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docs/files/src_pixi_textures_BaseTexture.js.html
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docs/files/src_pixi_textures_BaseTexture.js.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>src/pixi/textures/BaseTexture.js - Pixi.JS</title>
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<link rel="stylesheet" href="http://yui.yahooapis.com/3.8.0/build/cssgrids/cssgrids-min.css">
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<link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css">
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<link rel="stylesheet" href="../assets/css/main.css" id="site_styles">
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<link rel="shortcut icon" type="image/png" href="../assets/favicon.png">
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<script src="http://yui.yahooapis.com/combo?3.8.0/build/yui/yui-min.js"></script>
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</head>
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<body class="yui3-skin-sam">
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<div id="doc">
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<div id="hd" class="yui3-g header">
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<div class="yui3-u-3-4">
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<h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="Pixi.JS"></h1>
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</div>
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<div class="yui3-u-1-4 version">
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<em>API Docs for: 1.0.0</em>
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</div>
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</div>
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<div id="bd" class="yui3-g">
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<div class="yui3-u-1-4">
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<div id="docs-sidebar" class="sidebar apidocs">
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<div id="api-list">
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<h2 class="off-left">APIs</h2>
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<div id="api-tabview" class="tabview">
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<ul class="tabs">
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<li><a href="#api-classes">Classes</a></li>
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<li><a href="#api-modules">Modules</a></li>
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</ul>
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<div id="api-tabview-filter">
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<input type="search" id="api-filter" placeholder="Type to filter APIs">
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<div id="api-tabview-panel">
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<ul id="api-classes" class="apis classes">
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<li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
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<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
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<li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li>
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<li><a href="../classes/DisplayObject.html">DisplayObject</a></li>
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<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
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<li><a href="../classes/InteractionData.html">InteractionData</a></li>
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<li><a href="../classes/InteractionManager.html">InteractionManager</a></li>
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<li><a href="../classes/MovieClip.html">MovieClip</a></li>
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<li><a href="../classes/Point.html">Point</a></li>
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<li><a href="../classes/Rectangle.html">Rectangle</a></li>
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<li><a href="../classes/Sprite.html">Sprite</a></li>
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<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
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<li><a href="../classes/Stage.html">Stage</a></li>
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<li><a href="../classes/Texture.html">Texture</a></li>
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<li><a href="../classes/WebGLBatch.html">WebGLBatch</a></li>
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<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
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</ul>
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<ul id="api-modules" class="apis modules">
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<li><a href="../modules/PIXI.html">PIXI</a></li>
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</ul>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="yui3-u-3-4">
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<div id="api-options">
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Show:
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Inherited
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</label>
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<input type="checkbox" id="api-show-protected">
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Protected
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</label>
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<label for="api-show-private">
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<input type="checkbox" id="api-show-private">
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Private
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</label>
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<label for="api-show-deprecated">
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<input type="checkbox" id="api-show-deprecated">
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Deprecated
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</label>
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</div>
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<div class="apidocs">
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<div id="docs-main">
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<div class="content">
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<h1 class="file-heading">File: src/pixi/textures/BaseTexture.js</h1>
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<div class="file">
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<pre class="code prettyprint linenums">
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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PIXI.BaseTextureCache = {};
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PIXI.texturesToUpdate = [];
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/**
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* A texture stores the information that represents an image. All textures have a base texture
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* @class BaseTexture
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* @extends EventTarget
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* @constructor
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* @param source {String} the source object (image or canvas)
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*/
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PIXI.BaseTexture = function(source)
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{
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PIXI.EventTarget.call( this );
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/*
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* The url of the texture
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* @property imageUrl
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* @type String
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*/
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//this.imageUrl = source.src;
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/**
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* [read only] The width of the base texture set when the image has loaded
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* @property width
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* @type Number
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*/
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this.width = 100;
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/**
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* [read only] The height of the base texture set when the image has loaded
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* @property height
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* @type Number
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*/
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this.height = 100;
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/**
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* The source that is loaded to create the texture
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* @property source
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* @type Image
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*/
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this.source = source//new Image();
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if(this.source instanceof Image)
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{
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if(this.source.complete)
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{
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this.hasLoaded = true;
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this.width = this.source.width;
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this.height = this.source.height;
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PIXI.texturesToUpdate.push(this);
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}
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else
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{
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var scope = this;
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this.source.onload = function(){
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scope.hasLoaded = true;
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scope.width = scope.source.width;
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scope.height = scope.source.height;
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// add it to somewhere...
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PIXI.texturesToUpdate.push(scope);
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scope.dispatchEvent( { type: 'loaded', content: scope } );
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}
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// this.image.src = imageUrl;
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}
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}
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else
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{
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this.hasLoaded = true;
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this.width = this.source.width;
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this.height = this.source.height;
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//console.log(">!!",this.width)
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PIXI.texturesToUpdate.push(this);
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}
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}
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PIXI.BaseTexture.constructor = PIXI.BaseTexture;
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PIXI.BaseTexture.prototype.fromImage = function(imageUrl)
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{
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}
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</pre>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<script src="../assets/vendor/prettify/prettify-min.js"></script>
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<script>prettyPrint();</script>
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<script src="../assets/js/yui-prettify.js"></script>
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<script src="../assets/../api.js"></script>
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<script src="../assets/js/api-filter.js"></script>
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<script src="../assets/js/api-list.js"></script>
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<script src="../assets/js/api-search.js"></script>
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<script src="../assets/js/apidocs.js"></script>
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</body>
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</html>
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