Setting Sprite Dimensions before loading complete
Now if you set the width of a Sprite before the sprites texture has loaded it preserves the specified width and height
This commit is contained in:
parent
4f503405d3
commit
6ef000059b
9 changed files with 70 additions and 161 deletions
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@ -4,7 +4,7 @@
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* Copyright (c) 2012, Mat Groves
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* http://goodboydigital.com/
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*
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* Compiled: 2013-04-09
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* Compiled: 2013-04-14
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*
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* Pixi.JS is licensed under the MIT License.
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* http://www.opensource.org/licenses/mit-license.php
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@ -433,14 +433,14 @@ PIXI.Sprite = function(texture)
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* @property width
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* @type #Number
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*/
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this.width = 1;
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this.width = 0;
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/**
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* The height of the sprite (this is initially set by the texture)
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* @property height
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* @type #Number
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*/
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this.height = 1;
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this.height = 0;
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if(texture.baseTexture.hasLoaded)
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{
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@ -564,8 +564,8 @@ PIXI.Sprite.prototype.setInteractive = function(interactive)
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*/
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PIXI.Sprite.prototype.onTextureUpdate = function(event)
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{
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this.width = this.texture.frame.width;
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this.height = this.texture.frame.height;
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this.width = this.width || this.texture.frame.width;
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this.height = this.height || this.texture.frame.height;
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this.updateFrame = true;
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}
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@ -1798,6 +1798,8 @@ PIXI.WebGLRenderer.prototype.render = function(stage)
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{
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if(this.contextLost)return;
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// if rendering a new stage clear the batchs..
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if(this.__stage !== stage)
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{
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@ -3702,23 +3704,8 @@ PIXI.Texture.fromFrame = function(frameId)
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*/
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PIXI.Texture.fromCanvas = function(canvas)
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{
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// create a canvas id??
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var texture = PIXI.TextureCache[canvas];
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if(!texture)
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{
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var baseTexture = PIXI.BaseTextureCache[canvas];
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if(!baseTexture)
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{
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baseTexture = new PIXI.BaseTexture(canvas);
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PIXI.BaseTextureCache[canvas] = baseTexture;
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}
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texture = new PIXI.Texture(baseTexture);
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PIXI.TextureCache[canvas] = texture;
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}
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return texture;
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var baseTexture = new PIXI.BaseTexture(canvas);
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return new PIXI.Texture(baseTexture);
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}
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File diff suppressed because one or more lines are too long
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@ -4,7 +4,7 @@
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* Copyright (c) 2012, Mat Groves
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* http://goodboydigital.com/
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*
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* Compiled: 2013-04-09
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* Compiled: 2013-04-14
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*
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* Pixi.JS is licensed under the MIT License.
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* http://www.opensource.org/licenses/mit-license.php
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@ -433,14 +433,14 @@ PIXI.Sprite = function(texture)
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* @property width
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* @type #Number
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*/
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this.width = 1;
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this.width = 0;
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/**
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* The height of the sprite (this is initially set by the texture)
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* @property height
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* @type #Number
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*/
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this.height = 1;
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this.height = 0;
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if(texture.baseTexture.hasLoaded)
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{
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@ -564,8 +564,8 @@ PIXI.Sprite.prototype.setInteractive = function(interactive)
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*/
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PIXI.Sprite.prototype.onTextureUpdate = function(event)
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{
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this.width = this.texture.frame.width;
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this.height = this.texture.frame.height;
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this.width = this.width || this.texture.frame.width;
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this.height = this.height || this.texture.frame.height;
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this.updateFrame = true;
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}
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@ -1798,6 +1798,8 @@ PIXI.WebGLRenderer.prototype.render = function(stage)
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{
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if(this.contextLost)return;
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// if rendering a new stage clear the batchs..
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if(this.__stage !== stage)
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{
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@ -3702,23 +3704,8 @@ PIXI.Texture.fromFrame = function(frameId)
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*/
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PIXI.Texture.fromCanvas = function(canvas)
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{
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// create a canvas id??
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var texture = PIXI.TextureCache[canvas];
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if(!texture)
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{
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var baseTexture = PIXI.BaseTextureCache[canvas];
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if(!baseTexture)
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{
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baseTexture = new PIXI.BaseTexture(canvas);
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PIXI.BaseTextureCache[canvas] = baseTexture;
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}
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texture = new PIXI.Texture(baseTexture);
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PIXI.TextureCache[canvas] = texture;
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}
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return texture;
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var baseTexture = new PIXI.BaseTexture(canvas);
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return new PIXI.Texture(baseTexture);
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}
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@ -4,7 +4,7 @@
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* Copyright (c) 2012, Mat Groves
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* http://goodboydigital.com/
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*
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* Compiled: 2013-04-09
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* Compiled: 2013-04-14
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*
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* Pixi.JS is licensed under the MIT License.
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* http://www.opensource.org/licenses/mit-license.php
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@ -433,14 +433,14 @@ PIXI.Sprite = function(texture)
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* @property width
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* @type #Number
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*/
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this.width = 1;
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this.width = 0;
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/**
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* The height of the sprite (this is initially set by the texture)
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* @property height
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* @type #Number
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*/
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this.height = 1;
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this.height = 0;
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if(texture.baseTexture.hasLoaded)
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{
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@ -564,8 +564,8 @@ PIXI.Sprite.prototype.setInteractive = function(interactive)
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*/
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PIXI.Sprite.prototype.onTextureUpdate = function(event)
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{
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this.width = this.texture.frame.width;
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this.height = this.texture.frame.height;
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this.width = this.width || this.texture.frame.width;
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this.height = this.height || this.texture.frame.height;
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this.updateFrame = true;
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}
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@ -1798,6 +1798,8 @@ PIXI.WebGLRenderer.prototype.render = function(stage)
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{
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if(this.contextLost)return;
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// if rendering a new stage clear the batchs..
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if(this.__stage !== stage)
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{
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@ -3702,23 +3704,8 @@ PIXI.Texture.fromFrame = function(frameId)
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*/
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PIXI.Texture.fromCanvas = function(canvas)
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{
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// create a canvas id??
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var texture = PIXI.TextureCache[canvas];
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if(!texture)
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{
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var baseTexture = PIXI.BaseTextureCache[canvas];
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if(!baseTexture)
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{
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baseTexture = new PIXI.BaseTexture(canvas);
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PIXI.BaseTextureCache[canvas] = baseTexture;
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}
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texture = new PIXI.Texture(baseTexture);
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PIXI.TextureCache[canvas] = texture;
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}
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return texture;
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var baseTexture = new PIXI.BaseTexture(canvas);
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return new PIXI.Texture(baseTexture);
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}
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@ -4,7 +4,7 @@
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* Copyright (c) 2012, Mat Groves
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* http://goodboydigital.com/
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*
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* Compiled: 2013-04-09
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* Compiled: 2013-04-14
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*
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* Pixi.JS is licensed under the MIT License.
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* http://www.opensource.org/licenses/mit-license.php
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@ -433,14 +433,14 @@ PIXI.Sprite = function(texture)
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* @property width
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* @type #Number
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*/
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this.width = 1;
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this.width = 0;
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/**
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* The height of the sprite (this is initially set by the texture)
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* @property height
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* @type #Number
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*/
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this.height = 1;
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this.height = 0;
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if(texture.baseTexture.hasLoaded)
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{
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@ -564,8 +564,8 @@ PIXI.Sprite.prototype.setInteractive = function(interactive)
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*/
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PIXI.Sprite.prototype.onTextureUpdate = function(event)
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{
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this.width = this.texture.frame.width;
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this.height = this.texture.frame.height;
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this.width = this.width || this.texture.frame.width;
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this.height = this.height || this.texture.frame.height;
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this.updateFrame = true;
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}
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@ -1798,6 +1798,8 @@ PIXI.WebGLRenderer.prototype.render = function(stage)
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{
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if(this.contextLost)return;
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// if rendering a new stage clear the batchs..
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if(this.__stage !== stage)
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{
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@ -3702,23 +3704,8 @@ PIXI.Texture.fromFrame = function(frameId)
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*/
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PIXI.Texture.fromCanvas = function(canvas)
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{
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// create a canvas id??
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var texture = PIXI.TextureCache[canvas];
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if(!texture)
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{
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var baseTexture = PIXI.BaseTextureCache[canvas];
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if(!baseTexture)
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{
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baseTexture = new PIXI.BaseTexture(canvas);
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PIXI.BaseTextureCache[canvas] = baseTexture;
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}
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texture = new PIXI.Texture(baseTexture);
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PIXI.TextureCache[canvas] = texture;
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}
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return texture;
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var baseTexture = new PIXI.BaseTexture(canvas);
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return new PIXI.Texture(baseTexture);
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}
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@ -4,7 +4,7 @@
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* Copyright (c) 2012, Mat Groves
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* http://goodboydigital.com/
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*
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* Compiled: 2013-04-09
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* Compiled: 2013-04-14
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*
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* Pixi.JS is licensed under the MIT License.
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* http://www.opensource.org/licenses/mit-license.php
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@ -433,14 +433,14 @@ PIXI.Sprite = function(texture)
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* @property width
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* @type #Number
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*/
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this.width = 1;
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this.width = 0;
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/**
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* The height of the sprite (this is initially set by the texture)
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* @property height
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* @type #Number
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*/
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this.height = 1;
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this.height = 0;
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if(texture.baseTexture.hasLoaded)
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{
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@ -564,8 +564,8 @@ PIXI.Sprite.prototype.setInteractive = function(interactive)
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*/
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PIXI.Sprite.prototype.onTextureUpdate = function(event)
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{
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this.width = this.texture.frame.width;
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this.height = this.texture.frame.height;
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this.width = this.width || this.texture.frame.width;
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this.height = this.height || this.texture.frame.height;
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this.updateFrame = true;
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}
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@ -1798,6 +1798,8 @@ PIXI.WebGLRenderer.prototype.render = function(stage)
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{
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if(this.contextLost)return;
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// if rendering a new stage clear the batchs..
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if(this.__stage !== stage)
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{
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@ -3702,23 +3704,8 @@ PIXI.Texture.fromFrame = function(frameId)
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*/
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PIXI.Texture.fromCanvas = function(canvas)
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{
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// create a canvas id??
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var texture = PIXI.TextureCache[canvas];
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if(!texture)
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{
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var baseTexture = PIXI.BaseTextureCache[canvas];
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if(!baseTexture)
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{
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baseTexture = new PIXI.BaseTexture(canvas);
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PIXI.BaseTextureCache[canvas] = baseTexture;
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}
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texture = new PIXI.Texture(baseTexture);
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PIXI.TextureCache[canvas] = texture;
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}
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return texture;
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var baseTexture = new PIXI.BaseTexture(canvas);
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return new PIXI.Texture(baseTexture);
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}
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@ -4,7 +4,7 @@
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* Copyright (c) 2012, Mat Groves
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* http://goodboydigital.com/
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*
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* Compiled: 2013-04-09
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* Compiled: 2013-04-14
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*
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* Pixi.JS is licensed under the MIT License.
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* http://www.opensource.org/licenses/mit-license.php
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@ -433,14 +433,14 @@ PIXI.Sprite = function(texture)
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* @property width
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* @type #Number
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*/
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this.width = 1;
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this.width = 0;
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/**
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* The height of the sprite (this is initially set by the texture)
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* @property height
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* @type #Number
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*/
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this.height = 1;
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this.height = 0;
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if(texture.baseTexture.hasLoaded)
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{
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@ -564,8 +564,8 @@ PIXI.Sprite.prototype.setInteractive = function(interactive)
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*/
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PIXI.Sprite.prototype.onTextureUpdate = function(event)
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{
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this.width = this.texture.frame.width;
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this.height = this.texture.frame.height;
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this.width = this.width || this.texture.frame.width;
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this.height = this.height || this.texture.frame.height;
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this.updateFrame = true;
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}
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@ -1798,6 +1798,8 @@ PIXI.WebGLRenderer.prototype.render = function(stage)
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{
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if(this.contextLost)return;
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// if rendering a new stage clear the batchs..
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if(this.__stage !== stage)
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{
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@ -3702,23 +3704,8 @@ PIXI.Texture.fromFrame = function(frameId)
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*/
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PIXI.Texture.fromCanvas = function(canvas)
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{
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// create a canvas id??
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var texture = PIXI.TextureCache[canvas];
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if(!texture)
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{
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var baseTexture = PIXI.BaseTextureCache[canvas];
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if(!baseTexture)
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{
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baseTexture = new PIXI.BaseTexture(canvas);
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PIXI.BaseTextureCache[canvas] = baseTexture;
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}
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texture = new PIXI.Texture(baseTexture);
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PIXI.TextureCache[canvas] = texture;
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}
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return texture;
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var baseTexture = new PIXI.BaseTexture(canvas);
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return new PIXI.Texture(baseTexture);
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}
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|
|
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@ -4,7 +4,7 @@
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* Copyright (c) 2012, Mat Groves
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* http://goodboydigital.com/
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*
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* Compiled: 2013-04-09
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* Compiled: 2013-04-14
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*
|
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* Pixi.JS is licensed under the MIT License.
|
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* http://www.opensource.org/licenses/mit-license.php
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@ -433,14 +433,14 @@ PIXI.Sprite = function(texture)
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* @property width
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* @type #Number
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*/
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this.width = 1;
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this.width = 0;
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/**
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* The height of the sprite (this is initially set by the texture)
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* @property height
|
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* @type #Number
|
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*/
|
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this.height = 1;
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this.height = 0;
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|
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if(texture.baseTexture.hasLoaded)
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{
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@ -564,8 +564,8 @@ PIXI.Sprite.prototype.setInteractive = function(interactive)
|
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*/
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PIXI.Sprite.prototype.onTextureUpdate = function(event)
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{
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this.width = this.texture.frame.width;
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this.height = this.texture.frame.height;
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this.width = this.width || this.texture.frame.width;
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this.height = this.height || this.texture.frame.height;
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this.updateFrame = true;
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}
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@ -1798,6 +1798,8 @@ PIXI.WebGLRenderer.prototype.render = function(stage)
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{
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if(this.contextLost)return;
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|
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|
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|
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// if rendering a new stage clear the batchs..
|
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if(this.__stage !== stage)
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{
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@ -3702,23 +3704,8 @@ PIXI.Texture.fromFrame = function(frameId)
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*/
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PIXI.Texture.fromCanvas = function(canvas)
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{
|
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// create a canvas id??
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var texture = PIXI.TextureCache[canvas];
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|
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if(!texture)
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{
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var baseTexture = PIXI.BaseTextureCache[canvas];
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if(!baseTexture)
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{
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baseTexture = new PIXI.BaseTexture(canvas);
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PIXI.BaseTextureCache[canvas] = baseTexture;
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}
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texture = new PIXI.Texture(baseTexture);
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PIXI.TextureCache[canvas] = texture;
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}
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return texture;
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var baseTexture = new PIXI.BaseTexture(canvas);
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return new PIXI.Texture(baseTexture);
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}
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@ -48,14 +48,14 @@ PIXI.Sprite = function(texture)
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* @property width
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* @type #Number
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||||
*/
|
||||
this.width = 1;
|
||||
this.width = 0;
|
||||
|
||||
/**
|
||||
* The height of the sprite (this is initially set by the texture)
|
||||
* @property height
|
||||
* @type #Number
|
||||
*/
|
||||
this.height = 1;
|
||||
this.height = 0;
|
||||
|
||||
if(texture.baseTexture.hasLoaded)
|
||||
{
|
||||
|
@ -179,8 +179,8 @@ PIXI.Sprite.prototype.setInteractive = function(interactive)
|
|||
*/
|
||||
PIXI.Sprite.prototype.onTextureUpdate = function(event)
|
||||
{
|
||||
this.width = this.texture.frame.width;
|
||||
this.height = this.texture.frame.height;
|
||||
this.width = this.width || this.texture.frame.width;
|
||||
this.height = this.height || this.texture.frame.height;
|
||||
this.updateFrame = true;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue