<script src="../assets/js/apidocs.js"></script>
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<script src="../assets/js/yui-prettify.js"></script>
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<script src="../assets/../api.js"></script>
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<script src="../assets/js/api-filter.js"></script>
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<script src="../assets/js/api-list.js"></script>
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<script src="../assets/js/api-search.js"></script>
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<script src="../assets/js/apidocs.js"></script>
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</body>
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