docs updated

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Mat Groves 2013-04-06 21:09:38 +01:00
parent 7657d78604
commit 6dacba9b33
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<html lang="en">
<head>
<meta charset="utf-8">
<title>WebGLBatch - Pixi.js API</title>
<link rel="stylesheet" href="http:&#x2F;&#x2F;yui.yahooapis.com&#x2F;3.8.0pr2&#x2F;build&#x2F;cssgrids&#x2F;cssgrids-min.css">
<title>WebGLBatch - Pixi.JS</title>
<link rel="stylesheet" href="http:&#x2F;&#x2F;yui.yahooapis.com&#x2F;3.8.0&#x2F;build&#x2F;cssgrids&#x2F;cssgrids-min.css">
<link rel="stylesheet" href="..&#x2F;assets/vendor/prettify/prettify-min.css">
<link rel="stylesheet" href="..&#x2F;assets/css/main.css" id="site_styles">
<link rel="shortcut icon" type="image/png" href="..&#x2F;assets/favicon.png">
<script src="http:&#x2F;&#x2F;yui.yahooapis.com&#x2F;combo?3.8.0pr2&#x2F;build&#x2F;yui&#x2F;yui-min.js"></script>
<script src="http:&#x2F;&#x2F;yui.yahooapis.com&#x2F;combo?3.8.0&#x2F;build&#x2F;yui&#x2F;yui-min.js"></script>
</head>
<body class="yui3-skin-sam">
@ -15,11 +15,11 @@
<div id="hd" class="yui3-g header">
<div class="yui3-u-3-4">
<h1><img src="http:&#x2F;&#x2F;www.goodboydigital.com&#x2F;pixijs&#x2F;logo_small.png" title="Pixi.js API"></h1>
<h1><img src="http:&#x2F;&#x2F;www.goodboydigital.com&#x2F;pixijs&#x2F;logo_small.png" title="Pixi.JS"></h1>
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.0</em>
<em>API Docs for: 1.0.0</em>
</div>
</div>
<div id="bd" class="yui3-g">
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<div class="foundat">
Defined in: <a href="..&#x2F;files&#x2F;pixi_renderers_WebGLBatch.js.html#l42"><code>pixi&#x2F;renderers&#x2F;WebGLBatch.js:42</code></a>
Defined in: <a href="..&#x2F;files&#x2F;src_pixi_renderers_WebGLBatch.js.html#l42"><code>src&#x2F;pixi&#x2F;renderers&#x2F;WebGLBatch.js:42</code></a>
</div>
@ -287,7 +287,7 @@ if a group of sprites all have the same baseTexture and blendMode then they can
<a href="..&#x2F;files&#x2F;pixi_renderers_WebGLBatch.js.html#l98"><code>pixi&#x2F;renderers&#x2F;WebGLBatch.js:98</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_renderers_WebGLBatch.js.html#l98"><code>src&#x2F;pixi&#x2F;renderers&#x2F;WebGLBatch.js:98</code></a>
</p>
@ -380,7 +380,7 @@ if a group of sprites all have the same baseTexture and blendMode then they can
<a href="..&#x2F;files&#x2F;pixi_renderers_WebGLBatch.js.html#l145"><code>pixi&#x2F;renderers&#x2F;WebGLBatch.js:145</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_renderers_WebGLBatch.js.html#l145"><code>src&#x2F;pixi&#x2F;renderers&#x2F;WebGLBatch.js:145</code></a>
</p>
@ -488,7 +488,7 @@ if a group of sprites all have the same baseTexture and blendMode then they can
<a href="..&#x2F;files&#x2F;pixi_renderers_WebGLBatch.js.html#l117"><code>pixi&#x2F;renderers&#x2F;WebGLBatch.js:117</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_renderers_WebGLBatch.js.html#l117"><code>src&#x2F;pixi&#x2F;renderers&#x2F;WebGLBatch.js:117</code></a>
</p>
@ -590,7 +590,7 @@ if a group of sprites all have the same baseTexture and blendMode then they can
<a href="..&#x2F;files&#x2F;pixi_renderers_WebGLBatch.js.html#l267"><code>pixi&#x2F;renderers&#x2F;WebGLBatch.js:267</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_renderers_WebGLBatch.js.html#l267"><code>src&#x2F;pixi&#x2F;renderers&#x2F;WebGLBatch.js:267</code></a>
</p>
@ -667,7 +667,7 @@ if a group of sprites all have the same baseTexture and blendMode then they can
<a href="..&#x2F;files&#x2F;pixi_renderers_WebGLBatch.js.html#l345"><code>pixi&#x2F;renderers&#x2F;WebGLBatch.js:345</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_renderers_WebGLBatch.js.html#l345"><code>src&#x2F;pixi&#x2F;renderers&#x2F;WebGLBatch.js:345</code></a>
</p>
@ -731,7 +731,7 @@ if a group of sprites all have the same baseTexture and blendMode then they can
<a href="..&#x2F;files&#x2F;pixi_renderers_WebGLBatch.js.html#l175"><code>pixi&#x2F;renderers&#x2F;WebGLBatch.js:175</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_renderers_WebGLBatch.js.html#l175"><code>src&#x2F;pixi&#x2F;renderers&#x2F;WebGLBatch.js:175</code></a>
</p>
@ -808,7 +808,7 @@ if a group of sprites all have the same baseTexture and blendMode then they can
<a href="..&#x2F;files&#x2F;pixi_renderers_WebGLBatch.js.html#l491"><code>pixi&#x2F;renderers&#x2F;WebGLBatch.js:491</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_renderers_WebGLBatch.js.html#l491"><code>src&#x2F;pixi&#x2F;renderers&#x2F;WebGLBatch.js:491</code></a>
</p>
@ -876,7 +876,7 @@ if a group of sprites all have the same baseTexture and blendMode then they can
<a href="..&#x2F;files&#x2F;pixi_renderers_WebGLBatch.js.html#l218"><code>pixi&#x2F;renderers&#x2F;WebGLBatch.js:218</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_renderers_WebGLBatch.js.html#l218"><code>src&#x2F;pixi&#x2F;renderers&#x2F;WebGLBatch.js:218</code></a>
</p>
@ -966,7 +966,7 @@ if a group of sprites all have the same baseTexture and blendMode then they can
<a href="..&#x2F;files&#x2F;pixi_renderers_WebGLBatch.js.html#l400"><code>pixi&#x2F;renderers&#x2F;WebGLBatch.js:400</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_renderers_WebGLBatch.js.html#l400"><code>src&#x2F;pixi&#x2F;renderers&#x2F;WebGLBatch.js:400</code></a>
</p>