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docs/files/src_pixi_loaders_AssetLoader.js.html
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docs/files/src_pixi_loaders_AssetLoader.js.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>src/pixi/loaders/AssetLoader.js - Pixi.JS</title>
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<link rel="stylesheet" href="http://yui.yahooapis.com/3.8.0/build/cssgrids/cssgrids-min.css">
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<link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css">
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<link rel="stylesheet" href="../assets/css/main.css" id="site_styles">
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<link rel="shortcut icon" type="image/png" href="../assets/favicon.png">
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<script src="http://yui.yahooapis.com/combo?3.8.0/build/yui/yui-min.js"></script>
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</head>
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<body class="yui3-skin-sam">
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<div id="doc">
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<div id="hd" class="yui3-g header">
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<div class="yui3-u-3-4">
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<h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="Pixi.JS"></h1>
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</div>
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<div class="yui3-u-1-4 version">
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<em>API Docs for: 1.0.0</em>
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</div>
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</div>
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<div id="bd" class="yui3-g">
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<div class="yui3-u-1-4">
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<div id="docs-sidebar" class="sidebar apidocs">
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<div id="api-list">
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<h2 class="off-left">APIs</h2>
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<div id="api-tabview" class="tabview">
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<ul class="tabs">
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<li><a href="#api-classes">Classes</a></li>
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<li><a href="#api-modules">Modules</a></li>
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</ul>
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<div id="api-tabview-filter">
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<input type="search" id="api-filter" placeholder="Type to filter APIs">
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</div>
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<div id="api-tabview-panel">
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<ul id="api-classes" class="apis classes">
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<li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
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<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
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<li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li>
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<li><a href="../classes/DisplayObject.html">DisplayObject</a></li>
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<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
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<li><a href="../classes/InteractionData.html">InteractionData</a></li>
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<li><a href="../classes/InteractionManager.html">InteractionManager</a></li>
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<li><a href="../classes/MovieClip.html">MovieClip</a></li>
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<li><a href="../classes/Point.html">Point</a></li>
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<li><a href="../classes/Rectangle.html">Rectangle</a></li>
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<li><a href="../classes/Sprite.html">Sprite</a></li>
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<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
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<li><a href="../classes/Stage.html">Stage</a></li>
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<li><a href="../classes/Texture.html">Texture</a></li>
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<li><a href="../classes/WebGLBatch.html">WebGLBatch</a></li>
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<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
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</ul>
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<ul id="api-modules" class="apis modules">
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<li><a href="../modules/PIXI.html">PIXI</a></li>
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</ul>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="yui3-u-3-4">
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<div id="api-options">
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Show:
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<label for="api-show-inherited">
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<input type="checkbox" id="api-show-inherited" checked>
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Inherited
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</label>
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<label for="api-show-protected">
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<input type="checkbox" id="api-show-protected">
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Protected
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</label>
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<label for="api-show-private">
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<input type="checkbox" id="api-show-private">
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Private
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</label>
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<label for="api-show-deprecated">
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<input type="checkbox" id="api-show-deprecated">
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Deprecated
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</label>
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</div>
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<div class="apidocs">
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<div id="docs-main">
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<div class="content">
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<h1 class="file-heading">File: src/pixi/loaders/AssetLoader.js</h1>
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<div class="file">
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<pre class="code prettyprint linenums">
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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/**
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* A Class that loads a bunch of images / sprite sheet files. Once the assets have been loaded they are added to the PIXI Texture cache and can be accessed easily through PIXI.Texture.fromFrame(), PIXI.Texture.fromImage() and PIXI.Sprite.fromImage(), PIXI.Sprite.fromFromeId()
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* When all items have been loaded this class will dispatch a 'loaded' event
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* As each individual item is loaded this class will dispatch a 'progress' event
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* @class AssetLoader
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* @constructor
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* @extends EventTarget
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* @param assetURLs {Array} an array of image/sprite sheet urls that you would like loaded supported. Supported image formats include "jpeg", "jpg", "png", "gif". Supported sprite sheet data formats only include "JSON" at this time
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*/
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PIXI.AssetLoader = function(assetURLs)
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{
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PIXI.EventTarget.call( this );
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/**
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* The array of asset URLs that are going to be loaded
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* @property assetURLs
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* @type Array
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*/
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this.assetURLs = assetURLs;
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this.assets = [];
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this.crossorigin = false;
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}
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/**
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Fired when an item has loaded
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@event onProgress
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**/
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/**
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Fired when all the assets have loaded
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@event onComplete
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**/
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// constructor
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PIXI.AssetLoader.constructor = PIXI.AssetLoader;
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/**
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* This will begin loading the assets sequentially
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*/
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PIXI.AssetLoader.prototype.load = function()
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{
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this.loadCount = this.assetURLs.length;
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var imageTypes = ["jpeg", "jpg", "png", "gif"];
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var spriteSheetTypes = ["json"];
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for (var i=0; i < this.assetURLs.length; i++)
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{
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var filename = this.assetURLs[i];
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var fileType = filename.split('.').pop().toLowerCase();
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// what are we loading?
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var type = null;
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for (var j=0; j < imageTypes.length; j++)
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{
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if(fileType == imageTypes[j])
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{
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type = "img";
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break;
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}
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}
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if(type != "img")
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{
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for (var j=0; j < spriteSheetTypes.length; j++)
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{
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if(fileType == spriteSheetTypes[j])
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{
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type = "atlas";
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break;
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}
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}
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}
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if(type == "img")
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{
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var texture = PIXI.Texture.fromImage(filename, this.crossorigin);
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if(!texture.baseTexture.hasLoaded)
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{
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var scope = this;
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texture.baseTexture.addEventListener( 'loaded', function ( event )
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{
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scope.onAssetLoaded();
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});
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this.assets.push(texture);
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}
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else
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{
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// already loaded!
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this.loadCount--;
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// if this hits zero here.. then everything was cached!
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if(this.loadCount == 0)
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{
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this.dispatchEvent( { type: 'onComplete', content: this } );
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if(this.onComplete)this.onComplete();
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}
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}
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}
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else if(type == "atlas")
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{
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var spriteSheetLoader = new PIXI.SpriteSheetLoader(filename);
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spriteSheetLoader.crossorigin = this.crossorigin;
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this.assets.push(spriteSheetLoader);
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var scope = this;
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spriteSheetLoader.addEventListener( 'loaded', function ( event )
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{
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scope.onAssetLoaded();
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});
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spriteSheetLoader.load();
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}
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else
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{
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// dont know what the file is! :/
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//this.loadCount--;
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throw new Error(filename + " is an unsupported file type " + this);
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}
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//this.assets[i].load();
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};
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}
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PIXI.AssetLoader.prototype.onAssetLoaded = function()
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{
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this.loadCount--;
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this.dispatchEvent( { type: 'onProgress', content: this } );
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if(this.onProgress)this.onProgress();
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if(this.loadCount == 0)
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{
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this.dispatchEvent( { type: 'onComplete', content: this } );
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if(this.onComplete)this.onComplete();
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}
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}
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</pre>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<script src="../assets/vendor/prettify/prettify-min.js"></script>
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<script>prettyPrint();</script>
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<script src="../assets/js/yui-prettify.js"></script>
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<script src="../assets/../api.js"></script>
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<script src="../assets/js/api-filter.js"></script>
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<script src="../assets/js/api-list.js"></script>
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<script src="../assets/js/api-search.js"></script>
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<script src="../assets/js/apidocs.js"></script>
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</body>
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</html>
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